Apple

what-to-expect-from-apple’s-“it’s-glowtime”-event

What to expect from Apple’s “It’s Glowtime” event

Apple It's Glowtime event promo image depicting a neon Apple logo

Enlarge / Apple’s event will likely discuss Apple Intelligence, though that’s not going to launch until later in the year with iOS 18.1

Apple

For years, Apple’s September event has focused almost exclusively on new flagship iPhones and new Apple Watch models. Once in a while, other second-tier products make an appearance. And in recent cycles, the Mac and high-end iPads had their shining moment later in the year—often in October or November.

We expect the same to happen this time. You can almost certainly count on new iPhones and Watches. As for what else to expect: well, no Macs, but there are a couple of interesting possibilities.

Here’s what we expect to see next week.

iPhone 16 and 16 Pro

Gone are the days of radical changes to the iPhone; the last dramatic redesign was the iPhone X in 2017. Since then, Apple has iterated a little bit each year—never enough to drive yearly upgrades, but perhaps enough to entice consumers with phones that are three years old or so.

The iPhone 16 and 16 Pro are expected to continue this pacing, with a grab bag of improvements to existing features but nothing too radical.

The only notable design change that has been rumored is the introduction of the “Capture” button on all models; this will allow taking pictures without using the touchscreen on all models. This could be done with the Action button on last year’s iPhone 15 Pro, and that Action button is expected to come to all iPhone 16 models (not just Pro) this year.

But adding a Capture button frees the Action button up for other things, and the Capture button is expected to produce different results depending on how you press it, making it more useful.

The iPhone 16 and iPhone 16 Plus rear camera arrangement will switch to two vertically aligned lenses instead of the diagonal arrangement of the previous model. Apart from that and the new buttons, there will be no noticeable design changes in the non-Pro phones this year.

The iPhone 16 Pro and iPhone 16 Pro Max will also not have noticeable design changes, but they will have slightly larger screens. The Pro is going from a 6.1-inch screen to 6.3 inches, while the larger Max version will go from 6.7 to 6.9 inches. The phones will be slightly larger, but much of the screen-size gain will come from Border Reduction Structure (BRS) implementation that will reduce the already barely there bezels a little bit.

Speaking of the screens, the Pro models will feature new panels that will provide just a bit more maximum brightness, following a trend of improvements in that area that has spanned the last few iPhones.

  • The general look of the new iPhones isn’t expected to change compared to these designs from last year, except for the camera arrangement on the base iPhone 16.

    Samuel Axon

  • The Action Button, seen here on the iPhone 15 Pro Max, will reach the non-Pro iPhones this year.

    Samuel Axon

That’s it for changes visible on the outside. Inside, the phones are expected to get an improved thermal design—which hopefully addresses our biggest complaint when we reviewed the iPhone 15 Pro—as well as faster 5G modems in the Pros and a new A-series chip that will probably offer modest gains in performance and efficiency over the top-tier chip from last year.

All the remaining changes that are rumored from leaks, supply-chain insights, or news reports are tweaks to the camera systems. All models will get better ultra-wide cameras that handle low light better, and the iPhone 16 Pro will go to a 48-megapixel ultra-wide camera to better match the wide-angle lens’ overall performance. Additionally, the 5x zoom telephoto lens that was reserved only for the Pro Max last year will make its way to the smaller Pro this time.

That’s all we’ve heard so far. Looking back on paragraphs of text here, it sounds like a lot, but most of these things are pretty modest improvements. Those coming from an iPhone 13 Pro or earlier may be tempted by all this, but it’ll be pretty silly to upgrade from an iPhone 15 to an iPhone 16 unless Apple has managed to keep some earth-shattering new feature a secret.

What to expect from Apple’s “It’s Glowtime” event Read More »

i-added-a-ratgdo-to-my-garage-door,-and-i-don’t-know-why-i-waited-so-long

I added a ratgdo to my garage door, and I don’t know why I waited so long

Photograph of a ratgdo

Enlarge / A ratgdo, version 2.53i.

I live in suburbia, which means I’ve got a garage (or a carhole, if you’re not so fancy). It’s a detached garage, so part of my nightly routine when I check to make sure the house is all locked up is to peek out the back window. I like to know the garage door is closed and our cars are tucked in safely.

