Author name: Shannon Garcia

spotify-caught-hosting-hundreds-of-fake-podcasts-that-advertise-selling-drugs

Spotify caught hosting hundreds of fake podcasts that advertise selling drugs

This week, Spotify rushed to remove hundreds of obviously fake podcasts found to be marketing prescription drugs in violation of Spotify’s policies and, likely, federal law.

On Thursday, Business Insider (BI) reported that Spotify removed 200 podcasts advertising the sale of opioids and other drugs, but that wasn’t the end of the scandal. Today, CNN revealed that it easily uncovered dozens more fake podcasts peddling drugs.

Some of the podcasts may have raised a red flag for a human moderator—with titles like “My Adderall Store” or “Xtrapharma.com” and episodes titled “Order Codeine Online Safe Pharmacy Louisiana” or “Order Xanax 2 mg Online Big Deal On Christmas Season,” CNN reported.

But Spotify’s auto-detection did not flag the fake podcasts for removal. Some of them remained up for months, CNN reported, which could create trouble for the music streamer at a time when the US government is cracking down on illegal drug sales online.

“Multiple teens have died of overdoses from pills bought online,” CNN noted, sparking backlash against tech companies. And Donald Trump’s aggressive tariffs were specifically raised to stop deadly drugs from bombarding the US, which the president declared a national emergency.

BI found that many podcast episodes featured a computerized voice and were under a minute long, while CNN noted some episodes were as short as 10 seconds. Some of them didn’t contain any audio at all, BI reported.

Spotify caught hosting hundreds of fake podcasts that advertise selling drugs Read More »

the-empire-strikes-back-with-f-bombs:-ai-darth-vader-goes-rogue-with-profanity,-slurs

The empire strikes back with F-bombs: AI Darth Vader goes rogue with profanity, slurs

In that sense, the vulgar Vader situation creates a touchy dilemma for Epic Games and Disney, which likely invested substantially in this high-profile collaboration. While Epic acted swiftly in response, maintaining the feature while preventing further Jedi mind tricks from players presents ongoing technical challenges for interactive AI speech of any kind.

An AI language model like the one used for constructing responses for Vader (Google’s Gemini 2.0 Flash in this case, according to Epic) are fairly easy to trick with exploits like prompt injections and jailbreaks, and that has limited their usefulness in some applications. Imagine a truly ChatGPT-like Siri or Alexa, for example, that could be tricked into saying racist things on behalf of Apple or Amazon.

David Prowse as Darth Vader and Carrie Fisher as Princess Leia filming the original Star Wars. Credit: Sunset Boulevard/Corbis via Getty Images

Beyond language models, the AI voice technology behind the AI Darth Vader voice in Fortnite comes from ElevenLabs’ Flash v2.5 model, trained on examples of speech from James Earl Jones so it can synthesize new speech in the same style.

Previously, Lucasfilm worked with a Ukrainian startup we covered in 2022 on Obi-Wan Kenobi to recreate Darth Vader’s voice performance using a different AI voice model called Respeecher, which isn’t used in Fortnite.

According to Variety, Jones’ family supported the new Fortnite collaboration, stating: “James Earl felt that the voice of Darth Vader was inseparable from the story of Star Wars, and he always wanted fans of all ages to continue to experience it. We hope that this collaboration with Fortnite will allow both longtime fans of Darth Vader and newer generations to share in the enjoyment of this iconic character.”

This article was updated on May 16, 2025 at 4: 25 PM to include information about an email sent out from Epic Games to parents. This Article was updated again on May 17, 2025 at 10: 10 AM to correctly attribute ElevenLabs Flash v2.5 as the source of the Darth Vader audio model in Fortnite. The article previously incorrectly stated that Respeecher had been used for the game.

