Author name: Kelly Newman

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OpenAI built an AI coding agent and uses it to improve the agent itself


“The vast majority of Codex is built by Codex,” OpenAI told us about its new AI coding agent.

With the popularity of AI coding tools rising among some software developers, their adoption has begun to touch every aspect of the process, including the improvement of AI coding tools themselves.

In interviews with Ars Technica this week, OpenAI employees revealed the extent to which the company now relies on its own AI coding agent, Codex, to build and improve the development tool. “I think the vast majority of Codex is built by Codex, so it’s almost entirely just being used to improve itself,” said Alexander Embiricos, product lead for Codex at OpenAI, in a conversation on Tuesday.

Codex, which OpenAI launched in its modern incarnation as a research preview in May 2025, operates as a cloud-based software engineering agent that can handle tasks like writing features, fixing bugs, and proposing pull requests. The tool runs in sandboxed environments linked to a user’s code repository and can execute multiple tasks in parallel. OpenAI offers Codex through ChatGPT’s web interface, a command-line interface (CLI), and IDE extensions for VS Code, Cursor, and Windsurf.

The “Codex” name itself dates back to a 2021 OpenAI model based on GPT-3 that powered GitHub Copilot’s tab completion feature. Embiricos said the name is rumored among staff to be short for “code execution.” OpenAI wanted to connect the new agent to that earlier moment, which was crafted in part by some who have left the company.

“For many people, that model powering GitHub Copilot was the first ‘wow’ moment for AI,” Embiricos said. “It showed people the potential of what it can mean when AI is able to understand your context and what you’re trying to do and accelerate you in doing that.”

A place to enter a prompt, set parameters, and click

The interface for OpenAI’s Codex in ChatGPT. Credit: OpenAI

It’s no secret that the current command-line version of Codex bears some resemblance to Claude Code, Anthropic’s agentic coding tool that launched in February 2025. When asked whether Claude Code influenced Codex’s design, Embiricos parried the question but acknowledged the competitive dynamic. “It’s a fun market to work in because there’s lots of great ideas being thrown around,” he said. He noted that OpenAI had been building web-based Codex features internally before shipping the CLI version, which arrived after Anthropic’s tool.

OpenAI’s customers apparently love the command line version, though. Embiricos said Codex usage among external developers jumped 20 times after OpenAI shipped the interactive CLI extension alongside GPT-5 in August 2025. On September 15, OpenAI released GPT-5 Codex, a specialized version of GPT-5 optimized for agentic coding, which further accelerated adoption.

It hasn’t just been the outside world that has embraced the tool. Embiricos said the vast majority of OpenAI’s engineers now use Codex regularly. The company uses the same open-source version of the CLI that external developers can freely download, suggest additions to, and modify themselves. “I really love this about our team,” Embiricos said. “The version of Codex that we use is literally the open source repo. We don’t have a different repo that features go in.”

The recursive nature of Codex development extends beyond simple code generation. Embiricos described scenarios where Codex monitors its own training runs and processes user feedback to “decide” what to build next. “We have places where we’ll ask Codex to look at the feedback and then decide what to do,” he said. “Codex is writing a lot of the research harness for its own training runs, and we’re experimenting with having Codex monitoring its own training runs.” OpenAI employees can also submit a ticket to Codex through project management tools like Linear, assigning it tasks the same way they would assign work to a human colleague.

This kind of recursive loop, of using tools to build better tools, has deep roots in computing history. Engineers designed the first integrated circuits by hand on vellum and paper in the 1960s, then fabricated physical chips from those drawings. Those chips powered the computers that ran the first electronic design automation (EDA) software, which in turn enabled engineers to design circuits far too complex for any human to draft manually. Modern processors contain billions of transistors arranged in patterns that exist only because software made them possible. OpenAI’s use of Codex to build Codex seems to follow the same pattern: each generation of the tool creates capabilities that feed into the next.

But describing what Codex actually does presents something of a linguistic challenge. At Ars Technica, we try to reduce anthropomorphism when discussing AI models as much as possible while also describing what these systems do using analogies that make sense to general readers. People can talk to Codex like a human, so it feels natural to use human terms to describe interacting with it, even though it is not a person and simulates human personality through statistical modeling.

The system runs many processes autonomously, addresses feedback, spins off and manages child processes, and produces code that ships in real products. OpenAI employees call it a “teammate” and assign it tasks through the same tools they use for human colleagues. Whether the tasks Codex handles constitute “decisions” or sophisticated conditional logic smuggled through a neural network depends on definitions that computer scientists and philosophers continue to debate. What we can say is that a semi-autonomous feedback loop exists: Codex produces code under human direction, that code becomes part of Codex, and the next version of Codex produces different code as a result.

Building faster with “AI teammates”

According to our interviews, the most dramatic example of Codex’s internal impact came from OpenAI’s development of the Sora Android app. According to Embiricos, the development tool allowed the company to create the app in record time.

“The Sora Android app was shipped by four engineers from scratch,” Embiricos told Ars. “It took 18 days to build, and then we shipped it to the app store in 28 days total,” he said. The engineers already had the iOS app and server-side components to work from, so they focused on building the Android client. They used Codex to help plan the architecture, generate sub-plans for different components, and implement those components.

Despite OpenAI’s claims of success with Codex in house, it’s worth noting that independent research has shown mixed results for AI coding productivity. A METR study published in July found that experienced open source developers were actually 19 percent slower when using AI tools on complex, mature codebases—though the researchers noted AI may perform better on simpler projects.

Ed Bayes, a designer on the Codex team, described how the tool has changed his own workflow. Bayes said Codex now integrates with project management tools like Linear and communication platforms like Slack, allowing team members to assign coding tasks directly to the AI agent. “You can add Codex, and you can basically assign issues to Codex now,” Bayes told Ars. “Codex is literally a teammate in your workspace.”

This integration means that when someone posts feedback in a Slack channel, they can tag Codex and ask it to fix the issue. The agent will create a pull request, and team members can review and iterate on the changes through the same thread. “It’s basically approximating this kind of coworker and showing up wherever you work,” Bayes said.

For Bayes, who works on the visual design and interaction patterns for Codex’s interfaces, the tool has enabled him to contribute code directly rather than handing off specifications to engineers. “It kind of gives you more leverage. It enables you to work across the stack and basically be able to do more things,” he said. He noted that designers at OpenAI now prototype features by building them directly, using Codex to handle the implementation details.

The command line version of OpenAI codex running in a macOS terminal window.

The command line version of OpenAI codex running in a macOS terminal window. Credit: Benj Edwards

OpenAI’s approach treats Codex as what Bayes called “a junior developer” that the company hopes will graduate into a senior developer over time. “If you were onboarding a junior developer, how would you onboard them? You give them a Slack account, you give them a Linear account,” Bayes said. “It’s not just this tool that you go to in the terminal, but it’s something that comes to you as well and sits within your team.”

