Author name: DJ Henderson

meta-to-resume-quest-sales-in-germany-following-2-year-antitrust-case

Meta to Resume Quest Sales in Germany Following 2-year Antitrust Case

Over the past two years Meta hasn’t sold its VR headsets in Germany due to an ongoing antitrust suit in that country that alleges the forced linkage between its virtual reality products and Facebook was an anticompetitive practice. Now it seems that’s about to change, as regulators have intimated that Meta may be free and clear soon to resume sales in Germany.

As reported by German VR publication MIXED, residents of Europe’s largest economy will soon be able to order Quest 2 and Quest Pro, which are both set to be available in-country by the end of this year.

After the sales halt in September 2020, Germany-based customers had to import Meta VR devices, which was typically done by buying from online retailers based in neighboring European countries, such as France’s Amazon.fr or Italy’s Amazon.it.

Resuming sales in Germany is directly linked to Meta’s backtracking on forced Facebook logins in August. Andreas Mundt, President of Germany’s Federal Cartel Office which is tasked with antitrust enforcement in that country, calls this a “welcome development,” although the process is still not concluded.

Here’s Mundt’s full statement, translated to English:

With Meta’s digital ecosystem created with a very large number of users, the company is the key player in the social media space. Meta also has a significant position in the growing VR market. If the use of VR glasses were only possible for Facebook or Instagram members, this could severely affect competition in both areas. Meta has responded to our concerns and offered a solution by setting up a separate Meta account to use the Quest glasses. Despite this welcome development, we are not concluding the process today. First of all, we want to continue to accompany the actual design of the options for users as well as topics of the merging and processing of user data from the various meta-services.

Although a Meta spokesperson tells MIXED that both Quest 2 and the new Quest Pro will be available in-country at some point this year, the exact date is unclear.


Thanks to our reader Blaexe for pointing out that it wasn’t a block, but an anticipatory halt on Meta’s part during the ongoing antitrust suit. We’ve changed wording to reflect this.

Meta to Resume Quest Sales in Germany Following 2-year Antitrust Case Read More »

‘peaky-blinders-vr’-to-release-on-quest-2-and-pico-4-in-march-2023

‘Peaky Blinders VR’ to Release on Quest 2 and Pico 4 in March 2023

Maze Theory today announced that its long-awaited Peaky Blinders VR game is officially set to launch on March 9th, 2023.

Called Peaky Blinders: The King’s Ransom, the dark action-adventure game is set to release on Meta Quest 2 and Pico 4. The studio is also slated to release the game on SteamVR headsets, however the studio hasn’t mentioned launch timing for PC VR platforms yet.

Peaky Blinders: The King’s Ransom puts you on the gritty streets of 1920s Birmingham and London as you explore iconic locations from the show, including The Garrison pub, Charlie’s Yard and Shelby’s Betting Shop.

“On the run from the firing squad, you turn to the infamous Tommy Shelby for help, and soon find yourself at war once again. Your only hope at redemption is to defeat the odds and win at any cost,” the game’s official website says.

Additionally, the studio released a new cinematic trailer focusing on some of the show’s most memorable characters. And yes, Tommy and Arthur Shelby are being voiced by original actors, Cillian Murphy and Paul Anderson respectively.

Maze Theory is also known for developing a VR game based on another iconic British IP, Doctor Who: The Edge Of Time (2019). The studio is also working on a VR title called Engram, previously named The Vanishing Act.

