Author name: DJ Henderson

assisted-reality:-the-other-ar

Assisted Reality: The Other AR

“AR” stands for “augmented reality,” right? Almost always. However, there is another “AR” – assisted reality. The term is almost exclusively used in industry applications, and it isn’t necessarily mutually exclusive of augmented reality. There are usually some subtle differences.

Isn’t Augmented Reality Tricky Enough?

“AR” can already be confusing, particularly given its proximity to “mixed reality.” When ARPost describes something as “mixed reality” it means that digital elements and physical objects and environments can interact with one another.

This includes hand tracking beyond simple menus. If you’re able to pick something up, for example, that counts as mixed reality. In augmented reality, you might be able to do something like position an object on a table, or see a character in your environment, but you can’t realistically interact with them and they can’t realistically interact with anything else.

So, What Is “Assisted Reality?”

Assisted reality involves having a hands-free, heads-up digital display that doesn’t interact with the environment or the environment’s occupants. It might recognize the environment to do things like generate heatmaps, or incorporate data from a digital twin, but the priority is information rather than interaction.

The camera on the outside of an assisted reality device might show the frontline worker’s view to a remote expert. It might also identify information on packaging like barcodes to instruct the frontline worker how to execute an action or where to bring a package. This kind of use case is sometimes called “data snacking” – it provides just enough information exactly when needed.

Sometimes, assisted reality isn’t even that interactive. It might be used to do things like support remote instruction by enabling video calls or displaying workflows.

Part of the objective of these devices is arguably to avoid interaction with digital elements and with the device itself. As it is used in enterprise, wearers often need their hands for completing tasks rather than work an AR device or even gesture with one.

These less technologically ambitious use cases also require a lot less compute power and a significantly smaller display. This means that they can occupy a much smaller form factor than augmented reality or mixed reality glasses. This makes them lighter, more durable, easier to integrate into personal protective equipment, and easier to power for a full shift.

Where It Gets Tricky

One of the most popular uses for augmented reality, both in industry and in current consumer applications, are virtual screens. In consumer applications, these are usually media viewers for doing things like watching videos or even playing games.

However, in enterprise applications, virtual screens might be used for expanding a virtual desktop by displaying email, text documents, and other productivity tools. This is arguably an assisted reality rather than an augmented reality use case because the digital elements are working over the physical environment rather than working with it or in it.

In fact, some people in augmented reality refer to these devices as “viewers” rather than “augmented reality glasses.” This isn’t necessarily fair, as while some devices are primarily used as “viewers,” they also have augmented reality applications and interactions – Nreal Air (review) being a prime example. Still, virtually all assisted reality devices are largely “viewers.”

Nreal Air - Hands-on Review - Jon
Jon wearing Nreal Air

Words, Words, Words

All of these terms can feel overwhelming, particularly when the lines between one definition and another aren’t always straight and clear. However, emerging technology has emerging use cases and naturally has an emerging vocabulary. Terms like “assisted reality” might not always be with us, but they can help us stay on the same page in these early days.

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‘hitman-3’-becomes-‘hitman-world-of-assassination’-today,-giving-previous-owners-access-to-full-trilogy

‘Hitman 3’ Becomes ‘Hitman World of Assassination’ Today, Giving Previous Owners Access to Full Trilogy

Starting today, the VR-supported stealth shooter Hitman 3 will be rebranded under the new umbrella name of Hitman World of Assassination. This not only includes Hitman 1, 2 and 3but a free upgrade for previous owners of Hitman 3 on all platforms.

IO Interactive says the aim is to simplify the purchase experience for new players, who previously would need to either navigate the various deluxe editions, or buy additional access passes to play Hitman 1 & 2.

“Essentially, these […] changes will mean that all new players and existing HITMAN 3 owners will have the same base content ownership. There will be no more confusion over which edition to buy, what content you own, how to redeem Legacy packs or import locations, etc. We’re done with that,” the studio says in a Steam update.

So now, if you own the standard edition of Hitman 3 on PSVR or Steam for PC VR headsets, you’ll be able to jump into the rest of the trilogy starting today at 7PM CET (local time here).

If you haven’t previously bought Hitman 3, Hitman World of Assassination will get a price bump to $70 over the standard edition of $60.

Released on PSVR in January 2021, Hitman 3 suffered from the lack of motion control support at launch, and also wasn’t nearly as immersive as VR players would have hoped due to the lackluster object interaction. Then, the studio launched the VR-supported game on Steam a year later, giving the game its first taste of proper tracked motion controls.

