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aaarr-matey!-life-on-a-17th-century-pirate-ship-was-less-chaotic-than-you-think

Aaarr matey! Life on a 17th century pirate ship was less chaotic than you think

On the sixth day of Christmas —

Ars chats with historian Rebecca Simon about her most recent book, The Pirates’ Code.

white skull and crossbones on black background

There’s rarely time to write about every cool science-y story that comes our way. So this year, we’re once again running a special Twelve Days of Christmas series of posts, highlighting one science story that fell through the cracks in 2020, each day from December 25 through January 5. Today: Pirates! Specifically, an interview with historian Rebecca Simon on the real-life buccaneer bylaws that shaped every aspect of a pirate’s life.

One of the many amusing scenes in the 2003 film Pirates of the Caribbean: The Curse of the Black Pearl depicts Elizabeth Swann (Keira Knightley) invoking the concept of “parley” in the pirate code to negotiate a cease of hostilities with pirate captain Hector Barbossa (Geoffrey Rush). “The code is more what you’d call guidelines than actual rules,” he informs her. Rebecca Simon, a historian at Santa Monica College, delves into the real, historical set of rules and bylaws that shaped every aspect of a pirate’s life with her latest book. The Pirates’ Code: Laws and Life Aboard Ship.

Simon is the author of such books as Why We Love Pirates: The Hunt for Captain Kidd and How He Changed Piracy Forever and Pirate Queens: The Lives of Anne Bonny and Mary Read. Her PhD thesis research focused on pirate trails and punishment. She had been reading a book about Captain Kidd and the war against the pirates, and was curious as to why he had been executed in an East London neighborhood called Wapping, at Execution Dock on the Thames. People were usually hung at Tyburn in modern day West London at Marble Arch. “Why was Captain Kidd taken to a different place? What was special about that?” Simon told Ars. “Nothing had been written much about it at all, especially in connection to piracy. So I began researching how pirate trials and executions were done in London. I consider myself to be a legal historian of crime and punishment through the lens of piracy.”

Ars sat down with Simon to learn more.

Adventure Galley, in New York Harbor. (right) Captain Kidd, gibbeted near Tilbury in Essex following his execution in 1701.” height=”427″ src=”https://cdn.arstechnica.net/wp-content/uploads/2023/12/pirate2-640×427.jpg” width=”640″>

Enlarge / (left) Fanciful painting of Kidd and his ship, Adventure Galley, in New York Harbor. (right) Captain Kidd, gibbeted near Tilbury in Essex following his execution in 1701.

Public domain

Ars Technica: How did the idea of a pirates’ code come about?

Rebecca Simon: Two of the pirates that I mention in the book—Ned Low and Bartholomew Roberts—their code was actually published in newspapers in London. I don’t where they got it. Maybe it was made up for the sake of readership because that is getting towards the tail end of the Golden Age of Piracy, the 1720s. But we find examples of other codes in A General History of the Pyrates written by a man named Captain Charles Johnson in 1724. It included many pirate biographies and a lot of it was very largely fictionalized. So we take it with a grain of salt. But we do know that pirates did have a notion of law and order and regulations and ritual based on survivor accounts.

You had to be very organized. You had to have very specific rules because as a pirate, you’re facing death every second of the day, more so than if you are a merchant or a fisherman or a member of the Royal Navy.  Pirates go out and attack to get the goods that they want. In order to survive all that, they have to be very meticulously prepared. Everyone has to know their exact role and everyone has to have a game plan going in. Pirates didn’t attack willy-nilly out of control. No way. They all had a role.

Ars Technica: Is it challenging to find primary sources about this? You rely a lot trial transcripts, as well as eyewitness accounts and maritime logs.

Rebecca Simon: It’s probably one of the best ways to learn about how pirates lived on the ship, especially through their own words, because pirates didn’t leave records. These trial transcripts were literal transcriptions of the back and forth between the lawyer and the pirate, answering very specific questions in very specific detail. They were transcribed verbatim and they sold for profit. People found them very interesting. It’s really the only place where we really get to hear the pirate’s voice. So to me that was always one of the best ways to find information about pirates, because anything else you’re looking at is the background or the periphery around the pirates: arrest records, or observations of how the pirate seemed to be acting and what the pirate said. We have to take that with a grain of salt because  we’re only hearing it from a third party.

