Author name: Kelly Newman

developer-gets-4-years-for-activating-network-“kill-switch”-to-avenge-his-firing

Developer gets 4 years for activating network “kill switch” to avenge his firing

“The defendant breached his employer’s trust by using his access and technical knowledge to sabotage company networks, wreaking havoc and causing hundreds of thousands of dollars in losses for a U.S. company,” Galeotti said.

Developer loses fight to avoid prison time

After his conviction, Lu moved to schedule a new trial, asking the court to delay sentencing due to allegedly “surprise” evidence he wasn’t prepared to defend against during the initial trial.

The DOJ opposed the motion for the new trial and the delay in sentencing, arguing that “Lu cannot establish that the interests of justice warrant a new trial” and insisting that evidence introduced at trial was properly disclosed. They further claim that rebuttal evidence that Lu contested was “only introduced to refute Lu’s perjurious testimony and did not preclude Lu from pursuing the defenses he selected.”

In the end, the judge denied Lu’s motion for a new trial, rejecting Lu’s arguments, siding with the DOJ in July, and paving the way for this week’s sentencing. Giving up the fight for a new trial, Lu had asked for an 18-month sentence, arguing that a lighter sentence was appropriate since “the life Mr. Lu knew prior to his arrest is over, forever.”

“He is now a felon—a label that he will be forced to wear for the rest of his life. His once-promising career is over. As a result of his conduct, his family’s finances have been devastated,” Lu’s sentencing memo read.

According to the DOJ, Lu will serve “four years in prison and three years of supervised release for writing and deploying malicious code on his then-employer’s network.” The DOJ noted that in addition to sabotaging the network, Lu also worked to cover up his crimes, possibly hoping his technical savvy would help him evade consequences.

“However, the defendant’s technical savvy and subterfuge did not save him from the consequences of his actions,” Galeotti said. “The Criminal Division is committed to identifying and prosecuting those who attack US companies whether from within or without, to hold them responsible for their actions.”

Developer gets 4 years for activating network “kill switch” to avenge his firing Read More »

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US military’s X-37B spaceplane stays relevant with launch of another mission

“Quantum inertial sensors are not only scientifically intriguing, but they also have direct defense applications,” said Lt. Col. Nicholas Estep, an Air Force engineer who manages the DIU’s emerging technology portfolio. “If we can field devices that provide a leap in sensitivity and precision for observing platform motion over what is available today, then there’s an opportunity for strategic gains across the DoD.”

Teaching an old dog new tricks

The Pentagon’s twin X-37Bs have logged more than 4,200 days in orbit, equivalent to about 11-and-a-half years. The spaceplanes have flown in secrecy for nearly all of that time.

The most recent flight, Mission 7, ended in March with a runway landing at Vandenberg after a mission of more than 14 months that carried the spaceplane higher than ever before, all the way to an altitude approaching 25,000 miles (40,000 kilometers). The high-altitude elliptical orbit required a boost on a Falcon Heavy rocket.

In the final phase of the mission, ground controllers commanded the X-37B to gently dip into the atmosphere to demonstrate the spacecraft could use “aerobraking” maneuvers to bring its orbit closer to Earth in preparation for reentry.

An X-37B spaceplane is ready for encapsulation inside the Falcon 9 rocket’s payload fairing. Credit: US Space Force

Now, on Mission 8, the spaceplane heads back to low-Earth orbit hosting quantum navigation and laser communications experiments. Few people, if any, envisioned these kinds of missions flying on the X-37B when it first soared to space 15 years ago. At that time, quantum sensing was confined to the lab, and the first laser communication demonstrations in space were barely underway. SpaceX hadn’t revealed its plans for the Falcon Heavy rocket, which the X-37B needed to get to its higher orbit on the last mission.

The laser communications experiments on this flight will involve optical inter-satellite links with “proliferated commercial satellite networks in low-Earth orbit,” the Space Force said. This is likely a reference to SpaceX’s Starlink or Starshield broadband satellites. Laser links enable faster transmission of data, while offering more security against eavesdropping or intercepts.

Gen. Chance Saltzman, the Space Force’s chief of space operations, said in a statement that the laser communications experiment “will mark an important step in the US Space Force’s ability to leverage proliferated space networks as part of a diversified and redundant space architectures. In so doing, it will strengthen the resilience, reliability, adaptability and data transport speeds of our satellite communications architecture.”

US military’s X-37B spaceplane stays relevant with launch of another mission Read More »

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Americans’ junk-filled garages are hurting EV adoption, study says

Creating garage space would increase the number of homes capable of EV charging from 31 million to more than 50 million. And when we include houses where the owner thinks it’s feasible to add wiring, that grows to more than 72 million homes. And that’s far more than Telemetry’s most optimistic estimate of US EV penetration for 2035, which ranges from 33 million to 57 million EVs on the road 10 years from now.

I thought an EV would save me money?

Just because 90 percent of houses could add a 240 V outlet near where they park, it doesn’t mean that 90 percent of homes have a 240 V outlet near where they park. According to that same NREL study, almost 34 million of those homes will require extensive electrical work to upgrade their wiring and panels to cope with the added demands of a level 2 charger (at least 30 A), and that can cost thousands and thousands of dollars.

All of a sudden, EV cost of ownership becomes much closer to, or possibly even exceeds, that of a vehicle with an internal combustion engine.

Multifamily remains an unsolved problem

Twenty-three percent of Americans live in multifamily dwellings, including apartments, condos, and townhomes. Here, the barriers to charging where you park are much greater. Individual drivers will rarely be able to decide for themselves to add a charger—the management company, landlord, co-op board, or whoever else is in charge of the development has to grant permission.

If the cost of new wiring for a single family home is enough to be a dealbreaker for some, adding EV charging capabilities to a parking lot or parking garage makes those costs pale in comparison. Using my 1960s-era co-op as an example, after getting board approval to add a pair of shared level 2 chargers in 2019, we were told by the power company that nothing could happen until the co-op upgraded its electrical panel—a capital improvement project that runs into seven figures, and work that is still not entirely complete as I type this.

Americans’ junk-filled garages are hurting EV adoption, study says Read More »

explaining-the-internet’s-obsession-with-silksong,-which-(finally)-comes-out-sept.-4

Explaining the Internet’s obsession with Silksong, which (finally) comes out Sept. 4


Hollow Knight fans found strange ways to cope with impatience and anticipation.

Hornet, the enigmatic protagonist of Hollow Knight: Silksong. Credit: Team Cherry

Hornet, the enigmatic protagonist of Hollow Knight: Silksong. Credit: Team Cherry

Hollow Knight: Silksong will be released on September 4. It will come out simultaneously on Windows, macOS, Linux, Xbox, PlayStation 4, PlayStation 5, the Nintendo Switch, and the Nintendo Switch 2.

On paper, “game gets release date” isn’t particularly groundbreaking news, and the six-year wait between the game’s announcement and release is long but nowhere near record-breaking. People have waited longer for Metroid Prime 4 (announced 2017, releasing this fall), Duke Nukem Forever (announced 1997, released 2011), the fourth BioShock game (in development for a decade at a studio that just got ravaged by layoffs), and Half-Life 3 (never actually announced, but hope springs eternal), just to name a few.

But fans of 2017’s Hollow Knight managed to make the wait for Silksong into a meme. It’s hard to explain why if you haven’t already been following along, but it’s probably got something to do with the expected scale of the game, the original Hollow Knight‘s popularity, and the almost total silence of the small staff at Team Cherry, the game’s developer.

Why does this game make people act this way?

Silksong began development as downloadable content for Hollow Knight, a gloomy Metroidvania about a silent, unnamed protagonist battling their way through the fallen insect kingdom of Hallownest. Funded via KickstarterHollow Knight became a huge hit thanks to its distinctive 2D art style, atmospheric soundtrack, sharp and satisfying gameplay, memorable boss fights, and worldbuilding that gave players just enough information to encourage endless speculation about Hallownest’s rise and fall.

The expansion, first mentioned all the way back in 2014, would focus on Hornet, who fought her battles with a needle and thread. She had been an NPC in the main game but would become a fully playable character in the DLC.

By February of 2019, Team Cherry announced that the Hornet DLC had become “too large and too unique to stay a DLC” and would instead be “a full-scale sequel to Hollow Knight.”

And then, silence. Hollow Knight had been developed mostly out in the open, with a steady cadence of updates posted to Kickstarter about the game and its DLC. But whatever was going on with Silksong was happening behind closed doors. Status updates came, at best, once or twice a year, and usually amounted to “they’re still working on it.”

Since then, Hollow Knight has only become a bigger hit, and Silksong has only gotten more anticipated. Team Cherry said Hollow Knight had sold 2.8 million copies as of early 2019 when the Silksong announcement went out. As of today, that number is over 15 million, and almost 5 million people have come together to make Silksong into Steam’s most-wishlisted game by a margin of nearly 2:1.

