Author name: Shannon Garcia

competitive-psvr-2-shooter-‘firewall-ultra’-reveals-co-op-pve-mode,-live-service-ambitions

Competitive PSVR 2 Shooter ‘Firewall Ultra’ Reveals Co-op PvE Mode, Live Service Ambitions

Firewall Ultra, the next-gen sequel to the popular PSVR-exclusive shooter, launches next week and with it, a co-op PvE mode supporting up to four players.

Set to launch next week on August 24th on PSVR 2, Firewall Ultra is just around the corner. Today developer First Contact Entertainment revealed the game will go beyond its pure PvP roots with a co-op PvE mode. While it doesn’t sound anything like full-featured campaign, the studio claims it has been planning the mode from the start.

Called Exfil (short for Exfiltration), the new mode will see up to four players battling bots across the game’s array of maps as they seek to activate objectives and then return to an evac zone for extraction.

When you first load into a mission in Exfil, you’ll hack into one of two available access points to reveal the laptop locations and then make your plan of attack. Will you try to split up to cover more ground as a squad, or will you stick together to cover each other’s backs? Do you plan to sneak through corridors and try to remain undetected for as long as possible, or will you roll up guns blazing to wage war? The choice is yours since every level in Exfil is like a miniature playground with a wide assortment of options and possible scenarios.

First Contact says it has “designed each map to accommodate both PvE and PvP game modes so you’re always uncovering new pathways through levels and finding great flanking spots to take out enemies.”

The studio says it has spent time making sure the AI enemies are more than just cannon fodder.

“At the start of a mission the enemy units won’t know your location, so they’ll simply be preoccupied patrolling around the map. Once you initiate a hack and start firefights, that’s when things get more intense. Reinforcements equipped with various weapons will dynamically converge on your position from around the map in unique ways to keep you on your toes,” the studio says. “AI enemies also have an assortment of gadgets at their disposal, similar to players, with the ability to throw out grenades, lay traps, breach rooms by kicking down doors, and even deploy C4 charges. These aren’t your run of the mill AI bots that just run into the line of fire blindly—they take cover, flank you, and react to your moves intelligently.”

Co-op VR experiences are great, but the odds are low that many of your friends have their own PSVR 2 headset to play with you. Luckily First Contact says the PvE mode can be played privately with friends (or solo) and includes public matchmaking to join you up with other players.

Firewall Ultra’s Live Service Ambitions

While predecessor Firewall Zero Hour on PSVR eventually transformed into a live service game with regular seasons that brought new maps and other content, First Contact says Firewall Ultra is being designed as a live service title from the ground up.

Firewall Ultra is designed as the kind of game you can keep coming back to again and again over time on your PSVR 2 and consistently find something fresh and new to do and see. As a live service title, that means constant updates with new content such as maps, weapons, and contractors, as well as redesigns for locations like the shooting range and safehouse lobby environment,” the studio shares. “We want this to feel like a living, breathing world that evolves over time. Just like the world of Firewall Ultra is five years into the future from the previous Firewall title (Firewall Zero Hour), as time goes on, Firewall Ultra itself will also see changes.”

To that end players can almost certainly expect seasonal paid battle passes, just like the original game, which could offer new cosmetics and maybe even contractors for a fee.

– – — – –

Firewall Ultra launches on August 24th, 2023 at 8AM PT, exclusively on PSVR 2. The game is priced at $40 for the standard edition and $60 for the deluxe edition; pre-orders are available now.

Competitive PSVR 2 Shooter ‘Firewall Ultra’ Reveals Co-op PvE Mode, Live Service Ambitions Read More »

norwegian-wealth-fund-warns-of-ai-risks-while-reeling-in-billions-from-the-tech

Norwegian wealth fund warns of AI risks while reeling in billions from the tech

To say that Norway’s Sovereign Wealth Fund made a killing these past months would be an understatement. The world’s largest investor in the stock market earned 1,501 billion crowns (€131.1bn) in the first half of 2023, and much of it due to the recent boom in AI.

To a large extent, the profits came from the fund’s shares in tech companies such as Apple, Alphabet, Microsoft, and Nvidia that all saw a surge from the current AI craze. Meanwhile, the fund is telling the very same companies to get serious about the responsible deployment and risks of artificial intelligence

“As AI becomes ubiquitous across the economy, it is likely to bring great opportunities, but also severe and uncharted risks,” the €1.28 trillion fund said in a letter published this week.

It added that the technology continues to develop at a pace that makes it challenging to predict and manage risks in the form of regulatory and reputational risk to companies, as well as broader societal implications related to, for instance, discrimination and disinformation. 

In order to mitigate the threats posed by the technology, the letter suggested the fund’s 9,000+ portfolio companies develop their expertise on AI on the board. 

The <3 of EU tech

The latest rumblings from the EU tech scene, a story from our wise ol’ founder Boris, and some questionable AI art. It’s free, every week, in your inbox. Sign up now!

Boards “absolutely not on top” of AI, fund CEO says

In an interview with the Financial Times, the fund’s CEO, Nicolai Tangen, stated that “Boards are absolutely not on top of this.” He further added that the fund would vote against companies that failed to deliver on AI expertise at directorial level. 

The oil fund also wants companies to disclose and explain how they use AI, and how systems are designed and trained, so-called transparency and explainability. Furthermore, it is looking for robust risk management beyond a traditional business focus, adding human oversight and control to mitigate potential threats to privacy and discrimination. It did not go so far as to mention the doom of humankind

Meanwhile, Tangen is not shy in stating that, “If you don’t think there are opportunities with AI, then in my mind you are a complete moron.” 

In the letter, the fund also states that it supports the development of “a comprehensive and cohesive regulatory framework for AI that facilitates safe innovation and mitigation of adverse impacts.”