Ars Technica: Some of the pirate codes seemed surprisingly democratic. They divided the spoils equally according to rank, so there was a social hierarchy. But there was also a sense of fairness.

Rebecca Simon: You needed to have a sense of order on a pirate ship. One of the big draws that pirates used to recruit hostages to officially join them into piracy was to tell them they’d get an equal share. This was quite rare on many other ships. where payment was based per person, or maybe just a flat rate across the board. A lot of times your wages might get withheld or you wouldn’t necessarily get the wages you were promised. On a pirate ship, everyone had the amount of money they were going to get based on the hierarchy and based on their skill level. The quartermaster was in charge of doling out all of the spoils or the stolen goods. If someone was caught taking more of their share, that was a huge deal.

You could get very severely punished perhaps by marooning or being jailed below the hold. The punishment had to be decided by the whole crew, so it didn’t seem like the captain was being unfair or overly brutal. Pirates could also vote out their captain if they felt the captain was doing a bad job, such as not going after enough ships, taking too much of his share, being too harsh in punishment, or not listening to the crew. Again, this is all to keep order. You had to keep morale very high, you had to make sure there was very little discontent or infighting.

Pirates of the Caribbean: The Curse of the Black Pearl (2003).” data-height=”900″ data-width=”1200″ href=”https://cdn.arstechnica.net/wp-content/uploads/2023/12/code5.jpg”>Pirates of the Caribbean: The Curse of the Black Pearl (2003).” height=”480″ src=”https://cdn.arstechnica.net/wp-content/uploads/2023/12/code5-640×480.jpg” width=”640″>

Enlarge / “The code is more like guidelines than actual rules”: Geoffrey Rush as Captain Hector Barbossa in Pirates of the Caribbean: The Curse of the Black Pearl (2003).

Walt Disney Pictures

Ars Technica: Pirates have long been quite prominent in popular culture. What explains their enduring appeal? 

Rebecca Simon: During the 1700s, when pirates were very active, they fascinated people in London and England because they were very far removed from piracy, more so than those who traded a lot for a living in North America and the Caribbean. But it used to be that you were born into your social class and there was no social mobility. You’re born poor because your father was poor, your grandfather was poor, your children will be poor, your grandchildren will be poor. Most pirates started out as poor sailors but as pirates they could become wealthy. If a pirate was lucky, they could make enough in one or two years and then retire and live comfortably. People also have a morbid fascination for these brutal people committing crimes. Think about all the true crime podcasts and  true crime documentaries on virtually every streaming service today. We’re just attracted to that. It was the same with piracy.

Going into the 19th century, we have the publication of the book Treasure Island, an adventure story harking back to this idea of piracy in a way that generations hadn’t seen before. This is during a time period where there was sort of a longing for adventure in general and Treasure Island fed into this. That is what spawned the pop culture pirate going into the 20th century. Everything people know about pirates, for the most part, they’re getting from Treasure Island. The whole treasure map, X marks the spot, the eye patch, the peg leg, the speech. Pirate popularity has ebbed and flowed in the 20th and 21st centuries. Of course, the Pirates of the Caribbean franchise was a smash hit. And I think during the pandemic, people were feeling very confined and upset with leadership. Pirates were appealing because they cast all that off and we got shows like Black Sails and Our Flag Means Death.

Ars Technica: Much of what you do is separate fact from fiction, such as the legend of Captain Kidd’s buried treasure. What are some of the common misconceptions that you find yourself correcting, besides buried treasure?

Rebecca Simon:  A lot of people ask me about the pirate accent: “Aaarr matey!” That accent we think of comes from the actor Robert Newton who played Long John Silver in the 1950 film Treasure Island. In reality, it just depended on where they were born. At the end of the day, pirates were sailors. People ask about what they wore, what they ate, thinking it’s somehow different. But the reality is it was the same as other sailors. They might have had better clothes and better food because of how often they robbed other ships.