Given this teammate approach, will there be anything left for humans to do? When asked, Embiricos drew a distinction between “vibe coding,” where developers accept AI-generated code without close review, and what AI researcher Simon Willison calls “vibe engineering,” where humans stay in the loop. “We see a lot more vibe engineering in our code base,” he said. “You ask Codex to work on that, maybe you even ask for a plan first. Go back and forth, iterate on the plan, and then you’re in the loop with the model and carefully reviewing its code.”

He added that vibe coding still has its place for prototypes and throwaway tools. “I think vibe coding is great,” he said. “Now you have discretion as a human about how much attention you wanna pay to the code.”

Looking ahead

Over the past year, “monolithic” large language models (LLMs) like GPT-4.5 have apparently become something of a dead end in terms of frontier benchmarking progress as AI companies pivot to simulated reasoning models and also agentic systems built from multiple AI models running in parallel. We asked Embiricos whether agents like Codex represent the best path forward for squeezing utility out of existing LLM technology.

He dismissed concerns that AI capabilities have plateaued. “I think we’re very far from plateauing,” he said. “If you look at the velocity on the research team here, we’ve been shipping models almost every week or every other week.” He pointed to recent improvements where GPT-5-Codex reportedly completes tasks 30 percent faster than its predecessor at the same intelligence level. During testing, the company has seen the model work independently for 24 hours on complex tasks.

OpenAI faces competition from multiple directions in the AI coding market. Anthropic’s Claude Code and Google’s Gemini CLI offer similar terminal-based agentic coding experiences. This week, Mistral AI released Devstral 2 alongside a CLI tool called Mistral Vibe. Meanwhile, startups like Cursor have built dedicated IDEs around AI coding, reportedly reaching $300 million in annualized revenue.

Given the well-known issues with confabulation in AI models when people attempt to use them as factual resources, could it be that coding has become the killer app for LLMs? We wondered if OpenAI has noticed that coding seems to be a clear business use case for today’s AI models with less hazard than, say, using AI language models for writing or as emotional companions.

“We have absolutely noticed that coding is both a place where agents are gonna get good really fast and there’s a lot of economic value,” Embiricos said. “We feel like it’s very mission-aligned to focus on Codex. We get to provide a lot of value to developers. Also, developers build things for other people, so we’re kind of intrinsically scaling through them.”

But will tools like Codex threaten software developer jobs? Bayes acknowledged concerns but said Codex has not reduced headcount at OpenAI, and “there’s always a human in the loop because the human can actually read the code.” Similarly, the two men don’t project a future where Codex runs by itself without some form of human oversight. They feel the tool is an amplifier of human potential rather than a replacement for it.

The practical implications of agents like Codex extend beyond OpenAI’s walls. Embiricos said the company’s long-term vision involves making coding agents useful to people who have no programming experience. “All humanity is not gonna open an IDE or even know what a terminal is,” he said. “We’re building a coding agent right now that’s just for software engineers, but we think of the shape of what we’re building as really something that will be useful to be a more general agent.”

This article was updated on December 12, 2025 at 6: 50 PM to mention the METR study.

Photo of Benj Edwards

Benj Edwards is Ars Technica’s Senior AI Reporter and founder of the site’s dedicated AI beat in 2022. He’s also a tech historian with almost two decades of experience. In his free time, he writes and records music, collects vintage computers, and enjoys nature. He lives in Raleigh, NC.

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Rocket Report: Neutron’s Hungry Hippo is deemed ready, whither Orbex?


All the news that’s fit to lift

“That is the moment an IPO suddenly came into play.”

Rocket Lab has completed qualification testing of its “Hungry Hippo” payload fairing. Credit: Rocket Lab

Welcome to Edition 8.22 of the Rocket Report! The big news this week concerns the decision by SpaceX founder Elon Musk to take the company public, via IPO, sometime within the next 12 to 18 months. Musk confirmed this after Ars published a story on Wednesday evening. This understandably raises questions about whether a future SpaceX will be committed more to AI data centers in space or Mars settlement. However, one of the company’s founding employees, Tom Mueller, said this could benefit the company’s Mars plans. Clearly this is something we’ll be following closely.

As always, we welcome reader submissions, and if you don’t want to miss an issue, please subscribe using the box below (the form will not appear on AMP-enabled versions of the site). Each report will include information on small-, medium-, and heavy-lift rockets as well as a quick look ahead at the next three launches on the calendar.

Avio will build solid rocket motors in Virginia. The governor of Virginia, Glenn Youngkin, announced Wednesday that Avio USA has selected his state to produce solid rocket motors for defense and commercial space propulsion purposes. Avio USA’s investment, which will be up to $500 million, is supported by its Italian parent Avio. The company’s factory will encompass 860,000 sq. feet.

From Italy with love … “Avio looks forward to establishing on U.S. soil a solid rocket motor production facility to contribute in strengthening the US industrial base by providing decades of experience in engineering and manufacturing,” said Avio Chief Executive Officer Giulio Ranzo. Final approvals and the site-selection announcement are expected to be completed early next year.

Orbex funding lags in European Launcher Challenge. One of the five launch companies in ESA’s European Launcher Challenge, Orbex, received far less funding than the other four at the agency’s ministerial conference after the United Kingdom deferred a decision on how to allocate most of its contribution. Unlike typical ESA programs, in which members contribute funds with the expectation of receiving contracts proportional to their investments, the launcher challenge allowed member states to choose among five “preselected challengers,” Space News reports.

Orbex not in prime position … Those companies were chosen in July based on technical and business maturity, and each could receive up to 169 million euros. They were: Isar Aerospace, MaiaSpace, Orbex, PLD Space, and Rocket Factory Augsburg (RFA). Isar, MaiaSpace, PLD Space, and RFA each received at least 169 million euros, while Orbex received just 34.9 million euros. The UK left 112.3 million euros unallocated, a move that puzzled many industry observers. “We are working with multiple partners to ensure this funding delivers our requirements for assured access to space and benefits U.K. taxpayers,” a UK Space Agency spokesperson said. This was not exactly a ringing endorsement of the UK-based launch company. (submitted by EllPeaTea)

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Europe takes a tentative step toward crewed launch. The European Space Agency has published a call for tenders to develop a launch abort system for a future crewed launch capability, European Spaceflight reports. The system would be used in the event of an emergency, either on the launch pad or during the initial stages of flight.

