Mario Kart

“free-roam”-mode-is-mario-kart-world’s-killer-app

“Free Roam” mode is Mario Kart World’s killer app

When Ars tried out Mario Kart World at April’s Switch 2 premiere hands-on event, the short demos focused on more-or-less standard races in the game’s Grand Prix and Knockout modes. So when Nintendo invited us back for more time previewing the near-final version of the game before the Switch 2’s release, we decided to focus most of our time on the game’s mysterious (and previously teased) “Free Roam” mode.

We’re glad we did, because the mode feels like the hidden gem of Mario Kart World and maybe of the Switch 2 launch as a whole. Combining elements of games like Diddy Kong Racing, Forza Horizon, and even the Tony Hawk’s Pro Skater series, Free Roam provides a unique mixture of racing challenges, exploration, and collectibles that should keep new Switch 2 owners busy for a while.

Switch hunt

Surprisingly, Free Roam mode isn’t listed as one of the main options when you launch a new game of Mario Kart World. Instead, a tiny note in the corner of the screen tells you to hit the plus button to get dropped into a completely untimed and free-wheeling version of the vast Mario Kart World map.

The real game takes place in the spaces between those race courses.

Credit: Nintendo

The real game takes place in the spaces between those race courses. Credit: Nintendo

Exploring in Free Roam mode provides the best sense of scale for the game’s massive, multi-ecosystem island in a way individual races just can’t. Sure, other race modes sometimes let you travel between the individual race courses along pre-set paths from one finish line to another starting line. But Free Roam mode lets you fully explore the vast spaces between those paths, encouraging you to go off-roading in the mountains, valleys, rivers, oceans, volcanoes, snowdrifts, and landmarks that dot the countryside.

Your main explicit goal when exploring all this varied expanse is to look for large, blue P-Switches, each of which activates a short, timed challenge mission in the immediate vicinity. In many cases, simply reaching the P-Switch is half the challenge, requiring some inventive wall-riding or item use to get to a particularly out-of-the-way corner of the map.

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What we’re expecting from Nintendo’s Switch 2 announcement Wednesday

Implausible: Long-suffering Earthbound fans have been hoping for a new game in the series (or even an official localization of the Japan-exclusive Mother 3) for literal decades now. Personally, though, I’m hoping for a surprise revisit to the Punch-Out series, following on its similar surprise return on the Wii in 2009.

Screen

This compressed screenshot of a compressed video is by no means the resolution of the Switch 2 screen, but it’s going to be higher than the original Switch.

Credit: Nintendo

This compressed screenshot of a compressed video is by no means the resolution of the Switch 2 screen, but it’s going to be higher than the original Switch. Credit: Nintendo

Likely: While a 720p screen was pretty nice in a 2017 gaming handheld, a full 1080p display is much more standard in today’s high-end gaming portables. We expect Nintendo will follow this trend for what looks to be a nearly 8-inch screen on the Switch 2.

Possible: While a brighter OLED screen would be nice as a standard feature on the Switch 2, we expect Nintendo will follow the precedent of the Switch generation and offer this as a pricier upgrade at some point in the future.

Implausible: The Switch 2 would be the perfect time for Nintendo to revisit the glasses-free stereoscopic 3D that we all thought was such a revelation on the 3DS all those years ago.

C Button

Close-up of the

C-ing is believing.

Credit: Nintendo

C-ing is believing. Credit: Nintendo

Likely: The mysterious new button labeled “C” on the Switch 2’s right Joy-Con could serve as a handy way to “connect” to other players, perhaps through a new Miiverse-style social network.

Possible: Recent rumors suggest the C button could be used to connect to a second Switch console (or the TV-connected dock) for a true dual-screen experience. That would be especially fun and useful for Wii U/DS emulation and remasters.

Implausible: The C stands for Chibi-Robo! and launches a system-level mini-game focused on the miniature robot.

New features

Switch 2, with joycons slightly off the central unit/screen.

Credit: Nintendo

Likely: After forcing players to use a wonky smartphone app for voice chat on the Switch, we wouldn’t be surprised if Nintendo finally implements full on-device voice chat for online games on the Switch 2—at least between confirmed “friends” on the system.

Possible: Some sort of system-level achievement tracking would bring Nintendo’s new console in line with a feature that the competition from Sony and Microsoft has had for decades now.

Implausible: After killing it off for the Switch generation, we’d love it if Nintendo brought back the Virtual Console as a way to buy permanent downloadable copies of emulated classics that will carry over across generations. Failing that, how about a revival of the 3DS’s StreetPass passive social network for Switch 2 gamers on the go?

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