Author name: Kelly Newman

google-unveils-gemini-3-ai-model-and-ai-first-ide-called-antigravity

Google unveils Gemini 3 AI model and AI-first IDE called Antigravity


Google’s flagship AI model is getting its second major upgrade this year.

Google has kicked its Gemini rollout into high gear over the past year, releasing the much-improved Gemini 2.5 family and cramming various flavors of the model into Search, Gmail, and just about everything else the company makes.

Now, Google’s increasingly unavoidable AI is getting an upgrade. Gemini 3 Pro is available in a limited form today, featuring more immersive, visual outputs and fewer lies, Google says. The company also says Gemini 3 sets a new high-water mark for vibe coding, and Google is announcing a new AI-first integrated development environment (IDE) called Antigravity, which is also available today.

The first member of the Gemini 3 family

Google says the release of Gemini 3 is yet another step toward artificial general intelligence (AGI). The new version of Google’s flagship AI model has expanded simulated reasoning abilities and shows improved understanding of text, images, and video. So far, testers like it—Google’s latest LLM is once again atop the LMArena leaderboard with an ELO score of 1,501, besting Gemini 2.5 Pro by 50 points.

Gemini 3 LMArena

Credit: Google

Factuality has been a problem for all gen AI models, but Google says Gemini 3 is a big step in the right direction, and there are myriad benchmarks to tell the story. In the 1,000-question SimpleQA Verified test, Gemini 3 scored a record 72.1 percent. Yes, that means the state-of-the-art LLM still screws up almost 30 percent of general knowledge questions, but Google says this still shows substantial progress. On the much more difficult Humanity’s Last Exam, which tests PhD-level knowledge and reasoning, Gemini set another record, scoring 37.5 percent without tool use.

Math and coding are also a focus of Gemini 3. The model set new records in MathArena Apex (23.4 percent) and WebDev Arena (1487 ELO). In the SWE-bench Verified, which tests a model’s ability to generate code, Gemini 3 hit an impressive 76.2 percent.

So there are plenty of respectable but modest benchmark improvements, but Gemini 3 also won’t make you cringe as much. Google says it has tamped down on sycophancy, a common problem in all these overly polite LLMs. Outputs from Gemini 3 Pro are reportedly more concise, with less of what you want to hear and more of what you need to hear.

You can also expect Gemini 3 Pro to produce noticeably richer outputs. Google claims Gemini’s expanded reasoning capabilities keep it on task more effectively, allowing it to take action on your behalf. For example, Gemini 3 can triage and take action on your emails, creating to-do lists, summaries, recommended replies, and handy buttons to trigger suggested actions. This differs from the current Gemini models, which would only create a text-based to-do list with similar prompts.

The model also has what Google calls a “generative interface,” which comes in the form of two experimental output modes called visual layout and dynamic view. The former is a magazine-style interface that includes lots of images in a scrollable UI. Dynamic view leverages Gemini’s coding abilities to create custom interfaces—for example, a web app that explores the life and work of Vincent Van Gogh.

There will also be a Deep Think mode for Gemini 3, but that’s not ready for prime time yet. Google says it’s being tested by a small group for later release, but you should expect big things. Deep Think mode manages 41 percent in Humanity’s Last Exam without tools. Believe it or not, that’s an impressive score.

Coding with vibes

Google has offered several ways of generating and modifying code with Gemini models, but the launch of Gemini 3 adds a new one: Google Antigravity. This is Google’s new agentic development platform—it’s essentially an IDE designed around agentic AI, and it’s available in preview today.

With Antigravity, Google promises that you (the human) can get more work done by letting intelligent agents do the legwork. Google says you should think of Antigravity as a “mission control” for creating and monitoring multiple development agents. The AI in Antigravity can operate autonomously across the editor, terminal, and browser to create and modify projects, but everything they do is relayed to the user in the form of “Artifacts.” These sub-tasks are designed to be easily verifiable so you can keep on top of what the agent is doing. Gemini will be at the core of the Antigravity experience, but it’s not just Google’s bot. Antigravity also supports Claude Sonnet 4.5 and GPT-OSS agents.

Of course, developers can still plug into the Gemini API for coding tasks. With Gemini 3, Google is adding a client-side bash tool, which lets the AI generate shell commands in its workflow. The model can access file systems and automate operations, and a server-side bash tool will help generate code in multiple languages. This feature is starting in early access, though.

AI Studio is designed to be a faster way to build something with Gemini 3. Google says Gemini 3 Pro’s strong instruction following makes it the best vibe coding model yet, allowing non-programmers to create more complex projects.

A big experiment

Google will eventually have a whole family of Gemini 3 models, but there’s just the one for now. Gemini 3 Pro is rolling out in the Gemini app, AI Studio, Vertex AI, and the API starting today as an experiment. If you want to tinker with the new model in Google’s Antigravity IDE, that’s also available for testing today on Windows, Mac, and Linux.

Gemini 3 will also launch in the Google search experience on day one. You’ll have the option to enable Gemini 3 Pro in AI Mode, where Google says it will provide more useful information about a query. The generative interface capabilities from the Gemini app will be available here as well, allowing Gemini to create tools and simulations when appropriate to answer the user’s question. Google says these generative interfaces are strongly preferred in its user testing. This feature is available today, but only for AI Pro and Ultra subscribers.

