Author name: Shannon Garcia

judge-mulls-sanctions-over-google’s-“shocking”-destruction-of-internal-chats

Judge mulls sanctions over Google’s “shocking” destruction of internal chats

Kenneth Dintzer, litigator for the US Department of Justice, exits federal court in Washington, DC, on September 20, 2023, during the antitrust trial to determine if Alphabet Inc.'s Google maintains a monopoly in the online search business.

Enlarge / Kenneth Dintzer, litigator for the US Department of Justice, exits federal court in Washington, DC, on September 20, 2023, during the antitrust trial to determine if Alphabet Inc.’s Google maintains a monopoly in the online search business.

Near the end of the second day of closing arguments in the Google monopoly trial, US district judge Amit Mehta weighed whether sanctions were warranted over what the US Department of Justice described as Google’s “routine, regular, and normal destruction” of evidence.

Google was accused of enacting a policy instructing employees to turn chat history off by default when discussing sensitive topics, including Google’s revenue-sharing and mobile application distribution agreements. These agreements, the DOJ and state attorneys general argued, work to maintain Google’s monopoly over search.

According to the DOJ, Google destroyed potentially hundreds of thousands of chat sessions not just during their investigation but also during litigation. Google only stopped the practice after the DOJ discovered the policy. DOJ’s attorney Kenneth Dintzer told Mehta Friday that the DOJ believed the court should “conclude that communicating with history off shows anti-competitive intent to hide information because they knew they were violating antitrust law.”

Mehta at least agreed that “Google’s document retention policy leaves a lot to be desired,” expressing shock and surprise that a large company like Google would ever enact such a policy as best practice.

Google’s attorney Colette Connor told Mehta that the DOJ should have been aware of Google’s policy long before the DOJ challenged the conduct. Google had explicitly disclosed the policy to Texas’ attorney general, who was involved in DOJ’s antitrust suit over both Google’s search and adtech businesses, Connor said.

Connor also argued that Google’s conduct wasn’t sanctionable because there is no evidence that any of the missing chats would’ve shed any new light on the case. Mehta challenged this somewhat, telling Connor, “We just want to know what we don’t know. We don’t know if there was a treasure trove of material that was destroyed.”

During rebuttal, Dintzer told Mehta that Google’s decision to tell Texas about the policy but not the federal government did not satisfy their disclosure obligation under federal rules of civil procedure in the case. That rule says that “only upon finding that the party acted with the intent to deprive another party of the information’s use in the litigation may” the court “presume that the lost information was unfavorable to the party.”

The DOJ has asked the court to make that ruling and issue four orders sanctioning Google. They want the court to order the “presumption that deleted chats were unfavorable,” the “presumption that Google’s proffered justification” for deleting chats “is pretextual” (concealing Google’s true rationale), and the “presumption that Google intended” to delete chats to “maintain its monopoly.” The government also wants a “prohibition on argument by Google that the absence of evidence is evidence of adverse inference,” which would stop Google from arguing that the DOJ is just assuming the deleted chats are unfavorable to Google.

Mehta asked Connor if she would agree that, at “minimum,” it was “negligent” of Google to leave it to employees to preserve chats on sensitive discussions, but Connor disagreed. She argued that “given the typical use of chat,” Google’s history-off policy was “reasonable.”

Connor told Mehta that the DOJ must prove that Google intended to hide evidence for the court to order sanctions.

That intent could be demonstrated another way, Mehta suggested, recalling that “Google has been very deliberate in advising employees about what to say and what not to say” in discussions that could indicate monopolistic behaviors. That included telling employees, “Don’t use the term markets,” Mehta told Connor, asking if that kind of conduct could be interpreted as Google’s intent to hide evidence.

But Connor disagreed again.

“No, we don’t think you can use it as evidence,” Connor said. “It’s not relevant to the claims in this case.”

But during rebuttal, Dintzer argued that there was evidence of its relevance. He said that testimony from Google employees showed that Google’s chat policy “was uniformly used as a way of communicating without creating discoverable information” intentionally to hide the alleged antitrust violations.

Judge mulls sanctions over Google’s “shocking” destruction of internal chats Read More »

sony-demands-psn-accounts-for-helldivers-2-pc-players,-and-it’s-not-going-well

Sony demands PSN accounts for Helldivers 2 PC players, and it’s not going well

What fresh Helldivers is this —

A surprise hit, a network with brutal baggage, and the Steam profit paradox.

Helldivers 2 player posing in winter armor

Enlarge / This gear is from the upcoming “Polar Patriots” Premium Warbond in Helldivers 2. It’s an upcoming change the developer and publisher likely wish was getting more attention of late.

Sony Interactive Entertainment

There’s a lot of stories about the modern PC gaming industry balled up inside one recent “update” to Helldivers 2.

Sony Interactive Entertainment announced Thursday night that current players of the runaway hit co-op shooter will have to connect their Steam accounts to a PlayStation Network (PSN) account starting on May 30, with a hard deadline of June 4. New players will be required to connect the two starting Monday, May 6.

Officially, this is happening because of the “safety and security provided on PlayStation and PlayStation Studios games.” Account linking allows Sony to ban abusive players, and also gives banned players the right to appeal. Sony writes that it would have done this at launch, but “Due to technical issues … we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional. That grace period will now expire.”

“We understand that while this may be an inconvenience to some of you, this step will help us to continue to build a community that you are all proud to be a part of,” Sony writes in the update. The Helldivers community on Reddit is flush with dissenting posts today, and Steam reviews of the game have taken a marked turn since the announcement.

