Author name: Shannon Garcia

rocket-report:-australia-says-yes-to-the-launch;-russia-delivers-for-iran

Rocket Report: Australia says yes to the launch; Russia delivers for Iran


The world’s first wooden satellite arrived at the International Space Station this week.

A Falcon 9 booster fires its engines on SpaceX’s “tripod” test stand in McGregor, Texas. Credit: SpaceX

Welcome to Edition 7.19 of the Rocket Report! Okay, we get it. We received more submissions from our readers on Australia’s approval of a launch permit for Gilmour Space than we’ve received on any other news story in recent memory. Thank you for your submissions as global rocket activity continues apace. We’ll cover Gilmour in more detail as they get closer to launch. There will be no Rocket Report next week as Eric and I join the rest of the Ars team for our 2024 Technicon in New York.

As always, we welcome reader submissions. If you don’t want to miss an issue, please subscribe using the box below (the form will not appear on AMP-enabled versions of the site). Each report will include information on small-, medium-, and heavy-lift rockets as well as a quick look ahead at the next three launches on the calendar.

Gilmour Space has a permit to fly. Gilmour Space Technologies has been granted a permit to launch its 82-foot-tall (25-meter) orbital rocket from a spaceport in Queensland, Australia. The space company, founded in 2012, had initially planned to lift off in March but was unable to do so without approval from the Australian Space Agency, the Australian Broadcasting Corporation reports. The government approved Gilmour’s launch permit Monday, although the company is still weeks away from flying its three-stage Eris rocket.

A first for Australia … Australia hosted a handful of satellite launches with US and British rockets from 1967 through 1971, but Gilmour’s Eris rocket would become the first all-Australian launch vehicle to reach orbit. The Eris rocket is capable of delivering about 670 pounds (305 kilograms) of payload mass into a Sun-synchronous orbit. Eris will be powered by hybrid rocket engines burning a solid fuel mixed with a liquid oxidizer, making it unique among orbital-class rockets. Gilmour completed a wet dress rehearsal, or practice countdown, with the Eris rocket on the launch pad in Queensland in September. The launch permit becomes active after 30 days, or the first week of December. “We do think we’ve got a good chance of launching at the end of the 30-day period, and we’re going to give it a red hot go,” said Adam Gilmour, the company’s co-founder and CEO. (submitted by Marzipan, mryall, ZygP, Ken the Bin, Spencer Willis, MarkW98, and EllPeaTea)

North Korea tests new missile. North Korea apparently completed a successful test of its most powerful intercontinental ballistic missile on October 31, lofting it nearly 4,800 miles (7,700 kilometers) into space before the projectile fell back to Earth, Ars reports. This solid-fueled, multi-stage missile, named the Hwasong-19, is a new tool in North Korea’s increasingly sophisticated arsenal of weapons. It has enough range—perhaps as much as 9,320 miles (15,000 kilometers), according to Japan’s government—to strike targets anywhere in the United States. It also happens to be one of the largest ICBMs in the world, rivaling the missiles fielded by the world’s more established nuclear powers.

Quid pro quo? … The Hwasong-19 missile test comes as North Korea deploys some 10,000 troops inside Russia to support the country’s war against Ukraine. The budding partnership between Russia and North Korea has evolved for several years. Russian President Vladimir Putin has met with North Korean leader Kim Jong Un on multiple occasions, most recently in Pyongyang in June. This has fueled speculation about what Russia is offering North Korea in exchange for the troops deployed on Russian soil. US and South Korean officials have some thoughts. They said North Korea is likely to ask for technology transfers in diverse areas related to tactical nuclear weapons, ICBMs, and reconnaissance satellites.

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Virgin Galactic is on the hunt for cash. Virgin Galactic is proposing to raise $300 million in additional capital to accelerate production of suborbital spaceplanes and a mothership aircraft the company says can fuel its long-term growth, Space News reports. The company, founded by billionaire Richard Branson, suspended operations of its VSS Unity suborbital spaceplane earlier this year. VSS Unity hit a monthly flight cadence carrying small groups of space tourists and researchers to the edge of space, but it just wasn’t profitable. Now, Virgin Galactic is developing larger Delta-class spaceplanes it says will be easier and cheaper to turn around between flights.

All-in with Delta … Michael Colglazier, Virgin Galactic’s CEO, announced the company’s appetite for fundraising in a quarterly earnings call with investment analysts Wednesday. He said manufacturing of components for Virgin Galactic’s first two Delta-class ships, which the company says it can fund with existing cash, is proceeding on schedule at a factory in Arizona. Virgin Galactic previously said it would use revenue from paying passengers on its first two Delta-class ships to pay for development of future vehicles. Instead, Virgin Galactic now says it wants to raise money to speed up work on the third and fourth Delta-class vehicles, along with a second airplane mothership to carry the spaceplanes aloft before they release and fire into space. (submitted by Ken the Bin and EllPeaTea)

ESA breaks its silence on Themis. The European Space Agency has provided a rare update on the progress of its Themis reusable booster demonstrator project, European Spaceflight reports. ESA is developing the Themis test vehicle for atmospheric flights to fine-tune technologies for a future European reusable rocket capable of vertical takeoffs and vertical landings. Themis started out as a project led by CNES, the French space agency, in 2018. ESA member states signed up to help fund the project in 2019, and the agency awarded ArianeGroup a contract to move forward with Themis in 2020. At the time, the first low-altitude hop test was expected to take place in 2022.

Some slow progress … Now, the first low-altitude hop is scheduled for 2025 from Esrange Space Centre in Sweden, a three-year delay. This week, ESA said engineers have completed testing of the Themis vehicle’s main systems, and assembly of the demonstrator is underway in France. A single methane-fueled Prometheus engine, also developed by ArianeGroup, has been installed on the rocket. Teams are currently adding avionics, computers, electrical systems, and cable harnesses. Themis’ stainless steel propellant tanks have been manufactured, tested, and cleaned and are now ready to be installed on the Themis demonstrator. Then, the rocket will travel by road from France to the test site in Sweden for its initial low-altitude hops. After those flights are complete, officials plan to add two more Prometheus engines to the rocket and ship it to French Guiana for high-altitude test flights. (submitted by Ken the Bin and EllPeaTea)

SpaceX will give the ISS a boost. A Cargo Dragon spacecraft docked to the International Space Station on Tuesday morning, less than a day after lifting off from Florida. As space missions go, this one is fairly routine, ferrying about 6,000 pounds (2,700 kilograms) of cargo and science experiments to the space station. One thing that’s different about this mission is that it delivered to the station a tiny 2 lb (900 g) satellite named LignoSat, the first spacecraft made of wood, for later release outside the research complex. There is one more characteristic of this flight that may prove significant for NASA and the future of the space station, Ars reports. As early as Friday, NASA and SpaceX have scheduled a “reboost and attitude control demonstration,” during which the Dragon spacecraft will use some of the thrusters at the base of the capsule. This is the first time the Dragon spacecraft will be used to move the space station.