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google-to-give-app-devs-access-to-gemini-nano-for-on-device-ai

Google to give app devs access to Gemini Nano for on-device AI

The rapid expansion of generative AI has changed the way Google and other tech giants design products, but most of the AI features you’ve used are running on remote servers with a ton of processing power. Your phone has a lot less power, but Google appears poised to give developers some important new mobile AI tools. At I/O next week, Google will likely announce a new set of APIs to let developers leverage the capabilities of Gemini Nano for on-device AI.

Google has quietly published documentation on big new AI features for developers. According to Android Authority, an update to the ML Kit SDK will add API support for on-device generative AI features via Gemini Nano. It’s built on AI Core, similar to the experimental Edge AI SDK, but it plugs into an existing model with a set of predefined features that should be easy for developers to implement.

Google says ML Kit’s GenAI APIs will enable apps to do summarization, proofreading, rewriting, and image description without sending data to the cloud. However, Gemini Nano doesn’t have as much power as the cloud-based version, so expect some limitations. For example, Google notes that summaries can only have a maximum of three bullet points, and image descriptions will only be available in English. The quality of outputs could also vary based on the version of Gemini Nano on a phone. The standard version (Gemini Nano XS) is about 100MB in size, but Gemini Nano XXS as seen on the Pixel 9a is a quarter of the size. It’s text-only and has a much smaller context window.

Not all versions of Gemini Nano are created equal.

Credit: Ryan Whitwam

Not all versions of Gemini Nano are created equal. Credit: Ryan Whitwam

This move is good for Android in general because ML Kit works on devices outside Google’s Pixel line. While Pixel devices use Gemini Nano extensively, several other phones are already designed to run this model, including the OnePlus 13, Samsung Galaxy S25, and Xiaomi 15. As more phones add support for Google’s AI model, developers will be able to target those devices with generative AI features.

Google to give app devs access to Gemini Nano for on-device AI Read More »

renewable-power-reversing-china’s-emissions-growth

Renewable power reversing China’s emissions growth

China has been installing renewable energy at a spectacular rate, and now has more renewable capacity than the next 13 countries combined, and four times that of its closest competitor, the US. Yet, so far at least, that hasn’t been enough to offset the rise of fossil fuel use in that country. But a new analysis by the NGO Carbon Brief suggests things may be changing, as China’s emissions have now dropped over the past year, showing a one percent decline compared to the previous March. The decline is largely being led by the power sector, where growth in renewables has surged above rising demand.

This isn’t the first time that China’s emissions have gone down over the course of a year, but in all previous cases the cause was primarily economic—driven by things like the COVID pandemic or the 2008 housing crisis. The latest shift, however, was driven largely by the country’s energy sector, which saw a two percent decline in emissions over the past year.

Image of a graph, showing a general rise with small periods of decline. A slight decline has occurred over the last year.

China’s emissions have shown a slight decline over the last year, despite economic growth and rising demand for electricity. Credit: Carbon Brief

Carbon Brief put the report together using data from several official government sources, including the National Bureau of Statistics of China, National Energy Administration of China, and the China Electricity Council. Projections for future growth come from the China Wind Energy Association and the China Photovoltaic Industry Association.

The data indicate that the most recent monthly peak in emissions was March of 2024. Since then, total emissions have gone down by one percent—a change the report notes is small enough that it could easily reverse should conditions change. The report highlights, however, that the impact of renewables appears to be accelerating. The growth of clean power in the first quarter of 2025 was enough to drive a 1.6 percent drop compared to the same quarter a year before, outpacing the overall average of a one percent decline.

Renewable power reversing China’s emissions growth Read More »

new-twist-on-marshmallow-test-shows-power-of-a-promise

New twist on marshmallow test shows power of a promise

There have also been several studies examining the effects of social interdependence and similar social contexts on children’s ability to delay gratification, using variations of the marshmallow test paradigm. For instance, in 2020, a team of German researchers adapted the classic experimental setup using Oreos and vanilla cookies with German and Kenyan schoolchildren, respectively. If both children waited to eat their treat, they received a second cookie as a reward; if one did not wait, neither child received a second cookie. They found that the kids were more likely to delay gratification when they depended on each other, compared to the standard marshmallow test.

