Origin

wing-commander-iii:-“isn’t-that-the-guy-from-star-wars?”

Wing Commander III: “Isn’t that the guy from Star Wars?”


C:ArsGames looks at a vanguard of the multimedia FMV future that never quite came to pass.

It’s Christmas of 1994, and I am 16 years old. Sitting on the table in our family room next to a pile of cow-spotted boxes is the most incredible thing in the world: a brand-new Gateway 66MHz Pentium tower, with a 540MB hard disk drive, 8MB of RAM, and, most importantly, a CD-ROM drive. I am agog, practically trembling with barely suppressed joy, my bored Gen-X teenager mask threatening to slip and let actual feelings out. My life was about to change—at least where games were concerned.

I’d been working for several months at Babbage’s store No. 9, near Baybrook Mall in southeast suburban Houston. Although the Gateway PC’s arrival on Christmas morning was utterly unexpected, the choice of what game to buy required no planning at all. I’d already decided a few weeks earlier, when Chris Roberts’ latest opus had been drop-shipped to our shelves, just in time for the holiday season. The choice made itself, really.

Screenshot of John Rhys-Davies and Mark Hamill in the WC3 intro

Gimli and Luke, together at last!

Credit: Origin Systems / Electronic Arts

Gimli and Luke, together at last! Credit: Origin Systems / Electronic Arts

The moment Babbage’s opened its doors on December 26—a day I had off, fortunately—I was there, checkbook in hand. One entire paycheck’s worth of capitalism later, I was sprinting out to my creaky 280-Z, sweatily clutching two boxes—one an impulse buy, The Star Trek: The Next Generation Interactive Technical Manual, and the other a game I felt sure would be the best thing I’d ever played or ever would play: Origin’s Wing Commander III: The Heart of the Tiger. On the backs of Wing Commander I and Wing Commander II, how could it not be?!

The movie is on my computer!

It’s easy to pooh-pooh full-motion video games here in 2026; from our vantage point, we know the much-anticipated “Siliwood” revolution that was supposed to transform entertainment and usher interactivity into all media by the end of the millennium utterly failed to materialize, leaving in its wake a series of often spectacularly expensive titles filled with grainy interlaced video and ersatz gameplay. Even the standout titles—smash hits like Roberta Williams’ Phantasmagoria or Cyan’s Riven—were, on the whole, kinda mediocre.

But we hadn’t learned any of those lessons yet in 1994, and Wing Commander III went hard. The game’s production was absurdly expensive, with a budget that eventually reached an unheard-of $4 million. The shooting script runs to 324 printed pages (a typical feature film script is less than half that long—Coppola’s working script for The Godfather was 136 pages). Even the game itself was enormous—in an era where a single CD-ROM was already considered ludicrously large, WC3 sprawled ostentatiously across four of the 600MB-or-so discs.

Photograph of WC3's original CD-ROMs.

Still got these damn things in my closet after all these years.

Credit: Lee Hutchinson

Still got these damn things in my closet after all these years. Credit: Lee Hutchinson

Why so big? Because this was the future, and the future—or so we thought at the time—belonged to full-motion video.

The Wing Commander III opening cinematic in all its pixelated glory.

That’s Wing Commander III’s epic opening cinematic, upscaled for YouTube. Even without the upscaling and watching it on a 15-inch CRT, I was entranced. I was blown away. Before the credits were done rolling, I was already on the phone with my buddies Steve and Matt, telling them to stop what they were doing and get over here immediately to see this thing—it’s like a whole movie! A movie, on the computer! Surely only Chris Roberts could conceive and execute such audacity!