The first game’s popularity, sky-high expectations for the second game, and the near-total information vacuum meant that every single scrap of Silksong news, no matter how small, was pored over and picked apart by a constellation of Reddit threads and SEO-friendly news posts. People spotted and speculated about the significance of tiny Steam database updates, new listings in digital game stores, and purported ESRB ratings, trying to divine whether the game was getting any closer to release.

People could even make news out of a lack of news, an art form perfected by a DailySilksongNews channel on YouTube with hundreds of videos and 220,000 subscribers (“There has been no news to report for Silksong today,” host Cory M. deadpans in one of the channel’s typical update videos).

Silksong will inherit and build upon the striking 2D art style of the original Hollow Knight. Credit: Team Cherry

This cottage industry’s collective frustration hit a peak in mid 2023. At an Xbox game showcase in June of 2022, Silksong gameplay footage was included in a reel of games that were meant to be released “within the next 12 months.” In the 11th month of that 12-month wait, an update came down from Team Cherry: the game wouldn’t be out in the first half of 2023 after all, and there would be no updated estimate about its release window.

Since then, Silksong fans have descended upon every livestreamed game announcement that could possibly include a Silksong reveal, spamming clown memes and joking about how the game is just around the corner. I myself changed my Discord avatar to a picture of the Knight in a clown wig and red nose, temporarily, just until Silksong came out. This was over three years ago, and at this point I worry that changing the avatar to something else will confuse the people in my servers too much. The mask has become my face.

What took so long?

Patient and impatient Silksong fans alike will find some denouement in Jason Schreier’s Bloomberg interview with Team Cherry, in which the game’s developers break their silence on why the game took so long and why they communicated so little about it.

The prolonged development apparently didn’t come down to a lack of enthusiasm, or burnout, or staffing problems, or the pandemic, or any of the other things that have delayed so many other games. Team Cherry co-founders Ari Gibson and William Pellen say that the delay has been for the most wholesome reason possible: they were having so much fun making Silksong that it was hard to stop.

“You’re always working on a new idea, new item, new area, new boss,” Pellen told Bloomberg. “That stuff’s so nice. It’s for the sake of just completing the game that we’re stopping. We could have kept going.”

“I remember at some point I just had to stop sketching,” said Gibson. “Because I went, ‘Everything I’m drawing here has to end up in the game. That’s a cool idea, that’s in. That’s a cool idea, that’s in.’ You realize, ‘If I don’t stop drawing, this is going to take 15 years to finish.'”

In addition to over 200 distinct enemies and an all-new map, Silksong will build on Hollow Knight‘s progression and exploration by adding a new quest system that will encourage re-exploration of different areas of the map. The team had conceived of this as a way to add depth to what they originally expected would be a smaller world map than Hollow Knight‘s—but instead, they added that depth and then built a huge game around it anyway. Tying all of these ideas together and applying a consistent level of polish to them also added time to the process.

The game’s katamari-like growth apparently made it difficult to estimate when it would be done, and a desire to avoid spoiling the game for its future players meant that the team just ended up not talking about it much.

“There was a period of two to three years when I thought it was going to come out within a year,” said Pellen.

In the last few months, there’s been a growing sense that the game’s release was finally coming, for real this time. An Australian museum announced that it would be showcasing the game as part of an exhibit starting in SeptemberSilksong was listed as a playable game for Microsoft and Asus’ Xbox-themed handheld ROG Ally PC, which itself just got a mid-October release date yesterday. News of a “special announcement” about Silksong went out on August 19, and we finally got our release date today.

Gibson and Pellen have mostly ignored the weird Internet subcultures that have developed around the game, though they are aware that those intense slices of their fanbase exist.

“Feels like we’re going to ruin their fun by releasing the game,” said Pellen.

Fans who have engaged in the sport of Waiting For Silksong will still have something to look forward to. Gibson and Pellen said that they plan to keep working on the game, and Silksong should see a fair amount of post-release DLC just like the original Hollow Knight did. But some of those plans are “ambitious,” and Team Cherry isn’t ready to talk about timing yet.

That means that even the game’s release isn’t going to stop a certain type of person on the Internet from asking their favorite question: Silksong when?

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

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spacex-has-built-the-machine-to-build-the-machine.-but-what-about-the-machine?

SpaceX has built the machine to build the machine. But what about the machine?


SpaceX has built an impressive production site in Texas. Will Starship success follow?

A Starship upper stage is moved past the northeast corner of Starfactory in July 2025. Credit: SpaceX

A Starship upper stage is moved past the northeast corner of Starfactory in July 2025. Credit: SpaceX

STARBASE, Texas—I first visited SpaceX’s launch site in South Texas a decade ago. Driving down the pocked and barren two-lane road to its sandy terminus, I found only rolling dunes, a large mound of dirt, and a few satellite dishes that talked to Dragon spacecraft as they flew overhead.

A few years later, in mid-2019, the company had moved some of that dirt and built a small launch pad. A handful of SpaceX engineers working there at the time shared some office space nearby in a tech hub building, “Stargate.” The University of Texas Rio Grande Valley proudly opened this state-of-the-art technology center just weeks earlier. That summer, from Stargate’s second floor, engineers looked on as the Starhopper prototype made its first two flights a couple of miles away.

Over the ensuing years, as the company began assembling its Starship rockets on site, SpaceX first erected small tents, then much larger tents, and then towering high bays in which the vehicles were stacked. Starbase grew and evolved to meet the company’s needs.

All of this was merely a prelude to the end game: Starfactory. SpaceX opened this truly massive facility earlier this year. The sleek rocket factory is emblematic of the new Starbase: modern, gargantuan, spaceship-like.

To the consternation of some local residents and environmentalists, the rapid growth of Starbase has wiped out the small and eclectic community that existed here. And that brand new Stargate building that public officials were so excited about only a few years ago? SpaceX first took it over entirely and then demolished it. The tents are gone, too. For better or worse, in the name of progress, the SpaceX steamroller has rolled onward, paving all before it.

Starbase is even its own Texas city now. And if this were a medieval town, Starfactory would be the impenetrable fortress at its heart. In late May, I had a chance to go inside. The interior was super impressive, of course. Yet it could not quell some of the concerns I have about the future of SpaceX’s grand plans to send a fleet of Starships into the Solar System.

Inside the fortress

The main entrance to the factory lies at its northeast corner. From there, one walks into a sleek lobby that serves as a gateway into the main, cavernous section of the building. At this corner, there are three stories above the ground floor. Each of these three higher levels contains various offices, conference rooms and, on the upper floor, a launch control center.

Large windows from here offer a breathtaking view of the Starship launch site two miles up the road. A third-floor executive conference room has carpet of a striking rusty, reddish hue—mimicking the surface of Mars, naturally. A long, black table dominates the room, with 10 seats along each side, and one at the head.

An aerial overview of the Starship production site in South Texas earlier this year. The sprawling Starfactory is in the center.

Credit: SpaceX

An aerial overview of the Starship production site in South Texas earlier this year. The sprawling Starfactory is in the center. Credit: SpaceX

But the real attraction of these offices is the view to the other end. Each of the upper three floors has a balcony overlooking the factory floor. From there, it’s as if one stands at the edge of an ocean liner, gazing out to sea. In this case, the far wall is discernible, if only barely. Below, the factory floor is crammed with all manner of Starship parts: nose cones, grid fins, hot staging rings, and so much more. The factory emitted a steady din and hum as work proceeded on vehicles below.

The ultimate goal of this factory is to build one Starship rocket a day. This sounds utterly mad. For the entire Apollo program in the 1960s and 1970s, NASA built 15 Saturn V rockets. Over the course of more than three decades, NASA built and flew only five different iconic Space Shuttles. SpaceX aims to build 365 vehicles, which are larger, per year.

Wandering around the Starfactory, however, this ambition no longer seems undoable. The factory measures about 1 million square feet. This is two times as large as SpaceX’s main Falcon 9 factory in Hawthorne, California. It feels like the company could build a lot of Starships here if needed.

During one of my visits to South Texas, in early 2020 just before the onset of the COVID-19 pandemic, SpaceX was building its first Starship rockets in football field-sized tents. At the time, SpaceX founder Elon Musk opined in an interview that building the factory might well be more difficult than building the rocket.

Here’s a view of SpaceX’s Starship production facilities, from the east side, in late February 2020.

Credit: Eric Berger

Here’s a view of SpaceX’s Starship production facilities, from the east side, in late February 2020. Credit: Eric Berger

“If you want to actually make something at reasonable volume, you have to build the machine that makes the machine, which mathematically is going to be vastly more complicated than the machine itself,” he said. “The thing that makes the machine is not going to be simpler than the machine. It’s going to be much more complicated, by a lot.”

Five years later, standing inside Starfactory, it seems clear that SpaceX has built the machine to build the machine—or at least it’s getting close.

But what happens if that machine is not ready for prime time?

A pretty bad year for Starship

SpaceX has not had a good run of things with the ambitious Starship vehicle this year. Three times, in January, March, and May, the vehicle took flight. And three times, the upper stage experienced significant problems during ascent, and the vehicle was lost on the ride up to space, or just after. These were the seventh, eighth, and ninth test flights of Starship, following three consecutive flights in 2024 during which the Starship upper stage made more or less nominal flights and controlled splashdowns in the Indian Ocean.

