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ZEISS Takes Majority Stake in AR/VR Optics Creator Tooz Technologies

ZEISS, the German optical systems manufacturer, announced it’s acquired majority share of the joint venture Tooz Technologies, an AR/VR optics creator founded by Zeiss and Deutsche Telekom in 2018.

Zeiss and Deutsche Telekom previously had an even 50% stake in Tooz, which has functioned as a sort of AR optics skunkworks for the companies. Zeiss is now sole owner of the startup.

Zeiss says Tooz will continue to exist independently as it focuses on serial production and visual correction in its imaging systems, further calling Tooz its “AR/VR competence center.”

Image courtesy Tooz Technologies, ZEISS Group

Today, Tooz principally creates smart lenses that integrate curved, reflective waveguides and “invisible” combiners that can also be sandwiched into a vision correction layer.

“In the future, tooz will also equip optical systems from other manufacturers of AR/VR optics with prescription lenses to place products with an integrated prescription on the global markets,” the company say in a press statement.

“tooz covers specific competencies and technologies for design, engineering and manufacturing processes, which complement the existing capabilities at ZEISS quite well,” says Gerrit Schulte, Head of Zeiss Ventures. “tooz will benefit in particular from production and process know-how and the significant experience in the approval of medical optics, and is slated to be better positioned on the international market in the future.”

While Zeiss isn’t a household name is VR or AR headsets, the Oberkochen, Germany-based company has produced a number of head-mounted devices in the past, including its Zeiss VR One Plus created in the vein of Samsung Gear VR and Carl Zeiss Cinemizer multimedia glasses. Zeiss also creates aftermarket VR prescription lenses, sold through VR Optician.

ZEISS Takes Majority Stake in AR/VR Optics Creator Tooz Technologies Read More »

report:-apple’s-mr-headset-could-come-as-soon-as-this-summer

Report: Apple’s MR Headset Could Come as Soon as This Summer

Apple’s upcoming mixed reality headset has been the subject of many reports and rumors over the past few years—that’s just the nature of the Cupertino-based black box. Now a new report from the Financial Times alleges we may see the company’s first XR device unveiled this summer.

The headset, which is still unnamed, is allegedly nearing its big unveiling, which is said to take place in June 2023, or around when the company traditionally holds its Worldwide Developers Conference (WWDC).

The report maintains Apple CEO Tim Cook is the principal force pushing the device’s launch forward this year, which has apparently been a source of tension since as far back as early 2016.

The company’s operations team reportedly found itself at odds with the industrial design team, the former wanting to push out an early version of the headset while the latter hoped to delay in order to slim down the device.

Cook is ostensibly backing the operations team, as he allegedly hopes to push out the first version of the company’s XR headset, which is said to be targeting enthusiasts at an eye-watering $3,000 price point.

Citing sources familiar with Apple’s plans, the company is expected to only sell around one million units of the XR headset over the course of 12 months.

Relatively low sales targets notwithstanding—Apple sells 200 million iPhones per year—the company is expected to go in for a “marketing blitz” to attract prospective users.

According to a Bloomberg report earlier this year, Apple may be putting its plans to release a full AR headset on hold, as the company is allegedly planning what is described as a “lower-cost version” of its MR headset first. That cheaper version is said to target a 2024 or early 2025 launch window.

Note: This list of the headset’s prospective features and specs have been gathered from a few disparate reports. None of the below has been confirmed by Apple, so please take anything you read here with a large grain of salt:

