Author name: Mike M.

a-military-satellite-waiting-to-launch-with-ula-will-now-fly-with-spacex

A military satellite waiting to launch with ULA will now fly with SpaceX

For the second time in six months, SpaceX will deploy a US military satellite that was sitting in storage, waiting for a slot on United Launch Alliance’s launch schedule.

Space Systems Command, which oversees the military’s launch program, announced Monday that it is reassigning the launch of a Global Positioning System satellite from ULA’s Vulcan rocket to SpaceX’s Falcon 9. This satellite, designated GPS III SV-08 (Space Vehicle-08), will join the Space Force’s fleet of navigation satellites beaming positioning and timing signals for military and civilian users around the world.

The Space Force booked the Vulcan rocket to launch this spacecraft in 2023, when ULA hoped to begin flying military satellites on its new rocket by mid-2024. The Vulcan rocket is now scheduled to launch its first national security mission around the middle of this year, following the Space Force’s certification of ULA’s new launcher last month.

The “launch vehicle trade” allows the Space Force to launch the GPS III SV-08 satellite from Cape Canaveral, Florida, as soon as the end of May, according to a press release.

“Capability sitting on the ground”

With Vulcan now cleared to launch military missions, officials are hopeful ULA can ramp up the rocket’s flight cadence. Vulcan launched on two demonstration flights last year, and ULA eventually wants to launch Vulcan twice per month. ULA engineers have their work cut out for them. The company’s Vulcan backlog now stands at 89 missions, following the Space Force’s announcement last week of 19 additional launches awarded to ULA.

Last year, the Pentagon’s chief acquisition official for space wrote a letter to ULA’s ownersBoeing and Lockheed Martin—expressing concern about ULA’s ability to scale the manufacturing of the Vulcan rocket.

“Currently there is military satellite capability sitting on the ground due to Vulcan delays,” Frank Calvelli, the Pentagon’s chief of space acquisition, wrote in the letter.

Vulcan may finally be on the cusp of delivering for the Space Force, but there are several military payloads in the queue to launch on Vulcan before GPS III SV-08, which was complete and in storage at its Lockheed Martin factory in Colorado.

Col. Jim Horne, senior materiel leader of launch execution, said in a statement that the rocket swap showcases the Space Force’s ability to launch in three months from call-up, compared to the typical planning cycle of two years. “It highlights another instance of the Space Force’s ability to complete high-priority launches on a rapid timescale, which demonstrates the capability to respond to emergent constellation needs as rapidly as Space Vehicle readiness allows,” Horne said.

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microsoft-turns-50-today,-and-it-made-me-think-about-ms-dos-5.0

Microsoft turns 50 today, and it made me think about MS-DOS 5.0

On this day in 1975, Bill Gates and Paul Allen founded a company called Micro-Soft in Albuquerque, New Mexico.

The two men had worked together before, as members of the Lakeside Programming group in the early 70s and as co-founders of a road traffic analysis company called Traf-O-Data. But Micro-Soft, later renamed to drop the hyphen and relocated to its current headquarters in Redmond, Washington, would be the company that would transform personal computing over the next five decades.

I’m not here to do a history of Microsoft, because Wikipedia already exists and because the company has already put together a gauzy 50th-anniversary retrospective site with some retro-themed wallpapers. But the anniversary did make me try to remember which Microsoft product I consciously used for the first time, the one that made me aware of the company and the work it was doing.

To get the answer, just put a decimal point in the number “50”—my first Microsoft product was MS-DOS 5.0.

Riding with DOS in the Windows era

I remember this version of MS-DOS so vividly because it was the version that we ran on our first computer. I couldn’t actually tell you what computer it was, though, not because I don’t remember it but because it was a generic yellowed hand-me-down that was prodigiously out of date, given to us by well-meaning people from our church who didn’t know enough to know how obsolete the system was.

It was a clone of the original IBM PC 5150, initially released in 1981; I believe we took ownership of it sometime in 1995 or 1996. It had an Intel 8088, two 5.25-inch floppy drives, and 500-something KB of RAM (also, if memory serves, a sac of spider eggs). But it had no hard drive inside, meaning that anything I wanted to run on or save from this computer needed to use a pile of moldering black plastic diskettes, more than a few of which were already going bad.

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ai-cot-reasoning-is-often-unfaithful

AI CoT Reasoning Is Often Unfaithful

A new Anthropic paper reports that reasoning model chain of thought (CoT) is often unfaithful. They test on Claude Sonnet 3.7 and r1, I’d love to see someone try this on o3 as well.

Note that this does not have to be, and usually isn’t, something sinister.

It is simply that, as they say up front, the reasoning model is not accurately verbalizing its reasoning. The reasoning displayed often fails to match, report or reflect key elements of what is driving the final output. One could say the reasoning is often rationalized, or incomplete, or implicit, or opaque, or bullshit.

The important thing is that the reasoning is largely not taking place via the surface meaning of the words and logic expressed. You can’t look at the words and logic being expressed, and assume you understand what the model is doing and why it is doing it.