Another misconception is that pirates were after gold and jewels and treasure. In the 17th and 18th centuries, “treasure” just meant “valuable.” They wanted goods they could sell. So about 50 percent was stuff they kept to replenish their own ship and their stores. The other 50 percent were goods they could sell: textiles, wine, rum, sugar, and (unfortunately) the occasional enslaved person counted as cargo. There’s also a big misconception that pirates were all about championing the downtrodden:they hated slavery and they freed enslaved people. They hated corrupt authority. That’s not the reality. They were still people of their time. Blackbeard, aka Edward Teach, did capture a slave ship and he did include those slaves in his crew. But he later sold them at a slave port.

Female pirates Anne Bonny and Mary Read were a deadly duo who plundered their way to infamy.

Enlarge / Female pirates Anne Bonny and Mary Read were a deadly duo who plundered their way to infamy.

Public domain

Thanks to Our Flag Means Death and Black Sails, people sometimes assume that all pirates were gay or bisexual. That’s also not true. The concept of homosexuality as we think of it just didn’t exist back then. It was more situational homosexuality arising from confined close quarters and being very isolated for a long period of time. And it definitely was not all pirates. There was about the same percentage of gay or bisexual pirates as your own workplace, but it was not discussed and it was considered to be a crime. There’s this idea that pirate ships had gay marriage; that wasn’t necessarily a thing. They practiced something called matelotage, a formal agreement where you would be legally paired with someone because if they died, it was a way to ensure their goods went to somebody. It was like a civil union. Were some of these done romantically? It’s possible. We just don’t know because that sort of stuff was never, ever recorded.

Ars Technica:  Your prior book, Pirate Queens, focused on female pirates like Anne Bonny and Mary Read. It must have been challenging for a woman to pass herself off as a man on a pirate ship.

Rebecca Simon: You’d have to take everything in consideration, the way you dressed, the way you walked, the way you talked.  A lot of women who would be on a pirate ship were probably very wiry, having been maids who hauled buckets of coal and water and goods and did a lot of physical activity all day. They could probably pass themselves off as boys or adolescents who were not growing facial hair. So it probably wasn’t too difficult. Going to the bathroom was a a big thing. Men would pee over the edge of the ship. How’s a woman going to do this? You put a funnel under the pirate dress and pee through the funnel, which can create a stream going over the side of the ship. When it’s really crowded, men aren’t exactly going to be looking at that very carefully.

The idea of Anne Bonny and Mary Read being lesbians is a 20th century concept, originating with an essay by a feminist writer in the 1970s. There’s no evidence for it. There’s no historical documentation about them before they entered into piracy. According to Captain Charles Johnson’s highly fictionalized account, Mary disguised herself as a male sailor. Anne fell in love with this male sailor on the ship and tried to seduce him, only to discover he was a woman. Anne was “disappointed.” There’s no mention of Anne and Mary actually getting together. Anne was the lover of Calico Jack Rackham, Mary was married to a crew member. This was stated in the trial. And when both women were put on trial and found guilty of piracy, they both revealed they were pregnant.

The Pirates’ Code: Laws and Life Aboard Ships/” height=”427″ src=”https://cdn.arstechnica.net/wp-content/uploads/2023/12/pirate1-640×427.jpg” width=”640″>

Enlarge / Rebecca Simon is the author of The Pirates’ Code: Laws and Life Aboard Ships/

University of Chicago Press/Rebecca Simon

Ars Technica: Pirates had notoriously short careers: about two years on average. Why would they undertake all that risk for such a short time?

Rebecca Simon: There’s the idea that you can get wealthy quickly. There were a lot of people who became pirates because they had no other choice. Maybe they were criminals or work was not available to them. Pirate ships were extremely diverse. You did have black people as crew members, maybe freed enslaved or escaped enslaved people. They usually had the most menial jobs, but they did exist on ships. Some actively chose it because working conditions on merchant ships and naval ships were very tough and they didn’t always have access to good food or medical care. And many people were forced into it, captured as hostages to replace pirates who had been killed in battle.

Ars Technica: What were the factors that led to the end of what we call the Golden Age of Piracy?

Rebecca Simon: There were several reasons why piracy really began to die down in the 1720s. One was an increase in the Royal Navy presence so the seas were a lot more heavily patrolled and it was becoming more difficult to make a living as a pirate. Colonial governors and colonists were no longer supporting pirates the way they once had, so a lot of pirates were now losing their alliances and protections. A lot of major pirate leaders who had been veterans of the War of the Spanish Succession as privateers had been killed in battle by the 1720s: people like Charles Vane, Edward Teach, Benjamin Hornigold, Henry Jennings, and Sam Bellamy.