Reported Apple MR Specs

  • Resolution: Dual Micro OLED displays at 4K resolution (per eye)
  • FOV: 120-degrees, similar to Valve Index
  • Chipset: Two 5nm chips. Includes a main SoC (CPU, GPU, and memory) and a dedicated image signal processor (ISP). Chips communicate via a custom streaming codec to combat latency.
  • Battery: Waist-mounted battery, connected via MagSafe-like power cable to the headset’s headband. Two-hour max battery life, although hotswappable for longer sessions.
  • PassthroughISP chip contains custom high-bandwidth memory made by SK Hynix, providing low latency color passthrough
  • Audio: H2 chip, providing ultra-low latency connection with the second-generation AirPods Pro and future AirPods models. No 3.5mm and possible no support for non-AirPod BT headphones.
  • ControllerApple is said to favor hand-tracking and voice recognition to control the headset, but it has tested a “wand” and a “finger thimble” as alternative control input methods.
  • Prescription Lenses: Magnetically attachable custom prescription lenses for glasses-wearers.
  • IPD Adjustment: Automatic, motorized adjustment to match the wearer’s interpupillary distance.
  • Eye Tracking: At least one camera per-eye for things like avatar presence and foveated rendering
  • Face & Body Tracking: More than a dozen cameras and sensors capture both facial expressions and body movements, including the user’s legs.
  • Room Tracking:  Both short- and long-range LiDAR scanners to map surfaces and distances in three dimensions.
  • App Compatibility: Said to have the ability to run existing iOS apps in 2D.

Design Rumors

  • Outer Shell: Aluminum, glass, and carbon fiber to reduce its size and weight. Cameras are largely concealed for aesthetic reasons.
  • Presence DisplaysOutward-facing display can show user’s facial expressions and also presumably eye movements. Said to be an always-on display similar in latency and power draw of Apple Watch or iPhone 14 Pro.
  • Dedicated Passthrough Switch: Digital Crown-like dial on its right side to switch between VR and passthrough.
  • Headstrap: Various available, including consumer-focused headstrap similar in material to Apple Watch sport bands with built-in speakers. Unspecified, but different headstrap targeted at developers.

Report: Apple’s MR Headset Could Come as Soon as This Summer Read More »

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This ‘Half-Life: Alyx’ Mod Brings a Slice of Valve-level Action

Besides making one of the most influential VR games to date, Valve also made sure Half-Life: Alyx was just as moddable as its other iconic titles. And thankfully there’s no shortage of talented modders out there who have built extended campaigns and new levels for the PC VR shooter.

One such HLA modder is Nate ‘Polygrove’ Grove, an Environment Artist and Designer at game publisher Annapurna Interactive, which is known for titles such as Outer Wilds, Stray, and What Remains of Edith Finch.

Last Friday Grove released their first solo HLA mod project, called ‘Re-Education’, something the environment artist calls a “medium-length campaign (30 minutes to an hour) featuring standard Half-Life Alyx style gameplay with a focus on slower pacing and environmental storytelling.”

You can check out the trailer below:

In Re-Education, the idea is to scavenge, explore, and make the dangerous journey while en route to a safehouse on the outskirts of City 17. There, Alyx finds her commandeered train has been halted by a Combine barricade.

“She must make her way through a long-abandoned school to access the switch that unblocks the tracks, but the task may prove more difficult than expected,” the DLC’s description reads.

The free DLC can be downloaded though Steam Workshops, which of course means you’ll need the base game to play.

This isn’t Grove’s first HLA mod either. You may also recognize the developer’s ‘Polygrove’ handle from the credits in the Half-Life: Incursion mod as well, which included the talents of Maarten Frooninckx (Hammer scripting), Ross Joseph Gardner (script writing), and Joey Bracken (voice over).

There’s a host of great content to explore outside of Re-Education and Incursion too, with one of our top picks being the Half-Life: Alyx ‘Levitation’ mod, which brings around 3-4 hours of Combine-ganking fun in an unofficial chapter that you’d swear is direct from Valve.

This ‘Half-Life: Alyx’ Mod Brings a Slice of Valve-level Action Read More »

fitxr-workout-classes:-new-pop-music-collection-to-add-variety-to-your-vr-fitness-routine

FitXR Workout Classes: New Pop Music Collection to Add Variety to Your VR Fitness Routine

It is no secret that music makes exercise routines fun, but it actually does more than that. In fact, music has been scientifically proven to improve the quality of workouts. One research shows that music is particularly helpful during endurance and high-intensity exercises. It also shows that a faster tempo increases energy demand during exercise. Aside from promoting metabolic efficiency, upbeat music has also been found to be effective in increasing endurance as it distracts people from discomfort.

