Like its predecessors, Quest 3 will be able to plug into high-end gaming PCs to play top PC VR titles.
Meta might have largely abandoned PC VR, but it’s not ready to pull the plug completely.
A spokesperson for the company has confirmed with Road to VR that Quest 3 will continue to support Oculus Link (also known as Quest Link) and Air Link.
Oculus Link allows users to plug Quest headsets into their PC via USB-C to interface with the Oculus PC software. From there users can use the headsets, including Quest 3 when it launches, to play Oculus PC games like Lone Echo and SteamVR games like Half-Life: Alyx.
Air Link, which offers the same PC VR capability—except wirelessly over Wi-Fi—is also confirmed for Quest 3.
As with prior versions of the headset, this could be a lifeline for the PC VR space which would otherwise be shrinking if not for a glut of Quest 2 users using their headset to play PC VR games. Quest 2 became the most popular headset used on SteamVR shortly after it launched, and has remained there ever since, holding a significantly larger share of usage than any other headset on the platform (including Meta’s older dedicated PC VR headsets like Rift and Rift S).
With Quest 3 now officially announced, Meta is emphasizing the device’s improved MR capabilities.
Meta CEO Mark Zuckerberg took to Instagram to share a first look at mixed reality gameplay on Quest 3 which was announced yesterday.
The video shows the headset’s full color passthrough MR mode, which allows it to present a view of the outside world while selectively adding virtual content to the scene.
We also see some shots of virtual objects attached to the wall, like a glass window into an undersea world, or a zombie jumping through a window into the room to attack the player. While Quest 2 and Quest Pro have done the same in the past, Quest 3’s new depth sensor should make attaching virtual objects to walls, floors, and ceilings more convincing thanks to a more precise map of the world around the headset.
We also see Meta CTO Andrew “Boz” Bosworth jump into the action, showcasing a co-presence experience where both Zuckerberg and Bosworth battle each other virtually but in the same physical space.
Beyond Quest Pro
It’s difficult to tell from the footage how Quest 3’s passthrough resolution compares to Quest Pro. However, it’s notable that the footage doesn’t show any of the obvious color fringing that was an artifact of Quest Pro’s passthrough architecture, which used multiple black-and-white cameras that were fused with the color from a single RGB camera. That ought to be solved now that Quest 3 will include two RGB cameras which will allow stereoscopic capture of color information, rather than monoscopic like with Quest Pro.
Another common artifact of Quest Pro (and Quest 2) passthrough is the warping of objects (especially hands) that are close to the headset. This is caused by a breakdown of the computer-vision depth estimation which struggles with near-field objects, especially when they’re moving.
It’s difficult to tell from the footage we have so far, but there’s a good chance that Quest 3 significantly reduces these passthrough warping artifacts thanks to its included depth sensor. Whereas Quest 2 and Quest Pro estimate the distance to objects and surfaces around the headset with computer vision, Quest 3’s depth sensor will provide much more reliable distance measurements which the system can use to judge how far it should render each part of the scene.
It will be interesting to see if the prior issue with color fringing on Quest Pro manifests in the same way with depth. With a single depth sensor, the headset only has a monoscopic depth view, whereas it will have a stereoscopic visual of the real world. Ostensibly the stereoscopic view of the world will be projected onto the depth map, and ‘depth fringing’ may occur around near field objects for the same reason that we saw color fringing on Quest Pro.
One Hamsa, the studio behind VR sports game Racket: NX (2018), announced their next game during Meta’s Quest Gaming Showcase today, this time delving into futuristic, physics-based robot fighting.
Called UNDERDOGS, the single player roguelike pits you against a cast of robo-baddies in the underground robot fighting scene, letting you gear up with 100+ items, including power tools like chainsaws and wrecking balls.
From the screenshots, it also appears UNDERDOGS is also getting some comic-book style narrative inserts too.
