Author name: Beth Washington

man-suffers-chemical-burn-that-lasted-months-after-squeezing-limes

Man suffers chemical burn that lasted months after squeezing limes

If Margaritaville were a real place, it should definitely keep a few dermatologists on hand.

In a case of an oft-overlooked food preparation risk, a 40-year-old man showed up to an allergy clinic in Texas with a severe, burning rash on both his hands that had two days earlier. A couple of days later, it blistered. And a few weeks after that, the skin darkened and scaled. After several months, the skin on his hands finally returned to normal.

The culprit: lime juice and sunlight.

It turns out that just before developing the nasty skin eruption, the man had manually squeezed a dozen limes, then headed to an outdoor soccer game without applying sunscreen. His doctors diagnosed the man’s rash as a classic case of phytophotodermatitis, according to a case report published Wednesday in the New England Journal of Medicine.

The condition is caused by toxic substances found in plants (phyto) that react with UV light (photo) to cause a burning, blistering, scaling, pigmented skin condition (dermatitis).

Specifically, the toxic chemicals are furocoumarins, which are found in some weeds and also a range of plants used in food. Those include celery, carrot, parsley, fennel, parsnip, lime, bitter orange, lemon, grapefruit, and sweet orange. Furocoumarins include chemicals with linear structures, psoralens, and angular structures, called angelicins, though not all of them are toxic.

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teaching-a-drone-to-fly-without-a-vertical-rudder

Teaching a drone to fly without a vertical rudder


We can get a drone to fly like a pigeon, but we needed to use feathers to do it.

Pigeons manage to get vertical without using a vertical tail. Credit: HamidEbrahimi

Most airplanes in the world have vertical tails or rudders to prevent Dutch roll instabilities, a combination of yawing and sideways motions with rolling that looks a bit like the movements of a skater. Unfortunately, a vertical tail adds weight and generates drag, which reduces fuel efficiency in passenger airliners. It also increases the radar signature, which is something you want to keep as low as possible in a military aircraft.

In the B-2 stealth bomber, one of the very few rudderless airplanes, Dutch roll instabilities are dealt with using drag flaps positioned at the tips of its wings, which can split and open to make one wing generate more drag than the other and thus laterally stabilize the machine. “But it is not really an efficient way to solve this problem,” says David Lentink, an aerospace engineer and a biologist at the University of Groningen, Netherlands. “The efficient way is solving it by generating lift instead of drag. This is something birds do.”

Lentink led the study aimed at better understanding birds’ rudderless flight mechanics.

Automatic airplanes

Birds flight involves near-constant turbulence—“When they fly around buildings, near trees, near rocks, near cliffs,” Lentink says. The leading hypothesis on how they manage this in a seemingly graceful, effortless manner was suggested by a German scientist named Franz Groebbels. He argued that birds’ ability relied on their reflexes. When he held a bird in his hands, he noticed that its tail would flip down when the bird was pitched up and down, and when the bird was moved left and right, its wings also responded to movement by extending left and right asymmetrically. “Another reason to think reflexes matter is comparing this to our own human locomotion—when we stumble, it is a reflex that saves us from falling,” Lentink claims.

Groebbels’ intuition about birds’ reflexes being responsible for flight stabilization was later backed by neuroscience. The movements of birds’ wings and muscles were recorded and found to be proportional to the extent that the bird was pitched or rolled. The hypothesis, however, was extremely difficult to test with a flying bird—all the experiments aimed at confirming it have been done on birds that were held in place. Another challenge was determining if those wing and tail movements were reflexive or voluntary.

“I think one pretty cool thing is that Groebbels wrote his paper back in 1929, long before autopilot systems or autonomous flight were invented, and yet he said that birds flew like automatic airplanes,” Lentink says. To figure out if he was right, Lentink and his colleagues started with the Groebbels’s analogy but worked their way backward—they started building autonomous airplanes designed to look and fly like birds.

Reverse-engineering pigeons

The first flying robot Lentink’s team built was called the Tailbot. It had fixed wings and a very sophisticated tail that could move with five actuated degrees of freedom. “It could spread—furl and unfurl—move up and down, move sideways, even asymmetrically if necessary, and tilt. It could do everything a bird’s tail can,” Lentink explains. The team put this robot in a wind tunnel that simulated turbulent flight and fine-tuned a controller that adjusted the tail’s position in response to changes in the robot’s body position, mimicking reflexes observed in real pigeons.

“We found that this reflexes controller that managed the tail’s movement worked and stabilized the robot in the wind tunnel. But when we took it outdoors, results were disappointing. It actually ended up crashing,” Lentink says. Given that relying on a morphing tail alone was not enough, the team built another robot called PigeonBot II, which added pigeon-like morphing wings.

Each wing could be independently tucked or extended. Combined with the morphing tail and nine servomotors—two per wing and five in the tail—the robot weighed around 300 grams, which is around the weight of a real pigeon. Reflexes were managed by the same controller that was modified to manage wing motions as well.

To enable autonomous flight, the team fitted the robot with two propellers and an off-the-shelf drone autopilot called Pixracer. The problem with the autopilot, though, was that it was designed for conventional controls you use in quadcopter drones. “We put an Arduino between the autopilot and the robot that translated autopilot commands to the morphing tail and wings’ motions of the robot,” Lentink says.