The VR fitness app FitXR understands the key role music plays in fitness. So the team continues to expand and diversify music content on its platform to cater to individual preferences. FitXR workout classes across five distinct studios are constantly updated with new music collections to give users more motivation to achieve their fitness goals.

New Pop Music Collection Amps Up FitXR Workout Classes

Recently, FitXR launched a new pop music collection that gives users more music options in all workout classes across its five studios—Box, Dance, HIIT, Sculpt, and Combat. It features hits from the best pop, hip-hop, and rock artists. Whether you’re in the mood for a high-intensity boxing class or a beginner HIIT session, you can definitely find the right workout for you.

There’s a whole collection of workout classes with smash hits from Dua Lipa, Lil Nas X, Megan Thee Stallion, and other popular artists. Let Pink and Lady Gaga set the mood and inspire you to finish the 11-minute “Get This Party Started” HIIT class for beginners. Groove to the beat as you do a quick 4-minute workout in the intermediate boxing class “Green Day Blitz.” You can choose from a variety of classes based on your fitness level and time availability.

“FitXR is all about making fitness fun, and music is so often what fuels a workout, and makes it an enjoyable experience,” said Kelly Cosentino, Director of Fitness at FitXR, in a press release shared with ARPost. “This is just another way we’re showing our commitment to creating experiences unique to each member’s personal preference and motivators!”

The new pop music collection is just another addition to FitXR’s already extensive music offerings, which include top billboard artists, independent artists, and international artists. With the app’s wide range of classes and music options, there are no excuses for skipping a workout.

Committed to Elevating Immersive VR Workout Classes

FitXR’s new pop music collection is a testament to the app’s dedication to creating unique and engaging fitness experiences for its users. Continuously adding new music and themed studios to its already robust offerings shows its commitment to making fitness more fun and accessible for everyone.

FitXR workout

Leading the way to the future of fitness, we can expect to see more additions and innovations on the platform. These will allow beginners and seasoned fitness enthusiasts alike to personalize their fitness journey and enhance their overall workout experiences.

FitXR Workout Classes: New Pop Music Collection to Add Variety to Your VR Fitness Routine Read More »

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Action Roguelite ‘Ghost Signal: A Stellaris Game’ to Release on Quest 2 This Month

Fast Travel Games unveiled late last year a VR game set in the universe of critically acclaimed PC title Stellaris (2016): Ghost Signal: A Stellaris Game. The single player action roguelite is now slated to arrive on Meta Quest 2 this month.

Update (March 10th, 2023): Fast Travel Games announced via Twitter that Ghost Signal: A Stellaris Game is coming exclusively to Quest 2 on March 23rd. You can pre-order the game now on the Meta Quest Store, giving you a 10% discount off the game’s usual $20 price.

The original article announcing Ghost Signal follows below. We’ve also included the most up-to-date trailer, which explains how the developer are integrating hand-tracking into the game.

Original Article (September 22nd, 2022): Like the PC game from Paradox Interactive, Ghost Signal lets you captain your own spaceship and explore the universe, this time in search of the enigmatic Ghost Signal.

It’s fundamentally a single player game, although while you scan exotic creatures for your logbook and conduct research in multiple tech trees, you can also scavenge other players’ deserted ships for valuables, giving it a sort of eerie asynchronous multiplayer element.

Fast Travel Games—also known for VR titles Apex Construct, The Curious Tale of the Stolen Pets, and Wraith: The Oblivion – Afterlife—says the game will also let you meet mysterious aliens, encounter planet-sized creatures and engage in dynamic space battles.

“For years Stellaris has captivated players with its vast and wondrous universe,” said Christopher Smith, Lead Game Designer at Fast Travel Games. “Ghost Signal: A Stellaris Game takes that universe and brings it closer like never before while giving players a completely new way of experiencing it. Both fans and newcomers are sure to discover something special among the stars in this virtual reality roguelite take.”