Sony Interactive Entertainment

Oh, right, that PlayStation Network

It’s the combination of “safety and security” and “Sony” that make this more than just the typical grousing about game launchers, cross-play, or other user/password demands. The PlayStation Network was fully and famously hacked in April 2011, with 77 million users’ names, addresses, emails, birthdays, passwords, and logins compromised. Sony Online Entertainment also suffered a separate attack while PSN was down, exposing millions more accounts and thousands of credit card numbers. PSN came partially back online 26 days later, then fully online two weeks later, with a complimentary year of identity protection and Welcome Back packages for subscribers. Less than a month later, other aspects of Sony were hacked by LulzSec.

Sony was fined nearly $400,000 in the UK for the hack in 2013, which regulators said could have been prevented by updating software and taking precautions. Sony agreed to pay up to $17.5 million in a US class-action settlement in 2014, along with some providing free games and other benefits in 2015.

Those with a long enough memory of computers, security, and Sony might also recall the Sony rootkit debacle, which, while nearly 20 years old now, was such a notably bad and bizarre thing that it stuck around.

Sony Interactive Entertainment

An online game people want less online

Helldivers 2 was not supposed to be this big a game. Sony was still cautiously trodding into PC games after years of treating its exclusive and first-party games as console leverage. Helldivers 2 was a sequel to a game that, while well-regarded, didn’t land as a smash hit.

Within one day of its launch, Helldivers 2 was Sony’s most successful PC launch, and it wasn’t even close. Within two weeks, it passed the all-time concurrent player counts of Starfield, Destiny 2, landing at 18 on the SteamDB charts. It helped that it launched on the same day as the PS5 version, was cheaper than most AAA titles, and arrived with no (uncommonly) egregious performance or crash issues. There were, as noted by Sony, early server issues, largely due to demand. Whatever the case, it was Sony’s seventh highest-grossing game as of May 1.

That success hurts the optics of Sony’s demand, months after it had an unexpected hit, that players must now register with its far-from-trusted network to keep playing. A non-mega-budgeted game, a trial-balloon sequel, hits big, and Sony, finding its footing in this new realm, doesn’t want to leave said opportunity as a one-time Steam purchase.

Sony Interactive Entertainment

Two blimps jousting overhead

Helldivers 2 is explicitly multiplayer, and the action takes place on Sony’s servers. But Steam is the means by which Helldivers 2 reaches its players, fosters engagement, and, of course, tries to entice them into DLC, further sequels, and perhaps other Sony PC games—so long as they’re on also on Steam.

There are no rock-solid numbers on Steam’s PC gaming market share, but we know that the biggest competitor, Epic Games, is losing hundreds of millions of dollars each year giving away games just to get some kind of foothold. Steam’s market position, recommendation whims, and broad 30 percent revenue cut have left many companies searching for ways to disentangle their futures from a single platform. Sony just happens to be the one making the hard ask, for reasons that don’t entirely sound obvious months later, and with a network that has some tough Google search results.

It’s worth noting that PSN is not necessarily available in all countries where Steam sells games. We’ve reached out to Sony to ask about this and for further comment on their PSN requirement, and will update this post if we hear back.

Sony demands PSN accounts for Helldivers 2 PC players, and it’s not going well Read More »

counterfeit-cisco-gear-ended-up-in-us-military-bases,-used-in-combat-operations

Counterfeit Cisco gear ended up in US military bases, used in combat operations

Cisno —

“One of the largest counterfeit-trafficking operations ever.”

Cisco Systems headquarters in San Jose, California, US, on Monday, Aug. 14, 2023.

Enlarge / Cisco Systems headquarters in San Jose, California.

A Florida resident was sentenced to 78 months for running a counterfeit scam that generated $100 million in revenue from fake networking gear and put the US military’s security at risk, the US Department of Justice (DOJ) announced Thursday.

Onur Aksoy, aka Ron Aksoy and Dave Durden, pleaded guilty on June 5, 2023, to two counts of an indictment charging him with conspiring with others to traffic in counterfeit goods, to commit mail fraud, and to commit wire fraud. His sentence, handed down on May 1, also includes an order to pay $100 million in restitution to Cisco, a $40,000 fine, and three years of supervised release. Aksoy will also have to pay his victims a sum that a court will determine at an unspecified future date, the DOJ said.

According to the indictment [PDF], Aksoy began plotting the scam around August 2013, and the operation ran until at least April 2022. Aksoy used at least 19 companies and about 15 Amazon storefronts, 10 eBay ones, and direct sales—known collectively as Pro Network Entities—to sell tens of thousands of computer networking devices. He imported the products from China and Hong Kong and used fake Cisco packaging, labels, and documents to sell them as new and real. Legitimate versions of the products would’ve sold for over $1 billion, per the indictment.

The DOJ’s announcement this week said the devices had an estimated retail value of “hundreds of millions of dollars” and that Aksoy personally received millions of dollars.

Fake Cisco tech used in Air Force, Army, and Navy applications

The US military used gear purchased from Aksoy’s scheme, which jeopardized sensitive applications, including support platforms for US fighter jets and other types of military aircraft, per government officials.

In a statement this week, Bryan Denny, special agent in charge of the US Department of Defense (DoD) Office of Inspector General, Defense Criminal Investigative Service in the Western Field Office, said that Aksoy “knowingly defrauded the Department of Defense by introducing counterfeit products into its supply chain that routinely failed or did not work at all.” He added:

In doing so, he sold counterfeit Cisco products to the DoD that were found on numerous military bases and in various systems, including but not limited to US Air Force F-15 and US Navy P-8 aircraft flight simulators.

The DOJ’s announcement said that Aksoy’s counterfeit devices ended up “used in highly sensitive military and governmental applications—including classified information systems—some involving combat and non-combat operations of the US Navy, US Air Force, and US Army, including platforms supporting the F-15, F-18, and F-22 fighter jets, AH-64 Apache attack helicopter, P-8 maritime patrol aircraft, and B-52 Stratofortress bomber aircraft.”

Devices purchased through the scam also wound up in hospitals and schools, the announcement said.