Looking beyond ISS … The new call is part of the European agency’s post-ISS low-Earth orbit strategy. This strategy, the material explains, includes the development of an end-to-end European crewed flight solution. In addition to developing a crewed launch capability, the agency’s post-ISS strategy includes options for low-Earth orbit infrastructure. These options include partnering with a commercial space station or building a European station. (submitted by EllPeaTea)

After Russian launch incident, NASA brings Dragon launches forward. With a key Russian launch pad out of service, NASA is accelerating the launch of two Cargo Dragon spaceships in order to ensure that astronauts on board the International Space Station have all the supplies they need next year, Ars reports. According to the space agency’s internal schedule, the next Dragon supply mission, CRS-34, is moving forward one month, from June 2026 to May. And the next Dragon supply mission after this, CRS-35, has been advanced three months, from November to August.

NET April for pad repairs … A source indicated that the changing schedules are a “direct result” of a launch pad incident on Thanksgiving Day at the Russian spaceport in Baikonur, Kazakhstan. The issue occurred when a Soyuz rocket launched Roscosmos cosmonauts Sergei Kud-Sverchkov and Sergei Mikayev, as well as NASA astronaut Christopher Williams, on an eight-month mission to the International Space Station. The rocket had no difficulties, but a large mobile platform below the rocket was not properly secured prior to the launch and crashed into the flame trench below, taking the Soyuz pad offline. Russia has told NASA it will require at least four months to repair the pad.

Rocket Lab completes Neutron fairing test. Rocket Lab announced Monday that the Neutron rocket’s innovative “Hungry Hippo” captive fairing has successfully completed qualification testing and is en route to Virginia for Neutron’s first launch. Whereas typical rockets’ fairing halves fall away during launch and are disposable or require collection at sea for reuse, Neutron’s fairing halves open to release the rocket’s second stage and mission payload before closing again to return Neutron to Earth as a single reusable vehicle.

Gobbling marbles … To qualify the Hungry Hippo fairing for Neutron’s first launch, Rocket Lab completed an intensive qualification and acceptance testing campaign that validated the structure’s expected performance during the intense aerodynamic pressure of launch and re-entry featuring full-scale tests as well as a series of sub-component tests. “Building, qualifying, and shipping Hungry Hippo is a fantastic marker of progress toward Neutron’s first launch, and I’m proud of the team for their attention to detail and pulling off this significant milestone,” said Shaun D’Mello, the company’s vice president overseeing Neutron.

Terran R flight tanks assembled. Relativity Space has gone largely silent since being taken over by former Google chief executive Eric Schmidt, but the company still provides monthly updates online. On Tuesday the company published its November 2025 update and revealed that progress is being made on flight hardware for the debut launch of the large Terran R rocket. Relativity has not announced a new launch target yet.

More work to be done … “In November, the team completed all circumferential friction stir welds for the first stage tank for first flight,” the company said. “Measuring 163 feet (49.7 meters) in length, the tank is composed of eight barrel sections and three domes, joined by ten circumferential welds. The tank will now move into integration. With both the first and second stage tanks finished, focus has shifted to the interstage.”

Veteran Falcon 9 booster extends record. SpaceX achieved a couple notable milestones with its Falcon 9 rocket launch from NASA’s Kennedy Space Center on Monday, December 8, Spaceflight Now reports. The mission, dubbed Starlink 6-92, featured the use of the company’s most-flown Falcon booster, tail number B1067. On its 32nd flight, it delivered SpaceX’s 3,000th Starlink satellite of the year to low-Earth orbit.

How is your payload fairing? … The use of B1067 on this mission brings SpaceX one step closer to its current goal of certifying its Falcon boosters for up to 40 missions a piece. The ultimate number of missions a booster flies will partially depend on the types of missions for which it was used and if it is needed on an expendable flight. SpaceX is looking to achieve the same level of reuse for the payload fairings on a Falcon rocket’s upper stage, but typically only provides updates on those during the launches of customer missions for the government or from other companies.

SpaceX likely to IPO next year to fund ambitions. SpaceX is planning to raise tens of billions of dollars through an initial public offering next year, and this represents a major change in thinking from the world’s leading space company and its founder, Elon Musk. The question is, why? He has not enjoyed the public scrutiny of Tesla, and feared that shareholder desires for financial return were not consistent with his ultimate goal of settling Mars. Ars attempts to answer this question by speaking to a number of people familiar with Musk’s thinking.

The short-term answer is data centers … Abhi Tripathi, a long-time SpaceX employee, believes that once Musk realized Starlink satellites could be architected into a distributed network of data centers, the writing was on the wall. “That is the moment an IPO suddenly came into play after being unlikely for so long. Much of the AI race comes down to amassing and deploying assets that work quicker than your competition. A large war chest resulting from an IPO will greatly help his cause and disadvantage all others.” Foremost among Musk’s goals right now is to “win” the battle for artificial intelligence. Taking SpaceX public and using it to marshal an incredible amount of resources shows he is playing to win.

New Glenn targets a four-launch certification. Blue Origin’s New Glenn rocket will have to complete four successful orbital flights as its pathway to certification under the US Space Force’s National Security Space Launch program, Space News reports. Gen. Philip Garrant, who leads the Space Systems Command, said Blue Origin selected the four-flight benchmark and the government agreed.

And then there were three? … “The government is supporting a four-flight certification for New Glenn,” Garrant said. The rocket has logged two successful missions so far, and Garrant said a third launch is expected “earlier in the new year than later.” If upcoming flights stay on track, he added, “I think they’re going to be in a fantastic place to become our third certified provider and compete for missions.” If certified, Blue Origin would join SpaceX and United Launch Alliance as the Space Force’s third heavy-lift launch provider. (submitted by EllPeaTea)

Next three launches

December 13: Long March 6 | Unknown Payload | Taiyuan Satellite Launch Center, China | 01: 05 UTC

December 14: Electron | RAISE and Shine | Māhia Peninsula, New Zealand | 03: 00 UTC

December 14: Falcon 9 | Starlink 15-12 | Vandenberg Space Force Base, Calif. | 05: 20 UTC

Photo of Eric Berger

Eric Berger is the senior space editor at Ars Technica, covering everything from astronomy to private space to NASA policy, and author of two books: Liftoff, about the rise of SpaceX; and Reentry, on the development of the Falcon 9 rocket and Dragon. A certified meteorologist, Eric lives in Houston.

Rocket Report: Neutron’s Hungry Hippo is deemed ready, whither Orbex? Read More »

trump-tries-to-block-state-ai-laws-himself-after-congress-decided-not-to

Trump tries to block state AI laws himself after Congress decided not to


Trump claims state laws force AI makers to embed “ideological bias” in models.

President Donald Trump talks to journalists after signing executive orders in the Oval Office at the White House on August 25, 2025 in Washington, DC. Credit: Getty Images | Chip Somodevilla

President Trump issued an executive order yesterday attempting to thwart state AI laws, saying that federal agencies must fight state laws because Congress hasn’t yet implemented a national AI standard. Trump’s executive order tells the Justice Department, Commerce Department, Federal Communications Commission, Federal Trade Commission, and other federal agencies to take a variety of actions.