Anthropic: New Anthropic research: Do reasoning models accurately verbalize their reasoning? Our new paper shows they don’t. This casts doubt on whether monitoring chains-of-thought (CoT) will be enough to reliably catch safety issues.

We slipped problem-solving hints to Claude 3.7 Sonnet and DeepSeek R1, then tested whether their Chains-of-Thought would mention using the hint (if the models actually used it).

We found Chains-of-Thought largely aren’t “faithful”: the rate of mentioning the hint (when they used it) was on average 25% for Claude 3.7 Sonnet and 39% for DeepSeek R1.

Or broken down by hint type:

They aren’t trying to measure the cases in which the AI uses the hint in its answer, but its answer ultimately doesn’t change. I’d like to see this explored more. If I’m given a hint, that will often radically change my true thinking even if it doesn’t change my answer.

This result suggests that monitoring CoTs is unlikely to reliably catch rare, catastrophic behaviors—at least in settings like ours where CoT reasoning is not necessary for the task.

CoT monitoring might still help us notice undesired behaviors during training and evaluations.

Does outcome-based training increase faithfulness?

Only to a small extent. Training models to use their CoTs more effectively does make them more faithful, but the benefits quickly plateau.

We also tested whether CoTs could be used to spot reward hacking, where a model finds an illegitimate exploit to get a high score.

When we trained models on environments with reward hacks, they learned to hack, but in most cases almost never verbalized that they’d done so.

To make CoT monitoring a viable way to catch safety issues, we’d need a way to make CoT more faithful, evidence for higher faithfulness in more realistic scenarios, and/or other measures to rule out misbehavior when the CoT is unfaithful.

[Read the paper here.]

How do you test for faithfulness? Following Tupin et al. (2023), we subtly fed a model a hint about the answer to an evaluation question we asked it, and then checked to see if it “admitted” using the hint when it explained its reasoning if it used the hint (we did this for the reasoning models Claude 3.7 Sonnet from Anthropic and R1 from DeepSeek1). Some of the hints were correct and some were deliberately incorrect; the point was to observe how the model responded when they were provided.

Think of it like slipping a student a note saying “the answer is [A]” before an exam. If they write in their exam that they chose [A] at least in part because of the note, that’s good news: they’re being honest and faithful. But if they write down what they claim to be their reasoning process without mentioning the note, we might have a problem.

We provided the hints in various different ways.

When we looked specifically at the more concerning types of hint, the numbers were still low: for example, for the class of prompts including the “unauthorized access” example above, Claude was faithful 41% of the time and R1 was faithful 19% of the time.

I find it noteworthy that labeling the hint as ‘unauthorized access’ made Claude’s faithfulness go up, and r1’s go down. Consider the implications.

Also consider that when Claude figures out the answer implicitly from code, it never tells you about that. But for visual patterns, Claude sometimes reveals this, and r1 almost never does.

The main and most important result is that the models are unfaithful the majority of the time, in many cases almost all the time. But the details seem to hint at real things.

Also one can note that the hint is more often accepted when the hint is accurate. This chart only counts cases in which the initial answer was different from the hint.

Why might the models omit a mention of the hint in their Chain-of-Thought? It’s not because they prefer to give a succinct answer: on average, the unfaithful Chains-of-Thought were substantially longer than the faithful ones. Our results also suggest that faithfulness was on average lower when the question being asked was more difficult.

Their ‘reward hacking’ test was a little wonky, in the sense of matching the name. Either way, though, it’s quite a result.

We built some testing scenarios where we provided the same kind of deliberately-incorrect hints as before, but in this case rewarded the models for choosing the wrong answers that accorded with the hints. Over time, the models learned to exploit these hints and get higher scores for false information (they did so in over 99% of cases). But the question was: would they be honest about it?

The models very rarely admitted to using the reward hacks in their Chain-of-Thought explanations, doing so less than 2% of the time in most of the testing scenarios.

Worse, and similarly to the first experiment, instead of being honest about taking the shortcut, the models often constructed fake rationales for why the incorrect answer was in fact right.

As I noted I’m not sure that is sufficiently centrally ‘reward hacking,’ perhaps I’d put it closer to ‘rationalizing’ or ‘cheating,’ or even better ‘falsification,’ but it is still a highly informative outcome that when trained to do this, the model learns to hide that it is doing that and generate a false narrative. Humans do this too.

This is another point for AIs generalizing RL learning in this type of way. You teach the AI that only the hidden information matters, the supposed right answer doesn’t, and it infers that it’s supposed to pretend otherwise. Because that’s the pattern this fits into. The vibes said you want it to justify the answer post hoc, so it did that. Fit the context into the patterns you want to see in the world.

That applies to humans too, not only AIs.

Davidad: One should not expect LLMs’ natural-language justifications for their outputs to be high-integrity by default.

See also: Imagine hypothetically you’re worried about Napoleon deceptively scheming against you. You already surveil all his actions & communiques, but you worry they might have subtle effects. You give him a form labeled “Why I did this:” and tell your allies it reveals his true thoughts.

