Author name: Shannon Garcia

sale-of-svb-uk-‘minimises-disruption-to-british-tech,’-says-bank-of-england

Sale of SVB UK ‘minimises disruption to British tech,’ says Bank of England

The British tech sector can rest a little easier tonight after the UK arm of Silicon Valley Bank (SVB) was sold to HSBC for just £1.

The intervention followed last week’s collapse of the subsidiary’s California-based parent company. The Bank of England (BoE) intervened over fears that mass withdrawals in the US would spread to the UK business.

Many of SVB UK’s 3,300 customers, which include numerous VC investors and startups, warned they would go bust if their deposits were lost. The BoE had initially planned to put the bank into insolvency, which would have only guaranteed protection for deposits worth up to £85,000, or £170,000 for joint accounts.

The deal with HSBC supersedes the insolvency plan. Customer deposits can now be protected without requiring taxpayer support.

“This action has been taken to stabilise SVB UK, ensuring the continuity of banking services, minimising disruption to the UK technology sector, and supporting confidence in the financial system,” the BoE said in a statement.

After the deal was announced, SVB UK said it was resuming normal operations.

Following the announcement that @HSBC_UK has acquired SVB UK, we’re resuming normal operations from today. Our clients should not notice any significant changes, however, there may be short delays across the next few days as we return to business as usual. Thanks for the support

— Silicon Valley Bank UK (@SVB_UK) March 13, 2023

TechUK, an industry lobby group, said the sale will be a relief for the British tech ecosystem.

“Without access to their deposits these companies faced the prospect of not being able to pay staff or rent or suppliers — in short many would also be facing insolvency and the many thousands of people working in this part of the tech sector would be very worried about their jobs!” said techUK CEO Julian David.

For HSCB, the acquisition of all SVB UK’s assets for a nominal £1 could be an extremely good deal. The Bank of London, which had also submitted a rescue bid, described the sale as a “missed opportunity.”

“It cannot be right that once again the heritage banks that have provided a poor service to UK entrepreneurs over many years benefit from their already dominant position,” the clearing bank said in a statement.

A statement from @thebankoflondon regarding @SVB_UK (Silicon Valley Bank UK Limited) – 7: 08AM London, March 13 2023. pic.twitter.com/c6gFHucWSI

— The Bank of London (@thebankoflondon) March 13, 2023

Legal experts are already pointing to the lessons for startups. Charles Fletcher, a partner at law firm Mishcon de Reya, recommended several steps that businesses can take to avoid the risks that SVB UK has exposed.

“Key actions include keeping corporate accounts with more than one bank, having an emergency funding plan to avoid cashflow squeezes, separating funds from different sources and taking a strategic approach to managing currencies,” said Fletcher.

“These should accompany fundamental business planning and management steps, such as a detailed risk register and crisis management protocols.”

Sale of SVB UK ‘minimises disruption to British tech,’ says Bank of England Read More »

report:-apple’s-mr-headset-could-come-as-soon-as-this-summer

Report: Apple’s MR Headset Could Come as Soon as This Summer

Apple’s upcoming mixed reality headset has been the subject of many reports and rumors over the past few years—that’s just the nature of the Cupertino-based black box. Now a new report from the Financial Times alleges we may see the company’s first XR device unveiled this summer.

The headset, which is still unnamed, is allegedly nearing its big unveiling, which is said to take place in June 2023, or around when the company traditionally holds its Worldwide Developers Conference (WWDC).

The report maintains Apple CEO Tim Cook is the principal force pushing the device’s launch forward this year, which has apparently been a source of tension since as far back as early 2016.

The company’s operations team reportedly found itself at odds with the industrial design team, the former wanting to push out an early version of the headset while the latter hoped to delay in order to slim down the device.

Cook is ostensibly backing the operations team, as he allegedly hopes to push out the first version of the company’s XR headset, which is said to be targeting enthusiasts at an eye-watering $3,000 price point.

Citing sources familiar with Apple’s plans, the company is expected to only sell around one million units of the XR headset over the course of 12 months.

Relatively low sales targets notwithstanding—Apple sells 200 million iPhones per year—the company is expected to go in for a “marketing blitz” to attract prospective users.

According to a Bloomberg report earlier this year, Apple may be putting its plans to release a full AR headset on hold, as the company is allegedly planning what is described as a “lower-cost version” of its MR headset first. That cheaper version is said to target a 2024 or early 2025 launch window.

Note: This list of the headset’s prospective features and specs have been gathered from a few disparate reports. None of the below has been confirmed by Apple, so please take anything you read here with a large grain of salt:

Reported Apple MR Specs

  • Resolution: Dual Micro OLED displays at 4K resolution (per eye)
  • FOV: 120-degrees, similar to Valve Index
  • Chipset: Two 5nm chips. Includes a main SoC (CPU, GPU, and memory) and a dedicated image signal processor (ISP). Chips communicate via a custom streaming codec to combat latency.
  • Battery: Waist-mounted battery, connected via MagSafe-like power cable to the headset’s headband. Two-hour max battery life, although hotswappable for longer sessions.
  • PassthroughISP chip contains custom high-bandwidth memory made by SK Hynix, providing low latency color passthrough
  • Audio: H2 chip, providing ultra-low latency connection with the second-generation AirPods Pro and future AirPods models. No 3.5mm and possible no support for non-AirPod BT headphones.
  • ControllerApple is said to favor hand-tracking and voice recognition to control the headset, but it has tested a “wand” and a “finger thimble” as alternative control input methods.
  • Prescription Lenses: Magnetically attachable custom prescription lenses for glasses-wearers.
  • IPD Adjustment: Automatic, motorized adjustment to match the wearer’s interpupillary distance.
  • Eye Tracking: At least one camera per-eye for things like avatar presence and foveated rendering
  • Face & Body Tracking: More than a dozen cameras and sensors capture both facial expressions and body movements, including the user’s legs.
  • Room Tracking:  Both short- and long-range LiDAR scanners to map surfaces and distances in three dimensions.
  • App Compatibility: Said to have the ability to run existing iOS apps in 2D.

Design Rumors

  • Outer Shell: Aluminum, glass, and carbon fiber to reduce its size and weight. Cameras are largely concealed for aesthetic reasons.
  • Presence DisplaysOutward-facing display can show user’s facial expressions and also presumably eye movements. Said to be an always-on display similar in latency and power draw of Apple Watch or iPhone 14 Pro.
  • Dedicated Passthrough Switch: Digital Crown-like dial on its right side to switch between VR and passthrough.
  • Headstrap: Various available, including consumer-focused headstrap similar in material to Apple Watch sport bands with built-in speakers. Unspecified, but different headstrap targeted at developers.

Report: Apple’s MR Headset Could Come as Soon as This Summer Read More »

action-roguelite-‘ghost-signal:-a-stellaris-game’-to-release-on-quest-2-this-month

Action Roguelite ‘Ghost Signal: A Stellaris Game’ to Release on Quest 2 This Month

Fast Travel Games unveiled late last year a VR game set in the universe of critically acclaimed PC title Stellaris (2016): Ghost Signal: A Stellaris Game. The single player action roguelite is now slated to arrive on Meta Quest 2 this month.

Update (March 10th, 2023): Fast Travel Games announced via Twitter that Ghost Signal: A Stellaris Game is coming exclusively to Quest 2 on March 23rd. You can pre-order the game now on the Meta Quest Store, giving you a 10% discount off the game’s usual $20 price.

The original article announcing Ghost Signal follows below. We’ve also included the most up-to-date trailer, which explains how the developer are integrating hand-tracking into the game.

Original Article (September 22nd, 2022): Like the PC game from Paradox Interactive, Ghost Signal lets you captain your own spaceship and explore the universe, this time in search of the enigmatic Ghost Signal.

It’s fundamentally a single player game, although while you scan exotic creatures for your logbook and conduct research in multiple tech trees, you can also scavenge other players’ deserted ships for valuables, giving it a sort of eerie asynchronous multiplayer element.

Fast Travel Games—also known for VR titles Apex Construct, The Curious Tale of the Stolen Pets, and Wraith: The Oblivion – Afterlife—says the game will also let you meet mysterious aliens, encounter planet-sized creatures and engage in dynamic space battles.

“For years Stellaris has captivated players with its vast and wondrous universe,” said Christopher Smith, Lead Game Designer at Fast Travel Games. “Ghost Signal: A Stellaris Game takes that universe and brings it closer like never before while giving players a completely new way of experiencing it. Both fans and newcomers are sure to discover something special among the stars in this virtual reality roguelite take.”

The game is said to include:

  • Roguelite gameplay where no journey is in vain
  • Alien species to battle or befriend
  • Heavy artillery to fend off monstrous creatures or defeat enemy armadas
  • Powerful upgrades such as freeze rays, atomic missiles, and dragon companions
  • Randomized maps, daily challenges, and leaderboards

Like Guardians Frontline, an upcoming strategic VR shooter announced Fast Travel and VirtualAge Games, there’s no definite launch date yet beyond the stated ‘early 2023’ window. That however matches the expected release of PSVR 2, so it’s possible the veteran VR studio is looking also support Sony’s next-gen VR headset too.

Action Roguelite ‘Ghost Signal: A Stellaris Game’ to Release on Quest 2 This Month Read More »

‘flipside-studio’-brings-full-featured-virtual-production-studio-to-quest-2-&-rift

‘Flipside Studio’ Brings Full-featured Virtual Production Studio to Quest 2 & Rift

Virtual production suite Flipside Studio is now available on Quest 2 and Meta PC, targeting podcasters, vloggers, and anyone looking for a VR studio to produce their own video content.

Created by Winnipeg, Canada-based Flipside XR, the Flipside Studio app is packed with production tools and assets that let you to create your own virtual content, which can be livestreamed or recorded, edited and shared anywhere you might standard video, such as YouTube, TikTok, or Facebook.

Now available for free on Quest 2 and Meta PC platform, Flipside Studio lets you create solo projects or team-based content, which includes virtual sets, avatars, configurable environments, props, lighting, and a host of controllable cameras to capture the show.

