Apple

apple-removes-the-first-ios-game-boy-emulator-released-under-new-app-store-rules

Apple removes the first iOS Game Boy emulator released under new App Store rules

Easy come, easy go —

iGBA seems to have taken unauthorized code from earlier GBA4iOS project.

Photos of iGBA that appeared on the App Store before the app was taken down.

Enlarge / Photos of iGBA that appeared on the App Store before the app was taken down.

Over the weekend, developer Mattia La Spina launched iGBA as one of the first retro game emulators legitimately available on the iOS App Store following Apple’s rules change regarding such emulators earlier this month. As of Monday morning, though, iGBA has been pulled from the App Store following controversy over the unauthorized reuse of source code from a different emulator project.

Shortly after iGBA’s launch, some people on social media began noticing that the project appeared to be based on the code for GBA4iOS, a nearly decade-old emulator that developer Riley Testut and a partner developed as high-schoolers (and distributed via a temporary security hole in the iOS App Store). Testut took to social media Sunday morning to call iGBA a “knock-off” of GBA4iOS. “I did not give anyone permission to do this, yet it’s now sitting at the top of the charts (despite being filled with ads + tracking),” he wrote.

GBA4iOS is an open source program released under the GNU GPLv2 license, with licensing terms that let anyone “use, modify, and distribute my original code for this project without fear of legal consequences.” But those expansive licensing terms only apply “unless you plan to submit your app to Apple’s App Store, in which case written permission from me is explicitly required.”

Images from the original, circa 2014 version of GBA4iOS.

Images from the original, circa 2014 version of GBA4iOS.

“To be clear, I’m not pissed at the developer [of iGBA],” Testut added on social media. “I’m pissed that Apple took the time to change the App Store rules to allow emulators and then approved a knock-off of my own app.”

Hurry up and wait

MacRumors reports that Apple cited two sections of its App Store guidelines in removing iGBA: one related to spam (Section 4.3) and one related to copyright (section 5.2). Right now, it’s a bit ambiguous whether the copyright violation refers to the copyright on the emulator source code itself or the emulator’s ability to easily play copyrighted games from Nintendo and others.

As we discussed earlier this month, the wording of Apple’s recent App Store guidelines update makes it unclear if developers can release general-purpose emulators with the ability to play ROMs they don’t control the rights to. Aside from iGBA, a Commodore 64 emulator named Emu64 XL and built off of the open source VICE project was recently launched on the iOS App Store.

Apple has yet to respond to a request for comment from Ars Technica. But Testut wrote early Monday morning that “to Apple’s credit, though, once they were aware of the issue, they did take it seriously. So I really don’t believe this was malicious at all — just an unfortunate situation for everyone involved.” Testut added that iGBA maker La Spina “reached out to me via email to personally apologize for the mess. So no hard feelings there.”

But Testut did have some hard feelings regarding Apple’s treatment of AltStore, an alternative marketplace for sideloading iOS apps that he’s trying to launch under the EU’s new regulations. That would provide Testut with a legitimate way to distribute Delta, a “sequel” to GBA4iOS that emulates many classic Nintendo consoles on Apple devices.

“My frustration stemmed entirely from the fact we’ve been ready to launch Delta since last month,” Tetstut wrote on social media. “This whole situation could’ve been avoided if Apple hadn’t delayed approving us until after changing their rules to allow emulators.”

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fairbuds-are-fairphone’s-proof-that-we-really-could-make-better-tiny-gadgets

Fairbuds are Fairphone’s proof that we really could make better tiny gadgets

Wireless earbud repairability —

Swap the batteries, tips, charging case, shell, or even just individual buds.

Fairbuds with all their components laid out on a blue background

Enlarge / The Fairbuds and their replaceable components, including the notably hand-friendly, non-soldered batteries.

Fairphone

Fairphone has spent years showing us that it could do what major phone manufacturers suggest is impossible: make a modern-looking phone, make it brazenly easy to open up, design it so battery swaps are something you could do on lunch break, and also provide software support for an unbelievable eight to 10 years.

Bluetooth headphones, specifically wireless earbuds, seemed destined to never receive this kind of eco-friendly, ownership-oriented upgrade, in large part because of how small they are. But the Fairbuds have arrived, and Fairphone has made them in its phones’ image. They’re only available in the EU at the moment, for 149 euro (or roughly $160 USD). Like the Fairphone 4, there’s a chance interest could bring them to the US.