Counterfeit Cisco gear ended up in US military bases, used in combat operations Read More »

we-still-don’t-understand-how-one-human-apparently-got-bird-flu-from-a-cow

We still don’t understand how one human apparently got bird flu from a cow

Holstein dairy cows in a freestall barn.

Enlarge / Holstein dairy cows in a freestall barn.

The US Department of Agriculture this week posted an unpublished version of its genetic analysis into the spillover and spread of bird flu into US dairy cattle, offering the most complete look yet at the data state and federal investigators have amassed in the unexpected and worrisome outbreak—and what it might mean.

The preprint analysis provides several significant insights into the outbreak—from when it may have actually started, just how much transmission we’re missing, stunning unknowns about the only human infection linked to the outbreak, and how much the virus continues to evolve in cows. The information is critical as flu experts fear the outbreak is heightening the ever-present risk that this wily flu virus will evolve to spread among humans and spark a pandemic.

But, the information hasn’t been easy to come by. Since March 25—when the USDA confirmed for the first time that a herd of US dairy cows had contracted the highly pathogenic avian influenza H5N1 virus—the agency has garnered international criticism for not sharing data quickly or completely. On April 21, the agency dumped over 200 genetic sequences into public databases amid pressure from outside experts. However, many of those sequences lack descriptive metadata, which normally contains basic and key bits of information, like when and where the viral sample was taken. Outside experts don’t have that crucial information, making independent analyses frustratingly limited. Thus, the new USDA analysis—which presumably includes that data—offers the best yet glimpse of the complete information on the outbreak.

Undetected spread

One of the big takeaways is that USDA researchers think the spillover of bird flu from wild birds to cattle began late last year, likely in December. Thus, the virus likely circulated undetected in dairy cows for around four months before the USDA’s March 25 confirmation of an infection in a Texas herd.

This timeline conclusion largely aligns with what outside experts previously gleaned from the limited publicly available data. So, it may not surprise those following the outbreak, but it is worrisome. Months of undetected spread raise significant concerns about the country’s ability to identify and swiftly respond to emerging infectious disease outbreaks—and whether public health responses have moved past the missteps seen in the early stages of the COVID-19 pandemic.

But another big finding from the preprint is how many gaps still exist in our current understanding of the outbreak. To date, the USDA has identified 36 herds in nine states that have been infected with H5N1. The good news from the genetic analysis is that the USDA can draw lines connecting most of them. USDA researchers reported that “direct movement of cattle based upon production practices” seems to explain how H5N1 hopped from the Texas panhandle region—where the initial spillover is thought to have occurred—to nine other states, some as far-flung as North Carolina, Michigan, and Idaho.

Bayes factors for inferred movement between different discrete traits of H5N1 clade 2.3.4.4b viruses demonstrating the frequency of movement.

Enlarge / Bayes factors for inferred movement between different discrete traits of H5N1 clade 2.3.4.4b viruses demonstrating the frequency of movement.

Putative transmission pathways of HPAI H5N1 clade 2.3.4.4b genotype B3.13 supported by epidemiological links, animal movements, and genomic analysis.

Enlarge / Putative transmission pathways of HPAI H5N1 clade 2.3.4.4b genotype B3.13 supported by epidemiological links, animal movements, and genomic analysis.

Putative transmission pathways of HPAI H5N1 clade 2.3.4.4b genotype B3.13 supported by epidemiological links, animal movements, and genomic analysis. [/ars_img]The bad news is that those lines connecting the herds aren’t solid. There are gaps in which the genetic data suggests unidentified transmission occurred, maybe in unsampled cows, maybe in other animals entirely. The genetic data is clear that once this strain of bird flu—H5N1 clade 2.3.4.4 genotype B3.13 —hopped into cattle, it could readily spread to other mammals. The genetic data links viruses from cattle moving many times into other animals: There were five cattle-to-poultry jumps, one cattle-to-raccoon transmission, two events where the virus moved from cattle to domestic cats, and three times when the virus from cattle spilled back into wild birds.

“We cannot exclude the possibility that this genotype is circulating in unsampled locations and hosts as the existing analysis suggests that data are missing and undersurveillance may obscure transmission inferred using phylogenetic methods,” the USDA researchers wrote in their preprint.

We still don’t understand how one human apparently got bird flu from a cow Read More »

what-to-expect-from-apple’s-may-7-“let-loose”-event

What to expect from Apple’s May 7 “Let loose” event

A colorful Apple log with an Apple Pencil inside it, with the copy

Enlarge / The promotional image for Apple’s May 7 event.

Apple

On May 7, Apple will host a product announcement event at 9 am ET. Labeled “Let loose,” we expect it will focus on new iPads and iPad accessories.

We won’t be liveblogging the stream, but you can expect some news coverage as it happens. Below, we’ll go over our educated guesses about why Apple might be doing this.

Why hold an event now?

It’s unusual for Apple to host an event shortly before WWDC. New products debut at that event all the time, so if it’s just a faster chip and a nicer screen for the iPad Pro and iPad Air, why not wait until June?

We’re not completely sure what the answer is, but we can make educated guesses.

Apple has been criticized by commentators over the past few weeks for three things. First, iPads have not been selling well. Second: While the Vision Pro introduced a new product category that may grow over time, its initial launch didn’t sell that well. Lastly, Apple is perceived by many as way, way behind on generative AI tech, which is already transforming other companies. There have also been rumors that Microsoft might announce a new silicon that will be fiercely competitive with Apple Silicon for AI tasks, and Microsoft’s chips could be announced at a planned event between May 7 and the start of WWDC.

Given all that, our best guess is that Apple wants to focus its messaging—and the time window for that messaging—on the right targets without muddying the message by trying to address everything at once.