Because the Pro model is the only Gemini 3 variant available in the preview, AI Overviews isn’t getting an immediate upgrade. That will come, but for now, Overviews will only reach out to Gemini 3 Pro for especially difficult search queries—basically the kind of thing Google thinks you should have used AI Mode to do in the first place.

There’s no official timeline for releasing more Gemini 3 models or graduating the Pro variant to general availability. However, given the wide rollout of the experimental release, it probably won’t be long.

Photo of Ryan Whitwam

Ryan Whitwam is a senior technology reporter at Ars Technica, covering the ways Google, AI, and mobile technology continue to change the world. Over his 20-year career, he’s written for Android Police, ExtremeTech, Wirecutter, NY Times, and more. He has reviewed more phones than most people will ever own. You can follow him on Bluesky, where you will see photos of his dozens of mechanical keyboards.

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trump-admin-axed-383-active-clinical-trials,-dumping-over-74k-participants

Trump admin axed 383 active clinical trials, dumping over 74K participants

“A betrayal”

Jena and colleagues examined the greater context, comparing the number of canceled trials in each treatment category to the total number of all funded trials in those categories. For instance, while cancer trials made up 30 percent of the 383 canceled trials, the 118 canceled cancer trials accounted for only 2.7 percent of the total 4,424 cancer trials funded in the study period. The canceled infectious disease trials, on the other hand, accounted for over 14 percent of all infectious disease trials funded (675). The categories most disproportionately affected were infectious diseases, respiratory diseases, and cardiovascular diseases.

The researchers also looked at the purpose of the canceled trials—for instance, for treatment of a disease, prevention, supportive care, or diagnostics. Of the 383, 140 were for treatments and 123 were for prevention.

The authors note that they weren’t able to determine the stated reasons for the cancellations (if any) or compare this year’s trial cancellations to trends from previous years, which could offer more context to the cuts. There simply isn’t the same comprehensive data on clinical trial cancellations for past years, the authors said, noting “termination of federal grant funding was rare prior to 2025.”

In the accompanying editor’s note, Teva Brender and Cary Gross blasted the revealed cancellations. To cancel trials already underway is to “squander participants’ and investigators’ valuable time, effort, and resources,” they write, since there have already been “substantive sunk costs.” It also “stifles scientific discovery and innovation.”

But “there is a more direct and sobering impact of premature and scientifically unjustifiable trial terminations: the violation of foundational ethical principles of human participant research,” they write. “First and foremost, it is betrayal of the fundamental principles of informed consent for research.” And “participants who have been exposed to an intervention in the context of a trial may be harmed by its premature withdrawal or inadequate follow-up and monitoring for adverse effects.”

Over 74,000 trial participants entrusted researchers with “their health and hope,” but even if the trial funding is restored—as it may be for some—it would “at best mitigate the harms.”

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Report claims that Apple has yet again put the Mac Pro “on the back burner”

Do we still need a Mac Pro, though?

Regardless of what Apple does with the Mac Pro, the desktop makes less sense than ever in the Apple Silicon era. Part of the appeal of the early 2010s and the 2019 Mac Pro towers was their internal expandability, particularly with respect to storage, graphics cards, and RAM. But while the Apple Silicon Mac Pro does include six internal PCI Express slots, it supports neither RAM upgrades nor third-party GPUs from Nvidia, AMD, or Intel. Thunderbolt 5’s 120 Gbps transfer speeds are also more than fast enough to support high-speed external storage devices.

That leaves even the most powerful of power users with few practical reasons to prefer a $7,000 Mac Pro tower to a $4,000 Mac Studio. And that would be true even if both desktops used the same chip—currently, the M3 Ultra Studio comes with more and newer CPU cores, newer GPU cores, and 32GB more RAM for that price, making the comparison even more lopsided.

Mac Pro aside, the Mac should have a pretty active 2026. Every laptop other than the entry-level 14-inch MacBook Pro should get an Apple M5 upgrade, with Pro and Max chips coming for the higher-end Pros. Those chips, plus the M5 Ultra, would give Apple all the ingredients it would need to refresh the iMac, Mac mini, and Mac Studio lineups as well.

Insistent rumors also indicate that Apple will be introducing a new, lower-cost MacBook model with an iPhone-class chip inside, a device that seems made to replace the 2020 M1 MacBook Air that Apple has continued to sell via Walmart for between $600 and $650. It remains to be seen whether this new MacBook would remain a Walmart exclusive or if Apple also plans to offer the laptop through other retailers and its own store.

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Ancient Egyptians likely used opiates regularly

Scientists have found traces of ancient opiates in the residue lining an Egyptian alabaster vase, indicating that opiate use was woven into the fabric of the culture. And the Egyptians didn’t just indulge occasionally: according to a paper published in the Journal of Eastern Mediterranean Archaeology, opiate use may have been a fixture of daily life.

In recent years, archaeologists have been applying the tools of pharmacology to excavated artifacts in collections around the world. As previously reported, there is ample evidence that humans in many cultures throughout history used various hallucinogenic substances in religious ceremonies or shamanic rituals. That includes not just ancient Egypt but also ancient Greek, Vedic, Maya, Inca, and Aztec cultures. The Urarina people who live in the Peruvian Amazon Basin still use a psychoactive brew called ayahuasca in their rituals, and Westerners seeking their own brand of enlightenment have also been known to participate.