Here’s how One Hamsa describes the game:
[H]ire hackers and saboteurs, hustle and deal with the gangsters and psychos that run these streets as you claw your way up the food chain. This city is a dog-eat-dog s#@^ show, but luckily you ain’t alone. Your little bruv King is in your corner – hacking your enemies and giving you lip while you fight like a wild animal, smashing car sized pit bots that wanna kill you dead to the the deafening roars of the blood thirsty crowds. This is New Brakka – The Mech Fighting Capital of the World.
As a physics-based combat game, it also seems like there’s a fair bit of punching and weapon melee.
You’ll have some time to reorder your space for all the room-scale slashing and bashing. UNERDOGS is slated to hit the Quest Store sometime in early 2024. In the meantime, we’ll be following along with One Hamsa’s Twitter for all of the latest developments on its first post-Racket: NX VR game.
During Meta’s Quest Gaming Showcase today developer nDreams and publisher Sony Pictures Virtual Reality announced that the long-awaited ghostbusting VR game, Ghostbusters: Rise of the Ghost Lord, is set to launch this fall.
nDreams, also known for Fracked (2021), Phantom: Covert Ops (2020), and upcoming PSVR 2 exclusive Synapse, also released a new trailer featuring a few snippets of gameplay, showing off some of the game’s four-player co-op in action.
In it, we see some a bunch of the franchise’s iconic stuff, such as proton packs, ghost traps, P.K.E. meters, and even the Ecto-1.
If you’re just hearing about Ghostbusters’ first at-home VR title, here’s how the studio describes it:
Strap on your proton pack and step into the world of Ghostbusters in immersive virtual reality. Run your Ghostbusters HQ in a new city, San Francisco, and unravel a rich mystery in a new chapter for the Ghostbusters universe. Wield iconic equipment as you track, blast, and trap ghosts in gripping encounters across an extensive and engrossing campaign. Go it alone, or as a team with up to three friends in co-op to defeat a ghastly new threat – the Ghost Lord. Continue the Ghostbusters’ legacy, protect the city from fiendish ghosts, and experience all the humor and frights from the beloved franchise.
Ghostbusters: Rise of the Ghost Lord is set to launch on Quest 2 and PSVR 2 at some point this fall. Notably, the game’s trailer was captured on PC, so it’s possible we may also see a release on SteamVR as well, although nDreams hasn’t confirmed as much.
In the meantime, you can wishlist the game on PSVR 2 here and Quest 2 here.
Schell Games, the VR veteran behind the I Expect You To Die VR puzzle game series, announced a brand-new title today during Meta’s Quest Gaming Showcase that aims to jumpscare the bejesus out of you.
It’s called Silent Slayer: Vault of the Vampire, and it’s set to launch on Quest 2 and Quest Pro at some point. The studio says a Quest Store page is coming soon, but they haven’t mentioned any release window yet.
Here’s what it’s all about, according to Schell Games:
Put your stealth skills to the test in Silent Slayer: Vault of the Vampire, a suspenseful single-player, jumpscare game where you must slay vampires in their sleep before they become too powerful to defeat. Carefully crack open vampire coffins, disarm their traps and stake them through the heart to stop an ancient ritual that would make a centuries-old vampire clan all powerful.
In the trailer we get a brief look at some of the puzzling elements involved, all of which look like they need Operation-level care to execute. Although it’s not shown in the video, it’s probable that solving the puzzles too brashly or quickly may just earn you a vampire screaming in your face—a veritable jack-in-the-box of death.
There’s no telling when it will arrive, although it looks like one of those games that would make a perfect mixed reality counterpart. Maybe when Meta is ready to unleash its promised Quest 3 on the world? Or maybe they’re holding back because it’s going to be featured on Apple’s mixed reality headset, which is very likely debuting on June 5th during the company’s Worldwide Developers Conference (WWDC).
There’s no telling. In the meantime, we’ll be following along on Schell Games’ Twitter for the latest updates.
Meta dumped an avalanche of VR news today in its hour-long Quest Gaming Showcase livestream, revealing trailers and info on more than a dozen new games coming to Quest 2, Quest Pro, and probably also the newly unveiled Quest 3 headset.