More training using the CoT helped a bit for a while, but then leveled off:

Jan Leike (being virtuous by noting his surprise): Somewhat surprising that faithfulness of chain-of-thought doesn’t improve much with outcome-based RL.

Pliny:

Gwern: There’s not much optimization pressure to make the inner-monologue faithful. No adversarial process corrupting it to attack the latent reasoning, no dropout or noise, no acausal coordination with other model-families or humans, no myopia… So you get a mish-mash of language-ish.

(Now, if you told me that you had a MARL setting where agents had to rely on arbitrary monologues & learn cooperative norms & there was a clear incentive for faithfulness, and you used a bunch of very different model classes, and scaling still didn’t increase faithfulness…)

The theory Jan presumably had, and that the paper authors had, was that having a faithful CoT helps you get the right answer, so rewarding the right answer should train the AI to have more faithful CoT.

The direct bad news is that this turns out to be false. Language we can parse is not the path of least resistance. The models instead learn to do their better and harder reasoning in ways that are not transparent.

Which means that monitoring that CoT, at least on the surface level, won’t work when it counts, even without playing any optimization games where we inadvertently train the models to obfuscate their CoT, the way we evolution and life trained humans to do it by constantly having other humans trying to monitor our thinking.

The obfuscation happens anyway, either because it is copying humans who do this, because the methods that are instrumentally useful are obfuscated, that obfuscation is a path of least resistance, or some combination thereof and of similar causes.

The fact that the obfuscations are not yet ‘intentional’ should not bring comfort. It’s worse. You do know that’s worse, right?

Snwy: i really love anthropic, but there’s something to describing this as if it were malice instead of just a strange emergent behavior

“unfaithful” implies that models are *choosingto deceive and that this isn’t just a strange phenomenon.

No, that’s not what unfaithful means. They are very clear up front what it means, and I was careful to be even more explicit about this.

It means the reasoning does not predict the output. That’s it. I would also once again say that deception and obfuscation are not distinct magisteria, and that all of this is happening for Janus-compatible reasons.

It’s not that AIs sometimes do things ‘on purpose’ and other times they do things ‘not on purpose,’ let alone that the ‘not on purpose’ means there’s nothing to worry about. It would still mean you can’t rely on the CoT, which is all Anthropic is warning about.

It’s not the same concept, but I notice the same applies to ‘unfaithful’ in other senses as well. If someone is not ‘intentionally’ unfaithful in the traditional sense, they simply don’t honor their commitments, that still counts.

What we care about is whether we can rely on the attestations and commitments.

We now have strong evidence that we cannot do this.

We cannot even do this for models with no incentive to obfuscate, distort or hide their CoT, and no optimization pressure getting them to do so, on any level.

The models are doing this by default, likely because it is efficient to do that. It seems likely that more training and more capability will only make it relatively more effective to reason in these non-obvious ways, and we will see even more of it.

Then we see in the reward hacking section that it is easy to make the situation far worse, if we give the model context that merely implies it should do these things. If we start monitoring the CoT, we risk giving it far stronger and more direct optimization pressures to further obfuscate.

It would have been amazing if it had been otherwise, and that was a feature we could rely on going forward if we were careful to preserve the faithfulness. Alas, it is not so. Given it is not so, it is in many ways better that it is sufficiently blatant that we discover this now, so we are not tempted to rely upon it, including in setting policy.

Or, we can work to change this, and find a way to train the CoT to become faithful. This seems super hard and dangerous, as the optimization pressures to fool that process will be extreme and will grow as capabilities increase. Doing this probably won’t be cheap in terms of sacrificed performance, but if it worked that could easily be a price worth paying, even purely on commercial terms.

Security is capability. This is true even ignoring tail, catastrophic and existential risks. If you don’t know your model is secure, if you cannot rely on or understand its decisions or know what it is thinking, you can’t (or at least very much shouldn’t!) deploy it where it is most valuable. This is especially true if your most valuable use case includes ‘train the next AI model.’ You need to be able to trust that one as well.

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SpinLaunch—yes, the centrifuge rocket company—is making a hard pivot to satellites

Outside of several mentions in the Rocket Report newsletter dating back to 2018, Ars Technica has not devoted too much attention to covering a novel California space company named SpinLaunch.

That’s because the premise is so outlandish as to almost not feel real. The company aims to build a kinetic launch system that spins a rocket around at speeds up to 4,700 mph (7,500 km/h) before sending it upward toward space. Then, at an altitude of 40 miles (60 km) or so, the rocket would ignite its engines to achieve orbital velocity. Essentially, SpinLaunch wants to yeet things into space.

But the company was no joke. After being founded in 2014, it raised more than $150 million over the next decade. It built a prototype accelerator in New Mexico and performed a series of flight tests. The flights reached altitudes of “tens of thousands” of feet, according to the company, and were often accompanied by slickly produced videos.