For instance, in 2023, David Tanasi, of the University of South Florida, posted a preprint on his preliminary analysis of a ceremonial mug decorated with the head of Bes, a popular deity believed to confer protection on households, especially mothers and children. After collecting sample residues from the vessel, Tanasi applied various techniques—including proteomic and genetic analyses and synchrotron radiation-based Fourier-transform infrared microspectroscopy—to characterize the residues.

Tanasi found traces of Syrian rue, whose seeds are known to have hallucinogenic properties that can induce dream-like visions, per the authors, thanks to its production of the alkaloids harmine and harmaline. There were also traces of blue water lily, which contains a psychoactive alkaloid that acts as a sedative, as well as a fermented alcoholic concoction containing yeasts, wheat, sesame seeds, fruit (possibly grapes), honey, and, um, “human fluids”: possibly breast milk, oral or vaginal mucus, and blood. A follow-up 2024 study confirmed those results and also found traces of pine nuts or Mediterranean pine oil; licorice; tartaric acid salts that were likely part of the aforementioned alcoholic concoction; and traces of spider flowers known to have medicinal properties.

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i’ve-already-been-using-a-“steam-machine”-for-months,-and-i-think-it’s-great

I’ve already been using a “Steam Machine” for months, and I think it’s great


or, “the impatient person’s guide to buying a Steam Machine”

With a little know-how, you can get yourself a Steam Machine right this minute.

I started trying to install SteamOS on other PCs basically as soon as Valve made it possible. Credit: Andrew Cunningham

I started trying to install SteamOS on other PCs basically as soon as Valve made it possible. Credit: Andrew Cunningham

Valve’s second big foray into first-party PC hardware isn’t a sequel to the much-imitated Steam Deck portable, but rather a desktop computer called the Steam Machine. And while it could go on your desk, Valve clearly intends for it to fit in an entertainment center under a TV—next to, or perhaps even instead of, a game console like the Xbox or PlayStation 5.

I am pretty sure this idea could work, and it’s because I’ve already been experimenting with what is essentially a “Steam Machine” underneath my own TV for months, starting in May when Valve began making it possible to install SteamOS on certain kinds of generic PC hardware.

Depending on what it costs—and we can only guess what it will cost—the Steam Machine could be a good fit for people who just want to plug a more powerful version of the Steam Deck experience into their TVs. But for people who like tinkering or who, like me, have been messing with miniature TV-connecting gaming PCs for years and are simply tired of trying to make Windows workable, the future promised by the Steam Machine is already here.

My TV PC setup

I had always been sort of TV PC-curious, but I can trace my current setup to December 2018, when, according to a Micro Center receipt in my inbox, I built a $504.51 PC in a tiny InWin Chopin case centered on an AMD Ryzen 5 2400G processor.

At the time, the Ryzen brand was only a couple of years old, and the 2400G had impressed reviewers by combining a competent-enough quad-core CPU with a usably performant integrated GPU. And the good news was: It worked! It was nowhere near as good as the graphical experience that, say, a PlayStation 4 could provide, but it worked well for older and indie games, while also giving me access to a TV-connected computer for the occasions when I wanted to stream things from a browser, or participate in a living room-scale Zoom call (something that would become the box’s main job during the pandemic-induced isolation of 2020 and early 2021).

(This PC evolved over time and currently uses a Ryzen 8700G processor, which includes AMD’s best CPU and integrated GPU for socketed desktop motherboards. I did this to get more stable 1080p performance in more games, but I would not recommend this build to most people right now—more on that in a bit.)

The main problem was Windows, which was not and still is not particularly well-optimized for controller-driven living room use. What I really wanted was a startup process that felt more or less like a game console: hit the power button, and automatically get launched into a gamepad-navigable interface that would let me launch and play things without touching a mouse or keyboard.

There are third-party apps like Launchbox that make a go of providing this functionality for people more interested in emulation or who own games from multiple PC storefronts. What I eventually settled on was a sort of hacky fix that allowed my user account to log in automatically, and then automatically launch Steam in Big Picture Mode.

This worked… fine—except when I needed to interact with a mouse and keyboard to install driver updates, or when some component of the Windows UI would steal focus from the Big Picture Mode window and make it impossible to use the controller to navigate.

So when reports indicated that Valve was working on a SteamOS version that would run on more hardware, I was immediately interested. SteamOS was designed to boot right into its gaming interface, and the desktop mode was its own separate thing that you needed to open up manually—ideal for my usage model, since I didn’t want to give up the desktop mode but also didn’t need to use it often. But I did run into some bumps during the installation process, which I’ll share here in case it helps you avoid them.

SteamOS or Bazzite

Bazzite’s desktop mode wallpaper. A community supported alternative to SteamOS, Bazzite offers much wider hardware compatibility but can have rough edges. Credit: Bazzite

I had trouble using Valve’s official restore image (SteamOS version 3.7.7, from this support page) to get newer hardware working, which may be one reason why that language was softened. It was no problem to install official first-party SteamOS on slightly older hardware, like the Ryzen 7040 version of the Framework Laptop 13 or an older Acer laptop with a Ryzen 6000-series processor installed. But trying to install the software on newer hardware failed no matter what I tried. Those systems included the Ryzen AI 300 version of the Framework Laptop; a socket AM5 testbed desktop with a dedicated Radeon RX 7800 XT GPU; and, to my great disappointment, my TV desktop’s Ryzen 7 8700G.