Image courtesy Flipside XR

Image courtesy Flipside XR

Image courtesy Flipside XR

Image courtesy Flipside XR

Image courtesy Flipside XR

Here’s a list of features, courtesy Flipside XR:

  • Custom Characters – Users can choose from multiple in-app pre-loaded characters or customize their own avatars through the Ready Player Me integration.
  • Sets and props – Creators can choose from a variety of sets and hundreds of props available in-app.
  • Multiple Cameras and Angles – Multiple virtual cameras can be positioned, placed and moved as users like, allowing for dynamic camera angles and even camera movement speeds.
  • Professional Production Tools – Virtual cameras, teleprompters, lights, and 1080p output with casting to the Flipside Broadcaster app are just a few of the tools available to creators.
  • Single or Multi-User Productions – Creators can collaborate in the same sets simultaneously from one or multiple locations – or even create a solo production with multiple characters by layering motion recordings together in-app.
  • Flipside Creator Tools – More advanced features can be found through the app’s free Unity plug-in that gives experienced creative teams the ability to upload fully customized environments, characters and props.

Flipside Studio was initially released in alpha on PC VR headsets in 2018 and then returned to closed testing after some time on Steam. If you played during that time, you’ll see some notable differences, as the studio says it’s undergone extensive testing and feedback from thousands of content creators and technologists who have been using a free early access version since 2020.

The studio says it’s working on a Steam version of the app, however there’s no information on when to expect its launch. In the meantime, users on Quest 2 and Meta PC can download and use Flipside Studio for free.

‘Flipside Studio’ Brings Full-featured Virtual Production Studio to Quest 2 & Rift Read More »

intel-wants-another-e5bn-in-subsidies-to-build-chip-plant-in-germany

Intel wants another €5BN in subsidies to build chip plant in Germany

Intel wants another €5BN in subsidies to build chip plant in Germany

Ioanna Lykiardopoulou

Story by

Ioanna Lykiardopoulou

Ioanna is a writer at SHIFT. She likes the transition from old to modern, and she’s all about shifting perspectives. Ioanna is a writer at SHIFT. She likes the transition from old to modern, and she’s all about shifting perspectives.

Under the Chips Act, the EU is seeking to end its dependence on China and produce 20% of the world’s semiconductors by 2030. Amidst the political push, attracting global giants to invest in the union’s domestic production has been a key strategy — with Intel’s plan to construct a massive chip plant in Magdeburg, Germany, considered a big boost for the bloc.

But now, Intel is asking the German government for an additional €4 billion to 5 billion in subsidies to move forward with the project, Bloomberg reports, citing people familiar with the matter.

In March 2022, Intel announced an initial investment plan of over €33 billion (reaching €80 billion within the next decade) to strengthen the EU’s semiconductor industry across the entire value chain. This included the megasite in Germany, a new chip research centre in France, a back-end manufacturing facility in Italy, and the expansion of its existing chip factory in Ireland, lab in Poland, and supercomputing centre in Spain.

Construction of the much-anticipated semiconductor factory in Magdeburg was postponed at the end of last year due to economic hurdles, as a result of the high energy prices and inflation following Russia’s war on Ukraine, according to the report.

Intel chip factory Germany
Artist’s impression of Intel’s chip plant in Germany. The factory is expected to generate 3,000 high-tech jobs. Credit: Intel

Intel had initially estimated that the project would cost €17 billion and had reached an agreement for €6.8 billion in government subsidies. Now, however, the company expects to spend €30 billion — thus requiring further government aid. It’s also open to tax breaks or energy subsidies.

“Disruptions in the global economy have resulted in increased costs, from construction materials to energy,” Intel said in a statement. “We appreciate the constructive dialogue with the federal government to address the cost gap that exists with building in other locations and make this project globally competitive.”

According to Bloomberg, Intel is likely to delay its project in Italy as well, and is currently in discussions with the Italian government. On the plus side, the research centre in France and the facility’s expansion in Ireland seem to be on track.

EU Commission President Ursula von der Leyen has characterized Intel’s investment as “the first major achievement” under the new Chips Act. “It’s a considerable contribution to the European chips ecosystem that we’re building right now,” she commented after the tech giant’s announcement.

The continent’s weak position in the global semiconductor market was especially evident during the pandemic, demonstrating that chips are integral to the EU’s digital and green transitions as well as its geopolitical agenda. But although the bloc has managed to attract a number of investors, it seems that fully enabling their project still remains a challenge.

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Intel wants another €5BN in subsidies to build chip plant in Germany Read More »

‘echo-vr’-players-protest-shutdown-by-flying-message-over-meta-hq

‘Echo VR’ Players Protest Shutdown by Flying Message Over Meta HQ

Echo VR’s days are numbered, as Meta announced earlier this year it would soon be pulling the plug on one of its most successful games on Quest. But hardcore players of zero-G sports game Echo VR and its shooter variant Echo Combat aren’t going down without a fight.

Organizers behind a protest group called ‘The Fight For Echo’ are looking to keep their favorite game alive, and they’re apparently ready to take drastic measures.

On Wednesday, March 1st, the group commissioned an airplane-towed message to fly over Meta’s HQ in Menlo Park, California, which then circled the heart of Silicon Valley for over three hours for all to see. The message was directed at Meta founder & CEO Mark ‘Zuck’ Zuckerberg, stating: “ZUCK, DON’T KILL VR ESPORTS FIGHTFORECHO.COM”

You can see the plane in action, courtesy of a YouTube livestream by ‘rev2600’, one such dedicated Echo VR player:

The protest group explained the move on the Fight For Echo website:

While we are extremely passionate about these games and are very supportive of the team at Ready at Dawn and the Echo Games franchise on the whole, we think we can still help Meta and Ready at Dawn by continuing to be the testing ground and supportive community we always have been and provide a place where larger ideas for other VR games can be tested.