The Pigeon II passed the outdoor flying test. It could take off, land, and fly entirely on its own or with an operator issuing high-level commands like go up, go down, turn left, or turn right. Flight stabilization relied entirely on bird-like reflexes and worked well. But there was one thing electronics could not re-create: their robots used real pigeon feathers. “We used them because with current technology it is impossible to create structures that are as lightweight, as stiff, and as complex at the same time,” Lentink says.

Feathery marvels

Birds’ feathers appear simple, but they really are extremely advanced pieces of aerospace hardware. Their complexity starts with nanoscale features. “Feathers have 10-micron 3D hooks on their surface that prevent them from going too far apart. It is the only one-sided Velcro system in the world. This is something that has never been engineered, and there is nothing like this elsewhere in nature,” Lentink says. Those nanoscale hooks, when locked in, can bear loads reaching up to 20 grams.

Then there are macroscale properties. Feathers are not like aluminum structures that have one bending stiffness, one torque stiffness, and that’s it. “They are very stiff in one direction and very soft in another direction, but not soft in a weak way—they can bear significant loads,” Lentink says.

His team attempted to make artificial feathers with carbon fiber, but they couldn’t create anything as lightweight as a real feather.  “I don’t know of any 3D printer that could start with 10-micron nanoscale features and work all the way up to macro-scale structures that can be 20 centimeters long,” Lentink says. His team also discovered that pigeon’s feathers could filter out a lot of turbulence perturbations on their own. “It wasn’t just the form of the wing,” Lentink claims.

Lentink estimates that a research program aimed at developing aerospace materials even remotely comparable to feathers could take up to 20 years. But does this mean his whole concept of using reflex-based controllers to solve rudderless flight hangs solely on successfully reverse-engineering a pigeon’s feather? Not really.

Pigeon bombers?

The team thinks it could be possible to build airplanes that emulate the way birds stabilize rudderless flight using readily available materials. “Based on our experiments, we know what wing and tail shapes are needed and how to control them. And we can see if we can create the same effect in a more conventional way with the same types of forces and moments,” Lentink says. He suspects that developing entirely new materials with feather-like properties would only become necessary if the conventional approach bumps into some insurmountable roadblocks and fails.

“In aerospace engineering, you’ve got to try things out. But now we know it is worth doing,” Lentink claims. And he says military aviation ought to be the first to attempt it because the risk is more tolerable there. “New technologies are often first tried in the military, and we want to be transparent about it,” he says. Implementing bird-like rudderless flight stabilization in passenger airliners, which are usually designed in a very conservative fashion, would take a lot more research, “It may take easily take 15 years or more before this technology is ready to such level that we’d have passengers fly with it,” Lentink claims.

Still, he says there is still much we can learn from studying birds. “We know less about bird’s flight than most people think we know. There is a gap between what airplanes can do and what birds can do. I am trying to bridge this gap by better understanding how birds fly,” Lentink adds.

Science Robotics, 2024. DOI: 10.1126/scirobotics.ado4535

Photo of Jacek Krywko

Jacek Krywko is a freelance science and technology writer who covers space exploration, artificial intelligence research, computer science, and all sorts of engineering wizardry.

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biased-ai-in-health-care-faces-crackdown-in-sweeping-biden-admin-proposals

Biased AI in health care faces crackdown in sweeping Biden admin proposals

Prior authorization

Elsewhere in the over 700-page proposal, the administration lays out policy that would bar Medicare Advantage plan providers from reopening and reneging on paying claims for inpatient hospital admission if those claims had already been granted approval through prior authorization. The proposal also wants to make criteria for coverage clearer and help ensure that patients know they can appeal denied claims.

The Department of Health and Human Services notes that when patients appeal claim denials from Medicare Advantage plans, the appeals are successful 80 percent of the time. But, only 4 percent of claim denials are appealed—”meaning many more denials could potentially be overturned by the plan if they were appealed.”

AI guardrails

Last, the administration’s proposal also tries to shore up guardrails for the use of AI in health care with edits to existing policy. The goal is to make sure Medicare Advantage insurers don’t adopt flawed AI recommendations that deepen bias and discrimination or exacerbate existing inequities.

As an example, the administration pointed to the use of AI to predict which patients would miss medical appointments—and then recommend that providers double-book the appointment slots for those patients. In this case, low-income patients are more likely to miss appointments, because they may struggle with transportation, childcare, and work schedules. “As a result of using this data within the AI tool, providers double-booked lower-income patients, causing longer wait times for lower-income patients and perpetuating the cycle of additional missed appointments for vulnerable patients.” As such, it should be barred, the administration says.

In general, people of color and people of lower socioeconomic status tend to be more likely to have gaps and flaws in their electronic health records. So, when AI is trained on large data sets of health records, it can generate flawed recommendations based on that spotty and incorrect information, thereby amplifying bias.

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isps-say-their-“excellent-customer-service”-is-why-users-don’t-switch-providers

ISPs say their “excellent customer service” is why users don’t switch providers


Broadband customer service

ISPs tell FCC that mistreated users would switch to one of their many other options.