It’s difficult to view the consecutive failures this year—not to mention the explosion of another Starship vehicle during testing in June—as anything but a major setback for the program.

There can be no question that the Starship rocket, with its unprecedentedly large first stage and potentially reusable upper stage, is the most advanced and ambitious rocket humans have ever conceived, built, and flown. The failures this year, however, have led some space industry insiders to ask whether Starship is too ambitious.

My sources at SpaceX don’t believe so. They are frustrated by the run of problems this year, but they believe the fundamental design of Starship is sound and that they have a clear path to resolving the issues. The massive first stage has already been flown, landed, and re-flown. This is a huge step forward. But the sources also believe the upper stage issues can be resolved, especially with a new “Version 3” of Starship due to make its debut late this year or early in 2026.

The acid test will only come with upcoming flights. The vehicle’s tenth test flight is scheduled to take place no earlier than Sunday, August 24. It’s possible that SpaceX will fly one more “Version 2” Starship later this year before moving to the upgraded vehicle, with more powerful Raptor engines and lots of other changes to (hopefully) improve reliability.

SpaceX could certainly use a win. The Starship failures occur at a time when Musk has become embroiled in political controversy while feuding with the president of the United States. His actions have led some in government and private industry to question whether they should be doing business with SpaceX going forward.

It’s often said in sports that winning solves a lot of problems. For SpaceX, success with Starship would solve a lot of problems.

Next steps for Starship

The failures are frustrating and publicly embarrassing. But more importantly, they are a bottleneck for a lot of critical work SpaceX needs to do for Starship to reach its considerable potential. All of the technical progress the Starship program needs to make to deploy thousands of Starlink satellites, land NASA astronauts on the Moon, and send humans to Mars remains largely on hold.

Two of the most important objectives for the next flight require the Starship vehicle to fly a nominal mission. For several flights now, SpaceX engineers have dutifully prepared Starlink satellite simulators to test a Pez-like dispenser in space. And each Starship vehicle has carried about two dozen different tile experiments as the company attempts to build a rapidly reusable heat shield to protect Starship during atmospheric reentry.

The engineers are still waiting for the results of their experiments.

In the near term, SpaceX is hyper-focused on getting Starship working and starting the deployment of large Starlink satellites that will have the potential to unlock significant amounts of revenue. But this is just the beginning of the work that needs to happen for SpaceX to turn Starship into a deep-space vehicle capable of traveling to the Moon and Mars.

These steps include:

  • Reuse: Developing a rapidly reusable heat shield and landing and re-flying Starship upper stages
  • Prop transfer: Conducting a refueling test in low-Earth orbit to demonstrate the transfer of large amounts of propellant between Starships
  • Depots: Developing and testing cryogenic propellant depots to understand heating losses over time
  • Lunar landing: Landing a Starship successfully on the Moon, which is challenging due to the height of the vehicle and uneven terrain
  • Lunar launch: Demonstrating the capability of Starship, using liquid propellant, to launch safely from the lunar surface without infrastructure there
  • Mars transit: Demonstrating the operation of Starship over months and the capability to perform a powered landing on Mars.

Each of these steps is massively challenging and at least partly a novel exercise in aerospace. There will be a lot of learning, and almost certainly some failures, as SpaceX works through these technical milestones.

Some details about the Starship propellant transfer test, a key milestone that NASA and SpaceX had hoped to complete this year but now may tackle in 2026.

Credit: NASA

Some details about the Starship propellant transfer test, a key milestone that NASA and SpaceX had hoped to complete this year but now may tackle in 2026. Credit: NASA

SpaceX prefers a test, fly, and fix approach to developing hardware. This iterative approach has served the company well, allowing it to develop rockets and spacecraft faster and for less money than its competitors. But you cannot fly and fix hardware for the milestones above without getting the upper stage of Starship flying nominally.

That’s one reason why the Starship program has been so disappointing this year.

Then there are the politics

As SpaceX has struggled with Starship in 2025, its founder, Musk, has also had a turbulent run, from the presidential campaign trail to the top of political power in the world, the White House, and back out of President Trump’s inner circle. Along the way, he has made political enemies, and his public favorability ratings have fallen.

Amid the fallout between Trump and Musk this spring and summer, the president ordered a review of SpaceX’s contracts. Nothing happened because government officials found that most of the services SpaceX offers to NASA, the US Department of Defense, and other federal agencies are vital.

However, multiple sources have told Ars that federal officials are looking for alternatives to SpaceX and have indicated they will seek to buy launches, satellite Internet, and other services from emerging competitors if available.

Starship’s troubles also come at a critical time in space policy. As part of its budget request for fiscal year 2026, the White House sought to terminate the production of NASA’s Space Launch System rocket and spacecraft after the Artemis III mission. The White House has also expressed an interest in sending humans to Mars, viewing the Moon as a stepping stone to the red planet.

Although there are several options in play, the most viable hardware for both a lunar and Mars human exploration program is Starship. If it works. If it continues to have teething pains, though, that makes it easier for Congress to continue funding NASA’s expensive rocket and spacecraft, as it would prefer to do.

What about Artemis and the Moon?

Starship’s “lost year” also has serious implications for NASA’s Artemis Moon Program. As Ars reported this week, China is now likely to land on the Moon before NASA can return. Yes, the space agency has a nominal landing date in 2027 for the Artemis III mission, but no credible space industry officials believe that date is real. (It has already slipped multiple times from 2024). Theoretically, a landing in 2028 remains feasible, but a more rational over/under date for NASA is probably somewhere in the vicinity of 2030.

SpaceX is building the lunar lander for the Artemis III mission, a modified version of Starship. There is so much we don’t really know yet about this vehicle. For example, how many refuelings will it take to load a Starship with sufficient propellant to land on the Moon and take off? What will the vehicle’s controls look like, and will the landings be automated?

And here’s another one: How many people at SpaceX are actually working on the lunar version of Starship?

Publicly, Musk has said he doesn’t worry too much about China beating the United States back to the Moon. “I think the United States should be aiming for Mars, because we’ve already actually been to the Moon several times,” Musk said in an interview in late May. “Yeah, if China sort of equals that, I’m like, OK, sure, but that’s something that America did 56 years ago.”

Privately, Musk is highly critical of Artemis, saying NASA should focus on Mars. Certainly, that’s the long arc of history toward which SpaceX’s efforts are being bent. Although both the Moon and Mars versions of Starship require the vehicle to reach orbit and successfully refuel, there is a huge divergence in the technology and work required after that point.

It’s not at all clear that the Trump administration is seriously seeking to address this issue by providing SpaceX with carrots and sticks to move the lunar lander program forward. If Artemis is not a priority for Musk, how can it be for SpaceX?

This all creates a tremendous amount of uncertainty ahead of Sunday’s Starship launch. As Musk likes to say, “Excitement is guaranteed.”

Success would be better.

Photo of Eric Berger

Eric Berger is the senior space editor at Ars Technica, covering everything from astronomy to private space to NASA policy, and author of two books: Liftoff, about the rise of SpaceX; and Reentry, on the development of the Falcon 9 rocket and Dragon. A certified meteorologist, Eric lives in Houston.

SpaceX has built the machine to build the machine. But what about the machine? Read More »

having-recovery-and/or-ssd-problems-after-recent-windows-updates?-you’re-not-alone.

Having recovery and/or SSD problems after recent Windows updates? You’re not alone.

The other issue some users have been experiencing is potentially more serious, but also harder to track down. Tom’s Hardware has a summary of the problem: At some point after installing update KB5063878 on Windows 11 24H2, some users began noticing issues with large file transfers on some SSDs. When installing a large update for Cyberpunk 2077, a large game that requires dozens of gigabytes of storage, Windows abruptly stopped seeing the SSD that the game was installed on.

The issues are apparently more pronounced on disks that are more than 60 percent full, when transferring at least 50GB of data. Most of the SSDs were visible again after a system reboot, though one—a 2TB Western Digital SA510 drive—didn’t come back after a reboot.

These issues could be specific to this user’s configuration, and the culprit may not be the Windows update. Microsoft has yet to add the SSD problem to its list of known issues with Windows, but the company confirmed to Ars that it was studying the complaints.

“We’re aware of these reports and are investigating with our partners,” a Microsoft spokesperson told Ars.

SSD controller manufacturer Phison told Tom’s Hardware that it was also looking into the problem.

Having recovery and/or SSD problems after recent Windows updates? You’re not alone. Read More »

mammals-that-chose-ants-and-termites-as-food-almost-never-go-back

Mammals that chose ants and termites as food almost never go back

Insects are more influential than we realize

By showing that ant- and termite-based diets evolved repeatedly, the study highlights the overlooked role of social insects in shaping biodiversity. “This work gives us the first real roadmap, and what really stands out is just how powerful a selective force ants and termites have been over the last 50 million years, shaping environments and literally changing the face of entire species,” Barden said.