Here’s what we’re most excited about:
Asgard’s Wrath 2
Image courtesy Sanzaru Games
That’s right, the sequel to hit Rift title Asgard’s Wrath (2019) is coming to Quest this winter, bringing with it a ton of new places to explore and a cast of new companions and puzzles. Meta’s Sanzaru Games says we should expect phsyics-based melee and a more intuitive combat system altogether, not to mention a brand-new realm to explore which will bring us to a reimagined Ancient Egypt. Catch the full announce here. Also, check out the trailer on YouTube (age-restricted).
I Expect You To Die 3: Cog in the Machine
We’ve known about the upcoming sequel to the hit spy-flavored puzzle game I Expect You To Die, but it seems every new trailer that pops up is just another opportunity to salivate at the Bond-style escape room’s ingenious puzzles and patently dastardly villains. It’s coming to the Quest platform and PSVR 2 “soon,” developers Schell Games says. Catch the full announce here.
Attack on Titan VR: Unbreakable
The trailer for Attack on Titan VR: Unbreakable is admittedly not gameplay, although it’s easy to see where it’s headed, as Japanese studio UNIVRS seems to be heavily suggesting gameplay elements here. It’s bringing both single player and co-op modes to the Titan-killing, swing-tastic game, letting you play in Japanese or English, subs included. It’s coming to Quest platform in winter 2023, which is a little later than the promised summer 2023 launch window previously announced, but better late than never. Catch the full announce here.
Dungeons of Eternity
Although it’s hard to get super excited about a roguelike dungeon crawler—there are a few really great ones out there already—Dungeons of Eternity is coming to the Quest platform this year from a studio called Othergate, which was founded by a bunch of ex-Oculus Studios game designers. The 1-3 player co-op dungeon crawling RPG also incorporates physics-based combat, which is pretty refreshing to see since it focuses on melee as well as archery and magic. Catch the full announce here.
Stranger Things VR
TV show game tie-ins are pretty hit and miss (mostly miss), but we can actually vouch for the studio developing this Stranger Things VR game, coming to Quest this fall from VR pioneers Tender Claws. You may know Tender Claws for its games Virtual Virtual Reality 1 and 2 and The Under Presents, three spectacular titles that really just get what makes VR great. Be the bad guy, Vecna. Do bad shit. Catch the full announce here.
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Assassin’s Creed: Nexus VR
Image courtesy Ubisoft
Ok, just one more, but it’s definitely outside of our lineup since we didn’t exactly get an eye-full of Ubisoft’s upcoming Assassin’s Creed game today like we hoped, which is now confirmed to be officially called Assassin’s Creed: Nexus VR (the only real news about AC from the showcase).
The actual reveal is said to come during Ubisoft’s Forward livestream event taking place on June 12th though, so we’re closer than ever to learning whether Ubisoft is set to faithfully translate the franchise’s high-flying, time-tripping assassin into VR. Catch the full announce here.
There were a ton of games announced today. Which one are you looking forward to the most? Let us know in the comments below!
During Meta’s Quest Gaming Showcase today the company revealed the hotly awaited sequel to Asgard’s Wrath, the single-player adventure which launched on Rift in 2019.
Called Agard’s Wrath 2, the game is slated to launch on Quest 2 and Quest Pro in Winter 2023. Picking up where it last left off, the sequel suddenly thrusts you into a battle with a creature from an Ancient Egypt-inspired realm. There, you encounter the ‘Weavers of Fate’ who set you on a mission to find and stop a certain trickster god.
Meta-owned studio Sanzaru Games says the sequel includes a host of new realms to explore, including Asgardian realms in addition to vast desert expanses of ancient Egypt. You’ll be able to battle and puzzle your way through temples, caves, and dungeons, where you’re encounter monsters, main quests, sidequests, crafting resources, mini-games and more.