The game is said to include:

  • Roguelite gameplay where no journey is in vain
  • Alien species to battle or befriend
  • Heavy artillery to fend off monstrous creatures or defeat enemy armadas
  • Powerful upgrades such as freeze rays, atomic missiles, and dragon companions
  • Randomized maps, daily challenges, and leaderboards

Like Guardians Frontline, an upcoming strategic VR shooter announced Fast Travel and VirtualAge Games, there’s no definite launch date yet beyond the stated ‘early 2023’ window. That however matches the expected release of PSVR 2, so it’s possible the veteran VR studio is looking also support Sony’s next-gen VR headset too.

Action Roguelite ‘Ghost Signal: A Stellaris Game’ to Release on Quest 2 This Month Read More »

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Open World Cyberpunk Adventure ‘LOW-FI’ is Coming to PSVR 2 This Year

IRIS VR, the studio behind TECHNOLUST (2016), announced that its long-awaited open world cyberpunk adventure LOW-FI is slated to launch sometime this year on PlayStation 5, PSVR 2, and PC VR headsets via Steam and the Meta PC platform.

Update (March 10th, 2023): It’s been nearly two years since IRIS VR announced a PS5 version was coming, which initially was set to arrive sometime in 2021. Now studio head Blair Renaud says in a tweet that LOW-FI is officially coming to PS5 and PSVR 2 this year. You can wishlist it on the PlayStation Store here.

The still in-development game has been available for purchase on PC and PC VR headsets for some time via the game’s itch.io, however Renaud also says we should expect to see it on Steam and the Meta PC platform in 2023 as well. You can wishlist it on Steam here.

If you haven’t followed along with the project, here’s a description courtesy of IRIS VR:

As the player, you are “low-fi”, the street name given to those who cannot merge with the platform, a ubiquitous virtual reality simulation where most of the population now live their lives. You are a police officer and have been transferred to a particularly crime ridden section of city-block 303. The only inhabitants of note in your jurisdiction are other low-fi, and the human intelligence (or lower) artificial life forms who have remained among the citizens after the AI singularity.

The original article announcing LOW-FI’s PS5 availability follows below. We’ve also included the latest trailer below this update:

Original Article (June 12th, 2020): A successful Kickstarter campaign late last year helped get LOW-FI off the ground, having garnered IRIS VR over $80,000 USD. At the time, it was pitched as a VR-native game intentionally built from the ground-up for PC VR headsets and “next-gen PSVR.”

The game’s developer, Blair Renaud, says that anyone can pre-order the PC version now, which gives you early access on SteamVR headsets. At the time of this writing the pre-release PC VR version costs $35 USD.

And it’s certainly an ambitious undertaking, boasting a massive, non-linear open world, “hundreds” of crimes and stories to solve and explore, branching narratives, and dialogue from what the studio says will be “photo-realistic NPCs.”

While the game’s creator seems fairly certain of LOW-FI’s 2021 launch window (see update), Sony hasn’t actually released word on when a next-gen follow-up to the PSVR is set to arrive.

We do however know that the current PSVR will be compatible with PS5 when the console launches holiday 2020, so upcoming VR releases for PS5 don’t necessarily indicate any implied time frame for a prospective PSVR 2.

Open World Cyberpunk Adventure ‘LOW-FI’ is Coming to PSVR 2 This Year Read More »

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‘Flipside Studio’ Brings Full-featured Virtual Production Studio to Quest 2 & Rift

Virtual production suite Flipside Studio is now available on Quest 2 and Meta PC, targeting podcasters, vloggers, and anyone looking for a VR studio to produce their own video content.

Created by Winnipeg, Canada-based Flipside XR, the Flipside Studio app is packed with production tools and assets that let you to create your own virtual content, which can be livestreamed or recorded, edited and shared anywhere you might standard video, such as YouTube, TikTok, or Facebook.

Now available for free on Quest 2 and Meta PC platform, Flipside Studio lets you create solo projects or team-based content, which includes virtual sets, avatars, configurable environments, props, lighting, and a host of controllable cameras to capture the show.