Dragon’s breath … Dragon will fire a subset of its 16 Draco thrusters, each with about 90 pounds of thrust, for approximately 12.5 minutes to make a slight adjustment to the orbital trajectory of the roughly 450-ton space station. SpaceX and NASA engineers will analyze the results from the demonstration to determine if Dragon could be used for future space station reboost opportunities. The data will also inform the design of the US Deorbit Vehicle, which SpaceX is developing to perform the maneuvers required to bring the space station back to Earth for a controlled, destructive reentry in the early 2030s. For NASA, demonstrating Dragon’s ability to move the space station will be another step toward breaking free of reliance on Russia, which is currently responsible for providing propulsion to maneuver the orbiting outpost. Northrop Grumman’s Cygnus supply ship also previously demonstrated a reboost capability. (submitted by Ken the Bin and N35t0r)

Russia launches Soyuz in service of Iran. Russia launched a Soyuz rocket Monday carrying two satellites designed to monitor the space weather around Earth and 53 small satellites, including two Iranian ones, Reuters reports. The primary payloads aboard the Soyuz-2.1b rocket were two Ionosfera-M satellites to probe the ionosphere, an outer layer of the atmosphere near the edge of space. Solar activity can alter conditions in the ionosphere, impacting communications and navigation. The two Iranian satellites on this mission were named Kowsar and Hodhod. They will collect high-resolution reconnaissance imagery and support communications for Iran.

A distant third … This was only the 13th orbital launch by Russia this year, trailing far behind the United States and China. We know of two more Soyuz flights planned for later this month, but no more, barring a surprise military launch (which is possible). The projected launch rate puts Russia on pace for its quietest year of launch activity since 1961, the year Yuri Gagarin became the first person to fly in space. A major reason for this decline in launches is the decisions of Western governments and companies to move their payloads off of Russian rockets after the invasion of Ukraine. For example, OneWeb stopped launching on Soyuz in 2022, and the European Space Agency suspended its partnership with Russia to launch Soyuz rockets from French Guiana. (submitted by Ken the Bin)

H3 deploys Japanese national security satellite. Japan launched a defense satellite Monday aimed at speedier military operations and communication on an H3 rocket and successfully placed it into orbit, the Associated Press reports. The Kirameki 3 satellite will use high-speed X-band communication to support Japan’s defense ministry with information and data sharing, and command and control services. The satellite will serve Japanese land, air, and naval forces from its perch in geostationary orbit alongside two other Kirameki communications satellites.

Gaining trust … The H3 is Japan’s new flagship rocket, developed by Mitsubishi Heavy Industries (MHI) and funded by the Japan Aerospace Exploration Agency (JAXA). The launch of Kirameki 3 marked the third consecutive successful launch of the H3 rocket, following a debut flight in March 2023 that failed to reach orbit. This was the first time Japan’s defense ministry put one of its satellites on the H3 rocket. The first two Kirameki satellites launched on a European Ariane 5 and a Japanese H-IIA rocket, which the H3 will replace. (submitted by Ken the Bin, tsunam, and EllPeaTea)

Rocket Lab enters the race for military contracts. Rocket Lab is aiming to chip away at SpaceX’s dominance in military space launch, confirming its bid to compete for Pentagon contracts with its new medium-lift rocket, Neutron, Space News reports. Last month, the Space Force released a request for proposals from launch companies seeking to join the military’s roster of launch providers in the National Security Space Launch (NSSL) program. The Space Force will accept bids for launch providers to “on-ramp” to the NSSL Phase 3 Lane 1 contract, which doles out task orders to launch companies for individual missions. In order to win a task order, a launch provider must be on the Phase 3 Lane 1 contract. Currently, SpaceX, United Launch Alliance, and Blue Origin are the only rocket companies eligible. SpaceX won all of the first round of Lane 1 task orders last month.

Joining the club … The Space Force is accepting additional risk for Lane 1 missions, which largely comprise repeat launches deploying a constellation of missile-tracking and data-relay satellites for the Space Development Agency. A separate class of heavy-lift missions, known as Lane 2, will require rockets to undergo a thorough certification by the Space Force to ensure their reliability. In order for a launch company to join the Lane 1 roster, the Space Force requires bidders to be ready for a first launch by December 2025. Peter Beck, Rocket Lab’s founder and CEO, said he thinks the Neutron rocket will be ready for its first launch by then. Other new medium-lift rockets, such as Firefly Aerospace’s MLV and Relativity’s Terran-R, almost certainly won’t be ready to launch by the end of next year, leaving Rocket Lab as the only company that will potentially join incumbents SpaceX, ULA, and Blue Origin. (submitted by Ken the Bin)

Next Starship flight is just around the corner. Less than a month has passed since the historic fifth flight of SpaceX’s Starship, during which the company caught the booster with mechanical arms back at the launch pad in Texas. Now, another test flight could come as soon as November 18, Ars reports. The improbable but successful recovery of the Starship first stage with “chopsticks” last month, and the on-target splashdown of the Starship upper stage halfway around the world, allowed SpaceX to avoid an anomaly investigation by the Federal Aviation Administration. Thus, the company was able to press ahead on a sixth test flight if it flew a similar profile. And that’s what SpaceX plans to do, albeit with some notable additions to the flight plan.