However, according to the study authors, we still do not have a clear picture of how much of an impact insects have had on the history of life on our planet. Lots of lineages have been reshaped by organisms with outsize biomass—and today, ants and termites have a combined biomass exceeding that of all living wild mammals, giving them a massive evolutionary influence.

However, there’s also a flip side. Eight of the 12 myrmecophagous origins are represented by just a single species, meaning most of these lineages could be vulnerable if their insect food sources decline. As Barden put it, “In some ways, specializing in ants and termites paints a species into a corner. But as long as social insects dominate the world’s biomass, these mammals may have an edge, especially as climate change seems to favor species with massive colonies, like fire ants and other invasive social insects.”

For now, the study authors plan to keep exploring how ants, termites, and other social insects have shaped life over millions of years, not through controlled lab experiments, but by continuing to use nature itself as the ultimate evolutionary archive. “Finding accurate dietary information for obscure mammals can be tedious, but each piece of data adds to our understanding of how these extraordinary diets came to be,” Vida argued.

Evolution, 2025. DOI: 10.1093/evolut/qpaf121 (About DOIs)

Rupendra Brahambhatt is an experienced journalist and filmmaker. He covers science and culture news, and for the last five years, he has been actively working with some of the most innovative news agencies, magazines, and media brands operating in different parts of the globe.

Mammals that chose ants and termites as food almost never go back Read More »

china’s-guowang-megaconstellation-is-more-than-another-version-of-starlink

China’s Guowang megaconstellation is more than another version of Starlink


“This is a strategy to keep the US from intervening… that’s what their space architecture is designed to do.”

Spectators take photos as a Long March 8A rocket carrying a group of Guowang satellites blasts off from the Hainan commercial launch site on July 30, 2025, in Wenchang, China. Credit: Liu Guoxing/VCG via Getty Images

Spectators take photos as a Long March 8A rocket carrying a group of Guowang satellites blasts off from the Hainan commercial launch site on July 30, 2025, in Wenchang, China. Credit: Liu Guoxing/VCG via Getty Images

US defense officials have long worried that China’s Guowang satellite network might give the Chinese military access to the kind of ubiquitous connectivity US forces now enjoy with SpaceX’s Starlink network.

It turns out the Guowang constellation could offer a lot more than a homemade Chinese alternative to Starlink’s high-speed consumer-grade broadband service. China has disclosed little information about the Guowang network, but there’s mounting evidence that the satellites may provide Chinese military forces a tactical edge in any future armed conflict in the Western Pacific.

The megaconstellation is managed by a secretive company called China SatNet, which was established by the Chinese government in 2021. SatNet has released little information since its formation, and the group doesn’t have a website. Chinese officials have not detailed any of the satellites’ capabilities or signaled any intention to market the services to consumers.

Another Chinese satellite megaconstellation in the works, called Qianfan, appears to be a closer analog to SpaceX’s commercial Starlink service. Qianfan satellites are flat in shape, making them easier to pack onto the tops of rockets before launch. This is a design approach pioneered by SpaceX with Starlink. The backers of the Qianfan network began launching the first of up to 1,300 broadband satellites last year.

Unlike Starlink, the Guowang network consists of satellites manufactured by multiple companies, and they launch on several types of rockets. On its face, the architecture taking shape in low-Earth orbit appears to be more akin to SpaceX’s military-grade Starshield satellites and the Space Development Agency’s future tranches of data relay and missile-tracking satellites.

Guowang, or “national network,” may also bear similarities to something the US military calls MILNET. Proposed in the Trump administration’s budget request for next year, MILNET will be a partnership between the Space Force and the National Reconnaissance Office (NRO). One of the design alternatives under review at the Pentagon is to use SpaceX’s Starshield satellites to create a “hybrid mesh network” that the military can rely on for a wide range of applications.

Picking up the pace

In recent weeks, China’s pace of launching Guowang satellites has approached that of Starlink. China has launched five groups of Guowang satellites since July 27, while SpaceX has launched six Starlink missions using its Falcon 9 rockets over the same period.

A single Falcon 9 launch can haul up to 28 Starlink satellites into low-Earth orbit, while China’s rockets have launched between five and 10 Guowang satellites per flight to altitudes three to four times higher. China has now placed 72 Guowang satellites into orbit since launches began last December, a small fraction of the 12,992-satellite fleet China has outlined in filings with the International Telecommunication Union.

The constellation described in China’s ITU filings will include one group of Guowang satellites between 500 and 600 kilometers (311 and 373 miles), around the same altitude of Starlink. Another shell of Guowang satellites will fly roughly 1,145 kilometers (711 miles) above the Earth. So far, all of the Guowang satellites China has launched since last year appear to be heading for the higher shell.

This higher altitude limits the number of Guowang satellites China’s stable of launch vehicles can carry. On the other hand, fewer satellites are required for global coverage from the higher orbit.

A prototype Guowang satellite is seen prepared for encapsulation inside the nose cone of a Long March 12 rocket last year. This is one of the only views of a Guowang spacecraft China has publicly released. Credit: Hainan International Commercial Aerospace Launch Company Ltd.

SpaceX has already launched nearly 200 of its own Starshield satellites for the NRO to use for intelligence, surveillance, and reconnaissance missions. The next step, whether it’s the SDA constellation, MILNET, or something else, will seek to incorporate hundreds or thousands of low-Earth orbit satellites into real-time combat operations—things like tracking moving targets on the ground and in the air, targeting enemy vehicles, and relaying commands between allied forces. The Trump administration’s Golden Dome missile defense shield aims to extend real-time targeting to objects in the space domain.

In military jargon, the interconnected links to detect, track, target, and strike a target is called a kill chain or kill web. This is what US Space Force officials are pushing to develop with the Space Development Agency, MILNET, and other future space-based networks.

So where is the US military in building out this kill chain? The military has long had the ability to detect and track an adversary’s activities from space. Spy satellites have orbited the Earth since the dawn of the Space Age.

Much of the rest of the kill chain—like targeting and striking—remains forward work for the Defense Department. Many of the Pentagon’s existing capabilities are classified, but simply put, the multibillion-dollar satellite constellations the Space Force is building just for these purposes still haven’t made it to the launch pad. In some cases, they haven’t made it out of the lab.

Is space really the place?

The Space Development Agency is supposed to begin launching its first generation of more than 150 satellites later this year. These will put the Pentagon in a position to detect smaller, fainter ballistic and hypersonic missiles and provide targeting data for allied interceptors on the ground or at sea.

Space Force officials envision a network of satellites that can essentially control a terrestrial battlefield from orbit. The way future-minded commanders tell it, a fleet of thousands of satellites fitted with exquisite sensors and machine learning will first detect a moving target, whether it’s a land vehicle, aircraft, naval ship, or missile. Then, that spacecraft will transmit targeting data via a laser link to another satellite that can relay the information to a shooter on Earth.

US officials believe Guowang is a step toward integrating satellites into China’s own kill web. It might be easier for them to dismiss Guowang if it were simply a Chinese version of Starlink, but open-source information suggests it’s something more. Perhaps Guowang is more akin to megaconstellations being developed and deployed for the US Space Force and the National Reconnaissance Office.

If this is the case, China could have a head start on completing all the links for a celestial kill chain. The NRO’s Starshield satellites in space today are presumably focused on collecting intelligence. The Space Force’s megaconstellation of missile tracking, data relay, and command and control satellites is not yet in orbit.

Chinese media reports suggest the Guowang satellites could accommodate a range of instrumentation, including broadband communications payloads, laser communications terminals, synthetic aperture radars, and optical remote sensing payloads. This sounds a lot like a mix of SpaceX and the NRO’s Starshield fleet, the Space Development Agency’s future constellation, and the proposed MILNET program.

A Long March 5B rocket lifts off from the Wenchang Space Launch Site in China’s Hainan Province on August 13, 2025, with a group of Guowang satellites. (Photo by Luo Yunfei/China News Service/VCG via Getty Images.) Credit: Luo Yunfei/China News Service/VCG via Getty Images

In testimony before a Senate committee in June, the top general in the US Space Force said it is “worrisome” that China is moving in this direction. Gen. Chance Saltzman, the Chief of Space Operations, used China’s emergence as an argument for developing space weapons, euphemistically called “counter-space capabilities.”

“The space-enabled targeting that they’ve been able to achieve from space has increased the range and accuracy of their weapon systems to the point where getting anywhere close enough [to China] in the Western Pacific to be able to achieve military objectives is in jeopardy if we can’t deny, disrupt, degrade that… capability,” Saltzman said. “That’s the most pressing challenge, and that means the Space Force needs the space control counter-space capabilities in order to deny that kill web.”

The US military’s push to migrate many wartime responsibilities to space is not without controversy. The Trump administration wants to cancel purchases of new E-7 jets designed to serve as nerve centers in the sky, where Air Force operators receive signals about what’s happening in the air, on the ground, and in the water for hundreds of miles around. Instead, much of this responsibility would be transferred to satellites.