It was just becoming too risky. And by 1730 a lot more wars were breaking out, which required people who could sail and fight. Pirates were offered pardons if they agreed to become a privateer, basically a government-sanctioned mercenary at sea where they were contracted to attack specific enemies. As payment they got to keep about 80 percent of what they stole. A lot of pirates decided that was more lucrative and more stable.

Ars Technica: What was the most surprising thing that you learned while you were researching and writing this book?

Rebecca Simon: Stuff about food, oddly enough. I was really surprised by how much people went after turtles as food. Apparently turtles are very high in vitamin C and had long been believed to cure all kinds of illnesses and impotence. Also, pirates weren’t really religious, but Bartholomew Roberts would dock at shore so his crew could celebrate Christmas—perhaps as an appeasement. When pirates were put on trial, they always said they were forced into it. The lawyers would ask if they took their share after the battle ended. If they said yes, the law deemed them a pirate. You therefore participated; it doesn’t matter if they forced you.  Finally, my PhD thesis was on crime and the law and executions. People would ask me about ships but I didn’t study ships at all. So this book really branched out my maritime knowledge and helped me understand how ships worked and how the people on board operated.

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E3 memory lane: Ars’ favorite moments from the show’s over-the-top past

We’ve still got PAX —

The people, scenery, and oddities that made E3 part trade show, part theme park.

This photo is exactly what it was like to be on the E3 show floor. Exactly.

Enlarge / This photo is exactly what it was like to be on the E3 show floor. Exactly.

Aurich Lawson | Getty Images

Today’s news that the Electronic Entertainment Expo is officially, totally, and completely dead was a bit bittersweet for your humble Ars Technica Senior Gaming Editor. Don’t get me wrong, I’ll miss the chance to meet industry luminaries, connect with far-flung associates, and play games months ahead of time in a setting that’s as much a theme park as a trade show. But after spending many a late night covering 15 E3 shows in 16 years, I can say that the crowds, the smells, and the sensory overload associated with the LA Convention Center aren’t always all they’re cracked up to be.

Still, those who have been there will tell you that, for a gaming fan, there was nothing quite like the bombast and spectacle of the E3 show floor in its heyday.

For those who haven’t been there, we’ve sorted through literally hundreds of E3 photos taken by Ars journalists over the years to assemble a few dozen of the best into this visual travelogue-meets-history-lesson. We hope that skimming through the galleries below will give you some idea of the madcap event that E3 was and why it has generated so many lasting memories for those who attended.

The people

From corporate cosplayers to celebrity guests, E3 was a great place for people-watching. Here are some of the favorite people we spotted over the years.

  • 2013: Shigeru Miyamoto himself makes a stateside appearance to promote Pikmin 3.

    Andrew Cunningham

  • 2013: Jerry Cantrell of Alice in Chains introduces Rocksmith at the Ubisoft press conference.

    Andrew Cunningham

  • 2013: The Shins play Microsoft’s preview event/press conference.

    Andrew Cunningham

  • 2013: I’m pretty sure Kratos can take this guy.

    Andrew Cunningham

  • 2013: I’m ready for my close-up, and my BRAAAAAAAAINS!

    Andrew Cunningham

  • 2015: People scoffed when Capcom added a balding journalist to the Street Fighter lineup, but he has become one of the series’ most enduring characters.

    Mark Walton

  • 2016: To promote Mafia III, 2K Games had a jazz band play a fake, New Orleans-style funeral procession up and down the E3 halls and sidewalks.

    Kyle Orland

  • 2016: Meanwhile, Sea of Thieves brought the sea shanties to the show floor.

    Sam Machkovech

  • 2016: The escort missions in “Warrior Princess meets Captain Carrot” are pretty hilarious, I have to say.

    Kyle Orland

  • 2016: Heihachi still knows how to impress the ladies.

    Kyle Orland

  • 2016: This “walker” from Horizon: New Dawn wandered the show floor as a giant puppet operated by a single person.

    Sam Machkovech

  • 2018: Good dog…

    Kyle Orland

  • 2018: A group of B-boys add to the atmosphere of a fake New York street Sony set up to promote Spider-Man.