But actually looking out a window with my stupid analog eyeballs is lame, so I figured I could make things easier by adding some smarts to my garage. The first thing I did was use this fellow’s instructions (the original site is sadly offline, but the Wayback Machine is forever) to cobble together a Raspberry Pi-based solution that would fire off an email every time the garage door opened or closed. I couldn’t remotely open or close the door from inside the house myself (well, I mean, I could with the actual garage door opener remote control), but I could just glance at my inbox to see if the garage door was open or shut in the evenings.

This worked great for a couple of years, until Texas summers murdered the poor Pi. (This was possibly my fault, too, because of the PoE hat that I’d slapped onto the Pi, which resulted in extra heat.) So, I was back to peeking out my window to check on the garage in the evenings. Like a sucker.

There had to be a better way.

Insultingly, offensively awful OEM solutions

I had just two requirements in my search for that better way. First, whatever automation solution I settled on had to be compatible with my garage door opener. Secondly, anything I looked at needed to interoperate with Apple’s HomeKit, my preferred home automation ecosystem.

The first thing I looked at—and quickly discarded—was using my garage door opener’s built-in automation functionality. My particular garage door opener is a LiftMaster, which means that it’s part of a big group of garage door opener brands under the “Chamberlain” banner. The OEM-sanctioned way to do what I want, therefore, is to use Chamberlain’s “MyQ” solution, which—and I am being generous here—is total garbage.

MyQ requires an accessory the company doesn’t sell or support anymore in order to hook into HomeKit, and Chamberlain would really, really, really like you to install their adds-nothing-of-value-to-me app in order to actually control things—likely so they can have a shot at collecting and monetizing my personal and/or behavioral data. (To be clear, I have no proof that that’s what they’d do with personal data, but monetizing and selling it would definitely be playing to type.) Given that the Chamberlain Group is owned by a big value-removing private equity firm with a history of poor stewardship over personal data, this all tracks.

privacy page. It’s about as gross as you might expect.” data-height=”1226″ data-width=”2560″ href=”https://cdn.arstechnica.net/wp-content/uploads/2024/09/ratgdomyqprivacy.jpg”>A snippet from the MyQ <a href=privacy page. It’s about as gross as you might expect.” height=”306″ src=”https://cdn.arstechnica.net/wp-content/uploads/2024/09/ratgdomyqprivacy.jpg” width=”640″>

Enlarge / A snippet from the MyQ privacy page. It’s about as gross as you might expect.

That’s gonna be a “no” from me, dawg. I’d rather jam bamboo under my fingernails than install Chamberlain’s worthless app just for the privilege of controlling an accessory in my own home while facing the potential risk of having my personal information sold to enrich some vampire capitalists.

So what else to do?

I added a ratgdo to my garage door, and I don’t know why I waited so long Read More »

harmful-“nudify”-websites-used-google,-apple,-and-discord-sign-on-systems

Harmful “nudify” websites used Google, Apple, and Discord sign-on systems

Harmful “nudify” websites used Google, Apple, and Discord sign-on systems

Major technology companies, including Google, Apple, and Discord, have been enabling people to quickly sign up to harmful “undress” websites, which use AI to remove clothes from real photos to make victims appear to be “nude” without their consent. More than a dozen of these deepfake websites have been using login buttons from the tech companies for months.

A WIRED analysis found 16 of the biggest so-called undress and “nudify” websites using the sign-in infrastructure from Google, Apple, Discord, Twitter, Patreon, and Line. This approach allows people to easily create accounts on the deepfake websites—offering them a veneer of credibility—before they pay for credits and generate images.

While bots and websites that create nonconsensual intimate images of women and girls have existed for years, the number has increased with the introduction of generative AI. This kind of “undress” abuse is alarmingly widespread, with teenage boys allegedly creating images of their classmates. Tech companies have been slow to deal with the scale of the issues, critics say, with the websites appearing highly in search results, paid advertisements promoting them on social media, and apps showing up in app stores.

“This is a continuation of a trend that normalizes sexual violence against women and girls by Big Tech,” says Adam Dodge, a lawyer and founder of EndTAB (Ending Technology-Enabled Abuse). “Sign-in APIs are tools of convenience. We should never be making sexual violence an act of convenience,” he says. “We should be putting up walls around the access to these apps, and instead we’re giving people a drawbridge.”

The sign-in tools analyzed by WIRED, which are deployed through APIs and common authentication methods, allow people to use existing accounts to join the deepfake websites. Google’s login system appeared on 16 websites, Discord’s appeared on 13, and Apple’s on six. X’s button was on three websites, with Patreon and messaging service Line’s both appearing on the same two websites.

