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Co-op Dungeon Crawler ‘Dungeons of Eternity’ Unveiled From Studio Founded by Oculus Veterans

Othergate, a studio founded by former Oculus Studios game designers, announced their first VR game during Meta’s Quest Gaming Showcase today, revealing a co-op dungeon crawler for Quest 2 called Dungeons of Eternity.

Dungeons of Eternity is a 1-3 player co-op dungeon crawling RPG which incorporates physics-based combat and randomized dungeons.

The studio says its dungeons are constructed from “hundreds of different Chambers,” which will take you to dark crypts, ruined castles, and deep caverns where you’ll solve puzzles and avoid deadly traps.

Physics-based interactions are a big focus it seems, as the reveal trailer shows off a fair bit of melee combat along with archery and magic. Randomly-generated weapons drops and a streamlined progression system are also said to attract players back for endless replayability.

Founded in 2021, the studio’s four founding members Ryan Rutherford, Andrew Welch, Fabio Brasiliense, and Pärtel Lang have worked on numerous games over their 30+ combines years of VR game development. The team was responsible for creating both the Herobound and Dead and Buried franchises, in addition to the Dead and Buried Arena location-based game demo shown at Oculus Connect 6 and the Tiny Castles hand-tracking demo.

There’s no definite release date for now, although Othergate says it’s coming at some point this year. You can wishlist the game on the Quest Store here.

Co-op Dungeon Crawler ‘Dungeons of Eternity’ Unveiled From Studio Founded by Oculus Veterans Read More »

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World of Darkness VR Game ‘Vampire: The Masquerade – Justice’ Revealed, Coming to Quest in Late 2023

During Meta’s Quest Gaming Showcase today VR pioneers Fast Travel Games unveiled a new VR game set in the ‘World of Darkness’ universe called Vampire: The Masquerade – Justice.

Billed as a single player adventure RPG, Vampire: The Masquerade – Justice puts you in the role of a vampire who must strike from the shadows and drink the blood of both mortal and vampire prey.

Fast Travel Games, which is also known for its other ‘World of Darkness’ VR game Wraith: The Oblivion – Afterlife (2021), says its new title features a “gritty main narrative that includes several side missions and dialogue options,” all of which is set in a dark and mysterious Venice.

Here’s how Fast Travel describes some features of Vampire: The Masquerade – Justice:

BE A STEALTHY VAMPIRE: Hide from the guilty in plain sight with Cloak of Shadows, boil the insides of your victims with Cauldron of Blood, or place a Shadow Trap to drag them into Oblivion. Drink the blood of mortals and other vampires to keep your Hunger at bay. The crossbow attached to your arm can be used for both puzzle solving and combat.

BECOME THE APEX PREDATOR: You start off as a strong vampire, but can grow even more powerful by upgrading and purchasing new disciplines in skill trees for stealth, combat, and high speed traversal. Explore, complete missions and optional objectives to gain XP and become the ultimate arbiter of Justice.

A DARK & MYSTERIOUS VENICE: Uncover a conspiracy in a Venice you don’t see in the tourist guides… Explore dark alleyways, blood-soaked canals, forgotten catacombs, and opulent palazzos in your quest to bring your sire’s murderer to justice. Play a gritty main narrative with several side missions, where your dialogues with NPCs and choices you make bring you closer to the truth.

You can wishlist the game on Quest here. When it launches at some point in late 2023, it will be priced at $30. Notably, the trailer says it’s targeting Quest 2 and Quest 3, one of the first games to officially say so; that could mean Fast Travel is working closely with Meta.

To boot, there’s no word on whether it’s coming to other headsets, such as PSVR 2 or SteamVR, however we’ll be keeping an eye on Fast Travel’s Twitter in the meantime.

World of Darkness VR Game ‘Vampire: The Masquerade – Justice’ Revealed, Coming to Quest in Late 2023 Read More »

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VR Sport ‘Racket Club’ Action Revealed in New Trailer, Created by ‘Demeo’ & ‘Blaston’ Studio

Resolution Games, the studio behind Blaston (2020) and Demeo (2021), showed off its upcoming VR sports game Racket Club for the first time during Meta’s Quest Gaming Showcase.

