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Pimax Aims to Attract VR Devs with 100% Revenue Share & $100K Game Fund

Users of Pimax’s wide field-of-view (FOV) PC VR headsets have always relied upon third-party stores like Steam for VR content. Now the company is looking to incentivize VR developers to publish their games on the new Pimax Store.

Pimax quietly launched its PC VR content store in September 2022, ostensibly in preparation for the yet-to-release “Reality 12K QLED” headset, and standalones Pimax Cystal and Pimax Portal hybrid.

At the time, the company kicked off its store by advertising a program that would award its top 50 indie developers with cash incentives, along with a “choose your own” approach to revenue split for those top 50, which would let those developers “determine how much you would like to contribute to the store’s success and what proportion you need for your own success.”

Following a $30 million Series C1 funding round announced earlier this month, the Beijing-based VR headset company has upped the ante by announcing a 100% developer revenue split of Pimax Store content.

For contrast, Valve takes a 30% revenue cut from Steam, while Meta takes 30% from the Quest Store, and 47.5% from content published through its online Horizon Worlds platform.

The company also announced it’s earmarked a $100K fund for the stimulation of VR games, and is giving away 1,000 Pimax Portal dev kits, a standalone hybrid headset which can convert between a Nintendo Switch-style handheld and a 6DOF VR headset.

Image courtesy Pimax

“We’re a hardware manufacturer in the first place, which you could argue Steam and Meta aren’t, so this makes it easier for us to accept a lower margin, but we also want to promote the whole VR market, as technology is advancing fast,” said Pimax’s Carol Yuan. “There should also be more high-quality VR content available. Not only do we think that, but also many users online think this is holding back VR.”

Pimax says its app store caters exclusively to the company’s fleet of headsets, making sure that games support higher FOV and displays resolutions. The Pimax Store also bakes in customization settings for hardware, effectively replacing the company’s Pi Tool.

– – — – –

We’ve reached out to Pimax to find out the duration of the revenue split and, provided it has a definite end point, what its default percentage is. We’ll update this article when/if the company responds.

Pimax Aims to Attract VR Devs with 100% Revenue Share & $100K Game Fund Read More »

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Samsung Files Trademark for ‘Galaxy Glasses’ AR/VR Headset

Samsung announced last month it was partnering with Google and Qualcomm to develop an XR device, something the company said at the time was “not too far away.” While we’re still left guessing as to what sort of headset the Korean tech giant has in store, a new trademark filing has come to light which may suggest the headset’s naming scheme.

As reported by 9to5Google, Samsung filed a trademark request with the United States Patent and Trademark Office (USPTO) on February 27th for the name ‘Galaxy Glasses’.

In its description, the trademark registration is said to cover the categories of “virtual reality headsets; Augmented reality headsets; Headphones; Smartphones; Smart glasses.”

According to a recent Washington Post interview with TM Roh, the president and head of Samsung’s mobile experience business, an upcoming Samsung XR device is “getting there, but we’re not too far away.”

Roh told WaPo that the XR headset’s chipset is going to be “a strategic collaboration with Qualcomm.” Google is building the software, while Samsung builds the hardware.

Provided the trademark isn’t just a defensive measure, and will actually be applied to a real product, Samsung would be pitching the proposed device as a part of its Galaxy line, which includes its smartphones, tablets, notebooks, smartwatches, and earbuds.

Notably, the company has never positioned its VR devices directly under its Galaxy branding, with Samsung Gear VR and its PC VR headset HMD Odyssey marketed separately from the Samsung mothership of mobile devices.

Smasung Odyssey+ | Image courtesy Samsung

It shouldn’t come as any real surprise the Korean tech giant is prepping XR hardware now. In 2021, two leaked videos surfaced featuring Samsung AR concept devices, although we haven’t heard anything since about the company’s XR ambitions until Samsung announced it was throwing its hat back in the game with Google and Qualcomm by its side.

Meanwhile, Apple’s rumored mixed reality headset is reportedly set to arrive sometime this year at around $3,000, with a lower-cost version of Apple’s mixed reality headset reportedly set to follow sometime in 2024 or early 2025.