Yet, Tangen acknowledges that this will be “very hard” to achieve on a global scale, due to the technology’s near ubiquitous application in everything from education and military to cars and finance.

Norwegian wealth fund warns of AI risks while reeling in billions from the tech Read More »

this-pv-leaf-can-harness-more-power-than-standard-solar-panels

This PV-leaf can harness more power than standard solar panels

Scientists at Imperial College London have invented a leaf-inspired technology that captures solar energy and makes freshwater in the process. 

The design, known as PV-leaf, is made up of glass, photovoltiac cells, bamboo fibres, and hydrogel cells which combine to mimic a real leaf. Water can even move and distribute throughout the artificial leaf’s structure and evaporate from its surface, cooling it down.   

In hot and sunny conditions, solar panels can heat up to temperatures of 65°C or more, which takes a big knock on their efficiency. This is because the increased heat causes the electrons in the semiconductor material to move more energetically, leading to higher resistance and reduced electrical output.  

Simply by mimicking transpiration, the scientists found that the artificial leaf can generate over 10% more electricity compared to conventional solar panels. 

A diagram of a real lifes strucures side by side the artificial leaf design by researchers at Imperial College London
Left is the typical structure of a real leaf. Right is the artificial leaf designed by the scientists at ICL. Credit: Nature Communications

“This innovative design holds tremendous potential for significantly enhancing the performance of solar panels, while also ensuring cost-effectiveness and practicality,” said Dr Gan Huang, who co-authored the study.  

The <3 of EU tech

The latest rumblings from the EU tech scene, a story from our wise ol’ founder Boris, and some questionable AI art. It’s free, every week, in your inbox. Sign up now!

Huang said the leaf is also capable of utilising the recovered heat to produce additional thermal energy and freshwater simultaneously, within the same component. This could generate “billions of cubic metres of water annually” if scaled, he added. 

While still in its infancy, the research team has big hopes for their new invention.  

“Implementing this innovative leaf-like design could help expedite the global energy transition while addressing two pressing global challenges: the need for increased energy and freshwater,” added Professor Christos Markides, one of the authors. 

This is not the first time scientists have taken inspiration from plants to generate energy. In May, a team of scientists from the University of Cambridge developed another kind of artificial leaf that uses sunlight to convert water and carbon dioxide into ethanol and propanol — clean alternatives to petrol or diesel.

Published

Back to top

This PV-leaf can harness more power than standard solar panels Read More »

new-1b-fintech-fund-aims-to-plug-uk’s-2b-funding-gap

New £1B fintech fund aims to plug UK’s £2B funding gap

The UK has devised a novel solution for a funding gap: more funding.

In a bid to strengthen the country’s financial sector, up to £1bn (€1.2bn) has been allocated to a new investment vehicle for fintech firms.

Named the FinTech Growth Fund, the scheme will invest predominantly in companies between Series B and pre-IPO, with the aim of scaling them into global leaders. The first capital deployment is scheduled for the fourth quarter of this year.

The fund plans to make an average of four to eight investments every year, each between £10mn (£11.7mn) and £100mn (€117.1mn). All of them will be minority investments for equity and equity-linked securities.

The <3 of EU tech

The latest rumblings from the EU tech scene, a story from our wise ol’ founder Boris, and some questionable AI art. It’s free, every week, in your inbox. Sign up now!

As well as capital, the fund will provide strategic support for the portfolio companies. Barclays, NatWest, Mastercard, the London Stock Exchange Group, and Peel Hunt are backing the scheme, while former chancellor Phillip Hammond is heading the advisory board.

“I championed our vibrant fintech sector throughout my term as chancellor and have long believed its success is vital to maintaining the UK’s role as a global financial services centre through the early adoption of new technologies, products and services,” Hammond said in a statement.

The new fund was launched in response to the Kalifa Review, which the British government commissioned to report on the country’s fintech sector.

The review identified an annual funding gap for growth-stage fintech of around £2bn. It recommended creating a £1bn growth fund to fill the gap and sustain the ecosystem.

“This fund also helps address a key challenge facing our fintech scale-ups,” Nicholas Lyons, the Lord Mayor of London, said. “They frequently rely on financing from international investors which leads to domestic fintech listing in other countries, with IP and jobs leaving our shores.”

The venture launches at a tough time for UK fintech. Amid rising interest rates and inflation, total investment in the sector dropped from $39.1bn (€35.8bn) in 2021 to $17.4bn (€16bn) in 2022, according to KPMG. The new fund will hope to stimulate a rally for the industry — and the entire financial services ecosystem.

Published

Back to top

New £1B fintech fund aims to plug UK’s £2B funding gap Read More »

how-risc-v-can-usurp-arm-as-the-switzerland-of-computer-chips

How RISC-V can usurp Arm as the Switzerland of computer chips

In the divided world of semiconductors, Arm is frequently compared to Switzerland.

The UK-based business is built on a foundation of neutrality. Rather than build chips, Arm merely designs their blueprints. The company then licences the IP to almost every major semiconductor maker without directly competing against them.

That approach — as well as the energy-efficient architectures — has driven Arm’s designs into over 95% of smartphones, alongside cars, computers, and countless other applications. But the independence that underpins Arm has become contentious. Meanwhile, a budding contender has emerged with a promise of true impartiality: the RISC-V Foundation. 

The anxieties about Arm’s surged in 2020, when Nvidia agreed to buy the business for $40 billion (€36.7bn). The deal would give control of Arm to the most valuable semiconductor company in the US. Nvidia could gain early access to the architectures, licence them for free, and sell its Arm-based chips at lower prices. Suddenly, the Switzerland of semiconductors looked like a very different place.