Image courtesy Flipside XR

Image courtesy Flipside XR

Image courtesy Flipside XR

Image courtesy Flipside XR

Image courtesy Flipside XR

Here’s a list of features, courtesy Flipside XR:

  • Custom Characters – Users can choose from multiple in-app pre-loaded characters or customize their own avatars through the Ready Player Me integration.
  • Sets and props – Creators can choose from a variety of sets and hundreds of props available in-app.
  • Multiple Cameras and Angles – Multiple virtual cameras can be positioned, placed and moved as users like, allowing for dynamic camera angles and even camera movement speeds.
  • Professional Production Tools – Virtual cameras, teleprompters, lights, and 1080p output with casting to the Flipside Broadcaster app are just a few of the tools available to creators.
  • Single or Multi-User Productions – Creators can collaborate in the same sets simultaneously from one or multiple locations – or even create a solo production with multiple characters by layering motion recordings together in-app.
  • Flipside Creator Tools – More advanced features can be found through the app’s free Unity plug-in that gives experienced creative teams the ability to upload fully customized environments, characters and props.

Flipside Studio was initially released in alpha on PC VR headsets in 2018 and then returned to closed testing after some time on Steam. If you played during that time, you’ll see some notable differences, as the studio says it’s undergone extensive testing and feedback from thousands of content creators and technologists who have been using a free early access version since 2020.

The studio says it’s working on a Steam version of the app, however there’s no information on when to expect its launch. In the meantime, users on Quest 2 and Meta PC can download and use Flipside Studio for free.

‘Flipside Studio’ Brings Full-featured Virtual Production Studio to Quest 2 & Rift Read More »

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Rokid Max Gets Release Window

AR smart glasses company Rokid just announced the release date for their next consumer product, “Rokid Max.” Shipping isn’t scheduled to start until the end of April, but here’s everything that we know about the glasses so far from a shared press release and user manual.

The Specs

Like most consumer AR glasses on the market today, Rokid Max is presented exclusively as a virtual screen for mirroring a smartphone. That can mean online content, downloaded movies, games, or any productivity apps. Users can also switch to a “3D mode” for viewing 3D content in an app or WebXR experience.

As viewers, they have some solid specs. The lenses themselves offer a 1080p micro-OLED display for content running at a 120Hz refresh rate. They clock in at a 50-degree field of view (which lands solidly between the two main competitors – Nreal’s Airr and Light models). The resulting virtual screen is comparable to a “215-inch boundaryless display from [19 feet] away.”

The glasses also offer manual diopter adjustment via a dial over each lens. According to the release, this can be used by non-glasses-wearing users to sharpen the image, or by those users who normally need prescription lenses. Users can also adjust audio settings which include noise cancellation for maintaining privacy and sound quality.

The total hardware itself is no wider than a pair of glasses and just under three-quarters of an inch thick, though it’s unclear whether that includes an optional nose pad and a “blackout cover” for over the lenses. They weigh in at less than a fifth of a pound. The glasses do fold, and come with a carrying case.

Rokid Max AR glasses

As the glasses do not have their own onboard battery, they do require a hard connection to the streaming device, similar to other consumer AR glasses. Rokid Max will be available for preorder from the manufacturer starting March 21, for $399.

How Does Rokid Max Square Up?

Rokid Max is an interesting product. The glasses have their biggest competitor in Nreal Air, so we can hold them up to each other to understand Rokid’s position in the market.

Nreal Light has a few things going for it. First, it’s slightly cheaper. Second, it can connect to gaming consoles and laptops as well as mobile phones. Nreal Air also has a limited but promising 3DoF AR input system. Something like that might be true of Rokid as well, but none of the materials shared with ARPost mention it.

Rokid Max hits back in a couple of key areas. It has a slightly larger field of view, which is a pretty big deal when comparing what are essentially media viewers. Further, Rokid has a lot of cool modular components.