We cannot do that however without some kind of game server being provided to the community to host ourselves, or minimal infrastructure to play on and the permission to work with the people required to do it.

We understand that there is a future direction being taken; and that it is tied to regulations and compliance, and our intention is not to hold anything back. We only wish to continue to do what we’ve always done and be the ambassadors of VR that you want us to be.

The Meta-owned developers Ready at Dawn announced in late January that it was shutting down the popular free-to-play multiplayer game Echo VR, which is slated to go dark on August 1st.

At the time, the studio said the decision to shut down the game “was made for many good reasons and chief among them is the studio coming together to focus on our next project.”

Undeterred by the airplane-towed plea, Meta sent out the following message to Echo VR players last night:

We are reaching out to let you know that Echo VR servers will shut down on August 1st, 2023 – 10: 30 AM Pacific. On this date, both Echo VR and Echo Combat will no longer be playable.

Add-ons are no longer available for purchase in the Quest store. Echo Points are no longer available for purchase in the Echo Shop. Any Echo Points currently in your account can be used until August 1st, 2023 – 10: 30 AM Pacific, with items heavily discounted in the Echo Shop.

It has been our pleasure to see this community grow and compete over the years. Thank you for your time and passion. For more information, please read Ready At Dawn’s blog post at https://medium.com/@EchoGames/an-update-on-the-future-of-echo-vr-7f074dca1ed1.

While a reversal of the shutdown seems less likely now that Ready at Dawn has completely neutered the free-to-play game’s in-game currency, the founders behind ‘The Fight For Echo’ initiative have setup a change.org petition so others can show their support. At the time of this writing over 25,000 people have signed.

‘Echo VR’ Players Protest Shutdown by Flying Message Over Meta HQ Read More »

insect-farming-startup-targets-pet-food-as-gateway-to-human-consumption

Insect farming startup targets pet food as gateway to human consumption

Evolving views on food are challenging traditional diets — and not just for humans. Innovative dining options are also being added to the menus of our pets.

Startups have proposed numerous new ways to satiate their appetites. The UK’s Bella and Duke, for instance, caters to animals on raw diets, while Sweden’s Buddy Pet Foods serves natural dry food, and Portugal’s Barkyn personalises their grub.

If none of those excites their palates, our furry friends could try a more avant-garde delicacy: insects.

That’s what’s cooking in the kitchen of FlyFeed, an Estonia-based startup.  The company has developed an automated farming system that turns fly larvae into animal feed. 

“It’s challenging for humans, but a no-brainer for animals.

Arseniy Olkhovskiy, who founded FlyFeed in 2021, said the concept emerged from research into malnutrition. He concluded that insect farming can provide an affordable and sustainable solution to protein shortages. But he plans to feed animals before approaching humans.

“It’s challenging in human food right now, because people don’t really want to eat something connected to insects — but it’s a no-brainer in animal feed,” Olkhovskiy told TNW.

The 24-year-old rattles through a lengthy list of benefits of farming insects: they’re fed reprocessed waste that would otherwise rot in dumps; they grow up to 100 times faster than conventional animal food sources; they’re rich in high-quality nutrients; their production costs are minimal; and they require far fewer environmental resources than traditional agriculture.

Olkhovskiy promises they’re also highly palatable for pets. He says that his own cat is a fan of the flavours.

Arseniy Olkhovskiy, 24, who studied over 40 alternative food production technologies and claims insect protein meal can become three times cheaper than chicken meat by 2027
Olkhovskiy studied over 40 alternative food production technologies before focusing on insect farming. Credit: FlyFeed

FlyFeed is not the first startup to turn insects into pet food. Ÿnsect in France has spent over a decade producing ingredients from mealworms, while Jiminy’s in the USA processes protein from crickets. FlyFeed uses another insect: black soldier flies. 

This species has several attractions. The larvae can convert organic waste into edible protein for animal consumption and fertiliser. They’re also suitable for wet food, high in various nutrients, don’t transfer diseases, and have a fast growth rate.

The insects will be reared on agricultural leftovers in vertically-stack crates, which reportedly require 100 times less space than soybean or livestock farming. The facility will also harness data-driven climate control to optimise conditions, and computer vision to monitor the larvae development.

Vertical crates
Vertical farming was chosen for its scalability. Credit: FlyFeed

Protein from the farm will be incorporated into comestibles. FlyFeed plans to deliver the first commercial batch of the product next year. Annually, the company aims to convert 40,000 tonnes of waste into 17,500 tonnes of insect products. The output will be split between proteins, fats, and fertilisers. 

If all goes well, the early produce will provide a stepping stone to human consumption.

“First, we need to scale it,” said Olkhovskiy. “We need to make it cheaper, we need to make it of standardised quality, and we need to also bring it to markets where people actually need it.”