The highlights include:

  • Seven replaceable parts from the buds and charging case, all sold by Fairphone
  • A two-year warranty, expanded to three if you register them
  • Batteries in both the case and buds that are replaceable
  • IP54 sweat and water resistance
  • Individual left or right buds and a charging case that Fairphone will sell to you
  • Made with “fair and recycled materials,” in “fair factories,” and “climate conscious and electronic waste neutral,” (as explained by Fairphone).

Of course, the buds also, you know, produce sound, with 11 mm titanium drivers. The Fairbuds sport active noise-canceling and ambient sound modes, Bluetooth 5.3 with “dual point connectivity” for quick-switching between devices, and a Fairbuds app for customizing EQ and preset settings. The buds’ 45 mAh batteries carry about six hours of listening per charge, and their 500 mAh case adds another 20 hours.

  • Fairbuds in exploded view.

    Fairphone

  • Fairbuds and their charging case, which also come in black.

    Fairphone

  • The battery removal process from a Fairbud.

    Fairphone

  • Closeup on the white Fairbuds.

    Fairphone

  • The back of the Fairbuds charging case and a battery you just… put into it. With your fingers. I’m sorry, it’s weird to type that now.

    Fairphone

It’s not Fairphone’s first foray into fair, repairable sound devices. The firm previously made the since-discontinued True Wireless Stereo Earbuds and still offers Fairbuds XL, which are not buds at all but full over-ear headphones (and also EU-only).

The best that major-brand earbuds have ever done in repairability is “maybe you can do it, if you’re careful, and you don’t mind losing water resistance.” Taylor Dixon took apart six buds for iFixit back in 2020, and only Sony’s WF-1000XM3 didn’t require soldering, cutting and re-applying glue, and a steady hand working in very small spaces.

AirPods? AirPods are something else. One firm, The Swap Club, has figured out some means of getting the battery out of AirPods and selling them refurbished. But they only accept regular AirPods, not AirPods Pro. Alternatively, Apple will send you a pre-paid label to send in your spent AirPods for recycling, though with no trade-in credit. Even if Apple gets some kind of material out of the AirPods, a lot of them (and nearly every other wireless earbud) end up as waste after 18 months or however long their batteries last.

Fairbuds may or may not take a big chunk out of the market for AirPods, Beats, Pixel Buds, or other use-and-toss airbuds. But at a minimum, they give people something to point to as proof this category could be a lot better.

Disclosure: Kevin Purdy used to work for iFixit. He has no financial ties to the company.

Listing image by Fairphone

Fairbuds are Fairphone’s proof that we really could make better tiny gadgets Read More »

ai-hardware-company-from-jony-ive,-sam-altman-seeks-$1-billion-in-funding

AI hardware company from Jony Ive, Sam Altman seeks $1 billion in funding

AI Boom —

A venture fund founded by Laurene Powell Jobs could finance the company.

Jony Ive, the former Apple designer.

Jony Ive, the former Apple designer.

Former Apple design lead Jony Ive and current OpenAI CEO Sam Altman are seeking funding for a new company that will produce an “artificial intelligence-powered personal device,” according to The Information‘s sources, who are said to be familiar with the plans.

The exact nature of the device is unknown, but it will not look anything like a smartphone, according to the sources. We first heard tell of this venture in the fall of 2023, but The Information’s story reveals that talks are moving forward to get the company off the ground.

Ive and Altman hope to raise at least $1 billion for the new company. The complete list of potential funding sources they’ve spoken with is unknown, but The Information’s sources say they are in talks with frequent OpenAI investor Thrive Capital as well as Emerson Collective, a venture capital firm founded by Laurene Powell Jobs.

SoftBank CEO and super-investor Masayoshi Son is also said to have spoken with Altman and Ive about the venture. Financial Times previously reported that Son wanted Arm (another company he has backed) to be involved in the project.

Obviously, those are some of the well-established and famous names within today’s tech industry. Personal connections may play a role; for example, Jobs is said to have a friendship with both Ive and Altman. That might be critical because the pedigree involved could scare off smaller investors since the big names could drive up the initial cost of investment.

Although we don’t know anything about the device yet, it would likely put Ive in direct competition with his former employer, Apple. It has been reported elsewhere that Apple is working on bringing powerful new AI features to iOS 18 and later versions of the software for iPhones, iPads, and the company’s other devices.

Altman already has his hands in several other AI ventures besides OpenAI. The Information reports that there is no indication yet that OpenAI would be directly involved in the new hardware company.

AI hardware company from Jony Ive, Sam Altman seeks $1 billion in funding Read More »

apple-now-allows-retro-game-emulators-on-its-app-store—but-with-big-caveats

Apple now allows retro game emulators on its App Store—but with big caveats

RETRO GAMES —

It’s probably not the Wild West of game emulation you’re hoping for. Here’s why.