And although Apple is largely seen as the most present threat, Meta recently released word it is not only prepping an enthusiast-targeted Quest 3 headset for release this year, and a “more accessible” consumer version in 2024, but possibly another ‘Pro’ branded Quest headset “way out in the future,” Mark Rabki, Meta’s VP of VR, allegedly told thousands of employees in a memo last week.

Samsung Files Trademark for ‘Galaxy Glasses’ AR/VR Headset Read More »

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Jackson Public Schools Implement Virtual Reality in the Classroom

Virtual reality in the classroom is one of the many uses of immersive technologies. And, wherever it is in use, it has proven to be a great success. The latest educational organization to adopt it is Jackson Public Schools in Mississippi.

The second-largest school district in the Magnolia State, comprising seven high schools, 10 middle schools, 31 elementary schools, and four special program schools, has recently announced that its students will now be able to learn using VR.

VR Learning Made Available to a Large Number of Students

Currently, Jackson Public Schools enrolls 80% of the children in the capital city of Mississippi. Thanks to the partnership with a local company specializing in developing VR solutions for the educational field, Lobaki, the school district’s 19,000 students will soon have access to virtual reality in the classroom.

This partnership resulted in the full equipment of the entire school system with the necessary hardware and applications. They will allow the students to enjoy an immersive and hands-on learning experience in every class – from history to biology.

Teachers Are Happy to Use Virtual Reality in the Classroom

Not only students, but teachers are also excited to use the modern tools made available through the multiyear partnership with Lobaki. During the COVID-19 lockdown, they had the opportunity to learn how to use remote learning solutions.

And virtual reality in the classroom is a way of bringing together the best of both worlds; real and virtual.

“We have been interested in using virtual reality in our schools for quite some time now, as we are always looking to improve the educational experience,” said Dr. Rajeeni Scott, the Executive Director of School Support for Jackson Public School District, in a press release shared with ARPost. “With the additional challenge of learning loss created by the COVID-19 pandemic, we knew it was time to implement this solution within our schools.”

The New Project Showcases the Practical Role of VR in Our Lives

Virtual reality is no longer just for fun, entertainment, and hi-tech industries. It is becoming a part of our lives, from the simplest to the most advanced levels. For Lobaki, virtual reality in the classroom is proof of the huge potential of this technology.

“As one of the oldest and largest school systems in the state of Mississippi, Jackson Public School District’s decision to implement virtual reality technology stands out as one of the largest implementations in the United States to date,” said the CEO of Lobaki, Amber Coeur.

Using VR headsets and immersive experiences created by Lobaki, students will be able to interact with for example Civil Rights leaders or explore the structures of the smallest cells in the animal and vegetal world.

As a local company based in Mississippi, Lobaki is the ideal partner for this type of long-term partnership with Jackson Public Schools.

“As Mississippi’s only owned and operated virtual reality content creation company, the level of support from installation to training is unmatched,” explained Scott “We know they aren’t going to drop off hardware and leave …they are our next-door neighbors and fellow Mississippians.”

Jackson Public Schools Implement Virtual Reality in the Classroom Read More »

meta-re-lowers-quest-2-price-&-drops-quest-pro-to-$1,000

Meta Re-lowers Quest 2 Price & Drops Quest Pro to $1,000

Meta today announced it’s lowering the price of the 256GB version of Quest 2 as well as its more recent enthusiast-grade standalone, Meta Quest Pro.

Meta initially launched a 64GB and 256GB variants of Quest 2 in late 2020 for $300 and $400 respectively. A 128GB version was introduced in 2021, which replaced the 64GB version. To stave off rising costs, the company announced in July 2022 that it was raising the price of Quest 2 128GB and 256GB variants to $400 and $500 respectively.

Starting March 5th, Meta is now again restructuring its Quest 2 pricing by bringing the 256GB Meta Quest 2 from its current price of $500 to $430. Notably, the 128GB version of Quest 2 is staying at the same $400 price point.

Quest 2 (left), Quest Pro (right) | Photo by Road to VR

Meta Quest Pro is also seeing a price reduction on March 5th, bringing it from its $1,500 launch price to $1,000.