Some retired military officials, along with some lawmakers, argue against canceling the E-7. They say there’s too little confidence in when satellites will be ready to take over. If the Air Force goes ahead with the plan to cancel the E-7, the service intends to bridge the gap by extending the life of a fleet of Cold War-era E-3 Sentry airplanes, commonly known as AWACS (Airborne Warning and Control System).

But the high ground of space offers notable benefits. First, a proliferated network of satellites has global reach, and airplanes don’t. Second, satellites could do the job on their own, with some help from artificial intelligence and edge computing. This would remove humans from the line of fire. And finally, using a large number of satellites is inherently beneficial because it means an attack on one or several satellites won’t degrade US military capabilities.

In China, it takes a village

Brig. Gen. Anthony Mastalir, commander of US Space Forces in the Indo-Pacific region, told Ars last year that US officials are watching to see how China integrates satellite networks like Guowang into military exercises.

“What I find interesting is China continues to copy the US playbook,” Mastalir said. “So as as you look at the success that the United States has had with proliferated architectures, immediately now we see China building their own proliferated architecture, not just the transport layer and the comm layer, but the sensor layer as well. You look at their their pursuit of reusability in terms of increasing their launch capacity, which is currently probably one of their shortfalls. They have plans for a quicker launch tempo.”

A Long March 6A carries a group of Guowang satellites into orbit on July 27, 2025, from the Taiyuan Satellite Launch Center in north China’s Shanxi Province. China has used four different rocket configurations to place five groups of Guowang satellites into orbit in the last month. Credit: Wang Yapeng/Xinhua via Getty Images

China hasn’t recovered or reused an orbital-class booster yet, but several Chinese companies are working on it. SpaceX, meanwhile, continues to recycle its fleet of Falcon 9 boosters while simultaneously developing a massive super-heavy-lift rocket and churning out dozens of Starlink and Starshield satellites every week.

China doesn’t have its own version of SpaceX. In China, it’s taken numerous commercial and government-backed enterprises to reach a launch cadence that, so far this year, is a little less than half that of SpaceX. But the flurry of Guowang launches in the last few weeks shows that China’s satellite and rocket factories are picking up the pace.

Mastalir said China’s actions in the South China Sea, where it has taken claim of disputed islands near Taiwan and the Philippines, could extend farther from Chinese shores with the help of space-based military capabilities.

“Their specific goals are to be able to track and target US high-value assets at the time and place of their choosing,” he said. “That has started with an A2AD, an Anti-Access Area Denial strategy, which is extended to the first island chain and now the second island chain, and eventually all the way to the west coast of California.”

“The sensor capabilities that they’ll need are multi-orbital and diverse in terms of having sensors at GEO (geosynchronous orbit) and now increasingly massive megaconstellations at LEO (low-Earth orbit),” Mastalir said. “So we’re seeing all signs point to being able to target US aircraft carriers… high-value assets in the air like tankers, AWACs. This is a strategy to keep the US from intervening, and that’s what their space architecture is designed to do.”

Photo of Stephen Clark

Stephen Clark is a space reporter at Ars Technica, covering private space companies and the world’s space agencies. Stephen writes about the nexus of technology, science, policy, and business on and off the planet.

China’s Guowang megaconstellation is more than another version of Starlink Read More »

google-unveils-pixel-10-series-with-improved-tensor-g5-chip-and-a-boatload-of-ai

Google unveils Pixel 10 series with improved Tensor G5 chip and a boatload of AI


The Pixel 10 series arrives with a power upgrade but no SIM card slot.

Google has shifted its product timeline in 2025. Android 16 dropped in May, an earlier release aimed at better lining up with smartphone launches. Google’s annual hardware refresh is also happening a bit ahead of the traditional October window. The company has unveiled its thoroughly leaked 2025 Pixel phones and watches, and you can preorder most of them today.

The new Pixel 10 phones don’t look much different from last year, but there’s an assortment of notable internal changes, and you might not like all of them. They have a new, more powerful Tensor chip (good), a lot more AI features (debatable), and no SIM card slot (bad). But at least the new Pixel Watch 4 won’t become e-waste if you break it.

Same on the outside, new on the inside

If you liked Google’s big Pixel redesign last year, there’s good news: Nothing has changed in 2025. The Pixel 10 series looks the same, right down to the almost identical physical dimensions. Aside from the new colors, the only substantial design change is the larger camera window on the Pixel 10 to accommodate the addition of a third sensor.

From left to right: Pixel 10, Pixel 10 Pro, Pixel 10 Pro Fold.

Credit: Google

From left to right: Pixel 10, Pixel 10 Pro, Pixel 10 Pro Fold. Credit: Google

You won’t find a titanium frame or ceramic coatings present in Samsung and Apple lineups. The Pixel 10 phones have a 100 percent recycled aluminum frame, featuring a matte finish on the Pixel 10 and glossy finishes on the Pro phones. All models have Gorilla Glass Victus 2 panels on the front and back, and they’re IP68 rated for water- and dust-resistance.

The design remains consistent across all three flat phones. The base model and 10 Pro have 6.3-inch OLED screens, but the Pro gets a higher-resolution LTPO panel, which supports lower refresh rates to save power. The 10 Pro XL is LTPO, too, but jumps to 6.8 inches. These phones will be among the first Android phones with full support for the Qi 2 wireless charging standard, which is branded as “Pixelsnap” for the Pixel 10. They’ll work with Qi 2 magnetic accessories, as well as Google’s Pixelsnap chargers. They can charge the Pixel 10 and 10 Pro at 15W, but only the 10 Pro XL supports 25W.

Specs at a glance: Google Pixel 10 series
Pixel 10 ($799) Pixel 10 Pro ($999) Pixel 10 Pro XL ($1,199) Pixel 10 Pro Fold ($1,799)
SoC Google Tensor G5  Google Tensor G5  Google Tensor G5  Google Tensor G5
Memory 12GB 16GB 16GB 16GB
Storage 128GB / 256GB 128GB / 256GB / 512GB 128GB / 256GB / 512GB / 1TB 256GB / 512GB / 1TB
Display 6.3-inch 1080×2424 OLED, 60-120Hz, 3,000 nits 6.3-inch 1280×2856 LTPO OLED, 1-120Hz, 3,300 nits 6.3-inch 1344×2992 LTPO OLED, 1-120Hz, 3,300 nits External: 6.8-inch 1080×2364 OLED, 60-120Hz, 2000 nits; Internal: 8-inch 2076×2152 LTPO OLED, 1-120Hz, 3,000 nits
Cameras 48 MP wide with Macro

Focus, F/1.7, 1/2-inch sensor; 13 MP ultrawide, f/2.2, 1/3.1-inch sensor;

10.8 MP 5x telephoto, f/3.1, 1/3.2-inch sensor; 10.5 MP selfie, f/2.2
50 MP wide with Macro

Focus, F/1.68, 1/1.3-inch sensor; 48 MP ultrawide, f/1.7, 1/2.55-inch sensor;

48 MP 5x telephoto, f/2.8, 1/2.55-inch sensor; 42 MP selfie, f/2.2
50 MP wide with Macro

Focus, F/1.68, 1/1.3-inch sensor; 48 MP ultrawide, f/1.7, 1/2.55-inch sensor;

48 MP 5x telephoto, f/2.8, 1/2.55-inch sensor; 42 MP selfie, f/2.2
48 MP wide, F/1.7, 1/2-inch sensor; 10.5 MP ultrawide with Macro Focus, f/2.2, 1/3.4-inch sensor;

10.8 MP 5x telephoto, f/3.1, 1/3.2-inch sensor; 10.5 MP selfie, f/2.2 (outer and inner)
Software Android 16 Android 16 Android 16 Android 16
Battery 4,970mAh,  up to 30 W wired charging, 15 W wireless charging (Pixelsnap) 4,870 mAh, up to 30 W wired charging, 15 W wireless charging (Pixelsnap) 5,200 mAh, up to 45 W wired charging, 25 W wireless charging (Pixelsnap) 5,015 mAh, up to 30 W wired charging, 15 W wireless charging (Pixelsnap)
Connectivity Wi-Fi 6e, NFC, Bluetooth 6.0, sub-6 GHz and mmWave 5G, USB-C 2.0 Wi-Fi 7, NFC, Bluetooth 6.0, sub-6 GHz and mmWave 5G, UWB, USB-C 2.0 Wi-Fi 7, NFC, Bluetooth 6.0, sub-6 GHz and mmWave 5G, UWB, USB-C 2.0 Wi-Fi 7, NFC, Bluetooth 6.0, sub-6 GHz and mmWave 5G, UWB, USB-C 2.0
Measurements 152.8 height×72.0 width×8.6 depth (mm), 204g 152.8 height×72.0 width×8.6 depth (mm), 207g 162.8 height×76.6 width×8.5 depth (mm), 232g Folded: 154.9 height×76.2 width×10.1 depth (mm); Unfolded: 154.9 height×149.8 width×5.1 depth (mm); 258g
Colors Indigo

Frost

Lemongrass

Obsidian
Moonstone

Jade

Porcelain

Obsidian
Moonstone

Jade

Porcelain

Obsidian
Moonstone

Jade

You may notice some minor changes to the bottom edge of the phones, which now feature large grilles for the speaker and microphone—and no SIM card slot. Is it on the side? The top? Nope and nope. There is no physical SIM slot on Google’s new phones in the US, adopting the eSIM-only approach Apple “pioneered” on the iPhone 14. It has become standard practice that as soon as Apple removes something from its phones, like the headphone jack or the top bit of screen, everyone else will follow suit in a year or two.