Manual diopter controls are a big deal, particularly for people that need glasses. Nreal offers corrective lenses for their glasses, but it’s a paid accessory so if you need glasses, Nreal’s lead in the price category disappears immediately. The removable nose pad is also a cool option.

AR glasses Rokid Max

Finally, the blackout cover is a really cool play, particularly for productivity. AR glasses tend to be “sunnies” because blocking light from the outside improves immersion and viewing comfort and quality. In entertainment applications, there aren’t really any drawbacks to that, but in productivity settings, it can make it harder for you to see your environment as well as the display.

There’s one potential concern I have about this. Darkening the environment also means that the display doesn’t have to run as bright, which saves battery and reduces heat. If the light blocker is optional, that may mean that the display is working harder than it has to, which could have negative effects on the battery life and some other elements.

We’ve Got Our Eyes On You

We wish Rokid Max the best. We have to. We’re still so early on in the field of consumer AR glasses that every new entry is a winner. But, more than that, while there are some things that we could ask of Rokid, the glasses introduce a lot of killer innovations that certainly set it apart.

Rokid Max Gets Release Window Read More »

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VR Adventure ‘Firmament’ Releasing March 18th, From Studio Behind ‘Myst’ & ‘Riven’

Cyan, the studio behind iconic puzzle adventure games Myst (1993) and Riven (1997), garnered their fair share of success with their April 2019 Kickstarter campaign, which sought to bring to life their next VR-compatible title, Firmament. Now Cyan says the long-delayed game finally has a release date: March 18th.

According to a Kickstarter backer update, Firmament is now set to launch on March 18th, coming to PC VR headsets including Meta Rift and Rift S, HTC Vive, Valve Index, and Meta Quest headsets through Quest Link. A flatscreen mode is also available for play on MacOS and Windows.

The studio says it’s also set to target PSVR 2, PS4 and PS5 at some point “down the line.”

Two months ago the studio released an extended look at some of the game’s preproduction footage, which we’ve included below:

Once targeting a July 2020 launch, Firmament has slipped again and is now targeting a Q1 2023 launch date. Here’s that statement is full; we’ve also included a 9-minute look at the work-in-progress game, embedded below this update:

“As a result of discussions with key team member and staff, Cyan is making the important decision to move the launch of Firmament to Q1 2023. The game is very closed to complete, and the development is rapidly approaching its final phase.

To our Backers, Fans, and Friends, thank you for your continuing patience and support. Your enthusiasm and excitement lifts our spirits daily. We cannot wait to share launch day news with you in (early!) 2023.”

Original Article (July 13th, 2020): Firmament’s launch window seemed a bit tight from the onset, however from an experienced studio that had previously created its latest VR-compatible puzzle adventure game Obduction to both PC VR and PSVR, it seemed not all together impossible.

The reality of creating a game however is admittedly “often quite a bit messier,” the studio says in a recent Kickstarter update.

Here’s a bit of Cyan’s reasoning behind the delay, which is said to push the game’s release date possibly to 2022.

With that in mind, Firmament’s Estimated Delivery date of July 2020 was- as it turns out- a wildly optimistic one. We know some of you had your heart’s set on playing Firmament this summer, and we’re genuinely sorry that you’re not going to be able to play it yet! We’re really bummed about that too!

Although there is no Release Date to announce today, we can tell you a couple things with some level of certainty: Firmament is not coming in 2020. And unless the stars align (which we all know happens rarely in game development), it is unlikely that Firmament will be coming in 2021.

In the studio’s own defense, Cyan says it has “always been about shipping things when they’re ready to be shipped, not picking a date and then trying to shoehorn the game into the box in an artificially limited amount of time.”

Firmament is said to be “something bigger than a studio [of Cyan’s] size would ordinarily be able to produce,” and that it will include a “richer and more substantial story” than was previously planned.

Whatever you thought of Obduction (and its initially uneasy technical performance on both PC VR headsets and PSVR) Cyan has a good track record of delivering, leaving the only real concern to when Firmament will arrive, and not if.