Although Hitman 3 won Steam’s VR Game of the Year, the debate is still very much alive if Hitman 3 is truly a good enough VR experience to merit such high praise from the community.

‘Hitman 3’ Becomes ‘Hitman World of Assassination’ Today, Giving Previous Owners Access to Full Trilogy Read More »

vr-training-company-gemba-secures-$18m-series-a-to-expand-enterprise-metaverse

VR Training Company Gemba Secures $18M Series A to Expand Enterprise Metaverse

Gemba, the corporate VR learning platform, announced it’s closed an $18 million Series A funding round, which the company says will be used to continue expansion into Europe, the Middle East, Africa, and North America.

The latest funding round was led by Parkway Venture Capital, now valuing the UK-based company at $60 million.

In 2017, Gemba grew out of executive training company The Leadership Network, which was founded in 2013 by CEO Nathan Robinson and Chairman Victor Lewis. At the time, The Leadership Network was focused on cross-industry leadership training which, through its executive masterclasses, let senior execs from non-competing companies go hands-on at the state-of-the-art facilities of global giants like Toyota, Tesla, Google, BMW and Amazon. 

Now the company is all-in with VR training platform Gemba, which also still holds masterclasses, albeit in virtual reality. The platform also focuses on immersive skill transfer, including things like on-the-job VR skill training, simulated factory walks, and live training events in VR.

Image courtesy Gemba

Gemba has since worked with 4,000 executives from more than 675 companies, including Philips, Pfizer, Nike and Dell.

Its most recent success story involves Aptiv, a leading automotive supplier. Gemba says its VR training enabled Aptiv to increase skill transfer efficiency by 80% when compared to real-world training programs. In the first year of working with Aptiv, the company also saved $2 million on travel expenses alone.

“As an educator, we know that 90% of learning is about engagement,” says Frankie Cavanagh, Gemba’s Chief Technology Officer. “Gemba allows users to learn and train in a whole new way. With higher engagement levels than traditional teaching and the combination of unprecedented levels of realism and a customized learning experience, it’s a revolutionary teaching tool.”

Gemba says its Series A will accelerate the development of the platform, enabling people and companies to access Gemba on a subscription basis. It’s also set to expand its offering of immersive training simulations, tools and learning experiences, all of which are accessible via online app stores.

VR Training Company Gemba Secures $18M Series A to Expand Enterprise Metaverse Read More »

great-job!-bulgaria’s-first-offshore-wind-turbine-will-be-used-to-produce-gas

Great job! Bulgaria’s first offshore wind turbine will be used to produce gas

Great job! Bulgaria’s first offshore wind turbine will be used to produce gas

Ioanna Lykiardopoulou

Story by

Ioanna Lykiardopoulou

Ioanna is a writer at SHIFT. She likes the transition from old to modern, and she’s all about shifting perspectives. Ioanna is a writer at SHIFT. She likes the transition from old to modern, and she’s all about shifting perspectives.

French startup Eolink — in collaboration with 15 European energy partners — will install a 5MW floating offshore wind turbine in Bulgaria by 2025. This is part of the EU-backed Black Sea Floating Offshore Wind (BLOW) project, which aims to advance sustainable energy solutions.

BLOW will use Eolink’s patented floating offshore wind turbine design, which the company claims solves existing industry issues by using four steel masts instead of one to spread the turbine’s stresses. This is said to make the overall structure more than 30% lighter. As per the startup, its turbines can produce 10% more energy by reducing aerodynamic interactions thanks to a greater distance between the blades and masts.

The unit will be designed to operate with maximum efficiency in the Black Sea, and this includes fitting it with a larger rotor so it can generate more energy in low-wind areas.

Eolink offshore floating wind turbine
Eolink’s wind turbine. Credit: Eolink

“The World Bank 2021 report indicates there is vast technical potential in South East Europe, with a staggering 166 GW of floating offshore energy in the Black Sea alone, which is the equivalent of five times the electricity consumption of Bulgaria and Romania,” Eolink’s CCO Alain Morry said in the press release. “Through this project we hope to catalyze offshore development across the region, which already has ongoing /fixed-bottom offshore wind projects in Romania”

But although every sustainable energy development sounds like a positive step for the EU, there is a catch: the wind turbine will be used to power an existing gas platform operated by Petroceltic, a Bulgarian oil and gas company. Unfortunately, this isn’t an uncommon practice. Think of Norway’s Hywind Tampen, the world’s largest floating offshore wind farm, which also powers the country’s gas and oil production.