There’s very little information out there about installing or troubleshooting SteamOS on generic hardware, but if you poke around on Reddit about much of anything, you’ll quickly meet a specific Type of Guy who believes that anyone with hardware compatibility issues should just use Bazzite, a community-developed alternate operating system that attempts to provide a SteamOS-ish alternative with wider hardware support (including for Intel and Nvidia hardware, which isn’t likely to be supported by the official SteamOS any time soon).

And so Bazzite I tried! Indicating that I used an AMD GPU and wanted to boot into the SteamOS interface offered me the exact same image that Bazzite offers for the Steam Deck and other handhelds, and it installed on my Ryzen desktop with minimal fuss.

Bazzite also came painfully close to what I wanted it to be, in terms of user experience—a desktop mode to boot into on the occasions I needed one, but otherwise I could just fire up the Xbox controller I had paired to the PC and jump right into a game.

But Bazzite was sunk by the same kind of bugs and edge cases that often chase me away from Linux operating systems when I try them. The main issue was that periodically, the system would boot up into desktop mode without asking (usually this seemed to happen when the Steam client software needed an update, but I can’t say for sure). Restarting the system would usually boot it back into the SteamOS interface—but I’d need to log in all over again, and the OS would switch Bluetooth off by default. Not only am I having to dig out a keyboard and mouse to solve this problem, but I’m needing to use a wired keyboard until I could get Bluetooth turned back on.

By the time this had happened twice, I was sure it wasn’t a fluke; by the time it had happened four or five times, I was determined to blow the entire operating system away and try again. And I was particularly interested in trying actual, for-real SteamOS again, just in case a new Bazzite install would have the same problems as the one I was already using.

After some digging, I found this directory. If you look through those folders, you’ll see OS images for various versions of SteamOS, including newer versions of SteamOS 3.7 (the “stable” version you’ll find on the Deck) and builds of both SteamOS 3.8 and 3.9 (the Deck will pull these down if you switch from the “stable” OS channel to “main”). Not all of those folders include the repair image you need to wipe a device and install SteamOS, but a few do—this one, dated October 27, is the most recent as of this writing.

Those newer versions of the operating system include changes that expand SteamOS’s hardware support, most notably a step up from Linux kernel version 6.11 to version 6.16. And it was that steamdeck-repair-main-20251027.1000-3.8.0.img.zip file that I was finally able to flash to a USB drive and install on my TV desktop using Valve’s instructions.

It has only been a week or so since then, but at least so far I’m finally getting what I wanted: the same experience as on my Deck, just on my TV, with hardware that is somewhat better-suited for a larger and higher-resolution screen (and that’s the main reason to do this, rather than use a docked Steam Deck for everything).

The SteamOS experience

The “console-like experience” designed for the Steam Deck also works well with a TV and a gamepad. Credit: Valve

Once the OS is installed and is up and running, anyone who has used a Steam Deck will find it instantly familiar, and all you’ll need to do to get going is connect or pair a gamepad and/or a keyboard and mouse.

Most of the bugs and quirks I’ve run into stem from the fact that this software was developed for standalone handheld gaming consoles first and foremost. There are multiple settings toggles—including those for adaptive brightness and HDMI-CEC—that serve a purpose on the Steam Deck but just don’t function on a desktop, where these features usually aren’t present or aren’t supported.

SteamOS is also pretty hit or miss about selecting the correct resolution and refresh rate for a connected display. Navigate to the Settings, to Display, and then turn off the “Automatically Set Resolution” toggle, and you’ll see a full list of supported resolutions and refresh rates that you can pick from. You may also want to scroll down and change the “Maximum Game Resolution” from “Native” to the actual native resolution of your screen, since I occasionally encountered games that wouldn’t offer resolutions that were supported by the display I was using.

Similarly, you may need to navigate to the Audio settings and switch output devices if you’re sending audio over HDMI. I also needed to turn the audio output volume up to around 80 percent before the sound coming out of my Steam Machine would match the volume of all the other boxes connected to my TV.

And if you’ve never used SteamOS before, it’s worth reading up on some of its limitations. While its compatibility with Windows games is quite good, Valve’s Proton compatibility layer is in continuous development, and not every game will play perfectly or play at all. Games that use anti-cheat software are still broadly incompatible with SteamOS, since many anti-cheat programs hook into the Windows kernel in ways that are impossible to translate or emulate. And while it’s possible to run games from other storefronts like Epic or GOG, it’s best done with third-party software like the Heroic Games Launcher, adding an extra layer of complexity.

And although SteamOS includes a useful desktop mode, it’s really not meant to be used as a day-to-day workhorse operating system—security features like “using a password to log in” are off by default in the interest of expediency, and you need to open your system to bootloader tampering just to install it. It’s fine for installing and running the odd desktop app every once in a while, but I’d hesitate to trust it with anything sensitive.