Credit: Getty Images | Thamrongpat Theerathammakorn

Lobby groups for Internet service providers claim that ISPs’ customer service is so good already that the government shouldn’t consider any new regulations to mandate improvements. They also claim ISPs face so much competition that market forces require providers to treat their customers well or lose them to competitors.

Cable lobby group NCTA-The Internet & Television Association told the Federal Communications Commission in a filing that “providing high-quality products and services and a positive customer experience is a competitive necessity in today’s robust communications marketplace. To attract and retain customers, NCTA’s cable operator members continuously strive to ensure that the customer support they provide is effective and user-friendly. Given these strong marketplace imperatives, new regulations that would micromanage providers’ customer service operations are unnecessary.”

Lobby groups filed comments in response to an FCC review of customer service that was announced last month, before the presidential election. While the FCC’s current Democratic leadership is interested in regulating customer service practices, the Republicans who will soon take over opposed the inquiry.

USTelecom, which represents telcos such as AT&T and Verizon, said that “the competitive broadband marketplace leaves providers of broadband and other communications services no choice but to provide their customers with not only high-quality broadband, but also high-quality customer service.”

“If a provider fails to efficiently resolve an issue, they risk losing not only that customer—and not just for the one service, but potentially for all of the bundled services offered to that customer—but also any prospective customers that come across a negative review online. Because of this, broadband providers know that their success is dependent upon providing and maintaining excellent customer service,” USTelecom wrote.

While the FCC Notice of Inquiry said that providers should “offer live customer service representative support by phone within a reasonable timeframe,” USTelecom’s filing touted the customer service abilities of AI chatbots. “AI chat agents will only get better at addressing customers’ needs more quickly over time—and if providers fail to provide the customer service and engagement options that their customers expect and fail to resolve their customers’ concerns, they may soon find that the consumer is no longer a customer, having switched to another competitive offering,” the lobby group said.

Say what?

The lobby groups’ description may surprise the many Internet users suffering from little competition and poor customer service, such as CenturyLink users who had to go without service for over a month because of the ISP’s failure to fix outages. The FCC received very different takes on the state of ISP customer service from regulators in California and Oregon.

The Mt. Hood Cable Regulatory Commission in northwest Oregon, where Comcast is the dominant provider, told the FCC that local residents complain about automated customer service representatives; spending hours on hold while attempting to navigate automated voice systems; billing problems including “getting charged after cancelling service, unexpected price increases, and being charged for equipment that was returned,” and service not being restored quickly after outages.

The California Public Utilities Commission (CPUC) told the FCC that it performed a recent analysis finding “that only a fraction of California households enjoy access to a highly competitive market for [broadband Internet service], with only 26 percent of households having a choice between two or more broadband providers utilizing either cable modem or fiber optic technologies.” The California agency said the result “suggests that competitive forces alone are insufficient to guarantee service quality for customers who depend upon these services.”

CPUC said its current rulemaking efforts for California “will establish standards for service outages, repair response time, and access to live representatives.” The agency told the FCC that if it adopts new customer service rules for the whole US, it should “permit state and local governments to set customer service standards that exceed the adopted standards.”

People with disabilities need more help, groups say

The FCC also received a filing from several advocacy groups focused on accessibility for people with disabilities. The groups asked for rules “establishing baseline standards to ensure high-quality DVC [direct video calling for American Sign Language users] across providers, requiring accommodations for consumers returning rental equipment, and ensuring accessible cancellation processes.” The groups said that “providers should be required to maintain dedicated, well-trained accessibility teams that are easily reachable via accessible communication channels, including ASL support.”

“We strongly caution against relying solely on emerging AI technologies without mandating live customer service support,” the groups said.

The FCC’s Notice of Inquiry on customer service was approved 3–2 in a party-line vote on October 10. FCC Chairwoman Jessica Rosenworcel said that hundreds of thousands of customers file complaints each year “because they have run into issues cancelling their service, are saddled with unexpected charges, are upset by unexplained outages, and are frustrated with billing issues they have not been able to resolve on their own. Many describe being stuck in ‘doom loops’ that make it difficult to get a real person on the line to help with service that needs repair or to address charges they believe are a mistake.”

If the FCC leadership wasn’t changing hands, the Notice of Inquiry could be the first step toward a rulemaking. “We cannot ignore these complaints, especially not when we know that it is possible to do better… We want to help improve the customer experience, understand what tools we have to do so, and what gaps there may be in the law that prevent consumers from having the ability to resolve routine problems quickly, simply, and easily,” Rosenworcel said.

ISPs have a friend in Trump admin

But the proceeding won’t go any further under incoming Chairman Brendan Carr, a Republican chosen by President-elect Donald Trump. Carr dissented from the Notice of Inquiry, saying that the potential actions explored by the FCC exceed its authority and that the topic should be handled instead by the Federal Trade Commission.

Carr said the FCC should work instead on “freeing up spectrum and eliminating regulatory barriers to deployment” and that the Notice of Inquiry is part of “the Biden-Harris Administration’s efforts to deflect attention away from the necessary course correction.”

