Apple

ipod-fans-evade-apple’s-drm-to-preserve-54-lost-clickwheel-era-games

iPod fans evade Apple’s DRM to preserve 54 lost clickwheel-era games


Dozens of previously hard-to-access games can now be synced via Virtual Machine.

Mom: We have the Game Boy Advance at home / At home: Credit: Aurich Lawson

Mom: We have the Game Boy Advance at home / At home: Credit: Aurich Lawson

Old-school Apple fans probably remember a time, just before the iPhone became a massive gaming platform in its own right, when Apple released a wide range of games designed for late-model clickwheel iPods. While those clickwheel-controlled titles didn’t exactly set the gaming world on fire, they represent an important historical stepping stone in Apple’s long journey through the game industry.

Today, though, these clickwheel iPod games are on the verge of becoming lost media—impossible to buy or redownload from iTunes and protected on existing devices by incredibly strong Apple DRM. Now, the classic iPod community is engaged in a quest to preserve these games in a way that will let enthusiasts enjoy these titles on real hardware for years to come.

Perhaps too well-protected

The short heyday of iPod clickwheel gaming ran from late 2006 to early 2009, when Apple partnered with major studios like Sega, Square Enix, and Electronic Arts to release 54 distinct titles for $7.49 each. By 2011, though, the rise of iOS gaming made these clickwheel iPod titles such an afterthought that Apple completely removed them from the iTunes store, years before the classic iPod line was discontinued for good in 2014.

YouTuber Billiam looks takes a hands-on tour through some of the clickwheel iPod’s games.

In the years since that delisting, the compressed IPG files representing these clickwheel games have all been backed up and collected in various archives. For the most part, though, those IPG files are practically useless to classic iPod owners because of the same strict Fairplay DRM that protected iTunes music and video downloads. That DRM ties each individual IPG file not just to a particular iTunes account (set when the game file was purchased) but also to the specific hardware identifier of the desktop iTunes installation used to sync it.

Games already synced to iPods and iTunes libraries years ago will still work just fine. But trying to sync any of these aging games to a new iPod (and/or a new iTunes installation) requires pairing the original IPG file provided by Apple years ago with the authorized iTunes account that made the original purchase.

Didn’t back up that decades-old file? Sorry, you’re out of luck.

A set of 20 clickwheel iPod games was eventually patched to work on certain iPod Video devices that are themselves flashed with custom firmware. But the majority of these games remain completely unplayable for the vast majority of classic iPod owners to this day.

A virtual workaround

Luckily for the sizable community of classic iPod enthusiasts, there is a bit of a workaround for this legacy DRM issue. Clickwheel iPod owners with working copies of any of these games (either in their iTunes library or on an iPod itself) are still able to re-authorize their account through Apple’s servers to sync with a secondary installation of iTunes.

Reddit user Quix shows off his clickwheel iPod game collection.

Reddit user Quix shows off his clickwheel iPod game collection. Credit: Reddit

If multiple iPod owners each reauthorize their accounts to the same iTunes installation, that copy of iTunes effectively becomes a “master library” containing authorized copies of the games from all of those accounts (there’s a five-account limit per iTunes installation, but it can be bypassed by copying the files manually). That iTunes installation then becomes a distribution center that can share those authorized games to any number of iPods indefinitely, without the need for any online check-ins with Apple.

In recent years, a Reddit user going by the handle Quix used this workaround to amass a local library of 19 clickwheel iPod games and publicly offered to share “copies of these games onto as many iPods as I can.” But Quix’s effort ran into a significant bottleneck of physical access—syncing his game library to a new iPod meant going through the costly and time-consuming process of shipping the device so it could be plugged into Quix’s actual computer and then sending it back to its original owner.

Enter Reddit user Olsro, who earlier this month started the appropriately named iPod Clickwheel Games Preservation Project. Rather than creating his master library of authorized iTunes games on a local computer in his native France, Olsro sought to “build a communitarian virtual machine that anyone can use to sync auth[orized] clickwheel games into their iPod.” While the process doesn’t require shipping, it does necessitate jumping through a few hoops to get the Qemu Virtual Machine running on your local computer.