Talking about the iPad’s challenges while also preempting Microsoft with a new chip announcement could be Apple’s focus for this event. Getting those things out of the way now would allow WWDC and its new operating system announcements to focus heavily on AI, which is the bigger question the company is looking to answer.

What new iPads might look like

Given that an Apple Pencil is in the event’s promotional image—a much more explicit hint than Apple usually provides—there’s no question iPads will be a focus.

As is often the case these days, we have a plethora of leaks, supply chain reports, and, of course, insider reporting at sites like Bloomberg and The Information to give us a rough idea of what to expect from Apple’s new hardware.

iPad Pro

It’s likely that the star of the show will be a significant redesign of the iPad Pro for the 11-inch and 12.9-inch sizes.

Both are rumored to get OLED displays, a huge step up over the LCD display in the current 11-inch iPad Pro. The 12.9-inch iPad Pro has a MiniLED display, which competes directly with OLED in the consumer TV space, so it won’t be as big a leap for that device, but we can still expect better contrast and richer colors.

What to expect from Apple’s May 7 “Let loose” event Read More »

microsoft-ties-executive-pay-to-security-following-multiple-failures-and-breaches

Microsoft ties executive pay to security following multiple failures and breaches

lock it down —

Microsoft has been criticized for “preventable” failures and poor communication.

A PC running Windows 11.

Enlarge / A PC running Windows 11.

It’s been a bad couple of years for Microsoft’s security and privacy efforts. Misconfigured endpoints, rogue security certificates, and weak passwords have all caused or risked the exposure of sensitive data, and Microsoft has been criticized by security researchers, US lawmakers, and regulatory agencies for how it has responded to and disclosed these threats.

The most high-profile of these breaches involved a China-based hacking group named Storm-0558, which breached Microsoft’s Azure service and collected data for over a month in mid-2023 before being discovered and driven out. After months of ambiguity, Microsoft disclosed that a series of security failures gave Storm-0558 access to an engineer’s account, which allowed Storm-0558 to collect data from 25 of Microsoft’s Azure customers, including US federal agencies.

In January, Microsoft disclosed that it had been breached again, this time by Russian state-sponsored hacking group Midnight Blizzard. The group was able “to compromise a legacy non-production test tenant account” to gain access to Microsoft’s systems for “as long as two months.”

All of this culminated in a report (PDF) from the US Cyber Safety Review Board, which castigated Microsoft for its “inadequate” security culture, its “inaccurate public statements,” and its response to “preventable” security breaches.

To attempt to turn things around, Microsoft announced something it called the “Secure Future Initiative” in November 2023. As part of that initiative, Microsoft today announced a series of plans and changes to its security practices, including a few changes that have already been made.

“We are making security our top priority at Microsoft, above all else—over all other features,” wrote Microsoft Security Executive Vice President Charlie Bell. “We’re expanding the scope of SFI, integrating the recent recommendations from the CSRB as well as our learnings from Midnight Blizzard to ensure that our cybersecurity approach remains robust and adaptive to the evolving threat landscape.”

As part of these changes, Microsoft will also make its Senior Leadership Team’s pay partially dependent on whether the company is “meeting our security plans and milestones,” though Bell didn’t specify how much executive pay would be dependent on meeting those security goals.

Microsoft’s post describes three security principles (“secure by design,” “secure by default,” and “secure operations”) and six “security pillars” meant to address different weaknesses in Microsoft’s systems and development practices. The company says it plans to secure 100 percent of all its user accounts with “securely managed, phishing-resistant multifactor authentication,” enforce least-privilege access across all applications and user accounts, improve network monitoring and isolation, and retain all system security logs for at least two years, among other promises. Microsoft is also planning to put new deputy Chief Information Security Officers on different engineering teams to track their progress and report back to the executive team and board of directors.

As for concrete fixes that Microsoft has already implemented, Bell writes that Microsoft has “implemented automatic enforcement of multifactor authentication by default across more than 1 million Microsoft Entra ID tenants within Microsoft,” removed 730,000 old and/or insecure apps “to date across production and corporate tenants,” expanded its security logging, and adopted the Common Weakness Enumeration (CWE) standard for its security disclosures.

In addition to Bell’s public security promises, The Verge has obtained and published an internal memo from Microsoft CEO Satya Nadella that re-emphasizes the company’s publicly stated commitment to security. Nadella also says that improving security should be prioritized over adding new features, something that may affect the constant stream of tweaks and changes that Microsoft releases for Windows 11 and other software.

“The recent findings by the Department of Homeland Security’s Cyber Safety Review Board (CSRB) regarding the Storm-0558 cyberattack, from summer 2023, underscore the severity of the threats facing our company and our customers, as well as our responsibility to defend against these increasingly sophisticated threat actors,” writes Nadella. “If you’re faced with the tradeoff between security and another priority, your answer is clear: Do security. In some cases, this will mean prioritizing security above other things we do, such as releasing new features or providing ongoing support for legacy systems.”

Microsoft ties executive pay to security following multiple failures and breaches Read More »

nasa-hasn’t-landed-on-the-moon-in-decades—china-just-sent-its-third-in-six-years

NASA hasn’t landed on the Moon in decades—China just sent its third in six years

Marching on —

China is going. NASA is talking about going. What gives?

A Long March 5 rocket carrying the Chang'e-6 lunar probe blasts off from the Wenchang Space Launch Center on May 3, 2024 in Wenchang, China.

Enlarge / A Long March 5 rocket carrying the Chang’e-6 lunar probe blasts off from the Wenchang Space Launch Center on May 3, 2024 in Wenchang, China.

Li Zhenzhou/VCG via Getty Images

China is going back to the Moon for more samples.

On Friday the country launched its largest rocket, the Long March 5, carrying an orbiter, lander, ascent vehicle, and a return spacecraft. The combined mass of the Chang’e-6 spacecraft is about 8 metric tons, and it will attempt to return rocks and soil from the far side of the Moon—something scientists have never been able to study before in-depth.