On the one hand, powering fossil fuel production with renewable energy is the lesser evil compared to conventional drilling or burning practices. And developing a new industrial case for offshore wind that other traditional industries is a positive development. One could also argue that the lessons learnt in the process of manufacturing, installing, and operating the wind turbine can benefit larger wind farms in the future.

But on the other hand, it seems like a step backwards for the EU that’s funding a project on green energy in order to harvest the gas and oil that are endangering the planet. And while this might simply represent a transitional stage before we fully depend on renewable energy sources, the bloc should step up its game if it’s to meet its climate targets for carbon neutrality by 2050.

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‘among-us-vr’-sells-1-million-units-across-quest-2-&-pc-vr-headsets

‘Among Us VR’ Sells 1 Million Units Across Quest 2 & PC VR Headsets

The team behind the VR adaptation of popular party game Among Us announced it’s officially gone platinum, selling over 1 million copies across all platforms.

Recreating viral flatscreen titles in VR seems to be a potent recipe for success, as Among Us VR follows in the footsteps of other meme-able games like Friday Night at Freddy’s and SUPERHOT, both of which boast high-performing VR adaptations.

Developed by Innersloth, Schell Games, and Robot Teddy, Among Us VR replicates the original’s team-based game of betrayal. Complete tasks aboard a starship, but keep an eye out for the ship’s singular impostor, who is always looking to get away with murder.

The viral phenomenon caught fire in the summer of 2020—nearly two years after the flatscreen version was initially released on Steam by Innersloth. Then the VR version was released in November 2022, which seems to be replicating that success, albeit in the proportionally smaller Quest 2 and PC VR platforms.

Released in November, Among Us VR has crossed the one million unit mark in less than ten weeks after launch, releasing simultaneously across Quest 2 and SteamVR headsets priced at $10. A version for the upcoming PSVR 2 is also arriving as a launch day title, releasing February 22nd.

And it isn’t stopping there. Among Us VR has a number of planned updates on the horizon, including new maps, custom lobby settings, and improved accessibility features. The team says in-game reporting and voice chat moderation is also in the works to improve player safety.

In addition to the sales news, the team released a few stats: Among Us VR has been played more than four million times by users across 122 countries. On average, 44,000 matches are held per day. More than 89,100,000 minutes have been dedicated to tasks, sabotages, and betrayal.

‘Among Us VR’ Sells 1 Million Units Across Quest 2 & PC VR Headsets Read More »

how-startups-can-protect-their-ip:-8-tips-from-a-patent-attorney

How startups can protect their IP: 8 tips from a patent attorney

For tech startups, the most valuable assets are often invisible.  While businesses were traditionally built on physical resources, the contemporary economy is increasingly driven by intangibles. The chip firm Arm, for instance, earned a $40 billion valuation and a reputation as the UK’s leading tech company — despite never manufacturing a single chip. Instead, the company designs the processor architecture that’s used in countless devices.

This intellectual property-based business model has transformed stock markets. In 1985, under a third of all assets in the S&P 500 were classed as intangible by 2020, that proportion had risen to around 90%. Startups, however, can overlook IP protection in their initial plans.

According to Robert Lind, a patent attorney at IP firm Marks & Clerk, they’re taking a major risk. Lind recently wrote an e-book on how to protect and monetize their intellectual property. He shared his top tips with TNW.

1. Start your research ASAP

According to Lind, tech firms often neglect IP until their business is exposed to creative and financial peril. He advises them to start their research before they really need it.

Naturally, Lind suggests their study material includes his e-book. But he doesn’t recommend relying on professional advisors at every turn.

“Arm yourself with the knowledge at the outset, so you know when to bring in the experts — and when you don’t need to bring them in,” says Lind. 

For tech startups, patents are the primary form of IP that can be protected. Founders should educate themselves on what a patent is, how to get them, how they’re enforced, and how third-party patents can be interpreted.

2. Keep it confidential

It should go without saying that your brilliant idea should be kept private, but that’s easier said than done. 

“​​Going public doesn’t just mean selling a product,” says Lind. “It could mean presenting a conference paper, publishing an article in a journal, or putting some information on your website. Be very careful about publishing your ideas before you’ve taken a view on whether something’s patentable.”