Meta says in a blogpost that pricing changes to Meta Quest 2 (256GB) will also update across Australia, Austria, Belgium, Canada, Denmark, Finland, France, Germany, Iceland, Italy, Japan, Netherlands, Norway, South Korea, Spain, Sweden, Switzerland, Taiwan, and the UK.

Quest Pro’s price will take effect US and Canada on March 5th, and March 15th in all of the other countries mentioned above.

The news of the Quest 2 and Quest Pro price change comes days after a report dropped from The Verge citing an internal memo on the company’s future roadmap.

Meta is said to have several headsets slated to release in the coming years, including a Quest 3 priced slightly above the current model, set for release in 2023, and a cheaper headset targeted at consumers in 2024, codenamed ‘Ventura’.

A Quest Pro successor is also planned, but may come “way out in the future” after Ventura is released in 2024, the report maintained. Meanwhile, the company has sold 20 million Quest 2 headsets, however user retention has been a battle.

Provided the report is true, it seems the company is shaking up its pricing tiers to better entice Quest 2-owning enthusiasts into Quest Pro before it drops the more powerful Quest 3 later this year. Making the Quest 2 more accessible now will also make the “slightly more expensive” Quest 3 appear more attractive to users looking to upgrade then, and not now to the Quest Pro.


What are your thoughts on the new pricing strategy? Let us know in the comments below!

Meta Re-lowers Quest 2 Price & Drops Quest Pro to $1,000 Read More »

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‘Echo VR’ Players Protest Shutdown by Flying Message Over Meta HQ

Echo VR’s days are numbered, as Meta announced earlier this year it would soon be pulling the plug on one of its most successful games on Quest. But hardcore players of zero-G sports game Echo VR and its shooter variant Echo Combat aren’t going down without a fight.

Organizers behind a protest group called ‘The Fight For Echo’ are looking to keep their favorite game alive, and they’re apparently ready to take drastic measures.

On Wednesday, March 1st, the group commissioned an airplane-towed message to fly over Meta’s HQ in Menlo Park, California, which then circled the heart of Silicon Valley for over three hours for all to see. The message was directed at Meta founder & CEO Mark ‘Zuck’ Zuckerberg, stating: “ZUCK, DON’T KILL VR ESPORTS FIGHTFORECHO.COM”

You can see the plane in action, courtesy of a YouTube livestream by ‘rev2600’, one such dedicated Echo VR player:

The protest group explained the move on the Fight For Echo website:

While we are extremely passionate about these games and are very supportive of the team at Ready at Dawn and the Echo Games franchise on the whole, we think we can still help Meta and Ready at Dawn by continuing to be the testing ground and supportive community we always have been and provide a place where larger ideas for other VR games can be tested.

We cannot do that however without some kind of game server being provided to the community to host ourselves, or minimal infrastructure to play on and the permission to work with the people required to do it.

We understand that there is a future direction being taken; and that it is tied to regulations and compliance, and our intention is not to hold anything back. We only wish to continue to do what we’ve always done and be the ambassadors of VR that you want us to be.

The Meta-owned developers Ready at Dawn announced in late January that it was shutting down the popular free-to-play multiplayer game Echo VR, which is slated to go dark on August 1st.

At the time, the studio said the decision to shut down the game “was made for many good reasons and chief among them is the studio coming together to focus on our next project.”

Undeterred by the airplane-towed plea, Meta sent out the following message to Echo VR players last night:

We are reaching out to let you know that Echo VR servers will shut down on August 1st, 2023 – 10: 30 AM Pacific. On this date, both Echo VR and Echo Combat will no longer be playable.

Add-ons are no longer available for purchase in the Quest store. Echo Points are no longer available for purchase in the Echo Shop. Any Echo Points currently in your account can be used until August 1st, 2023 – 10: 30 AM Pacific, with items heavily discounted in the Echo Shop.

It has been our pleasure to see this community grow and compete over the years. Thank you for your time and passion. For more information, please read Ready At Dawn’s blog post at https://medium.com/@EchoGames/an-update-on-the-future-of-echo-vr-7f074dca1ed1.

