Author name: Shannon Garcia

how-to-use-shazam-to-quickly-discover-the-name-of-a-song-on-iphone

How to Use Shazam to Quickly Discover the Name of a Song on iPhone

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How to Use Shazam to Quickly Discover the Name of a Song on iPhone Read More »

prototype-google-pixel-tablet-and-its-dock-leak-on-facebook-marketplace

Prototype Google Pixel Tablet and its dock leak on Facebook Marketplace

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Prototype Google Pixel Tablet and its dock leak on Facebook Marketplace Read More »

gmail-is-getting-client-side-encryption,-but-with-some-caveats

Gmail is getting client-side encryption, but with some caveats

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Gmail is getting client-side encryption, but with some caveats Read More »

nothing-is-working-on-more-wireless-earbuds-and-perhaps-even-a-new-brand

Nothing is working on more wireless earbuds and perhaps even a new brand

internal/modules/cjs/loader.js: 905 throw err; ^ Error: Cannot find module ‘puppeteer’ Require stack: – /home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js at Function.Module._resolveFilename (internal/modules/cjs/loader.js: 902: 15) at Function.Module._load (internal/modules/cjs/loader.js: 746: 27) at Module.require (internal/modules/cjs/loader.js: 974: 19) at require (internal/modules/cjs/helpers.js: 101: 18) at Object. (/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js:2: 19) at Module._compile (internal/modules/cjs/loader.js: 1085: 14) at Object.Module._extensions..js (internal/modules/cjs/loader.js: 1114: 10) at Module.load (internal/modules/cjs/loader.js: 950: 32) at Function.Module._load (internal/modules/cjs/loader.js: 790: 12) at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js: 75: 12) code: ‘MODULE_NOT_FOUND’, requireStack: [ ‘/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js’ ]

Nothing is working on more wireless earbuds and perhaps even a new brand Read More »

htc-reveals-first-image-of-its-upcoming-mr-headset-for-consumers-&-it’s-aiming-to-compete-with-meta

HTC Reveals First Image of Its Upcoming MR Headset for Consumers & It’s Aiming to Compete with Meta

HTC today unveiled the first official image of the headset it’s been teasing over the past few months. The company is also apparently looking to re-enter the consumer XR space with the unnamed device, which it’s set to further detail at CES on January 5th.

As reported in an exclusive by The Verge, HTC is getting ready to stretch outside the enterprise and business sector once again and offer what HTC global head of product Shen Ye calls a “small, light all-in-one headset that promises full-featured virtual and augmented reality.”

Ye calls it an effort to create something “meaningful and that’s appealing for consumers,” further stating that it’s the culmination of lessons learned from making HTC Vive Flow and the Vive Focus 3.

It’s also likely to be more expensive than the $400 Quest 2, which will be a sticking point if it truly wants to be a consumer-first device, and not a prosumer headset like Quest Pro:

“We’re in an era when consumer VR headsets have been massively subsidized by companies that are trying to vacuum up and take personal data to provide to advertisers,” Ye tells The Verge. “We don’t believe the way that we want to approach it is to compromise on privacy.”

Image courtesy HTC via The Verge

Ye also revealed a few specs ahead of the official info dump:

The unnamed standalone headset is said to offer color passthrough MR, making it more similar to Quest Pro as opposed to a see-through AR such as HoloLens. The upcoming headset is said to contain a depth sensor, which would in theory offer more accurate room mapping. It’s also said to feature better dynamic range, making it capable of better passthrough for things like reading text on a monitor or smartphone. The headset also packs two hours of battery life, and supports 6DOF VR controllers along with optical hand tracking.

It’s said to be “one of the lightest that’s on the market,” although there are still a few mysteries to unveil. It’s uncertain whether it will include eye-tracking, although HTC has a track record of releasing eye-tracking modules which it may pursue here as well. Privacy protections is also a concern that HTC hopes to address regarding its externally facing cameras, although they haven’t said anything definite yet.