An online paradigm

Rebecca Koomen, a psychologist now at the University of Manchester, co-authored the 2020 study as well as this latest one, which sought to build on those findings. Koomen et al. structured their experiments similarly, this time recruiting 66 UK children, ages 5 to 6, as subjects. They focused on how promising a partner not to eat a favorite treat could inspire sufficient trust to delay gratification, compared to the social risk of one or both partners breaking that promise. Any parent could tell you that children of this age are really big on the importance of promises, and science largely concurs; a promise has been shown to enhance interdependent cooperation in this age group.

Koomen and her Manchester colleagues added an extra twist: They conducted their version of the marshmallow test online to test the effectiveness compared to lab-based versions of the experiment. (Prior results from similar online studies have been mixed.) “Given face-to-face testing restrictions during the COVID pandemic, this, to our knowledge, represents the first cooperative marshmallow study to be conducted online, thereby adding to the growing body of literature concerning the validity of remote testing methods,” they wrote.

The type of treat was chosen by each child’s parents, ensuring it was a favorite: chocolate, candy, biscuits, and marshmallows, mostly, although three kids loved potato chips, fruit, and nuts, respectively. Parents were asked to set up the experiment in a quiet room with minimal potential distractions, outfitted with a webcam to monitor the experiment. Each child was shown a video of a “confederate child” who either clearly promised not to eat the treat or more ambiguously suggested they might succumb and eat their treat. (The confederate child refrained from eating the treat in both conditions, although the participant child did not know that.)

New twist on marshmallow test shows power of a promise Read More »

spies-hack-high-value-mail-servers-using-an-exploit-from-yesteryear

Spies hack high-value mail servers using an exploit from yesteryear

Threat actors, likely supported by the Russian government, hacked multiple high-value mail servers around the world by exploiting XSS vulnerabilities, a class of bug that was among the most commonly exploited in decades past.

XSS is short for cross-site scripting. Vulnerabilities result from programming errors found in webserver software that, when exploited, allow attackers to execute malicious code in the browsers of people visiting an affected website. XSS first got attention in 2005, with the creation of the Samy Worm, which knocked MySpace out of commission when it added more than one million MySpace friends to a user named Samy. XSS exploits abounded for the next decade and have gradually fizzled more recently, although this class of attacks continues now.

Just add JavaScript

On Thursday, security firm ESET reported that Sednit, a Kremlin-backed hacking group also tracked as APT28, Fancy Bear, Forest Blizzard, and Sofacy—gained access to high-value email accounts by exploiting XSS vulnerabilities in mail server software from four different makers. Those packages are: Roundcube, MDaemon, Horde, and Zimbra.

The hacks most recently targeted mail servers used by defense contractors in Bulgaria and Romania, some of which are producing Soviet-era weapons for use in Ukraine as it fends off an invasion from Russia. Governmental organizations in those countries were also targeted. Other targets have included governments in Africa, the European Union, and South America.

RoundPress, as ESET has named the operation, delivered XSS exploits through spearphishing emails. Hidden inside some of the HTML in the emails was an XSS exploit. In 2023, ESET observed Sednit exploiting CVE-2020-43770, a vulnerability that has since been patched in Roundcube. A year later, ESET watched Sednit exploit different XSS vulnerabilities in Horde, MDaemon, and Zimbra. One of the now-patched vulnerabilities, from MDaemon, was a zero-day at the time Sednit exploited it.