SpinLaunch goes quiet

Following this series of tests, by the end of 2022, the company went mostly quiet. It was not clear whether it ran out of funding, had hit some technical problems in trying to build a larger accelerator, or what. Somewhat ominously, SpinLaunch’s founder and chief executive, Jonathan Yaney, was replaced without explanation last May. The new leader would be David Wrenn, then serving as chief operating officer.

“I am confident in our ability to execute on the company’s mission and bring our integrated tech stack of low-cost space solutions to market,” Wrenn said at the time. “I look forward to sharing more details about our near- and long-term strategy in the coming months.”

Words like “tech stack” and “low-cost space solutions” sounded like nebulous corporate speak, and it was not clear what they meant. Nor did Wrenn immediately deliver on that promise, nearly a year ago, to share more details about the company’s near- and long-term strategy.

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gmail-unveils-end-to-end-encrypted-messages-only-thing-is:-it’s-not-true-e2ee.

Gmail unveils end-to-end encrypted messages. Only thing is: It’s not true E2EE.

“The idea is that no matter what, at no time and in no way does Gmail ever have the real key. Never,” Julien Duplant, a Google Workspace product manager, told Ars. “And we never have the decrypted content. It’s only happening on that user’s device.”

Now, as to whether this constitutes true E2EE, it likely doesn’t, at least under stricter definitions that are commonly used. To purists, E2EE means that only the sender and the recipient have the means necessary to encrypt and decrypt the message. That’s not the case here, since the people inside Bob’s organization who deployed and manage the KACL have true custody of the key.

In other words, the actual encryption and decryption process occurs on the end-user devices, not on the organization’s server or anywhere else in between. That’s the part that Google says is E2EE. The keys, however, are managed by Bob’s organization. Admins with full access can snoop on the communications at any time.

The mechanism making all of this possible is what Google calls CSE, short for client-side encryption. It provides a simple programming interface that streamlines the process. Until now, CSE worked only with S/MIME. What’s new here is a mechanism for securely sharing a symmetric key between Bob’s organization and Alice or anyone else Bob wants to email.

The new feature is of potential value to organizations that must comply with onerous regulations mandating end-to-end encryption. It most definitely isn’t suitable for consumers or anyone who wants sole control over the messages they send. Privacy advocates, take note.

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samsung-turns-to-china-to-boost-its-ailing-semiconductor-division

Samsung turns to China to boost its ailing semiconductor division

Samsung has turned to Chinese technology groups to prop up its ailing semiconductor division, as it struggles to secure big US customers despite investing tens of billions of dollars in its American manufacturing facilities.

The South Korean electronics group revealed last month that the value of its exports to China jumped 54 percent between 2023 and 2024, as Chinese companies rush to secure stockpiles of advanced artificial intelligence chips in the face of increasingly restrictive US export controls.

In one previously unreported deal, Samsung last year sold more than three years’ supply of logic dies—a key component in manufacturing AI chips—to Kunlun, the semiconductor design subsidiary of Chinese tech group Baidu, according to people familiar with the matter.

But the increasing importance of its China sales to Samsung comes as it navigates growing trade tensions between Washington and Beijing over the development of sensitive technologies.

The South Korean tech giant announced last year that it was making a $40 billion investment in expanding its advanced chip manufacturing and packaging facilities in Texas, boosted by up to $6.4 billion in federal subsidies.

But Samsung’s contract chipmaking business has struggled to secure big US customers, bleeding market share to Taiwan Semiconductor Manufacturing Co, which is investing “at least” $100 billion in chip fabrication plants in Arizona.

“Samsung and China need each other,” said CW Chung, joint head of Apac equity research at Nomura. “Chinese customers have become more important for Samsung, but it won’t be easy to do business together.

Samsung has also fallen behind local rival SK Hynix in the booming market for “high bandwidth memory,” another crucial component in AI chips. As the leading supplier of HBMs for use by Nvidia, SK Hynix’s quarterly operating profit last year surpassed that of Samsung for the first time in the two companies’ history.

“Chinese companies don’t even have a chance to buy SK Hynix’s HBM because the supply is all bought out by the leading AI chip producers like Nvidia, AMD, Intel and Broadcom,” said Jimmy Goodrich, senior adviser for technology analysis to the Rand Corporation research institute.

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hands-on-with-the-switch-2:-it’s-the-switch,-too

Hands-on with the Switch 2: It’s the Switch, too


It’s bigger, it’s more powerful, and it has some weird Nintendo control gimmicks.

That’s my hand on a Switch 2. Hence the term “hands-on” Credit: Kyle Orland

That’s my hand on a Switch 2. Hence the term “hands-on” Credit: Kyle Orland

The Nintendo Switch 2 could be considered the most direct “sequel” to a Nintendo console that the company has ever made. The lineage is right there in the name, with Nintendo simply appending the number “2” onto the name of its incredibly successful previous console for the first time in its history.

Nintendo’s previous consoles have all differed from their predecessors in novel ways that were reflected in somewhat new naming conventions. The Switch 2’s name, on the other hand, suggests that it is content to primarily be “more Switch.” And after spending the better part of the day playing around with the Switch 2 hardware and checking out some short game demos on Wednesday, I indeed came away with the impression that this console is “more Switch” in pretty much every way that matters, for better or worse.