Like the first, you’ll have access to a cast of warrior-followers to help you solve puzzles and help you take on enemies. God-scale perspective
Asgard’s Wrath 2 includes an updated combat system that departs from the last, which previously required you to block and parry hits, destroy shields and armor, then kill the enemy itself. Now you’ll be able to hack away at defenses naturally in addition to parrying for opportune melee windows. It also includes elemental types and a wider variety of enemies in addition to physics-based melee. Upgradeable abilities and weapons extend beyond the player, as companions also have their own skill trees.
Enemies are said to scale to user level and ability, giving them access to better moves and defensive measures. In addition to the main game, there’s also set to be an infinite dungeon crawling mode to help you bone up on tactics.
Although we didn’t get a first look at Ubisoft’s VR take on Assassin’s Creed during Meta’s big Quest Gaming Showcase today, the studio says we should watch out next week for the full reveal.
Meanwhile, today’s announcement (of an announcement) confirmed for the first time that a previous leak was true, claiming the game would indeed be called ‘Nexus’, or rather Assassin’s Creed: Nexus VR.
The leak, which was from April 2022, included a host of unconfirmed information including a video of a mission menu and initial impressions of the work-in-progress game.
The leaked video included a number of mission-related texts which could point to the game being set in a smorgasbord of iconic eras visited across the franchise. Here’s some text pulled from the leaked video in question which talks about Ezio, the Florentine nobleman from Rennaissance-era Italy:
“Ezio makes a surprise return to the family estate at Monteriggioni at the behest of his sister (and fellow assassin) Claudia. Claudia, it seems, has been trying to rebuild the ruins of Monteriggioni, and things have been going very slowly. She’s got her suspicions as to why this is so, what isn’t read to act yet. Instead, Claudia suggest Ezio fins out what’s going on, then leaves him with word that she’s hidden a knickknack of his that he loved as a child somewhere in [illegible] that sports a puzzle.”
Ubisoft is set to release more info about Assassin’s Creed: Nexus VR at its annual Ubisoft Forward livestream on June 12th.
Will it feature the high-flying action the franchise is known for? We won’t know until the full reveal, which we’re hoping comes with a solid gameplay trailer and a release date for its target platforms, which include Quest 2 and Quest Pro.
Among Meta’s avalanche of Quest gaming news today, the company revealed that Bulletstorm, the co-op shooter first launched on flatscreen in 2011, is coming to VR for the first time.
The game is currently under development by Incuvo, known for Green Hell VR, and the game’s original developers People Can Fly.
If you haven’t played the original, or the remastered version Bulletstorm: Full Clip Edition (2017) on flatscreen, Bulletstorm sets itself apart from other shooters by emphasizing skill points, which you earn by creatively dispatching the enemy.
Here’s how Incuvo describes the VR version:
Back in 2011, Bulletstorm introduced the world to the “Skillshot.” Kick an enemy into a cactus? Skillshot. Crush one under a hot dog cart? Skillshot. Grab one with your Energy Leash and fling ‘em into a burner? Definitely a skill shot. Today, People Can Fly and Incuvo (developer of Green Hell VR) announced they’re bringing Bulletstorm to the Meta Quest Store. Skillshots new and old, as well as the action-packed story—all of it recreated from the ground up to take advantage of VR.
Today’s announcement of the co-op shooter also arrived with a gameplay trailer, showing off the game’s skill-based carnage, fast-paced locomotion, and massive monsters.
It’s not clear when we’ll see Bulletstorm on Quest 2, or what other platforms it might arrive on in the future. In the meantime, take a look at the trailer below:
Attack on Titan VR: Unbreakable was first announced by Japan-based studio UNIVRS late last year, promising to bring the anime’s high-flying action to VR for the first time. It’s coming a little later than advertised, as the game was originally slated to arrive on Quest in Summer 2023; at today’s Quest Gaming Showcase the studio says it’s now targeting a Winter 2023 release.
As recompense, the studio showed off a pretty slick trailer which includes pre-rendered animations, but no actual gameplay.