A tutorial shot showing how to use USB passthrough to sync games from Olsro’s Virtual Machine.

A tutorial shot showing how to use USB passthrough to sync games from Olsro’s Virtual Machine. Credit: Github / Olsro

Over the last three weeks, Olsro has worked with other iPod enthusiasts to get authorized copies of 45 different clickwheel iPod games synced to his library and ready for sharing. That Virtual Machine “should work fully offline to sync the clickwheel games forever to any amount of different iPods,” Olsro wrote, effectively preserving them indefinitely.

For posterity

Olsro told Ars in a Discord discussion that he was inspired to start the project due to fond memories of playing games like Asphalt 4 and Reversi on his iPod Nano 3G as a child. When he dove back into the world of classic iPods through a recent purchase of a classic iPod 7G, he said he was annoyed that there was no way for him to restore those long-lost game files to his new devices.

“I also noticed that I was not alone to be frustrated about that one clickwheel game that was a part of a childhood,” Olsro told Ars. “I noticed that when people had additional games, it was often only one or two more games because those were very expensive.”

Beyond the nostalgia value, even Olsro admits that “only a few of [the clickwheel iPod games] are really very interesting compared to multiplatform equivalents.” The iPod’s round clickwheel interface—with only a single “action” button in the center—is less than ideal for most action-oriented games, and the long-term value of “games” like SAT PREP 2008 is “very debatable,” Olsro said.

A short review of Phase shows off the basic rhythm-matching gameplay.

Still, the classic iPod library features a few diamonds in the rough. Olsro called out the iPod version of Peggle for matching the PC version’s features and taking “really good advantage from the clickwheel controls” for its directional aiming. Then there’s Phase, a rhythm game that creates dynamic tracks from your own iPod music library and was never ported to other platforms. Olsro described it as “very addictive, simple, but fun and challenging.”

Even the bad clickwheel iPod games—like Sega’s nearly impossible-to-control Sonic the Hedgehog port—might find their own quirky audience among gaming subcommunities, Olsro argued. “One [person] beat Dark Souls using DK bongos, so I would not be surprised if the speedrun community could try speedrunning some of those odd games.”

More than entertainment, though, Olsro said there’s a lot of historical interest to be mined from this odd pre-iPhone period in Apple’s gaming history. “The clickwheel games were a reflect[ion] of that gaming period of premium games,” Olsro said. “Without ads, bullshit, and micro-transactions and playable fully offline from start to end… Then the market evolved [on iOS] with cheaper premium games like Angry Birds before being invaded with ads everywhere and aggressive monetizations…”

The iPod might not be the ideal device for playing Sonic the Hedgehog, but you can do it!

The iPod might not be the ideal device for playing Sonic the Hedgehog, but you can do it! Credit: Reddit / ajgogo

While Olsro said he’s happy with the 42 games he’s preserved (and especially happy to play Asphalt 4 again), he won’t be fully satisfied until his iTunes Virtual Machine has all 54 clickwheel titles backed up for posterity. He compared the effort to complete sets of classic game console ROMs “that you can archive somewhere to be sure to be able to play any game you want in the future (or research on it)… Getting the full set is also addictive in terms of collection, like any other kind of collectible things.”

But Olsro’s preservation effort might have a built-in time limit. If Apple ever turns off the iTunes re-authorization servers for clickwheel iPods, he will no longer be able to add new games to his master clickwheel iPod library. “Apple is now notoriously known to not care about announcing closing servers for old things,” Olsro said. “If that version of iTunes dies tomorrow, this preservation project will be stopped. No new games will be ever added.”

“We do not know how much time we still have to accomplish this, so there is no time to lose,” Olsro wrote on Reddit. iPod gamers who want to help can contact him through his Discord account, inurayama.