“My Administration must act with the Congress to ensure that there is a minimally burdensome national standard—not 50 discordant State ones. The resulting framework must forbid State laws that conflict with the policy set forth in this order… Until such a national standard exists, however, it is imperative that my Administration takes action to check the most onerous and excessive laws emerging from the States that threaten to stymie innovation,” Trump’s order said. The order claims that state laws, such as one passed in Colorado, “are increasingly responsible for requiring entities to embed ideological bias within models.”

Congressional Republicans recently decided not to include a Trump-backed plan to block state AI laws in the National Defense Authorization Act (NDAA), although it could be included in other legislation. Sen. Ted Cruz (R-Texas) has also failed to get congressional backing for legislation that would punish states with AI laws.

“After months of failed lobbying and two defeats in Congress, Big Tech has finally received the return on its ample investment in Donald Trump,” US Sen. Ed Markey (D-Mass.) said yesterday. “With this executive order, Trump is delivering exactly what his billionaire benefactors demanded—all at the expense of our kids, our communities, our workers, and our planet.”

Markey said that “a broad, bipartisan coalition in Congress has rejected the AI moratorium again and again.” Sen. Maria Cantwell (D-Wash.) said the “executive order’s overly broad preemption threatens states with lawsuits and funding cuts for protecting their residents from AI-powered frauds, scams, and deepfakes.”

Trump orders Bondi to sue states

Sen. Brian Schatz (D-Hawaii) said that “preventing states from enacting common-sense regulation that protects people from the very real harms of AI is absurd and dangerous. Congress has a responsibility to get this technology right—and quickly—but states must be allowed to act in the public interest in the meantime. I’ll be working with my colleagues to introduce a full repeal of this order in the coming days.”

The Trump order includes a variation on Cruz’s proposal to prevent states with AI laws from accessing broadband grant funds. The executive order also includes a plan that Trump recently floated to have the federal government file lawsuits against states with AI laws.

Within 30 days of yesterday’s order, US Attorney General Pam Bondi is required to create an AI Litigation Task Force “whose sole responsibility shall be to challenge State AI laws inconsistent with the policy set forth in section 2 of this order, including on grounds that such laws unconstitutionally regulate interstate commerce, are preempted by existing Federal regulations, or are otherwise unlawful in the Attorney General’s judgment.”

Americans for Responsible Innovation, a group that lobbies for regulation of AI, said the Trump order “relies on a flimsy and overly broad interpretation of the Constitution’s Interstate Commerce Clause cooked up by venture capitalists over the last six months.”

Section 2 of Trump’s order is written vaguely to give the administration leeway to challenge many types of AI laws. “It is the policy of the United States to sustain and enhance the United States’ global AI dominance through a minimally burdensome national policy framework for AI,” the section says.

Colorado law irks Trump

The executive order specifically names a Colorado law that requires AI developers to protect consumers against “algorithmic discrimination.” It defines this type of discrimination as “any condition in which the use of an artificial intelligence system results in an unlawful differential treatment or impact that disfavors an individual or group of individuals on the basis” of age, race, sex, and other protected characteristics.

The Colorado law compels developers of “high-risk systems” to make various disclosures, implement a risk management policy and program, give consumers the right to “correct any incorrect personal data that a high-risk system processed in making a consequential decision,” and let consumers appeal any “adverse consequential decision concerning the consumer arising from the deployment of a high-risk system.”

Trump’s order alleges that the Colorado law “may even force AI models to produce false results in order to avoid a ‘differential treatment or impact’ on protected groups.” Trump’s order also says that “state laws sometimes impermissibly regulate beyond State borders, impinging on interstate commerce.”

Trump ordered the Commerce Department to evaluate existing state AI laws and identify “onerous” ones that conflict with the policy. “That evaluation of State AI laws shall, at a minimum, identify laws that require AI models to alter their truthful outputs, or that may compel AI developers or deployers to disclose or report information in a manner that would violate the First Amendment or any other provision of the Constitution,” the order said.

States would be declared ineligible for broadband funds

Under the order, states with AI laws that get flagged by the Trump administration will be deemed ineligible for “non-deployment funds” from the US government’s $42 billion Broadband Equity, Access, and Deployment (BEAD) program. The amount of non-deployment funds will be sizable because it appears that only about half of the $42 billion allocated by Congress will be used by the Trump administration to help states subsidize broadband deployment.

States with AI laws would not be blocked from receiving the deployment subsidies, but would be ineligible for the non-deployment funds that could be used for other broadband-related purposes. Beyond broadband, Trump’s order tells other federal agencies to “assess their discretionary grant programs” and consider withholding funds from states with AI laws.

Other agencies are being ordered to use whatever authority they have to preempt state laws. The order requires Federal Communications Commission Chairman Brendan Carr to “initiate a proceeding to determine whether to adopt a Federal reporting and disclosure standard for AI models that preempts conflicting State laws.” It also requires FTC Chairman Andrew Ferguson to issue a policy statement detailing “circumstances under which State laws that require alterations to the truthful outputs of AI models are preempted by the Federal Trade Commission Act’s prohibition on engaging in deceptive acts or practices affecting commerce.”

Finally, Trump’s order requires administration officials to “prepare a legislative recommendation establishing a uniform Federal policy framework for AI that preempts State AI laws that conflict with the policy set forth in this order.” The proposed ban would apply to most types of state AI laws, with exceptions for rules relating to “child safety protections; AI compute and data center infrastructure, other than generally applicable permitting reforms; [and] state government procurement and use of AI.”

It would be up to Congress to decide whether to pass the proposed legislation. But the various other components of the executive order could dissuade states from implementing AI laws even if Congress takes no action.

Photo of Jon Brodkin

Jon is a Senior IT Reporter for Ars Technica. He covers the telecom industry, Federal Communications Commission rulemakings, broadband consumer affairs, court cases, and government regulation of the tech industry.

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supergirl-teaser-gives-us-a-likably-imperfect-kara-zor-el

Supergirl teaser gives us a likably imperfect Kara Zor-El

We met Alcock’s Supergirl briefly at the end of Superman, when she showed up to collect her dog Krypto, still a bit hung over from partying on a red-sun planet. She is more jaded than her cousin, having witnessed the destruction of Krypton and the loss of everything and everyone she loved. “He sees the good in everyone and I see the truth,” she says in the teaser.

Kara, aka Supergirl, is turning 23 and declares it will be the best year yet, which is admittedly “not a very high bar to clear.” While she might not be too keen on the prospect, she’s going to be a superhero nonetheless. Per the longline: “When an unexpected and ruthless adversary strikes too close to home, Kara Zor-El, aka Supergirl, reluctantly joins forces with an unlikely companion on an epic, interstellar journey of vengeance and justice.”