Bigger is better

We’ve deduced from previous trailers just how much bigger the Switch 2 would be than the original Switch. Even with that preparation, though, the expanded Switch 2 makes a very good first impression in person.

Yes, the Switch 2 feels a good deal more substantial in the hands—Nintendo’s official stats page pegs it at about 34 percent heavier than the original Switch (as well as a tad wider and taller). But Nintendo’s new console is still noticeably short of Steam Deck-level bulk, coming in about 17 percent lighter (and a bit less wide and thick) than Valve’s handheld.

That extra size and weight over the original Switch is being put to good use, nowhere more so than in a 7.9-inch screen that feels downright luxurious on a handheld that’s this compact. That screen might be missing a best-in-class high-contrast OLED panel, but the combination of full 1080p resolution, HDR colors, and variable frame rates up to 120 fps still results in a handheld display that we feel would hold up well next to the best modern OLED competition.

The system’s extra size also allows for Joy-Cons that are expanded just enough to be much better suited for adult hands, with much less need for grown-ups to contort into a claw-like grip just to get a solid hold. That’s even true when the controllers are popped out from the system, which is now easily accomplished with a solidly built lever on the rear of each controller (reconnecting the Joy-Cons by slotting them in with a hefty magnetic snap feels equally solid).

The controls on offer here are still a bit smaller than you might be used to on controllers designed for home consoles or even those on larger handhelds like the Steam Deck. But the enlarged buttons are now less likely to press uncomfortably into the pad of your thumb than those on the Switch. And the slightly larger-than-Switch joysticks are a bit easier to maneuver precisely, with a longer physical travel distance from center to edge.

Speaking of joysticks, Nintendo has yet to go on record regarding whether it is using the coveted “magnetic Hall effect” sensors that would prevent the kind of stick drift that plagued the original Switch Joy-Cons. When asked about the stick drift issue in a roundtable Q&A, Switch 2 Technical Director Tetsuya Sasaki would only say that the “new Joy-Con 2 controllers have been designed from the ground up from scratch to have bigger, smoother movement.”

When it comes to raw processing power, it’s all relative. The Switch 2 is a noticeable step up from the eight-year-old Switch but an equally noticeable step down from modern top-of-the-line consoles.

Playing the Switch 2 Edition of Tears of the Kingdom, for instance, feels like playing the definitive version of the modern classic, thanks mostly to increased (and silky smooth) frame rates and quick-loading menus. But an early build of Cyberpunk 2077 felt relatively rough on the Switch 2, with visuals that clocked somewhere just south of a PS4 Pro (though this could definitely change with some more development polish before launch). All told, I’d guess that the Switch 2 should be able to handle effective ports of pretty much any game that runs on the Steam Deck, with maybe a little bit of extra graphical panache to show for the trouble.

A mouse? On a game console?

Nintendo has a history of trying to differentiate its consoles with new features that have never been seen before. Some, like shoulder buttons or analog sticks, become industry standards that other companies quickly aim to copy. Others, like a tablet controller or glasses-free stereoscopic 3D, are rightly remembered as half-baked gimmicks that belong in the dustbin of game industry history.

I can’t say which side of that divide the Switch 2’s Joy-Con “mouse mode,” which lets you use a Joy-Con on its side like a mouse, will fall on. But if I had to guess, I’d go with the gimmicky side.

It works, but it’s kind of awkward. Kyle Orland

The main problem with “mouse mode” is that the Switch 2 Joy-Cons lack the wide, palm-sized base and top surface you’d find on a standard PC mouse. Instead, when cradled in mouse mode, a Joy-Con stands awkwardly on an edge that’s roughly the width of an adult finger. The top isn’t much better, with only a small extension to rest a second finger on the jutting shoulder button that serves as a “right-click” option on the right Joy-Con (the thinner “left click” shoulder button ends up feeling uncomfortably narrow in this mode).

This thin “stand-up” design means that in mouse mode, the thumb side of your palm tends to spill awkwardly over the buttons and joysticks on the inner edge of the Joy-Con, which are easy to press accidentally in some gameplay situations. Meanwhile, on the other side, your ring finger and pinky will have to contort uncomfortably to get a solid grip that can nudge or lift the Joy-Con as necessary.

These ergonomic problems were most apparent when playing Drag x Drop, a Switch 2 exclusive that I can confidently say is the first video game I’ve ever played using two mice at once. Using long, vertical swoops of those mice, you can push and pull the wheels on either side of a wheelchair in a kind of tank-like fashion to dash, reverse, pivot, and gently turn with some degree of finesse in a game of three-on-three basketball.

That repetitive mouse-swooping motion started to strain my upper arms after just a few minutes of play, though. And I ended my brief Drag x Drop play sessions with some soreness in my palm from having to constantly and quickly grasp the Joy-Con to reposition on the playing surface.