The mission’s goal is to bring about 2 kg (4.4 pounds) of rocks back to Earth a little more than a month from now.

Chang’e-6 builds upon the Chinese space program’s successful lunar program. In 2019, the Chang’e-4 mission made a soft landing on the far side of the Moon, the first time this had ever been done by a spacecraft. The far side is more challenging than the near side, because line-of-sight communications are not possible with Earth.

Then, in late 2020, the Chang’e-5 mission landed on the near side of the Moon and successfully collected 1.7 kg of rocks. These were subsequently blasted off the surface of the Moon and returned to China where they have been studied since. It marked the first time in half a century, since efforts by the United States and Soviet Union, that samples were returned from the Moon.

Ambitious plans

The latest Chinese flight to the Moon launched Friday will synthesize the country’s learnings from its last two missions, by collecting and returning samples from the far side of the Moon.

“If the Chang’e-6 mission can achieve its goal, it will provide scientists with the first direct evidence to understand the environment and material composition of the far side of the moon, which is of great significance,” said Wu Weiren, an academician of the Chinese Academy of Engineering and chief designer of China’s lunar exploration program.

This mission follows the launch and deployment of the Queqiao-2 relay satellite in March, which will serve as a bridge between communications from the far side of the Moon to operators back on Earth. China has also announced two future lunar missions, Chang’e-7 and Chang’e-8, later this decade. These robotic missions will land near the lunar South Pole, test lunar resources, and prepare the way for future crewed missions.

Nominally, China’s current plan calls for the first landing of two taikonauts on the surface of the Moon in 2029 or 2030. Eventually it wants to establish a lunar outpost.

China’s lunar missions are not operating in a vacuum—OK, technically, they are—but the point here is that China’s exploration efforts are proceeding alongside a parallel effort by the United States, NASA, and about three dozen partners under the auspices of the Artemis program.

Can NASA compete?

After decades of focusing its exploration efforts elsewhere, NASA finally turned back to the Moon about seven years ago. Since that time it has worked alongside the commercial space industry to develop a plan for a sustainable return to the lunar surface.

From the outside, China’s lunar program appears to be in the lead. It is difficult to argue about the string of successes with the Chang’e lunar program and the unprecedented landing on the far side of the Moon. If Chang’e-6 proves successful, that will be another strike in favor of China’s lunar program.

But to its credit, NASA is not simply seeking to replicate the glories of its Apollo lunar program in the 1960s and early 1970s. China’s first lunar mission with astronauts, for example, is intended to land two taikonauts on the Moon for just a few hours. The vehicles will be fully expendable, as were the Apollo rockets and spacecraft more than half a century ago.

NASA is taking a different approach, working with industry to develop a fleet of commercial cargo landers—such as Intuitive Machines’ largely successful Odysseus mission earlier this year—as well as larger human landers built by SpaceX and Blue Origin. This overall “architecture” is far more complex, requiring myriad launches to refuel spacecraft in orbit. It will likely take several years longer to get to the first lunar landing missions, either later this decade or earlier in the 2030s. But should NASA persist and succeed in this approach, it will open up a highway to the Moon the likes of which could only be dreamed of during the Apollo era. Imagine a flotilla of spacecraft going to and from the Moon. That’s the vision.

So it’s a competition between China’s embrace of a traditional approach versus NASA’s efforts to open the way into some kind of new future. Watching how this lunar competition unfolds over the next decade will be one of the most fascinating stories to follow.

NASA hasn’t landed on the Moon in decades—China just sent its third in six years Read More »

mini-settlers-is-a-city-builder-that-you-can-both-enjoy-and-actually-put-down

Mini Settlers is a city builder that you can both enjoy and actually put down

You can definitely get 120 frames on an RTX 4080 —

No zoning, no pollution, no advisers—just squares, circles, people, and time.

Mini Settlers screen showing rocks, fields, and lots of water pumps and farms.

Enlarge / Are you enticed by this kind of orderly madness with a clean graphical layout? Then I suggest you… settle in.

Goblinz Studio

You can’t buy Mini Settlers right now, but I think you should play the free “Prologue” demo and wishlist the full game if you dig it. It’s not quite like any other city builder I’ve played.

Mini Settlers is “mini” like minimalism. It is in the same genre, but quite far from, games like Cities: Skylines 2 (a choice with some proven merit). Your buildings are not 3D-rendered with real-time lighting. Your buildings are colored squares, sometimes with a few disc tokens stacked on them, tabletop-style. Your roads don’t have traffic, but they have drivers (tiny squares) that take resources between nodes. When things go wrong, you don’t get depressing news about pollution and riots; some people just leave their homes, but they’ll come back if you fix what’s wrong.

Mini Settlers announcement video.

Mini Settlers is not the game to play to satisfy your long-running suspicion that urban planning was your missed calling. In the (non-progress-saving) Prologue-free demo out this week, the mines and quarries have infinite resources. There is no “money” to speak of, so far as I can tell. Apple farms must be placed near apple orchards and water pumps by water, and the rest is up to you. The interface looks like a thought experiment in how far you can get from traditional city sim HUDs, but then someone implemented it.

  • A larger-scale view of a developed settlement, one with much better road planning than I achieved.

    Goblinz Studio

  • The game layers information about resources and needs, such that it never feels overwhelming.

    Goblinz Studio

  • Natural resources and land formations require you to work around them in creative ways.

    Goblinz Studio

  • Each circle is a node, and each square is a worker, shuttling resources from node to node, as best they can.

    Goblinz Studio

The biggest challenge I faced in my couple of sessions was textbook logistics, at least from a suburban or small-town perspective. Having developed SimCity Brain throughout prior decades, I tried to keep my residential areas (City Center and the Homes you build around it) away from anything resembling production, like rock quarries and lumber yards. Instead of bolstering housing values or improving aesthetics, which do not exist, this gave me a huge set of supply bottlenecks to try and work through.