Around the edges … Perhaps the most significant change to the profile for Flight 6 will be an attempt to reignite a Raptor engine on Starship while it is in space. SpaceX tried to do this on a test flight in March but aborted the burn because the ship’s rolling motion exceeded limits. A successful demonstration of a Raptor engine relight could pave the way for SpaceX to launch Starship into a higher stable orbit around Earth on future test flights. This is required for SpaceX to begin using Starship to launch Starlink Internet satellites and perform in-orbit refueling experiments with two ships docked together. (submitted by EllPeaTea)

China’s version of Starship. China has updated the design of its next-generation heavy-lift rocket, the Long March 9, and it looks almost exactly like a clone of SpaceX’s Starship rocket, Ars reports. The Long March 9 started out as a conventional-looking expendable rocket, then morphed into a launcher with a reusable first stage. Now, the rocket will have a reusable booster and upper stage. The booster will have 30 methane-fueled engines, similar to the number of engines on SpaceX’s Super Heavy booster. The upper stage looks remarkably like Starship, with flaps in similar locations. China intends to fly this vehicle for the first time in 2033, nearly a decade from now.

A vehicle for the Moon … The reusable Long March 9 is intended to unlock robust lunar operations for China, similar to the way Starship, and to some extent Blue Origin’s Blue Moon lander, promises to support sustained astronaut stays on the Moon’s surface. China says it plans to land its astronauts on the Moon by 2030, initially using a more conventional architecture with an expendable rocket named the Long March 10, and a lander reminiscent of NASA’s Apollo lunar lander. These will allow Chinese astronauts to remain on the Moon for a matter of days. With Long March 9, China could deliver massive loads of cargo and life support resources to sustain astronauts for much longer stays.

Ta-ta to the tripod. The large three-legged vertical test stand at SpaceX’s engine test site in McGregor, Texas, is being decommissioned, NASA Spaceflight reports. Cranes have started removing propellant tanks from the test stand, nicknamed the tripod, towering above the Central Texas prairie. McGregor is home to SpaceX’s propulsion test team and has 16 test cells to support firings of Merlin, Raptor, and Draco engines multiple times per day for the Falcon 9 rocket, Starship, and Dragon spacecraft.

Some history … The tripod might have been one of SpaceX’s most important assets in the company’s early years. It was built by Beal Aerospace for liquid-fueled rocket engine tests in the late 1990s. Beal Aerospace folded, and SpaceX took over the site in 2003. After some modifications, SpaceX installed the first qualification version of its Falcon 9 rocket on the tripod for a series of nine-engine test-firings leading up to the rocket’s inaugural flight in 2010. SpaceX test-fired numerous new Falcon 9 boosters on the tripod before shipping them to launch sites in Florida or California. Most recently, the tripod was used for testing of Raptor engines destined to fly on Starship and the Super Heavy booster.

Next three launches

Nov. 9:  Long March 2C | Unknown Payload | Jiuquan Satellite Launch Center, China | 03: 40 UTC

Nov. 9: Falcon 9 | Starlink 9-10 | Vandenberg Space Force Base, California | 06: 14 UTC

Nov. 10:  Falcon 9 | Starlink 6-69 | Cape Canaveral Space Force Station, Florida | 21: 28 UTC

Photo of Stephen Clark

Stephen Clark is a space reporter at Ars Technica, covering private space companies and the world’s space agencies. Stephen writes about the nexus of technology, science, policy, and business on and off the planet.

Rocket Report: Australia says yes to the launch; Russia delivers for Iran Read More »

matter-1.4-has-some-solid-ideas-for-the-future-home—now-let’s-see-the-support

Matter 1.4 has some solid ideas for the future home—now let’s see the support

With Matter 1.4 and improved Thread support, you shouldn’t need to blanket your home in HomePod Minis to have adequate Thread coverage. Then again, they do brighten up the place. Credit: Apple

Routers are joining the Thread/Matter melee

A whole bunch of networking gear, known as Home Routers and Access Points (HRAP), can now support Matter, while also extending Thread networks with Matter 1.4.

“Matter-certified HRAP devices provide the foundational infrastructure of smart homes by combining both a Wi-Fi access point and a Thread Border Router, ensuring these ubiquitous devices have the necessary infrastructure for Matter products using either of these technologies,” the CSA writes in its announcement.

Prior to wireless networking gear officially getting in on the game, the devices that have served as Thread Border Routers, accepting and re-transmitting traffic for endpoint devices, has been a hodgepodge of gear. Maybe you had HomePod Minis, newer Nest Hub or Echo devices from Google or Amazon, or Nanoleaf lights around your home, but probably not. Routers, and particularly mesh networking gear, should already be set up to reach most corners of your home with wireless signal, so it makes a lot more sense to have that gear do Matter authentication and Thread broadcasting.

Freeing home energy gear from vendor lock-in

Matter 1.4 adds some big, expensive gear to its list of device types and control powers, and not a moment too soon. Solar inverters and arrays, battery storage systems, heat pumps, and water heaters join the list. Thermostats and Electric Vehicle Supply Equipment (EVSE), i.e. EV charging devices, also get some enhancements. For that last category, it’s not a moment too soon, as chargers that support Matter can keep up their scheduled charging without cloud support from manufacturers.

More broadly, Matter 1.4 bakes a lot of timing, energy cost, and other automation triggers into the spec, which—again, when supported by device manufacturers, at some future date—should allow for better home energy savings and customization, without tying it all to one particular app or platform.

CSA says that, with “nearly two years of real-world deployment in millions of households,” the companies and trade groups and developers tending to Matter are “refining software development kits, streamlining certification processes, and optimizing individual device implementations.” Everything they’ve got lined up seems neat, but it has to end up inside more boxes to be truly impressive.

Matter 1.4 has some solid ideas for the future home—now let’s see the support Read More »

verizon,-at&t-tell-courts:-fcc-can’t-punish-us-for-selling-user-location-data

Verizon, AT&T tell courts: FCC can’t punish us for selling user location data

Supreme Court ruling could hurt FCC case

Both AT&T and Verizon cite the Supreme Court’s June 2024 ruling in Securities and Exchange Commission v. Jarkesy, which held that “when the SEC seeks civil penalties against a defendant for securities fraud, the Seventh Amendment entitles the defendant to a jury trial.”

The Supreme Court ruling, which affirmed a 5th Circuit order, had not been issued yet when the FCC finalized its fines. The FCC disputed the 5th Circuit ruling, saying among other things that Supreme Court precedent made clear that “Congress can assign matters involving public rights to adjudication by an administrative agency ‘even if the Seventh Amendment would have required a jury where the adjudication of those rights is assigned to a federal court of law instead.'”