Spies hack high-value mail servers using an exploit from yesteryear Read More »

openai-adds-gpt-4.1-to-chatgpt-amid-complaints-over-confusing-model-lineup

OpenAI adds GPT-4.1 to ChatGPT amid complaints over confusing model lineup

The release comes just two weeks after OpenAI made GPT-4 unavailable in ChatGPT on April 30. That earlier model, which launched in March 2023, once sparked widespread hype about AI capabilities. Compared to that hyperbolic launch, GPT-4.1’s rollout has been a fairly understated affair—probably because it’s tricky to convey the subtle differences between all of the available OpenAI models.

As if 4.1’s launch wasn’t confusing enough, the release also roughly coincides with OpenAI’s July 2025 deadline for retiring the GPT-4.5 Preview from the API, a model one AI expert called a “lemon.” Developers must migrate to other options, OpenAI says, although GPT-4.5 will remain available in ChatGPT for now.

A confusing addition to OpenAI’s model lineup

In February, OpenAI CEO Sam Altman acknowledged on X his company’s confusing AI model naming practices, writing, “We realize how complicated our model and product offerings have gotten.” He promised that a forthcoming “GPT-5” model would consolidate the o-series and GPT-series models into a unified branding structure. But the addition of GPT-4.1 to ChatGPT appears to contradict that simplification goal.

So, if you use ChatGPT, which model should you use? If you’re a developer using the models through the API, the consideration is more of a trade-off between capability, speed, and cost. But in ChatGPT, your choice might be limited more by personal taste in behavioral style and what you’d like to accomplish. Some of the “more capable” models have lower usage limits as well because they cost more for OpenAI to run.

For now, OpenAI is keeping GPT-4o as the default ChatGPT model, likely due to its general versatility, balance between speed and capability, and personable style (conditioned using reinforcement learning and a specialized system prompt). The simulated reasoning models like 03 and 04-mini-high are slower to execute but can consider analytical-style problems more systematically and perform comprehensive web research that sometimes feels genuinely useful when it surfaces relevant (non-confabulated) web links. Compared to those, OpenAI is largely positioning GPT-4.1 as a speedier AI model for coding assistance.

Just remember that all of the AI models are prone to confabulations, meaning that they tend to make up authoritative-sounding information when they encounter gaps in their trained “knowledge.” So you’ll need to double-check all of the outputs with other sources of information if you’re hoping to use these AI models to assist with an important task.

OpenAI adds GPT-4.1 to ChatGPT amid complaints over confusing model lineup Read More »

google-introduces-advanced-protection-mode-for-its-most-at-risk-android-users

Google introduces Advanced Protection mode for its most at-risk Android users

Google is adding a new security setting to Android to provide an extra layer of resistance against attacks that infect devices, tap calls traveling through insecure carrier networks, and deliver scams through messaging services.

On Tuesday, the company unveiled the Advanced Protection mode, most of which will be rolled out in the upcoming release of Android 16. The setting comes as mercenary malware sold by NSO Group and a cottage industry of other exploit sellers continues to thrive. These players provide attacks-as-a-service through end-to-end platforms that exploit zero-day vulnerabilities on targeted devices, infect them with advanced spyware, and then capture contacts, message histories, locations, and other sensitive information. Over the past decade, phones running fully updated versions of Android and iOS have routinely been hacked through these services.

A core suite of enhanced security features

Advanced Protection is Google’s latest answer to this type of attack. By flipping a single button in device settings, users can enable a host of protections that can thwart some of the most common techniques used in sophisticated hacks. In some cases, the protections hamper performance and capabilities of the device, so Google is recommending the new mode mainly for journalists, elected officials, and other groups who are most often targeted or have the most to lose when infected.

“With the release of Android 16, users who choose to activate Advanced Protection will gain immediate access to a core suite of enhanced security features,” Google’s product manager for Android Security, Il-Sung Lee, wrote. “Additional Advanced Protection features like Intrusion Logging, USB protection, the option to disable auto-reconnect to insecure networks, and integration with Scam Detection for Phone by Google will become available later this year.”