Taking inspiration from many of the world’s most popular racket games, such as Tennis, Padel, Pickleball, and Squash, the new trailer released today shows off what Resolution Games calls “the first real look at how Racket Club is played.”

Here’s how the describes the action:

When players step onto the court, they’ll find the play area for their matches surrounded by four clear walls — each providing a surface for the ball to bounce off to keep it in play and provide a new dimension for strategic gameplay. The more times players can hit the ball back and forth during each rally, the higher the points value for the player that takes it. This “points rally” mechanic introduces a unique blend of risk and reward that’s not typically found in racket sports. Players will need to read their opponent’s behavior to determine just the right time to break their reluctant cooperation on any given rally and win the points for themselves.

The court size in Racket Club has been designed with living rooms in mind, giving players the ability to fully immerse themselves in racket sport VR play while keeping their footwork within a safe boundary. This allows for natural movement in all its forms, from traversing the court to taking big swings at just the right angles.

The built-for-VR racket sport is set to include both single player and online multiplayer, which at launch will include singles (1v1) and doubles (2v2) multiplayer in addition to single player career mode. You can wishlist the game today on the Quest Store.

VR Sport ‘Racket Club’ Action Revealed in New Trailer, Created by ‘Demeo’ & ‘Blaston’ Studio Read More »

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DigiLens Expands Ecosystem With Hardware, Software Announcements

DigiLens may not be on every XR user’s mind, but we all owe them a lot. The optical components manufacturer only recently released its first branded wearable, but the organization makes parts for a number of XR companies and products. That’s why it’s so exciting that the company announced a wave of new processes and partnerships over the last few weeks.

SRG+

“Surface Relief Gratings” is one complicated process within the production of the complicated system that is a waveguide – the optical component that put DigiLens on the map. The short of it is that waveguides are the translucent screen on which a feed is cast by an accompanying “light engine” in this particular approach to AR displays.

DigiLens doesn’t make light engines, but the methods that they use to produce lenses can reduce “eye glow” – which is essentially wasted light. The company’s new “SRG+” waveguide process achieves these ends at a lower cost, while also increasing the aspect ratio for an improved field of view on a lighter lens that can be produced more efficiently at a larger scale.

DigiLens announces SRG+

Lens benefits aside, this process improvement also allows for a more efficient light engine. A more efficient light engine translates to less energy consumption and a smaller form factor for the complete device. All of those are good selling points for a head-worn display. Many of those benefits are also true for Micro OLED lenses, a different approach to AR displays.

“I am excited about Digilens’ recent SRG+ developments, which provide a new, low-cost replication technology satisfying such drastic nanostructure requirements,” Dr. Bernard Kress, President of SPIE, the international society for optics and photonics, said in a release. “The AR waveguides field is the tip of the iceberg.”

A New Partner in Mojo Vision

The first major partner to take advantage of this new process is Mojo Vision, a Micro-LED manufacturer that became famous in the industry for pursuing AR contact lenses. While that product has yet to materialize, its pursuit has resulted in Mojo Vision holding records for large displays on small tech. And, it can get even larger and lighter thanks to SRG+.

“Bringing our technologies together will raise the bar on display performance, and efficiency in the AR/XR industry,” Mojo Vision CEO Nikhil Balram said in a release shared with ARPost. “Partnering with DigiLens brings AR glasses closer to mass-scale consumer electronics.”

This partnership may also help to solve another one of AR’s persistent challenges: the sunny problem. AR glasses to date are almost always tinted. That’s because, to see AR elements in high ambient light conditions, the display either needs to be exceptionally bright or artificially darkened. Instead of cranking up the brightness, manufacturers opt for tinted lenses.

“The total form factor of the AR glasses can finally be small and light enough for consumers to wear for long periods of time and bright enough to allow them to see the superimposed digital information — even on a sunny day — without needing to darken the lenses,” DigiLens CEO Chris Pickett said in the release.