In addition to Alcock, the cast includes Matthias Schoenaerts as chief villain Krem of the Yellow Hills; Eve Ridley as Ruthye Marye Knoll, the aforementioned “unlikely companion” who meets and bonds with Supergirl over the course of the film; Ferdinand Kingsley as Ruthye’s father Elias; and David Krumholtz and Emily Beecham as Supergirl’s parents, Zor-El and Alura In-Ze. Jason Momoa also makes an appearance as Lobo, an alien bounty hunter from the planet Czarnia. We catch a brief, blurry glimpse of Momoa’s well-muscled mercenary with the glowing red eyes in the teaser. And of course, our favorite misbehaving pupster Krypto is returning, too; he kicks off the teaser by peeing on a newspaper.

Supergirl hits theaters on June 26, 2026.

post art showcasing the character of supergirl for the movie of the same name

Credit: Warner Bros.

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gazelle’s-arroyo-offers-a-belt-drive,-continuous-variable-transmission

Gazelle’s Arroyo offers a belt drive, continuous variable transmission

A little while back, we took a look at a large cargo bike from Urban Arrow that had some interesting features: a drive train that sported continuous variable gearing and a belt drive. But it was difficult to get a feel for what using that drivetrain was like when it was being used to shift a large and extremely heavy cargo bike. So, I jumped at the opportunity when Urban Arrow’s sister company, Gazelle, offered a chance to ride one of its new Arroyo models, which feature the same drivetrain, but this time coupled to a fairly standard commuter bike.

Getting rid of all the weight and bulk really allowed the drive system to shine. And, as with its cargo-carrying cousin, the bike is filled with thoughtful touches and design decisions that make riding it a pleasure. But all that comes at a cost: This is a premium bike with little in the way of compromises, and it’s priced accordingly.

High-end hardware

The Arroyo line is meant for commuters and urban/suburban riding. It has a step-through frame, a large rack, fenders, and its riding stance is very upright. In keeping with its Dutch heritage, it’s meant to be ridden as a bicycle, rather than a bike-like scooter. There’s no throttle to let you avoid pedaling, and even when it’s set to its maximum assist rating, you’ll end up putting in a reasonable amount of effort during the ride. If you’re looking for something that lets you handle a commute in hot weather without sweating, you’ll probably want to look elsewhere.

Gazelle offers three versions of the Arroyo, with the low end having a traditional chain drive and a lower-powered electric assist for $3,000. We looked at the top-of-the-range C380 Elite, which tacks an extra $1,500 onto the price but gets you a more powerful Bosch motor (75 Nm of torque), a better display, and the belt drive. The motor itself is a mid-drive with a torque sensor, a configuration that tends to provide the best performance.

Gazelle’s Arroyo offers a belt drive, continuous variable transmission Read More »

disney-invests-$1-billion-in-openai,-licenses-200-characters-for-ai-video-app-sora

Disney invests $1 billion in OpenAI, licenses 200 characters for AI video app Sora

An AI-generated version of OpenAI CEO Sam Altman, seen in a still capture from a video generated by Sora 2.

An AI-generated version of OpenAI CEO Sam Altman seen in a still capture from a video generated by Sora 2. Credit: OpenAI

Under the new agreement with Disney, Sora users will be able to generate short videos using characters such as Mickey Mouse, Darth Vader, Iron Man, Simba, and characters from franchises including Frozen, Inside Out, Toy Story, and The Mandalorian, along with costumes, props, vehicles, and environments.

The ChatGPT image generator will also gain official access to the same intellectual property, although that information was trained into these AI models long ago. What’s changing is that OpenAI will allow Disney-related content generated by its AI models to officially pass through its content moderation filters and reach the user, sanctioned by Disney.

On Disney’s end of the deal, the company plans to deploy ChatGPT for its employees and use OpenAI’s technology to build new features for Disney+. A curated selection of fan-made Sora videos will stream on the Disney+ platform starting in early 2026.

The agreement does not include any talent likenesses or voices. Disney and OpenAI said they have committed to “maintaining robust controls to prevent the generation of illegal or harmful content” and to “respect the rights of individuals to appropriately control the use of their voice and likeness.”

OpenAI CEO Sam Altman called the deal a model for collaboration between AI companies and studios. “This agreement shows how AI companies and creative leaders can work together responsibly to promote innovation that benefits society, respect the importance of creativity, and help works reach vast new audiences,” Altman said.

From adversary to partner

Money opens all kinds of doors, and the new partnership represents a dramatic reversal in Disney’s approach to OpenAI from just a few months ago. At that time, Disney and other major studios refused to participate in Sora 2 following its launch on September 30.

Disney invests $1 billion in OpenAI, licenses 200 characters for AI video app Sora Read More »

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Sperm donor with rare cancer mutation fathered nearly 200 children in Europe

A single sperm donor who carries a rare cancer-causing genetic mutation has fathered at least 197 children across 14 countries in Europe, according to a collaborative investigation by 14 European news groups.

According to their investigative report, some of the children have already died, and many others are expected to develop deadly cancers.

The man—Donor 7069, alias “Kjeld”—carries a rare mutation in the TP53 gene, which codes for a critical tumor suppressor called protein 53 or p53. This protein (which is a transcription factor) keeps cells from dividing uncontrollably, can activate DNA repair processes amid damage, and can trigger cell death when a cell is beyond repair. Many cancers are linked to mutations in p53.

When a p53 mutation is passed down in sperm (a germline mutation), it causes a rare autosomal dominant condition called Li Fraumeni syndrome, which greatly increases the risk of a variety of cancers in childhood and young adults. Those include cancers of the brain, blood, bone, soft tissue, adrenal glands, and breast, among others.

The estimated frequency of this type of mutation is between 1 in 5,000 and 1 in 20,000 .

According to the investigation, the man was unaffected by the condition, but the mutation was present in around 20 percent of his sperm.

Sperm donor with rare cancer mutation fathered nearly 200 children in Europe Read More »

paramount-tries-to-swipe-warner-bros.-from-netflix-with-a-hostile-takeover

Paramount tries to swipe Warner Bros. from Netflix with a hostile takeover

Although the US Department of Justice (DOJ) holds the power to block mergers that it deems to go against antitrust laws, Trump’s influence over the DOJ can’t be overlooked. While Paramount previously seemed to establish a good relationship with the president, Netflix co-CEO Ted Sarandos may have done the same recently.

Sarandos “spoke with the president in the last couple of weeks in a confab that lasted about two hours,” The Hollywood Reporter reported on Sunday, citing “multiple” anonymous sources. A White House official told the publication that they can’t comment on “private meetings that may or may not have occurred,” and Netflix didn’t respond to the publication’s requests for comment.