“A privately-owned Arm would not only mean that the company’s future roadmap would change, influenced by the direction, funding, and presence of Nvidia,” Mark Lippett, the CEO of British semiconductor XMOS, tells TNW. “It would also mean that equal access to that technology might no longer be available.”

The <3 of EU tech

The latest rumblings from the EU tech scene, a story from our wise ol’ founder Boris, and some questionable AI art. It’s free, every week, in your inbox. Sign up now!

Arm’s customers weren’t the only people worrying. Around the world, regulators began probing the acquisition. In the US, the Federal Trade Commission sued to block the deal, arguing that Nvidia would become too dominant in the $500 billion (€459bn) chip market. Authorities in China, the EU, and the UK were also scrutinising the deal. As the regulatory headwinds swirled, the deal was blown into uncertainty.

Two years after the acquisition was announced, the transaction collapsed. Arm’s current owner, SoftBank, chose to pursue an initial public offering instead. With a target valuation of up to $70 billion (€64bn), the listing could be the world’s biggest IPO this year. Yet the new bidders could also be chipmakers with conflicting interests.

As the doubts about Arm’s neutrality whirled, attentions turned to RISC-V.

“It’s going to be a very credible implementation.

Founded in 2015, RISC-V produces low-cost, efficient, and flexible architecture that can be customised to specific use cases. Crucially, it’s also open source, which means no single entity controls it. As a result, clients could avoid partnering with Arm, and paying the provider to ensure compatibility.

The foundation also has a very different relationship with Switzerland. While Arm has a figurative link to the country, RISC-V’s connection is literal. In 2019, the organisation moved there from Delaware to avoid US trade curbs, which jeopardised free access to its tech. The relocation created another selling point for RISC-V, particularly in China — Arm’s biggest market.

In the US, the architecture is also attracting some eye-catching supporters. Among them is Android’s director of engineering, who wants RISC-V to become a “tier-1 platform” in the operating system — the same level as Arm. 

Earlier this month, backers of RISC-V formed a powerful new team. The chipmakers Qualcomm, NXP, Nordic Semiconductor, and Infeon, as well as Robert Bosch — the largest automotive supplier in the world — announced a new alliance to commercialise the architectures.

“It’s critical we maintain continuous access to efficient and powerful embedded microprocessors,” Svein-Egil Nielsen, chief technology officer of Nordic Semiconductor, said in a statement. “An open collaboration with like-minded companies to continually enhance innovative RISC-V microprocessor IP and ensure a robust and reliable supply of the technology is the ideal answer.”

RISC V prototype chip.
Unlike most mainstream architectures, RISC-V is provided under royalty-free open-source licenses. Credit: Derrick Coetzee

The new venture elevates RISC-V as a rival to Arm. As Lippett notes, the buy-in from such established, wealthy, and knowledgeable companies should accelerate the uptake.

“You have to assume it’s going to be a very credible implementation of RISC-V, and a rising tide helps all boats,” he says.

The involvement of Qualcomm is particularly striking. The US chip giant is one of Arm’s biggest customers, but the two companies are now fighting a legal battle. 

Tensions between the partners emerged during the proposed Nvidia takeover. In May 2022, Qualcomm’s CEO said he wanted to buy a stake in Arm alongside its rivals — or even acquire it outright. A few months later, Arm sued Qualcomm. The lawsuit accuses the US business of using Arm IP without permission.

The conflict exposed the complex relationship that Arm has with clients — and the risks of them taking chip design in-house. The RISC-V venture has magnified both of these strains.

“We should be wary of any de facto standard.

Formed in Germany, the new company will initially focus on automotive applications —  a sector in which RISC-V already has a foothold.

“The key players in the venture — NXP and Qualcomm — are all big automotive chip providers, so they have the business relationships already,” Leo Charlton and James Falkiner, technology analysts at market research firm IDTechEx, tell TNW via email. “The biggest factor with automotive is dollar price, so if these RISC-V chips can be cheaper at the same performance level, then that’s a huge incentive.”

Automotive is merely the start of the ambitions. The new venture plans to later expand into mobile and IoT ecosystems. The group’s founders have also called for support from industry associations, leaders, and governments. They claim that the initiative will strengthen the broader semiconductor industry.

The plans create another headache for Arm, which has a core market that is running out of growth. In its latest financial quarter, the company posted an 11% decline in sales in dollar terms. 

Herman Hauser
Hermann Hauser, who co-founded Arm in 1990, is an abiding proponent of Swiss neutrality. “The whole point about Arm was always that it was the Switzerland of the semiconductor industry, dealing very even-handedly with all of its 500-plus licensees,” he said last year.

Nonetheless, Arm maintains several advantages over its emerging rival. The company offers proven performance, market ubiquity, extensive support, and a more reliable hardware and software ecosystem. To many potential clients, RISC-V will seem a far riskier proposition.

“If you have no intentions of modifying a processor core then you might as well just use Arm,” Leo Charlton and Falkiner say. “But the benefit of RISC-V is that you have the freedom to develop and extend it.”

The new company, however, evokes a similar concern to the one engulfing Arm. As Lippett notes, it too could be acquired by a single chip giant.

“We should be wary of any ‘de facto standard’ that may evolve, driven by this well-funded and powerfully backed entity, that diverges from RISC-V,” he says. “The open-source nature of RISC-V helps to mitigate that concern, to some extent.”

Despite the concerns, analysts expect the new venture to accelerate the adoption of RISC-V. Market dominance, however, remains a distant dream. For now, RISC-V seems unlikely to rival Arm as a global power. But it could become a truer emulation of Swiss neutrality.