3. Diligently identify your innovations

Innovations are the lifeblood of patents, but they’re not always easy to identify. Many researchers and engineers don’t realize that their work could be valuable IP. 

“It’s very important that you have regular reviews internally and milestones in your project plans to consider what innovations have been made and whether or not they should be patented,” says Lind.

Lind has spend 24 years as a patent attorney at Marks & Clerk. He graduated from Glasgow University with a BEng in Electrical and Electronic Engineering, and followed this with a PhD in Bioelectronics
Lind has spend 24 years as a patent attorney at Marks & Clerk. He graduated from Glasgow University with a BEng in Electrical and Electronic Engineering, and followed this with a PhD in Bioelectronics.

Once you’ve identified an asset, you can get professional advice on whether or not it’s something you could patent.

4. Protect your rights

Experienced investors are savvy about the value of IP. Venture capitalists will use patents as evidence that a company is well-managed, at a certain development stage, and with a market niche. Their due diligence will likely differentiate between filing an application and receiving a granted patent.

Startups, however, often prioritize investing in R&D over protecting their IP. Lind recalls this issue emerging at a green tech company. The team had a very slim IP portfolio, which raised questions about its value to investors. 

“It’s the protection that really crystallizes the value in the R&D that you’re doing,” says Lind.

5. Devise a clear IP strategy

An IP strategy should begin with clear objectives. Broadly, this will involve maximizing value at a desired point of exit or investment, while remaining within the confines of financial prudency. 

Registered rights are territorial, so you’ll need to identify where to register your IP assets. This analysis can incorporate the territory’s size, potential, costs, and effectiveness. 

A cautious strategy can defer costs and commitments, but bear in mind that the registration process can be slow. To avoid delays, file early in the key territories, respond quickly to objections, and embrace opportunities to discuss issues with patent examiners. Careful cost forecasting and budgeting will help cover any pitfalls that emerge.

“You should pursue your strategy quite aggressively,” says Lind. “But unless you know where you want to get to at the start, you’re probably not going to get anywhere useful.”

6. Map your IP to your business — and the future

You need to make sure your IP maps to the tech you can sell. According to Lind, it’s surprisingly easy to get patents granted that don’t align with your most valuable assets.

“Make sure your patents actually cover what the efficient and clever parts are — that’s very important,” he says.

The e-book is available as a free download from the Marks & Clerk website
The e-book is available as a free download from the Marks & Clerk website.

Your IP should also be future-proofed, as the end product can be very different to the original vision. One of Lind’s previous clients, DNANudge, raised $60 million after building a portfolio of patent rights with diverse potential. While the company already sells a consumer product, its IP could also be integrated into various other devices or apps.

“Make sure your IP is broad enough in scope to cover not just what you’re doing now but also what you’re doing in the future,” suggests Lind.

7. Keep building your portfolio

Lind advises startups to look beyond those first few patents for their big idea. After all, each patent only lasts for 20 years.

“A slow-burn startup might take 10 years to get its product to market, which only leaves them with 10 years left on the patent,” says Lind. “They’ve got to keep innovating and keep patenting so they can keep that pipeline going.”

8. Resolve your ownership issues

The cooperation of staff can be crucial to registering IP. Signatures from inventors, designers, directors, and owners may all be required on legal documents. If you can’t get a name on the dotted line, you could have major problems.

To escape this fate, Lind recommends obtaining the necessary agreements while everyone is happy and cooperating.

“Make sure you clear all that ownership up and keep proper records all the way through the process,” he says. “And do it while everybody’s still friends — and before you start making money.” 

How startups can protect their IP: 8 tips from a patent attorney Read More »

lightyear-halts-production-of-its-e250k-solar-ev-to-focus-on-its-cheaper-model

Lightyear halts production of its €250K solar EV to focus on its cheaper model

Lightyear halts production of its €250K solar EV to focus on its cheaper model

Ioanna Lykiardopoulou

Story by

Ioanna Lykiardopoulou

Ioanna is a writer at SHIFT. She likes the transition from old to modern, and she’s all about shifting perspectives. Ioanna is a writer at SHIFT. She likes the transition from old to modern, and she’s all about shifting perspectives.

Netherlands-based solar EV maker Lightyear has announced that it’s freezing production of its flagship model, the Lightyear 0 — less than three months after going into production. As part of a “strategic restructuring,” the company will now focus on making the Lightyear 2, priced at around €40,000. This is expected to go into production in late 2025.