Artist's impression of the factory.
Artist’s impression of the factory. Credit:FlyFeed

According to Olkhovskiy, other insect farming startups have struggled to market their food to humans. He’s chosen to instead focus on the operational and technological challenges. Once they’ve been overcome, Olkhovskiy plans to distribute the produce in countries where malnutrition is most critical. He expects to drive adoption through a low price point. While a kilo of protein from cheap chicken broilers goes for 4$, he says, a kilo of FlyFeed protein costs under 2$.

In Europe, however, the low prices are yet to create demand. According to a 2020 EU report, only 10% of Europeans are willing to swap meat for insects.

There are, however, signs that attitudes could change. A study published last December found people were more open to eating insects after learning about the environmental benefits.

Regulators are also starting to embrace the possibilities. In January, the EU approved the sale of house crickets and larvae for human consumption.

Still, it seems unlikely that we’ll all be eating flies in the near future. But perhaps our pets can convince us to give them a try.

Insect farming startup targets pet food as gateway to human consumption Read More »

will-non-linear-work-days-be-the-new-hybrid-working?

Will non-linear work days be the new hybrid working?

For a long time, the concept of work-life balance felt like an unattainable myth; all it took was a global pandemic and the ensuing government-enforced lockdowns to show employers that their staff could work remotely and still get the job done.

In fact, studies show that remote employees work more hours overall than those based in an office for part or all of the week—remote workers put in an extra 8.7 hours per week on average compared to their office-based colleagues who average 6.5 extra hours.

Post-pandemic a vast number of organisations have come around to the idea that flexible working conditions should be a permanent fixture.

And research shows that adopting a more flexible approach to where we work has not only improved work-life balance, but our mental and physical wellbeing too.

However, for some remote workers, real flexibility doesn’t pertain to physical location only. There’s an increasing shift towards non-linear or asynchronous working styles, which essentially allow remote workers to work on their own schedule, instead of following the traditional 9-5 model.

What is a non-linear work day?

The premise of a non-linear workflow is simple: remote employees focus on outcomes rather than the tasks they must complete by a certain date or time, for example hitting weekly or even monthly targets, or driving revenue per quarter instead of focussing on projects or a daily workflow.

Why are some employees seeking it?

From the parents who wish they had more time to spend with their children during the day to the marathon runner who needs to train for up to three hours, non-linear work allows employees to segment their days, manage their own schedules, and fit work in around the things that matter to them.

Neurodiverse workers may also benefit; those with ADHD often find they are most productive at night, and therefore sleep later in the morning.

What are the pros and cons and which companies are open to change?

The benefits of non-linear work are manifold: not only does it empower employees to work when they’re most productive, it gives team members the autonomy to do so. And while some employers might baulk at the idea of giving their staff free rein, non-linear work can make teams more efficient, allow employees to thrive and frequently show more dedication and discipline towards their work.

However, there are some challenges that can’t be overlooked. Non-linear work requires organisation and communication, especially if teams need one member to complete a task before another can start their piece of the work. There’s also the danger of disengagement, something that all remote workers can struggle with when they don’t see team members face-to-face on a regular basis or by having regular check-ins.

The good news is that many organisations are already leaning in to the idea of non-linear work and for good reason: according to a recent study, 37% of European employees are prepared to decline a job if flexible hours are not offered, and just over two thirds (69%) would accept a pay cut in exchange for flexible hours.

Looking for true flexibility when it comes to work-life balance? Discover three jobs below that offer flexible hours.

Database DevOps Engineer, Salesforce, Dublin

Salesforce is the global leader in customer relationship management (CRM) software and has pioneered the shift to cloud computing. It also offers its employees flexible working locations stating on the company website that in our “always-connected world, it no longer makes sense to expect employees to work an eight-hour shift and do their jobs successfully.”

Salesforce Dublin is hiring a Database DevOps Engineer with a strong database background and public cloud background to work with a team that is responsible for the architecture, design, developing, and testing the next generation of relational database management systems (RDBMS). Applicants should have a Bachelor’s degree in computer science or engineering, a cloud certification, and experience with related cloud technologies. See the full job description here.

Data Engineer – Python, HUMAN CAPiTAL, Amsterdam

HUMAN CAPiTAL is recruiting a Data Engineer – Python for a client based in Amsterdam which specialises in creating software used by healthcare institutions which helps medical workers calculate and decrease the risk of post-surgery infections. In this role you’ll maintain and enhance the internal data warehouse and create data flows to assist the work of the data scientists. You’ll create and maintain ETL components, create tests to automate data integrity checks, resolve problems with data availability and integrity, and manage and monitor data gathering procedures.

As well as the option of remote or hybrid working models, this role also offers flexible working hours. You will need a Bachelor’s degree, preferably in computer science, proficiency with Python and SQL along with knowledge of Linux, and excellent written and verbal English. Apply here.

Azure Operations Specialist, Rencore, Munich or remote

Working with the rest of the IT operations team, the Azure Operations Specialist will be tasked with managing Rencore’s cloud infrastructure by planning and deploying ongoing cloud systems while keeping a security and improvement perspective that aligns with the architecture requirements from the product team and the wider business plans. The ideal candidate will have experience building and maintaining Microsoft Azure cloud platforms and technology solutions. Experience with PowerShell is a plus. You’ll also get the choice to work from Munich or remotely with flexible working hours. See more details here.