These problems were less pronounced in games that relied on more subtle mouse movements. In a short demo of Metroid Prime 4: Beyond, for instance, using mouse mode and a few small flicks of the wrist let me change my aim much more quickly and precisely than using a joystick and/or the Joy-Con’s built-in gyroscopes (or even the IR-based “pointer” on the Wii’s Metroid Prime 3). While my grip on the narrow Joy-Con still felt a bit awkward, the overall lack of mouse motion made it much less noticeable, even after a 20-minute demo session.

A quick flick of the wrist is all I need to adjust my aim precisely and quickly.

Credit: Kyle Orland

A quick flick of the wrist is all I need to adjust my aim precisely and quickly. Credit: Kyle Orland

Metroid Prime 4: Beyond also integrates mouse controls well into the existing design of the game, letting you lock the camera on the center of an enemy while using the mouse to make fine aim adjustments as they move or even hit other enemies far off to the side of the screen as needed. The game’s first boss seems explicitly designed as a sort of tutorial for this combination aiming, with off-center weak points that almost require quick flicks of the mouse-controlling wrist while jumping and dodging using the accessible buttons on the thumb side.

Other mouse-based Switch 2 demos Nintendo showed this week almost seemed specifically designed to appeal to PC gamers. The Switch 2 version of Civilization VII, for instance, played practically identically to the PC version, with a full mouse pointer that eliminates the need for any awkward controller mapping. And the new mouse-based mini-games in Mario Party Jamboree felt like the best kind of early Macintosh tech demos, right down to one that is a close mimic of the cult classic Shufflepuck Cafe. A few games even showed the unique promise of a “mouse” that includes its own gyroscope sensor, letting players rotate objects by twisting their wrist or shoot a basketball with a quick “lift and flick” motion.

The biggest problem with the Switch 2’s mouse mode, though, is imagining how the average living room player is going to use it. Nintendo’s demo area featured large, empty tables where players could easily slide their Joy-Cons to their hearts’ content. To get the same feeling at home, the average sofa-bound Switch player will have to crouch awkwardly over a cleared coffee table or perhaps invest in some sort of lap desk.

Nintendo actually recommends that couch-bound mouse players slide the Joy-Con’s narrow edge across the top of the thigh area of their pants. I was pleasantly surprised at how well this worked for the long vertical mouse swipes of Drag x Drop. For games that involved more horizontal mouse movement, though, a narrow, rounded thigh-top does not serve as a very natural mouse pad.

You can test this for yourself by placing an optical mouse on your thigh and going about your workday. If you get weird looks from your boss, you can tell them I said it was OK.

Start your engines

Mouse gimmicks aside, Nintendo is leaning heavily on two first-party exclusives to convince customers that the system is worth buying in the crucial early window after its June 5 launch. While neither makes the massive first impression that Breath of the Wild did eight years ago, both seem like able demonstrations for the new console.

That’s a lot of karts.

Credit: Nintendo

That’s a lot of karts. Credit: Nintendo

Mario Kart World feels like just the kind of update the long-running casual racer needs. While you can still race through pre-set “cups” in Grand Prix mode, I was most interested in the ability to just drive aimlessly between the race areas, searching for new locations in a freely roamable open world map.

Racing against 23 different opponents per race might sound overwhelming on paper, but in practice, the constant jockeying for position ends up being pretty engaging, like a slower-paced version of F-Zero GX. It definitely doesn’t hurt that items in World are much less punishing than in previous Kart games; most projectiles and hazards now merely slow your momentum rather than halting it completely. Drifts feel a bit more languorous here, too, with longer arcs needed to get the crucial “sparks” required for a boost.

A multi-section Knockout Tour map.

Credit: Nintendo

A multi-section Knockout Tour map. Credit: Nintendo

While the solo races were fine, I had a lot more fun in Knockout Tour mode, Mario Kart World‘s Battle Royale-style elimination race. After pairing up with 23 other human players online, Knockout Tour mode selects a route through six connected sections of the world map for you to race through. The bottom four racers are eliminated at every section barrier until just four racers remain to vie for first place at the end.

You’d better be in the top 20 before you cross that barrier.

Credit: Kyle Orland

You’d better be in the top 20 before you cross that barrier. Credit: Kyle Orland

This design makes for a lot of tense moments as players use up their items and jockey for position at the end of each section cutoff. The frequent changes in style and scenery along a multi-section Knockout Tour competition also make races more interesting than multiple laps around the same old turns. And I liked how the reward for playing well in this mode is getting to play more; success in Knockout Tour mode means a good ten to fifteen minutes of uninterrupted racing.

Punch, punch, it’s all in the mind.

Credit: Nintendo

Punch, punch, it’s all in the mind. Credit: Nintendo

Nintendo’s other big first-party Switch 2 exclusive, Donkey Kong Bananza, might not be the new 3D Mario game we were hoping for. Even so, it was incredibly cathartic to jump, dig, and punch my way through the demo island’s highly destructible environments, gathering countless gold trinkets and collectibles as I did. The demo is full of a lot of welcome, lighthearted touches, like the ability to surf on giant slabs of rock or shake the controller for a very ape-like beating of Donkey Kong’s chest. (Why? Just because.)