Houses wanted regular supplies of apples and water, but spacing out everything made a ton of extra transit work. Every road is a maximum of seven tiles, and each one gets a worker that moves back and forth between waypoints, dropping off goods to buildings or leaving them for the next worker on the goods’ route. I had wanted to create a simple town of people building wood houses and eating apples, and instead, I had a micro-scale Wayfair job interview scenario, complete with tiny warehouses and delivery times.

But, here again, Mini Settlers is different, even when you’re flailing. You simply remove the roads and buildings that don’t work and put them in better places. The buildings take a bit to build again, but there’s no real game timer unless you want to enable one for personal bests. You can even enable a background mode so that the calm simulation keeps running while you absolutely do your best work on a Friday afternoon.

The “Prologue” is not verified for Steam Deck, but the developers have an official layout for it. I think it will do in a pinch, but there’s a lot of thumb-taxing trackpad pointing remaining in a game that seems grid-based enough to do with more gamepad controls. As for performance, it runs great. At 30 frames per second, my Deck guessed it could keep going for nearly five more hours.

Mini Settlers is due out in 2024, seemingly for PC only on Steam, for the moment. The minimum requirements are a Core i3, 4GB memory, and Intel HD Graphics 4000, but “Integrated cards also work.” As the developers at Knight Owl Games note, wishlisting the game helps it circulate inside Steam’s recommendation algorithm, even if you don’t ultimately play beyond the demo. I am going to note a second time here that the demo does not save your game when you exit, which is not another design choice to keep you calm but just a demo thing.

Between this and Against the Storm, I am enjoying the recent broadening of the “city builder” genre. It’s happening, weirdly enough, by going much smaller.

Listing image by Goblinz Studio

Mini Settlers is a city builder that you can both enjoy and actually put down Read More »

rocket-report:-astroscale-chases-down-dead-rocket;-ariane-6-on-the-pad

Rocket Report: Astroscale chases down dead rocket; Ariane 6 on the pad

RIP B1060 —

Rocket Factory Augsburg, a German launch startup, nears a test-firing of its booster.

This image captured by Astroscale's ADRAS-J satellite shows the discarded upper stage from a Japanese H-IIA rocket.

Enlarge / This image captured by Astroscale’s ADRAS-J satellite shows the discarded upper stage from a Japanese H-IIA rocket.

Welcome to Edition 6.42 of the Rocket Report! Several major missions are set for launch in the next few months. These include the first crew flight on Boeing’s Starliner spacecraft, set for liftoff on May 6, and the next test flight of SpaceX’s Starship rocket, which could happen before the end of May. Perhaps as soon as early summer, SpaceX could launch the Polaris Dawn mission with four private astronauts, who will perform the first fully commercial spacewalk in orbit. In June or July, Europe’s new Ariane 6 rocket is slated to launch for the first time. Rest assured, Ars will have it all covered.

As always, we welcome reader submissions, and if you don’t want to miss an issue, please subscribe using the box below (the form will not appear on AMP-enabled versions of the site). Each report will include information on small-, medium-, and heavy-lift rockets as well as a quick look ahead at the next three launches on the calendar.

German rocket arrives at Scottish spaceport. Rocket Factory Augsburg has delivered a booster for its privately developed RFA One rocket to SaxaVord Spaceport in Scotland, the company announced on X. The first stage for the RFA One rocket was installed on its launch pad at SaxaVord to undergo preparations for a static fire test. The booster arrived at the Scottish launch site with five of its kerosene-fueled Helix engines. The remaining four Helix engines, for a total of nine, will be fitted to the RFA One booster at SaxaVord, the company said.

Aiming to fly this year… RFA hopes to launch its first orbital-class rocket by the end of 2024. The UK’s Civil Aviation Authority last month granted a range license to SaxaVord Spaceport to allow the spaceport operator to control the sea and airspace during a launch. RFA is primarily privately funded but has won financial support from the European Space Agency, the UK Space Agency, and the German space agency, known as DLR. The RFA One rocket will have three stages, stand nearly 100 feet (30 meters) tall, and can carry nearly 2,900 pounds (1,300 kilograms) of payload into a polar Sun-synchronous orbit.

Arianespace wins ESA launch contract. The European Space Agency has awarded Arianespace a contract to launch a joint European-Chinese space science satellite in late 2025, European Spaceflight reports. The Solar wind Magnetosphere Ionosphere Link Explorer (SMILE) is a 4,850-pound (2,200-kilogram) spacecraft that will study Earth’s magnetic environment on a global scale. The aim of the mission is to build a more complete understanding of the Sun-Earth connection. On Tuesday, ESA officially signed a contract for Arianespace to launch SMILE aboard a Vega C rocket, which is built by the Italian rocket-maker Avio.

But it may not keep it … In late 2023, ESA member states agreed to allow Avio to market and manage the launch of Vega C flights independent of Arianespace. When the deal was initially struck, 17 flights were contracted through Arianespace to be launched aboard Vega vehicles. While these missions are still managed by Arianespace, Avio is working with the launch provider to strike a deal that would allow the Italian rocket builder to assume the management of all Vega flights. The Vega C rocket has been grounded since a launch failure in 2022 forced Avio to redesign the nozzle of the rocket’s solid-fueled second-stage motor. Vega C is scheduled to return to flight before the end of 2024. (submitted by Ken the Bin)

The easiest way to keep up with Eric Berger’s space reporting is to sign up for his newsletter, we’ll collect his stories in your inbox.