Carr has made it clear that he is interested in regulating broadcast media and social networks more than the telecom companies the FCC traditionally focuses on. Carr wrote a chapter for the conservative Heritage Foundation’s Project 2025 in which he criticized the FCC for “impos[ing] heavy-handed regulation rather than relying on competition and market forces to produce optimal outcomes.”

With Carr at the helm, ISPs are likely to get what they’re asking for: No new regulations and elimination of at least some current rules. “Rather than saddling communications providers with unnecessary, unlawful, and potentially harmful regulation, the Commission should encourage the pro-consumer benefits of competition by reducing the regulatory burdens and disparities that are currently unfairly skewing the marketplace,” the NCTA told the FCC, arguing that cable companies face more onerous regulations than other communications providers.

Photo of Jon Brodkin

Jon is a Senior IT Reporter for Ars Technica. He covers the telecom industry, Federal Communications Commission rulemakings, broadband consumer affairs, court cases, and government regulation of the tech industry.

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the-atari-7800+-is-a-no-frills-glimpse-into-a-forgotten-gaming-era

The Atari 7800+ is a no-frills glimpse into a forgotten gaming era


Awkward controls and a lack of features make a device for Atari completists only.

Shiny and chrome? In this economy? Credit: Kyle Orland

Like a lot of children of the ’80s, my early gaming nostalgia has a huge hole where the Atari 7800 might have lived. While practically everyone I knew had an NES during my childhood—and a few uncles and friends’ older siblings even had an Atari 2600 gathering dust in their dens—I was only vaguely aware of the 7800, Atari’s backward compatible, late ’80s attempt to maintain relevance in the quickly changing console market.

Absent that kind of nostalgia, the Atari 7800+ comes across as a real oddity. Fiddling with the system’s extremely cumbersome controllers and pixelated, arcade-port-heavy software library from a modern perspective is like peering into a fallen alternate universe, one where Nintendo wasn’t able to swoop in and revive a flailing Western home video game industry with the NES.

Even for those with fond memories of Atari 7800-filled childhoods, I’m not sure that this bare-bones package justifies its $130 price. There are many more full-featured ways to get your retro gaming fix, even for those still invested in the tail end of Atari’s dead-end branch of the gaming console’s evolutionary tree.

7800HD

Much like last year’s Atari 2600+, the 7800+ shell is a slightly slimmed-down version of Atari’s nostalgic hardware design. This time, Atari took design inspiration from the rainbow-adorned European version of the 7800 console (which released a year later), rather than the bulkier, less colorful US release.

A reverse angle showing how 7800 cartridges stick out with the art facing away from the front. Kyle Orland

The 7800+ plays any of the 58 officially licensed Atari 7800 cartridges released decades ago, as well as the dozens of homebrew cartridges released by coders in more recent years (some of which are now being sold for $30 each by the modern Atari corporation itself; more on those later). The data on those cartridges is run via the open source ProSystem emulator, which seems more than up to the job of re-creating the relatively ancient 7800 tech without any apparent slowdown, input lag, or graphical inconsistencies. The 15 to 30 seconds of loading time when you first plug in a new cartridge is more than a bit annoying, though.

The HDMI output from the 7800+ is the updated console’s main selling point, if anything is. The sharp, upscaled images work best on games with lots of horizontal and/or vertical lines and bright, single-colored sprites. But blowing up decades-old low-resolution graphics can also hurt the visual appeal of games designed to take advantage of the smoother edges and blended color gradients inherent to older cathode ray tube TVs.

Atari’s new console doesn’t offer the kind of scanline emulation or graphical filters that can help recreate that CRT glow in countless other emulation solutions (though a hardware switch does let you extend the standard 4:3 graphics to a sickeningly stretched-out 16:9). That means many of the sprites in games like Food Fight and Fatal Run end up looking like blocky riots of color when blown up to HD resolutions on the 7800+.

Beyond graphics, the 7800+ also doesn’t offer any modern emulation conveniences like save states, fast-forward and rewind, slow-mo, controller customization, or high-score tracking across sessions. Authenticity seems to have taken precedence over modern conveniences here.

Much like the original Atari 7800, the 7800+ is also backward-compatible with older Atari 2600 cartridges and controllers (re-created through the able Stella emulator). That’s a nice touch but also a little galling for anyone who already invested money in last year’s Atari 2600+, which the company is still selling for roughly the same price as the 7800+. Aside from the nostalgic styling of the box itself, we can’t see any reason why the less-capable 2600+ still needs to exist at all at this point.

A mess of a controller

In the US, the original Atari 7800 came with an oddly designed “ProLine” joystick featuring two buttons on either side of the base, designed to be hit with the thumb and index finger of your off hand. For the 7800+, Atari instead went with a controller modeled after the CX78 joypad released with the European version of the console.

This pad represents an odd inflection point in video game history, with a hard plastic thumbstick sticking out above a standard eight-way D-pad. Years before analog thumbsticks would become a console standard, this thumbstick feels incredibly fiddly for the console’s completely digital directional inputs. In a game like Asteroid Deluxe, for instance, I found turning to the right or left frequently led to thrusting forward with an accidental “up” push as well.