A screenshot of Sonic the Hedgehog on an iPhone

Enlarge / The classic Sega Genesis game Sonic the Hedgehog running on an iPhone—in this case, as a standalone app.

Samuel Axon

When Apple posted its latest update to the App Store’s app review and submission policies for developers, it included language that appears to explicitly allow a new kind of app for emulating retro console games.

Apple has long forbidden apps that run code from an external source, but today’s announced changes now allow “software that is not embedded in the binary” in certain cases, with “retro game console emulator apps can offer to download games” specifically listed as one of those cases.

Here’s the exact wording:

4.7 Mini apps, mini games, streaming games, chatbots, plug-ins, and game emulators

Apps may offer certain software that is not embedded in the binary, specifically HTML5 mini apps and mini games, streaming games, chatbots, and plug-ins. Additionally, retro game console emulator apps can offer to download games. You are responsible for all such software offered in your app, including ensuring that such software complies with these Guidelines and all applicable laws. Software that does not comply with one or more guidelines will lead to the rejection of your app. You must also ensure that the software adheres to the additional rules that follow in 4.7.1 and 4.7.5. These additional rules are important to preserve the experience that App Store customers expect, and to help ensure user safety.

It’s a little fuzzy how this will play out, but it may not allow the kind of emulators you see on Android and desktop, which let you play retro games from any outside source.

Retro game emulators run what are colloquially called ROM files, which are more or less images of the game cartridges or discs that played on console hardware. By now, it’s well-established that the emulators themselves are completely legal, but the legality of the ROM files downloaded from ROM sites on the Internet depends on the specific files and circumstances.

There are ROMs that are entirely public domain or in some license where the creator allows distribution; there are ROMs that are technically copyrighted intellectual property but where the original owner no longer exists, and the current ownership is unknown or unenforced; and there are some ROMs (like many games made by Nintendo) where the owner still has an interest in controlling distribution and often takes action to try to curb illegal sharing and use of the files.

Additionally, many game publishers use emulators to run ROMs of their own retro games, which they sell to consumers either as standalone games or in collections for modern platforms.

It’s not completely clear from Apple’s wording, but our interpretation of Apple’s new rules is that it’s likely only the last of those examples will be possible; companies that own the intellectual property could launch emulator apps for downloading ROMs of their (and only their) games. So, for example, Sega could offer a Sega app that would allow users to download an ever-expanding library of Sega games, either as part of a subscription, for free, or as in-app purchases. Sega has offered its retro games on the iPhone before in emulation but with a standalone app for each game.

“You are responsible for all such software offered in your app, including ensuring that such software complies with these Guidelines and all applicable laws,” Apple writes. And it specifically says “retro game console emulator apps can offer to download games” in the list of exceptions to the rules against “software that is not embedded inside the binary”—but it doesn’t list any other method for retro game console emulator apps.

Whatever the case, this update is not limited to the European Union. Apple has been subjected to regulatory scrutiny in both the EU and the United States regarding its App Store rules. It’s likely the company is making this change to preempt criticism in this area, though it did not name its reasons when announcing the change other than to say it has been made to “support updated policies, upcoming features, and to provide clarification.”

Apple now allows retro game emulators on its App Store—but with big caveats Read More »

apple-wouldn’t-let-jon-stewart-interview-ftc-chair-lina-khan,-tv-host-claims

Apple wouldn’t let Jon Stewart interview FTC Chair Lina Khan, TV host claims

The Problem with Jon Stewart —

Tech company also didn’t want a segment on Stewart’s show criticizing AI.

The Daily Show host Jon Stewart’s interview with FTC Chair Lina Khan. The conversation about Apple begins around 16: 30 in the video.

Before the cancellation of The Problem with Jon Stewart on Apple TV+, Apple forbade the inclusion of Federal Trade Commission Chair Lina Khan as a guest and steered the show away from confronting issues related to artificial intelligence, according to Jon Stewart.

This isn’t the first we’ve heard of this rift between Apple and Stewart. When the Apple TV+ show was canceled last October, reports circulated that he told his staff that creative differences over guests and topics were a factor in the decision.

The New York Times reported that both China and AI were sticking points between Apple and Stewart. Stewart confirmed the broad strokes of that narrative in a CBS Morning Show interview after it was announced that he would return to The Daily Show.

“They decided that they felt that they didn’t want me to say things that might get me into trouble,” he explained.