HTC’s unnamed headset reportedly suffered a leak of its design and some key specs back in November, which showed off the outer shell and alleged dual 1,920×1,920 LCDs clocked up to 120hz, mechanical IPD adjustments, pancake lenses, headstrap adjustment mechanism and back-mounted battery.

Allegedly Leaked Design of HTC’s MR Standalone | Image courtesy Brad Lynch

At the time, VR analyst and YouTuber Brad Lynch alleged the leak also included some vague info on its chipset being “faster than the [Snapdragon XR2] in Quest 2,” as it’s speculated to possibly be the upcoming Snapdragon XR2 Gen 2.

None of the information from the leak has been confirmed however, so we’ll just have to wait and see at CES 2023, which takes place January 5-8 in Las Vegas, Nevada.

HTC Reveals First Image of Its Upcoming MR Headset for Consumers & It’s Aiming to Compete with Meta Read More »

how-to-see-your-nintendo-2022-year-in-review

How to See Your Nintendo 2022 Year in Review

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How to See Your Nintendo 2022 Year in Review Read More »

everything-you-need-to-know-about-big-tech’s-‘digital-layoff’-spree

Everything you need to know about big tech’s ‘digital layoff’ spree


Elon Musk is progressing plans to slim down Twitter since he bought the 396 million-member platform for US$44 billion (£38 billion) on October 27. Musk’s deal has taken Twitter private, dissolved the platform’s board and enhanced his unilateral power as CEO. But mass redundancy announcements made since he took control have been scrutinized globally. Musk’s plans to restructure Twitter began with laying off top executives, before notifications were emailed to around half of the Twitter global workforce that they were being made redundant or that their jobs were at risk. In a memo to staff, Musk defended the firings as…

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what-will-happen-after-all-21-million-bitcoins-are-mined?

What Will Happen After All 21 Million Bitcoins Are Mined?

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What Will Happen After All 21 Million Bitcoins Are Mined? Read More »

reolink-discounts-its-new,-high-quality,-floodlight-security-cameras-as-low-as-$143.99-for-the-holidays

Reolink discounts its new, high-quality, floodlight security cameras as low as $143.99 for the holidays

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Reolink discounts its new, high-quality, floodlight security cameras as low as $143.99 for the holidays Read More »

yes,-company-values-and-vision-matter-when-looking-for-a-job

Yes, company values and vision matter when looking for a job


Elon Musk’s takeover of Twitter earlier this year has shined a bright light on how quickly the sands can shift under employees’ feet. “Please note that Twitter will do lots of dumb things in the coming months. We will keep what works & change what doesn’t,” the SpaceX CEO tweeted of his mission for Twitter 2.0. Some of those changes have, so far, included mass layoffs, some of which are now resulting in lawsuits from workers who say they weren’t given proper notice of termination, or sufficient severance pay. Musk has also reinstated former president Donald Trump to the platform,…

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the-eu-will-grant-e1.13bn-to-tech-startups-in-2023

The EU will grant €1.13bn to tech startups in 2023


The newly-adopted 2023 work program of the European Innovation Council (EIC) will grant €1.6 billion in funding to scientists and innovators who can scale up breakthrough technologies and create new markets. Notably, 70% of this amount (€1.13bn) is reserved for the EIC Accelerator, which supports startups and SMEs in developing and marketing high-impact innovations. Specifically, €525 million is made available for startups developing future technologies that will contribute to the EU’s strategic objectives. These include biomarkers for cancer, decontamination for pandemic management, energy storage, quantum or semiconductor components, resilient agriculture, space tech, and the New European Bauhaus initiative. The remaining…

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applications-of-virtual-reality-for-nonprofits

Applications of Virtual Reality for Nonprofits

 

Nonprofit leaders always seek ways to raise funding and spread awareness about their causes. You wouldn’t think technology has anything to do with this since you mostly see commercial companies investing in it.