The company’s journey has been a long and impressive one. From a student team at a solar vehicle competition, Lightyear transformed into a startup in 2016, and quickly mapped itself on the automotive map with the Lightyear 0. The solar EV featured some stirring in-house tech, promising to be a game changer in a niche market. It also came with a prohibitive price tag: €250,000.

lightyear 0
The Lightyear 0. Credit: Lightyear

Lightyear says that it hasn’t taken this decision to pivot lightly, as it impacts its “employees,” “investors,” “clients,” “suppliers,” and “the government.” The reason behind the move remains vague, with the announcement citing “challenges” over the past months, which made the action a necessary step to “safeguard” the startup’s vision.

It’s not unreasonable to assume that battery supply bottlenecks, semiconductor shortages, and rising costs of materials due to inflation might have impacted Lightyear. And beyond that, with recession concerns increasing, switching from a limited luxury product to a more affordable one seems like a timely strategic move.

With the Lightyear 2, the company is targeting an entirely different (and wider) market, compared to the first model that was mainly intended as a technology demonstrator to be produced in limited quantities.

Lighyear 2
Sneak peek of the Lightyear 2. Credit: Lightyear

The new five-seater hatchback, with a promised range of 800km and 50% lower emissions compared to conventional EVs, was announced at this year’s CES. While the company hasn’t disclosed many details yet, it said that the vehicle will “inherit all of [the 0’s] innovations at a fraction of the market price.”

According to the CEO and co-founder Lex Hoefsloot’s statement, the new model already counts 40,000 waitlist subscriptions from individual customers, and 20,000 pre-orders from fleet owners.

“We hope to conclude some key investments in the coming weeks in order to scale up to Lightyear 2, an affordable solar electric vehicle available for a wider audience,” he added.

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brcvr-presents-re-burn-23,-a-burning-man-inspired-event,-launches-“blind-burners-world”

BRCvr Presents Re-Burn-23, a Burning Man-Inspired Event, Launches “Blind Burners World”

BRCvr, the award-winning virtual version of Black Rock City, will present Re-Burn-23 this month. The global virtual Burning Man-inspired event can be accessed via Zoom and AltspaceVR. It will run from January 27 to January 29, 2023, and will include exciting additions to its lineup, such as the metaverse environment “Blind Burners World.”

What Is Re-Burn-23?

Re-Burn-23 is a three-day immersive virtual event that will bring together artists, technologists, Burners, the Burner-curious, and other creatives in a Burning Man-inspired event.

It will feature new additions, such as Blind Burners World, as well as popular immersive worlds from previous virtual burn events. “We are taking the principle of ‘Communal Effort’ to a whole new level, bringing technologies and artists together in a robust collaboration that integrates 360 video from the 2022 burn with 3D digital assets, continuing our efforts to bring a rich Burner experience to the globe,” said Athena Demos, co-founder of BRCvr, in a press release shared with ARPost.

Re-Burn-23 is organized by Big Rock Creative (BRC), an award-winning company that crafts unique XR experiences. Offered as a gift to enthusiasts, this virtual event will be free of charge for interested individuals.

The event can be accessed by a global audience via Zoom, for mobile and desktop devices, and AltspaceVR, for VR headsets, Macs, and PCs. The wide accessibility via VR and 2D is an effort to bring about radical inclusion. Re-Burn-23 will be the final virtual burn event that will be hosted on the Microsoft AltspaceVR platform, since the platform is, unfortunately, shutting down on March 10 this year.

Blind Burners World

Re-Burn-23 will feature many new additions, and one of them is Blind Burners World.

Blind Burners World is the first-ever immersive metaverse environment that will showcase works by artists with visual impairment. In partnership with Blind Burners – a community of blind, partially sighted, and sighted artists and performers – Blind Burners World is designed to be navigable by sound. It will feature a gallery showcasing art and photography by artists with blindness and low vision, a Temple of Accessibility, and a Galactic Sound Garden. Each artwork will come with an audio description made and recorded by the artist.

Preview of Blind Burners World - BRCvr - Re-Burn-23

“When Burning Man communities moved online in 2020, Athena and the team at BRCvr were the first to embrace our call for accessibility in the metaverse,” said Blind Burners founder, Chris Hainsworth. “Without accessibility, cultural claims to radical inclusion are as shallow as a teacup.”