Google has refused to offer a clear rationale for this change, saying only that the new SIM-less design is its “cleanest yet.” So RIP to the physical SIM card. While eSIM can be convenient in some cases, it’s not as reliable as moving a physical piece of plastic between phones and may force you to interact with your carrier’s support agents more often. Google has a SIM transfer tool built into Android these days, so most of those headaches are over.

Pixel 10 Pro

Credit: Google

The Pixel 10, 10 Pro, and 10 Pro XL all have the pronounced camera bar running the full width of the back, giving the phones perfect stability when placed on a table. The base model Pixel 9 had the same wide and ultrawide sensors as the Pro phones, but the Pixel 10 steps down to a lesser 48 MP primary and 13 MP ultrawide. You get the new 10.8 MP 5x telephoto this year. However, that won’t be as capable as the 48 MP telephoto camera on the Pro phones.

The Pixel 10 Pro Fold also keeps the same design as last year’s phone, featuring an offset camera bump. However, when you drill down, you’ll find a few hardware changes. Google says the hinge has been redesigned to be “gearless,” allowing for the display to get a bit closer to that edge. The result is a small 0.1-inch boost in external display size (6.4 inches). The inner screen is still 8 inches, making it the largest screen on a foldable. Google also claims the hinge is more durable and notes this is the first foldable with IP68 water and dust resistance.

Pixel 10 Pro Fold

Strangely, this phone still has a physical SIM card slot, even in the US. It has moved from the bottom to the top edge, which Google says helped to optimize the internal components. As a result, the third-gen Google foldable will see a significant battery life boost to 5,000 mAh versus 4,650 mAh in the 9 Pro Fold.

The Pixel 10 Pro Fold gets a camera array most similar to the base model Pixel 10, with a 48 MP primary, a 10.5 MP ultrawide, and a 10.8 MP 5x telephoto. The camera sensors are also relegated to an off-center block in the corner of the back panel, so you lose the tabletop stability from the flat models.

A Tensor from TSMC

Google released its first custom Arm chip in the Pixel 6 and has made iterative improvements in each subsequent generation. The Tensor G5 in the Pixel 10 line is the biggest upgrade yet, according to Google. As rumored, this chip is manufactured by TSMC instead of Samsung, using the latest 3 nm process node. It’s an 8-core chip with support for UFS 4 storage and LPDDR5x memory. Google has shied away from detailing the specific CPU cores. All we know right now is that there are eight cores, one of which is a “prime” core, five are mid-level, and two are efficiency cores. Similarly, the GPU performance is unclear. This is one place that Google’s Tensor chips have noticeably trailed the competition, and the company only says its internal testing shows games running “very well” on the Tensor G5.

Tensor G5 in the Pixel 10 will reportedly deliver a 34 percent boost in CPU performance, which is significant. However, even giving Google the benefit of the doubt, a 34 percent improvement would still leave the Tensor G5 trailing Qualcomm’s Snapdragon 8 Elite in raw speed. Google is much more interested in the new TPU, which is 60 percent faster for AI workloads than last year’s. Tensor will also power new AI-enhanced image processing, which means some photos straight out of the camera will have C2PA labeling indicating they are AI-edited. That’s an interesting change that will require hands-on testing to understand the implications.

The more powerful TPU runs the largest version of Gemini Nano yet, clocking in at 4 billion parameters. This model, designed in partnership with the team at DeepMind, is twice as efficient and 2.6 times faster than Gemini Nano models running on the Tensor G4. The context window (a measure of how much data you can put into the model) now sits at 32,000 tokens, almost three times more than last year.

Every new smartphone is loaded with AI features these days, but they can often feel cobbled together. Google is laser-focused on using the Tensor chip for on-device AI experiences, which it says number more than 20 on the Pixel 10 series. For instance, the new Magic Cue feature will surface contextual information in phone calls and messages when you need it, and the Journal is a place where you can use AI to explore your thoughts and personal notes. Tensor G5 also enables real-time Voice Translation on calls, which transforms the speaker’s own voice instead of inserting a robot voice. All these features run entirely on the phone without sending any data to the cloud.

Finally, a repairable Pixel Watch

Since Google finally released its own in-house smartwatch, there has been one glaring issue: zero repairability. The Pixel Watch line has been comfortable enough to wear all day and night, but that just makes it easier to damage. So much as a scratch, and you’re out of luck, with no parts or service available.

Google says the fourth-generation watch addresses this shortcoming. The Pixel Watch 4 comes in the same 41 mm and 45 mm sizes as last year’s watch, but the design has been tweaked to make it repairable at last. The company says the watch’s internals are laid out in a way that makes it easier to disassemble, and there’s a new charging system that won’t interfere with repairs. However, that means another new watch charging standard, Google’s third in four generations.

Credit: Google

The new charger is a small dock that attaches to the side, holding the watch up so it’s visible on your desk. It can show upcoming alarms, battery percentage, or the time (duh, it’s a watch). It’s about 25 percent faster to charge compared to last year’s model, too. The smaller watch has a 325 mAh battery, and the larger one is 455 mAh. In both cases, these are marginally larger than the Pixel Watch 3. Google says the 41 mm will run 30 hours on a charge, and the 45 mm manages 40 hours.

The OLED panel under the glass now conforms to the Pixel Watch 4’s curvy aesthetic. Rather than being a flat panel under curved glass, the OLED now follows the domed shape. Google says the “Actua 360” display features 3,000 nits of brightness, a 50 percent improvement over last year’s wearable. The bezel around the screen is also 16 percent slimmer than last year. It runs a Snapdragon W5 Gen 2, which is apparently 25 percent faster and uses half the power of the Gen 1 chip used in the Watch 3.

Naturally, Google has also integrated Gemini into its new watch. It has “raise-to-talk” functionality, so you can just lift your wrist to begin talking to the AI (if you want that). The Pixel Watch 4 also boasts an improved speaker and haptics, which come into play when interacting with Gemini.

Pricing and availability

If you have a Pixel 9, there isn’t much reason to run out and buy a Pixel 10. That said, you can preorder Google’s new flat phones today. Pricing remains the same as last year, starting at $799 for the Pixel 10. The Pixel 10 Pro keeps the same size, adding a better camera setup and screen for $999. The largest Pixel 10 Pro XL retails for $1,199. The phones will ship on August 28.

If foldables are more your speed, you’ll have to wait a bit longer. The Pixel 10 Pro Fold won’t arrive until October 9, but it won’t see a price hike, either. The $1,799 price tag is still quite steep, even if Samsung’s new foldable is $200 more.

The Pixel Watch 4 is also available for preorder today, with availability on August 28 as well. The 41 mm will stay at $349, and the 45 mm is $399. If you want the LTE versions, you’ll add $100 to those prices.

Photo of Ryan Whitwam

Ryan Whitwam is a senior technology reporter at Ars Technica, covering the ways Google, AI, and mobile technology continue to change the world. Over his 20-year career, he’s written for Android Police, ExtremeTech, Wirecutter, NY Times, and more. He has reviewed more phones than most people will ever own. You can follow him on Bluesky, where you will see photos of his dozens of mechanical keyboards.

Google unveils Pixel 10 series with improved Tensor G5 chip and a boatload of AI Read More »

microsoft-and-asus’-answers-to-steamos-and-the-steam-deck-launch-on-october-16

Microsoft and Asus’ answers to SteamOS and the Steam Deck launch on October 16

Asus and Microsoft will be launching their ROG Xbox Ally series of handheld gaming PCs starting October 16, according to an Asus announcement that went out today.

An Xbox-branded extension of Asus’ existing ROG Ally handheld line, the basic ROG Xbox Ally and more powerful ROG Xbox Ally X, both run a version of Windows 11 Home that’s been redesigned with a controller-first Xbox-style user interface. The idea is to preserve the wide game compatibility of Windows—and the wide compatibility with multiple storefronts, including Microsoft’s own, Valve’s Steam, the Epic Games Store, and more—while turning off all of the extra Windows desktop stuff and saving system resources. (This also means that, despite the Xbox branding, these handhelds play Windows PC games and not the Xbox versions.)

Microsoft and Asus initially announced the handhelds in June. Microsoft still isn’t sharing pricing information for either console, so it’s hard to say how their specs and features will stack up against the Steam Deck (starting at $399 for the LCD version, $549 for OLED), Nintendo’s Switch 2 ($450), or past Asus handhelds like the ROG Ally X ($800).