Finally, while our tests have shown that SteamOS generally performs at least as well, if not better, than Windows running on the same hardware, the first-party version of SteamOS is still made with handhelds and other low-power hardware in mind. In my limited testing of SteamOS on desktops with both integrated and with more powerful dedicated GPUs, I’ve generally found that those observations hold up. But I’ve only tested on a narrow range of hardware, and you could easily encounter a setup where SteamOS just doesn’t run games as well as Windows does.

Rolling your own Steam Machine

A Ryzen 7 8700G-based “Steam Machine,” in an InWin Chopin Max case. I enjoy PC building, but the economics of this box aren’t great for most people. Credit: Andrew Cunningham

Say you’re interested in having a Steam Machine, you don’t want to wait for Valve, and you don’t just happen to have a spare ideally configured AMD-based PC to sacrifice to the testing gods.

I am more or less happy with my custom-built mini ITX Steam Machine, but I find it difficult to recommend this hardware combination to basically anybody at this point. For me, it scratched a PC-building itch, and the potential for future upgradability is mildly interesting to me. But given the high cost of AMD’s Socket AM5 platform and spiking costs for RAM and SSDs, it’s going to be difficult to put together an 8700G-focused system in an InWin Chopin for less than $800. And that’s a whole lot to pay for a years-old Radeon 780M GPU.

For a more budget-friendly Steam Machine, consider the range of no-name mini PCs available on Amazon and some other places. We’ve dabbled with systems from manufacturers like Aoostar, Beelink, Bosgame, and GMKtec before and come away conditionally impressed by the ratio of utility-to-performance, and YouTubers like RetroGameCorps and ETA Prime periodically cover new ones and generally have positive things to say. You’re rolling the dice on long-term reliability and support, but it’s also tough to argue with the convenience of the form factor or the pricing compared to a custom-built system.

If you’re going this route, we have some general recommendations and performance numbers, based on testing of similar chips in other laptops and desktops. Note that the Ryzen 6800U/Radeon 680M system is an Acer Swift Edge 16 laptop with 16GB of soldered DDR5, while the Ryzen 7840U/Radeon 780M system is a Framework Laptop 13 with non-soldered DDR5. Performance may differ a few FPS in either direction depending on your hardware configuration. The Ryzen 7700X/Radeon RX 7600 system is a custom-built testbed desktop similar to the one we use for testing CPUs and GPUs; based on hardware alone, we’d expect the real Steam Machine to perform near or slightly below .

A handful of numbers from a single game, to show relative performance differences between some integrated and low-end dedicated AMD GPUs. Credit: Andrew Cunningham

In the $350 to $400 range, look for PCs with a Ryzen 6800-series chip in them, like the 6800H or 6850H (here’s one from GMKTec for $385, and one from Beelink for $379). These processors come with a Radeon 680M integrated GPU, with 12 compute units (CUs) based on the RDNA2 architecture. These boxes will offer performance slightly superior to the actual Steam Deck, which uses eight RDNA2 CUs and squeezes them into a system with a small power envelope.

If you can spend around $500, that generally seems to get you the best performance for the price right now. Look for processors in the Ryzen 7040 or 8040 series, or the Ryzen 250 series (here’s one for $$490 from GMKtec, one for $499 from Bosgame, and one for $449 from Aoostar). These chips all offer broadly similar combinations of eight Zen 4-based CPU cores, and a 12-core Radeon 780M GPU based on the RDNA3 architecture.

In a mini desktop, this GPU can come pretty close to doubling the performance of the Steam Deck, though it will still fall short of most dedicated graphics cards. It’s similar to the performance level of the non-Extreme version of the Ryzen Z2 chip for competing handhelds. The 780M is also the same GPU that comes with the Ryzen 8700G desktop chip I use, and I’ve found that it gets you decent 1080p performance in many games.

The GPU is the most important thing to focus on in these systems, since it’s going to have the most impact on the way games actually run. But keep an eye on RAM and storage, too; a 1TB SSD is obviously preferable to a 500GB SSD. And while most of these come with a healthy 32GB of RAM by default, pay attention to the type of RAM. If it just says “DDR5,” that’s most likely to be socketed RAM that’s a bit slower, but which you can upgrade yourself if you want. If it comes with LPDDR5X, that’s going to be soldered down, but also a bit faster, maximizing your graphics performance.

The Steam Deck is a useful benchmark here, because it’s a fixed hardware platform that’s popular enough that PC game developers sometimes go out of their way to target. Games often include Steam Deck-specific graphics presets, which are a useful starting point when you’re fiddling with settings.

I would generally try to avoid systems with Ryzen AI 300-series chips in them—their Radeon 890M GPUs are faster, but they can also be twice as expensive as the Radeon 780M boxes. I’d also stay away from anything with Ryzen 5000 or 3000-series chips, or Ryzen 7030-series chips. The price tags on these $200 to $300 systems are tempting, and they will probably run SteamOS, but their older Vega-based GPUs will fall far short of the Steam Deck’s GPU, let alone the Radeon 680M or 780M.