Update on ABL’s second launch. ABL Space Systems expected to launch its second light-class RS1 rocket earlier this year, but the company encountered an anomaly during ground testing at the launch site in Alaska, according to Aria Alamalhodaei of TechCrunch. Kevin Sagis, ABL’s chief engineer, said there is “no significant delay” in the launch of the second RS1 rocket, but the company has not announced a firm schedule. “During ground testing designed to screen the vehicle for flight, an issue presented that caused us to roll back to the hangar,” Sagis said, according to Alamalhodaei. “We have since resolved and dispositioned the issue. There was no loss of hardware and we have validated vehicle health back out on the pad. We are continuing with preparations for static fire and launch.”

Nearly 16 months without a launch … ABL’s first RS1 test flight in January 2023 ended seconds after liftoff with the premature shutdown of its liquid-fueled engines. The rocket crashed back onto its launch pad in Alaska. An investigation revealed a fire in the aft end of the RS1 booster burned through wiring harnesses, causing the rocket to lose power and shut off its engines. Engineers believe the rocket’s mobile launch mount was too small, placing the rocket too close to the ground when it ignited its engines. This caused the hot engine exhaust to recirculate under the rocket and led to a fire in the engine compartment as it took off.

Rocket Report: Astroscale chases down dead rocket; Ariane 6 on the pad Read More »

apple’s-q2-2024-earnings-reveal-a-drop-in-iphone,-ipad-sales

Apple’s Q2 2024 earnings reveal a drop in iPhone, iPad sales

Q2 2024 —

Services growth looked rosy as Apple’s hardware revenue in China slowed.

The Apple Park campus in Cupertino, California.

Enlarge / The Apple Park campus in Cupertino, California.

Apple’s earnings report for the second quarter of the company’s 2024 fiscal year showed a slide in hardware sales, especially for the iPhone. Nonetheless, Apple beat analysts’ estimates for the quarter thanks to the company’s rapidly growing services revenue.

iPhone revenue dropped from $51.33 billion in the same quarter last year to $45.96 billion, a fall of about 10 percent. This was the second consecutive quarter with declining iPhone revenues. That said, investors feared a sharp drop before the earnings call.

Notably, Apple’s revenue in the region it dubs Greater China (which includes China, Taiwan, Singapore, and Hong Kong) fell 8 percent overall. The company fared a little better in other regions. China’s economy is slowing even as China-based Huawei is taking bigger slices of the pie in the region.

Globally, Mac revenue was $7.5 billion compared to last year’s $7.12 billion. Other products—which include the Watch, AirPods, Apple TV 4K, HomePod, and the new Vision Pro headset—were down to $7.9 billion from last year’s $8.76 billion, despite the fact this quarter included the launch of the Vision Pro.

iPad revenue was also down, at $5.6 billion from $6.67 billion. Apple is expected to launch new iPads next week, which suggests that those updates are needed to achieve the company’s business goals.

The rosiest revenue category was services, which includes everything from Apple Music to iCloud. Its revenue was $23.9 billion, up from Q2 2023’s $20.91 billion.

The company also announced authorization of $110 billion for share purchases.

Apple’s Q2 2024 earnings reveal a drop in iPhone, iPad sales Read More »

at&t-announces-$7-monthly-add-on-fee-for-“turbo”-5g-speeds

AT&T announces $7 monthly add-on fee for “Turbo” 5G speeds

A pedestrian walks past a large AT&T logo on the glass exterior of an AT&T store.

Getty Images | Bloomberg

AT&T is now charging mobile customers an extra $7 per month for faster wireless data speeds. AT&T says the Turbo add-on, available starting today, is “built to support high-performance mobile applications, like gaming, social video broadcasting and live video conferencing, with optimized data while customers are on the go.”

While Turbo “boosts all the high-speed and hotspot data on a user’s connection,” AT&T said the difference will be more noticeable for certain kinds of applications. For example, gaming applications using Turbo will experience “less freezing or stuttering and lower latency,” AT&T said.

The $7 charge is for each line. Adding Turbo to multiple lines on the same account requires paying the extra fee for each line. AT&T said that Turbo lets users “optimize their plan’s high-speed (premium) and hotspot data allotments” and provides better data performance “even during busy times on the network.”

Turbo is only available for 5G phones on certain “unlimited” plans. AT&T notes that “Turbo does not provide extra data” and that “if you exceed your existing allotments your normal network management applies.”

“On AT&T Unlimited Extra EL after 75GB, AT&T may temporarily slow data speeds if the network is busy,” the company says. “On each eligible plan, after you exceed your hotspot allotment, your hotspot speeds are slowed to a maximum of 128Kbps.”

People who pay extra for Turbo might want to look at their video settings. By default, AT&T limits video streaming to DVD quality, but customers can turn on high-definition video at the expense of using more data.

Quality of service

An article by The Mobile Report said that AT&T will differentiate between users who pay for Turbo and those who don’t with Quality of Service Class Identifiers, or QCIs. “We’re told that, basically, all eligible plans are now moved to QCI 8, and get the privilege of buying their way back into QCI 7,” the article said. QCI 6 is reportedly reserved for public safety professionals on the FirstNet service built by AT&T under a government contract.

AT&T confirmed to Ars today that Turbo “is assigned to a QCI to which some of our consumer traffic was previously assigned.” But AT&T said it has “materially modified it and increased network resources and relative weighting for AT&T Turbo traffic, thereby creating a higher level of performance than we’ve ever before offered to consumers.”

AT&T also said that QCIs “are simply a number assigned to a class of service,” and that the “treatment and performance of traffic in a particular class is affected by a range of variables that can be tuned to provide different experiences.” AT&T said that last summer, it “rationalized and streamlined how our plans are mapped to QCI levels” and that “these changes helped optimize network performance for our overall customer base.”

The current version of Turbo may be followed by other paid extras that enhance performance, as AT&T called it the “first step in modernizing and preparing our mobile network for future innovative use cases… Latency-sensitive applications will continue to need more enhanced network technologies to perform their best, so we plan to continue to advance and evolve AT&T Turbo.”