BRCvr Immersive Documentary Experience

On Re-Burn-23, participants will have the opportunity to watch a preview of the BRCvr Immersive Documentary Experience. It will be presented in a format of mixed reality storytelling in an immersive documentary application. The preview will feature live-action content captured during the 2022 on-playa burn in Black Rock City and will allow participants to engage and share this new experience.

Preview of BRCvr Immersive Documentary Experience - BRCvr - Re-Burn-23

Re-Burn-23 will feature other events including Sovereign Light 2023, Daisy Shaw’s World Tour of Re-Burn-23, a content creator meet and greet, artist talks, and even a “Bad Movies and Pizza Party” event, where participants can enjoy watching bad movies while eating pizza.

BRCvr Presents Re-Burn-23, a Burning Man-Inspired Event, Launches “Blind Burners World” Read More »

‘the-walking-dead:-saints-&-sinners-2’-coming-to-psvr-2-&-pc-vr-in-march,-original-gets-free-psvr-2-upgrade

‘The Walking Dead: Saints & Sinners 2’ Coming to PSVR 2 & PC VR in March, Original Gets Free PSVR 2 Upgrade

Skydance Interactive announced the sequel to The Walking Dead: Saints & Sinners, Chapter 2: Retribution, is leaving timed Quest exclusivity soon. You can also now add the original game to the list of PSVR titles getting a free PSVR 2 upgrade.

The Walking Dead: Saints & Sinners 2 is simultaneously launching on SteamVR and PSVR 2 on March 21st, priced at $40. You can now wishlist it on Steam and pre-order for PSVR 2.

Although not a launch day title (see the full list here), the studio says players across Quest, PC VR and PSVR 2 will be able to transfer their save data between platforms.

Additionally, Skydance says owners of Chapter 2: Retribution across Meta, Pico, PSVR 2 and PC VR will receive an in-game weapon called ‘The Orphan’ once the upcoming versions release in March.

Moreover, if you already own The Walking Dead: Saints & Sinners on the original PSVR, the studio is also tossing out a free PSVR 2 upgrade on March 21st, 2023 too. We’ve already added it to our growing list of games getting free PSVR 2 upgrades.

In the meantime, a bona fide The Walking Dead: Saints & Sinners demo is coming to the Meta Quest Store, which includes access to the first 30 minutes of gameplay for free, available from now until February 6th.

On Quest, the studio is currently pitching a bundle containing The Walking Dead: Saints & Sinners and the sequel Chapter 2: Retribution for $59.99. The offer is already live and goes to February 6th.

We had mixed feelings about the sequel when it launched on Quest in December. At the time, it seemed woefully undercooked—so much so we didn’t even get a chance to review it due to game-breaking bugs. Since then, the studio has released several major updates to address important things such as stability issues and the game’s visuals.

At the time of this writing Chapter 2: Retribution on Quest sits at a user rating of [3.75/5], garnered from around 2,600 users. Paling in comparison, the original sits at a user rating of [4.6/5], garnered from over 18,000 users.

‘The Walking Dead: Saints & Sinners 2’ Coming to PSVR 2 & PC VR in March, Original Gets Free PSVR 2 Upgrade Read More »

nba-deepens-multiyear-partnership-with-meta,-bringing-more-ways-to-watch-live-games-on-quest

NBA Deepens Multiyear Partnership with Meta, Bringing More Ways to Watch Live Games on Quest

The National Basketball Association (NBA) and Meta announced they’re extending a multiyear partnership which is set to bring a few new ways for basketball fans to enjoy NBA League Pass games on Quest.

First signed in 2020, the deal essentially made Meta (ex-Facebook) an official marketing and VR headset partner of the NBA, Women’s NBA (WNBA) and NBA G League.

Now, with the extension, the companies are set to bring a new space to Meta’s Horizon Worlds platform called the ‘NBA Arena’, which will play host to live NBA League Pass games in VR throughout the season.

The new NBA Arena space promises to serve up 52 live NBA games in addition to five games captured in 180-degree monoscopic (2,880 resolution) specifically captured for VR users. In addition to shared viewing, the new NBA Arena also includes mini-games.

The companies announced that NBA League Pass access is also coming to Xtadium in the coming weeks, a US-only VR sports hub app that also offers shared watching.

At some point Meta is also set to roll out NBA-licensed apparel in its Avatar Store so fans can support their favorite NBA or WNBA teams. Avatar apparel also spans avatars on Facebook, Instagram, and Messenger in addition to Horizon Worlds.