And what a movie it was, with an actual-for-real Hollywood cast. Malcolm McDowell! John Rhys-Davies! Jason Bernard! Tom Wilson! Ginger Lynn Allen, whom 16-year-old me definitely did not want his parents to know that I recognized! And, of course, the biggest face on the box: Luke Skywalker himself, Mark Hamill, representing you. You, the decorated hero of the Vega campaign, the formerly disgraced “Coward of K’Tithrak Mang,” the recently redeemed savior of humanity, now sporting an actual name: Colonel Christopher Blair. (“Blair” is an evolution of the internal codename used by Origin to refer to the main character in the previous two Wing Commander titles—”Bluehair.”)

Screenshot of Malcolm McDowell as Admiral Tolywn

I’d watch Malcolm McDowell in anything. Malcolm McDowell is my cinematic love language.

Credit: Origin Systems / Electronic Arts

I’d watch Malcolm McDowell in anything. Malcolm McDowell is my cinematic love language. Credit: Origin Systems / Electronic Arts

Once the jaw-dropping intro finishes, the player finds Colonel Blair as the newly invested squadron commander aboard the aging carrier TCS Victory, wandering the corridors and having FMV conversations with a few other members of the carrier’s crew. From there, it’s a short hop to the first mission—because beneath all the FMV glitz, Origin still had to provide an actual, you know, game for folks to play.

Through a rose-tinted helmet visor

The game itself is…fine. It’s fine. The polygonal graphics are a welcome step up from the previous two Wing Commander titles’ bitmapped sprites, and the missions themselves manage to avoid many of the “space is gigantic and things take forever to happen” design missteps that plagued LucasArts’ X-Wing (but not, fortunately, TIE Fighter). You fly from point to point and shoot bad guys until they’re dead. Sometimes there are escort missions, sometimes you’re hitting capital ships, and there’s even a (very clunky) planetary bombing mission at the very end that feels like it directly apes the Death Star trench run while doing everything it can to shout “NO THIS IS NOT STAR WARS THIS IS VERY DIFFERENT!”

Screenshot of Mark Hamill saluting badly

That salute is… definitely a choice.

Credit: Origin Systems / Electronic Arts

That salute is… definitely a choice. Credit: Origin Systems / Electronic Arts

The space combat is serviceable, but the game also very clearly knows why we’re here: to watch a dead-eyed Mark Hamill with five days of beard stubble fulfill our “I am flying a spaceship” hero fantasies while trading banter with Tom Wilson’s Maniac (“How many people here know about the Maniac? …what, nobody?!”) and receiving fatherly advice from Jason Bernard’s Captain Eisen. And maybe, just maybe, we’d also save the universe and get the girl—either Ginger Lynn’s chief technician Rachel Coriolis or fellow pilot “Flint” Peters, played by Jennifer MacDonald.

(Perhaps unsurprisingly, given the primary purchasing demographic, players tended to overwhelmingly choose Rachel—though this might also have something to do with the fact that if you don’t choose Rachel, you can’t customize your missile loadout for some important missions near the end of the game).

Screenshot of the player picking a love interest

Who doesn’t enjoy a good old-fashioned space love triangle?

Credit: Origin Systems / Electronic Arts

Who doesn’t enjoy a good old-fashioned space love triangle? Credit: Origin Systems / Electronic Arts

Worth a revisit? Definitely!

I will let others more qualified than me opine on whether or not Wing Commander III succeeded at the game-y things it set out to do—folks looking to read an educated opinion should consult Jimmy Maher’s thoughts on the matter over at his site, The Digital Antiquarian.

But regardless of whether or not it was a good game in its time, and regardless of whether or not it’s an effective space combat sim, it is absolutely undeniable that it’s a fascinating historical curiosity—one well worth dropping three bucks on at the GOG store (it’s on sale!).

There are cheats built into the game to help you skip past the actual space missions, which range in difficulty from “cream puff” to “obviously untested and totally broken” because just like in 1994, what we’re really here for is the beautiful failed experiment in interactive entertainment that is the movie portion of the game, especially when Malcolm McDowell shows up as Admiral Tolwyn and, in typical Malcom McDowell fashion, totally commits to the role far beyond what would have been required to pull it off and turns in his scenery-chewing best. (He’s even better in Wing Commander IV, though we’ll save that for another day.)