The CX78 pad was also the first packaged Atari controller with two face buttons, a la the familiar NES controller. Unfortunately, those buttons are spaced just far enough apart to make it extremely awkward to hit both at once using a single thumb, which is practically required in newer titles like Bentley Bear’s Crystal Quest. The whole thing seems designed for placing the controller in front of you and hitting the buttons with two separate fingers, which I found less than convenient.

The Atari 7800+ does feature two standard Atari console plugs in the front, making it compatible with pretty much all classic and revamped Atari controllers (and, oddly enough, Sega Genesis pads). Be wary, though; if a 7800 game requires two buttons, a lot of single-button Atari control options will prove insufficient.

The CX78+’s included wireless receivers (which plug into those controller ports) mean you don’t have to run any long cables from the system to your couch while playing the Atari 7800+. But a few important controls like pause and reset are stuck on the console itself—just as they were on the original Atari 7800—meaning you’ll probably want to have the system nearby anyway. It would have been nice to have additional buttons for these options on the controller itself, even if that would have diminished the authenticity of the controllers.

There are better versions of these games

The VIP package Atari sent me, along with a selection of cartridges. Credit: Kyle Orland

Since I’ve never owned an Atari 7800 cartridge, Atari sent me eight titles from its current line of retro cartridges to test alongside the updated hardware. This included a mix of original titles released in the ’80s and “homebrew elevation” cartridges that the company says are now “getting a well-deserved official Atari release.”

The titles I had to test were definitely a step up from the few dozen Atari 2600 games that I’ve accumulated and grown to tolerate over the years. A game like Asteroids Deluxe on the 7800 doesn’t quite match the vector graphics of the arcade original, but it comes a lot closer than the odd, colorful blobs of Asteroids on the 2600. The same goes for Frenzy on the 7800, which is a big step up from Berzerk on the 2600.

Still, I couldn’t help but feel that these arcade ports are better experienced these days on one of the many MAME-based or FPGA-based emulation boxes that can do justice to the original quarter munchers. And the more original titles I’ve sampled mostly ended up feeling like pale shadows of the NES games I knew and loved.

The new Bentley Bear’s Crystal Quest (which is included with the 7800+ package) comes across as an oversimplified knock-off of Adventure Island, for instance. And the rough vehicular combat of Fatal Run is much less engaging than the NES port of Atari’s own similar but superior Roadblasters arcade cabinet. The one exception to this rule that I found was Ninja Golf, a wacky, original mix of decent golfing and engaging run-and-punch combat.

Of course, I’m not really the target audience here. The ideal Atari 7800+ buyer is someone who still has nostalgic memories of the Atari 7800 games they played as a child and has held onto at least a few of them (and/or bought more modern homebrew cartridges) in the intervening decades.

If those retro gamers want an authentic but no-frills box that will upscale those cartridges for an HDTV, the Atari 7800+ will do the job and look cute on your mantel while it does. But any number of emulation solutions will probably do the job just as well and with more features to boot.

Photo of Kyle Orland

Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

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are-any-of-apple’s-official-magsafe-accessories-worth-buying?

Are any of Apple’s official MagSafe accessories worth buying?


When MagSafe was introduced, it promised an accessories revolution. Meh.

Apple’s current lineup of MagSafe accessories. Credit: Samuel Axon

When Apple introduced what it currently calls MagSafe in 2020, its marketing messaging suggested that the magnetic attachment standard for the iPhone would produce a boom in innovation in accessories, making things possible that simply weren’t before.

Four years later, that hasn’t really happened—either from third-party accessory makers or Apple’s own lineup of branded MagSafe products.

Instead, we have a lineup of accessories that matches pretty much what was available at launch in 2020: chargers, cases, and just a couple more unusual applications.

With the launch of the iPhone 16 just behind us and the holidays just in front of us, a bunch of people are moving to phones that support MagSafe for the first time. Apple loves an upsell, so it offers some first-party MagSafe accessories—some useful, some not worth the cash, given the premiums it sometimes charges.

Given all that, it’s a good time to check in and quickly point out which (if any) of these first-party MagSafe accessories might be worth grabbing alongside that new iPhone and which ones you should skip in favor of third-party offerings.

Cases with MagSafe

Look, we could write thousands of words about the variety of iPhone cases available, or even just about those that support MagSafe to some degree or another—and we still wouldn’t really scratch the surface. (Unless that surface was made with Apple’s leather-replacement FineWoven material—hey-o!)

It’s safe to say there’s a third-party case for every need and every type of person out there. If you want one that meets your exact needs, you’ll be able to find it. Just know that cases that are labeled as MagSafe-ready will allow charge through and will let the magnets align correctly between a MagSafe charger and an iPhone—that’s really the whole point of the “MagSafe” name.

But if you prefer to stick with Apple’s own cases, there are currently two options: the clear cases and the silicone cases.

A clear iPhone case on a table

The clear case is definitely the superior of Apple’s two first-party MagSafe cases. Credit: Samuel Axon

The clear cases actually have a circle where the edges of the MagSafe magnets are, which is pretty nice for getting the magnets to snap without any futzing—though it’s really not necessary, since, well, magnets attract. They have a firm plastic shell that is likely to do a good job of protecting your phone when you drop it.