Photo of Kyle Orland

Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

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Apple is snapping up one of the best non-Adobe image editors, Pixelmator

Pixelmator, the Lithuania-based firm that makes popular Mac-based photo editing tools, has agreed to be acquired by Apple.

The company says that, pending regulatory approval, there will be “no material changes to the Pixelmator Pro, Pixelmator for iOS, and Photomator apps at this time,” but to “Stay tuned for exciting updates to come.” The Pixelmator team, now 17 years old, states that its staff will join Apple. Details of the acquisition price were not made public.

Fans of Pixelmator’s apps, which are notably one-time purchases, unlike Adobe’s tools, may be hoping that those “exciting updates” do not include the sublimation of Pixelmator into an Apple product at some future time, while the Pixelmator apps disappear.

Regulatory approval may not be a rubber stamp. Adobe had to abandon its $20 billion proposed acquisition of design software firm Figma after UK and European Union regulators signaled opposition to the deal and launched investigations. Similar objections from Europe arose over Amazon’s attempted purchase of iRobot, while Microsoft’s biggest acquisition ever, the $69 billion Activision Blizzard purchase, found a way through.

Apple is snapping up one of the best non-Adobe image editors, Pixelmator Read More »

not-just-chatgpt-anymore:-perplexity-and-anthropic’s-claude-get-desktop-apps

Not just ChatGPT anymore: Perplexity and Anthropic’s Claude get desktop apps

There’s a lot going on in the world of Mac apps for popular AI services. In the past week, Anthropic has released a desktop app for its popular Claude chatbot, and Perplexity launched a native app for its AI-driven search service.

On top of that, OpenAI updated its ChatGPT Mac app with support for its flashy advanced voice feature.

Like the ChatGPT app that debuted several weeks ago, the Perplexity app adds a keyboard shortcut that allows you to enter a query from anywhere on your desktop. You can use the app to ask follow-up questions and carry on a conversation about what it finds.

It’s free to download and use, but Perplexity offers subscriptions for major users.

Perplexity’s search emphasis meant it wasn’t previously a direct competitor to OpenAI’s ChatGPT, but OpenAI recently launched SearchGPT, a search-focused variant of its popular product. SearchGPT is not yet supported in the desktop app, though.

Anthropic’s Claude, on the other hand, is a more direct competitor to ChatGPT. It works similarly to ChatGPT but has different strengths, particularly in software development. The Claude app is free to download, but it’s in beta, and like Perplexity and OpenAI, Anthropic charges for more advanced users.

When ChatGPT launched its Mac app, it didn’t release a Windows app right away, saying that it was focused on where its users were at the time. A Windows app recently arrived, and Anthropic took a different approach, simultaneously introducing Windows and Mac apps.

Previously, all these tools offered mobile apps and web apps, but not necessarily native desktop apps.

Not just ChatGPT anymore: Perplexity and Anthropic’s Claude get desktop apps Read More »

apple-silicon-macs-will-get-their-ultimate-gaming-test-with-cyberpunk-2077-release

Apple silicon Macs will get their ultimate gaming test with Cyberpunk 2077 release

Cyberpunk 2077, one of the most graphically demanding and visually impressive games in recent years, will soon get a Mac release, according to developer and publisher CD Projekt Red.

The announcement was published on CD Projekt Red’s blog and also appeared briefly during Apple’s pre-recorded MacBook Pro announcement video. The game will be sold on the Mac App Store, Steam, GOG, and the Epic Game Store when it launches, and it will be labeled the Cyberpunk 2077: Ultimate Edition, which simply means it also includes Phantom Liberty, the expansion that was released a couple of years after the original game.

Cyberpunk 2027 launched in a rough state in 2020, especially on low-end hardware. Subsequent patches and a significant overhaul with Phantom Liberty largely redeemed it in critics’ eyes—the result of all that post-launch work is the version Mac users will get.