Both consoles share a 7-inch, 1080p IPS display with a 120 Hz refresh rate, Wi-Fi 6E, and Bluetooth 5.4 support, but their internals are quite a bit different. The lower-end Xbox Ally uses an AMD Ryzen Z2 A chip with a 4-core Zen 2-based CPU, an eight-core RDNA2-based GPU, 512GB of storage, and 16GB of LPDDR5X-6400—specs nearly identical to Valve’s 3-year-old Steam Deck. The Xbox Ally X includes a more interesting Ryzen AI Z2 Extreme with an 8-core Zen 5 CPU, a 16-core RDNA3.5 GPU, 1TB of storage, 24GB of LPDDR5X-8000, and a built-in neural processing unit (NPU).

The beefier hardware comes with a bigger battery—80 WHr in the Ally X, compared to 60 WHr in the regular Ally—and that also makes the Ally X around a tenth of a pound (or 45 grams) heavier than the Ally.

Microsoft and Asus’ answers to SteamOS and the Steam Deck launch on October 16 Read More »

nasa’s-acting-chief-calls-for-the-end-of-earth-science-at-the-space-agency

NASA’s acting chief calls for the end of Earth science at the space agency

Sean Duffy, the acting administrator of NASA for a little more than a month, has vowed to make the United States great in space.

With a background as a US Congressman, reality TV star, and television commentator, Duffy did not come to the position with a deep well of knowledge about spaceflight. He also already had a lot on his plate, serving as the secretary of transportation, a Cabinet-level position that oversees 55,000 employees across 13 agencies.

Nevertheless, Duffy is putting his imprint on the space agency, seeking to emphasize the agency’s human exploration plans, including the development of a lunar base, and ending NASA’s efforts to study planet Earth and its changing climate.

Duffy has not spoken much with reporters who cover the space industry, but he has been a frequent presence on Fox News networks, where he previously worked as a host. On Thursday, he made an 11-minute appearance on “Mornings with Maria,” a FOX Business show hosted by Maria Bartiromo to discuss NASA.

NASA should explore, he says

During this appearance, Duffy talked up NASA’s plans to establish a permanent presence on the Moon and his push to develop a nuclear reactor that could provide power there. He also emphasized his desire to end NASA’s focus on studying the Earth and understanding how the planet’s surface and atmosphere are changing. This shift has been a priority of the Trump Administration at other federal agencies.

“All the climate science, and all of the other priorities that the last administration had at NASA, we’re going to move aside, and all of the science that we do is going to be directed towards exploration, which is the mission of NASA,” Duffy said during the appearance. “That’s why we have NASA, to explore, not to do all of these Earth sciences.”

NASA’s acting chief calls for the end of Earth science at the space agency Read More »

study:-social-media-probably-can’t-be-fixed

Study: Social media probably can’t be fixed


“The [structural] mechanism producing these problematic outcomes is really robust and hard to resolve.”

Credit: Aurich Lawson | Getty Images

Credit: Aurich Lawson | Getty Images

It’s no secret that much of social media has become profoundly dysfunctional. Rather than bringing us together into one utopian public square and fostering a healthy exchange of ideas, these platforms too often create filter bubbles or echo chambers. A small number of high-profile users garner the lion’s share of attention and influence, and the algorithms designed to maximize engagement end up merely amplifying outrage and conflict, ensuring the dominance of the loudest and most extreme users—thereby increasing polarization even more.

Numerous platform-level intervention strategies have been proposed to combat these issues, but according to a preprint posted to the physics arXiv, none of them are likely to be effective. And it’s not the fault of much-hated algorithms, non-chronological feeds, or our human proclivity for seeking out negativity. Rather, the dynamics that give rise to all those negative outcomes are structurally embedded in the very architecture of social media. So we’re probably doomed to endless toxic feedback loops unless someone hits upon a brilliant fundamental redesign that manages to change those dynamics.

Co-authors Petter Törnberg and Maik Larooij of the University of Amsterdam wanted to learn more about the mechanisms that give rise to the worst aspects of social media: the partisan echo chambers, the concentration of influence among a small group of elite users (attention inequality), and the amplification of the most extreme divisive voices. So they combined standard agent-based modeling with large language models (LLMs), essentially creating little AI personas to simulate online social media behavior. “What we found is that we didn’t need to put any algorithms in, we didn’t need to massage the model,” Törnberg told Ars. “It just came out of the baseline model, all of these dynamics.”

They then tested six different intervention strategies social scientists have been proposed to counter those effects: switching to chronological or randomized feeds; inverting engagement-optimization algorithms to reduce the visibility of highly reposted sensational content; boosting the diversity of viewpoints to broaden users’ exposure to opposing political views; using “bridging algorithms” to elevate content that fosters mutual understanding rather than emotional provocation; hiding social statistics like reposts and follower accounts to reduce social influence cues; and removing biographies to limit exposure to identity-based signals.

The results were far from encouraging. Only some interventions showed modest improvements. None were able to fully disrupt the fundamental mechanisms producing the dysfunctional effects. In fact, some interventions actually made the problems worse. For example, chronological ordering had the strongest effect on reducing attention inequality, but there was a tradeoff: It also intensified the amplification of extreme content. Bridging algorithms significantly weakened the link between partisanship and engagement and modestly improved viewpoint diversity, but it also increased attention inequality. Boosting viewpoint diversity had no significant impact at all.

So is there any hope of finding effective intervention strategies to combat these problematic aspects of social media? Or should we nuke our social media accounts altogether and go live in caves? Ars caught up with Törnberg for an extended conversation to learn more about these troubling findings.

Ars Technica: What drove you to conduct this study?

Petter Törnberg: For the last 20 years or so, there has been a ton of research on how social media is reshaping politics in different ways, almost always using observational data. But in the last few years, there’s been a growing appetite for moving beyond just complaining about these things and trying to see how we can be a bit more constructive. Can we identify how to improve social media and create online spaces that are actually living up to those early promises of providing a public sphere where we can deliberate and debate politics in a constructive way?

The problem with using observational data is that it’s very hard to test counterfactuals to implement alternative solutions. So one kind of method that has existed in the field is agent-based simulations and social simulations: create a computer model of the system and then run experiments on that and test counterfactuals. It is useful for looking at the structure and emergence of network dynamics.

But at the same time, those models represent agents as simple rule followers or optimizers, and that doesn’t capture anything of the cultural world or politics or human behavior. I’ve always been of the controversial opinion that those things actually matter,  especially for online politics. We need to study both the structural dynamics of network formations and the patterns of cultural interaction.

Ars Technica: So you developed this hybrid model that combines LLMs with agent-based modeling.

Petter Törnberg: That’s the solution that we find to move beyond the problems of conventional agent-based modeling. Instead of having this simple rule of followers or optimizers, we use AI or LLMs. It’s not a perfect solution—there’s all kind of biases and limitations—but it does represent a step forward compared to a list of if/then rules. It does have something more of capturing human behavior in a more plausible way. We give them personas that we get from the American National Election Survey, which has very detailed questions about US voters and their hobbies and preferences. And then we turn that into a textual persona—your name is Bob, you’re from Massachusetts, and you like fishing—just to give them something to talk about and a little bit richer representation.

And then they see the random news of the day, and they can choose to post the news, read posts from other users, repost them, or they can choose to follow users. If they choose to follow users, they look at their previous messages, look at their user profile.

Our idea was to start with the minimal bare-bones model and then add things to try to see if we could reproduce these problematic consequences. But to our surprise, we actually didn’t have to add anything because these problematic consequences just came out of the bare bones model. This went against our expectations and also what I think the literature would say.

Ars Technica: I’m skeptical of AI in general, particularly in a research context, but there are very specific instances where it can be extremely useful. This strikes me as one of them, largely because your basic model proved to be so robust. You got the same dynamics without introducing anything extra.

Petter Törnberg: Yes. It’s been a big conversation in social science over the last two years or so. There’s a ton of interest in using LLMs for social simulation, but no one has really figured out for what or how it’s going to be helpful, or how we’re going to get past these problems of validity and so on. The kind of approach that we take in this paper is building on a tradition of complex systems thinking. We imagine very simple models of the human world and try to capture very fundamental mechanisms. It’s not really aiming to be realistic or a precise, complete model of human behavior.

I’ve been one of the more critical people of this method, to be honest. At the same time, it’s hard to imagine any other way of studying these kinds of dynamics where we have cultural and structural aspects feeding back into each other. But I still have to take the findings with a grain of salt and realize that these are models, and they’re capturing a kind of hypothetical world—a spherical cow in a vacuum. We can’t predict what someone is going to have for lunch on Tuesday, but we can capture broader mechanisms, and we can see how robust those mechanisms are. We can see whether they’re stable, unstable, which conditions they emerge in, and the general boundaries. And in this case, we found a mechanism that seems to be very robust, unfortunately.

Ars Technica: The dream was that social media would help revitalize the public sphere and support the kind of constructive political dialogue that your paper deems “vital to democratic life.” That largely hasn’t happened. What are the primary negative unexpected consequences that have emerged from social media platforms?