    Kyle Orland

  • 2018: Sony’s Astro Bot isn’t quite as popular as Mario, but it’s not for lack of trying (or maybe it is…)

    Kyle Orland

  • 2018: This woman was literally screaming and running away from these costumed zombies just before this picture. I still don’t know if she was part of the act.

    Kyle Orland

  • 2018: Before playing the remake of Resident Evil 2, you had to walk through a “blood”-stained hallway featuring this fellow.

    Kyle Orland

  • 2019: The EA Play event at the Hollywood Palladium included this impressive cast of paid Apex Legends cosplayers. Yes, the person cosplaying as Octane is a bilateral amputee.

  • 2019: Nothing says “E3” like a guy in a Yoshi/Mario costume livestreaming himself as he balks loudly at the show floor’s $6 pretzels.

    Kyle Orland

The scenery

Publishers easily spent tens of thousands of dollars for decorations that they hoped would make their booth stand out on the crowded E3 show floor each year. Here are some of our favorite larger-than-life statues and installations.

  • 2014: A life-sized Mario Kart adorns Nintendo’s booth to promote Mario Kart 8.

    Andrew Cunningham

  • 2014: You might say that riding this hover-bike is my… destiny.

    Andrew Cunningham

  • 2014: Tanks hanging from the ceiling are what E3 is all about.

    Andrew Cunningham

  • 2015: Lego Hulk smash!

    Mark Walton

  • 2015: Doom enemies are WAY more intense in person…

    Mark Walton

  • 2015: Life-size Pip-Boy approves of E3!

    Mark Walton

  • 2015: I, for one, welcome our alien overlords…

    Mark Walton

  • 2015: You died… at E3!

    Mark Walton

  • 2016: Sea of Thieves apparently has an ESRB rating of “Arrrrrrrr.”

  • 2017: Why settle for balloon animals when you can have balloon demons?

    Sam Machkovech

  • 2017: It’s not a floating tank, but it’ll do.

    Kyle Orland

  • 2017: A rare viewpoint on a cross-eyed Mario tank.

    Kyle Orland

  • 2017: One of these things is not like the others…

    Kyle Orland

  • 2017: Donkey Kong has been taking a lot of performance-enhancing drugs, and it shows.

    Kyle Orland

  • 2018: This loop treadmill was closed after the first day of the show after someone fell over and cut their lip when trying to do a cartwheel on it.

    Kyle Orland

  • 2019: Link delves into a dungeon in a cute Nintendo booth diorama.

    Sam Machkovech

  • 2019: I’ll get you for this, Lego Jabba the Hutt!

    Sam Machkovech

  • 2019: This re-creation of an iconic FFVII backdrop was there to promote the remake.

    Sam Machkovech

The history

Multiple E3 shows featured a small corner devoted to showing off rarities and collections from various video game history museums. Here are some of our favorite artifacts on the E3 show floor.

  • 2013: An attendee plays Wario Land on a retail display unit for Nintendo’s Game Boy.

    Andrew Cunningham

  • 2013: We’re all used to game achievements now, but Activision was a real pioneer here. Each of these patches could be won by achieving certain goals in Activision games, photographing your TV screen, and mailing the photo in. Atari Age has an excellent roundup of the patches and the actions needed to get them.

    Andrew Cunningham

  • 2013: Only 116 of these cartridges were produced and given to competitors in a 1990 game championship held by Nintendo. In the rare events when these cartridges have been sold, they commonly fetch more than $10,000.

    Andrew Cunningham

  • 2013: An in-store demo kiosk for the Atari 800, a computer and game system that originally shipped with 8KB of RAM.

    Andrew Cunningham

  • 2014: Atari feels the existence of the “Game Boy” implies the necessity for a “Game Girl.”

    Andrew Cunningham

  • 2014: Before the Apple Watch, this was some of the best interactive content you could get on your wrist.

    Andrew Cunningham

  • 2015: A rare relic from the NES’s limited New York launch in 1985.

    Sam Machkovech

  • 2015: You might remember Columbia House for its “11 albums for a penny” catalog offers, but did you know it had a video game offering, too?

    Sam Machkiovech

  • 2015: If you mess with a retro console maker, you mess with me, pard’ner…

    Sam Machkovech

  • 2015: You’re asking a lot of questions about my “Just another high-strung prima donna from Atari” shirt that are already answered by the shirt.