Google introduces Advanced Protection mode for its most at-risk Android users Read More »

us-and-china-pause-tariffs-for-90-days-as-trump-claims-“historic-trade-win”

US and China pause tariffs for 90 days as Trump claims “historic trade win”

The deal announced today “did not address what would happen to low-value ‘de minimis’ ecommerce packages shipped from China to the US,” Reuters wrote. The US imposed 120 percent tariffs on those packages.

Treasury Secretary Scott Bessent said today that both governments want to avoid a severing of their economies but that the US still plans to impose tariffs on specific items that the White House wants to be produced in the US. Bessent said that “neither side wants a generalized decoupling. The US is going to do a strategic decoupling in terms of the items that we discovered during COVID were of national security interests, whether it’s semiconductors, medicine, steel, so we still have generalized tariffs on some of those, but both sides agree we do not want a generalized decoupling.”

The S&P 500 index was up about 2.6 percent today as of this writing, while the tech-focused NASDAQ Composite index had risen about 3.5 percent. Neither index has recovered to its record high after months of turmoil caused by Trump’s tariffs.

Reuters quoted Zhiwei Zhang, chief economist at Pinpoint Asset Management in Hong Kong, as saying that the 90-day deal was better than he expected. “I thought tariffs would be cut to somewhere around 50 percent,” Zhang said. “Obviously, this is very positive news for economies in both countries and for the global economy and makes investors much less concerned about the damage to global supply chains in the short term.”

In April, Trump raised tariffs on China while pausing tariff hikes on other countries for 90 days. Trump struck a trade deal with the UK last week, and talks with other countries are continuing.

US and China pause tariffs for 90 days as Trump claims “historic trade win” Read More »

when-doctors-describe-your-brain-scan-as-a-“starry-sky,”-it’s-not-good

When doctors describe your brain scan as a “starry sky,” it’s not good

A starry sky can be stunning—even inside a hospital emergency room.

But instead of celestial bodies sparkling in the night, doctors in South Korea were gazing at bright brain lesions punctuating a magnetic resonance imaging (MRI) scan. The resulting pattern, called a “starry sky,” meant that their 57-year-old patient had a dangerous form of tuberculosis. The doctors report the case in this week’s issue of the New England Journal of Medicine.

The man had previously been treated for the infection in his lungs but came into the hospital’s emergency department after two weeks of unexplained headaches, neck pain, and tingling in his right hand. The MRI and Computed-Tomography (CT) scans clearly revealed the problem: rare nodules and lesions, called tuberculomas, speckling his lungs and central nervous system, including both cerebral hemispheres, the basal ganglia deep inside the brain, the cerebellum at the back of the brain, the brain stem, and the upper spinal cord.

Magnetic resonance imaging (MRI) of the head with gadolinium enhancement revealed numerous small, spherical, peripherally enhancing nodules in the cerebral hemispheres (Panels A and B), basal ganglia, cerebellum, and brain stem, as well as in the upper spinal cord with surrounding edema (Panel C). Credit: NEJM, 2025

The condition, called CNS tuberculoma, is a relatively rare manifestation of tuberculosis, which typically infects the lungs but can invade any part of the body. It’s unclear exactly how tuberculomas form, but evidence suggests that the bacteria that cause tuberculosis—Mycobacterium tuberculosis—can spread around the body via the blood. M. tuberculosis can get past the blood-brain barrier, possibly by hiding inside a type of white blood cell called a macrophage, in a “Trojan horse” mechanism or by breaking through the barrier. Tuberculomas are thought to form when bacteria and macrophages clump together into masses that may contain calcifications or cheese-like dead tissue called caseum.

When doctors describe your brain scan as a “starry sky,” it’s not good Read More »

trump-kills-broadband-grants,-calls-digital-equity-program-“racist-and-illegal”

Trump kills broadband grants, calls digital equity program “racist and illegal”

President Donald Trump said he is killing a broadband grant program that was authorized by Congress, claiming that the Digital Equity Act of 2021 is racist and unconstitutional.