WIRED is not naming the websites, since they enable abuse. Several are part of wider networks and owned by the same individuals or companies. The login systems have been used despite the tech companies broadly having rules that state developers cannot use their services in ways that would enable harm, harassment, or invade people’s privacy.

After being contacted by WIRED, spokespeople for Discord and Apple said they have removed the developer accounts connected to their websites. Google said it will take action against developers when it finds its terms have been violated. Patreon said it prohibits accounts that allow explicit imagery to be created, and Line confirmed it is investigating but said it could not comment on specific websites. X did not reply to a request for comment about the way its systems are being used.

In the hours after Jud Hoffman, Discord vice president of trust and safety, told WIRED it had terminated the websites’ access to its APIs for violating its developer policy, one of the undress websites posted in a Telegram channel that authorization via Discord was “temporarily unavailable” and claimed it was trying to restore access. That undress service did not respond to WIRED’s request for comment about its operations.

Harmful “nudify” websites used Google, Apple, and Discord sign-on systems Read More »

apple-is-reportedly-trying-to-invest-in-openai

Apple is reportedly trying to invest in OpenAI

Venture Capital —

OpenAI’s ChatGPT will be built into the iPhone operating system later this year.

OpenAI logo displayed on a phone screen and ChatGPT website displayed on a laptop screen.

Enlarge / The OpenAI logo.

Getty Images

According to a report in The Wall Street Journal, Apple is in talks to invest in OpenAI, the generative AI company whose ChatGPT will feature in future versions of iOS.

If the talks are successful, Apple will join a multi-billion dollar funding round led by Thrive Capital that would value the startup at more than $100 billion.

The report doesn’t say exactly how much Apple would invest, but it does note that it would not be the only participant in this round of funding. For example, Microsoft is expected to invest further, and Bloomberg reports that Nvidia is also considering participating.

Microsoft has already invested $13 billion in OpenAI over the past five years, and it has put OpenAI’s GPT technology at the heart of most of its AI offerings in Windows, Office, Visual Studio, Bing, and other products.

Apple, too, has put OpenAI’s tech in its products—or at least, it will by the end of this year. At its 2024 developer conference earlier this summer, Apple announced a suite of AI features called Apple Intelligence that will only work on the iPhone 15 Pro and later. But there are guardrails and limitations for Apple Intelligence compared to OpenAI’s ChatGPT, so Apple signed a deal to refer user requests that fall outside the scope of Apple Intelligence to ChatGPT inside a future version of iOS 18—kind of like how Siri turns to Google to answer some user queries.

Apple says it plans to add support for other AI chatbots for this in the future, such as Google’s Gemini, but Apple software lead Craig Federighi said the company went with ChatGPT first because “we wanted to start with the best.”

It’s unclear precisely what Apple looks to get out of the investment in OpenAI, but looking at similar past investments by the company offers some clues. Apple typically invests either in suppliers or research teams that are producing technology it plans to include in future devices. For example, it has invested in supply chain partners to build up infrastructure to get iPhones manufactured more quickly and efficiently, and it invested $1 billion in the SoftBank Vision Fund to “speed the development of technologies which may be strategically important to Apple.”

ChatGPT integration is not expected to make it into the initial release of iOS 18 this September, but it will probably come in a smaller software update later in 2024.

Apple is reportedly trying to invest in OpenAI Read More »

next-gen-iphones-and-other-apple-announcements-are-coming-on-september-9

Next-gen iPhones and other Apple announcements are coming on September 9

get ready —

Expect iterative iPhone updates with a dash of Apple Intelligence.

Next-gen iPhones and other Apple announcements are coming on September 9

Apple

Apple’s next product announcement event is happening on September 9 at 1 pm ET, the company announced today. While most of Apple’s products are updated irregularly, Apple has reliably launched next-generation iPhones every September since the iPhone 5 was announced in 2012. This year, we expect new iPhone 16 and iPhone 16 Pro models.

The most reliable rumors about Apple’s next-gen iPhones (gathered here by MacRumors for your convenience) point to mostly iterative improvements to the current versions: marginally larger screens for the Pro phones, an Action Button and a rearranged camera bump for the non-Pro phones, and improved processors for each. Notably, both phones should be compatible with the first wave of Apple Intelligence AI features; as of this writing, the iPhone 15 Pro is the only iPhone that will support Apple Intelligence when it launches.

Apple also usually announces new Apple Watches at its September events. Updated Apple TV boxes are also occasionally unveiled, though Apple’s streaming box is updated more sporadically than most of its other products. We’re also due to get the first wave of M4 Macs at some point soon, including refreshed MacBook Pros and a newly redesigned Mac mini. But Apple often holds Mac launches for a separate event sometime in October or November, so don’t be surprised if the Mac goes unmentioned on September 9.