Stewart’s comments during his interview with Khan yesterday were the first time he’s gotten more specific publicly.

“I’ve got to tell you, I wanted to have you on a podcast, and Apple asked us not to do it—to have you. They literally said, ‘Please don’t talk to her,'” Stewart said while interviewing Khan on the April 1, 2024, episode of The Daily Show.

Khan appeared on the show to explain and evangelize the FTC’s efforts to battle corporate monopolies both in and outside the tech industry in the US and to explain the challenges the organization faces.

She became the FTC chair in 2021 and has since garnered a reputation for an aggressive and critical stance against monopolistic tendencies or practices among Big Tech companies like Amazon and Meta.

Stewart also confirmed previous reports that AI was a sensitive topic for Apple. “They wouldn’t let us do that dumb thing we did in the first act on AI,” he said, referring to the desk monologue segment that preceded the Khan interview in the episode.

The segment on AI in the first act of the episode mocked various tech executives for their utopian framing of AI and interspersed those claims with acknowledgments from many of the same leaders that AI would replace many people’s jobs. (It did not mention Apple or its leadership, though.)

Stewart and The Daily Show‘s staff also included clips of current tech leaders suggesting that workers be retrained to work with or on AI when their current roles are disrupted by it. That was followed by a montage of US political leaders promising to retrain workers after various technological and economic disruptions over the years, with the implication that those retraining efforts were rarely as successful as promised.

The segment effectively lampooned some of the doublespeak about AI, though Stewart stopped short of venturing any solutions or alternatives to the current path, so it mostly just prompted outrage and laughs.

The Daily Show host Jon Stewart’s segment criticizing tech and political leaders on the topic of AI.

Apple currently uses AI-related technologies in its software, services, and devices, but so far it has not launched anything tapping into generative AI, which is the new frontier in AI that has attracted worry, optimism, and criticism from various parties.

However, the company is expected to roll out its first generative AI features as part of iOS 18, a new operating system update for iPhones. iOS 18 will likely be detailed during Apple’s annual developer conference in June and will reach users’ devices sometime in the fall.

Listing image by Paramount

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report:-redesigned-m3-ipad-pros,-large-screened-ipad-air-now-expected-in-may

Report: Redesigned M3 iPad Pros, large-screened iPad Air now expected in May

the wait continues —

Next-gen iPads will be Apple’s first new tablets since late 2022.

The M2 iPad Pro. The updated version will come with refined designs and new accessories.

Enlarge / The M2 iPad Pro. The updated version will come with refined designs and new accessories.

Apple

If you’ve been waiting for new iPads to come out, prepare to wait just a little longer: Bloomberg’s Mark Gurman says that redesigned iPad Pros with Apple’s M3 chip, plus refreshed iPad Air models with the M2 and a larger-screened option, should now arrive sometime in “early May.” Gurman had previously reported that new iPads could arrive in March or April, not long after the updated M3 MacBook Airs.

Gurman suggests that “complex new manufacturing techniques” for the new iPad screens have “contributed to the delay,” and that Apple is also “working to finish software for the devices.”

The details of what the new iPads will look like hasn’t changed. The new iPad Pro models will shift to using OLED display panels for the first time and will have their designs tweaked for the first time since the 2018 iPad Pros introduced the current rounded, slim-bezeled look. Those new iPad Pros will also come with redesigned Magic Keyboard and Apple Pencil accessories, though it’s unclear whether those accessories will be totally rethought or if they’ll just tweak existing designs to work with the new tablets.

The iPad Air refresh will be more straightforward. It should retain the current design, which is very similar to the 2018-era iPad Pro refresh but with a power button-mounted TouchID fingerprint sensor instead of a FaceID camera for authentication. But the new Airs will come with an M2 chip instead of the current M1, and a 12.9-inch variant will provide a less-expensive large-screened option for people who want to use their iPad as their primary computer but who don’t want to pay for the extra bells and whistles of the Pro.

Some rumors have suggested the iPad Pro could come with a price hike relative to the current-generation model, though the sources of those rumors can’t agree on how big a jump it would be. Gurman hasn’t mentioned Apple’s pricing plans in his reports.

There’s also no word about the other tablets in Apple’s lineup, all of which are at least a year or two old. The sixth-generation iPad mini and the $329 ninth-generation iPad were last updated in September 2021, while the awkwardly positioned 10th-generation iPad was released in October 2022.