One of my colleagues joked that the game might as well be called Red Faction: Gorilla, but I’d compare it more to the joyful destruction of Travellers Tales’ many Lego games.

A single whirlwind day with the Switch 2 isn’t nearly enough to get a full handle on the system’s potential, of course. Nintendo didn’t demonstrate any of the new GameChat features it announced Wednesday morning or the adaptive microphone that supposedly powers easy on-device voice chat.

Still, what we were able to sample this week has us eager to spend more time with the “more Switch” when it hits stores in just a couple of months.

Photo of Kyle Orland

Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

Hands-on with the Switch 2: It’s the Switch, too Read More »

genres-are-bustin’-out-all-over-in-strange-new-worlds-s3-teaser

Genres are bustin’ out all over in Strange New Worlds S3 teaser

Star Trek: Strange New Worlds returns this summer with ten new episodes.

Paramount+ has dropped a tantalizing one-minute teaser for the upcoming third season of Star Trek: Strange New Worlds., and it looks like the latest adventures of the starship Enterprise will bring romance, comedy, mystery, and even a bit of analog tech, not to mention a brand new villain.

(Some spoilers for S2 below)

We haven’t seen much from the third season to date. There was an exclusive clip during San Diego Comic Con last summer—a callback to the S2 episode “Charades,” in which a higher-dimensional race, the Kerkohvians, accidentally reconfigured Spock’s half-human, half-Vulcan physiology to that of a full-blooded human, just before Spock was supposed to meet his Vulcan fiancee’s parents. The S3 clip had the situation reversed: The human crew had to make themselves Vulcan to succeed on a new mission but weren’t able to change back.

The S2 finale found the Enterprise under vicious attack by the Gorn, who were in the midst of invading one of the Federation’s colony worlds. Several crew members were kidnapped (La’an, M’Benga, Ortegas, and Sam), along with other survivors of the attack. Pike faced a momentous decision: follow orders to retreat, or disobey them to rescue his crew. In October, we learned that Pike naturally chose the latter. New footage shown at New York City Comic-Con picked up where the finale left off, giving us the kind of harrowing high-stakes pitched space battle against a ferocious enemy that has long been a hallmark of the franchise.

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male-fruit-flies-drink-more-alcohol-to-get-females-to-like-them

Male fruit flies drink more alcohol to get females to like them

Fruit flies (Drosophila melanogaster) are tremendously fond of fermented foodstuffs. Technically, it’s the yeast they crave, produced by yummy rotting fruit, but they can consume quite a lot of ethanol as a result of that fruity diet. Yes, fruit flies have ultra-fast metabolisms, the better to burn off the booze, but they can still get falling-down drunk—so much so, that randy inebriated male fruit flies have been known to court other males by mistake and fail to mate successfully.

Then again, apparently adding alcohol to their food increases the production of sex pheromones in male fruit flies, according to a new paper published in the journal Science Advances. That, in turn, makes them more attractive to the females of the species.

“We show a direct and positive effect of alcohol consumption on the mating success of male flies,” said co-author Ian Keesey of the University of Nebraska, Lincoln. “The effect is caused by the fact that alcohol, especially methanol, increases the production of sex pheromones. This in turn makes alcoholic males more attractive to females and ensures a higher mating success rate, whereas the success of drunken male humans with females is likely to be questionable.”

Fruit flies are the workhorses of modern genetics research, used to study everything from cancer to sleep disorders. They make excellent model systems because they share so many genes with humans, plus they are cheap, easy to breed, and can be genetically altered easily. Many years ago, I had the privilege of visiting the University of California, San Francisco laboratory of behavior geneticist Ulrike Heberlein, who spent years getting fruit flies drunk in an “Inebriometer” to learn about the various genes that influence alcohol tolerance. (Heberlein is now scientific program director and laboratory head at the Howard Hughes Medical Institute’s Janelia Farm Research Campus.)

Male fruit flies drink more alcohol to get females to like them Read More »

vast-pedophile-network-shut-down-in-europol’s-largest-csam-operation

Vast pedophile network shut down in Europol’s largest CSAM operation

Europol has shut down one of the largest dark web pedophile networks in the world, prompting dozens of arrests worldwide and threatening that more are to follow.

Launched in 2021, KidFlix allowed users to join for free to preview low-quality videos depicting child sex abuse materials (CSAM). To see higher-resolution videos, users had to earn credits by sending cryptocurrency payments, uploading CSAM, or “verifying video titles and descriptions and assigning categories to videos.”

Europol seized the servers and found a total of 91,000 unique videos depicting child abuse, “many of which were previously unknown to law enforcement,” the agency said in a press release.

KidFlix going dark was the result of the biggest child sexual exploitation operation in Europol’s history, the agency said. Operation Stream, as it was dubbed, was supported by law enforcement in more than 35 countries, including the United States.