ARGO Is DigiLens’ Golden Fleece

After years of working backstage for device manufacturers, DigiLens announced ARGO at the beginning of this year, calling it “the first purpose-built stand-alone AR/XR device designed for enterprise and industrial-lite workers.” The glasses use the company’s in-house waveguides and a custom-built Android-based operating system running on Qualcomm’s Snapdragon XR2 chip.

DigiLens ARGO glasses

“This is a big milestone for DigiLens at a very high level. We have always been a component manufacturer,” DigiLens VP and GM of Product, Nima Shams told ARPost at the time. “At the same time, we want to push the market and meet the market and it seems like the market is kind of open and waiting.”

More Opportunities With Qualcomm

Close followers of Qualcomm’s XR operations may recall that the company often saves major news around its XR developer platform Snapdragon Spaces for AWE. The platform launched at AWE in 2021 and became available to the public at AWE last year. This year, among other announcements, Qualcomm announced Spaces compatibility with ARGO.

“We are excited to support the democratization of the XR industry by offering Snapdragon Spaces through DigiLens’ leading all-in-one AR headset,” Qualcomm Senior Director of Product Management XR, Said Bakadir, said in a release shared with ARPost.

“DigiLens’ high-transparency and sunlight-readable optics combined with the universe of leading XR application developers from Snapdragon Spaces are critical in supporting the needs of the expanding enterprise and industrial markets,” said Bakadir.

Snapdragon Spaces bundles developer tools including hand and position tracking, scene understanding and persistent anchors, spatial mapping, and plane detection. So, while we’re likely to see more partnerships with more existing applications, this strengthened relationship with Qualcomm could mean more native apps on ARGO.

Getting Rugged With Taqtile

“Industrial-lite” might be getting a bit heavier as DigiLens partners with Taqtile on a “rugged AR-enabled solution for industrial and defense customers” – presumably a more durable version of the original ARGO running Manifest, Taqtile’s flagship enterprise AR solution. Taqtile recently released a free version of Manifest to make its capabilities more available to potential clients.

“ARGO represents just the type of head-mounted, hands-free device that Manifest customers have been looking for,” Taqtile CTO John Tomizuka said in a release. “We continue to evaluate hardware solutions that will meet the unique needs of our deskless workers, and the combination of Manifest and ARGO has the ability to deliver performance and functionality.”

Getting Smart With Wisear

Wisear is a neural interface company that uses “smart earphones” to allow users to control connected devices with their thoughts rather than with touch, gesture, or even voice controls.

For the average consumer, that might just be really cool. For consumers with neurological disorders, that might be a new way to connect to the world. For enterprise, it solves another problem.

wisear smart earphones

Headworn devices mean frontline workers aren’t holding the device, but if they need their hands to interact with it, that still means taking their hands off of the job. Voice controls get around this but some environments and circumstances make voice controls inconvenient or difficult to use. Neural inputs solve those problems too. And Wisear is bringing those solutions to ARGO.

“DigiLens and Wisear share a common vision of using cutting-edge technology to revolutionize the way frontline workers work,” Pickett said in a release shared with ARPost. “Our ARGO smart glasses, coupled with Wisear’s neural interface-powered earphones, will provide frontline workers with the tools they need to work seamlessly and safely.”

More Tracking Options With Ultraleap

Ultraleap is another components manufacturer. They make input accessories like tracking cameras, controllers, and haptics. A brief shared with ARPost only mentions “a groundbreaking partnership” between the companies “offering a truly immersive and user-friendly experience across diverse applications, from gaming and education to industrial training and healthcare.”

That sounds a lot like it hints at more wide availability for ARGO, but don’t get your hopes up yet. This is the announcement about which we know the least. Most of this article has come together from releases shared with ARPost in advance of AWE, which is happening now. So, watch our AWE coverage articles as they come out for more concrete information.

So Much More to Come

Announcements from component manufacturers can be tantalizing. We know that they have huge ramifications for the whole industry, but we know that those ramifications aren’t immediate. We’re closely watching DigiLens and its partners to see when some of these announcements might bear tangible fruit but keep in mind that this company also has its own full model out now.