New hardware is always nice to have, but it does continue to feel like the power of Apple’s M-series chips is a bit wasted on Apple’s tablets. The iPad’s relatively limited multitasking model, restrictions on third-party software and the general dearth of performance-intensive high-end apps in Apple’s app store mean that performance really isn’t a problem on current-generation iPads; there’s nothing an iPad can currently do that an M1 can’t handle with room to spare. Apple will announce new operating system versions at its Worldwide Developers Conference keynote on June 10; it’s possible that iPadOS will get some new features that more fully leverage the power of Apple’s newer chips.

Report: Redesigned M3 iPad Pros, large-screened iPad Air now expected in May Read More »

apple’s-first-new-3d-vision-pro-video-since-launch-is-only-a-few-minutes-long

Apple’s first new 3D Vision Pro video since launch is only a few minutes long

Immersive Video —

Major League Soccer highlight reel is the first Immersive Video since launch.

  • All the available Immersive Video launch content fit on a small strip in the TV app.

    Samuel Axon

  • Initial videos were labeled as episodes in a series, but subsequent episodes haven’t come.

Tonight, Apple will debut some new Immersive Video content for the Vision Pro headset—the first sports content for the device. It doesn’t seem like much after two months of no new content, though.

Starting at 6 pm PT/9 pm ET, Vision Pro users will be able to watch a sports film captured for the platform’s Immersive Video format. The video will be a series of highlights from last year’s Major League Soccer (MLS) playoffs, and according to Six Colors, it will run just five minutes. It will be free for all Vision Pro users.

On February 2, Apple released what appeared to be the first episodes of three Immersive Video series: Adventure, Prehistoric Planet, and Wildlife. Each debuted alongside the Vision Pro’s launch with one episode labeled “Episode 1” of “Season 1.”

However, it’s been almost two months, and none of those series have received new episodes. The only other piece of Immersive Video content available is an Alicia Keyes performance video that also debuted on February 2. Most of these videos were only a few minutes long.

That means that this short soccer video depicting sports moments from 2023 will be the only new piece of Immersive Video content Apple has put out since the device launched at the beginning of February.

When I reviewed the Vision Pro as an entertainment device, I lauded its capabilities for viewing 2D films and videos, but I also talked a bit about its 3D video capabilities. I said the first pieces of original 3D content from Apple seemed promising and that I looked forward to future episodes. Given that they were labeled just like Apple TV+ series in the TV app, I assumed they would arrive at a weekly cadence. Further episodes haven’t come.

Notably, Apple didn’t include a first-party app for playing 3D videos downloaded from the web with the Vision Pro, though an independent developer filled that gap with an app called Reality Player. There are a few 3D video streaming or downloading services in the visionOS App Store, but the selection is very anemic compared to what you have access to with other headsets.

Apple hasn’t been calling the Vision Pro a VR headset, opting instead for the term “spatial computing”—and that’s understandable because it does a lot more than most VR headsets.

But if you’re looking for new examples of the sorts of passive viewing content you can enjoy on other headsets, the Vision Pro is still far behind the competition two months in.

The device can display a wealth of 2D video content, but this drives home the initial impression that the Vision Pro is meant for viewing flat, 2D content as windows in 3D space. The situation isn’t quite as dire with apps and games, with a handful of new spatial apps in those categories rolling out in recent weeks.

Most apps behave just like iPad apps, with 2D viewports at the content; you can position those viewports wherever you want in the room around you. Most video content is also 2D.

There are situations where that’s neat to have, but it’s surprising Apple hasn’t invested more in actual 3D content yet. In terms of new stuff, this short soccer video debuting tonight is all we have right now.

Listing image by Samuel Axon

Apple’s first new 3D Vision Pro video since launch is only a few minutes long Read More »

how-apple-plans-to-update-new-iphones-without-opening-them

How Apple plans to update new iPhones without opening them

Steve Jobs would be so proud —

Apple wants to rid the iPhone-buying process of the post-unboxing update.

Being in a box doesn't mean the iPhone can't update.

Enlarge / Being in a box doesn’t mean the iPhone can’t update.

Unboxing a new gadget is always a fun experience, but it’s usually marred somewhat by the setup process. Either your device has been in a box for months, or it’s just now launching and ships in the box with pre-release software. Either way, the first thing you have to do is connect to Wi-Fi and wait several minutes for an OS update to download and install. The issue is so common that going through a lengthy download is an expected part of buying anything that connects to the Internet.

But what if you could update the device while it’s still in the box? That’s the latest plan cooked up by Apple, which is close to rolling out a system that will let Apple Stores wirelessly update new iPhones while they’re still in their boxes. The new system is called “Presto.”