Here’s a look at the preliminary game schedule for the NBA Arena:

  • Jan. 24: Denver Nuggets vs. New Orleans Pelicans – 8 p.m. ET
  • Jan. 25: Denver Nuggets vs. Milwaukee Bucks – 8 p.m. ET
  • Jan. 27: Cleveland Cavaliers vs. Oklahoma City Thunder – 8 p.m. ET
  • Jan. 29: LA Clippers vs. Cleveland Cavaliers – 7 p.m. ET
  • Jan. 31: Miami Heat vs. Cleveland Cavaliers – 7 p.m. ET

Check out all of the VR-accessible NBA games up to April 9th here.

NBA Deepens Multiyear Partnership with Meta, Bringing More Ways to Watch Live Games on Quest Read More »

a-failed-xr-startup-is-back-with-compact-optics-that-switch-instantly-between-ar-&-vr

A Failed XR Startup is Back With Compact Optics That Switch Instantly Between AR & VR

AntVR, an early VR startup which struggled with several XR headset projects that ultimately didn’t find traction, has reemerged with novel optics which can instantly transition between AR and VR modes.

Founded in 2014, AntVR is the China-based VR startup originally behind an early crowdfunding campaign for a PC VR headset (which didn’t ultimately catch on) and a more recent crowdfunding campaign for an AR headset which wound up tanking the company after failing to raise enough money to get the headset out the door. The company claims it has since drastically shrunk its staff and picked up some R&D work which earned enough money to refund backers of its failed AR headset.

And now the company is back with something that’s actually quite interesting. At CES 2023, AntVR was showing off its ‘mixed waveguide AR optics’, which uses a novel approach to keep a slim profile, while at the same time including a dimming feature to instantly switch between see-through AR and full VR modes. Although the company demonstrated their tech working in a pair of glasses frames, AntVR doesn’t plan to manufacture its own headset this time around, but instead is hoping another company will license the optical design and integrate it into their own headset.

AntVR was showing three different sizes of its optics, a 6mm thick version with a claimed 56° field-of-view, a 9mm thick version with an 85° field-of-view, and a 10.5mm thick version with a 120° field-of-view.

AntVR’s 120° field-of-view prototype | Photo by Road to VR

Naturally, the most visually immersive among them (the 120° FoV) was the most interesting to me, and it also stands apart from the other two because it uses two displays per-eye (or you might call it two halves of a display, per-eye). Near as I can tell, this is how it works:

Diagram by Road to VR

There’s essentially half of a display above the eye, and half of a display below. Both images are guided through the lens, then fused to form a single image as the light heads toward the eye. It’s a neat approach because it means the width of the whole display pipeline can essentially be cut in half, which is how these optics manage to stay relatively thin while providing a wide field-of-view. Granted, at 10.5mm, these are definitely still thicker than glasses lenses (which other companies have achieved), but certainly more compact than many birdbath optics that we see with top-mounted displays.

And the AntVR optics have another little trick up their sleeve: an instant dimming function which allows you to switch between transparent AR and full VR at the press of a button.

While the dimming didn’t cut out 100% of the incoming light, it was definitely up there at maybe 90%, which provided an effective backdrop to focus on the virtual content in front of you without being distracted at what’s on the other side of the glasses.

This kind of dimming isn’t new (almost certainly achieved with LCD), but it ‘s interesting to see it in action and imagine the possibilities of a future headset that might include this instant switching functionality.

The AntVR prototypes were rather crude, and there’s a lot of questions left to be answered before knowing if they’d be truly practical in a headset; things like maximum transparency, distortion of the real world, color-reproduction, power consumption, cost, if they can be canted, and how much of a seam between the two images will be apparent in real-world use (the demos at CES were mounted in place, so there was no head-tracking to test with). And frankly, one serious potential challenge with this setup is how much it may distort the user’s eyes when see by outsiders—nobody wants to walk around with that ‘coke bottle glasses’ look.

Still, the compact form-factor spurred by the half-and-half display layout, and the combination of instant opacity switching makes these quite interesting and something I’ll be keeping my eye on.