How RISC-V can usurp Arm as the Switzerland of computer chips Read More »

gibby-presents:-road-testing-the-latest-location-based-vr-experiences

Gibby Presents: Road Testing the Latest Location-based VR Experiences

Location-based VR has bounced back since the pandemic. So let’s get some arcade action! The fastest-growing company, Sandbox VR, has just opened their 40th location worldwide. Gibby’s Guide went out and about to road test the best that the sector has to offer.

Gibby Presents

Gibby Zobel is an English-born journalist, filmmaker and radio broadcaster. Based in Brazil for over 20 years, he produces content for the BBC World Service, BBC News and China Global Television Network (CGTN). Currently on sabbatical in the UK, he writes and publishes Gibby’s Guide, a free independent VR digital magazine, launched in 2021.

As fans of Gibby’s work, we share a selection of the magazine’s feature articles, this one from the latest issue: Gibby’s Guide V23.

“I wanted an immersive experience with my friends, where they could reach out and touch each other and actually make a physical connection. I believed that the real magic of VR would begin when someone could totally lose themselves in the immersive experience. The game, the interface, the disbelief would all fall away and only Experience would be left.”

Steve Zhao, co-founder and CEO of Sandbox VR, outlined his vision of a ‘minimum viable matrix’. Then he built it.

WHAT IS LBVR?

Location-based Virtual Reality or LBVR refers to an out-of-home location where people can play unique VR games, usually as a team, that they can’t find on consumer headsets. Haptic vests and physical items like a gun can add to the experience, as can extras like fans, heaters, water spray and hydraulics. Games are purpose built in-house or by studios like Ubisoft.

It began with the opening of their first arena in June 2017 on the 16th floor of a back alley high rise in Hong Kong with leaky pipes, surrounded by private members clubs and other less salubrious neighbours.

Exactly six years later a premium location in downtown Seattle has just become Sandbox VR’s 40th location worldwide—they are present across the US, Europe and Asia—and they are the fastest growing company in the sector.

But it very nearly didn’t happen. Covid-19 threatened to strangle the fledgling LBVR industry at birth. The major player at the time, The Void, sank without trace. Some survived. A case in point is Zhao’s Sandbox VR. He relates the story on his Medium page.

“With a nationwide lockdown and all our retail locations mandated to close, our revenue plummeted by 100%. The year was traumatising for the team and myself: running a near-death startup during the worst crisis possible while undergoing an emotionally taxing bankruptcy process, with the team barely getting paid at all,” he says.

But through a drastic 80% staff cut, rent freezes, and financial contortions they pulled through.

Last month they launched their seventh LBVR title built in-house, Seekers of The Shard: Dragonfire, and have announced a deal with Netflix to bring Squid Game to VR later this year following on from a deal with CBS to make Star Trek Discovery.

While Sandbox VR is undoubtedly the shining beacon, selling upwards of 100,000 tickets a month, other LBVR companies are making headway.

Czech start-up Divr Labs is backed by billionaire Daniel Kretinsky—known for his investment in West Ham United Football Club—and has opened in a prime location in West London inside Westfield, Europe’s largest shopping centre, in addition to venues in Stockholm and Prague.

Clever design means that Divr Labs can accommodate 48 people an hour inside its 150 square metre space. At full capacity that would equate to an income north of $4M a year in just that one retail area.

London’s first VR arcade, DNA VR, has expanded to three venues in the capital and one in Manchester while another UK venture, Meetspace VR has seven arcades across the country.

In the Guandong Province in China, the Lionsgate Entertainment World, which opened in July 2019, is the most technologically advanced theme park on the planet. It leverages popular film franchises like The Hunger Games and The Twilight Saga to create VR experiences including an indoor VR rollercoaster and motorbike sim.

ILMxLAB (now ILM Immersive) similarly held a limited run of Star Wars Tales From The Galaxy’s Edge at Disney World Orlando in 2022.

Back in London, Layered Reality also borrows from popular culture creating a two-hour spectacular with Jeff Wayne’s War Of The Worlds Immersive Experience.

Now in its fourth year, it takes place in a huge purpose-built set. It’s voted the number one immersive experience in the capital on Trip Advisor and has surpassed 175,000 customers.

But what are these experiences like? Do they justify the the hype?

Sometimes LBVR can be a terrible disappointment; recent examples include efforts at high profile arts centres like the Serpentine Galleries and Barbican Centre, which can be fatal to public interest, especially if it is their first time in a headset.

They also have to hold up against competing entertainment options. Traditional arcades have had a renaissance and retro places like NQ64, Arcade Club, and Pixel Bar are popular.

Then there’s the emerging trend of projection mapping with motion tracking.

Immersive Gamebox offers their non-VR version of Squid Game, Ghostbusters, and Angry Birds while Chaos Karts promises “an augmented reality experience without the need for headsets” on their illuminated race tracks.

An LBVR Road Trip

Gibby’s Guide—that’s me and a bunch of mates—set out to take the temperature of the industry, travelling to five different locations in the UK.

All of us had some level of experience playing with Quest 2 at home but none had been to a LBVR attraction.

Clearly this sample is geographically specific but some, like Sandbox VR, can be also found across the US and worldwide and many of the details are common to others.

None of the LBVR venues we visited used Quest 2; various iterations of the HTC Vive (usually the Focus 3) or PiMAX were the headsets of choice at the venues.

Prices varied between the equivalent of $40–$75 per person, and lasted between 25 minutes and two hours. The minimum age requirement began at 7 and went up to 16 depending on the game.

Sandbox VR

Sandbox VR knows the value of first impressions. The location is prime real estate in central London and the façade of the modern Post Building is unmissable, decked in giant posters of VR gamers with the brand’s logo.

You are greeted by airport-style check-in terminals and a robot cocktail waiter to mix your drinks.