DigiLens Expands Ecosystem With Hardware, Software Announcements Read More »

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Elon Musk’s Brain-chip Startup Approved by FDA for Testing on Humans

Neuralink, Elon Musk’s brain-machine interface (BMI) company, has announced that it has received approval from the US Food and Drug Administration (FDA) to conduct its first tests on humans. The company is developing minimally invasive brain chips which it hopes to use to restore vision and mobility for people with disabilities.

Neuralink says it doesn’t have immediate plans to recruit participants, however the FDA approval marks a significant step forward after a previous bid was rejected on safety grounds.

In March, Reuters reported the FDA’s major safety concerns involved the device’s lithium battery, the potential for the implant’s tiny wires to migrate to other areas of the brain, and questions over whether and how the device can be removed without damaging brain tissue.

Musk’s BMI startup first revealed a wireless version of its ‘N1 Link’ implant working in pigs in 2020, which streamed neural data in order to track limb movement. It has since showcased its neural implants working in primates, notably allowing a macaque test subject to play Pong using only its thoughts.

N1 Link (left), Removable charger/transmitter (right) | Image courtesy Neuralink

Neuralink’s N1 Implant is hermetically sealed in a biocompatible enclosure which the company says is capable of withstanding harsh physiological conditions. The N1 Implant is implanted by a custom a surgical robot; Neuralink says this ensures accurate and efficient placement of its 64 flexible threads which are distrusted to 1,024 electrodes.

Powered by a small lithium battery that can be wirelessly charged using a compact, inductive charger, the implant is said to incorporate custom low-power chips and electronics that process neural signals and transmit them wirelessly to the Neuralink Application.

Neuralink is currently focused on giving people with quadriplegia the ability to control computers and mobile devices with their thoughts. In the future, the company hopes to restore capabilities such as vision, motor function, and speech, and eventually expand “how we experience the world,” the company says on its website.

That last bit is undoubtedly the company’s most ambitious goal, which the company has said will not only include reading electrical brain signals from paralyzed and neurotypical users alike, but also eventually the ability to “write” signals back to the brain.

Elon Musk’s Brain-chip Startup Approved by FDA for Testing on Humans Read More »

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Quest 3 Features Confirmed in First Hands-on

It seems Meta is looking to stoke some hype for its next Quest headset just days before Apple is slated to unveil its own, as Bloomberg’s Mark Gurman released Quest 3’s first hands-on, confirming a number of features from previous leaks in the process.

Gurman detailed a number of features in his hands-on with the upcoming mixed reality headset, saying that Quest 3 feels lighter and thinner than the Quest 2, featuring a stronger strap with fabric sides.

Like we’ve seen in previous renders, Quest 3 is said to feature three vertical “pill-shaped sensor areas” on the front of the device. On the left and right are color video pass-through sensors and standard cameras, while a depth sensor is placed in the middle, which is used for environment meshing and automatic identification of surrounding walls.

Tracking cameras are found on both left and right bottom sides of the device, departing from Quest 2’s four-sensor array placed on each corner of the headset. Sounds pretty similar to the image featured in a previous leak from Bradely Lynch.

Image courtesy Bradley Lynch

Quest 3 is said to come with a physical interpupillary distance (IPD) adjustment wheel next to the volume rocker which will allow users to dial in a finer IPD measurement. As a departure from its Quest Pro-esque feature set, Quest 3 is said to lack face and eye-tracking, which means none of the lauded ‘social presence’ features or foveated rendering.

Notably, Gurman says the actual clarity and VR displays within the Quest 3 feel “similar to those in the Quest 2 — despite the resolution being rumored to be slightly higher.” It seems Quest 3’s claim to fame will be its color mixed reality passthrough and faster performance thanks to a second-generation Qualcomm Snapdragon XR2.

“[V]ideo pass-through on the Quest 3 presented colors more accurately and offered an almost lifelike rendering of the real world. I was even able to use my phone while wearing the headset, something that often feels impossible on a Quest 2,” Gurman says.

There’s no mention of optics, or whether it will indeed use pancake lenses like Quest Pro or a Fresnel lens like Quest 2.

From Gurman’s description, it seems Touch controllers aren’t getting the Pro-level design either, as they appear to be optically tracked by the headset via IR markers à la Quest 2. It’s said to lack both Quest Pro’s embedded controller sensors and Quest 2’s hoop-style tracking design, which could be interesting.