Of course, the FCC will have a tougher time disputing the Jarkesy ruling now that the Supreme Court affirmed the 5th Circuit. Verizon pointed out that in the high court’s Jarkesy decision, “Justice Sotomayor, in dissent, recognized that Jarkesy was not limited to the SEC, identifying many agencies, including the FCC, whose practice of ‘impos[ing] civil penalties in administrative proceedings’ would be ‘upend[ed].'”

Verizon further argued: “As in Jarkesy, the fact that the FCC seeks ‘civil penalties… designed to punish’ is ‘all but dispositive’ of Verizon’s entitlement to an Article III court and a jury, rather than an agency prosecutor and adjudicator.”

Carriers: We didn’t get fair notice

Both carriers said the FCC did not provide “fair notice” that its section 222 authority over customer proprietary network information (CPNI) would apply to the data in question.

When it issued the fines, the FCC said carriers had fair notice. “CPNI is defined by statute, in relevant part, to include ‘information that relates to… the location… of a telecommunications service,'” the FCC said.

Verizon, AT&T tell courts: FCC can’t punish us for selling user location data Read More »

discord-terrorist-known-as-“rabid”-gets-30-years-for-preying-on-kids

Discord terrorist known as “Rabid” gets 30 years for preying on kids

Densmore likely motivated by fame

Online, Densmore was known in so-called “Sewer” communities under the alias “Rabid.” During their investigation, the FBI found that Densmore kept a collection of “child pornography and bloody images of ‘Rabid,’ ‘Sewer,’ and ‘764’ carved into victims’ limbs, in some cases with razor blades and boxcutters nearby.” He also sexually exploited children, the DOJ said, including paying another 764 member to coerce a young girl to send a nude video with “Rabid” written on her chest. Gaining attention for his livestreams, he would threaten to release the coerced abusive images if kids did not participate “on cam,” the DOJ said.

“I have all your information,” Densmore threatened one victim. “I own you …. You do what I say now, kitten.”

In a speech Thursday, Assistant Attorney General Matthew G. Olsen described 764 as a terrorist network working “to normalize and weaponize the possession, production, and distribution of child sexual abuse material and other types of graphic and violent material” online. Ultimately, by attacking children, the group wants to “destroy civil society” and “collapse the US government,” Olsen said.

People like Densmore, Olsen said, join 764 to inflate their “own sense of fame,” with many having “an end-goal of forcing their victims to commit suicide on livestream for the 764 network’s entertainment.”

In the DOJ’s press release, the FBI warned parents and caregivers to pay attention to their kids’ activity both online and off. In addition to watching out for behavioral shifts or signs of self-harm, caregivers should also take note of any suspicious packages arriving, as 764 sometimes ships kids “razor blades, sexual devices, gifts, and other materials to use in creating online content.” Parents should also encourage kids to discuss online activity, especially if they feel threatened.

“If you are worried about someone who might be self-harming or is at risk of suicide, please consult a health care professional or call 911 in the event of an immediate threat,” the DOJ said.

If you or someone you know is feeling suicidal or in distress, please call the Suicide Prevention Lifeline number, 1-800-273-TALK (8255), which will put you in touch with a local crisis center.

Discord terrorist known as “Rabid” gets 30 years for preying on kids Read More »

the-next-starship-launch-may-occur-in-less-than-two-weeks

The next Starship launch may occur in less than two weeks

The company will also use Starship’s next flight to assess new tiles and other elements of the vehicle’s heat shield.

“Several thermal protection experiments and operational changes will test the limits of Starship’s capabilities and generate flight data to inform plans for ship catch and reuse,” the company’s statement said. “The flight test will assess new secondary thermal protection materials and will have entire sections of heat shield tiles removed on either side of the ship in locations being studied for catch-enabling hardware on future vehicles. The ship also will intentionally fly at a higher angle of attack in the final phase of descent, purposefully stressing the limits of flap control to gain data on future landing profiles.”

Final flight of the first Starship

The five previous flights of Starship, dating back to April 2023, have all launched near dawn from South Texas. For the upcoming mission, the company will look for a late-afternoon launch window, which will allow the vehicle to reenter during daylight into the Indian Ocean.

SpaceX’s update also confirms that this will be the last flight of the initial version of the Starship vehicle, with the next generation including redesigned forward flaps, larger propellant tanks, and newer tiles and secondary thermal protection layers.

Reaching a near-monthly cadence of Starship flights during only the second year of the vehicle’s operation is impressive, but it’s also essential if SpaceX wants to unlock the full potential of a rocket that needs multiple refueling launches to support Starship missions to the Moon or Mars.

Wednesday’s announcement comes the day after the US presidential election in which Donald Trump was given a second term by American voters, and it is notable that he was assisted in this through an all-out effort by SpaceX founder Elon Musk.

Musk’s interventions in politics were highly controversial and alienated a significant segment of the US population and political class. Nevertheless Musk’s gambit paid off, as the election of Trump will now likely accelerate Starship’s development and increase its centrality to the nation’s space exploration endeavors.

However, the timing of this launch announcement is likely coincidental, as SpaceX did not need formal regulatory approval to move ahead with this sixth attempt—it was almost entirely dependent on the readiness of the company’s hardware, software, and ground systems.

The next Starship launch may occur in less than two weeks Read More »

corning-faces-antitrust-actions-for-its-gorilla-glass-dominance

Corning faces antitrust actions for its Gorilla Glass dominance

The European Commission (EC) has opened an antitrust investigation into US-based glass-maker Corning, claiming that its Gorilla Glass has dominated the mobile phone screen market due to restrictive deals and licensing.

Corning’s shatter-resistant alkali-aluminosilicate glass keeps its place atop the market, according to the EC’s announcement, because it both demands, and rewards with rebates, device makers that agree to “source all or nearly all of their (Gorilla Glass) demand from Corning.” Corning also allegedly required device makers to report competitive offers to the glass maker. The company is accused of exerting a similar pressure on “finishers,” or those firms that turn raw glass into finished phone screen protectors, as well as demanding finishers not pursue patent challenges against Corning.

“[T]he agreements that Corning put in place with OEMs and finishers may have excluded rival glass producers from large segments of the market, thereby reducing customer choice, increasing prices, and stifling innovation to the detriment of consumers worldwide,” the Commission wrote.

Ars has reached out to Corning for comment and will update this post with response.