“I have spoken with my wonderful Secretary of Commerce, Howard Lutnick, and we agree that the Biden/Harris so-called ‘Digital Equity Act’ is totally UNCONSTITUTIONAL. No more woke handouts based on race! The Digital Equity Program is a RACIST and ILLEGAL $2.5 BILLION DOLLAR giveaway. I am ending this IMMEDIATELY, and saving Taxpayers BILLIONS OF DOLLARS!” Trump wrote in a Truth Social post yesterday.

The Digital Equity Act provided $2.75 billion for three grant programs. As a National Telecommunications and Information Administration webpage says, the grants “aim to ensure that all people and communities have the skills, technology, and capacity needed to reap the full benefits of our digital economy.”

The digital equity law, approved as part of the Infrastructure Investment and Jobs Act, allows for grants benefitting a wide range of Americans who lack reliable and affordable Internet access. The law covers low-income households, people who are at least 60 years old, people incarcerated in state or local prisons and jails, veterans, people with disabilities, people with language barriers, people who live in rural areas, and people who are members of a racial or ethnic minority group.

“President Trump’s move to end the Digital Equity Act is blatantly unconstitutional,” consumer advocacy group Public Knowledge said. While Trump is “labeling efforts to address racial inequity as discriminatory themselves,” his action “will also severely impact his voter base of white Americans who live in rural areas in red states, including veterans and the elderly,” the group said.

Some states already received funding last year. If Trump cancels grants that haven’t yet been distributed, it will likely result in lawsuits against the administration.

The law allows funding to be used in a variety of ways, including “to make available equipment, instrumentation, networking capability, hardware and software, or digital network technology for broadband services to covered populations at low or no cost,” and “to construct, upgrade, expend, or operate new or existing public access computing centers for covered populations through community anchor institutions.” It can also cover training programs for using technology and workforce development programs.

Trump kills broadband grants, calls digital equity program “racist and illegal” Read More »

doom:-the-dark-ages-review:-shields-up!

Doom: The Dark Ages review: Shields up!


Prepare to add a more defensive stance to the usual dodge-and-shoot gameplay loop.

There’s a reason that shield is so prominent in this image. Credit: Bethesda Game Studios

There’s a reason that shield is so prominent in this image. Credit: Bethesda Game Studios

For decades now, you could count on there being a certain rhythm to a Doom game. From the ’90s originals to the series’ resurrection in recent years, the Doom games have always been about using constant, zippy motion to dodge through a sea of relatively slow-moving bullets, maintaining your distance while firing back at encroaching hordes of varied monsters. The specific guns and movement options you could call on might change from game to game, but the basic rhythm of that dodge-and-shoot gameplay never has.

Just a few minutes in, Doom: The Dark Ages throws out that traditional Doom rhythm almost completely. The introduction of a crucial shield adds a whole suite of new verbs to the Doom vocabulary; in addition to running, dodging, and shooting, you’ll now be blocking, parrying, and stunning enemies for counterattacks. In previous Doom games, standing still for any length of time often led to instant death. In The Dark Ages, standing your ground to absorb and/or deflect incoming enemy attacks is practically required at many points.

During a preview event earlier this year, the game’s developers likened this change to the difference between flying a fighter jet and piloting a tank. That’s a pretty apt metaphor, and it’s not exactly an unwelcome change for a series that might be in need of a shake-up. But it only works if you go in ready to play like a tank and not like the fighter jet that has been synonymous with Doom for decades.

Stand your ground

Don’t get me wrong, The Dark Ages still features its fair share of the Doom series’ standard position-based Boomer Shooter action. The game includes the usual stockpile of varied weapons—from short-range shotguns to long-range semi-automatics to high-damage explosives with dangerous blowback—and doles them out slowly enough that major new options are still being introduced well into the back half of the game.