For more opportunities across Europe, check out the House of Talent Job Board today

Will non-linear work days be the new hybrid working? Read More »

awe-2023-is-right-around-the-corner

AWE 2023 Is Right Around the Corner

Augmented World Expo, AWE for short, returns to Santa Clara this year from May 31 to June 2, 2023. The agenda is still coming together but there’s already a lot to be excited about. Let’s take a look.

Morning Keynotes

Many XR companies save some of their biggest announcements for the AWE stage. Even when companies aren’t dropping new products, apps, and services, they use the time to inform and inspire listeners about this rapidly developing space.

Day One

The first day of AWE always starts with an opening keynote from event founder Ori Inbar. Inbar’s addresses are always insightful and digestible with good measures of his palpable enthusiasm and humor. During his opening keynote last year, Inbar spoke about how XR can help make both big dreams and small dreams become reality.

Next up is the Qualcomm keynote from Vice President and General Manager of XR Hugo Swart. At his keynote last year, Swart presented Snapdragon Spaces and introduced the first two recipients of Qualcomm Ventures’ metaverse-funded companies.

Then, Nreal CEO Chi Xu takes the stage. Nreal hasn’t been a keynote presenter in the years that ARPost has covered AWE. But, the company is definitely going places. This year saw the commercial launch of Nreal Air (review) and we know that they have at least one more model waiting in the wings for the next big launch.

Day Two

Day two only has one proper keynote scheduled, this time with Magic Leap. Last year, the company’s Head of Product Management, Jade Meskill, took the stage to talk about the Magic Leap 2 and “augmented enterprise.” We don’t yet know what will come of this year’s keynote but it’s being given by the company’s CEO Peggy Johnson.

Following that is a “Fireside Chat” with Unity CEO John Riccitiello. That it’s a “fireside chat” and not a “keynote” arguably suggests that there won’t be any big product announcements but that doesn’t mean that this session shouldn’t be on your schedule.

Days two and three are lighter on heavy-hitting speakers to encourage attendees to check out the expo floor, which we’ll look at next. Don’t worry though, there are sessions to look forward to beyond just keynotes and we’ll look at some of those later.

The Expo Floor

It’s impossible to know exactly what will be going on on the expo floor, which is part of what makes it so exciting. A list of exhibitors (over 130 of them) and a map of the expo floor are posted on the AWE website, but what companies will be showcasing and how is a mystery until the floor opens on day two.

First off, a number of haptics pioneers will be there including Haptx, bHaptics, and SenseGlove. Any immersive technology is better when you experience it yourself instead of just seeing it on YouTube, but this is doubly true for haptics. But, unfortunately, many of these products are still hard for the average person to get their hands on. That makes the expo floor a great intro.

Mojo Vision will also be on the AWE expo floor. While this company isn’t likely to be putting their AR contact lenses onto the eyeballs of just anybody, they do have rigs that allow you to get a glimpse through what they’re building.

DigiLens, Vuzix, and Lenovo will also be on the AWE Expo floor. These companies make components and enterprise hardware that’s usually a cut above available consumer models. Trying them out can be a glimpse into the future. I got to get my hands on some of their hardware at last year’s expo and left feeling enlightened.

Also, Tilt Five will be returning. Last year, their augmented game board was the life of the expo floor drawing huge crowds – not just to interact with the product but to watch other people interact with the product.

Of course, that’s only a sliver of the total exhibitors. Personally, I’m hoping to reconnect with some of my friends from Avatour, Echo3D, FundamentalVR, Inworld AI, Leia Inc., Mytaverse, OVR Technology, VRdirect, and Zappar.

Expert Talks and Panel Discussions

Day One

On day one, right after the keynotes, many will likely stay in their seats to see Forbes columnist, author, and educator Charlie Fink talk with Magic Leap founder and former CEO Rony Abovitz about “How We Can Invigorate XR.” A few hours later on the same stage, Qualcomm Director of Product Management Steve Lukas will talk about “Building AR for Today.”

A little after that, one might head out of the Mission City Ballroom to Grand Ballroom C’s “Web3” track where EndeavorXR founder and CEO Amy Peck will be debating “Pros &Cons of Web3” with XR Guild President Avi Bar-Zeev. It’s hard to find an XR organization that Peck isn’t or hasn’t been involved with, and Bar-Zeev co-created Google Earth and HoloLens.

From there, one might head back to the Mission City Ballroom for “Intersection of AI and the Metaverse: What’s Next?” a panel discussion with leading XR ethicist Kent Bye, HTC VIVE China President Alvin Graylin, WXR Fund Managing Partner Amy LaMeyer, and Creative Artist Agency’s Chief Metaverse Officer Joanna Popper.

But wait! Happening at the same time is “How XR Technology Is Changing the Fashion Landscape” with Beyond Creative Technologist David Robustelli, Ready Player Me co-founder Kaspar Tiri, and DressX co-founder Daria Shapovalova.

Depending on which of those last two talks you see, you might have time for “What Problem Does the Metaverse Solve?” with Nokia Head of Ecosystem and Trend Scouting Leslie Shannon.

If you miss the first fashion session, you can always catch “Redefining Fashion and Beauty’s Next Decade – From Virtual Beings and Gaming to Generative AI” with LVMH VP of Digital Innovation Nelly Mensah, 5th Column founder and CEO Akbar Hamid, and Journey founder and Chief Metaverse Officer Cathy Hackl.