Gorilla Glass does approach Xerox or Kleenex levels of brand name association with its function. New iterations of its thin, durable glass reach a bit further than the last and routinely pick up press coverage. Gorilla Glass 4 was pitched as being “up to two times stronger” than any “competitive” alternative. Gorilla Glass 5 could survive a 1.6-meter drop 80 percent of the time, and 6 built in more repetitive damage resistance.

Apple considers Corning’s glass products so essential to its products, like the ceramic shield on the iPhone 12, as to have invested $45 million into the company to expand its US manufacturing. The first iPhone was changed very shortly before launch to use Gorilla Glass instead of a plastic screen, per Steve Jobs’ insistence.

Corning faces antitrust actions for its Gorilla Glass dominance Read More »

the-ps5-pro’s-biggest-problem-is-that-the-ps5-is-already-very-good

The PS5 Pro’s biggest problem is that the PS5 is already very good


For $700, I was hoping for a much larger leap in visual impact.

The racing stripe makes it faster. Credit: Kyle Orland

In many ways, the timing of Sony’s 2016 launch of the PS4 Pro couldn’t have been better. The slightly upgraded version of 2013’s PlayStation 4 came at a time when a wave of 4K TVs was just beginning to crest in the form of tens of millions of annual sales in the US.

Purchasing Sony’s first-ever “mid-generation” console upgrade in 2016 didn’t give original PS4 owners access to any new games, a fact that contributed to us calling the PS4 Pro “a questionable value proposition” when it launched. Still, many graphics-conscious console gamers were looking for an excuse to use the extra pixels and HDR colors on their new 4K TVs, and spending hundreds of dollars on a stopgap console years before the PS5 served that purpose well enough.

Fast-forward to today and the PS5 Pro faces an even weaker value proposition. The PS5, after all, has proven more than capable of creating excellent-looking games that take full advantage of the 4K TVs that are now practically standard in American homes. With 8K TVs still an extremely small market niche, there isn’t anything akin to what Sony’s Mike Somerset called “the most significant picture-quality increase probably since black and white went to color” when talking about 4K TV in 2016.

Front view of the PS5 Pro. Note the complete lack of a built-in disc drive on the only model available. Kyle Orland

Instead, Sony says that spending $700 on a PS5 Pro has a decidedly more marginal impact—namely, helping current PS5 gamers avoid having to choose between the smooth, 60 fps visuals of “Performance” mode and the resolution-maximizing, graphical effects-laden “Fidelity” mode in many games. The extra power of the PS5 Pro, Sony says, will let you have the best of both worlds: full 4K, ray-traced graphics and 60 fps at the same time.

While there’s nothing precisely wrong with this value proposition, there’s a severe case of diminishing returns that comes into play here. The graphical improvements between a “Performance mode” PS5 game and a “Performance Pro mode” PS5 game are small enough, in fact, that I often found it hard to reliably tell at a glance which was which.

Is it just me, or does the Ps5 Pro look like a goofy puppet from this angle? The sloped mouth, the PS logo eye… you see it, right? Kyle Orland

The biggest problem with the PS5 Pro, in other words, is that the original PS5 is already too good.

Smooth operator

In announcing the PS5 Pro in September, Sony’s Mark Cerny mentioned that roughly three-quarters of PS5 owners opt for Performance mode over Fidelity mode when offered the choice on a stock PS5. It’s not hard to see why. Research shows that the vast majority of people can detect a distinct decrease in flickering or juddery animation when the frames-per-second counter is cranked up from (Fidelity mode’s) 30 fps to (Performance mode’s) 60 fps.

The extra visual smoothness is especially important in any reflex-heavy game, where every millisecond of reaction time between your eyes and your thumbs can have a dramatic impact. That reaction advantage can extend well past 60 fps, as PC gamers know all too well.

But the other reason that Performance mode is so overwhelmingly popular among PS5 players, I’d argue, is that you don’t really have to give up too much to get that frame rate-doubling boost. In most games, hopping from Fidelity mode to Performance means giving up a steady 4K image for either a (nicely upscaled) 1440p image or “Dynamic 4K” resolution (i.e., 4K that sometimes temporarily drops down lower to maintain frame rates). While some gamers swear that this difference is important to a game’s overall visual impact, most players will likely struggle to even notice that resolution dip unless they’re sitting incredibly close to a very large screen.

For the PS5 Pro, Sony is marketing “PlayStation Spectral Super Resolution,” its buzzword for an AI-driven upscaling feature that adds further clarity and detail to scenes. Sony’s original announcement of “Super Resolution” heavily used zoomed-in footage to highlight the impact of this feature on distant details. That’s likely because without that level of zoom, the effect of this resolution bump is practically unnoticeable.

Tracing those rays

The other visual upgrade often inherent in a PS5 game’s Fidelity mode is support for ray-tracing, wherein the system tracks individual light rays for more accurate reflections and light scattering off of simulated objects. Having ray-tracing enabled can sometimes lead to striking visual moments, such as when you see Spider-Man’s every move reflected in the mirrored windows of a nearby skyscraper. But as we noted in our initial PS5 review, the effect is usually a much subtler tweak to the overall “realism” of how objects come across in a scene.

Having those kind of ray-traced images at a full 60 fps is definitely nice, but the impact tends to be muted unless a scene has a lot of highly reflective objects. Even the “Fidelity Pro” mode in some PS5 Pro games—which scales the frame rate back to 30 fps to allow for the ray-tracing algorithm to model more reflections and more accurate occlusion and shadows—doesn’t create very many “wow” moments over a standard PS5 in moment-to-moment gameplay.

On the original PS5, I never hesitated to give up the (often marginal) fidelity improvements in favor of a much smoother frame rate. Getting that slightly improved fidelity on the PS5 Pro—without having to give up my beloved 60 fps—is definitely nice, but it’s far from an exciting new frontier in graphical impact.

Which is which?

When testing the PS5 Pro for this review, I had my original PS5 plugged into a secondary input on the same TV, running the same games consecutively. I’d play a section of a game in Pro mode on the PS5 Pro, then immediately switch to the PS5 running the same game in Performance mode (or vice versa). Sitting roughly six feet away from a 60-inch 4K TV, I was struggling to notice any subjective difference in overall visual quality.

I also took comparative screenshots on an original PS5 and a PS5 Pro in as close to identical circumstances as possible, some of which you can see shared in this review (be sure to blow them up to full screen on a good monitor). Flipping back and forth between two screenshots, I could occasionally make out small tangible differences—more natural shine coming off the skin of Aloy’s face in Horizon Zero Dawn Remastered, for instance, or a slight increase in detail on Ratchet’s Lombax fur. More often than not, though, I had legitimate trouble telling which screenshot came from which console without double-checking which TV input was currently active.