Whatever else Apple announces, the company is relatively unlikely to mention the iPad. Apple overhauled its entire iPad lineup in May, releasing new iPad Pro and iPad Air models, dropping the price of the 10th-generation iPad to $349 and totally discontinuing the aging 9th-gen iPad (also the last iPad to include a Lightning port, Home button, or headphone jack).

We’d also expect to get a release date for the public releases of all the new software versions Apple announces at WWDC in June: iOS 18, iPadOS 18, macOS 15 Sequoia, and new releases of watchOS, tvOS, and the HomePod operating system. But we already know that some of the Apple Intelligence features won’t launch until the iOS/iPadOS 18.1 and macOS 15.1 updates later in the year.

Next-gen iPhones and other Apple announcements are coming on September 9 Read More »

apple-splits-app-store-team-in-two,-introduces-new-leadership

Apple splits App Store team in two, introduces new leadership

Shake-up —

This is the latest in a series of changes resulting from EU regulation.

The Apple Park campus in Cupertino, California.

Enlarge / The Apple Park campus in Cupertino, California.

Apple is comprehensively restructuring its long-standing App Store team, splitting the team into two separate divisions as the executive who has run it for more than a decade says goodbye to the company.

There will now be one team for the familiar, Apple-run App Store, and another one to handle alternative app stores in the European Union. Apple recently partially opened the platform to third-party app stores in response to the Digital Markets Act, a set of European regulations meant to break up what legislators and regulators deemed to be app store monopolies.

As noted, the restructuring comes with some notable personnel changes, too. App Store Vice President Matt Fischer, who has been at the helm of the platform since 2010, will leave the company.

In a social media post and email to employees, Fischer wrote the following:

After 21 years at Apple, I’ve made the decision to step away from our incredible company. This has been on my mind for some time, and as we are also reorganizing the team to better manage new challenges and opportunities, now is the right moment to pass the baton to two outstanding leaders on my team—Carson Oliver and Ann Thai—both of whom are more than ready for this next chapter.

You can visit his LinkedIn post to see the full statement. According to Bloomberg, Carson Oliver will lead the Apple App Store division, while Ann Thai will head up the alternative app store team. Up to this point, Oliver has been a senior director of business management at Apple, while Thai has had the title of worldwide product director for the App Store and Apple Arcade.

It’s worth noting that Fischer was the overall lead for Apple Arcade, so that service will now be under new leadership.

Apple Fellow and former marketing SVP Phil Schiller will continue to oversee both of the new divisions.

It’s unclear what further changes, if any, will result from this shakeup. Apple has already made significant changes in response to EU regulations, but some developers and competitors are still critical, saying it hasn’t gone far enough.

Apple splits App Store team in two, introduces new leadership Read More »

epic-games-store-and-fortnite-arrive-on-eu-iphones

Epic Games Store and Fortnite arrive on EU iPhones

It’s still a mess —

Epic also launched its store on Android.

Artist's conception of Epic dodging harm from Apple's decisions (and perhaps its own).

Enlarge / Artist’s conception of Epic dodging harm from Apple’s decisions (and perhaps its own).

It’s been four years since Fortnite, one of the world’s most popular games, was pulled from the Apple App Store in a blaze of controversy and finger-pointing. Today, it’s returning to the iPhone—but only in the European Union.

Today marks the launch of the Epic Games Store on Android and iOS—iOS just in Europe, Android worldwide. Right now, it just has three games: Fortnite, Rocket League Sideswipe, and Fall Guys. And you’ll have to be in Europe to access it on your iPhone.

The Epic Games Store is run by Epic Games, the same company that develops and publishes Fortnite. Most folks who have been paying attention to either Epic or Apple in recent years knows the story at this point, but here’s the quick summary and analysis.

Opinion: Users are still the losers after four years

At the direction of CEO Tim Sweeney, Epic knowingly made changes to Fortnite related to digital payments that violated Apple’s terms for developers on the platform. Apple removed Fortnite accordingly, and a long, ugly PR and legal battle ensued between the two companies in multiple countries and regions.

In the US, a judge’s decision granted some small wins to Epic and other developers seeking to loosen Apple’s grip on the platform, but it kept the status quo for the most part.