Day Two

On the same day that the expo opens up, on the main stage, Paramount Pictures Futurist Ted Schilowitz presents “XR Excellence: Demonstration & Discussion” – billed as a collection of “what he thinks are the best experiences in VR and MR today, and what we can learn from those experiences” followed by Q&A.

But oh no! At the same time in Ballroom D, Khronos Group President Neil Treveett, XRSI founder and CEO Kavya Pearlman, and Moor Insights & Strategy Senior Analyst Anshel Sag are talking about building open standards for the metaverse!

XR Talks with ARPost

Both of those events conflict with a “Meet the Makers” session featuring Julie Smithson and Karen Alexander of MetaVRse, Sophia Moshasha of the VR/AR Association, and Ben Erwin of The Polys Awards.

Later in the afternoon, Inworld AI’s Chief Creative Officer John Gaeta and Chief Product Officer Kylan Gibbs debut a new concept demo called “Origins” – a new kind of caper in which a human detective must navigate a world of generative AI bots.

The evening of AWE Day Two is also The Auggie Awards. We can’t tell you too much about the Auggie Awards because the finalists aren’t out. In fact, you still have until April 7 to submit nominees. Then, there’s a period of public voting until May 4. You can submit nominees and vote for your favorites here.

Day Three

On day three, in the “AI and Virtual Beings” track, producer, director, and strategist Rebecca Evans, Stanford University Graduate Research Fellow Eugy Han, Odeon Theatrical CEO Stephanie Riggs, and Dulce Dotcom advisor Dulce Baerga will discuss “Avatars, Environments & Self Expression – from Social VR to Cross-Reality Experiences.”

From there, you might head back to the Mission City Ballroom for a Fireside Chat with Tom Furness, the founder and chairman of the Virtual World Society – one of the oldest and noblest organizations in immersive tech.

AWE concludes on the afternoon of day three with Inbar’s closing statements and the Best In Show Awards on the main stage.

How to Attend AWE

Once again, all AWE recordings will become available on AWE.live. If you want to experience AWE in person, you still have time to get tickets. If you’re reading this before February 28, you still have time for Super Early Bird Tickets. You can also get 20% off of your ticket price by using discount code 23ARPOSTD at checkout.

And keep an eye on ARPost as AWE draws nearer. As a media partner of the event, we’ll be giving two free tickets to selected readers as part of an upcoming drawing. Watch our social media channels for details.

AWE 2023 Is Right Around the Corner Read More »

the-20-best-rated-&-most-popular-quest-games-&-apps-–-february-2023

The 20 Best Rated & Most Popular Quest Games & Apps – February 2023

While Oculus doesn’t offer much publicly in the way of understanding how well individual games & apps are performing across its Quest 2 storefront, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the 20 best rated Oculus Quest games and apps as of February 2023.

Some quick qualifications before we get to the data:

  • Paid and free apps are separated
  • Only apps with more than 100 reviews are represented
  • App Lab apps are not represented (see our latest Quest App Lab report)
  • Rounded ratings may appear to show ‘ties’ in ratings for some applications, but the ranked order remains correct

Best Rated Oculus Quest 2 Games & Apps – Paid

The rating of each application is an aggregate of user reviews and a useful way to understand the general reception of each title by customers.

Rank Name Rating (# of ratings) Rank Change Price
#1 The Room VR: A Dark Matter 4.89 (12,301) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"≡"}">≡ $30
#2 Moss: Book II 4.89 (524) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"≡"}">≡ $30
#3 Puzzling Places 4.88 (1,652) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"≡"}">≡ $15
#4 Walkabout Mini Golf 4.87 (9,610) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"≡"}">≡ $15
#5 I Expect You To Die 2 4.84 (2,637) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"≡"}">≡ $25
#6 DYSCHRONIA: Chronos Alternate 4.82 (359) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"≡"}">≡ $20
#7 Swarm 4.82 (2,258) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"≡"}">≡ $25
#8 COMPOUND 4.81 (382) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"↑ 3"}">↑ 3 $20
#9 Vermillion 4.81 (628) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"↓ 1"}">↓ 1 $20
#10 Moss 4.8 (6,370) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"≡"}">≡ $20
#11 I Expect You To Die 4.8 (5,147) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"↓ 2"}">↓ 2 $25
#12 Red Matter 2 4.8 (1,046) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"↑ 1"}">↑ 1 $30
#13 Cubism 4.8 (779) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"↑ 1"}">↑ 1 $10
#14 Ragnarock 4.79 (1,185) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"↑ 3"}">↑ 3 $25
#15 Ancient Dungeon 4.79 (784) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"↑ 1"}">↑ 1 $20
#16 PatchWorld – Make Music Worlds 4.79 (149) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"↑ 7"}">↑ 7 $30
#17 The Last Clockwinder 4.78 (615) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"↓ 5"}">↓ 5 $25
#18 Pistol Whip 4.78 (9,308) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"↑ 1"}">↑ 1 $30
#19 Into the Radius 4.78 (3,270) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"↑ 1"}">↑ 1 $30
#20 YUKI 4.77 (212) 0,”↑ “&abs(R[0]C[-7]),R[0]C[-7]<1,"↓ "&abs(R[0]C[-7])))" data-sheets-value="{"1":2,"2":"↓ 2"}">↓ 2 $20