I’m a single reviewer with a single pair of eyes, of course. Your impression of the relative visual improvement might be very different. Luckily, if you have access to a PS5 already, you can run your own visual test just by switching between Fidelity and Performance modes on any of your current games. If you find the individual screens in Performance mode look noticeably worse than those in Fidelity mode (putting frame rate aside), then you might be in the market for a PS5 Pro. If you don’t, you can probably stop reading this review right here.

Barely a bang for your buck

Even if you’re the kind of person who appreciates the visual impact of Fidelity mode on the PS5, upgrading to the PS5 Pro isn’t exactly an instant purchase. At $700, getting a PS5 Pro is akin to a PC gamer purchasing a top-of-the-line graphics card, even though the lack of modular components means replacing your entire PS5 console rather than a single part. But while a GeForce RTX 4070 Ti could conceivably keep running new PC games for a decade or more, the PS5 Pro should be thought of as more of a stopgap until the PlayStation 6 (and its inevitable exclusive games) hit around 2028 or so (based on past PlayStation launch spacing).

If you already have a PS5, that $700 could instead go toward the purchase of 10 full, big-budget games at launch pricing or even more intriguing indie releases. That money could also go toward more than four years of PlayStation Plus Premium and access to its library of hundreds of streaming and downloadable modern and classic PlayStation titles PS5 titles. Both strike me as a better use of a limited gaming budget than the slight visual upgrade you’d get from a PS5 Pro.

Even if you’re in the market for your first PS5, I’m not sure the Pro is the version I’d recommend. The $250 difference between a stock PS5 and the PS5 Pro similarly feels like it could be put to better use than the slight visual improvements on offer here. And while the addition of an extra terabyte of high-speed game storage on the PS5 Pro is very welcome, the need to buy an external disc drive peripheral for physical games on the new console may understandably rub some players the wrong way.

Back when the PlayStation 2 launched, I distinctly remember thinking that video game graphics had reached a “good enough” plateau, past which future hardware improvements would be mostly superfluous. That memory feels incredibly quaint now from the perspective of nearly two-and-a-half decades of improvements in console graphics and TV displays. Yet the PS5 Pro has me similarly feeling that the original PS5 was something of a graphical plateau, with this next half-step in graphical horsepower struggling to prove its worth.

Maybe I’ll look back in two decades and consider that feeling similarly naive, seeing the PS5 Pro as a halting first step toward yet unimagined frontiers of graphical realism. Right now, though, I’m comfortable recommending that the vast majority of console gamers spend their money elsewhere.

Photo of Kyle Orland

Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

The PS5 Pro’s biggest problem is that the PS5 is already very good Read More »

“havard”-trained-spa-owner-injected-clients-with-bogus-botox,-prosecutors-say

“Havard”-trained spa owner injected clients with bogus Botox, prosecutors say

Mounting evidence

Multiple clients and employees told investigators that Fadanelli also said she is a registered nurse, which is false. Though she is a registered aesthetician, aestheticians are not permitted to administer injections or prescription drugs.

Investigators set up an undercover operation where an agent went in for a consultation, and Fadanelli provided a quote for a $450 Botox treatment. Investigators also obtained videos and images of Fadanelli performing injections. And the evidence points to those injections being counterfeit, prosecutors allege. Sales records from the spa indicate that Fadanelli performed 1,631 “Botox” injections, 95 “Sculptra” injections, and 990 injections of unspecified “filler,” all totaling over $933,000. But sales records from the manufacturers of the brand name drugs failed to turn up any record of Fadanelli or anyone else from her spa ever purchasing legitimate versions of the drugs.

Despite the mounting evidence against her, Fadanelli reportedly stuck to her story, denying that she ever told anyone she was a nurse and denying ever administering any injections. “When agents asked Fadanelli if she would like to retract or modify that claim if she knew there was evidence showing that she was in fact administering such products, she reiterated that she does not administer injections.”

Ars has reached to Fadanelli’s spa for comment and will update this story if we get a response. According to the affidavit, clients who received the allegedly bogus injections complained of bumps, tingling, and poor appearances, but no infections or other adverse health outcomes.

In a press release announcing her arrest, Acting United States Attorney for Massachusetts Joshua Levy said: “For years, Ms. Fadanelli allegedly put unsuspecting patients at risk by representing herself to be a nurse and then administering thousands of illegal, counterfeit injections. … The type of deception alleged here is illegal, reckless, and potentially life-threatening.”

For a charge of illegal importation, Fadanelli faces up to 20 years in prison and a $250,000 fine. For each of two charges of knowingly selling or dispensing a counterfeit drug or counterfeit device, she faces up to 10 years in prison and a fine of $250,000.

“Havard”-trained spa owner injected clients with bogus Botox, prosecutors say Read More »

anthropic’s-haiku-3.5-surprises-experts-with-an-“intelligence”-price-increase

Anthropic’s Haiku 3.5 surprises experts with an “intelligence” price increase

Speaking of Opus, Claude 3.5 Opus is nowhere to be seen, as AI researcher Simon Willison noted to Ars Technica in an interview. “All references to 3.5 Opus have vanished without a trace, and the price of 3.5 Haiku was increased the day it was released,” he said. “Claude 3.5 Haiku is significantly more expensive than both Gemini 1.5 Flash and GPT-4o mini—the excellent low-cost models from Anthropic’s competitors.”

Cheaper over time?

So far in the AI industry, newer versions of AI language models typically maintain similar or cheaper pricing to their predecessors. The company had initially indicated Claude 3.5 Haiku would cost the same as the previous version before announcing the higher rates.

“I was expecting this to be a complete replacement for their existing Claude 3 Haiku model, in the same way that Claude 3.5 Sonnet eclipsed the existing Claude 3 Sonnet while maintaining the same pricing,” Willison wrote on his blog. “Given that Anthropic claim that their new Haiku out-performs their older Claude 3 Opus, this price isn’t disappointing, but it’s a small surprise nonetheless.”

Claude 3.5 Haiku arrives with some trade-offs. While the model produces longer text outputs and contains more recent training data, it cannot analyze images like its predecessor. Alex Albert, who leads developer relations at Anthropic, wrote on X that the earlier version, Claude 3 Haiku, will remain available for users who need image processing capabilities and lower costs.