The Framework Desktop is a compelling alternative to the actual Steam Machine, if you don’t mind paying for it. Credit: Andrew Cunningham

OK, but what if you have more money to spend, and you’re more interested in 1440p or 4K gaming performance (roughly what Valve is targeting with the actual Steam Machine)? I think that the Framework Desktop is a surprisingly good fit here; $1,200 will get you a console-sized PC with an eight-core Zen 5 CPU, a Radeon 8050S GPU with 32 CUs based on the RDNA 3.5 architecture (the Steam Machine has 28 RDNA3 CUs), 32GB of RAM, and a 1TB SSD.  I can confirm firsthand that SteamOS 3.8/3.9 installs and runs just fine.

This desktop is probably a bit more expensive than the Steam Machine will end up being, but it’s impossible to say how much more expensive before Valve actually puts out a price.

The TV PC is ready for its close-up

TV-connected PCs have historically been a niche thing. They’re expensive, they’re finicky, and purpose-built game consoles have always provided a more pleasant and seamless experience for people who just want to do everything with a controller from the couch.

But the TV PC could finally be ready for its moment. In SteamOS, Valve has created a pretty good, pretty widely compatible Windows substitute that buries a lot of the PC’s complexity (without totally removing it, for the people who want it sometimes). Like the Nintendo Switch, Valve has crafted a user interface that feels good to use on a handheld screen and on a TV from 10 feet away.

And this is happening at the same time as a weird detente in the console wars, where Sony seems to be embracing PC ports and easing up on exclusive releases at the same time as Microsoft seems, for all intents and purposes, to be winding down the Xbox hardware operation in favor of Windows. Valve is way out in front of Microsoft on its console-style PC interface at the same time as the PC is becoming a sort of universally compatible über-console.

I’m kind of the ideal audience for the Steam Machine; nearly all my PC games are on Steam, I play practically nothing that requires anti-cheat software, and I play mostly graphically undemanding indie games rather than GPU-bruising AAA titles. So, you know, take my enthusiasm for the concept with a grain of salt.

But as someone who has already functionally been living with a Steam Machine for months, I think that Valve’s new hardware could do for living room PCs what the Steam Deck has done for handhelds: defining and expanding a product category that others have tried and failed to crack. This year, my Steam Machine has ably kept up with me as I’ve played SilksongUFO 50, Dave the Diver, both HD-2D Dragon Quest remakes, part of a bad-guy run through Baldur’s Gate III, some multiplayer Vampire Survivors experimentation, several Jackbox Party Pack sessions, and more besides. I’ve never been less tempted to buy a PlayStation 5.

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

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years-later,-arkane’s-dishonored-is-still-a-modern-stealth-classic

Years later, Arkane’s Dishonored is still a modern stealth classic

Chief among these is the “blink” system, which lets you warp instantly from point to point in a way that reminds me now of the similar nausea-preventing movement systems seen in many virtual reality games. Here, being able to go from one hidden corner to another without the risk of being seen revolutionizes the stealth gameplay.

Hopping up to a nearby rooftop or down on top of an unaware enemy with a quick blink is incredibly satisfying, making you feel less like a crawling assassin and more like a bona fide superhero. The same goes for the “dark vision” that lets you see enemies and allies through walls, an ability that’s all the more necessary in a game without any sort of mini-map to help you get the lie of the land.

This screenshot makes the combat look more exciting than it is in practice.

Credit: Arkane Studios

This screenshot makes the combat look more exciting than it is in practice. Credit: Arkane Studios

In contrast to the elegant, super-powered sneaking, combat in Dishonored can feel a bit slow and clunky. This is exacerbated by the game’s “chaos system,” which sends seemingly endless waves of enemies that turn each violent engagement into a war of attrition against a nearly overwhelming force.

It’s usually a better idea to simply blink away to safety until they quickly call off the pursuit. Or, better yet, just avoid combat altogether by sticking to the shadows, coming out only when you can take out your next assassination target cleanly and silently.

In a lesser game, the assassination-focused gameplay could threaten to feel too repetitive. But Dishonored‘s structure encourages different paths to that same final goal in each mission, from magically assisted sneaking to social manipulation and eavesdropping to actually taking a moral stand in a long-running feud.

Add in side quests that offer plenty of opportunity for creative problem solving, and you have a game that encourages multiple playthroughs to explore all the different ways you can succeed. That should provide enough of an excuse to revisit Dishonored, or to dive in for the first time if you missed it during its debut.

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Google is rolling out conversational shopping—and ads—in AI Mode search

In recent months, Google has promised to inject generative AI into the online shopping experience, and now it’s following through. The previously announced shopping features of AI Mode search are rolling out, and Gemini will also worm its way into Google’s forgotten Duplex automated phone call tech. It’s all coming in time for the holidays to allegedly make your gifting more convenient and also conveniently ensure that Google gets a piece of the action.

At Google I/O in May, the company announced its intention to bring conversational shopping to AI Mode. According to Google, its enormous “Shopping Graph” or retailer data means its AI is uniquely positioned to deliver useful suggestions. In the coming weeks, users in the US will be able to ask AI Mode complex questions about what to buy, and it will deliver suggestions, guides, tables, and other generated content to help you decide. And since this is gen AI, it comes with the usual disclaimers about possible mistakes.

AI Mode shopping features.

You’re probably wondering where you’ll see sponsored shopping content in these experiences. Google says some of the content that appears in AI Mode will be ads, just like if you look up shopping results in a traditional search. Shopping features are also coming to the Gemini app, but Google says it won’t have sponsored content in the results for the time being.