Apple has been working with AAA game publishers to try and get the games they made for consoles or Windows gaming PCs onto the Mac or iPhone, including Assassin’s Creed Mirage, Death Stranding, and Resident Evil Village, among others. But the addition of Cyberpunk 2077 is notable because of its history of running poorly on low-end hardware, and because it uses new technologies like ray-traced illumination, reflections, and shadows. It also heavily relies on AI upscaling like DLSS or FSR to be playable even on high-end machines.

Apple silicon Macs will get their ultimate gaming test with Cyberpunk 2077 release Read More »

apple’s-m4,-m4-pro,-and-m4-max-compared-to-past-generations,-and-to-each-other

Apple’s M4, M4 Pro, and M4 Max compared to past generations, and to each other

The M4 Max is also the only chip where memory bandwidth and RAM support changes between the low- and high-end versions. The low-end M4 Max offers 410GB/s of memory bandwidth, while the fully enabled M4 Max offers 546GB/s.

For completeness’ sake, there is a third version of the M4 that Apple ships, with nine CPU cores, 10 GPU cores, and 8GB of RAM. But the company is only shipping that version of the chip in M4 iPad Pros with 256GB or 512GB of storage, so we haven’t included it in the tables here.

Compared to the M2 and M3

CPU P/E-cores GPU cores RAM options Display support (including internal) Memory bandwidth
Apple M4 (low) 4/4 8 16/24GB Up to two 120GB/s
Apple M4 (high) 4/6 10 16/24/32GB Up to three 120GB/s
Apple M3 (high) 4/4 16 8/16/24GB Up to two 102.4GB/s
Apple M2 (high) 4/4 10 8/16/24GB Up to two 102.4GB/s

One interesting thing about the M4: This is the first time that the low-end Apple Silicon CPU has increased its maximum core count. The M1, M2, and M3 all used a 4+4 split that divided evenly between performance and efficiency cores, but the M4 can include six efficiency cores instead.

That’s not a game-changing development performance-wise (the “E” in “E-core” does not stand for “exciting”), but we’ve seen over and over again in chips from Apple, Intel, and others that adding more efficiency cores does meaningfully improve CPU performance in heavily multithreaded tasks.

CPU P/E-cores GPU cores RAM options Display support (including internal) Memory bandwidth
Apple M4 Pro (low) 8/4 16 24/48/64GB Up to three 273GB/s
Apple M4 Pro (high) 10/4 20 24/48/64GB Up to three 273GB/s
Apple M3 Pro (high) 6/6 18 18/36GB Up to three 153.6GB/s
Apple M2 Pro (high) 8/4 19 16/32GB Up to three 204.8GB/s

The M4 Pro is the most interesting year-over-year upgrade, though this says more about the M3 Pro than anything else. As we noted last year, it was a bit of an outlier, the only one of the M3-generation chips with fewer transistors than its predecessor. A small decrease in GPU cores and a large decrease in high-performance CPU cores explains most of the difference. The result was a very power-efficient chip, but also one that was more of a sidestep from the M2 Pro than a real upgrade.

Apple’s M4, M4 Pro, and M4 Max compared to past generations, and to each other Read More »

apple’s-first-mac-mini-redesign-in-14-years-looks-like-a-big-aluminum-apple-tv

Apple’s first Mac mini redesign in 14 years looks like a big aluminum Apple TV

Apple’s week of Mac announcements continues today, and as expected, we’re getting a substantial new update to the Mac mini. Apple’s least-expensive Mac, the mini, is being updated with new M4 processors, plus a smaller design that looks like a cross between an Apple TV box and a Mac Studio—this is the mini’s first major design change since the original aluminum version was released in 2010. The mini is also Apple’s first device to ship with the M4 Pro processor, a beefed-up version of the M4 with more CPU and GPU cores, and it’s also the Mac mini’s first update since the M2 models came out in early 2023.

The cheapest Mac mini will still run you $599, which includes 16GB of RAM and 256GB of storage; as with yesterday’s iMac update, this is the first time since 2012 that Apple has boosted the amount of RAM in an entry-level Mac. It’s a welcome upgrade for every new Mac in the lineup that’s getting it, but the $200 that Apple previously charged for the 16GB upgrade makes an even bigger difference to someone shopping for a $599 system than it does for someone who can afford a $999 or $1,299 computer.