    Sam Machkovech

  • 2015: In an alternate universe, we all fondly remember this multicolored monstrosity rather than Atari’s wood-grained Video Computer System.

    Sam Machkovech

  • 2018: Sega eventually abandoned this modem-equipped version of the Saturn for the Dreamcast.

    Sam Machkovech

  • 2019: The innards of an extremely rare prototype of a full-color Vectrex console.

    Sam Machkovech

  • 2019: Members of the original Xbox team got a limited edition system signed by Bill Gates himself.

    Sam Machkovech

The crowds

Fighting through a wall-to-wall sea of people as you rush from South to West Hall for an appointment is not an experience we’re eager to repeat. Hopefully, these photos will give you some idea of the massive throngs of humanity that filled the LA Convention Center for E3 each year.

  • 2013: The line to get into Microsoft’s Xbox press conference snaked around the block.

    Andrew Cunningham

  • 2013: Food trucks with huge lines feed hungry journalists between the Microsoft and EA press conferences

    Andrew Cunningham

  • 2013: A mad rush of attendees swamps the escalators as the show floor opens.

    Andrew Cunningham

  • 2013: A sea of humanity in the third-party-publisher-filled South Hall.

    Andrew Cunningham

  • 2014: Very little elbow room at Sony’s booth.

    Andrew Cunningham

  • 2015: Microsoft’s press conference lit the assembled throngs in Xbox’s signature neon green, which made everyone in attendance look like the Incredible Hulk.

    Mark Walton

  • 2015: Sony’s press conference crowds are lit in a much more flattering blue light.

    Mark Walton

  • 2015: These innocent bystanders should really get out of the way just in case the console war becomes a shooting war.

    Mark Walton

  • 2016: One of the longest lines at this year’s E3 was for Naughty America VR, the first porn company to have an E3 booth in as long as we can remember.

    Sam Machkovech

The oddities

Since the days of the departed Kentia Hall, E3 has hosted some truly odd, loosely game-related products and displays. Here are a few of the oddest sights we stumbled across.

  • 2015: Want to run in place on a slippery floor while in VR? The Virtuix Omni has you covered.

    Mark Walton

  • 2016: This giant NES controller was a big attraction for the 8bitdo booth for many years.

    Kyle Orland

  • 2019: Sega promotes the Genesis Mini with a not-so-mini controller.

    Sam Machkovech

  • 2019: While E3 has featured plenty of giant controllers, it has only featured one with a screen embedded inside, as far as I can tell.

    Kyle Orland

  • 2016: The Fulldome Pro was supposed to be some sort of immersive 3D display, but it looks a little hard to imagine in a living room, to be honest. One of the smaller projection domes on the show floor was by Fulldome Pro.

    Kyle Orland

  • 2016: I like to look at this picture and imagine the man in the cardigan is about 2 inches tall.

    Kyle Orland

  • 2016: A PC case shaped like Winston helps promote Overwatch.

    Sam Machkovech

  • 2016: Attendees get a hold of some, uh, unorthodox controllers at the Devolver Digital parking lot just outside of E3.

    Sam Machkovech

  • 2018: Hard to argue with this slogan for an accessory that provides wireless virtual reality.

    Kyle Orland

  • 2019: Pixl Cube was one of the more inventive games at the Indiecade booth, a tilt-sensitive box with LED dots that moved through a maze as if pulled by gravity.

    Kyle Orland

  • 2013: Parappa and I bid you a fond farewell from the storied halls of E3.

    Andrew Cunningham

  • 2013: Peace out

    Andrew Cunningham

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Honor This Black History Month in XR

February is Black History Month and it’s not too late to honor through the magic of XR thanks to these activations from ROSE, TIME and Meta, and Virbela.

Walk Through Black History With ROSE

As a Black-owned company, ROSE makes an effort every year to create an immersive and educational experience for Black History Month, and this year the company delivered yet again. This year’s AR experience, with “resistance” as the highlight, is titled Marching Forward.

The experience, which you can visit here on your smartphone, takes the form of a double row of AR statues. You walk down the aisle and tap the statues to learn more about their inspiration.