Attendants give you an iPad menu of weapons to chose from (you take the physical item into the arena), snap your photo and lead you in to a loading area. You put on a haptic vest and tie alien-looking velcro trackers that look like atoms around your wrists and ankles for full body real-time motion capture.

You carry a laptop in a backpack that sends movement coordinates to a server. It’s quite a bit of kit, not forgetting the headset itself, and you feel the weight.

I’m playing Dead Wood Valley with Jonny. We often play multiplayer games on Quest 2 from separate houses but this is our first co-location VR experience (ie: occupying the same physical playspace).

The street is filled with zombies and vultures. It’s loud. We can’t hear each other over the sound of our gunfire which starts from the get-go and only relents after we defeat the final boss.

25 minutes later. We’ve flown on a chopper, ridden on a truck and saved each other several times from certain death (you have to physically touch the shoulder of your teammate to revive them).

At the end of the experience it’s time to party on a lit up dancefloor to record one of a couple of videos ripe for social media that hot swap from you in the VR gear in the room to the virtual world.

“Overall I’m a little underwhelmed,” says Jonny. “The game itself looked good, sounded good, but what you actually do is quite limited.”

“You are just shooting, you don’t really have time to communicate, the room was quite small. It reminded me of one of those old arcade games where you’d have the gun and the foot pedal to duck down and hide behind things but upscaled into a VRscape.”

“I liked the haptic suit and the feedback on the gun. When I had to touch you on the shoulder it felt disorientating.”

“I guess for people who have never done VR before or in a group it’s something fun to do, like going bowling.”

“I’m glad I’ve done it, I would recommend that people have a go. It’s a little overpriced but then I’m notoriously tight-fisted!”

Continue on Page 2: Divr Labs & DNA VR »

Gibby Presents: Road Testing the Latest Location-based VR Experiences Read More »

tesla-dominated-europe’s-ev-market-in-first-half-of-2023

Tesla dominated Europe’s EV market in first half of 2023

Elon Musk said in April that Tesla would prioritise mass production over profit, in an attempt to spur demand and fend off competition — and the bold tactic seems to be working. 

Tesla’s Model Y was Europe’s best-selling car in all categories in the first half of 2023. You heard that right: the electric SUV even elbowed out combustion engine cars like the Dacia Sandero and Volkswagen T-Roc to take the top spot, the first time ever for an EV in Europe. 

Tesla sold 138,814 Model Y’s between January and June of this year, almost double the volume sold during the same timeframe in 2022. Musk’s firm also took second place with its Model 3 sedan. The Volvo XC40, VW ID.4, and VW ID.3 came in third, fourth, and fifth respectively.  

A graph showing the top 20 best-selling EV models in the first half of 2023

The <3 of EU tech

The latest rumblings from the EU tech scene, a story from our wise ol’ founder Boris, and some questionable AI art. It’s free, every week, in your inbox. Sign up now!

Since the same period last year, Tesla’s market share has soared by 1.3 percentage points, rising from 1.53% to 2.82% – the biggest increase among Europe’s 116 car brands. 

Tesla has aggressively cut prices in Europe and other global markets including the United States and China since January, which has no doubt increased deliveries significantly. ​​In the UK, the EV maker slashed prices by as much as £8,000, while in Germany, the biggest reduction was €9,100.

“The increase in the availability of cars following the start of local production in Germany, as well as price cuts, explains Tesla’s rapid growth recently,” commented Felipe Munoz, global analyst at British automotive intelligence firm JATO Dynamics. “It’s also important to note that Tesla represents EVs for many all over the world, and today more and more people are turning electric.” 

The Tesla Model Y was Europe’s best-selling car in the first half of this year. Credit: Tesla

Elsewhere in the rankings, the Fiat 500e rose to sixth, putting distance between itself and the Dacia Spring, its direct competitor in the city car category. Renault’s Twingo EV and Zoe didn’t even make the top 20.

In the brand ranking for the month of June, Tesla was comfortably out in front with a 13.1% share, up 0.7% compared to May. VW took the runner-up spot with an 8.5% share, up 0.2% compared to the previous month.

Third-place BMW (7.9%) gained an advantage over Mercedes-Benz (7.4%, down from 7.7%), but with only a slim margin separating the two, a lot could still happen before the end of the year. Finally, Volvo (6.2%, down from 6.5%) was comfortable in fifth, with sixth-place Audi (5.3%) and seventh-place Peugeot (4.7%) some distance behind.

However, while the Tesla brand dominated Europe’s EV market in the first half of this year, VW Group — which includes the likes of VW, Audi, and Skoda — is still leading in the automotive group category, with a 19.9% market share.

Stellantis (14.3%) — the parent company of Fiat, Peugeot, Alfa Romeo, and others — comes in second with Tesla coming in a close third (13.1%). Nevertheless, with its rapidly growing market share, I wouldn’t be surprised to see Tesla nab second place in the later half of 2023. 

Tesla dominated Europe’s EV market in first half of 2023 Read More »

uk-algorithm-startup-closes-in-on-quantum-advantage

UK algorithm startup closes in on quantum advantage

Quantum computing holds a lot of promise. The question is when the hyped and indeed potentially revolutionising technology will begin to deliver on it. According to UK quantum startup Phasecraft, it’s not that far off. The secret? Algorithms that can work on today’s “imperfect” quantum computers, without having to wait for the very tricky hardware to draw level. 

You could forgive the quantum sceptics for their “I’ll believe it when I see it” attitude. To date, no quantum computer or algorithm has been able to solve any problem of actual significance. However, according to Ashley Montanaro, Phasecraft CEO and University of Bristol professor of quantum computation, the day of quantum advantage could now be merely a couple of years away.