Pricing for the Quest 3 isn’t finalized, however it’s expected to be higher than the Quest 2 at around $500. Meta is also expected to concurrently offer Quest 2, making for the widest headset lineup the company has ever offered at one time.

Gurman says Meta is set to target the cheaper headset segment while Apple targets the upscale market with its reported $3,000 mixed reality device. While Apple’s headset is expected to make its debut on June 5th, Gurman says Meta is bringing Quest 3 in October.

Quest 3 Features Confirmed in First Hands-on Read More »

immersive-technology-for-the-american-workforce-act:-legislation-that-aims-to-provide-equitable-access-to-xr-tech

Immersive Technology for the American Workforce Act: Legislation That Aims to Provide Equitable Access to XR Tech

The Immersive Technology for the American Workforce Act of 2023 was drafted by Rep. Lisa Blunt Rochester (D-DE) and Rep. Tim Walberg (R-MI) with the support of organizations like the XR Association (XRA), Talespin, Unity, Association for Career and Technical Education, Transfr, and HTC VIVE, among others.

“Emerging technologies, such as XR, can help meet people where they are and expand access to cutting-edge technology and training resources,” remarked XRA CEO Elizabeth Hyman in a press release shared with ARPost. “Rep. Lisa Blunt Rochester’s and Rep. Tim Walberg’s bill recognizes the importance of equitable access to skills training and workforce development programs and the key role immersive technology plays in delivering better outcomes.”

What Is the Immersive Technology for the American Workforce Act of 2023?

One advantage of incorporating immersive technologies for workforce training is that these are cost-effective and safer. They can also provide expanded training to underserved communities, as well as to workers with disabilities.

The Immersive Technology for the American Workforce Act aims to create a five-year program that provides support to various institutions, allowing them to utilize immersive technologies in their educational and training programs.

Furthermore, it aims to promote the development of inclusive technology while prioritizing underserved communities, such as rural areas and areas of substantial unemployment. It seeks to foster partnerships between private and public entities to address skills gaps, meet the needs of the workforce, and assist individuals who are facing barriers to employment.

“We’re excited to be able to work with Rep. Blunt Rochester, a member of Congress who cares deeply about ensuring underserved populations are able to tap into next-generation technology and skills training,” said XRA Senior Vice President of Public Policy Joan O’Hara.

There’s almost a quarter of Americans living in rural communities who are facing unique workforce challenges. Moreover, the US Bureau of Labor Statistics reported that, at the start of 2023, the country had 10.5 million unfilled jobs. The bill seeks to fill these gaps by enabling Americans from underserved communities and various backgrounds to have access to effective and high-quality training programs.

“XR technologies can dramatically change the way America’s workforce is recruited, trained, skilled, and upskilled. Scalable solutions are necessary to meet the diverse needs of today’s undiscovered talent to meet the needs of our complex workforce,” said Transfr CEO Bharanidharan Rajakumar.

How Will the Legislation Impact the Future of Work?

The Immersive Technology for the American Workforce Act follows the footsteps of “recent legislative successes”, such as the Access to Digital Therapeutics Act of 2023, which effectively extends “coverage for prescription digital therapeutics”. It aims to provide support, in the form of grants, to community colleges and career and technical education centers.

The grants will allow them to leverage XR technology for purposes such as workforce development and skills training. Furthermore, Immersive Technology for the American Workforce Act will enable such organizations and facilities to utilize XR technology to enhance their training, which, in turn, can help address the speed with which American companies meet workforce needs.

Immersive Technology for the American Workforce Act: Legislation That Aims to Provide Equitable Access to XR Tech Read More »

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High-flying Action Co-op ‘EVERSLAUGHT Invasion’ Launches on Quest 2

Fast Travel Games and developer MobX released their latest VR co-op action title EVERSLAUGHT Invasion on Quest 2, bringing with it high-mobility melee action.

Update (May 26th, 2023): Developer MobX Games and publisher Fast Travel Games released EVERSLAUGHT Invasion on the Meta Quest Store, priced at $25.