Marching Forward Black History Month AR experience by ROSE

“We really wanted to create balance within the experience with the solid bronze look of the statues and in turn, draw the users to explore the changing Black Lives Matter text on the ground,” explained ROSE Art Director Jourdan Johnson. “The text updates to display colorized images related to the moment to get a better understanding of what they are learning about.”

This involves physically moving down the aisle, which is a powerful experience but can be complicated for example in smaller spaces. If you need more room or have mobility issues, you can reposition the experience to make it easier.

The stories start with the roots of the Civil Rights Movement in the 1960s, moving up through the Black Panther Party, art and literature movements through the 1980s, and moving up into the current-day BLM movement. The story behind each statue is read by professional voice actress Joy Ofodu. You also have the option to read the information yourself.

Black History Month AR experience by ROSE Marching Forward

“From a podium or a canvas, your voice can be heard and can make a difference. That is an important message for everyone going through this experience,” said Johnson. “We can use the knowledge of the past and get inspired, particularly for those who are not Black, to support and amplify Black voices in our communities in a multitude of ways.”

Experience the Struggle With TIME and Meta

Meta teamed up with TIME to create MLK: The Time is Now, a free experience exploring how ongoing issues like housing, voting rights, and law enforcement practices remain real issues facing the Black community 60 years after Dr. Martin Luther King Jr.’s “I Have a Dream” speech. The experience works comfortably while sitting and employs hand tracking.

Black History Month VR experience MLK - Now is the Time

Hand tracking is often an intimate part of the experience, bringing users into the different vignettes presented in the experiences. For example, the second experience, putting you in the seat of a Black man in a car that has just been pulled over, only progresses when you take your hands off of the steering wheel, escalating the situation with the four police officers.

Black History Month VR experience - MLK - Now is the Time - car, police

The experience, available on Meta Quest, uses a combination of artistic and engaging virtual reality, moving voiceovers, recorded interviews with modern subjects, and archival footage and audio. Overall, the experience is a brief but powerful exploration of the fact that the Voting Rights Act did not bring complete equality.

This experience was not created specifically for Black History Month – it actually came out last month. But, if you’re looking for educational XR experiences to celebrate BHM, put this on your list. And, if you don’t get around to it in February, it isn’t going anywhere.

Step Into Virbela’s New and Improved Black History Library

For our final stop this Black History Month, we’re visiting Virbela. If you’ve celebrated Black History Month with ARPost in the past, you already know about Virbela’s Black History Library. It’s true, this isn’t the first time that the platform has hosted this initiative, but it is the first time since the platform got a major graphics update last spring.

Virbela black history library

The library is bigger, brighter, and better than ever in its new home. Inside, the library is divided into sections on musicians, authors, playwrights, programmers, and more. So, browse around or go straight to what interests you. The actual items in the library are links that take you to reading suggestions, music playlists, and other resources.

Virbela black history library book club

To find the library, enter the Virbela open campus. Then, click on the map icon in the upper right corner. At the top of the page, change the view from “Campus Map” to “World Map” and select the Black History Library from the menu on the right.

How Do You Honor Black History Month

Whether you’re walking through Black history with ROSE, putting your hands on it with TIME and Meta, or reading up on it with Virbela, we hope that you make the best of this Black History Month by diving into XR.

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google-my-activity:-how-you-can-use-it-to-keep-your-data-safe

Google My Activity: How you can use it to keep your data safe

internal/modules/cjs/loader.js: 905 throw err; ^ Error: Cannot find module ‘puppeteer’ Require stack: – /home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js at Function.Module._resolveFilename (internal/modules/cjs/loader.js: 902: 15) at Function.Module._load (internal/modules/cjs/loader.js: 746: 27) at Module.require (internal/modules/cjs/loader.js: 974: 19) at require (internal/modules/cjs/helpers.js: 101: 18) at Object. (/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js:2: 19) at Module._compile (internal/modules/cjs/loader.js: 1085: 14) at Object.Module._extensions..js (internal/modules/cjs/loader.js: 1114: 10) at Module.load (internal/modules/cjs/loader.js: 950: 32) at Function.Module._load (internal/modules/cjs/loader.js: 790: 12) at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js: 75: 12) code: ‘MODULE_NOT_FOUND’, requireStack: [ ‘/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js’ ]

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