While a reversal of the shutdown seems less likely now that Ready at Dawn has completely neutered the free-to-play game’s in-game currency, the founders behind ‘The Fight For Echo’ initiative have setup a change.org petition so others can show their support. At the time of this writing over 25,000 people have signed.

‘Echo VR’ Players Protest Shutdown by Flying Message Over Meta HQ Read More »

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Top 10 PSVR 2 Games to Download First

It’s been over a week since PSVR 2 made its big launch, bringing with it 40+ games that let you dive head-first into virtual worlds aplenty. Here we take a look at our top titles you should think about nabbing first.

There’s a good smattering of games here to get you started which span a number of genres, including shooter, horror, adventure, platforming, and more. Here’s our selection of top PSVR 2 games at the moment, listed in alphabetical order.

Demeo

Demo isn’t DnD in VR like some would have you think, but the team-based tactical dungeon crawler certainly takes a bunch of cues from the storied role-playing game with its turn-based fantasy madness. Sit down to the game board with three other players and take on dungeon after dungeon, culminating in module bosses that will truly test your abilities. In the end, Demeo is basically PSVR 2’s premium board game experience truly worthy of an oragnized game night for both your VR headset-owning and flatscreen pals thanks to integrated cross-play.

Store Link

Gran Turismo 7

You don’t need to own a dedicated steering wheel peripheral to play Gran Turismo 7 in its optional VR mode, but you would be highly suggested to do so, as this real-world driving sim lets you go head-to-head online and in an engaging campaign that simply blows Gran Turismo Sport out of the water.

Store Link

Horizon Call of the Mountain

Come for the graphics, stay for the VR native gameplay in this single player adventure as Horizon Call of the Mountain takes players on a fun trek throughout a breathtaking world, showcasing some of the best graphics you’ll find anywhere in VR. Beyond the epic vistas, the game’s smaller details—like rich foliage, an array of climbing gadgets, and interactive props—make Call of the Mountain a very immersive game. There’s also a free demo.

Store Link

The Last Clockwinder

Studio Ghibli doesn’t make VR games, although you’d swear Hayao Miyazaki had a hand in designing this incredibly infectious puzzle game, which arms you with a fleet of your own mechanical clones to compete complex tasks. Save the tree, which holds biodiversity of the whole universe, and stock up on tissue as this narrative-based puzzler may jerk a tear or two.

Store Link

Les Mills Bodycombat

PSVR 2 is so much better geared for room-scale gaming than the original PSVR, which is why you should definitely start thinking of your headset as a piece of workout equipment since you can dive, duck, dodge, and punch your way to the new, fitter you. Coaches take you through 50+ heart-pumping workouts, all set to tracks from artist like Noam Dee, Fas Fash, & more.

Store Link

Moss & Moss: Book II Bundle

You could pick up either, but you really should consider plonking down for the Moss & Moss Book II bundle. The main character is Quill, a young mouse with dreams of greatness beyond the confines of her forest settlement, although you actually play as ‘The Reader’, who not only controls little Quill as she platforms throughout the lush fantasy world, but physically helps her by interacting with environmental puzzle pieces. Between bashing baddies, make sure to look around a bit and take in the universe’s charming and detailed visuals.

Store Link

Pavlov

“Isn’t ‘X shooter’ game in VR yet?” you may ask yourself. Well, Pavlov is a great alternative if you’re looking for competitive Counter Strike-esque gameplay, replete with immersive gun physics and bomb-defusing action. There’s a ton of modes that will give you a good helping of sqaud-based gameplay with modern weaponry, but also vehicle-based WWII battles and zombie horde-shooting modes to keep things fresh.

Store Link

Resident Evil Village

Resident Evil Village may be a VR-optional game, but this single player horror game truly feels at home on PSVR 2, as the world’s blood-chilling enemies and atmospheric world take hold of you. In our hands-on, Road to VR’s Ben Lang called it “about the best graphics in VR I’d argue the top title is certainly Half-Life: Alyx.” Thankfully, if you already own the game on PS5, you not only get a free PSVR 2 upgrade, but also a PSVR 2-accessible demo.