The studios also released a new trailer showing off more of the game’s high-flying melee combat. The original article announcing EVERSLAUGHT Invasion follows below:

Original Article (August 24th, 2022): Set in the same universe as the PC VR action RPG EVERSLAUGHT (2021), developer MobX Games and publisher Fast Travel say the fast-paced VR first-person shooter is intended for two players, although it also supports single player in what the studios call “high-octane combat” thanks to the game’s focus on high-flying locomotion that will let you dash, jump off cliffs, or fly to an enemy with the help of a hookshot tool.

The Meta Quest 2 title puts you in the boots of a hero of the secretive Cleric order who must defeat the evil and ever-expanding faction of the Corrupted. The game includes three unique classes with their own tools and play styles: Warrior, Rogue or Vanguard. We’re hoping to learn more about each class as we get closer to the early 2023 launch window.

Like you’ll see in the game’s announcement trailer, EVERSLAUGHT Invasion puts heavy emphasis on frenetic action thanks to the game’s hookshot mechanic, which lets you traverse the map at high speeds or dispatch enemies with a single blow. You’ll also gather loot and unlock new skills and weapons through what the studio calls a “deep progression system.”

“We’ve used the original EVERSLAUGHT universe to create a brand new co-op action game filled with satisfying combat and great replayability,” said Gihad Chbib, Founder at MobX Games. “While we can’t reveal everything just yet, we’re confident that fans of the original and new players alike will be thrilled with this interpretation.”

Here’s how MobX Games describes it:

HIGH MOBILITY ACTION: Engage huge waves of monstrosities in high-octane combat by dashing, jumping off cliffs or grappling to an enemy with the hookshot.

ARMY OF TWO: Even the odds of survival by fighting back to back with a fellow hero in a crusade of frantic co-op action.

3 DISTINCT CLASSES: Pick between Warrior, Rogue and Vanguard, each with their own unique play styles and toolsets.

DEEP PROGRESSION SYSTEM: Gather loot and unlock new skills & weaponry, then spend time in the airship to upgrade your hero for the next mission.

High-flying Action Co-op ‘EVERSLAUGHT Invasion’ Launches on Quest 2 Read More »

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VR’s Favorite Rhythm Shooter is Getting a Modding Tool Next Month, Open Beta Now Live

Cloudhead Games is set to release a modding tool for its hit rhythm shooter Pistol Whip next month, which will let you create your own scenes from the ground-up for some very John Wick-style combat.

The tool, dubbed ‘Pistol Mix’, is only available for players on PC VR headsets at the moment, so Quest 2, PSVR 2, and Pico headset owners of the game will have to sit out during the open beta.

You can already dive in and make your own levels thanks to the open beta, although the studio says a full release is slated to arrive on June 14th. You can check out Pistol Mix in action below:

The studio says they aim to have modded content playable directly in select standalone headsets by that June 14th launch date however, which will ostensibly include Quest 2 and Pico headsets.

There’s no word on whether modded content will be available on PSVR 2. Like we saw with Beat Saber in the past, getting custom songs to work on console is a bit of a sticky wicket.

If you want to get modding, Pistol Mix is entirely free. Granted, you will need a copy of the game on PC (for now) to play. To get started, head over to the scene builder tutorial to get mixing.

Users will be able to share their levels online via mod.io, which lets you filter by level difficulty, song duration, and whether the level is complete or still a work-in-progress.

VR’s Favorite Rhythm Shooter is Getting a Modding Tool Next Month, Open Beta Now Live Read More »

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‘Beat Saber’ Finally Comes to PSVR 2 as Free Upgrade, Queen Music Pack Released

We expected Beat Saber as a day-one title on PSVR 2 when the headset launched in February, but it seems Meta had different ideas. Better late than never though, as everyone’s favorite block-slashing rhythm game is now available on PSVR 2 as a free upgrade from the PSVR version, coming alongside a paid music pack featuring the ever-iconic band Queen.

The Queen music pack is available across all supported platforms, including Quest, PSVR/2, and PC VR headsets, priced at $14.