The Silicone case is… fine. Frankly, it’s ludicrously priced for what it is. It offers no advantages over a plethora of third-party cases that cost exactly half as much.

Recommendation: The clear case has its advantages, but the silicone case is awfully expensive for what it is. Generally, third party is the way to go. There are lots of third-party cases from manufacturers who got licensed by Apple, and you can generally trust those will work with wireless charging just fine. That was the whole point of the MagSafe branding, after all.

The MagSafe charger

At $39 or $49 (depending on length, one meter or two), these charging cables are pretty pricey. But they’re also highly durable, relatively efficient, and super easy to use. In most cases, you might as well just use any old USB-C cable.

There are some situations where you might prefer this option, though—for example, if you prop your iPhone up against your bedside lamp like a nightstand clock, or if you (like me) listen to audiobooks on wired earbuds while you fall asleep via the USB-C port, but you want to make sure the phone is still charging.

A charger with cable sits on a table

The MagSafe charger for the iPhone. Credit: Samuel Axon

So the answer on Apple’s MagSafe charger is that it’s pretty specialized, but it’s arguably the best option for those who have some specific reason not to just use USB-C.

Recommendation: Just use a USB-C cable, unless you have a specific reason to go this route—shoutout to my fellow individuals who listen to audiobooks while falling asleep but need headphones so as not to keep their spouse awake but prefer wired earbuds that use the USB-C port over AirPods to avoid losing AirPods in the bed covers. I’m sure there are dozens of us! If you do go this route, Apple’s own cable is the safest pick.

Apple’s FineWoven Wallet with MagSafe

While I’d long known people with dense wallet cases for their iPhones, I was excited about Apple’s leather (and later FineWoven) wallet with MagSafe when it was announced. I felt the wallet cases I’d seen were way too bulky, making the phone less pleasant to use.

Unfortunately, Apple’s FineWoven Wallet with MagSafe might be the worst official MagSafe product.

The problem is that the “durable microtwill” material that Apple went with instead of leather is prone to scratching, as many owners have complained. That’s a bit frustrating for something that costs nearly $60.

Apple's MagSafe wallet on a table

The MagSafe wallet has too many limitations to be worthwhile for most people. Credit: Samuel Axon

The wallet also only holds a few cards, and putting cards here means you probably can’t or at least shouldn’t try to use wireless charging, because the cards would be between the charger and the phone. Apple itself warns against doing this.

For those reasons, skip the FineWoven Wallet. There are lots of better-designed iPhone wallet cases out there, even though they might not be so minimalistic.

Recommendation: Skip this one. It’s a great idea in theory, but in practice and execution, it just doesn’t deliver. There are zillions of great wallet cases out there if you don’t mind a bit of bulk—just know you’ll have some wireless charging issues with many cases.

Other categories offered by third parties

Frankly, a lot of the more interesting applications of MagSafe for the iPhone are only available through third parties.

There are monitor mounts for using the iPhone as a webcam with Macs; bedside table stands for charging the phone while it acts as a smart display; magnetic phone stands for car dashboards that let you use GPS while you drive using MagSafe; magnetic versions for attaching power banks and portable batteries; and of course, multi-device chargers similar to the infamously canceled Airpower charging pad Apple had planned to release at one point. (I have the Belkin Boost Charge Pro 3-in-1 on my desk, and it works great.)

It’s not the revolution of new applications that some imagined when MagSafe was launched, but that’s not really a surprise. Still, there are some quality products out there. It’s both strange and a pity that Apple hasn’t made most of them itself.

No revolution here

Truthfully, MagSafe never seemed like it would be a huge smash. iPhones already supported Qi wireless charging before it came along, so the idea of magnets keeping the device aligned with the charger was always the main appeal—its existence potentially saved some users from ending up with chargers that didn’t quite work right with their phones, provided those users bought officially licensed MagSafe accessories.

Apple’s MagSafe accessories are often overpriced compared to alternatives from Belkin and other frequent partners. MagSafe seemed to do a better job bringing some standards to certain third-party products than it did bringing life to Apple’s offerings, and it certainly did not bring about a revolution of new accessory categories to the iPhone.

Still, it’s hard to blame anyone for choosing to go with Apple’s versions; the world of third-party accessories can be messy, and going the first-party route is generally a surefire way to know you’re not going to have many problems, even if the sticker’s a bit steep.

You could shop for third-party options, but sometimes you want a sure thing. With the possible exception of the FineWoven Wallet, all of these Apple-made MagSafe products are sure things.

Photo of Samuel Axon

Samuel Axon is a senior editor at Ars Technica. He covers Apple, software development, gaming, AI, entertainment, and mixed reality. He has been writing about gaming and technology for nearly two decades at Engadget, PC World, Mashable, Vice, Polygon, Wired, and others. He previously ran a marketing and PR agency in the gaming industry, led editorial for the TV network CBS, and worked on social media marketing strategy for Samsung Mobile at the creative agency SPCSHP. He also is an independent software and game developer for iOS, Windows, and other platforms, and he is a graduate of DePaul University, where he studied interactive media and software development.