Store Link

Song in the Smoke Rekindled

Song in the Smoke is an unforgiving survival adventure which challenges the player to get through each day in the face of hunger, cold, fatigue, and plenty of beasts that lurk in the shadows. Visuals get a big upgrade on PSVR 2 version, making it rival the PC VR version, bringing a finer touch to the game’s large and complex levels. Keep your map open, make sure to scrounge basic supplies and craft (re: everything), survive the night, and tango with some pretty epic primeval bosses.

Store Link

Star Wars: Tales from The Galaxy’s Edge

Initially born on Quest as a trilogy, Star Wars: Tales from the Galaxy’s Edge Enhanced Edition casts you as a Droid Repair Technician who crash landed on Batuu, where you face off against the Guavian Death Gang, infiltrate a First Order facility and travel to other eras in the galaxy. Sure, you’re not a Jedi, but there’s no bigger slice of Star Wars VR action on PSVR 2. Yes, we’re still waiting on Vader Immortal and Squadrons, but at least Galaxy’s Edge has a free demo!

Store Link

Also Consider…

There’s more than 30 VR games (and counting) on the store right now, although here’s a list of 10 mentionable games that may also pique your interest:

Top 10 PSVR 2 Games to Download First Read More »

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Frame Releases Second Set of Platform-Defining Updates

It’s been over a year since ARPost introduced readers to Frame, the hardware-agnostic web-based virtual meeting platform. The team, a part of Virbela (which has its own app-based virtual world platform), just announced a major update. It was time to step back in with Vice President Gabe Baker.

Gabe Baker in Frame 3.0

A Peek at the Update

Frame’s update was all about adding power to the platform while making it easier to use. The result was added or improved tools with a more streamlined user interface so that more advanced users can access the tools without cluttering the view for everyone else.

New tools include advanced analytics and new APIs for adding members and admins and editing assets. There’s also a new question queue system for support centers, classrooms, and other large-scale discussion cases, and a partner program that rewards users for attracting subscribers to the platform.

Analytics - Frame 3.0

“Fundamentally, we believe that the web browser IS the metaverse and that we’re entering a new era of spatial computing that will result in many traditional websites, apps, and services existing on the spatial web alongside the 2D internet that we’re used to today,” Baker wrote in a blog post announcing the update.

Even if you’re not building and hosting your own frames, there are benefits coming for average users as well. These include new environments, graphics updates like real-time light and shadow, and a still experimental option to use full-body avatars.

Frame Releases Second Set of Platform-Defining Updates

Also announced were coming roadmap updates including increased asset storage and support for multiple web browsers. Some of these will be limited to the paid subscriber tiers, but will all be rolled out “while maintaining a robust free plan.”

Seeing Is Believing

Reading about the updates is one thing, but I jumped into the platform, first solo and then in a live session with Baker to check them out for myself. As a connoisseur of VR avatars, I was pleasantly surprised before even entering a Frame.

I Have Legs and a Jacket. Life Is Good.

The avatars weren’t one of my favorite aspects of the platform last time around, but they’ve come a long way. Even if you don’t opt for the full-body avatars, the “classic” avatars are a lot more expressive and have some layered clothing options that were missing before. You can also use your Ready Player Me avatar, but not in full-body mode.

“[Full-body avatars] are hard to achieve on the web just for performance reasons,” said Baker. “We still have a ways to go on the full-body customizations.”

Full-body avatars - Frame 3.0

I was curious about whether Frame had had some conversations with parent company Virbela, who have had full-body avatars since the beginning. However, it’s not that simple, as Virbela is a native app as opposed to a browser-based platform.

“It’s a bit of a different world because they’re a Unity-based application,” said Baker. “In terms of the back-and-forth, there’s not really much because we use Babylon.js.”

All the Pretty Lights

Frame is also a year behind Virbela in announcing graphics performance updates. Graphics and display are big topics at the company because they are key areas where developers can compromise to achieve performance. That’s a big deal for a platform designed to run on everything from headsets to computers to mobile phones.