The M4 Pro Mac mini starts at $1,399, a $100 increase from the M2 Pro version. Both models go up for preorder today and will begin arriving on November 8.

A brand-new design for a little box

The new Mac mini is larger than the Apple TV by a bit—5×5 inches instead of 3.66×3.66 inches—but its proportions are roughly similar. That makes its footprint significantly smaller than the old mini (and the current Studio), which was 7.75×7.75 inches. But it’s also a fair bit taller: 2 inches, up from 1.4 inches.

Like the Studio, it’s made primarily of aluminum and has a pair of 10 Gbps USB-C ports on the front, plus an indicator light and a headphone jack for connecting headphones or speakers. On the back, it sheds all of its remaining USB-A ports in favor of Thunderbolt/USB-C ports (note that, like some Mac Studio models, the ports on the back have Thunderbolt capabilities and the ones on the front don’t). Compared to the old M2 mini, this is a net gain of one rear Thunderbolt port, but you’re giving one up compared to the M2 Pro Mac mini—the extra ports on the front should make up for this, but it’s worth noting if you have something connected to every single Thunderbolt port on your current box. All Mac mini models still include a gigabit Ethernet port and a full-size HDMI port, so USB-A is the only port you’ll need a dongle for that you didn’t need one for before.

Apple’s first Mac mini redesign in 14 years looks like a big aluminum Apple TV Read More »

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Apple is turning The Oregon Trail into a movie

Apple will adapt the classic educational game The Oregon Trail into a big-budget movie, according to The Hollywood Reporter (THR).

The film is in early development, having just been pitched to Apple and approved. Will Speck and Josh Gordon (Blades of GloryOffice Christmas Party) will direct and produce. Given that pedigree (zany comedies), it’s clear this film won’t be a serious historical drama about the struggles of those who traveled the American West.

In fact, the report not only notes that it will be a comedy—it says it will be a musical, too. “The movie will feature a couple of original musical numbers in the vein of Barbie,” according to THR’s sources. EGOT winners Benj Pasek and Justin Paul will be responsible for the original music in the film.

Of course, with a comedy, the writers are at least as important as the director. The film will be written by Kenneth and Keith Lucas—but they’re most recently best known for the 2021 drama Judas and the Black Messiah, for which they received an Oscar nomination.

That’s all we know about the film so far. As for the game, well, it needs no introduction—especially for folks who were of the appropriate age to play it at school or at home on personal computers from the 1970s through the 1990s.

The game is a major cultural touchstone for a certain generation—to the point that “The Oregon Trail Generation” has been used as a label for many of the people born in the early 1980s. It’s long been a thing to joke about the game’s morbid content, like the infamous phrase: “You have died of dysentery.”

Since the film was greenlit by Apple, it’s likely to debut on the Apple TV+ streaming service, but we don’t yet know when it will arrive or who will star in it.

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Some of Apple’s last holdout accessories have switched from Lightning to USB-C

One of the last major holdouts against USB-C has majorly loosened its grasp. All the accessories that come with Apple’s newest iMac—the Magic Keyboard, Magic Mouse, and Magic Trackpad—ship with USB-C charging and connection ports rather than the Lightning ports they have featured for nearly a decade.


“These accessories now come with USB-C ports, so users can charge all of their favorite devices with just a single cable,” Apple writes in announcing its new M4-powered iMac, in the way that only Apple can, suggesting that something already known to so many is, when brought into Apple’s loop, notable and new.

Apple’s shift from its own Lightning connector, in use since 2012, to USB-C was sparked by European Union policies enacted in 2022. Apple gradually implemented USB-C on other devices, like its iPad Pro and MacBooks, over time, but the iPhone 15’s USB-C port made the “switch” somewhat formal.