Rank change & stats compared to January 2023

Dropouts:

Arcaxer

  • Among the 20 best rated Quest apps
    • Average rating (mean): 4.8 out of 5 (±0)
    • Average price (mean): $23 (±$0)
    • Most common price (mode): $30 (+$5)
  • Among all paid Quest apps
    • Average rating (mean): 4.2 out of 5 (±0)
    • Average price (mean): $20 (±$0)
    • Most common price (mode): $20 (±$0)

Continue on Page 2: Most Popular Paid Oculus Quest Apps »

The 20 Best Rated & Most Popular Quest Games & Apps – February 2023 Read More »

european-space-agency-unveils-new-plan-for-growing-plants-on-the-moon

European Space Agency unveils new plan for growing plants on the Moon

European Space Agency unveils new plan for growing plants on the Moon

Ioanna Lykiardopoulou

Story by

Ioanna Lykiardopoulou

Ioanna is a writer at SHIFT. She likes the transition from old to modern, and she’s all about shifting perspectives. Ioanna is a writer at SHIFT. She likes the transition from old to modern, and she’s all about shifting perspectives.

With the goal of establishing a long-term presence on the Moon, the European Space Agency (ESA) is working on a new project that will help determine the feasibility of growing plants on the lunar surface. Led by Norway’s Solsys Mining, the project will seek to develop a method for converting lunar soil into fertiliser for use in hydroponic farming.

The study builds on previous research on lunar soil samples. While lunar soil, also known as regolith, is rich in most nutrients necessary for plant growth, it compacts in the presence of water, making it problematic for seeds to establish healthy root systems.

Hydroponics bypasses this challenge as it allows roots to be directly cultivated in nutrient-rich water instead of soil. But to ensure that the water used in the hydroponic system is nutritious, the ESA and Solsys Mining will have to create a method that extracts nutrients from regolith, concentrating the valuable elements before use, and removing the undesirable ones.

This would require three steps, as illustrated below. Firstly, regolith would be pulled through a mechanical sorting area. Then, nutrients would be extracted by a processing plant, before being dissolved into water and pumped into a greenhouse for hydroponic farming.

farming on the moon ESA
Artist’s impression of what the installation on the Moon would like. From left to right: the mechanical sorting area, the processing plant, and the hydroponic greenhouse. Credit: ESA

The Solsys Mining team is optimistic, having already grown beans using simulated lunar highland regolith as a nutrient source.

“This work is essential for future long-term lunar exploration,” Malgorzata Holynska, Materials and Processes Engineer at ESA, said. “Achieving a sustainable presence on the Moon will involve using local resources and gaining access to nutrients present in lunar regolith with the potential to help cultivate plants. The current study represents a proof of principle using available lunar regolith simulants, opening the way to more detailed research in future.”

To realise this study, the ESA and Solsys Mining have teamed up with Norway’s Geotechnical Institute (NGI) and the Centre for Interdisciplinary Research in Space (CIRiS). The project was launched in December 2022 and is expected to run for a full year. It’s being funded by the Discovery branch of ESA’s Basic Activities.

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‘Resident Evil 4’ PSVR 2 Mode is Coming as Free DLC, Now in Development

Resident Evil 4 is getting a remake for PS5 soon, and although Capcom didn’t state it was bringing full PSVR 2 support when it was announced back in June, the developer now says its VR mode is in the works right now, and it will be offered as free DLC to the flatscreen game on PS5.

Update (February 22, 2023): The Japanese language Capcom Twitter announced that the Resident Evil 4 remake team has now started development on its PSVR 2 mode.

It’s not clear when it will launch, however the studio further confirmed that the “VR mode,” which presumably means we’ll be playing the full game on PSVR 2, will be a free DLC to the flatscreen game on PS5. This comes as contrast to the announcement in June of “VR content,” which left some room for doubt. The original article follows below:

Original Article (June 3rd, 2022): It’s a marked departure from the full-throated PSVR support announcement for Resident Evil 7 Biohazard when it was first unveiled at E3 2016, which lets you play the game start to finish in VR.

This makes it a bit unclear as to what “PSVR 2 content” really means, as it could either suggest full support, or ‘experience-style’ bonus material, which would frankly be a bit of a letdown.

Image courtesy Capcom

After all, Resident Evil 4 is already playable in VR via Meta Quest 2, although there are some key differences to note. The version for Quest 2 wasn’t a remake as such, but rather an uprezzed port of the original game, while the PS5 version is slated to be a ground-up remake ostensibly in the same vein of Final Fantasy VII Remake (2020). 

It seems dubious that all the VR-specific work Armature Studio put into the Quest 2 version will necessarily translate since we’re essentially dealing with an entirely different point of departure in terms of development. What’s more, Capcom had no issue announcing that Resident Evil Village is coming to PSVR 2 with full motion controls.

This could point to two likely scenarios: Capcom is playing coy and will announce that its “PSVR 2 content” allows you to play the full game, either at launch or at some point afterwards, or we’re really actually just getting a PSVR 2 flavored experience. Either way, we’re hoping to find out before the game’s March 24th, 2023 launch date.

Check out the game’s PS5 announcement trailer below:

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