The new model is not yet available in the Claude.ai web interface or app. Instead, it runs on Anthropic’s API and third-party platforms, including AWS Bedrock. Anthropic markets the model for tasks like coding suggestions, data extraction and labeling, and content moderation, though, like any LLM, it can easily make stuff up confidently.

“Is it good enough to justify the extra spend? It’s going to be difficult to figure that out,” Willison told Ars. “Teams with robust automated evals against their use-cases will be in a good place to answer that question, but those remain rare.”

Anthropic’s Haiku 3.5 surprises experts with an “intelligence” price increase Read More »

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RTO mandate was attempt at thwarting Grindr workers unionizing: US labor board

The National Labor Relations Board (NLRB) is accusing Grindr of using a return-to-office (RTO) mandate in an attempt to block employee efforts to form a union.

On July 20, 2023, employees at the LGBTQ+ dating app announced plans to unionize. On August 3, 2023, Grindr told employees that they had two weeks to decide if they would start working in an office location two days per week or exit Grindr with six months of severance, per The New York Times, which reported that it saw the memo. Grindr also reportedly offered up to $15,000 for relocation expenses to its offices in New York, Chicago, Los Angeles, San Francisco, and Washington DC. Before the RTO mandate, Grindr allowed fully remote work.

Despite the announcement’s timing, Grindr said in August 2023 that it had been working on an RTO mandate for months and that employees were notified of this in early summer 2023, per the NYT. On August 4, 2023, the Communications Workers of America Union, which Grindr employees were working to join, filed a complaint with the NLRB.

Most workers attempting to unionize quit after RTO mandate

About 80 of the 120 workers who were trying to unionize left due to the RTO mandate, Bloomberg reported on Monday. Grindr was said to have 178 employees when it announced the mandate, meaning it lost about 45 percent of employees overall.

In August 2023, a Grindr spokesperson told The Times that Grindr’s RTO plans were unrelated to union efforts and claimed that Grindr executives “respect and support our team members’ rights to make their own decision about union representation.”

In a September 2023 statement, Eric Cortez, a member of the group organizing the Grindr union, said regarding the employee departures: “These decisions have left Grindr dangerously understaffed and raises questions about the safety, security, and stability of the app for users.”

NLRB files complaint against Grindr

The NLRB’s general counsel office followed up on Friday with a complaint against Grindr, saying that the RTO mandate was issued illegally in retaliation of workers unionizing, Bloomberg reported Monday. The NLRB’s also accusing Grindr of breaking the law by not recognizing or negotiating with the union.

RTO mandate was attempt at thwarting Grindr workers unionizing: US labor board Read More »

guy-makes-“dodgy-e-bike”-from-130-used-vapes-to-make-point-about-e-waste

Guy makes “dodgy e-bike” from 130 used vapes to make point about e-waste

Disposable vapes are indefensible. Many, or maybe most, of them contain rechargeable lithium-ion batteries, but manufacturers prefer to sell new ones. More than 260 million vape batteries are estimated to enter the trash stream every year in the UK alone. Vapers and vape makers are simply leaving an e-waste epidemic to the planet’s future residents to sort out.

To make a point about how wasteful this practice is—and to also make a pretty rad project and video—Chris Doel took 130 disposable vape batteries (the bigger “3,500 puff” types with model 20400 cells) found littered at a music festival and converted them into a 48-volt, 1,500-watt e-bike battery, one that powered an e-bike with almost no pedaling more than 20 miles. You can see the whole build and watch Doel zoom along trails on his YouTube video.

A pile of empty aluminum vape shells, and the juice and batteries that came out of them, on Chris Doel’s workstation. A pile of empty aluminum

To be clear: Do not do this. Do not put disposable vape cartridges in a vise clamp to “pop out” their components. Do not desolder them from vape cartridges that have a surprising amount of concentration still in them. Do not wire them together using a balance board, group them using 3D-printed cell holders, and then wire them in series. Heck, do not put that much power into a rear hub on a standard bike frame, at least more than once. Doel has a fire extinguisher present and visible on his workbench, and he shows you what happens when two of the wrong batteries happen to make momentary contact—smoke, coughing, and strong warnings.

And yet, when you see Doel get 33 kilometers (about 20.5 miles) on his vape-powered ride, almost entirely without pedaling, hitting 32 miles per hour once, the point is made. We are tossing out a lot of battery materials that could be doing a lot of other things. Doel estimates his “dodgy bike” cost about $60 in filament and materials to piece together. Most of the cells are rated for a minimum of 300 cycles, which is both not a lot, but also more than some bikes and scooters actually take on.

Guy makes “dodgy e-bike” from 130 used vapes to make point about e-waste Read More »

ipod-fans-evade-apple’s-drm-to-preserve-54-lost-clickwheel-era-games

iPod fans evade Apple’s DRM to preserve 54 lost clickwheel-era games


Dozens of previously hard-to-access games can now be synced via Virtual Machine.

Mom: We have the Game Boy Advance at home / At home: Credit: Aurich Lawson

Mom: We have the Game Boy Advance at home / At home: Credit: Aurich Lawson

Old-school Apple fans probably remember a time, just before the iPhone became a massive gaming platform in its own right, when Apple released a wide range of games designed for late-model clickwheel iPods. While those clickwheel-controlled titles didn’t exactly set the gaming world on fire, they represent an important historical stepping stone in Apple’s long journey through the game industry.

Today, though, these clickwheel iPod games are on the verge of becoming lost media—impossible to buy or redownload from iTunes and protected on existing devices by incredibly strong Apple DRM. Now, the classic iPod community is engaged in a quest to preserve these games in a way that will let enthusiasts enjoy these titles on real hardware for years to come.

Perhaps too well-protected

The short heyday of iPod clickwheel gaming ran from late 2006 to early 2009, when Apple partnered with major studios like Sega, Square Enix, and Electronic Arts to release 54 distinct titles for $7.49 each. By 2011, though, the rise of iOS gaming made these clickwheel iPod titles such an afterthought that Apple completely removed them from the iTunes store, years before the classic iPod line was discontinued for good in 2014.

YouTuber Billiam looks takes a hands-on tour through some of the clickwheel iPod’s games.