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if-european-smes-are-going-to-survive,-they-need-tech-now-more-than-ever

If European SMEs are going to survive, they need tech now more than ever


According to EU data, small and medium-sized enterprises (SMEs) are the backbone of Europe’s economy. They represent 99% of all businesses in the Union, employ around 100 million people, and account for more than half of Europe’s GDP. Yet, business survival for SMEs has been continuously challenged since the pandemic. After suffering the consequences of the COVID crisis, SMEs are now particularly affected by soaring energy prices, inflation, supply chain bottlenecks, and changed consumer behavior. That’s especially the case in the retail, food, and restaurant sectors — among those that were hit hardest during the pandemic. A survey conducted by…

This story continues at The Next Web

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3lb-games’-“space-dragon”-introduces-groundbreaking-new-widget

3lb Games’ “Space Dragon” Introduces Groundbreaking New Widget

 

Space Dragon: Unchained is a new offering from 3lb Games. In addition to being an intergalactic good time, it debuts what could become every streamer’s new favorite widget. I talked with CEO, Robin Moulder, about how the game came together and where it’s going next.

“Space Dragon: Unchained”

In addition to building immersive training solutions for enterprise clients, 3lb Games makes fun and moving VR games like Slime Rancher and Vault of Stars. In 2017, the company released Space Dragon for PCVR. Space Dragon: Unchained, is the new release of Space Dragon for Quest 2.

Play as Not Just One, but Two Fire-Breathing Dragons

Space Dragon is an arcade-style shooter. Each hand controls one dragon, both capable of launching fireballs at various targets throughout the game. Both controllers can also help to control movement within the space setting of the game.

3lb Games - VR game Space Dragon

“The game was born out of the movement system. The flight mechanic was a huge favorite in the game,” said Moulder. “That kind of led us into [the idea that] we should be flying because flying is cool. Why would we want to walk? I can walk in real life.”

Playing as both dragons, the player begins the game escaping from a mysterious facility. Once out, the player encounters planets and space dragons that have been similarly contained. The main action of the game is freeing these planets and space dragons by destroying robot satellites.



Of course, the robots shoot back. Your dragons begin to grow darker and visibly take damage when hit. When your dragons die, the level restarts. At the end of each level is a boss that behaves differently and is guarded by different degrees of enemies.

The World and Inhabitants of Space Dragon

Reading releases and other material about the game gives hints about the plot. A player can choose to fly through the levels destroying everything and wrap the game up relatively quickly but taking more time to explore the levels gives other hints about the universe in which the game takes place and about the creatures that inhabit it.

“We talked a lot about the backstory of Space Dragon,” said Moulder. “We really wanted to tap into letting the player come up with the why. … You start thinking and making up your own version of reality.”

Space Dragon VR game

One update to the game has already gone live since its initial release in November, and Moulder said that there are plans for an upcoming multiplayer mode. While she says that a multiplayer title would focus less on the story and more on the gameplay, it would likely give us a bit more food for thought.

Plenty of food for thought is already provided by the level and character design of the game. The levels are beautifully animated and each of the boss characters has its own drastically different nature in appearance and movement. Each level also has its own original metal score written and performed by Moulder inspired by the boss of the level.

“The space whale is more funky because he’s got bigger, wider movements,” said Moulder. “For the phoenix, I took a different approach – it’s very time-dependent … that gave me this tick-tock kind of more pensive feeling.”

Playing “Space Dragon: Unchained”

Playing Space Dragon: Unchained is a delight. I played through the tutorial and the first level in relatively short order and got stuck on the second boss. For the first time in a long time, I found that I was thinking about the game with the headset off – trying to come up with a strategy for how to defeat the boss while I wasn’t actually in the game.

I realized that I was under-utilizing the motion controls (before Moulder told me that the motion controls were the inspiration for the whole game). With that idea in mind, I went back the next day and got to the penultimate stage where I got stuck again, this time lost in a surprisingly intricate level design.

VR game Space Dragon

With another gem that Moulder told me in our interview, I’m pretty sure that I can get through that obstacle as well. I’m looking forward to conquering Space Dragon: Unchained as it is now, as well as revisiting it with future updates. The VR game is currently available for $8 on the Quest Store ((through App Lab).

A Game-Changing New Tool

One feature of Space Dragon that could have huge potential beyond the game itself is a new widget that displays a Twitch chat live on the gamer’s in-game view. The widget was inspired by Moulder’s own affection for the game streaming platform.