“It’s always going to be more important to us that people can get into Frame than that they can have an amazing graphical experience,” said Baker. “People do use Frame to explore digital twins and then they do need that level of graphical fidelity.”

And, that level of graphical fidelity is available to those users. The platform has long had a feature that tones down display quality automatically to the highest level that can be achieved by the user’s hardware while maintaining a stable experience. There is also a system in the works for builders to upload separate versions of their worlds for devices with different abilities.

Performance requirements aside, one of the worlds that we visited was at least as visually impressive as the average VR application – and more impressive than a number of them.

“There are still some visual experiences that you really need to be in a native application for, but the gap is narrowing,” said Baker, who was also the guest on our latest episode of XR Talks. (If you missed it live on Twitter Spaces yesterday, you can listen to it on YouTube here or Spotify here.)

Tools for Builders

Another area where the company tries to achieve compromise is with developer tools. The plan has always been to keep the platform agile and approachable, but it’s quickly growing into a fully-featured world-building tool for developers who need it.

“When we first started Frame, our whole thing was like ‘no nonsense, no download, no code,’ and we still very much believe in that vision,” said Baker. “But now we’re kind of branching out because we do see people that want to do those kinds of things… and if you don’t want to, you don’t have to.”

Worldbuilders have more ability than ever to create and bring in their own assets, as well as enable visitors to do the same. They can also see who created or edited which assets and when through new analytics tools.

Welcome to Frame 3.0

There are a growing number of browser-based immersive spaces. And most of them can be accessed from portals placed within a Frame. That is one of the many reasons that this is one of our favorite platforms in the immersive web. And it just keeps getting better.

Frame Releases Second Set of Platform-Defining Updates Read More »

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Meta is Planning a Cheaper VR Headset for Release in 2024, Pointing to Possible ‘Quest 3 Lite’

Meta is planning to ship a VR headset in 2024 which the company wants to make as accessible as possible to consumers.

According to a report by The Verge, Meta’s VP of VR, Mark Rabki, told thousands of employees in a memo that it plans to release a consumer VR headset in 2024, codenamed Ventura.

“The goal for this headset is very simple: pack the biggest punch we can at the most attractive price point in the VR consumer market,” Rabki wrote in the memo.

Meta seems to be positioning Ventura as a ‘Quest 3 Lite’ of sorts. In the reported memo, the company announced its upcoming Quest 3 would be targeted at enthusiasts, which is said to be a “bit more money” than the current $400/$500 headset, while also including mixed reality capabilities similar to Quest Pro. The company has publicly confirmed Quest 3 will release at some point this year.

Additionally, the report maintains that any ‘Pro’ level headset will be “way out in the future” after Ventura is released in 2024.

This means Meta will be selling Quest 3 at the same time it releases Ventura in 2024, and likely within the life span of Quest Pro too, so the company will need to offer all of them at fitting price points as to not muddy the waters.

It’s uncertain where Meta hopes to cut corners with the ostensibly cheaper standalone. One thing the company can do is ship without motion controllers, which would cut down on overall price, although that would stymie consumer access to the back catalogue of VR games. Not all games make use of Quest hand-tracking.

With Ventura, the company could opt to essentially update Quest 2’s hardware with minor modifications, like replacing the Fresnel lenses with pancake optics to slim down the overall profile, and add a faster chipset.

Whatever the case, it seems the company is looking at capturing the low end of the VR market, which would better lock in a new generation of VR users into the Meta ecosystem—something the company needs if it hopes to increase user retention. Offering a cheaper headset could also potentially broaden Meta’s access to emerging markets, somewhere Chinese competitors like Pico Interactive may succeed given the chance.

Meta is Planning a Cheaper VR Headset for Release in 2024, Pointing to Possible ‘Quest 3 Lite’ Read More »

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Meta Plans Pricier Quest 3 With Features to ‘fire up enthusiasts’

Meta’s Quest 3 headset, which the company has confirmed will land this year, is said to be positioned as a slightly pricier headset with features designed to appeal to VR enthusiasts.

For Quest 3, due out sometime later this year, Meta may be focusing more on its existing VR customers rather than trying to reel in brand new users.