Food for thought: a prospective 2022 release of Firmament is slated to happen well within the lifecycle of next-gen consoles and PC hardware—and possibly VR hardware as well—so there’s no telling what technical advances the studio will need to adopt along the way if it’s looking to significantly lengthen the development roadmap. I guess we’ll see in a few years. As it is, Firmament is targeting PC, SteamVR headsets, macOS, and PS4 & PSVR.

VR Adventure ‘Firmament’ Releasing March 18th, From Studio Behind ‘Myst’ & ‘Riven’ Read More »

‘war-thunder’-studio-announces-psvr-2-combat-flight-sim-‘aces-of-thunder’,-trailer-here

‘War Thunder’ Studio Announces PSVR 2 Combat Flight Sim ‘Aces of Thunder’, Trailer Here

Gaijin Entertainment, the studio behind combat simulator War Thunder, announced a new flight sim coming to PSVR 2 called Aces of Thunder.

The online game is said to focus on World War II planes, such as the American fighter P-51 Mustang and British Spitfire, however future add-ons are planned to bring combat aircraft from other eras, Gaijin says.

It’s said to feature competitive online battles including modes like team versus team, single duels, and modes with custom settings.

The game is also set to include “[p]hysically accurate flight and damage models, derived from the leading War Thunder military action simulation game, [to] further enhance the believability of Aces of Thunder,” the studio says in a press statement.

Quite unlike the free-to-play War Thunder, the studio’s upcoming VR aerial dogfighter is set be distributed on a paid model.

“All aircraft that would be a part of this game or its future add-ons will be available immediately upon purchase, and the players will be able to apply cosmetic items to customize their planes,” the studio says in a press statement.

The VR game is said to be made “specifically with capabilities of PlayStation VR2 in mind.” While Gaijin hasn’t mentioned other platforms, it’s only advertising PSVR 2 support on the game’s website.

Gaijin is developing Aces of Thunder with a new in-house team whose members have experience working on War Thunder, the studio says.

There’s no release date yet, so we’ll be keeping our eyes peeled on the game’s website and social in the meantime.

‘War Thunder’ Studio Announces PSVR 2 Combat Flight Sim ‘Aces of Thunder’, Trailer Here Read More »

‘rec-room’-is-putting-on-its-first-ever-‘rec-rocks’-music-festival-this-weekend

‘Rec Room’ is Putting on Its First-ever ‘Rec Rocks’ Music Festival This Weekend

Tokyo Machine & Ethan Bortnick to headline

Rec Room, the popular social VR platform, is putting on its first in-game music festival this weekend, suitably dubbed ‘Rec Rocks’.

The immersive concert experience is set to take place this weekend, March 11th & 12th, and feature headliners Tokyo Machine (EDM) and pianist/singer/songwriter Ethan Bortnick.

Check out the full list of artists below:

  • Tokyo Machine – EDM
  • Ethan Bortnick – Alt-Pop
  • Haven – Pop
  • Charlie Curtis Beard -Rap
  • Suzy Shinn – Rock
  • The Royal Foundry – Alt
  • Akintoye – Rap
  • Clinton Kane – Pop

Rec Room says its free two-day music festival will let you explore virtual stages set in the environment of an open canyon, with Tokyo Machine kicking things off on the mainstage on March 11th with his electrifying beat, which will also include some new tracks too.

Image courtesy Rec Room

“The first time I played Rec Room 6 years ago I was blown away by how immersive the games like laser tag and ping-pong could be”, said Tokyo Machine. “I’m super pumped to be a part of Rec Rocks and will be premiering a whole set of unreleased songs with a performance that will be unlike what my fans have seen before!”

Ethan Bortnick will take the main stage on March 12th where he will perform fan-favorite tracks. Bortnick previously hosted an in-game prom for the Rec Room community last spring after he missed out on his in-real-life prom due to COVID-19.

Rec Room will be the first stop on my 2023 tour,” said Bortnick. “As the technology in Rec Room continues to advance, that allows for even more elaborate lighting, staging and the entire set is crazier and showcases everything I can’t do in a real live setting”, Bortnick said.