Things went a little differently in Europe. EU legislators and regulators enacted the Digital Markets Act (DMA), which had far-reaching implications for how Apple and Google run their app stores. Among other things, the new law required Apple to allow third-party, alternative app stores (basically, sideloading) on the iPhone.

Apple’s compliance was far from enthusiastic (the company cited security and privacy concerns for users, which is valid, but the elephant in the room is, of course, its confident grip on app revenues on its platforms), and it was criticized for trying to put up barriers. Additionally, Apple rejected Epic’s attempts to launch its app store multiple times for a few arcane reasons amid a flurry of almost comically over-the-top tweets from Sweeney criticizing the company.

Despite Apple’s foot-dragging, Epic has finally reached the point where it could launch its app store. Epic had already launched a relatively successful App Store on PC, where Valve’s Steam holds a strong grip on users. The new iPhone app store doesn’t offer nearly as many options or perks as the PC version, but Epic says it’s working on wrangling developers onto its store.

It also says it will release its games on other alternative app stores on iOS and Android, such as AltStore PAL.

It’s been a long, winding, angry path to get to this point. In the battle between Epic and Apple, there remains some debate about who really has won up to this point. But there isn’t much dispute that, whether you want to blame Apple or Epic or both, users sure haven’t been the winners.

Epic Games Store and Fortnite arrive on EU iPhones Read More »

classic-pc-game-emulation-is-back-on-the-iphone-with-idos-3-release

Classic PC game emulation is back on the iPhone with iDOS 3 release

Emulation —

Apple amended its App Store rules to allow PC emulators, not just console ones.

An MS-DOS command line prompt showing the C drive

Enlarge / The start of any journey in MS-DOS.

Samuel Axon

After a 14-year journey of various states of availability and usefulness amid the shifting policies of Apple’s App Store approval process, MS-DOS game emulator iDOS is back on the iPhone and iPad. It’s hopefully here to stay this time.

iDOS allows you to run applications made for MS-DOS via DOSBox, with a nice retro-styled interface. Its main use case is definitely playing DOS games, but it has seen a rocky road to get to this point. Initially released over a decade ago, it existed quietly for its niche audience, though it saw some changes that made it more or less useful in the developer’s quest to avoid removal from the App Store after it violated Apple’s rules. That culminated in it being removed altogether in 2021 after some tweets and articles brought attention to it.

But earlier this year, Apple made big changes to its App Store rules, officially allowing “retro game emulators” for the first time. That cleared the way for a wave of working console game emulators like Delta and RetroArch, which mostly work as you might expect them to on any other platform now. But when iDOS developer Chaoji Li and other purveyors of classic PC emulator software attempted to do the same for old PC games for MS-DOS and other non-console computing platforms, they were stymied. Apple told them that it didn’t consider their apps to be retro game console emulators and that they violated rules intended to prevent people from circumventing the App Store by running applications from other sources.

PC emulator UTM released a version of its software that worked around Apple’s rules, but it was a subpar experience. But on August 2, Apple amended its App Store rules to explicitly allow emulators of classic PC games. That opened the door for iDOS, which has made its triumphant return and works quite well.

Developer Chaoji Li’s announcement of iDOS 3’s availability didn’t have a tone of triumph to it, though—more like exhaustion, given the app’s struggles over the years:

It has been a long wait for common sense to prevail within Apple. As much as I want to celebrate, I still can’t help being a little bit cautious about the future. Are we good from now on?

Get iDOS3 on AppStore

I hope iDOS can now enjoy its turn to stay and grow.

P.S. Even though words feel inadequate at times, I would like to say thank you to the supporters of iDOS. In many ways, you keep iDOS alive.

Given that Apple’s policy changes were driven by regulatory concerns, it seems likely it’ll stick this time, but after everything that’s happened, you can’t blame Li for putting a question mark on this.

In any case, if you’re among the dozens (or maybe several hundred) of people looking to play Commander KeenMight and Magic: The World of Xeen, Wolfenstein 3D, or Jill of the Jungle on your iPhone, today is your day.

Classic PC game emulation is back on the iPhone with iDOS 3 release Read More »

apple-reportedly-plans-updated-m4-mac-mini-that’s-actually-mini

Apple reportedly plans updated M4 Mac mini that’s actually mini

mac nano —

What was “mini” in 2010 is not particularly mini in 2024.

Apple's M2 Pro Mac mini.

Enlarge / Apple’s M2 Pro Mac mini.

Andrew Cunningham

Apple hasn’t updated its Mac mini desktop lineup since the beginning of 2023, when it added M2 and M2 Pro chips and discontinued the last of the Intel models. Bloomberg’s Mark Gurman reports that the update drought will end later this year, when the mini will skip right from the M2 to the M4, something he originally reported back in April.