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Supreme Court wants US input on whether ISPs should be liable for users’ piracy

The Supreme Court signaled it may take up a case that could determine whether Internet service providers must terminate users who are accused of copyright infringement. In an order issued today, the court invited the Department of Justice’s solicitor general to file a brief “expressing the views of the United States.”

In Sony Music Entertainment v. Cox Communications, the major record labels argue that cable provider Cox should be held liable for failing to terminate users who were repeatedly flagged for infringement based on their IP addresses being connected to torrent downloads. There was a mixed ruling at the US Court of Appeals for the 4th Circuit as the appeals court affirmed a jury’s finding that Cox was guilty of willful contributory infringement but reversed a verdict on vicarious infringement “because Cox did not profit from its subscribers’ acts of infringement.”

That ruling vacated a $1 billion damages award and ordered a new damages trial. Cox and Sony are both seeking a Supreme Court review. Cox wants to overturn the finding of willful contributory infringement, while Sony wants to reinstate the $1 billion verdict.

The Supreme Court asking for US input on Sony v. Cox could be a precursor to the high court taking up the case. For example, the court last year asked the solicitor general to weigh in on Texas and Florida laws that restricted how social media companies can moderate their platforms. The court subsequently took up the case and vacated lower-court rulings, making it clear that content moderation is protected by the First Amendment.

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Supreme Court to review 5th Circuit ruling that upends Universal Service Fund

The US Supreme Court will hear appeals of a 5th Circuit ruling that called Universal Service fees on phone bills an illegal tax.

The US Court of Appeals for the 5th Circuit ruled in July that the Federal Communications Commission’s Universal Service Fund is unconstitutional and that the fees on phone bills are a “misbegotten tax.” The FCC and several non-government groups challenged the ruling, and the Supreme Court agreed to take up the case on Friday.

The Universal Service Fund is an $8 billion-a-year system that subsidizes the expansion of telecom networks with grants to Internet service providers and makes access more affordable through programs such as Lifeline discounts. The FCC program has faced several court challenges filed by Consumers’ Research, a nonprofit that fights “woke corporations,” and a mobile virtual network operator called Cause Based Commerce.

The conservative 5th Circuit’s ruling conflicted with decisions by the 5th and 11th Circuit appeals courts, which both rejected claims that the Universal Service Fund is unconstitutional. In a 9–7 ruling, the 5th Circuit objected to the FCC’s decision to let the Universal Service Fund be administered by a private organization called the Universal Service Administrative Company (USAC). The 5th Circuit said the FCC “subdelegated the taxing power to a private corporation,” and that “the combination of Congress’s sweeping delegation to FCC and FCC’s unauthorized subdelegation to USAC violates the Legislative Vesting Clause in Article I, § 1.”

FCC Chairwoman Jessica Rosenworcel said on Friday, “I am pleased that the Supreme Court will review the 5th Circuit’s misguided decision. For decades, there has been broad, bipartisan support for the Universal Service Fund and the FCC programs that help communications reach the most rural and least-connected households in the United States, as well as hospitals, schools, and libraries nationwide. I am hopeful that the Supreme Court will overturn the decision that put this vital system at risk.”

FCC challenge

The FCC and Department of Justice submitted a petition for Supreme Court review, saying the court should decide “whether the combination of Congress’s conferral of authority on the Commission and the Commission’s delegation of administrative responsibilities to the Administrator violates the nondelegation doctrine.”

The US petition said the USAC “performs administrative tasks on the FCC’s behalf” but “exercises no independent regulatory power.” The FCC calculates a contribution factor that determines what phone companies will have to pay, and the USAC “calculates each carrier’s contribution by applying the factor to that carrier’s ‘contribution base’ (generally, the carrier’s interstate and international telecommunications revenues),” the petition said.

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Sony is reportedly working on a PS5 portable

Bloomberg reports that Sony is “in the early stages” of work on a fully portable console that can play PlayStation 5 software. The device is still “likely years away from launch,” according to “people familiar with its development” that spoke to Bloomberg anonymously.

The report comes less than a year after the launch of the PlayStation Portal, a Sony portable device designed to stream PS5 games running on a console on the same local network. Recently, Sony updated the Portal firmware to let PlayStation Plus subscribers also stream PS5 games from Sony’s centralized servers at up to 1080p and 60 fps.

Sony’s reported PS5 portable plans also come after months of rumors that Microsoft has also been working on a new Xbox console with a portable form factor. In June, Microsoft Gaming CEO Phil Spencer added fuel to those rumors by directly saying, “I think we should have a handheld, too… I like my ROG Ally, my Lenovo Legion Go, my Steam Deck… I think being able to play games locally is really important.”

Nintendo’s follow-up to the Switch, which will be formally announced in the next few months, is also widely expected to mimic the hybrid portable/console design of Nintendo’s last console.

Sony first dipped its toes in the portable gaming arena with 2005’s PlayStation Portable, which is still the only major handheld console to make use of optical discs (in Sony’s own proprietary UMD format). Sony followed that up with 2012’s PlayStation Vita, a well-loved console that brought a full analog stick and a larger high-resolution screen to the portable console space. But both efforts struggled to find much market success compared to the sales juggernauts of Nintendo’s cheaper Nintendo DS and 3DS hardware lines.