Google is also releasing a feature called “agentic checkout,” a term used only in passing when the company announced the feature alongside AI Mode shopping at I/O. Google is really leaning into the agentic angle now, though. The gist is you can set a price threshold for a product in search, and Google will let you know if the item reaches that price. That part isn’t new, but there’s now an AI twist. After getting the alert, you can authorize an automatic purchase with Google Pay. However, it’s currently only supported at a handful of retailers like Chewy, Wayfair, and some Shopify merchants. It’s not clear whether this qualifies as agentic anything, but it might save you some money regardless.

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super-mario-galaxy-movie-trailer-introduces-princess-rosalina

Super Mario Galaxy Movie trailer introduces Princess Rosalina

Nintendo officially announced The Super Mario Galaxy Movie in September with the briefest of teasers, showing a napping Mario in the Mushroom Kingdom before panning out to reveal the film’s logo. Its 2026 release just happens to coincide with the 40th anniversary of the gaming franchise.

The main voice cast is returning for the sequel: Chris Pratt as Mario, Charlie Day as Luigi, Anya Taylor-Joy as Princess Peach, Jack Black as Bowser, Keegan-Michael Key as the anthropomorphic mushroom Toad, and Kevin Michael Richardson as Bowser’s advisor and informant Kamek. We’re also getting two new cast members: Brie Larson as Princess Rosalina, protector of the cosmos and the Lumas; and Benny Safdie as Bowser, Jr., Bowser’s son and heir to the throne. Directors Aaron Horvath and Michael Jelenic are also back, as is screenwriter Matthew Fogel.

The imprisoned Bowser features prominently in the trailer, as we see him in his mini-prison creating a painting of himself with Peach—and losing his temper when Mario dismisses it as “trash.” But that was just a momentary lapse, the “old Bowser talking,” as he continues to work through his personal demons. Then we see Mario and Peach jumping into a cosmic portal. We catch glimpses of Peach and Toad in an underwater world and a desert world and Peach showing off her fighting skills. Then Bowser Jr appears, vowing to take his father “now.”

The Super Mario Galaxy Movie hits US theaters on April 3, 2026, and will be released in Japan on April 24, 2026.

Super Mario Galaxy Movie trailer introduces Princess Rosalina Read More »

intuitive-machines—known-for-its-moon-landers—will-become-a-military-contractor

Intuitive Machines—known for its Moon landers—will become a military contractor

The company’s success in just reaching the Moon’s surface has put it in position to become one of NASA’s leading lunar contractors. NASA has awarded more robotic lunar lander contracts to Intuitive Machines than to any other company, with two missions complete and at least two more in development. Intuitive Machines is also one of the companies NASA selected to compete for a contract to develop an unpressurized Moon buggy for astronauts to drive across the lunar surface.

Branching out

The addition of Lanteris will make Intuitive Machines competitive for work outside of the lunar realm.

“This marks the moment Intuitive Machines transitions from a lunar company to a multi-domain space prime, setting the pace for how the industry’s next generation will operate,” said Steve Altemus, the company’s CEO.

Altemus said Lanteris will initially become a subsidiary of Intuitive Machines, followed by a complete integration under the Intuitive Machines banner.

Lanteris builds numerous satellites for the US Space Force, NASA, and commercial customers. The company can trace its history to 1957, when it was established as the Western Development Laboratories division of Philco Corporation, a battery and electronics manufacturer founded in 1892.

Philco constructed a satellite factory in Palo Alto, California, and produced its first spacecraft for launch in 1960. The satellite, named Courier 1B, made history as the world’s first active repeater communications relay station in orbit, meaning it could receive messages from the ground, store them, and then retransmit them.

The contractor underwent numerous mergers and acquisitions, becoming part of Ford Motor Company, Loral Corporation, and the Canadian company MDA Space before it was bought up by Advent more than two years ago. In nearly 70 years, the company has produced more than 300 satellites, many of them multi-ton platforms for broadcasting television signals from geosynchronous orbit more than 22,000 miles (nearly 36,000 kilometers) over the equator. Lanteris has contracts to build dozens more satellites in the next few years.

Intuitive Machines—known for its Moon landers—will become a military contractor Read More »

researchers-surprised-that-with-ai,-toxicity-is-harder-to-fake-than-intelligence

Researchers surprised that with AI, toxicity is harder to fake than intelligence

The next time you encounter an unusually polite reply on social media, you might want to check twice. It could be an AI model trying (and failing) to blend in with the crowd.

On Wednesday, researchers from the University of Zurich, University of Amsterdam, Duke University, and New York University released a study revealing that AI models remain easily distinguishable from humans in social media conversations, with overly friendly emotional tone serving as the most persistent giveaway. The research, which tested nine open-weight models across Twitter/X, Bluesky, and Reddit, found that classifiers developed by the researchers detected AI-generated replies with 70 to 80 percent accuracy.

The study introduces what the authors call a “computational Turing test” to assess how closely AI models approximate human language. Instead of relying on subjective human judgment about whether text sounds authentic, the framework uses automated classifiers and linguistic analysis to identify specific features that distinguish machine-generated from human-authored content.