Petter Törnberg: First, you have echo chambers or filter bubbles. The risk of broad agreement is that if you want to have a functioning political conversation, functioning deliberation, you do need to do that across the partisan divide. If you’re only having a conversation with people who already agree with each other, that’s not enough. There’s debate on how widespread echo chambers are online, but it is quite established that there are a lot of spaces online that aren’t very constructive because there’s only people from one political side. So that’s one ingredient that you need. You need to have a diversity of opinion, a diversity of perspective.

The second one is that the deliberation needs to be among equals; people need to have more or less the same influence in the conversation. It can’t be completely controlled by a small, elite group of users. This is also something that people have pointed to on social media: It has a tendency of creating these influencers because attention attracts attention. And then you have a breakdown of conversation among equals.

The final one is what I call (based on Chris Bail’s book) the social media prism. The more extreme users tend to get more attention online. This is often discussed in relation to engagement algorithms, which tend to identify the type of content that most upsets us and then boost that content. I refer to it as a “trigger bubble” instead of the filter bubble. They’re trying to trigger us as a way of making us engage more so they can extract our data and keep our attention.

Ars Technica: Your conclusion is that there’s something within the structural dynamics of the network itself that’s to blame—something fundamental to the construction of social networks that makes these extremely difficult problems to solve.

Petter Törnberg: Exactly. It comes from the fact that we’re using these AI models to capture a richer representation of human behavior, which allows us to see something that wouldn’t really be possible using conventional agent-based modeling. There have been previous models looking at the growth of social networks on social media. People choose to retweet or not, and we know that action tends to be very reactive. We tend to be very emotional in that choice. And it tends to be a highly partisan and polarized type of action. You hit retweet when you see someone being angry about something, or doing something horrific, and then you share that. It’s well-known that this leads to toxic, more polarized content spreading more.

But what we find is that it’s not just that this content spreads; it also shapes the network structures that are formed. So there’s feedback between the effective emotional action of choosing to retweet something and the network structure that emerges. And then in turn, you have a network structure that feeds back what content you see, resulting in a toxic network. The definition of an online social network is that you have this kind of posting, reposting, and following dynamics. It’s quite fundamental to it. That alone seems to be enough to drive these negative outcomes.

Ars Technica: I was frankly surprised at the ineffectiveness of the various intervention strategies you tested. But it does seem to explain the Bluesky conundrum. Bluesky has no algorithm, for example, yet the same dynamics still seem to emerge. I think Bluesky’s founders genuinely want to avoid those dysfunctional issues, but they might not succeed, based on this paper. Why are such interventions so ineffective? 

Petter Törnberg: We’ve been discussing whether these things are due to the platforms doing evil things with algorithms or whether we as users are choosing that we want a bad environment. What we’re saying is that it doesn’t have to be either of those. This is often the unintended outcomes from interactions based on underlying rules. It’s not necessarily because the platforms are evil; it’s not necessarily because people want to be in toxic, horrible environments. It just follows from the structure that we’re providing.

We tested six different interventions. Google has been trying to make social media less toxic and recently released a newsfeed algorithm based on the content of the text. So that’s one example. We’re also trying to do more subtle interventions because often you can find a certain way of nudging the system so it switches over to healthier dynamics. Some of them have moderate or slightly positive effects on one of the attributes, but then they often have negative effects on another attribute, or they have no impact whatsoever.

I should say also that these are very extreme interventions in the sense that, if you depended on making money on your platform, you probably don’t want to implement them because it probably makes it really boring to use. It’s like showing the least influential users, the least retweeted messages on the platform. Even so, it doesn’t really make a difference in changing the basic outcomes. What we take from that is that the mechanism producing these problematic outcomes is really robust and hard to resolve given the basic structure of these platforms.

Ars Technica: So how might one go about building a successful social network that doesn’t have these problems? 

Petter Törnberg: There are several directions where you could imagine going, but there’s also the constraint of what is popular use. Think back to the early Internet, like ICQ. ICQ had this feature where you could just connect to a random person. I loved it when I was a kid. I would talk to random people all over the world. I was 12 in the countryside on a small island in Sweden, and I was talking to someone from Arizona, living a different life. I don’t know how successful that would be these days, the Internet having become a lot less innocent than it was.

For instance, we can focus on the question of inequality of attention, a very well-studied and robust feature of these networks. I personally thought we would be able to address it with our interventions, but attention draws attention, and this leads to a power law distribution, where 1 percent [of users] dominates the entire conversation. We know the conditions under which those power laws emerge. This is one of the main outcomes of social network dynamics: extreme inequality of attention.

But in social science, we always teach that everything is a normal distribution. The move from studying the conventional social world to studying the online social world means that you’re moving from these nice normal distributions to these horrible power law distributions. Those are the outcomes of having social networks where the probability of connecting to someone depends on how many previous connections they have. If we want to get rid of that, we probably have to move away from the social network model and have some kind of spatial model or group-based model that makes things a little bit more local, a little bit less globally interconnected.

Ars Technica: It sounds like you’d want to avoid those big influential nodes that play such a central role in a large, complex global network. 

Petter Törnberg: Exactly. I think that having those global networks and structures fundamentally undermines the possibility of the kind of conversations that political scientists and political theorists traditionally talked about when they were discussing in the public square. They were talking about social interaction in a coffee house or a tea house, or reading groups and so on. People thought the Internet was going to be precisely that. It’s very much not that. The dynamics are fundamentally different because of those structural differences. We shouldn’t expect to be able to get a coffee house deliberation structure when we have a global social network where everyone is connected to everyone. It is difficult to imagine a functional politics building on that.

Ars Technica: I want to come back to your comment on the power law distribution, how 1 percent of people dominate the conversation, because I think that is something that most users routinely forget. The horrible things we see people say on the Internet are not necessarily indicative of the vast majority of people in the world. 

Petter Törnberg: For sure. That is capturing two aspects. The first is the social media prism, where the perspective we get of politics when we see it through the lens of social media is fundamentally different from what politics actually is. It seems much more toxic, much more polarized. People seem a little bit crazier than they really are. It’s a very well-documented aspect of the rise of polarization: People have a false perception of the other side. Most people have fairly reasonable and fairly similar opinions. The actual polarization is lower than the perceived polarization. And that arguably is a result of social media, how it misrepresents politics.

And then we see this very small group of users that become very influential who often become highly visible as a result of being a little bit crazy and outrageous. Social media creates an incentive structure that is really central to reshaping not just how we see politics but also what politics is, which politicians become powerful and influential, because it is controlling the distribution of what is arguably the most valuable form of capital of our era: attention. Especially for politicians, being able to control attention is the most important thing. And since social media creates the conditions of who gets attention or not, it creates an incentive structure where certain personalities work better in a way that’s just fundamentally different from how it was in previous eras.

Ars Technica: There are those who have sworn off social media, but it seems like simply not participating isn’t really a solution, either.

Petter Törnberg: No. First, even if you only read, say, The New York Times, that newspaper is still reshaped by what works on social media, the social media logic. I had a student who did a little project this last year showing that as social media became more influential, the headlines of The New York Times became more clickbaity and adapted to the style of what worked on social media. So conventional media and our very culture is being transformed.

But more than that, as I was just saying, it’s the type of politicians, it’s the type of people who are empowered—it’s the entire culture. Those are the things that are being transformed by the power of the incentive structures of social media. It’s not like, “This is things that are happening in social media and this is the rest of the world.” It’s all entangled, and somehow social media has become the cultural engine that is shaping our politics and society in very fundamental ways. Unfortunately.

Ars Technica: I usually like to say that technological tools are fundamentally neutral and can be used for good or ill, but this time I’m not so sure. Is there any hope of finding a way to take the toxic and turn it into a net positive?

Petter Törnberg: What I would say to that is that we are at a crisis point with the rise of LLMs and AI. I have a hard time seeing the contemporary model of social media continuing to exist under the weight of LLMs and their capacity to mass-produce false information or information that optimizes these social network dynamics. We already see a lot of actors—based on this monetization of platforms like X—that are using AI to produce content that just seeks to maximize attention. So misinformation, often highly polarized information as AI models become more powerful, that content is going to take over. I have a hard time seeing the conventional social media models surviving that.

We’ve already seen the process of people retreating in part to credible brands and seeking to have gatekeepers. Young people, especially, are going into WhatsApp groups and other closed communities. Of course, there’s misinformation from social media leaking into those chats also. But these kinds of crisis points at least have the hope that we’ll see a changing situation. I wouldn’t bet that it’s a situation for the better. You wanted me to sound positive, so I tried my best. Maybe it’s actually “good riddance.”

Ars Technica: So let’s just blow up all the social media networks. It still won’t be better, but at least we’ll have different problems.

Petter Törnberg: Exactly. We’ll find a new ditch.

DOI: arXiv, 2025. 10.48550/arXiv.2508.03385  (About DOIs).

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Jennifer is a senior writer at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban.

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