Meanwhile, Trump’s relationship with the Ellisons and Paramount may have taken a turn recently. Today, the president lashed out at Paramount over an interview with Rep. Marjorie Taylor Greene (R-Ga.) that aired on the news program 60 Minutes. As he said on Truth Social, per The Hollywood Reporter: “My real problem with the show, however, wasn’t the low IQ traitor, it was that the new ownership of 60 Minutes, Paramount, would allow a show like this to air. THEY ARE NO BETTER THAN THE OLD OWNERSHIP, who just paid me millions of Dollars for FAKE REPORTING about your favorite President, ME! Since they bought it, 60 Minutes has actually gotten WORSE.”

Appealing to the movie theater industry

The movie theater industry is one of the biggest critics of Netflix’s WB acquisition due to fear that the streaming leader won’t release as many movies to theaters for as long and may drive down licensing fees. Paramount is leaning into this trepidation.

As one of the oldest film studios (Paramount was founded as Famous Players Film Company in 1912), Paramount has much deeper ties to the theater business. Ellison claimed that if Paramount and WBD merge, there will be “a greater number of movies in theaters.”

Sarandos said last week that Netflix plans to maintain WBD’s current theater release schedule, which reportedly goes through 2029.

In terms of streaming, Paramount’s announcement pointed to a “combination of Paramount+ and HBO Max,” lending credence to a November report that Paramount would fold HBO Max into its own flagship streaming service if it buys WBD.

With numerous industries, big names, billions of dollars, and politics all at play, the saga of the WBD split and/or merger is only just beginning.

This article was updated on December 8 at 2: 31 p.m. ET with comment from Sarandos. 

Paramount tries to swipe Warner Bros. from Netflix with a hostile takeover Read More »

the-boys-gears-up-for-a-supe-ocalypse-in-s5-teaser

The Boys gears up for a supe-ocalypse in S5 teaser

Prime Video dropped an extended teaser for the fifth and final season of The Boys—based on the comic book series of the same name by Garth Ennis and Darick Robertson—during CCXP in Sao Paulo, Brazil. And it looks like we’re getting nothing less than a full-on Supe-ocalypse as an all-powerful Homelander seeks revenge on The Boys.

(Spoilers for prior seasons of The Boys and S2 of Gen V below.)

Things were not looking good for our antiheroes after the S4 finale. They managed to thwart the assassination of newly elected US President Robert Singer, but new Vought CEO/evil supe Sister Sage (Susan Heyward) essentially overthrew the election and installed Senator Steve Calhoun (David Andrews) as president. Calhoun declared martial law, and naturally, Homelander (Antony “Give Him an Emmy Already” Starr) swore loyalty as his chief enforcer. Butcher (Karl Urban) and Annie (Erin Moriarty) escaped, but the rest of The Boys were rounded up and placed in re-education—er, “Freedom”—camps.

The second season of spinoff series Gen V was set after those events, and the finale concluded with Annie recruiting the main cast members to join the fight against Homelander and the Supes. Season 5 of The Boys picks up where the Gen V finale left off. Per the official premise:

In the fifth and final season, it’s Homelander’s world, completely subject to his erratic, egomaniacal whims. Hughie, Mother’s Milk, and Frenchie are imprisoned in a “Freedom Camp.” Annie struggles to mount a resistance against the overwhelming Supe force. Kimiko is nowhere to be found. But when Butcher reappears, ready and willing to use a virus that will wipe all Supes off the map, he sets in motion a chain of events that will forever change the world and everyone in it. It’s the climax, people. Big stuff’s gonna happen.

Most of the main cast is returning for the final season (although RIP Claudia Doumit’s Victoria Neuman), and we’ll also see the return of Soldier Boy (Jensen Ackles), aka Homelander’s daddy, revealed in the S4 finale mid-credits scene to be alive and chilling out in cryostorage. Showrunner Eric Kripke has said that he wanted to delve a little deeper into that father/son relationship, particularly since Soldier Boy has switched sides and aligned with the supes after Butcher tried to kill him in S3.

The Boys gears up for a supe-ocalypse in S5 teaser Read More »

please-send-help-i-can’t-stop-playing-these-roguelikes.

Please send help. I can’t stop playing these roguelikes.


it’s “rogue,” not “rouge”

2025 was a very good year for my favorite genre.

Hades 2 has me in a chokehold. Credit: Supergiant Games

Hades 2 has me in a chokehold. Credit: Supergiant Games

It’s time to admit, before God and the good readers of Ars Technica, that I have a problem. I love roguelikes. Reader, I can’t get enough of them. If there’s even a whisper of a hot new roguelike on Steam, I’m there. You may call them arcane, repetitive, or maddeningly difficult; I call them heaven.

The second best part of video games is taking a puny little character and, over 100 hours, transforming that adventurer into a god of destruction. The best thing about video games is doing the same thing in under an hour. Beat a combat encounter, get an upgrade. Enter a new area, choose a new item. Put together a build and watch it sing.

If you die—immediately ending your ascent and returning you to the beginning of the game—you’ll often make a pit stop at a home base to unlock new goodies to help you on your next run. (Some people distiguish between roguelikes and “roguelites,” with the latter including permanent, between-run upgrades. For simplicity’s sake, I’ll use “roguelike” as an umbrella term).

2025 has been a truly horrific year for most things. But for roguelikes? It’s been an embarrassment of riches. Because I’m an editor and there’s no one here to stop me, I’d like to tell you about them. To keep things manageable, I’ll stick to games that hit 1.0 in 2025.

Hades II

Screenshot of hades 2

Credit: Supergiant Games

Where else could we start? In a year of wall-to-wall video game showstoppers, Hades II sticks out. The first Hades got our nod for best game of 2020, and Hades 2 certainly has my vote for 2025.

This time, you play as Melinoë, sister to Hades protagonist Zagreus and daughter of Hades himself, as she attempts to take back the house of Hades from Chronos, the titan of time. The cast of Olympian gods returns to bestow blessings (upgrades to your various attacks and defensive maneuvers) to help you on your way. If you played the first game, you’ll know what you’re getting into here; the sequel just vastly expands the content and mechanics.

As you fight through the game’s two different paths, you’ll slowly uncover the game’s story via little snippets of dialogue (there’s a truly mind-boggling amount of dialogue in this game), and oodles of unlockables and endgame challenge runs ensure you’ll be playing for a long time.

You won’t find many roguelikes with higher production values. The game is $30. Madness! If you like roguelikes, you’ve probably already picked this up. I’ll go further, though. If you enjoy video games at all, you should buy Hades II. It’s that good.

