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nasa-stage-show-explores-“outer”-outer-space-with-henson’s-fraggles

NASA stage show explores “outer” outer space with Henson’s Fraggles

(Asked why Traveling Matt would not have recognized the Moon from his time in outer space, Tartaglia said that perhaps he did see it, but only as a thin crescent, and did not equate the two. Or maybe it was that he was “so forward-driven” that he never bothered to look up.)

A postcard with a picture of a “cookie” helps lead Gobo, Red, and Uncle Traveling Matt to learning about the moon and how NASA’s Exploration Ground Systems team is enabling astronaut missions to the lunar surface.

Credit: Kennedy Space Center Visitor Complex

A postcard with a picture of a “cookie” helps lead Gobo, Red, and Uncle Traveling Matt to learning about the moon and how NASA’s Exploration Ground Systems team is enabling astronaut missions to the lunar surface. Credit: Kennedy Space Center Visitor Complex

As Gobo, Red, and Traveling Matt step through the Fraggle hole onto the stage at Kennedy, they are no longer hand-operated puppets but full-body “walk-around” characters. And to remain to scale, that meant up-scaling another character, too.

“When we scaled up the Fraggles to be costume-size, so they could dance and move without being encumbered by being just puppets, we realized that one of the Doozers would have to become puppet-size. That was really fun to do because the real Doozers are six inches tall, and they are animatronic. They’re teeny, and now they get to have their glory as hand puppets,” said Tartaglia, who also voices Gobo for the show and performs as him when in puppet size.

Down at Fraggle Rock

When NASA first contacted the Jim Henson Company about bringing the Fraggles to the Kennedy Space Center Visitor Complex, Tartaglia and his team knew it would be cool. And once they decided to have Uncle Traveling Matt be the show’s central character, the plot came together fairly quickly.

“He’s a great character to learn from because he is so oblivious, and he thinks he knows everything, and he really doesn’t. So he’s a great character to use as a bridge for the audience to be able to learn all these awesome facts and figures about NASA,” said Tartaglia.

He and his team also came to appreciate how much Fraggle Rock shares with the space agency, its activities, and goals.

“We all started talking and realized really quickly that Fraggles and Doozers and the whole message of Fraggle Rock—especially about Uncle Matt—is about exploring new worlds, making discoveries, and the whole fragile ecosystem. All of these different worlds need each other and want to work to learn more about each other. It sounded all very aligned with what NASA does and the whole purpose of space exploration,” said Tartaglia.

“So our two worlds that on paper wouldn’t seem connected, made a lot of sense to connect,” he said.

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not-(just)-seeing-red:-virtual-boy-emulator-adds-full-color-support

Not (just) seeing red: Virtual Boy emulator adds full color support

With Red Viper’s built-in color support, though, anyone with a 3DS modded for homebrew software can now easily add a bit of color to the Virtual Boy library. And running the emulator on the 3DS means you don’t even have to give up the Virtual Boy’s stereoscopic graphics to do so; Red Viper works with the filtered LCD screen on the 3DS to emulate the visual depth built into Virtual Boy games.

More than just Wario Land

Red Viper currently doesn’t have any “default” palettes to choose from, meaning it can take some manual fiddling to get multicolor games to look halfway decent (you can save your palettes on a per-game basis). Once you do, though, it’s impressive just how much color adds to games that were never designed to be seen in more than a few shades of red.

The higher contrast between the road and the racers helps make homebrew Virtual Boy Mario Kart much more playable. Kyle Orland / Red Viper

We’ve found that high contrast yellow or green can really help sprites stand out from the jet black backgrounds that dominate most Virtual Boy releases. Accent colors in the blue or purple range, meanwhile, can help set off background elements and make them easier to distinguish from the foreground gameplay. Those color enhancements can be more than just aesthetic, too; in a game like Red Viper, distinct colors make it much easier to distinguish enemies from stationary obstacles in the game’s awkward wire-framed 3D.

After you’re done colorizing all the Virtual Boy ROMs you’ve dumped off of your own legitimately purchased cartridges (cough), it’s worth dipping a toe in the impressive collection of homebrew Virtual Boy games created by homebrew coders over the years. That includes impressive ports of games like Street Fighter II and Mario Kart and original efforts like a cartoony fish-eat-fish simulator or a hamburger based shoot-’em-up.

Whether you’re a Virtual Boy aficionado or new to the world, the newly colorized Red Viper is the perfect excuse to visit this odd cul-de-sac in Nintendo’s hardware history. Now if we could just convince Nintendo to release an official miniaturized set of Virtual Boy VR goggles à la the NES Classic.

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