A Failed XR Startup is Back With Compact Optics That Switch Instantly Between AR & VR Read More »

forget-free-beer-and-ping-pong-tables:-the-top-job-perks-to-look-for-in-2023

Forget free beer and ping pong tables: The top job perks to look for in 2023

Tech is notorious for its bountiful and fun perks: think nap pods, or free food including catered meals for breakfast, lunch and dinner, as well as open access to healthy snacks. On-site gyms too, are a frequent perk as are endless branded swag gifts—that Patagonia fleece vest being a strong contender among male finance and tech workers.

Throw in some arcade games, ping-pong tables, and free beers from the fridge for when your brain just needs a bit of a rest, and it’s easy to think tech workers have it all sewn up.

Some perks are so off-the-wall they just can’t be gotten elsewhere. In 2015, Uber booked Beyoncé to perform at a private company function. At Capital One’s location in Tysons, Virginia, the rooftop boasts an 18-hole mini putt putt course, as well as retro food trucks.

Perks are designed to do a few things: perhaps most importantly they are a showcase of company culture—”we’re fun, honestly!”—as well as a lever to entice new employees into a company. Great perks can also help tech businesses retain their existing staff.

That matters because tenure at tech companies can be short. Google’s average employee tenure is just 1.1 years in the US. In the UK, the employee tenure average is the lowest across the OECD countries, at around 1.6 years.

While a perk such as pet insurance or the ability to bring your dog to work are great, in 2023’s wider macroeconomic climate, these kinds of incentives are no longer cutting it.

The cost of living crisis has brought perks into sharp focus. The euro area annual inflation rate was 9.2% in December 2022; a year earlier, the rate was 5%. So having an in-office rock climbing wall is nice, for sure, but how is that helping workers pay their astronomical energy bills?

Additionally, the new hybrid environment fostered by the pandemic has rendered many previous perks redundant. If you’re working from home on more days than not, those in-office niceties such as free massages and on-site car washing are of little interest. You’re just not going to be able to take advantage of them.

Now, it’s all about benefits. The number one benefit anyone receives from their 9-5 is arguably their salary and, in Europe, pay has remained fairly static for the past couple of years, according to the European Central Bank (ECB). The better news is a large majority of firms expect to make pay increases of 4% or higher in 2023.

That’s one piece of the puzzle; what else do workers want to see as part of a benefits package this year?

Money matters

Financial incentives are becoming more and more attractive. From employee share schemes to flexible spending accounts, tuition assistance or reimbursement—which is particularly attractive to those looking to underpin their future career development—to pension contributions or matching, there are many ways employers can deliver a real financial boost to their employees.

This Senior Java Engineer job at payments company SumUp, located in Berlin, is a good bet. With a corporate pension scheme, and 28 days’ paid leave, you’ll also receive a budget for attending conferences and external training.

Health is wealth

Employee stress is a huge issue. A study carried out by Gallup and Workhuman of more than 12,000 workers in 11 European countries and the US, found that Ireland, the UK, and Belgium were the worst locations for burnout.

Three in 10 Irish employees surveyed reported that they felt burnt out “very often” or “always.” That compares to t 1.5 in 10 in Switzerland who reported feeling burnt out less frequently. Employers which offer a range of health and wellbeing supports will attract the best talent. From occupational sick pay to life insurance, in-house flu jabs, and mental health support, some companies are also offering fertility benefits such as IVF or egg-freezing.

At ByteDance, TikTok’s parent company, wellbeing is baked in. We are “committed to the wellbeing of all our employees and promise to provide comprehensive and evidence-based programs, to promote and support physical and mental wellbeing,” it says. If that sounds good, an Amsterdam-based role for a Dutch-speaking Content Moderator is available now.

Tangible, please

Other areas in which companies can give back to employees in ways that positively affect their bank balances are by offering perks such as commuter benefits, cycle to work schemes, and vouchers for free food at home.

True flexibility when it comes to how work is done is key. From remote to hybrid styles, many workers discovered cost-savings inherent in working from home during the pandemic as well as more time to themselves, and are reluctant to give that up.

Better family leave benefits are attractive too. Going beyond maternity leave, companies offering carers leave, and attractive parental leave packages for all parents, as well as bereavement leave are increasingly more common.

Lastly, companies offering charity donation matching and days employees can use for volunteering are starting to become the norm. Check out XpertHR, which is hiring a Software Engineering Manager in Amsterdam. The company offers a wide range of benefits, one of which is two extra “charity days” per year.

For more tech jobs with brilliant benefits, visit The House Of Talent Job Board

Forget free beer and ping pong tables: The top job perks to look for in 2023 Read More »