Ball x Pit

ball x pit screenshot

You ever boot up a new game and immediately think, “Well, this thing is going to be a problem for me”? Yeah.

We’ve been blessed with several pachinko-style roguelites over the past couple of years (Peglin, Ballionaire, and Nubby’s Number Factory are all worth your time); now comes a take on another ball-centric classic. I’m talking about last month’s Ball x Pit, a roguelite version of Breakout. Or at least that’s the simple way to describe it. In actuality, the game is that rarest of finds: something that feels unique.

Take one of your many and varied characters onto the battlefield, and you’ll lob a stream of balls toward the top of the screen, where slowly descending enemies periodically fire attacks back at you. When you level up, you’ll choose “special balls,” which have all manner of effects, like inflicting fire or poison on enemies or balls that explode into other balls. As the game progresses, you can “fuse” these balls together, combining the effects. Sometimes, you’ll be able to “evolve” two balls into an entirely new type of ball. Not enough for you? Slam two evolved balls together for even more wackiness.

The moment-to-moment gameplay is fantastic, with different characters and upgrades forcing you to play differently to succeed. The game doles out new mechanics and surprises along the way to keep things fresh, though this is a game you can “complete”; the between-run metaprogression eventually lets you become a bit of a god.

A base-building system—and a minigame in which you bounce your characters around the map to activate buildings—is a nice, thematic diversion between runs, but it’s mostly just a flashy upgrade screen. I usually just wanted to get back into the game as soon as possible.

Need more convincing? Check out the free demo.

Absolum

absolum screenshot

Absolum’s well-regarded demo was released in June, but this thing came out of nowhere for me. The elevator pitch: a beat ‘em up, but make it roguelite.

Not really a beat ‘em up fan? Me neither. Doesn’t matter. The last side-scrolling brawler I played for more than an hour was probably 1991’s The Simpsons arcade game or that same year’s Teenage Mutant Ninja Turtles: Turtles in Time (though the original TMNT arcade game from 1989 was my first quarter-munching arcade love).

The game features gorgeous hand-drawn visuals and the year’s best soundtrack, including this absolute banger from Doom’s Mick Gordon (that’s from a particularly metal boss fight; most of the songs are more fantasy-forward).

Over your runs, you’ll traverse multiple paths, finding secrets and unlocking new features. The roguelike elements are a bit thin at first, but piecing together powerful builds becomes simple as you fill out your options. The combat is sublime—you can get away with button-mashing for a while, but you’ll want to learn at least some of its intricacies to make it to the end.

This thing’s the complete package, and it’s easily one of the best games of the year. Bring along a friend if you’re into co-op. The surprisingly beefy demo is still available—there’s really no excuse not to check it out.

Clover Pit

clover pit screenshot

I’ve never actually been to a casino, but judging by the electric dopamine surge I get when hitting a jackpot in the slot machine roguelike Clover Pit, I know I should maintain my chastity.

Clover Pit locks you in a disgusting, blood-soaked closet of a room, and the only way to earn your freedom is to deposit money into an ATM over a series of ever-increasing payments. In other words, it’s what’s come to be known in some circles as a Balatro-like, aka a numbers-go-up game (of course, Balatro was just the first such game to hit it big; the genre’s true progenitor came a year or so earlier in the form of another excellent slot machine roguelike, Luck be a Landlord).

Standing on a trap door that will drop you to your death if you fail to hit your deadlines, you’ll pull a lever on a slot machine over and over, hoping to hit it big. It’s not totally random, though, of course. Purchaseable trinkets allow you to manipulate your odds, trigger beneficial effects, and multiply your score. Getting a jackpot of all 7’s? It’s easier than you may think.

Don’t expect Balatro-like depth—most strategies here involve simply picking one symbol and buffing it to high heaven—but fun, game-breaking builds are easy to put together to make you feel like a winner. There’s something disconcertingly hypnotic and soothing about repeatedly pulling a slot machine lever—it’s best to do it here, where you won’t end up losing your home.

Shape of Dreams

shape of dreams screenshot

I’ve been playing the hell out of this game, but if you stopped me on the street, I could not tell you what it’s called. Forgettable name aside, I love it.

I’ve heard the game’s combat and controls described as MOBA-like. That seems reasonable, at least from what I remember from my ill-advised and short-lived attempt to get into Dota 2 a decade ago. Don’t let that scare you off, though; this is basically a top-down action RPG where you’ll be fighting through small rooms of enemies, Hades-style.

What makes it special is its skill system. You start each run with a couple of attacks and a passive ability, and you’ll pick up (and replace) skills as you go. Each skill—here called “memories” (don’t ask me; I skipped the lore)—can fit up to three “essences,” modifications that affect how the skill functions. You can rearrange these modifications at any time, enabling a “make your own skill” system that’s endlessly fascinating.

Unique unlockable characters and robust metaprogression skill trees will keep you busy for embarrassing amounts of time. You can even play with friends. Before long, you’ll be creating game-breaking, room-nuking builds, the hallmark of my favorite games of the genre.

Megabonk

Megabonk screenshot

As its name might suggest, Megabonk is not a serious game. Unlike some other games on this list, there’s no chance of this one becoming an all-time great. But there’s a reason this buzzy little title has been on many gamers’ lips since its release in September. The concept is simple: it’s Vampire Survivors meets Risk of Rain 2.

If you’ve played both games, mash them up in your mind and you’ll know exactly how this thing plays. And not just in the way that most “Survivor-likes” tread extremely similar ground to the original. Megabonk‘s treasure-chest-opening animation is ripped straight from Vampire Survivors, and the game’s structure and items (down to the artwork style) are basically just Risk of Rain 2.

So no, it’s in no way original. And I was disappointed to learn that there are only two real “stages” to play; a Risk of Rain-style teleporter just takes you to a harder version of the stage you’ve picked. There are also balance issues; the damage scaling on anything but the first 10-minute stage is absurd. But there is some ridiculous fun to be had with it.

If you’re not into the whole auto-shooter/bullet heaven thing, there’s nothing here for you. But if you’re interested in seeing how chaotic a third-person Vampire Survivors can get, step right up.

It’s also the one 2025 game where you can play as a sunglasses-wearing, skateboarding skeleton who throws bouncing bones at enemies. In these tough times, that’s not nothing.

Deep Rock Galactic Survivor

deep rock galactic survivor screenshot

We’ve talked about this Survivors-like take on the beloved co-op shooter Deep Rock Galactic a couple of times over its Early Access period, but we were remiss in not discussing it upon its 1.0 release last month. The game was already an Ars favorite, but its progression systems still needed a bit of work. It’s now ready for public consumption, and it’s one of the best auto-shooters on the market. It’s so good that you might want to take a look at it even if you want nothing to do with the oversaturated subgenre.