The iMac and its color-matched accessories kept with Lightning until today’s new release. The back of the iMac has long featured USB-C ports, but the accessories were charged with USB-C-to-Lightning cables. This leaves the iPhone SE and iPhone 14 as the remaining Lightning-port-ed Apple gear that Apple still sells. Apple’s Vision Pro battery pack contains a kind of Lightning-style connector, although not a true Lightning cable. The forthcoming iPhone SE will, given the need to sell it in Europe, almost certainly feature USB-C as well.

It has been a slow, brokered, and uneven path, but it’s getting to the point where a collection of good USB-C cables and charging bricks can power most of your computing devices… except for those with very specific charging demands, like a Raspberry Pi or the cheap or old stuff that still takes USB micro. And some things just refuse to give up barrel chargers, like certain enterprise laptops and network switches.

Regardless, it’s a big day for those who only want one kind of cable on their desk.

Some of Apple’s last holdout accessories have switched from Lightning to USB-C Read More »

apple-releases-ios-181,-macos-15.1-with-apple-intelligence

Apple releases iOS 18.1, macOS 15.1 with Apple Intelligence

Today, Apple released iOS 18.1, iPadOS 18.1, macOS Sequoia 15.1, tvOS 18.1, visionOS 2.1, and watchOS 11.1. The iPhone, iPad, and Mac updates are focused on bringing the first AI features the company has marketed as “Apple Intelligence” to users.

Once they update, users with supported devices in supported regions can enter a waitlist to begin using the first wave of Apple Intelligence features, including writing tools, notification summaries, and the “reduce interruptions” focus mode.

In terms of features baked into specific apps, Photos has natural language search, the ability to generate memories (those short gallery sequences set to video) from a text prompt, and a tool to remove certain objects from the background in photos. Mail and Messages get summaries and smart reply (auto-generating contextual responses).

Apple says many of the other Apple Intelligence features will become available in an update this December, including Genmoji, Image Playground, ChatGPT integration, visual intelligence, and more. The company says more features will come even later than that, though, like Siri’s onscreen awareness.

Note that all the features under the Apple Intelligence banner require devices that have either an A17 Pro, A18, A18 Pro, or M1 chip or later.

There are also some region limitations. While those in the US can use the new Apple Intelligence features on all supported devices right away, those in the European Union can only do so on macOS in US English. Apple says Apple Intelligence will roll out to EU iPhone and iPad owners in April.

Beyond Apple Intelligence, these software updates also bring some promised new features to AirPods Pro (second generation and later): Hearing Test, Hearing Aid, and Hearing Protection.

watchOS and visionOS don’t’t yet support Apple Intelligence, so they don’t have much to show for this update beyond bug fixes and optimizations. tvOS is mostly similar, though it does add a new “watchlist” view in the TV app that is exclusively populated by items you’ve added, as opposed to the existing continue watching (formerly called “up next”) feed that included both the items you added and items added automatically when you started playing them.

Apple releases iOS 18.1, macOS 15.1 with Apple Intelligence Read More »

apple-teases-“week-of-announcements”-about-the-mac-starting-on-monday

Apple teases “week of announcements” about the Mac starting on Monday

Apple has released new iPhones, new Apple Watches, a new iPad mini, and a flotilla of software updates this fall, but Mac hardware has gone unmentioned so far. That’s set to change next week, according to an uncharacteristically un-cryptic post from Apple Worldwide Marketing SVP Greg Joswiak earlier today.

Imploring readers to “Mac [sic] their calendars,” Joswiak’s post teases “an exciting week of announcements ahead, starting on Monday morning.” If the wordplay wasn’t enough, an attached teaser video with a winking neon Mac logo drives the point home.

Though Joswiak’s post was light on additional details, months of reliable rumors have told us the most likely things to expect: refreshed MacBook Pros and 24-inch iMacs with few if any external changes but new Apple M4-series chips on the inside, plus a new M4 Mac mini with a substantial design overhaul. The MacBook Pros and iMacs were refreshed with M3 chips almost exactly a year ago, but the Mac mini was last updated with the M2 in early 2023.