Nearly 1,400 suspected consumers of CSAM have been identified among 1.8 million global KidFlix users, and 79 have been arrested so far. According to Europol, 39 child victims were protected as a result of the sting, and more than 3,000 devices were seized.

Police identified suspects through payment data after seizing the server. Despite cryptocurrencies offering a veneer of anonymity, cops were apparently able to use sophisticated methods to trace transactions to bank details. And in some cases cops defeated user attempts to hide their identities—such as a man who made payments using his mother’s name in Spain, a local news outlet, Todo Alicante, reported. It likely helped that most suspects were already known offenders, Europol noted.

Vast pedophile network shut down in Europol’s largest CSAM operation Read More »

2025-audi-rs-e-tron-gt:-more-range,-more-power,-still-drives-like-an-audi

2025 Audi RS e-tron GT: More range, more power, still drives like an Audi

New motors, new battery

The front electric motor has revised electronics and a new pulse inverter, and the rear motor is a new version with a higher density of copper windings and an overall weight reduction of 22 lbs (10 kg). They’ve upped the amount of regenerative braking on offer, too—you can now harvest up to 400 kW under braking at up to 0.45 G before the friction brakes take over (the old car was up to 290 kW and 0.38 G). Audi also upped the maximum amount of regen braking that occurs when you lift off the throttle, which can now be 0.13 G (up from 0.06 G), which you toggle on or off using the paddles behind the steering wheel.

Being able to recover more energy under braking obviously helps efficiency, but there’s also new battery chemistry with a different ratio of nickel:manganese:cobalt from before, plus a lot of work on the 800 V battery pack’s cooling system. That also means it can DC fast-charge at up to 320 kW now, which drops the 10–80 percent charge time to just 18 minutes, making the e-tron GT competitive with the very fast-charging EVs from Kia, Hyundai, and Genesis. The optimum pack temperature for fast charging has been reduced from 95° C to 59° C, and the pack even weighs 25 lbs (11 kg) less than before.

The e-tron GT has AC charge ports on both sides, but only DC charging on one side. Audi

For an extra $11,000, you can equip the RS e-tron GT with active suspension (together with better performance tires and ceramic brakes in the Dynamic plus package). If you choose comfort mode, the active suspension will lean into turns, lift the nose under braking, and drop the nose under acceleration, combating the weight transfer that happens under cornering, acceleration, and braking. With this setting active, and when driven at regular speeds, the effect is a subtle but indeed very comfortable ride as a passenger.

I’m going HOW fast??

As you settle into the seat of the RS e-tron GT, you notice there’s a new multifunction steering wheel, with a pair of bright red buttons—one to activate the 10-second boost mode, the other to toggle between the two customizable “RS” drive modes and performance mode (to switch between comfort, dynamic, and efficiency, you use a button on the center stack). There’s also new Nappa leather for the seats, and the option of forged carbon fiber trim as opposed to the woven stuff. Oddly, the forged carbon is an $8,400 add-on, despite being cheaper and easier to make than traditional woven carbon fiber. There’s also the option of an all-carbon fiber roof, or a glass roof with or without electrochromic dimming sections.

2025 Audi RS e-tron GT: More range, more power, still drives like an Audi Read More »

“chaos”-at-state-health-agencies-after-us-illegally-axed-grants,-lawsuit-says

“Chaos” at state health agencies after US illegally axed grants, lawsuit says

Nearly half of US states sued the federal government and Secretary of Health and Human Services Robert F. Kennedy Jr. today in a bid to halt the termination of $11 billion in public health grants. The lawsuit was filed by 23 states and the District of Columbia.

“The grant terminations, which came with no warning or legally valid explanation, have quickly caused chaos for state health agencies that continue to rely on these critical funds for a wide range of urgent public health needs such as infectious disease management, fortifying emergency preparedness, providing mental health and substance abuse services, and modernizing public health infrastructure,” said a press release issued by Colorado Attorney General Phil Weiser.

The litigation is led by Colorado, California, Minnesota, Rhode Island, and Washington. The other plaintiffs are Arizona, Connecticut, Delaware, the District of Columbia, Hawaii, Illinois, Kentucky, Maine, Maryland, Massachusetts, Michigan, Nevada, New Jersey, New Mexico, New York, North Carolina, Oregon, Pennsylvania, and Wisconsin.

Nearly all of the plaintiffs are represented by a Democratic attorney general. Kentucky and Pennsylvania have Republican attorneys general and are instead represented by their governors, both Democrats.

The complaint, filed in US District Court for the District of Rhode Island, is in response to the recent cut of grants that were originally created in response to the COVID-19 pandemic. “The sole stated basis for Defendants’ decision is that the funding for these grants or cooperative agreements was appropriated through one or more COVID-19 related laws,” the states’ lawsuit said.

The lawsuit says the US sent notices to states that grants were terminated “for cause” because “the grants and cooperative agreements were issued for a limited purpose: to ameliorate the effects of the pandemic. Now that the pandemic is over, the grants and cooperative agreements are no longer necessary as their limited purpose has run out.”

“Chaos” at state health agencies after US illegally axed grants, lawsuit says Read More »