“Even after calibration, LLM outputs remain clearly distinguishable from human text, particularly in affective tone and emotional expression,” the researchers wrote. The team, led by Nicolò Pagan at the University of Zurich, tested various optimization strategies, from simple prompting to fine-tuning, but found that deeper emotional cues persist as reliable tells that a particular text interaction online was authored by an AI chatbot rather than a human.

The toxicity tell

In the study, researchers tested nine large language models: Llama 3.1 8B, Llama 3.1 8B Instruct, Llama 3.1 70B, Mistral 7B v0.1, Mistral 7B Instruct v0.2, Qwen 2.5 7B Instruct, Gemma 3 4B Instruct, DeepSeek-R1-Distill-Llama-8B, and Apertus-8B-2509.

When prompted to generate replies to real social media posts from actual users, the AI models struggled to match the level of casual negativity and spontaneous emotional expression common in human social media posts, with toxicity scores consistently lower than authentic human replies across all three platforms.

To counter this deficiency, the researchers attempted optimization strategies (including providing writing examples and context retrieval) that reduced structural differences like sentence length or word count, but variations in emotional tone persisted. “Our comprehensive calibration tests challenge the assumption that more sophisticated optimization necessarily yields more human-like output,” the researchers concluded.

Researchers surprised that with AI, toxicity is harder to fake than intelligence Read More »

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Elon Musk wins $1 trillion Tesla pay vote despite “part-time CEO” criticism

Tesla shareholders today voted to approve a compensation plan that would pay Elon Musk more than $1 trillion over the next decade if he hits all of the plan’s goals. Musk won over 75 percent of the vote, according to the announcement at today’s shareholder meeting.

The pay plan would give Musk 423,743,904 shares, awarded in 12 tranches of 35,311,992 shares each if Tesla achieves various operational goals and market value milestones. Goals include delivering 20 million vehicles, obtaining 10 million Full Self-Driving subscriptions, delivering 1 million “AI robots,” putting 1 million robotaxis in operation, and achieving a $400 billion adjusted EBITDA (earnings before interest, taxes, depreciation, and amortization).

Musk has threatened to leave if he doesn’t get a larger share of Tesla. He told investors last month, “It’s not like I’m going to go spend the money. It’s just, if we build this robot army, do I have at least a strong influence over that robot army? Not control, but a strong influence. That’s what it comes down to in a nutshell. I don’t feel comfortable building that robot army if I don’t have at least a strong influence.”

The plan has 12 market capitalization milestones topping out at $8.5 trillion. The value of Musk’s award is estimated to exceed $1 trillion if he hits all operational and market capitalization goals. Musk would increase his ownership stake to 24.8 percent of Tesla, or 28.8 percent if Tesla ends up winning an appeal in the court case that voided his 2018 pay plan.

Tesla Chair Robyn Denholm has argued that Musk needs big pay packages to stay motivated. Some investors have said $1 trillion is too much for a CEO who spends much of his time running other companies such as SpaceX, X (formerly Twitter), and xAI.

New York Comptroller Thomas DiNapoli, who runs a state retirement fund that owns over 3.3 million shares, slammed the pay plan in a webinar last week. He said that Musk’s existing stake in Tesla should already “be incentive enough to drive performance. The idea that another massive equity award will somehow refocus a man who is hopelessly distracted is both illogical and contrary to the evidence. This is not pay for performance; this is pay for unchecked power.”

Musk and his side hustles

With Musk spending more time at xAI, “some major Tesla investors have privately pressed top executives and board members about how much attention Musk was actually paying to the company and about whether there is a CEO succession plan,” a Wall Street Journal article on Tuesday said. “An unusually large contingent of Tesla board members, including chair Robyn Denholm, former Chipotle CFO Jack Hartung, and Tesla co-founder JB Straubel, met with big investors in New York last week to advocate for Musk’s proposed new pay package.”

Elon Musk wins $1 trillion Tesla pay vote despite “part-time CEO” criticism Read More »

gemini-deep-research-comes-to-google-finance,-backed-by-prediction-market-data

Gemini Deep Research comes to Google Finance, backed by prediction market data

Bet on it

Financial markets can turn on a dime, and AI can’t predict the future. However, Google seems to think that people make smart predictions in aggregate when there’s money on the line. That’s why, as part of the Finance update, Google has partnered with Kalshi and Polymarket, the current leaders in online prediction markets.

These platforms let people place bets on, well, just about anything. If you have a hunch when Google will release Gemini 3.0, when the government shutdown will end, or the number of Tweets Elon Musk will post this month, you can place a wager on it. Maybe you’ll earn money, but more likely, you’ll lose it—only 12.7 percent of crypto wallets on Polymarket show profits.

Google Finance prediction markets

Credit: Google

Google says it will get fresh prediction data from both sites, which will allow Gemini to speculate on the future with “the wisdom of crowds.” Google suggests you could type “What will GDP growth be for 2025?” into the search box. Finance will pull the latest probabilities from Kalshi and Polymarket to generate a response that could include graphs and charts based on people’s bets. Naturally, Google does not make promises as to the accuracy of these predictions.

The new AI features of Google Finance are coming to all US users in the next few weeks, and starting this week, the service will make its debut in India. Likewise, the predictions market data will arrive in the next couple of weeks. If that’s not fast enough, you can opt-in to get early access via the Google Labs page.

Gemini Deep Research comes to Google Finance, backed by prediction market data Read More »