But the mini will reportedly come with more than just new chips: it will also get a new, smaller design, which Gurman says will be closer in size to an Apple TV box (specifically, he says it may be a bit taller, but will have a substantially smaller footprint). The new mini could have “at least three USB-C ports,” as well as a power connector and an HDMI port.

This would be Apple’s first overhaul of the Mac mini’s design since the original aluminum unibody version was released back in June of 2010. That model did include a slot for a built-in SuperDrive DVD burner, something Apple dropped from later models as optical drives became less necessary, but the M2 Mac mini has the same basic design and the same footprint as that Core 2 Duo Mac mini introduced over a decade ago.

Intel and other PC makers have been releasing computers smaller than the Mac mini for years now, starting with Intel’s (discontinued, then handed off) NUC desktops and proliferating from there. Often, these systems would save space by including an external power brick, while the mini has always used an integrated power supply. But the Apple TV, also powered by Apple Silicon chips and also with an internal power supply, suggested that it was possible to design a physically smaller system without making that particular design compromise.

Though the design is changing, Apple’s general approach to the Mac mini is staying the same as it is now. There will be a base model with a regular Apple M4 processor in it, and an upgraded model with the yet-to-be-released M4 Pro in it to help bridge the gap between the low-end mini and the more powerful Mac Studio. If the new mini has dramatically fewer ports than current models, that would also be a point of differentiation, though hopefully it would continue to include enough USB-C ports to support multiple external monitors along with other accessories.

Gurman doesn’t know whether Apple will change the pricing of the Mac mini to go with the new design, though he does think the new mini “may be cheaper to make.”

The new Mac minis will reportedly be available later in the year, though the M4 Pro models could be announced or released later than the standard M4 models. Gurman says that new iMac and MacBook Pro models with M4-series chips could release “as early as this year,” while M4 MacBook Airs would wait for the spring of 2025, and Mac Studio and Mac Pro desktops wouldn’t be updated until “the middle of next year.”

The M4 chip was introduced in this year’s iPad Pro refresh, just a few months after the launch of the M3; this was the first time one of Apple’s M-series processors debuted in anything other than a Mac.

Apple reportedly plans updated M4 Mac mini that’s actually mini Read More »

all-the-possible-ways-to-destroy-google’s-monopoly-in-search

All the possible ways to destroy Google’s monopoly in search

All the possible ways to destroy Google’s monopoly in search

Aurich Lawson

After US District Judge Amit Mehta ruled that Google has a monopoly in two markets—general search services and general text advertising—everybody is wondering how Google might be forced to change its search business.

Specifically, the judge ruled that Google’s exclusive deals with browser and device developers secured Google’s monopoly. These so-called default agreements funneled the majority of online searches to Google search engine result pages (SERPs), where results could be found among text ads that have long generated the bulk of Google’s revenue.

At trial, Mehta’s ruling noted, it was estimated that if Google lost its most important default deal with Apple, Google “would lose around 65 percent of its revenue, even assuming that it could retain some users without the Safari default.”

Experts told Ars that disrupting these default deals is the most obvious remedy that the US Department of Justice will seek to restore competition in online search. Other remedies that may be sought range from least painful for Google (mandating choice screens in browsers and devices) to most painful (requiring Google to divest from either Chrome or Android, where it was found to be self-preferencing).

But the remedies phase of litigation may have to wait until after Google’s appeal, which experts said could take years to litigate before any remedies are ever proposed in court. Whether Google could be successful in appealing the ruling is currently being debated, with anti-monopoly advocates backing Mehta’s ruling as “rock solid” and critics suggesting that the ruling’s fresh takes on antitrust law are open to attack.

Google declined Ars’ request to comment on appropriate remedies or its plan to appeal.

Previously, Google’s president of global affairs, Kent Walker, confirmed in a statement that the tech giant would be appealing the ruling because the court found that “Google is ‘the industry’s highest quality search engine, which has earned Google the trust of hundreds of millions of daily users,’ that Google ‘has long been the best search engine, particularly on mobile devices,’ ‘has continued to innovate in search,’ and that ‘Apple and Mozilla occasionally assess Google’s search quality relative to its rivals and find Google’s to be superior.'”

“Given this, and that people are increasingly looking for information in more and more ways, we plan to appeal,” Walker said. “As this process continues, we will remain focused on making products that people find helpful and easy to use.”