But the shooting side has simplified a bit since Doom Eternal. Gone are the secondary weapon modes, grenades, chainsaws, and flamethrowers that made enemy encounters a complicated weapon and ammo juggling act. Gone too are the enemies that practically forced you to use a specific weapon to exploit their One True Weakness; I got by for most of The Dark Ages by leaning on my favored plasma rifle, with occasional switches to a charged steel ball-and-chain launcher for heavily armored enemies.

See green, get ready to parry…

Credit: Bethesda Game Studios

See green, get ready to parry… Credit: Bethesda Game Studios

In their place is the shield, which gives you ample (but not unlimited) ability to simply deflect enemy attacks damage-free. You can also throw the shield for a ranged attack that’s useful for blowing up frequent phalanxes of shielded enemies or freezing larger unarmored enemies in place for a safe, punishing barrage.

But the shield’s most important role comes when you stand face to face with a particularly punishing demon, waiting for a flash of green to appear on the screen. When that color appears, it’s your signal that the associated projectile and/or incoming melee attack can be parried by raising your shield just before it lands. A successful parry knocks that attack back entirely, returning projectiles to their source and/or temporarily deflecting the encroaching enemy themselves.

A well-timed, powerful parry is often the only reasonable option for attacks that are otherwise too quick or overwhelming to dodge effectively. The overall effect ends up feeling a bit like Doom by way of Mike Tyson’s Punch-Out!! Instead of dancing around a sea of hazards and looking for an opening, you’ll often find yourself just standing still for a few seconds, waiting to knock back a flash of green so you can have the opportunity to unleash your own counterattack. Various shield sigils introduced late in the game encourage this kind of conservative turtling strategy even more by adding powerful bonus effects to each successful parry.

The window for executing a successful parry is pretty generous, and the dramatic temporal slowdown and sound effects make each one feel like an impactful moment. But they start to feel less impactful as the game goes on, and battles often devolve into vast seas of incoming green flashes. There were countless moments in my Dark Ages playthrough where I found myself more or less pinned down by a deluge of green attacks, frantically clicking the right mouse button four or five times in quick succession to parry off threats from a variety of angles.

In between all the parrying, you do get to shoot stuff.

Credit: Bethesda Game Studios

In between all the parrying, you do get to shoot stuff. Credit: Bethesda Game Studios

In between these parries, the game seems to go out of its way to encourage a more fast-paced, aggressive style of play. A targeted shield slam move lets you leap quickly across great distances to get up close and personal with enemy demons, at which point you can use one of a variety of melee weapons for some extremely satisfying, crunchy close quarters beatdowns (though these melee attacks are limited by their own slowly recharging ammo system).

You might absorb some damage in the process of going in for these aggressive close-up attacks, but don’t worry—defeated enemies tend to drop heaps of health, armor, and ammo, depending on the specific way they were killed. I’d often find myself dancing on the edge of critically low health after an especially aggressive move, only to recover just in time by finishing off a major demon. Doubling back for a shield slam on a far-off “fodder” enemy can also be an effective strategy for quickly escaping a sticky situation and grabbing some health in the process.

The back-and-forth tug between these aggressive encroachments and the more conservative parry-based turtling makes for some exciting moment-to-moment gameplay, with enough variety in the enemy mix to never feel too stale. Effectively managing your movement and attack options in any given firefight feels complex enough to be engaging without ever tipping into overwhelming, as well.

Even so, working through Doom: The Dark Ages, there was a part of me that missed the more free-form, three-dimensional acrobatics of Doom Eternal’s double jumps and air dashes. Compared to the almost balletic, improvisational movement in that game, playing The Dark Ages too often felt like it devolved into something akin to a simple rhythm game; simply wait for each green “note” to reach the bottom of the screen, then hit the button to activate your counterattack.