AT&T announces $7 monthly add-on fee for “Turbo” 5G speeds Read More »

apple-deal-could-have-been-“suicide”-for-google,-company-lawyer-says

Apple deal could have been “suicide” for Google, company lawyer says

Woulda coulda shoulda? —

Judge: What should Google have done to avoid the DOJ’s crosshairs?

John Schmidtlein, partner at Williams & Connolly LLP and lead litigator for Alphabet Inc.'s Google, arrives to federal court in Washington, DC, US, on Monday, Oct. 2, 2023.

Enlarge / John Schmidtlein, partner at Williams & Connolly LLP and lead litigator for Alphabet Inc.’s Google, arrives to federal court in Washington, DC, US, on Monday, Oct. 2, 2023.

Halfway through the first day of closing arguments in the Department of Justice’s big antitrust trial against Google, US District Judge Amit Mehta posed the question that likely many Google users have pondered over years of DOJ claims that Google’s market dominance has harmed users.

“What should Google have done to remain outside the crosshairs of the DOJ?” Mehta asked plaintiffs halfway through the first of two full days of closing arguments.

According to the DOJ and state attorneys general suing, Google has diminished search quality everywhere online, primarily by locking rivals out of default positions on devices and in browsers. By paying billions for default placements that the government has argued allowed Google to hoard traffic and profits, Google allegedly made it nearly impossible for rivals to secure enough traffic to compete, ultimately decreasing competition and innovation in search by limiting the number of viable search engines in the market.

The DOJ’s lead litigator, Kenneth Dintzer, told Mehta that what Google should have done was acknowledge that the search giant had an enormous market share and consider its duties more carefully under antitrust law. Instead, Dintzer alleged, Google chose the route of “hiding” and “destroying documents” because it was aware of conflicts with antitrust law.

“What should Google have done?” Dintzer told Mehta. “They should have recognized that by demanding locking down every default that they were opening themselves up to a challenge on the conduct.”

The most controversial default agreement that Google has made is a 21-year deal with Apple that Mehta has described as the “heart” of the government’s case against Google. During the trial, a witness accidentally blurted out Google’s carefully guarded secret of just how highly it values the Apple deal, revealing that Google pays 36 percent of its search advertising revenue from Safari just to remain the default search tool in Apple’s browser. In 2022 alone, trial documents revealed that Google paid Apple $20 billion for the deal, Bloomberg reported.

That’s in stark contrast to the 12 percent of revenue that Android manufacturers get from their default deals with Google. The government wants the court to consider all these default deals to be anti-competitive, with Dintzer suggesting during closing arguments that they are the “centerpiece” of “a lot” of Google’s exclusionary behavior that ultimately allowed Google to become the best search engine today—by “capturing the default and preventing rivals from getting access to those defaults.”

Google’s lawyers have argued that Google succeeds on its merits. Today, lead litigator John Schmidtlein repeatedly pointed out that antitrust law is designed to protect the competitive process, not specific competitors who fail to invest and innovate—as Microsoft did by failing to recognize how crucial mobile search would become.

“Merely getting advantages by winning on quality, they may have an effect on a rival, but the question is, does it have an anti-competitive effect?” Schmidtlein argued, noting that the DOJ hadn’t “shown that absent the agreements, Microsoft would have toppled Google.”

But Dintzer argued that “a mistake by one rival doesn’t mean that Google gets to monopolize this market forever.” When asked to explain why everyone—including some of Google’s rivals—testified that Google won contracts purely because it was the best search engine, Dintzer warned Mehta that the fact that Google’s rivals “may be happy cashing Google’s checks doesn’t tell us anything.”

According to Schmidtlein, Google could have crossed the line with the Apple deal, but it didn’t.

“Google didn’t go on to say to Apple, if you don’t make us the default, no Google search on Apple devices at all,” Schmidtlein argued. “That would be suicide for Google.”

It’s still unclear how Mehta may be leaning in this case, interrogating both sides with care and making it clear that he expects all his biggest questions to be answered after closing arguments conclude Friday evening.

But Mehta did suggest at one point today that it seemed potentially “impossible” for anyone to compete with Google for default placements.

“How would anybody be able to spend billions and billions of dollars to possibly dislodge Google?” Mehta asked. “Is there any real competition for the default spot?”

According to Schmidtlein, that is precisely what “competition on the merits” looks like.

“Google is winning because it’s better, and Apple is deciding Google is better for users,” Schmidtlein argued. “The antitrust laws are not designed to ensure a competitive market. They’re designed to ensure a competitive process.”

Proving the potential anti-competitive effects of Google’s default agreements, particularly the Apple deal, has long been regarded as the most critical point in order to win the government’s case. So it’s no surprise that the attorney representing state attorneys general, Bill Cavanaugh, praised Mehta for asking, “What should Google have done?” According to Cavanaugh, that was the “right question” to pose in this trial.

“What should they have done 10 years ago when there was a recognition” that “we’re monopolists” and “we have substantial control in markets” is ask, “How should we proceed with our contracts?” Cavanaugh argued. “That’s the question that they answered, but they answered it in the wrong way.”

Seemingly if Google’s default contracts posed fewer exclusionary concerns, the government seems to be arguing, there would be more competition and therefore more investment and innovation in search. But as long as Google controls the general search market, the government alleged that users won’t be able to search the web the way that they want.

Google is hoping that Mehta will reject the government’s theories and instead rule that Google has done nothing to stop rivals from improving the search landscape. Early in the day, Mehta told the DOJ that he was “struggling to see” how Google has either stopped innovating or degraded its search engine as a result of lack of competition.

Closing arguments continue on Friday. Mehta is not expected to rule until late summer or early fall.

Apple deal could have been “suicide” for Google, company lawyer says Read More »