French site iGeneration has the first picture of what this setup looks like. It starts with a clearly Apple-designed silver rack that holds iPhones and has a few lights on the front. The site (through translation) calls the device a “toaster,” and yes, it looks like a toaster oven or food heating rack.

A Presto box. They hold six devices at once. There are two of them stacked on top of each other in this picture.

Enlarge / A Presto box. They hold six devices at once. There are two of them stacked on top of each other in this picture.

Bloomberg’s Mark Gurman has been writing about whispers of this project for months, saying in one article that the device can “wirelessly turn on the iPhone, update its software and then power it back down—all without the phone’s packaging ever being opened.” In another article, he wrote that the device uses “MagSafe and other wireless technologies.” The iGeneration report also mentions that the device uses NFC, and there are “templates” that help with positioning the various-sized iPhone boxes so the NFC and wireless charging will work. With that wireless charging, downloading, and installing, all while being isolated in a cardboard box, Apple’s “toaster” probably gets pretty hot.

No one has explained exactly how the system works, but we can make some educated guesses. Even when an iPhone is “off” or discharged, it’s still possible for the NFC chip to work. Apple Pay and digital card keys are already set up to work with a low battery. Placing a box in the Presto oven would presumably trigger the NFC chip, wake the OS, and cause the phone to boot into an Apple-only unattended update mode (hopefully, there is a lot of security around this).

NFC’s maximum data rate of 848 kbit/s means there’s no way you could send an OS update over that connection, but that quick burst of data is good enough to wake the phone and pass it an SSID and password for a Wi-Fi connection of some kind, which pretty much has to exist in the Presto oven somewhere. With wireless charging powering the phone the whole time, it will have plenty of juice to connect to the Internet, download the update, and install it.

The idea of updating a phone in its box is a uniquely Apple proposition, as pulling it off requires end-to-end control of the device. It will take a lot of work put into the hardware, software, box design, and the unique phone oven itself, and the system will require an army of Apple-controlled retail stores that are committed to updating the devices. That’s a huge amount of work just to avoid the minor inconvenience of the initial setup download. Only Apple would think to do this.

Some software support for the Presto box is already built into iOS 17.2, so it sounds like it’s just a matter of rolling out the hardware at Apple Stores. Gurman’s report from earlier this week said the rollout would start in April for the US and finish by the summer.

How Apple plans to update new iPhones without opening them Read More »

oregon-governor-signs-nation’s-first-right-to-repair-bill-that-bans-parts-pairing

Oregon governor signs nation’s first right-to-repair bill that bans parts pairing

Right to repair —

Starting in 2025, devices can’t block repair parts with software pairing checks.

Cables emanating from an iPhone under repair, with gloves hands holding a tweezer over the phone

Enlarge / Oregon’s repair bill prohibits companies from implementing software locks that prohibit aftermarket or used parts from being installed in their devices.

Oregon Governor Tina Kotek today signed the state’s Right to Repair Act, which will push manufacturers to provide more repair options for their products than any other state so far.

The law, like those passed in New York, California, and Minnesota, will require many manufacturers to provide the same parts, tools, and documentation to individuals and repair shops that they provide to their own repair teams.

But Oregon’s bill goes further, preventing companies from implementing schemes that require parts to be verified through encrypted software checks before they will function. Known as parts pairing or serialization, Oregon’s bill, SB 1596, is the first in the nation to target that practice. Oregon State Senator Janeen Sollman (D) and Representative Courtney Neron (D) sponsored and pushed the bill in the state senate and legislature.

“By eliminating manufacturer restrictions, the Right to Repair will make it easier for Oregonians to keep their personal electronics running,” said Charlie Fisher, director of Oregon’s chapter of the Public Interest Research Group (PIRG), in a statement. “That will conserve precious natural resources and prevent waste. It’s a refreshing alternative to a ‘throwaway’ system that treats everything as disposable.”

Oregon’s bill isn’t stronger in every regard. For one, there is no set number of years for a manufacturer to support a device with repair support. Parts pairing is prohibited only on devices sold in 2025 and later. And there are carve-outs for certain kinds of electronics and devices, including video game consoles, medical devices, HVAC systems, motor vehicles, and—as with other states—”electric toothbrushes.”

Apple opposed the Oregon repair bill for its parts-pairing ban. John Perry, a senior manager for secure design at Apple, testified at a February hearing in Oregon that the pairing restriction would “undermine the security, safety, and privacy of Oregonians by forcing device manufacturers to allow the use of parts of unknown origin in consumer devices.”

Apple surprised many observers with its support for California’s repair bill in 2023, though it did so after pressing for repair providers to mention when they use “non-genuine or used” components, and to bar repair providers from disabling security features.