The Royal Foundry | Image courtesy Rec Room

The free music festival is set to include exclusive artist merch, and Community Creator Booths where festival-goers can buy in-game inventions and merch from the creator community.

Check out the full schedule of the music festival here to see when performances are set to kick off. To attend Rec Rocks, make sure to download and setup your Rec Room account across your chosen device, which includes iOS, Android, Steam (flstacreen), SteamVR headsets, Meta Quest, Meta PC VR, PlayStation 4/5, PSVR, and Xbox.

‘Rec Room’ is Putting on Its First-ever ‘Rec Rocks’ Music Festival This Weekend Read More »

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Flipside XR Launches Free VR App Flipside Studio for Animated Content

Virtual reality company Flipside XR has launched a new app designed for creators called Flipside Studio. Launched on March 2 with support from Meta, the VR app enables users to build animated content in real time, using advanced virtual production tools. Finished projects can be uploaded and shared on YouTube, TikTok, Twitch, and other social media platforms.

Flipside Studio virtual reality app

The VR app is part of Flipside XR’s goal to impact the entertainment industry using virtual and augmented reality.

A VR App to Empower Creators

In creating Flipside Studio, Flipside XR aims to encourage video content creators to harness virtual reality for creative expression. The app contains a number of tools and features that allow users to produce engaging, high-quality videos powered by VR.

With almost 100 video tools available, content creators will find that making videos has become more fun and more imaginative. The app works with Meta Quest 2 and Rift/Rift S VR headsets for motion capture technology, so animation production is easier.

In the press release shared with ARPost, Flipside XR CEO and co-founder Lesley Klassen emphasized the potential for users. “Creators can easily produce innovative, professional animated content that can be monetized across their social media channels offering endless opportunities to share original, engaging content with their audiences,” Klassen said. In addition, he noted the wide variety of added features since the early access version of the app, allowing users to create animated content more efficiently with VR.

And perhaps the best part of Flipside Studio? The app is available on the Meta Quest Store for free, so anyone can try it out and discover or unleash their inner animator.

Features That Bring Creative Ideas to Life

From amateurs to professionals, video creators will find Flipside Studio’s tools easy to use. It’s packed with features that will bring to life their most creative stories. Flipside XR aims to drive VR technology to the mainstream of arts and creativity. Thus, this new VR app is a step closer to their vision of accessible VR technology to everyone.

Some of the notable features of the Flipside Studio app include:

  • Sets and props – The VR app has a wide selection of sets to choose from, plus hundreds of props.
  • Character customization – The virtual reality app is integrated with Ready Player Me, so users can customize their own characters. Meanwhile, those without Ready Player Me access can use available in-app characters.
  • Production tools – Take advantage of multiple professional production tools like virtual cameras, lights, and teleprompters. Users can adjust and manipulate cameras as in real life, with a variety of camera angles and speeds.
  • Collaboration tools – Users can share the fun of video production with other creators using Flipside’s collaboration features. Creators can work on one virtual set, whether they’re doing a solo project or working with two or more people.
  • Live-streaming and recording capabilities – Share animated content via live-streaming on major social media platforms; users can also record and upload it on their channel at a more convenient time.
  • Advanced Flipside creator tools – Fully customized sets, props, and characters are possible with Flipside’s advanced creator tools through its Unity plug-in.

Virtual reality app Flipside Studio

After six years in development and thousands of beta testers, Flipside Studio is finally available for those looking for a way to upgrade their animated content production.

Leveling Up Entertainment With Flipside Studio’s VR Technology

In recent months, creators like comedians Jordan Cerminara and Rodney Ramsey have used Flipside to add value to their content. No longer confined to gaming, AR/VR in entertainment is unlocking creative ideas in the creator economy.

The release of the Flipside Studio app coincides with the growth of the creator economy, estimated by experts to reach more than $100 billion. With the tools provided by the app, creators can elevate their content using VR for more immersive and engaging experiences.

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