Still, much of the rope-swinging action seen in the video, courtesy of the franchise’s iconic omni-directional mobility gear, is undoubtedly doable from a VR locomotion standpoint considering we’ve seen the same movement scheme across a number of VR games, such as Windlands, Yupitergrad, and Jet Island to name a few. It’s possible much of the action seen here could translate directly to gameplay, save a bunch of the smooth lighting effects.
UNIVRS says Attack on Titan VR: Unbreakable is set to feature both single player and co-op modes, and will be available in both Japanese and English, dubbed and subbed.
Here’s how the studio describes the action:
In Attack on Titan VR: Unbreakable, players are tasked with taking on unique missions as members of the Scout Regiment. They will need to combine entirely free three-dimensional movement through use of their Omni-directional Mobility (ODM) Gear with cross-range combat in order to defend themselves against killer titans. As players progress, the battle difficulty will increase, so only those with determination and skills critical to making it through to the final battle will survive.
Attack on Titan VR: Unbreakable is coming to Quest 2 and Quest Pro. It’s uncertain whether it’s also targeting other headsets at this time, such as PSVR 2 or SteamVR headsets.
Things are about to get a little stranger later this year as Meta’s Quest Gaming Showcase today included a new look atStranger Things VR, the upcoming psychological horror title coming to major VR headsets. It’s also coming a little earlier than the Winter 2023 release date previously mentioned at last year’s debut.
Stranger Things VR is being developed and published by Tender Claws, the studio behind VR titles Virtual Virtual Reality and The Under Presents.
Here’s how the studio describes the upcoming single player horror-action game:
Experience the world of Stranger Things from the never-before-seen perspective of Vecna as he explores unknown realities, forms the hive mind, and enacts his plan for revenge against Eleven and Hawkins. Players will invade the dreams and memories of fan-favorite characters and harness telekinetic powers to possess minds and battle creatures, as Henry Creel’s transformation into Vecna and his influence on the events of prior seasons is revealed.
● Grab, crush and throw your opponents using telekinesis
● Relive memories from Henry’s time at Hawkins Lab with Dr. Brenner as you explore an otherworldly, interconnected hive mind
● Inhabit the dreams and memories of fan-favorite characters like Will Byers and Billy Hargrove as you manipulate them to do your bidding
● Wielding powers that subvert and defy Vecna’s own, make a final stand to save your friends in a climactic finale
● Open and close portals between worlds and realities… at your peril
The studio says it’s bringing the game to Quest 2 and Quest Pro at some point this Fall, although it’s also hitting “major VR platforms” too, which nowadays typically means PSVR 2, Pico, and SteamVR headsets.
Stranger Things VR was previously projected to arrive in Winter 2023, so it seems to be anticipating a glut of other games announced today which are slated to launch this winter.
Stranger Things VR is set to cost $30. While we wait on a more precise launch date, you can wishlist the game here.
Vertigo Games, the VR pioneers behind the Arizona Sunshine franchise and After the Fall, announced a new VR game during Meta’s Quest Gaming Showcase that takes you to a haunted house for some eerily lifelike encounters with the paranormal. Well, not exactly new.
Called The 7th Guest, the single player VR adventure is actually based on the classic ’90s CD-ROM title that tosses you into a haunted mansion for puzzles and full-motion video (FMV) characters spirits who bring the early adventure game to life.
Instead of flat video though, the new 7th Guest is being built with volumetric video capture alongside a complete overhaul of everything, top to bottom. Here’s how Fast Travel Games describes it:
The team is using volumetric video capture to recreate the FMV (full-motion video) storytelling of the original game, bringing the classic adventure to life like never before. And for the first time ever, the iconic mansion is being recreated in full 3D—though don’t be surprised if it starts shifting around you. After all, it’s haunted. Spooky but never gory, The 7th Guest is like a thrilling amusement park ride you can experience at home, packed with puzzles that pay homage to the original point-and-click adventure while taking full advantage of VR.
The 7th Guest is being developed by Vertigo Studios Rotterdam, a division of Vertigo Games based in Rotterdam, Netherlands.
There’s no exact release date yet, however the studio says it’s coming to Quest 2 and Quest Pro sometime this year.