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Survivors mark 20th anniversary of deadly 2004 tsunami

In the wee hours of December 26, 2004, a massive 9.2 earthquake occurred in the Indian Ocean, generating an equally massive tsunami that caused unprecedented devastation to 14 countries and killing more than 230,000. Twenty years later, National Geographic has revisited one of the deadliest natural disasters in recorded history with a new documentary: Tsunami: Race Against Time.  The four-part series offers an in-depth account of the tsunami’s destructive path, told from the perspectives of those who survived, as well as the scientists, journalists, doctors, nurses, and everyday heroes who worked to save as many as possible.

Geophysicist Barry Hirshorn—now with Scripps Institution of Oceanography at the University of California, San Diego—was on duty at the Pacific Tsunami Warning Center in Hawaii that day (3 PM on Christmas Day local time). His pager went off, indicating that seismic waves had set off a seismometer in Australia, and Hirshorn rushed to the control room to locate the quake’s epicenter with his colleague, Stuart Weinstein.

They initially pegged the quake at 8.5 magnitude. (It was later upgraded to 8.9 and subsequently to a whopping 9.2 to 9.3 magnitude.) But despite its strength, they initially did not think the quake would generate a tsunami, at least in the Pacific. And such events were incredibly rare in the Indian Ocean.

Hirshorn and Weinstein also lacked any real-time sea level data that would have told them that a massive amount of water had been displaced by the movement of two key tectonic plates (the India and Burma plates). Four hours later, the first tsunami waves hit Indonesia, Thailand, India, Sri Lanka, and the Maldives, leaving a path of destruction and death in their wake.

Geophysicist Barry Hirshorn on the lack of an tsunami early warning system for the Indian Ocean. Credit: National Geographic

What sets this new documentary apart is the emphasis on the survivors’ harrowing stories. Veteran surfer David Lines, for example, was living in Banda Aceh at the time with his wife Nurma. They managed to outrun the tsunami by car, but Nurma lost 30 family members. Journalist and videographer Denny Montgomery faced a similar situation, racing against time to rescue his mother. Zenny Suryawan watched his family get swept away by the tsunami, surviving by clinging to debris. A young mother in Khao Lan was separated from her infant son and had nearly given up hope when she finally found him alive at a nearby hospital.

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Ancient fish-trapping network supported the rise of Maya civilization

Harrison-Buck and her colleagues calculated that at its peak, the system could have produced enough fish each year to feed around 15,000 people. That’s based on modern estimates of how many kilograms of fish people eat every year, combined with measurements of how many kilograms of fish people in Zambia harvest with similar traps. Of course, people at Crooked Tree would have needed to preserve the fish somehow, probably by salting, drying, or smoking them.

“Fisheries were more than capable of supporting year-round sedentarism and the emergence of complex society characteristic of Pre-Columbian Maya civilization in this area,” write Harrison-Buck and her colleagues.

When we think about the Maya economy, we think of canal networks and ditched or terraced fields. In just one patch of what’s now Guatemala, a lidar survey revealed that Maya farmers drained thousands of acres of swampy wetland and built raised fields for maize, crossed by a grid of irrigation canals. To feed the ancient city of Holmul, the Maya turned a swamp into a breadbasket. But at least some of their precursors may have made it big on fish, not grain. The common feature, though, is an absolute lack of any chill whatsoever when it came to re-engineering whole landscapes to produce food.

This Google Earth image shows the area containing the ancient fishery.

Infrastructure built to last and last

From the ground, the channels that funneled fish into nearby ponds are nearly invisible today. But from above, especially during the dry season, they stand in stark contrast to the land around them, because vegetation grows rich and green in the moist soil at the base of the channels, even while everything around it dries up. That made aerial photography the perfect way to map them.

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Microsoft president asks Trump to “push harder” against Russian hacks

Smith testified before the US Senate in September that Russia, China, and Iran had stepped up their digital efforts to interfere in global elections this year, including in the US.

However, Microsoft’s own security standards have come under fire in recent months. A damning report by the US Cyber Safety Review Board in March said its security culture was “inadequate,” pointing to a “cascade… of avoidable errors” that last year allowed Chinese hackers to access hundreds of email accounts, including those belonging to senior US government security officials, that were hosted on Microsoft’s cloud systems.

Microsoft chief executive Satya Nadella has said in response that the company would prioritize security “above all else,” including by tying staff remuneration to security.

The company is also making changes to its Windows operating system to help its customers recover more quickly from incidents such as July’s global IT outage caused by CrowdStrike’s botched security update.

Beyond cyber security, Smith said it was “a little early” to determine the precise impact of a second Trump administration on the technology industry. Any anticipated liberalization of M&A regulation in the US would have to be weighed up against continued scrutiny of dealmaking in other parts of the world, he said.

Smith also reiterated his plea for the US government to “help accelerate exports of key American digital technologies,” especially to the Middle East and Africa, after the Biden administration imposed export controls on AI chips, fearing the technology could leak to China.

“We really need now to standardize processes so that American technology can reach these other parts of the world as fast as Chinese technology,” he said.

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