The new Mac mini will allegedly be closer in size to an Apple TV and is said to be slightly taller than current Mac minis but with a smaller footprint. The new design will continue to include a space-saving internal power supply rather than relying on an external power brick, but it will also rely more heavily on USB-C/Thunderbolt ports to save space, cutting down on the number of other ports. At least some models will also include USB-C ports on the front, a design change inherited from the Mac Studio.

Apple teases “week of announcements” about the Mac starting on Monday Read More »

phone-tracking-tool-lets-government-agencies-follow-your-every-move

Phone tracking tool lets government agencies follow your every move

Both operating systems will display a list of apps and whether they are permitted access always, never, only while the app is in use, or to prompt for permission each time. Both also allow users to choose whether the app sees precise locations down to a few feet or only a coarse-grained location.

For most users, there’s usefulness in allowing an app for photos, transit or maps to access a user’s precise location. For other classes of apps—say those for Internet jukeboxes at bars and restaurants—it can be helpful for them to have an approximate location, but giving them precise, fine-grained access is likely overkill. And for other apps, there’s no reason for them ever to know the device’s location. With a few exceptions, there’s little reason for apps to always have location access.

Not surprisingly, Android users who want to block intrusive location gathering have more settings to change than iOS users. The first thing to do is access Settings > Security & Privacy > Ads and choose “Delete advertising ID.” Then, promptly ignore the long, scary warning Google provides and hit the button confirming the decision at the bottom. If you don’t see that setting, good for you. It means you already deleted it. Google provides documentation here.

iOS, by default, doesn’t give apps access to “Identifier for Advertisers,” Apple’s version of the unique tracking number assigned to iPhones, iPads, and AppleTVs. Apps, however, can display a window asking that the setting be turned on, so it’s useful to check. iPhone users can do this by accessing Settings > Privacy & Security > Tracking. Any apps with permission to access the unique ID will appear. While there, users should also turn off the “Allow Apps to Request to Track” button. While in iOS Privacy & Security, users should navigate to Apple Advertising and ensure Personalized Ads is turned off.

Additional coverage of Location X from Haaretz and NOTUS is here and here. The New York Times, the other publication given access to the data, hadn’t posted an article at the time this Ars post went live.

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ios-18.2-developer-beta-adds-chatgpt-and-image-generation-features

iOS 18.2 developer beta adds ChatGPT and image-generation features

Today, Apple released the first developer beta of iOS 18.2 for supported devices. This beta release marks the first time several key AI features that Apple teased at its developer conference this June are available.

Apple is marketing a wide range of generative AI features under the banner “Apple Intelligence.” Initially, Apple Intelligence was planned to release as part of iOS 18, but some features slipped to iOS 18.1, others to iOS 18.2, and a few still to future undisclosed software updates.

iOS 18.1 has been in beta for a while and includes improvements to Siri, generative writing tools that help with rewriting or proofreading, smart replies for Messages, and notification summaries. That update is expected to reach the public next week.

Today’s developer update, iOS 18.2, includes some potentially more interesting components of Apple Intelligence, including Genmoji, Image Playground, Visual Intelligence with Camera Control, and ChatGPT integration.

Genmoji and Image Playground allow users to generate images on-device to send to friends in Messages; there will be Genmoji and Image Playground APIs to allow third-party messaging apps to work with Genmojis, too.

ChatGPT integration allows Siri to pass off user queries that are outside Siri’s normal scope to be answered instead by OpenAI’s ChatGPT. A ChatGPT account is not required, but logging in with an existing account gives you access to premium models available as part of a ChatGPT subscription. If you’re using these features without a ChatGPT account, OpenAI won’t be able to retain your data or use it to train models. If you connect your ChatGPT account, though, then OpenAI’s privacy policies will apply for ChatGPT queries instead of Apple’s.

Genmoji and Image Playground queries will be handled locally on the user’s device, but other Apple Intelligence features may dynamically opt to send queries to the cloud for computation.

There’s no word yet on when iOS 18.2 will be released publicly.

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