According to a report by The Verge, Meta’s VP of VR, Mark Rabki, told thousands of employees that for the company’s next consumer headset, Quest 3, “we have to get enthusiasts fired up about it […] we have to prove to people that all this power, all these new features are worth it.” The Verge cites an internal Meta presentation held today as the source of this information.

Those features, which are largely expected to be a subset of what’s on Quest Pro, would make the headset cost “a bit more,” Rabkin said, than Quest 2 which currently sells for $400.

Leaks have consistently pointed to Quest 3 having pancake lenses, a more compact form-factor, and better augmented reality capabilities. The device is reportedly codenamed ‘Stinson’.

The improved AR capabilities, Rabkin hopes, will make Quest 3 feel easier to use.

“The main north star for the team was from the moment you put on this headset, the mixed reality has to make it feel better, easier, more natural,” he told employees, according to The Verge. “You can walk effortlessly through your house knowing you can see perfectly well. You can put anchors and things on your desktop. You can take your coffee. You can stay in there much longer.”

That would be swell, but Meta hasn’t exactly demonstrated that natural feeling with Quest Pro yet, meaning there is still significant work to do on the user-experience side if Quest 3 will meet those goals.

Something else that would surely ‘fire up enthusiasts’ for Quest 3 would be a dedicated video pipeline for PC VR tethering, rather than using the compressed Oculus Link or Air Link method that’s currently available on Quest 2. However, the company has shown little appetite for appealing to PC VR users as of late.

As for leaning into existing VR customers rather than pulling in new ones, this may be an effort to address Quest’s retention issues; while the headset has certainly sold well, Meta has been disappointed with the rate at which customers continue to use their headset after buying.

With regards to Quest 3 being more expensive than Quest 2, it seems that Meta has learned its lesson; having not established a substantial ads business in VR, heavily subsidizing headsets to get them out the door probably isn’t a good idea. Meta had to very publicly reverse that strategy when it raised the price of Quest 2 last year, by as much as 33% (though this was also related to inflation and broader economic turbulence).

The report from The Verge includes more info about the company’s XR roadmap, which you can read in full here.

Meta Plans Pricier Quest 3 With Features to ‘fire up enthusiasts’ Read More »

meta-has-sold-nearly-20-million-quest-headsets,-but-retention-struggles-remain

Meta Has Sold Nearly 20 Million Quest Headsets, But Retention Struggles Remain

Meta has sold nearly 20 million Quest headsets, but the company continues to struggle with keeping customer using VR.

According to a report by The Verge, citing an internal Meta presentation held today, the company has sold nearly 20 million Quest headsets. This likely includes Quest 1, Quest 2, and Quest Pro, though by all accounts Quest 2 appears to be the vast majority. And while the figure wasn’t publicly announced, this would be the first official confirmation of Quest unit sales from the company.

This info was shared by Mark Rabkin, Meta’s VP of VR, during an internal presentation to “thousands” of employees, according to The Verge.

And while the 20 million unit Quest sales figure is impressive—and well beyond any other single VR headset maker—Rabkin went on to stress that the company has to do a better job at keeping customers using the headsets well after their purchase.

“We need to be better at growth and retention and resurrection,” he said. “We need to be better at social and actually make those things more reliable, more intuitive so people can count on it.”

Curiously, Meta’s latest wave of headset customers are less enthusiastic than those that bought in early.

“Right now, we’re on our third year of Quest 2,” Rabkin said, according to The Verge. “And sadly, the newer cohorts that are coming in—the people who bought it this last Christmas—they’re just not as into it [or engaged as] the ones who bought it early.”

The report from The Verge includes more info about the company’s XR roadmap, which you can read in full here.

Meta Has Sold Nearly 20 Million Quest Headsets, But Retention Struggles Remain Read More »

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Pimax Secures $30M Series C1 Funding to Expand & Support Rollout of Crystal & Portal VR Headsets

Pimax, the China-based creator known for its wide field of view (FOV) VR headsets, announced it’s secured a $30 million series C1 financing round, something the company says will aid in the rollout of its new portfolio of VR devices.