However, times have changed, and technology has become more accessible. Therefore, some nonprofits have started using virtual reality technology to assist them in their fundraising efforts.

Here are some examples of how organizations are applying VR for charity initiatives.

Spreading Awareness of Causes

When nonprofits talk to potential donors, bringing their causes to life can be challenging. The intention is to stir an emotional reaction so people feel compelled to donate.

Images can be useful tools, but there’s nothing like the effectiveness of a first-person view of what someone is experiencing.

For instance, this could be a virtual reality video that provides a perspective of someone’s daily life if they have dementia. VR headsets let nonprofits show the donor how they would be helping someone.

Increased awareness of a nonprofit’s message is not the key to increased donations. Relationships built from stronger awareness means donors will be more likely to support organizations financially. Organizations must form trusting relationships with donors to confirm their funds are making an impact. VR enables donors to connect with the people they’re helping.

Bringing an immersive experience to donors lets them see the people they are helping. Instead of using meaningless reports, organizations can remind supporters how much their donations mean to their cause.

Educating Employees

Nonprofit organizations can apply VR technology to teach employees the manual skills needed in case of emergencies. This tech is excellent for introducing processes and getting people to participate in solving a problem.

Detailed guidance allows employees to learn how to perform a procedure correctly. One successful VR application in nonprofit education is the Lifesaver app, which teaches people how to help others if they experience cardiac arrest. It shows you how to conduct CPR and act during an emergency.

This app helps perceive the force and frequency of movements to determine if someone is executing CPR correctly. If they don’t, they must restart until they get it right.

Garnering Attention Through Storytelling

Most businesses use video content to capture the attention of their audience. One way they achieve this is by telling a story.

Storytelling is key to standing out and helping people remember the organization. However, part of ensuring it holds their attention is through the quality of video content. Nonprofits can immerse users in virtual reality and draw attention to the issues and solutions they’re advocating.

Applying Gamification

Sometimes preaching alone isn’t enough to receive donations. Therefore, organizations have to think out of the box to continue raising awareness. They can do this through gamification.

Gamification is an excellent tool for boosting interest and engagement. Games can reward players with badges and educate them about a nonprofit’s cause.

Nonprofits can incorporate gaming into VR to make the experience more engaging. For example, they could create an immersive scavenger hunt experience that translates to monetary donations. This can produce a fun experience for donors and encourage more contributions.

Organizing Events

Another way nonprofits leverage VR is by hosting online events such as meetings, conferences, and summits. This guarantees greater attendance than gatherings that are just in person. Participants can discuss social issues, play interactive games and watch movies.

UNICEF has held events like these and prepared the content for an international audience. It had voiceovers translating the content into different languages.

Providing Access to the Inaccessible

VR goes beyond connecting people from faraway locations. It also takes users to places where it’s impossible to go. For example, The Body VR can take you inside the human body and allows you to explore, including examining the bloodstream and explaining how research is expanding leukemia treatments.

Tech like this could also showcase tours through sewage pipes and streams so people can see how plastic ends up in the ocean.

VR can make it possible for organizations to help people visualize complex concepts of philanthropic causes.

Offering Tours

Automotive and architecture industries have already started using VR to showcase the inside of a car or new building.

Nonprofits can use the same approach by helping donors visualize a new hospital wing or a clean waterway. VR headsets allow users to see what a project would look like in real life — getting people excited about what possibilities a nonprofit could create.

There’s nothing quite like seeing concepts come to life, and this could prompt additional financial support for various projects.

Virtual Reality Is Solving Problems

Virtual reality isn’t only for gaming and entertainment. It can also bring attention to global causes and inspire people to join their initiatives. Nonprofits need to embrace everything technology offers if they truly want to make an impact.

VR proves that immersive content works, and nonprofits should use it to their advantage. It can help them increase donations and do more good in the world.

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