But Mehta found that Google was wielding its outsize influence in the search industry to block rivals from competing by locking browsers and devices into agreements ensuring that all searches went to Google SERPs. None of the pro-competitive benefits that Google claimed justified the exclusive deals persuaded Mehta, who ruled that “importantly,” Google “exercised its monopoly power by charging supra-competitive prices for general search text ads”—and thus earned “monopoly profits.”

While experts think the appeal process will delay litigation on remedies, Google seems to think that Mehta may rule on potential remedies before Google can proceed with its appeal. Walker told Google employees that a ruling on remedies may arrive in the next few months, The Wall Street Journal reported. Ars will continue monitoring for updates on this timeline.

As the DOJ’s case against Google’s search business has dragged on, reports have long suggested that a loss for Google could change the way that nearly the entire world searches the Internet.

Adam Epstein—the president and co-CEO of adMarketplace, which bills itself as “the largest consumer search technology company outside of Google and Bing”—told Ars that innovations in search could result in a broader landscape of more dynamic search experiences that draw from sources beyond Google and allow searchers to skip Google’s SERPs entirely. If that happens, the coming years could make Google’s ubiquitous search experience today a distant memory.

“By the end of this decade, going to a search engine results page will seem quaint,” Epstein predicted. “The court’s decision sets the stage for a remedy that will dramatically improve the search experience for everyone connected to the web. The era of innovation in search is just around the corner.”

The DOJ has not meaningfully discussed potential remedies it will seek, but Jonathan Kanter, assistant attorney general of the Justice Department’s antitrust division, celebrated the ruling.

“This landmark decision holds Google accountable,” Kanter said. “It paves the path for innovation for generations to come and protects access to information for all Americans.”

All the possible ways to destroy Google’s monopoly in search Read More »

macos-15-sequoia-makes-you-jump-through-more-hoops-to-disable-gatekeeper-app-checks

macOS 15 Sequoia makes you jump through more hoops to disable Gatekeeper app checks

gate-kept —

But nothing is changing about the kinds of software you can run on your Mac.

The Mac's Gatekeeper feature has been pushing developers to digitally sign their apps since it was introduced in 2012.

Enlarge / The Mac’s Gatekeeper feature has been pushing developers to digitally sign their apps since it was introduced in 2012.

Apple/Andrew Cunningham

It has always been easier to run third-party software on a Mac than on an iPhone or iPad. Despite the introduction of the Mac App Store a couple of years after the iPhone’s App Store opened, it has always been possible to download and run third-party scripts and software on your Mac from anywhere. It’s one reason why the iPhone and iPad are subject to new European Union regulations about software sideloading and third-party app stores, while the Mac isn’t.

That’s not changing in macOS 15 Sequoia, the new version of macOS that’s due to be released to the public this fall. But it is about to get more annoying for some apps, according to a note added to Apple’s developer site yesterday.

“In macOS Sequoia, users will no longer be able to Control-click to override Gatekeeper when opening software that isn’t signed correctly or notarized,” the brief note reads. “They’ll need to visit System Settings > Privacy & Security to review security information for software before allowing it to run.”

Users (including me) had noticed this behavior in early macOS Sequoia betas, but this note confirms that the change was made on purpose and that the software is working as intended.

What’s changing and what isn’t

To understand what’s changing, it’s helpful to understand how macOS handles third-party apps. Though software can be downloaded and run in macOS from everywhere, Apple encourages developers to digitally sign their software and send it to Apple for notarization, which Apple describes as “an automated system that scans your software for malicious content, checks for code-signing issues, and returns the results to you quickly.” Notably, it is not the same as the app review process in Apple’s App Stores, where humans check submitted apps and can refuse to distribute them if they run afoul of Apple’s rules.

Notarization does come with benefits for users—users can be sure that the apps haven’t been tampered with and can run them with minimal hassle from Gatekeeper, macOS’ app-screening security feature. But it creates an extra step for developers and requires the use of a $100-a-year paid Apple Developer account, something that may not be worth the cost for hobby projects or open source projects that don’t generate much (or any) income for their contributors.

Unsigned, non-notarized software will refuse to run in current macOS versions, but it has always been possible to right-click or control-click the app or script you want to run and then click Open, which exposes an “open anyway” option in a dialog box that lets you launch the software. Once you’ve made an exception for an app, you can run it like you would any other app unless the software is updated or changed in some way.

The section of the Settings app where you'll need to go in macOS Sequoia to allow unsigned apps to run.