In the years since that delisting, the compressed IPG files representing these clickwheel games have all been backed up and collected in various archives. For the most part, though, those IPG files are practically useless to classic iPod owners because of the same strict Fairplay DRM that protected iTunes music and video downloads. That DRM ties each individual IPG file not just to a particular iTunes account (set when the game file was purchased) but also to the specific hardware identifier of the desktop iTunes installation used to sync it.

Games already synced to iPods and iTunes libraries years ago will still work just fine. But trying to sync any of these aging games to a new iPod (and/or a new iTunes installation) requires pairing the original IPG file provided by Apple years ago with the authorized iTunes account that made the original purchase.

Didn’t back up that decades-old file? Sorry, you’re out of luck.

A set of 20 clickwheel iPod games was eventually patched to work on certain iPod Video devices that are themselves flashed with custom firmware. But the majority of these games remain completely unplayable for the vast majority of classic iPod owners to this day.

A virtual workaround

Luckily for the sizable community of classic iPod enthusiasts, there is a bit of a workaround for this legacy DRM issue. Clickwheel iPod owners with working copies of any of these games (either in their iTunes library or on an iPod itself) are still able to re-authorize their account through Apple’s servers to sync with a secondary installation of iTunes.

Reddit user Quix shows off his clickwheel iPod game collection.

Reddit user Quix shows off his clickwheel iPod game collection. Credit: Reddit

If multiple iPod owners each reauthorize their accounts to the same iTunes installation, that copy of iTunes effectively becomes a “master library” containing authorized copies of the games from all of those accounts (there’s a five-account limit per iTunes installation, but it can be bypassed by copying the files manually). That iTunes installation then becomes a distribution center that can share those authorized games to any number of iPods indefinitely, without the need for any online check-ins with Apple.

In recent years, a Reddit user going by the handle Quix used this workaround to amass a local library of 19 clickwheel iPod games and publicly offered to share “copies of these games onto as many iPods as I can.” But Quix’s effort ran into a significant bottleneck of physical access—syncing his game library to a new iPod meant going through the costly and time-consuming process of shipping the device so it could be plugged into Quix’s actual computer and then sending it back to its original owner.

Enter Reddit user Olsro, who earlier this month started the appropriately named iPod Clickwheel Games Preservation Project. Rather than creating his master library of authorized iTunes games on a local computer in his native France, Olsro sought to “build a communitarian virtual machine that anyone can use to sync auth[orized] clickwheel games into their iPod.” While the process doesn’t require shipping, it does necessitate jumping through a few hoops to get the Qemu Virtual Machine running on your local computer.

A tutorial shot showing how to use USB passthrough to sync games from Olsro’s Virtual Machine.

A tutorial shot showing how to use USB passthrough to sync games from Olsro’s Virtual Machine. Credit: Github / Olsro

Over the last three weeks, Olsro has worked with other iPod enthusiasts to get authorized copies of 45 different clickwheel iPod games synced to his library and ready for sharing. That Virtual Machine “should work fully offline to sync the clickwheel games forever to any amount of different iPods,” Olsro wrote, effectively preserving them indefinitely.

For posterity

Olsro told Ars in a Discord discussion that he was inspired to start the project due to fond memories of playing games like Asphalt 4 and Reversi on his iPod Nano 3G as a child. When he dove back into the world of classic iPods through a recent purchase of a classic iPod 7G, he said he was annoyed that there was no way for him to restore those long-lost game files to his new devices.

“I also noticed that I was not alone to be frustrated about that one clickwheel game that was a part of a childhood,” Olsro told Ars. “I noticed that when people had additional games, it was often only one or two more games because those were very expensive.”

Beyond the nostalgia value, even Olsro admits that “only a few of [the clickwheel iPod games] are really very interesting compared to multiplatform equivalents.” The iPod’s round clickwheel interface—with only a single “action” button in the center—is less than ideal for most action-oriented games, and the long-term value of “games” like SAT PREP 2008 is “very debatable,” Olsro said.

A short review of Phase shows off the basic rhythm-matching gameplay.

Still, the classic iPod library features a few diamonds in the rough. Olsro called out the iPod version of Peggle for matching the PC version’s features and taking “really good advantage from the clickwheel controls” for its directional aiming. Then there’s Phase, a rhythm game that creates dynamic tracks from your own iPod music library and was never ported to other platforms. Olsro described it as “very addictive, simple, but fun and challenging.”

Even the bad clickwheel iPod games—like Sega’s nearly impossible-to-control Sonic the Hedgehog port—might find their own quirky audience among gaming subcommunities, Olsro argued. “One [person] beat Dark Souls using DK bongos, so I would not be surprised if the speedrun community could try speedrunning some of those odd games.”

More than entertainment, though, Olsro said there’s a lot of historical interest to be mined from this odd pre-iPhone period in Apple’s gaming history. “The clickwheel games were a reflect[ion] of that gaming period of premium games,” Olsro said. “Without ads, bullshit, and micro-transactions and playable fully offline from start to end… Then the market evolved [on iOS] with cheaper premium games like Angry Birds before being invaded with ads everywhere and aggressive monetizations…”

The iPod might not be the ideal device for playing Sonic the Hedgehog, but you can do it!

The iPod might not be the ideal device for playing Sonic the Hedgehog, but you can do it! Credit: Reddit / ajgogo

While Olsro said he’s happy with the 42 games he’s preserved (and especially happy to play Asphalt 4 again), he won’t be fully satisfied until his iTunes Virtual Machine has all 54 clickwheel titles backed up for posterity. He compared the effort to complete sets of classic game console ROMs “that you can archive somewhere to be sure to be able to play any game you want in the future (or research on it)… Getting the full set is also addictive in terms of collection, like any other kind of collectible things.”

But Olsro’s preservation effort might have a built-in time limit. If Apple ever turns off the iTunes re-authorization servers for clickwheel iPods, he will no longer be able to add new games to his master clickwheel iPod library. “Apple is now notoriously known to not care about announcing closing servers for old things,” Olsro said. “If that version of iTunes dies tomorrow, this preservation project will be stopped. No new games will be ever added.”

“We do not know how much time we still have to accomplish this, so there is no time to lose,” Olsro wrote on Reddit. iPod gamers who want to help can contact him through his Discord account, inurayama.

Photo of Kyle Orland

Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

iPod fans evade Apple’s DRM to preserve 54 lost clickwheel-era games Read More »