According to Consumer Reports, which lobbied and testified in support of Oregon’s bill, the repair laws passed in four states now cover nearly 70 million people.

Oregon governor signs nation’s first right-to-repair bill that bans parts pairing Read More »

wwdc-2024-starts-on-june-10-with-announcements-about-ios-18-and-beyond

WWDC 2024 starts on June 10 with announcements about iOS 18 and beyond

WWDC —

Speculation is rampant that Apple will make its first big moves in generative AI.

A colorful logo that says

Enlarge / The logo for WWDC24.

Apple

Apple has announced dates for this year’s Worldwide Developers Conference (WWDC). WWDC24 will run from June 10 through June 14 at the company’s Cupertino, California, headquarters, but everything will be streamed online.

Apple posted about the event with the following generic copy:

Join us online for the biggest developer event of the year. Be there for the unveiling of the latest Apple platforms, technologies, and tools. Learn how to create and elevate your apps and games. Engage with Apple designers and engineers and connect with the worldwide developer community. All online and at no cost.

As always, the conference will kick off with a keynote presentation on the first day, which is Monday, June 10. You can be sure Apple will use that event to at least announce the key features of its next round of annual software updates for iOS, iPadOS, macOS, watchOS, visionOS, and tvOS.

We could also see new hardware—it doesn’t happen every year, but it has of late. We don’t yet know exactly what that hardware might be, though.

Much of the speculation among analysts and commentators concerns Apple’s first move into generative AI. There have been reports that Apple may work with a partner like Google to include a chatbot in its operating system, that it has been considering designing its own AI tools, or that it could offer an AI App Store, giving users a choice between many chatbots.

Whatever the case, Apple is playing catch-up with some of its competitors in generative AI and large language models even though it has been using other applications of AI across its products for a couple of years now. The company’s leadership will probably talk about it during the keynote.

After the keynote, Apple usually hosts a “Platforms State of the Union” talk that delves deeper into its upcoming software updates, followed by hours of developer-focused sessions detailing how to take advantage of newly planned features in third-party apps.

WWDC 2024 starts on June 10 with announcements about iOS 18 and beyond Read More »

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macOS Sonoma 14.4.1 released to fix the stuff that the 14.4 update broke

doing better, thanks —

The 14.4 release introduced a number of problems the new update claims to fix.

An M3 MacBook Air running macOS Sonoma.

Enlarge / An M3 MacBook Air running macOS Sonoma.

Andrew Cunningham

Apple has just released version 14.4.1 for macOS Sonoma, a small-but-significant patch that claims to fix several issues with third-party software and accessories that cropped up in the 14.4 update. The 14.4.1 release also includes a pair of security fixes.

Apple’s release notes highlight fixes for three major problems:

  • USB hubs connected to external displays may not be recognized
  • Copy protected Audio Unit plug-ins designed for professional music apps may not open or pass validation
  • Apps that include Java may quit unexpectedly

Users and companies began noticing problems shortly after the macOS 14.4 update was released earlier this month. Reports of broken USB hubs cropped up on Reddit, the Apple Support Communities forums, and elsewhere within the first couple of days, and issues with Java and iLok audio software DRM devices were reported later on. Some users also reported broken printer drivers and deleted file revisions in iCloud Drive, though Apple’s release notes don’t mention those problems.

At least some of these bugs reportedly weren’t present in preview builds of the 14.4 update, which could explain why they weren’t discovered during the public beta period.

Both of the security patches are for so-called “clickless” exploits that can allow remote code execution after a system displays a compromised image. Apple has also released macOS Ventura 13.6.6 to patch the security vulnerabilities for Macs that haven’t upgraded to Sonoma (or can’t upgrade to Sonoma).

Apple released other minor updates to iOS, iPadOS, and visionOS last week to patch the same security vulnerabilities. None of those updates listed any specific non-security bug fixes in their release notes beyond the broad “important bug fixes and security updates” boilerplate that accompanies most minor OS updates from Apple.

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Apple, Google, and Meta are failing DMA compliance, EU suspects

EU Commissioner for Internal Market Thierry Breton talks to media about non-compliance investigations against Google, Apple, and Meta under the Digital Markets Act (DMA).

Enlarge / EU Commissioner for Internal Market Thierry Breton talks to media about non-compliance investigations against Google, Apple, and Meta under the Digital Markets Act (DMA).

Not even three weeks after the European Union’s Digital Markets Act (DMA) took effect, the European Commission (EC) announced Monday that it is already probing three out of six gatekeepers—Apple, Google, and Meta—for suspected non-compliance.