Enlarge / The section of the Settings app where you’ll need to go in macOS Sequoia to allow unsigned apps to run.

Andrew Cunningham

Which gets us to what Sequoia changes. The right-click/control-click option for easily opening unsigned apps is no longer available. Users who want to open unsigned software will now need to go the long way around to do it: first, try to launch the app and dismiss the dialog box telling you that it can’t be opened. Then, open Settings, go to the Privacy & Security screen, scroll all the way to the bottom to get to the Security section, and click the Open Anyway button that appears for the last unsigned app you tried to run.

This has always been an option for skirting around Gatekeeper, going all the way back to the days when Settings was still System Preferences (and when Apple would let you disable Gatekeeper’s checks entirely, something it removed in 2016). But it takes so much more time that I never actually did it that way once I discovered the right-click trick. Now, doing it the long way is mandatory.

I don’t want to oversell how disruptive this is—generally once you allow an app to run the first time, you don’t have to think about it again unless the app is updated or otherwise modified or tampered with. Apple isn’t allowing or disallowing any new behavior in macOS. Popular apps from major developers do tend to be notarized, rendering this change irrelevant. And if this change pushes more developers to sign and notarize their apps, that is arguably a win for user security and convenience.

But for most people most of the time, it’s just going to make a minor annoyance into a medium-size annoyance. And among the conspiratorially minded, it’s going to reignite 12-year-old anxieties about Apple locking macOS down to the same degree that it already locks down iOS and iPadOS.

The macOS 15 Sequoia update is currently available to developers and the general public as a beta if you’ve signed up for either of Apple’s beta programs. An early iteration of the 15.1 update with some Apple Intelligence generative AI features enabled is also available to developers with Apple Silicon Macs.

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report:-apple’s-external-dvd-drive-is-up-burning-discs-in-dongle-heaven

Report: Apple’s external DVD drive is up burning discs in dongle heaven

ashes to ashes, disc to disc —

Other DVD drives are cheap and plentiful, but Apple’s slot-loader was unique.

Apple's external DVD-burning SuperDrive may be fading away.

Enlarge / Apple’s external DVD-burning SuperDrive may be fading away.

Apple

Apple has always been eager to dump technologies when the company feels they have outlived their usefulness. The original iMac came without a floppy drive. The iPhone 7 came without a headphone jack. Mid-2010s MacBooks and MacBook Pros came with USB-A ports. And the original 2008 MacBook Air came without a built-in optical drive for CDs and DVDs. By the time 2012 and 2013 Macs rolled around, products from the iMac to the MacBook Pro followed suit.

These exclusions have often made Apple’s devices thinner, lighter, sleeker, or some combination of all three. But they’ve also meant that people who still needed those technologies also needed to deal with dongles, adapters, or clunky external accessories hanging off their devices. For the MacBook Air and other modern Macs that needed to read or burn optical discs, that clunky accessory was Apple’s SuperDrive, an external DVD burner that connected via USB.

After 16 years of availability, it looks like the SuperDrive’s run could be coming to an end. As noticed by MacRumors, the drive’s status has shifted to “sold out” in Apple’s online store, a more definitive and permanent-sounding label than the “currently unavailable” status assigned to some other out-of-stock products.

Though it’s been more than a decade since Apple introduced a new Mac with an optical drive built in, modern versions of macOS still have roughly the same level of support for CD and DVD drives that they did back when optical drives were standard-issue equipment. Plug an optical drive into a modern Mac—whether it’s a SuperDrive or a third-party model—and you’ll still be able to burn and rip audio CDs with the Music app, rip or burn CD and DVD image files with Finder or Disk Utility, or burn files to a disc for archiving with the Finder. Even the venerable DVD Player app is still included, though macOS relies mostly on third-party software to handle Blu-ray discs.

Third-party external DVD drives can be had for as little as $20, and external Blu-ray drives start around $50, making the $79 DVD-only SuperDrive an iffy financial proposition. It was also never updated with a USB-C connector, so connecting it to any modern MacBook requires yet another dongle. But Apple’s drive was unique, as it was a metal, slot-loading optical drive from a major manufacturer; SuperDrive clones on Amazon go for $30 or $40 but come from no-name companies and have mixed customer reviews. For now, if the news of its potential demise suddenly makes you want one, the genuine SuperDrive is still in stock at Amazon and Best Buy, among a few other third-party retailers.

We’ve contacted Apple to check on the status of the SuperDrive and will update this article if we receive a definitive response.

Report: Apple’s external DVD drive is up burning discs in dongle heaven Read More »