Stories and secrets

In between chapters, Doom: The Dark Ages breaks things up with some extremely ponderous cutscenes featuring a number of religious and political factions, both demon and human, jockeying for position and control in an interdimensional war. This mostly involves a lot of tedious standing around discussing the Heart of Argent (a McGuffin that’s supposed to grant the bearer the power of a god) and debating how, where, and when to deploy the Slayer (that’s you) as a weapon.

I watched these cutscenes out of a sense of professional obligation, but I tuned out at points and thus had trouble following the internecine intrigue that seemed to develop between factions whose motivations and backgrounds never seemed to be sufficiently explained or delineated. Most players who aren’t reviewing the game should feel comfortable skipping these scenes and getting back to the action as quickly as possible.

I hope you like red and black, because there’s a lot of it here…

Credit: Bethesda Game Studios

I hope you like red and black, because there’s a lot of it here… Credit: Bethesda Game Studios

The levels themselves are all dripping with the usual mix of Hellish symbology and red-and-black gore, with mood lighting so dark that it can be hard to see a wall right in front of your face. Design-wise, the chapters seem to alternate between Doom’s usual system of twisty enemy-filled corridors and more wide-open outdoor levels. The latter are punctuated by a number of large, open areas where huge groups of demons simply teleport in as soon as you set foot in the pre-set engagement zone. These battle arenas might have a few inclines or spires to mix things up, but for the most part, they all feel depressingly similar and bland after a while. If you’ve stood your ground in one canyon, you’ve stood your ground in them all.

Each level is also absolutely crawling with secret collectibles hidden in various nooks and crannies, which often tease you with a glimpse through a hole in some impassable wall or rock formation. Studying the map screen for a minute more often than not reveals the general double-back path you’ll need to follow to find the hidden entrance behind these walls, even as finding the precise path can involve solving some simple puzzles or examining your surroundings for one particularly well-hidden bit that will allow you to advance.

After all the enemies were cleared in one particularly vast open level, I spent a good half hour picking through every corner of the map until I tracked down the hidden pathways leading to every stray piece of gold and collectible trinket. It was fine as a change of pace—and lucrative in terms of upgrading my weapons and shield for later fights—but it felt kind of lonely and quiet compared to the more action-packed battles.

Don’t unleash the dragon

Speaking of changes of pace, by far the worst parts of Doom: The Dark Ages come when the game insists on interrupting the usual parry-and-shoot gameplay to put you in some sort of vehicle. This includes multiple sections where your quick-moving hero is replaced with a lumbering 30-foot-tall mech, which slouches pitifully down straight corridors toward encounters with equally large demons.

These mech battles play out as the world’s dullest fistfights, where you simply wail on the attack buttons while occasionally tapping the dodge button to step away from some incredibly slow and telegraphed counterattacks. I found myself counting the minutes until these extremely boring interludes were over.

Believe me, this is less exciting than it looks.

Credit: Bethesda Game Studios

Believe me, this is less exciting than it looks. Credit: Bethesda Game Studios

The sections where your Slayer rides a dragon for some reason are ever-so-slightly more interesting, if only because the intuitive, fast-paced flight controls can be a tad more exciting. Unfortunately, these sections don’t give you any thrilling dogfights or complex obstacle courses to take advantage of these controls, topping out instead in a few simplistic chase sequences where you take literally no incoming fire.

Between those semi-engaging chase sequences is a seemingly endless parade of showdowns with stationary turrets. These require your dragon to hover frustratingly still in mid-air, waiting patiently for an incoming energy attack to dodge, which in turn somehow powers up your gun enough to take out the turret in a counterattack. How anyone thought that this was the most engaging use of a seemingly competent third-person flight-combat system is utterly baffling.

Those too-frequent interludes aside, Doom: The Dark Ages is a more-than-suitable attempt to shake up the Doom formula with a completely new style of gameplay. While the more conservative, parry-based shield system takes some getting used to—and may require adjusting some of your long-standing Doom muscle memory in the process—it’s ultimately a welcome and engaging way to add new types of interaction to the long-running franchise.

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Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

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