“The goal of Phasecraft is to develop the quantum algorithms and software that will let us really make the most out of today’s quantum computers and the sorts of quantum computers we’re going to have in the next few years, as opposed to the next 10 or 20,” Montanaro tells TNW in an interview. 

Material discovery for energy transition

The ability of quantum computers to leverage quantum bits (qubits) in superposition and entanglement allows them to process vast amounts of information simultaneously. This means they could offer giant leaps in things like factoring large numbers for cryptography, and simulating quantum interactions in chemistry and materials science. 

Phasecraft is focusing its efforts on algorithms that can facilitate the discovery of new materials important for the clean energy transition. Rather than relying on experimental discovery which can take decades, quantum algorithms can simulate interactions on the quantum level, predicting how materials will behave under various conditions. 

“Because the algorithms on the standard computer are not accurate enough, you would need to test them out in the lab,” Montanaro says. “[Quantum computing] could reduce the time of testing out a new material from months to minutes, because you’re doing it within the computer rather than in the lab with the whole experimental project.”

Through what it calls a “radical reimagining” of existing algorithms, the London- and Bristol-based startup says it has already developed a software pipeline which delivers an improvement of 1,000,000x or more in comparison. 

Additionally, it will be able to run on what Phasecraft says are “within touching distance” of today’s so-called Noisy Intermediate Scale Quantum, or NISQ, devices. To that effect, Phasecraft has partnered with powerhouses Google, IBM, and Rigetti, who are investing large sums into quantum hardware development. It is currently the only quantum software developer to work with all three. 

Deep tech VC backing

Phasecraft was founded by Professors Ashley Montanaro, CEO, the aptly named CTO Toby Cubitt, and director John Morton in 2019, and currently employs 20 people. Spun out of the University of Bristol and UCL, the company just raised £13mn in Series A funding, led by Silicon Valley deep tech VC Playground Global.

Each of the founders have been at the forefront of quantum research for the past couple of decades, and the company has already published 17 scientific papers. 

The Phasecraft team posing together on a lawn
The Phasecraft team is divided between London and Bristol. Credit: Phasecraft

The latest funding round brings the total capital raised to £17.25mn in venture funding, plus an additional £3.75mn in grant funding from the likes of Innovate UK and the European Research Council. 

Montanaro states that the company is incredibly excited to work with Playground, who was joined in the round by existing investors Episode1, Parkwalk Advisors, LCIF, and UCL Technology Fund, as well as London-based AlbionVC.

UK algorithm startup closes in on quantum advantage Read More »

meta-appears-to-be-readying-a-quest-3-charging-dock-to-streamline-usage

Meta Appears to be Readying a Quest 3 Charging Dock to Streamline Usage

A new charging dock from Meta, apparently for Quest 3, has been revealed through regulatory certification. As with Quest Pro’s dock, the goal of the new dock is certainty to streamline headset usage by encouraging users to keep it charged and always up-to-date.

Friction in VR—all of the clunk associated with putting a thing on your head, fitting it, then, going through menus to get to the software you want to use—is a tough challenge the industry has been slowly chipping away at over many years.

One major piece of that friction comes with keeping headsets charged and up-to-date. It’s an all-too-common occurrence for someone to forget to plug in their headset after a session and then realize the battery is dead the next time they have the urge to use it. Worse still, if it’s been a while since they plugged the headset in, it’s likely to need updates to both the core software and specific apps before it’s ready to go.

This is a clear issue, and one that Meta has attempted to address with an official charging dock, first sold alongside the Quest Pro headset. The dock charges both the headset and controllers, making sure everything is juiced and keeping the headset powered on and updated (well, when the auto updates actually work).

It would seem the company was happy with the benefits to retention brought by the Quest Pro dock, as a new charging dock—almost certainly for Quest 3—has been revealed by regulatory certification through the US Federal Communication Agency.

The FCC is tasked with certifying products with electromagnetic emissions to be safe and compatible with regulations. Products utilizing radio, WiFi, infrared, etc. need certification before they can be distributed for sale. Certification by the FCC marks one step closer to the launch of consumer electronics product.

The documentation reveals that the dock includes “wireless charging function for left and right controllers,” apparently up to 2.5 watts. That’s pretty slow compared to what we see from wireless charging on modern smartphones, but may be more than adequate for the Quest 3 controllers which don’t need as much power as a smartphone or the headset itself. The actual Quest 3 headset will continue to charge via direct contact as we can see by the pins revealed on the underside of the headset.

– – — – –

Wireless charging is an interesting change from the Quest Pro dock which exclusively relies on direct-contact charging. One reason for this change is likely that the current method of docking the Quest Pro controllers is quite awkward—sometimes leading to the controllers not charging when it looks like they should be. The headset itself is much easier to place in the proper location.

The Quest Pro controllers must be angled somewhat awkwardly to make proper correct contact with the dock for charging | Photo by Road to VR

A Quest 3 dock with wireless controller charging could create more tolerance for mispositioned controllers, leaving less room for user-error.

One big question is whether or not the dock will be included with Quest 3.

Considering Meta’s goal to keep the sticker price of the mainline Quest headsets low, we’d guess it will be made available as an optional accessory. But there’s a chance that Meta deems the dock important enough to the overall user experience that they opt to include it right in the box.

If it did come in the box, this would be the first time the company included rechargeable controllers in its consumer line of VR headsets. All prior consumer headset controllers from Meta have required AA batteries, though it’s always been easy enough to add recharging to the controllers through inexpensive rechargeable AA batteries.

The Quest 3 dock will unfortunately almost certainly not be compatible with Quest 2 controllers because the newer headset is using a new controller which the company calls Touch Plus.