The series C1 was led by Beijing-based investment firm Tuanmu Capital. This follows the company’s $20 million series B in 2020, bringing the company’s lifetime outside investment to over $69 million.

In a press statement, the company says the funds will be used to accelerate growth of its coming line of VR headsets, Pimax Crystal and Pimax Portal, enhance its position as both a consumer and enterprise-focused company, and increase investment in R&D.

Founded in 2015, Pimax is best known for its first Pimax “8K” headset Kickstarted in 2017, a consumer PC VR headset that included dual 4K panels providing an estimated 200-degree FOV, by far one of the largest in the industry at the time. Even today, many consumer headsets, such as Meta Quest 2 and HTC Vive XR Elite, feature FOVs around 110 degrees.

Pimax Crystal | Photo by Road to VR

The company has since gone on to offer multiple iterations of its wide FOV headset, but also is set to launch both its VR standalone Pimax Crystal and hybrid Portal device, the latter of which can convert between a Nintendo Switch-style gaming handheld and a VR headset.

Both Pimax Crystal and Pimax Portal are expected to release at some point in “early 2023”, with Crystal available for pre-order on the company’s website and Portal still in the fulfillment stage from its successful 2022 Kickstarter, which garnered just over $350,000 from backers.

“Of course, we’re delighted with this new round of funding, as it allows us to boost our production capacity to meet the rapidly growing demand for our new VR products, as well as to improve both our hardware and software further,” said Pimax Founder Robin Weng. “We’ve been innovating VR technology and we will keep on doing that in the future, always pushing the limits of what is possible through technology.”

The Shanghai-based company now boasts over 300 employees in offices spread across offices in San Jose, Stockholm, Hong Kong, Shanghai, Hangzhou, Qingdao, and Chengdu.

Pimax Secures $30M Series C1 Funding to Expand & Support Rollout of Crystal & Portal VR Headsets Read More »

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Hit Battle Royale ‘POPULATION: ONE’ is Going Free-to-Play on Quest in March

POPULATION: ONE, the hit battle royale shooter from BigBox VR, is going free-to-play next month on the Quest platform.

Initially released in late 2020, Population: One has essentially become VR’s de facto battle royale, bringing large-scale cross-platform battles to Quest and SteamVR headsets.

Now Meta-owned studio BigBox VR says it’s going free-to-play on Quest 2 and Quest Pro starting on March 9th, which will also include a host of new goodies to previous owners of the game, coming in addition to an update which will include new content.

Notably, it’s not going free-to-play on PC VR platforms; both the Oculus Rift and Steam version of the game will be priced at $20 starting March 9th, which is a $10 discount from the original price.

Those PC versions will include 1,200 ($20) worth of the in-game currency Bureau Gold (BG), something the studio says is being done to prevent potential cheaters from easily making a new account on Steam/Rift platforms.

All owners of the game before the March 9th at 10AM PT free-to-play update will get a bundle, called the ‘Original Banana Bundle Rewards’, which the studio estimates at an $80 value. This includes:

  • Legendary “PJ Potassium” Character Skin
  • Legendary “Prestige” Character Skins (4)
  • Rare “Prestige” Full Gun Set (14)
  • Exclusive Title: “Original Banana”
  • Exclusive Calling Card: “Celebration”
  • Exclusive Spray: “I Was Here”
  • 1,000 Bureau Gold
  • Full Access to the Level Progression Track
Image courtesy BigBox VR

There’s also a host of new content coming to the game to kick off the free-to-play update on March 9th, including a new single player mode with dynamic bots and in-game rewards, new player lobbies, a larger sandbox limit of 12 and 24 players, and an all-new shop featuring over 100 new character and weapon skin. You can check out the full changelog in the Meta blogpost.

As for the upcoming roadmap, BigBox VR says both a Sandbox Battle Royale Mode and Sandbox Battle Royale Playlist are slated to arrive on March 30th. The studio says we should also expect new weapons, updates on the Evolving Map, Sandbox features & modes, and matchmaking improvements in the near future.

Hit Battle Royale ‘POPULATION: ONE’ is Going Free-to-Play on Quest in March Read More »