Its Vampire Survivor-like bones are obvious—you walk around a map while your weapons fire automatically at hordes of enemies closing in on you. Collect the XP gems defeated enemies drop to level up and choose an upgrade. The difference here is that you’re also able to mine through walls of rocks, letting you escape tricky situations and funnel bad guys to traps you’ve laid.

The progression system is heavy on the grind, but there’s plenty of fun to be had no matter how hardcore you want to be about it.

Rock and stone!

Monster Train 2

monster train 2 screenshot

Five years after the original, it’s time for the sequel to the second-best roguelike deckbuilder of all time (the sequel to the first-best roguelike deckbuilder has—thankfully, if I’m being honest—been delayed until the beginning of next year). As in the first game, and as the game’s title might suggest, you’ll be fighting monsters on a train, trying to stop them before they ascend three floors to reach your “pyre”—your health pool for the run.

In Monster Train 2, as in any deckbuilder, you start with a fairly crappy deck of cards and upgrade and expand it throughout your run to try to make it to the end. But in addition to the usual spells and attacks, Monster Train 2 gives you units to assign to the different levels of your battlefield, infusing an interesting spatial element to the cartoonishly violent proceedings.

The sequel is more of the first game, but with smart updates that make everything flow smoother. It’s one of my favorite games of the year, and I highly recommend it to any fan of tactical card games.

Deadzone Rogue

deadzone rogue screenshot

Deadzone Rogue instantly joins the pantheon of roguelite first-person looter shooters, which includes perennial favorites Gunfire Reborn and Roboquest (I haven’t played them yet, but the brand-new Abyssus and Void/Breaker are also generating a bunch of buzz).

Where Roboquest excels at fun, Doom-like movement and colorful environments, Deadzone Rogue is all about the shooting. The game has the best gunplay of any FPS roguelike I’ve played, and the random weapons, armor, and upgrades you get give each run a sense of personality.

The game’s music, voice acting, and lore are best ignored, but the sound design is nice and punchy. This won’t be a game you’ll play for 100 hours, but sometimes it’s just fun to shoot a gun in a video game, and Deadzone Rogue gets that simple formula right.

9 Kings

9 kings screenshot

Look, I’m going to cheat here, and I’m not ashamed of it. It’s true—9 Kings is not fully released. But I can’t not talk about. I initially wrote the game off when it was released into Early Access in July, thinking it looked too simple. It is simple, but that’s to its credit.

The premise is easy to explain: Build a little kingdom on a 3-by-3 grid of squares. Play a card to construct or upgrade a building or unit in your kingdom. Afterward, a neighboring kingdom will attack, and your units will automatically fight to defend your home. After the battle, you draft a card from the defeated kingdom to add to your hand.

As you can see from the above screenshot, you can expand your kingdom beyond the initial nine squares, and unlockable perks change up the way you play each king. A handful of enemies are randomly chosen from the pool of nine, meaning that the cards you can draft each run will be different.

Making busted builds and fighting your way up the difficulty levels is extremely compelling; there was a week where the “one more run” curse descended on me, and I did little else than play this game.

Photo of Aaron Zimmerman

Aaron is Ars Technica’s Copy Chief. He has worked as an editor for over 17 years. In addition to editing features at Ars, he occasionally reviews board and video games. He lives in Chicago.

Please send help. I can’t stop playing these roguelikes. Read More »

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Rare set of varied factors triggered Black Death

The culprit is a bacterium called Yersinia pestis, and it’s well known that it spreads among mammalian hosts via fleas, although it only rarely spills over to domestic animals and humans. The Black Death can be traced to a genetically distinct strain of Y. pestis that originated in the Tien Shan mountains west of what is now Kyrgyzstan, spreading along trade routes to Europe in the 1340s. However, according to the authors of this latest paper, there has been little attention focused on several likely contributing factors: climate, ecology, socioeconomic pressures, and the like.

The testimony of the tree rings

Taking tree samples from the Pyrenees

Taking tree samples from the Pyrenees. Credit: Ulf Büntgen

“This is something I’ve wanted to understand for a long time,” said co-author Ulf Büntgen of the University of Cambridge. “What were the drivers of the onset and transmission of the Black Death, and how unusual were they? Why did it happen at this exact time and place in European history? It’s such an interesting question, but it’s one no one can answer alone.”

Büntgen et al. collected core and disc samples from both living and relict trees at eight European sites to reconstruct summer temperatures for that time period. They then compared that data with estimates of sulphur injections into the atmosphere from volcanic eruptions, based on geochemical analyses of ice core samples collected from Antarctica and Greenland.

They studied a wide range of written sources across Eurasia—chronicles, treatises, historiography, and even a bit of poetry—looking for mention of atmospheric and optical phenomena linked to volcanic dust veils between 1345 and 1350 CE. They also looked for mentions of extreme weather events, economic conditions, and reports of dearth or famine across Eurasia during that time period. Information about the trans-Mediterranean grain trade was gleaned from administrative records and letters.

Rare set of varied factors triggered Black Death Read More »

elon-musk’s-x-first-to-be-fined-under-eu’s-digital-services-act

Elon Musk’s X first to be fined under EU’s Digital Services Act

Elon Musk’s X became the first large online platform fined under the European Union’s Digital Services Act on Friday.

The European Commission announced that X would be fined nearly $140 million, with the potential to face “periodic penalty payments” if the platform fails to make corrections.

A third of the fine came from one of the first moves Musk made when taking over Twitter. In November 2022, he changed the platform’s historical use of a blue checkmark to verify the identities of notable users. Instead, Musk started selling blue checks for about $8 per month, immediately prompting a wave of imposter accounts pretending to be notable celebrities, officials, and brands.

Today, X still prominently advertises that paying for checks is the only way to “verify” an account on the platform. But the commission, which has been investigating X since 2023, concluded that “X’s use of the ‘blue checkmark’ for ‘verified accounts’ deceives users.”

This violates the DSA as the “deception exposes users to scams, including impersonation frauds, as well as other forms of manipulation by malicious actors,” the commission wrote.

Interestingly, the commission concluded that X made it harder to identify bots, despite Musk’s professed goal to eliminate bots being a primary reason he bought Twitter. Perhaps validating the EU’s concerns, X recently received backlash after changing a feature that accidentally exposed that some of the platform’s biggest MAGA influencers were based “in Eastern Europe, Thailand, Nigeria, Bangladesh, and other parts of the world, often linked to online scams and schemes,” Futurism reported.

Although the DSA does not mandate the verification of users, “it clearly prohibits online platforms from falsely claiming that users have been verified, when no such verification took place,” the commission said. X now has 60 days to share information on the measures it will take to fix the compliance issue.

Elon Musk’s X first to be fined under EU’s Digital Services Act Read More »