Image courtesy Meta

The new controller does away with the tracking ring that has always been present on the company’s consumer VR controllers, and will likely include the hardware necessary for wireless charging.

Meta Appears to be Readying a Quest 3 Charging Dock to Streamline Usage Read More »

how-online-safety-tech-is-failing-women

How online safety tech is failing women

A team of researchers at King’s College London, has demonstrated that, despite being the more vulnerable group when it comes to cyber abuse, women engage much less than men with security and privacy tech. 

Led by Dr Kovila Coopamootoo, lecturer in Computer Science within the Cyber Security Group at King’s College, the research revealed a significant gender gap in the utilisation of tools designed to keep users safe online. 

From a survey of 600 people, in near equal proportion men and women, the team concluded that the habits of protecting oneself from cyber harassment and crime differ greatly between the two groups. 

Of the respondents, just over 75% of women were more likely to base their online safety customs on advice from family members and friends (intimate and social connections, or ISC), in comparison to under 24% of men. The vast majority of men on the other hand, 70%, were more likely to seek advice from online sources such as forums, reviews, and specialist pages. Meanwhile, this applied to only about 35% of women. 

Now, your cousin Luke might be the world’s greatest cyber security buff, in which case asking for their advice is probably a sensible thing to do. However, the researchers argue that these ISC may not be particularly qualified to provide the most accurate or helpful information. Furthermore, the arguably often more well-informed cyber security expertise available on the internet is evidently not reaching the female population.

Gender norms at play

The study also found that women were much less likely to use a broader spectrum of online safety tools, such as a VPN, multi-factor authentication, firewall, anti-spyware, anti-malware, and anti-tracking. Instead, they were more inclined to rely on simpler and more readily available security measures, such as software updates and strong passwords. 

“Women make up over 50% of the population yet they’re not able to effectively engage with digital safety advice, and security/privacy technologies,” Dr Coopamootoo stated. “The stark gender gap in access and participation, evidenced in our research, highlights the gender norms at play in online safety and the role that gender identity plays in staying safe online.”

How to increase gender equality and fairness in online safety

The research was presented at this year’s edition of the Usenix Security Symposium in Anaheim, California, an event sponsored by the likes of Meta, Google, TikTok, and IBM. The paper’s authors added a number of recommendations for developers and policymakers on how to make digital safety more inclusive. 

This includes providing trustworthy support in coping with often complex harm situations in accessible language, tailoring advice to threatening situations more often experienced by women, and ensuring women and girls are equipped with the digital skills needed to comprehend online safety protocols. However, researchers also stressed the importance of designing advice and technology that anyone can use to gain optimal protection, irrespective of skill level. 

“With online safety considered a social good and its equity advocated by international human rights organisations, we need action to bring about greater gender equity in online safety opportunities, access, participation, and outcomes,” Dr Coopamootoo added. “This requires re-envisaging the current models that don’t best serve women, so that we can make the online experience safer and fairer for everyone.”

Gender-based cyber violence is a constantly growing area of concern that has implications on both individual and societal levels. As if the obvious toll on mental health and quality of life was not enough, a different study commissioned by the European Parliament in 2021 estimated the overall costs of cyber harassment and cyber stalking of women in Europe at between €49 billion and €89.3 billion.

How online safety tech is failing women Read More »

this-debit-card-lets-you-fund-scientific-research-while-you-spend

This debit card lets you fund scientific research while you spend

The UK’s first bank account dedicated to accelerating science and technology is set to launch next month. 

Science Card is the brainchild of Daniel Baeriswyl — during his PhD in biomedical engineering at UCL, he cultivated an appreciation of the importance of life-saving scientific research, but also the runway it requires.

“I found it interesting that the investment side is so heavy on financial services, but by comparison, life-changing innovation is very underfunded,” said Baeriswyl, who also co-founded machine learning platform Marget Carpet AI, acquired by Blockchain.com last year.     

The entrepreneur is looking to bridge the gap between the country’s powerful financial sector and underfunded research projects — with a debit card.     

Science Card will function as a regular Mastercard debit card but will allow customers to explore and contribute towards a range of UK university-led scientific research projects through their daily spending.

According to the startup’s website, projects focus on areas such as climate change, healthcare, and computing and are peer-reviewed by a panel of 200 scientific experts. 

Science Card users can contribute money in small increments by rounding up their spending to the nearest pound (with dollars and euros to follow), or by directly transferring money to the lab of their choosing.    

The app will allow users to track the progress of their chosen research projects towards their funding targets, and read reports of how these projects are progressing. Once a project meets its funding target, the funds are then allocated straight to the research, under the direction of the university. 

The overall idea is to change the way science is funded. “We are creating a bridge between innovation, R&D and the financial sector so that money can flow more efficiently, and this way we can really accelerate scientific discoveries,” said Baeriswyl. 

Despite being one of the world’s biggest economies the UK spends only around 2.7% of its GDP on R&D, compared to countries like Germany, South Korea, or the US, which spend almost double that number. 

Science Card hopes that its account will create a consistent flow of private capital to help researchers in their work. The startup is initially offering two accounts, a free standard account and a fusion account, which costs £19.90 per month. Both will offer a Mastercard debit card, a banking app with all the features you’d expect, and smart vaults to manage your money. The fusion option however offers “opportunities to connect with the research community through the app,” attend online events, and become a grant sponsor.

This debit card lets you fund scientific research while you spend Read More »

ireland’s-alchemy-battles-e-waste-by-giving-apple-products-a-new-life

Ireland’s Alchemy battles e-waste by giving Apple products a new life

Many of us have become accustomed to getting the newest, flashiest versions of our favourite gadgets, leaving yesterday’s tech destined for the dustbin. In 2022, the global economy produced 50 million tonnes of e-waste — equivalent to the weight of 5,000 Eiffel towers. 