“It threw me back to the days at the arcade when you put your quarters in the machine and everyone gathered around and cheered you on. That’s Twitch,” said Moulder. “We’re definitely going to add this to every game we produce … if we’re able to put this out as a Unity asset, we will. If it’s too much pulled together, we’ll probably write a blog telling everyone how to do it.”

The widget, in whatever form it takes in the future, has a huge potential not just for gamers but for designers. Streaming platforms like Twitch (and Twitch content streamed or uploaded to other platforms like YouTube) contribute to the hype and discoverability around VR games in a major way. Bringing Twitch and VR together through this integration could be huge.

The Arcade Gamer’s Arcade Game

“Arcade” kept coming back up in our conversations. From the style of level design, to the way that the controls and strategies stick in your head, to the Twitch integration, and even to Moulder’s metal soundtrack. Space Dragon: Unchained is a seemingly simple but rich and beautiful game definitely worth the $8. I mean, that’s really just $4 per fire-breathing dragon.

3lb Games’ “Space Dragon” Introduces Groundbreaking New Widget Read More »

how-to-use-veracrypt’s-advanced-features-to-secure-important-files

How to Use VeraCrypt’s Advanced Features to Secure Important Files

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3 Ways to Adjust the Mouse Double-Click Speed on Windows

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How to Check Successful or Failed Login Attempts on Your Windows Computer

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3-vpn-features-you-should-use-to-avoid-vpn-blocks

3 VPN Features You Should Use to Avoid VPN Blocks

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the-7-best-employee-monitoring-tools

The 7 Best Employee Monitoring Tools

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How to Create a Linux Virtual Machine Inside a Windows Virtual Machine Using Hyper-V

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sunset-photography:-a-complete-guide-for-beginners

Sunset Photography: A Complete Guide for Beginners

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Indie VR Hit ‘Gorilla Tag’ is the Most-rated Quest Game Ever, and Only Just Coming to the Main Store

Indie VR hit Gorilla Tag has been staggeringly popular despite only being available thus far on Quest’s App Lab. Now set for release on the main Quest store on December 15th, it will launch as the most-rated game on the entire store, even surpassing Beat Saber, one of VR’s best known apps.

App Lab is Meta’s ‘unlisted’ app store for Quest, which allows developers a way onto the platform but precludes them from being promoted or easily found through the main Quest store that most customers see.

Still, we’ve seen apps find success on App Lab, and none more so than Gorilla Tag, a simple game of multiplayer tag with unique hand-based locomotion and charmingly low-fi visuals, which has succeeded in finding an audience despite not being visible in the main Quest store.

Having only been on App Lab since March 2021Gorilla Tag has already amassed 46,000 reviews; that’s more than any other Quest app—even those on the main store—including Beat Saber’s 45,000 reviews, which is perhaps VR’s most well known game to date. Compared to Beat SaberGorilla Tag of course has the advantage of being free, but the game also has the most reviews among free apps too—even those on the main store—pulling ahead of the top free app, Rec Room, which sits at 22,000 reviews.

And now the game is finally headed to the main Quest store, where it’s destined to only become more popular. Developer Kerestell Smith has announced a Gorilla Tag release date of December 15th on the main Quest store. Gorilla Tag is also available on PC VR.

Smith began Gorilla Tag as a one-man project under the studio name Another Axiom. With the game’s explosive popularity, Smith has grown the studio to 15 people, according to Meta.

Gorilla Tag’s popularity isn’t only measured in reviews though; Smith said earlier this year that the game had reached a staggering 4.5 million players.

And where has the app found such traction, despite being ‘unlisted’ in the Quest store? Smith tells Road to VR that TikTok has been a huge driver, with the hashtag #gorillatag seeing 4.4 billion views to date—purely organic, according to the developer.

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