You could find a worse way today to spend those three bucks. Slap on that flight suit, colonel—the galaxy isn’t going to save itself!

Photo of Lee Hutchinson

Lee is the Senior Technology Editor, and oversees story development for the gadget, culture, IT, and video sections of Ars Technica. A long-time member of the Ars OpenForum with an extensive background in enterprise storage and security, he lives in Houston.

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RIP EA’s Origin launcher: We knew ye all too well, unfortunately

After 14 years, EA will retire its controversial Origin game distribution app for Windows, the company announced. Origin will stop working on April 17, 2025. Folks still using it will be directed to install the newer EA app, which launched in 2022.

The launch of Origin in 2011 was a flashpoint of controversy among gamers, as EA—already not a beloved company by this point—began pulling titles like Crysis 2 from the popular Steam platform to drive players to its own launcher.

Frankly, it all made sense from EA’s point of view. For a publisher that size, Valve had relatively little to offer in terms of services or tools, yet it was taking a big chunk of games’ revenue. Why wouldn’t EA want to get that money back?

The transition was a rough one, though, because it didn’t make as much sense from the consumer’s point of view. Players distrusted EA and had a lot of goodwill for Valve and Steam. Origin lacked features players liked on Steam, and old habits and social connections die hard. Plus, EA’s use of Origin—a long-dead brand name tied to classic RPGs and other games of the ’80s and ’90s—for something like this felt to some like a slap in the face.

RIP EA’s Origin launcher: We knew ye all too well, unfortunately Read More »

the-cruise-origin-driverless-pod-is-dead,-gm-tells-investors

The Cruise Origin driverless pod is dead, GM tells investors

nobody take the wheel —

The driverless Origin is dead; instead, Cruise will use next-generation Bolt EVs.

a rendering of a Cruise Origin picking up passengers in the Castro district in San Francisco

Enlarge / As Cruise ramps up its robotaxi service, it won’t be in these cool-looking driverless pods.

Cruise

The Cruise Origin was definitely the least conventional of all the myriad vehicles that General Motors planned to build using its new Ultium battery platform. For starters, it wasn’t a pickup truck or SUV, unlike all the Ultium-based electric vehicles that have gone into production thus far. Instead, the Origin—meant for Cruise, GM’s robotaxi startup—was a true driverless pod design, a box on wheels with the front and rear seats facing each other and no steering wheel at all. But now the Origin is dead, GM said in a letter to investors today.

We saw the Origin in person in January 2020 at a flashy reveal event that was light on the details. At the time, Cruise was targeting early 2022 to begin deploying Origins, a timeline that accounted for neither pandemic nor the difficulty in actually developing autonomous vehicles.

By early 2022, Cruise was ready to petition the National Highway Traffic Safety Administration, asking permission to begin using Origins on the road. But 2023 was a bad year for the autonomous vehicle company, which had its operations in California suspended after a Cruise robotaxi ran over and then dragged a pedestrian in San Francisco.

The challenge of convincing NHTSA that such a radically different design should be given the OK proved too much for GM to bear, it told investors.

Instead of using Origins, Cruise will turn its attention to the next-generation Chevrolet Bolt, which will cost less per unit than the Origin, helpfully. The next-gen Bolt is a revamp of Chevy’s popular compact EV that will move over to the cheaper Ultium battery platform. The Bolt was GM’s bestselling EV but went out of production last year at the Orion Assembly plant in Michigan, which the automaker wanted to repurpose so it could build electric pickup trucks.

Those electric pickups are now on hold, postponed until mid-2026 GM says. Like Ford, it appears that GM miscalculated the appeal of expensive electric trucks, and as a result the company will not meet its originally stated ambition of building a million EVs in 2025.

The Cruise Origin driverless pod is dead, GM tells investors Read More »