This take-make-waste habit is unsustainable, and research shows, increasingly unpopular. The second-hand goods market is growing 20 times faster than retail as a whole and is expected to be worth €120bn by 2025

“Buying refurbished goods has got a huge tailwind at the moment,” James Murdock, Alchemy’s CMO, tells TNW. “More and more people want to do things that are both good for the environment and good for their wallets.”

Founded in 2017, Alchemy is an Irish early-stage company that has developed a preparatory tech stack that streamlines the recovery, repair, and resale of used devices like phones and laptops. Three years ago, with a team of four employees and just $2.5mn in pre-seed funding, Alchemy pitched Apple and won their trade-in business. 

Apple’s trade-in programme allows you to hand in your used Apple device (or multiple) and get a discount on a new one, or store credit. 

Once receiving that brand new iPhone or Macbook most of us will never pay the old one much thought ever again. But what actually happens after trade-in? That’s where Alchemy comes in, and they claim to be the fastest-growing circular tech company you’ve (probably) never heard of. 

The long road to resell

Apple’s trade-in programme has been running for 10 years now. The company accepts used iPhones, iPads, Macs, Apple Watches, and even Android phones. 

After you trade in your device it will, in most parts of the world, be sent to one of Alchemy’s 60 warehouses located throughout Europe, Asia, and the US. 

“When you trade in an Apple device it’s Alchemy’s system that takes the title from the consumer, it’s us that has the second-hand dealer licence, it’s us that receives it and ensures that it’s data safe,” says Murdock.

The first thing Alchemy does is use specialised software to swiftly wipe all previous user data from the device and reset it to factory settings. Because Alchemy handles highly sensitive consumer data they have to be extremely rigorous. Apple audits the firm every six months. “It’s a pretty serious business as you’d imagine,” says Murdock.  

After that, they inspect and grade each device through an algorithm called Jupiter, which automatically runs a diagnostics test to determine any faults. At this point they begin repairs, but only if it makes economic sense. 

If it’s an old iPhone 8 that’s smashed to pieces, it will get recycled. Here it might end up in the claws of Daisy, Apple’s recycling robot. Daisy picks apart old devices and recovers materials for reuse. However, while Apple has improved its recycling rates in recent years, a lot of old devices still end up in landfill.

an image of Apple's recycling robot, Daisy
Daisy can disassemble up to 1.2 million phones each year. Credit: Apple

Alchemy works more on the refurb side of the supply chain. Less than 1% of the goods it handles go for recycling, it says. The remaining 99% will get refurbished at Alchemy’s own facilities located across the world. Its newest plant in Miami is capable of processing 60,000 devices a month. 

A key part of the company’stech stack is Apollo, a system that determines the right price for each device. The algorithm looks at past sales trends and makes predictions about future prices. The more Alchemy sells, the better the software becomes at pricing a device accurately. Nevertheless, getting the right price always involves some level of guesswork, says Murdock.   

Once the devices are refurbished and priced, some of the stock gets sold on Alchemy’s own marketplace Loop Mobile, which has its own website but also operates on big retailer sites like Amazon, Walmart, and Back Market. 

Alchemy claims to be the number one or two reseller of refurbished smartphones on those platforms — so they are shifting a lot of products. The rest is sold to some 1,600 second-hand resellers through Alchemy’s Callisto marketplace. 

The great thing about Apple products, says Murdock, is that they “hold their value better than any other tech brand.” Despite being a six-year-old phone, Alchemy still sells a whopping 15,000 iPhone 8’s every single day. 

For many, older generation phones still get the job done, and cost a heck of a lot less. “In the early 2000s the advances in technology between models was huge,” explains Murdock. “When a new Nokia 95 or HTC device came out it left the old model obsolete. But now, the tech curve has flattened somewhat, leaving older phones with decent residual value. As you can imagine, this has been a gamechanger for the refurb market.”

a picture of someone holding an iphone 8

Last year, Alchemy, which now has over 300 employees, made $442mn in revenue. It is targeting $700mn this year and wants to hit the $1bn mark in 2024. It has remarketed 3.7 million devices to date, which it says has avoided the emission of 280,000 tonnes of CO2 into the atmosphere.

This impressive growth is a testament to the surging demand for refurbished tech, especially considering it’s been largely organic — remember Alchemy has only ever raised $2.5mn in funding. 

Key to this success, says Murdock, is generating trust by making the buying of a used product as close to buying a new one as possible. Part of this trust-building is being fully transparent about the condition of the devices, as well as offering a full one-year warranty. “We make trade-in a value-added experience which is (partly) why Apple partnered with us,” he adds. 

Circular tech  

Apple products made up almost half of the global second-hand smartphone market in 2022, becoming the fastest-growing brand in the used and refurbished sectors globally.   

While the tech giant doesn’t directly make a profit from the secondary market, the more of its products enter people’s hands the bigger its market share. This benefits Apple’s services market which includes app installations, licensing revenue, and iCloud subscriptions — all of which are directly tied to the size of Apple’s user base.  

Apple isn’t the only big tech company helping customers get the most from their old tech. Google launched ChromeOS Flex last year, an operating system that can turn any old device into a “sleek new Chromebook,” while Nokia has a subscription service that encourages users to hold on to their phones for longer.

All these initiatives adapt to shifting consumer demand for more sustainable and affordable products. They are also a win-win: businesses attract more customers, cut material costs, and comply with ever-stricter environmental regulations, while customers get good tech at a good price, and tread lighter on the Earth in the process. 

Ireland’s Alchemy battles e-waste by giving Apple products a new life Read More »