It includes the 11 tracks listed below:

  • “Another One Bites the Dust”
  • “Bohemian Rhapsody”
  • “Crazy Little Thing Called Love”
  • “Don’t Stop Me Now”
  • “I Want It All”
  • “Killer Queen”
  • “One Vision”
  • “Somebody to Love”
  • “Stone Cold Crazy”
  • “We Are The Champions”
  • “We Will Rock You”

If you already own Beat Saber on PSVR, you can upgrade to the PSVR 2 version for free. This will also allow you to transfer any music packs previously purchased on PSVR at no extra cost.

‘Beat Saber’ Finally Comes to PSVR 2 as Free Upgrade, Queen Music Pack Released Read More »

vr-horror-hit-returns-with-‘five-nights-at-freddy’s:-help-wanted-2’,-trailer-here

VR Horror Hit Returns With ‘Five Nights at Freddy’s: Help Wanted 2’, Trailer Here

One of VR’s most popular horror games is getting a sequel. Five Nights at Freddy’s: Help Wanted 2 is officially heading to PSVR 2 and promises to improve on the original.

Developer Steel Wool Studios says that FNAF: Help Wanted 2 will bring new mini-games and feature familiar characters and locations from the series, while breaking new ground as well.

Help Wanted 2 will feel familiar to players who experienced the first game, but with all new games, locations, story, and animatronics. Do your best to complete your work as fast and as diligently as you can, but be careful. One wrong move at this job can lead to… unexpected consequences. Utilizing the enhanced power and fidelity of PS VR2, this title will be the most immersive, heart-racing Five Nights at Freddy’s title ever. PS VR2 sense controller and headset haptics let players feel every step, rumble, and shake as you race to complete your tasks on time. VR brings players even closer to the animatronics than ever before, just not too close, they have been known to bite.

The original FNAF: Help Wanted is available on the original PSVR, Quest, and PC VR, and while the studio hasn’t confirmed that the sequel will reach all the same platforms, we’d guess that’s where things are headed (except probably not the original PSVR now that Sony has moved on to PSVR 2).

The FNAF: Help Wanted 2 release date is planned for “late 2023.”

VR Horror Hit Returns With ‘Five Nights at Freddy’s: Help Wanted 2’, Trailer Here Read More »

classic-vr-zombie-shooter-‘arizona-sunshine’-sequel-revealed-for-psvr-2-&-pc-vr

Classic VR Zombie Shooter ‘Arizona Sunshine’ Sequel Revealed for PSVR 2 & PC VR

During PlayStation’s gaming showcase today, Vertigo Games unveiled the sequel to its classic zombie-shooting adventure, Arizona Sunshine (2016).

Dubbed Arizona Sunshine 2, the game appears to have taken a page out of Fallout 4’s book by including a four-legged pal named Buddy who seems to be eager as ever to help out in the wasteland.

Notably, the game’s reveal trailer is labeled as a ‘CG trailer’, so it’s unclear how much of the slapstick zombie abuse will translate into gameplay.

Here’s how Vertigo Games describes the sequel:

Welcome back to sun-kissed, zombified Arizona. Narrated by the unmistakable quips of our dark-humored protagonist, Arizona Sunshine 2 sets you on an all-new limb-strewn adventure in search of answers. In a post-apocalyptic world where every bullet counts, experience the thrill of realistic combat as you wield all-new and fan-favorite weapons–from shotguns to machetes and flamethrowers.

And what’s better than braving the end of the f*cking world? Surviving it with your new best friend–Buddy. Not only is Buddy your four-legged companion through thick and thin, he’s also the goodest boy and will help take down those pesky Freds for you. In a desolate world, suddenly you’re not so alone anymore. It’s funny how things go.

The studio confirmed Arizona Sunshine 2 is slated to arrive on PSVR 2 and SteamVR headsets at some point later this year. You can now wishlist it on PlayStation and Steam.

It’s not clear when the sequel will arrive, or whether it will also target Quest like the original. For now, the studio has only confirmed those platforms and that rough launch window.

Classic VR Zombie Shooter ‘Arizona Sunshine’ Sequel Revealed for PSVR 2 & PC VR Read More »