Apple will need to prove that changes to its app store and existing user options to swap out default settings easily are sufficient to comply with the DMA.

Similarly, Google’s app store rules will be probed, as well as any potentially shady practices unfairly preferencing its own services—like Google Shopping and Hotels—in search results.

Finally, Meta’s “Subscription for No Ads” option—allowing Facebook and Instagram users to opt out of personalized ad targeting for a monthly fee—may not fly under the DMA. Even if Meta follows through on its recent offer to slash these fees by nearly 50 percent, the model could be deemed non-compliant.

“The DMA is very clear: gatekeepers must obtain users’ consent to use their personal data across different services,” the EC’s commissioner for internal market, Thierry Breton, said Monday. “And this consent must be free!”

In total, the EC announced five investigations: two against Apple, two against Google, and one against Meta.

“We suspect that the suggested solutions put forward by the three companies do not fully comply with the DMA,” antitrust chief Margrethe Vestager said, ordering companies to “retain certain documents” viewed as critical to assessing evidence in the probe.

The EC’s investigations are expected to conclude within one year. If tech companies are found non-compliant, they risk fines of up to 10 percent of total worldwide turnover. Any repeat violations could spike fines to 20 percent.

“Moreover, in case of systematic infringements, the Commission may also adopt additional remedies, such as obliging a gatekeeper to sell a business or parts of it or banning the gatekeeper from acquisitions of additional services related to the systemic non-compliance,” the EC’s announcement said.

In addition to probes into Apple, Google, and Meta, the EC will scrutinize Apple’s fee structure for app store alternatives and send retention orders to Amazon and Microsoft. That makes ByteDance the only gatekeeper so far to escape “investigatory steps” as the EU fights to enforce the DMA’s strict standards. (ByteDance continues to contest its gatekeeper status.)

“These are the cases where we already have concrete evidence of possible non-compliance,” Breton said. “And this in less than 20 days of DMA implementation. But our monitoring and investigative work of course doesn’t stop here,” Breton said. “We may have to open other non-compliance cases soon.

Google and Apple have both issued statements defending their current plans for DMA compliance.

“To comply with the Digital Markets Act, we have made significant changes to the way our services operate in Europe,” Google’s competition director Oliver Bethell told Ars, promising to “continue to defend our approach in the coming months.”

“We’re confident our plan complies with the DMA, and we’ll continue to constructively engage with the European Commission as they conduct their investigations,” Apple’s spokesperson told Ars. “Teams across Apple have created a wide range of new developer capabilities, features, and tools to comply with the regulation. At the same time, we’ve introduced protections to help reduce new risks to the privacy, quality, and security of our EU users’ experience. Throughout, we’ve demonstrated flexibility and responsiveness to the European Commission and developers, listening and incorporating their feedback.”

A Meta spokesperson told Ars that Meta “designed Subscription for No Ads to address several overlapping regulatory obligations, including the DMA,” promising to comply with the DMA while arguing that “subscriptions as an alternative to advertising are a well-established business model across many industries.”

The EC’s announcement came after all designated gatekeepers were required to submit DMA compliance reports and scheduled public workshops to discuss DMA compliance. Those workshops conclude tomorrow with Microsoft and appear to be partly driving the EC’s decision to probe Apple, Google, and Meta.

“Stakeholders provided feedback on the compliance solutions offered,” Vestager said. “Their feedback tells us that certain compliance measures fail to achieve their objectives and fall short of expectations.”

Apple and Google app stores probed

Under the DMA, “gatekeepers can no longer prevent their business users from informing their users within the app about cheaper options outside the gatekeeper’s ecosystem,” Vestager said. “That is called anti-steering and is now forbidden by law.”

Stakeholders told the EC that Apple’s and Google’s fee structures appear to “go against” the DMA’s “free of charge” requirement, Vestager said, because companies “still charge various recurring fees and still limit steering.”

This feedback pushed the EC to launch its first two probes under the DMA against Apple and Google.

“We will investigate to what extent these fees and limitations defeat the purpose of the anti-steering provision and by that, limit consumer choice,” Vestager said.

These probes aren’t the end of Apple’s potential app store woes in the EU, either. Breton said that the EC has “many questions on Apple’s new business model” for the app store. These include “questions on the process that Apple used for granting and terminating membership of” its developer program, following a scandal where Epic Games’ account was briefly terminated.

“We also have questions on the fee structure and several other aspects of the business model,” Breton said, vowing to “check if they allow for real opportunities for app developers in line with the letter and the spirit of the DMA.”

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