culture

restored-478-key,-31-tone-moog-synthesizer-from-1968-sounds-beautifully-bizarre

Restored 478-key, 31-tone Moog synthesizer from 1968 sounds beautifully bizarre

You know that new sound you’re looking for? —

Cornell staff finish the job with new technology but keep Moog’s work in place.

Shadowed photo of the Moog-Rothenberg keyboard

Ryan Young/Cornell University

Mathematician and early AI theorist David Rothenberg was fascinated by pattern-recognition algorithms. By 1968, he’d already done lots of work in missile trajectories (as one did back then), speech, and accounting, but he had another esoteric area he wanted to explore: the harmonic scale, as heard by humans. With enough circuits and keys, you could carve up the traditional music octave from 12 tones into 31 and make all kinds of between-tone tunes.

Happily, he had money from the Air Force Office of Scientific Research, and he also knew just the person to build this theoretical keyboard: Robert Moog, a recent graduate from Cornell University in Ithaca, New York, who was just starting to work toward a fully realized Moog Music.

The plans called for a 478-key keyboard, an analog synthesizer, a bank of oscillators, and an impossibly intricate series of circuits between them. Moog “took his time on this,” according to Travis Johns, instructional technologist at Cornell. He eventually delivers a one-octave prototype made from “1960s-era, World-War-II-surplus technology.” Rothenberg held onto the keyboard piece, hoping to one day finish it, until his death in 2018. His widow, Suhasini Sankaran, donated the kit to Cornell in 2022.

Because of that noble garage-cleaning, there now exists a finished device, one that has had work composed and performed upon it: the Moog-Rothenberg Keyboard.

Cornell’s telling of the Moog-Rothenberg keyboard, restored by university staff and students.

The project didn’t start until February 2023, partly because of the intimidating nature of working on a one-of-a-kind early synth prototype. “I would hate to unsolder something that was soldered 50 years ago by Robert Moog,” Johns says in the video.

Johns and his students and staff at Cornell sought to honor the original intent and schematics of the device but not ignore the benefits of modern tech. Programmable micro-controllers were used to divide up an 8 MHz clock signal, creating circuits with several octaves of the same note. Those controllers were then wired, laboriously, to the appropriate keys.

  • Original designs for the Moog-Rothenberg keyboard.

    Ryan Young/Cornell University

  • Travis Johns works on some of the newer pieces of the restored (or replicated) Moog-Rothenberg keyboard.

    Ryan Young/Cornell University

  • Switches and microcontrollers for the fully realized keyboard.

    Ryan Young/Cornell University

  • A bit closer up with some of the original wiring for the one-octave prototype Moog prepared in the late 1960s.

    Ryan Young/Cornell University

  • Even closer to those circuits and keypads.

    Ryan Young/Cornell University

As Johns notes, it’s hard to categorize the synthesizer now as the original object, a re-creation, or a “playable facsimile” of a planned device. It’s also a particularly strange instrument. His team followed every mathematical and electrical detail of the original plans but found that the keyboard took on “a life of its own,” creating unusual timbres, resonances, and even volumes as soundwaves synchronized and fell away. This is, of course, the kind of thing Rothenberg originally hired Moog to make possible.

By October, the 31-tone synth was ready to play some music. Cornell professors Xak Bjerken and Elizabeth Ogonek performed and composed for it, respectively, and they were joined by members of Cornell’s EZRA quartet, themselves no stranger to strange instruments and new styles. Bjerken described his set as “bluegrass meets experimental improvisation.”

You can certainly hear the experimental come through in bits of the performance captured by Cornell. Ogonek manually controlled the instrument’s filters during the concert to create sustained tones. It requires more than two hands to control the output of 478 keys. The synthesizer now resides in Cornell’s Lincoln Hall for the Department of Music.

Restored 478-key, 31-tone Moog synthesizer from 1968 sounds beautifully bizarre Read More »

the-future-of-arrakis-is-at-stake-in-latest-trailer-for-dune:-part-two

The future of Arrakis is at stake in latest trailer for Dune: Part Two

“You are not prepared for what is to come” —

“This is a form of power that our world has not yet seen.”

Dune: Part Two is the next chapter in director Denis Villeneuve’s adaptation of Frank Herbert’s celebrated novel.

We didn’t get to see Dune: Part Two—the second film in director Denis Villeneuve’s stunning adaptation of Frank Herbert’s sci-fi classic—last month as originally planned since the film’s November release was delayed until next March due to the Hollywood strikes. But Warner Bros. doesn’t want us to completely forget about Dune in the meantime, so it dropped another trailer for the holiday season.

(Spoilers for Dune: Part One below.)

As reported previously (also here and here), Herbert’s novel Dune is set in the distant future and follows the fortunes of various noble houses in what amounts to a feudal interstellar society. Much of the action takes place on the planet Arrakis, where the economy is driven largely by a rare, life-extending drug called melange (“the spice”). Melange also conveys a kind of prescience and makes faster-than-light travel practical. There’s betrayal, a prophecy concerning a messianic figure, giant sandworms, and battle upon battle as protagonist Paul Atreides (Timothée Chalamet) contends with rival House Harkonnen and strives to defeat the forces of Shaddam IV, Emperor of the Known Universe.

Part One‘s finale left Paul and his mother, Lady Jessica (Rebecca Ferguson), presumed dead in the harsh desert of Arrakis, having fled their home when Baron Vladimir Harkonnen (Stellan Skarsgård) betrayed the Atreides family and killed Paul’s father, Leto (Oscar Isaac). They were taken in by the Fremen, the planet’s native inhabitants, who include Chani (Zendaya), a girl appearing in Paul’s dreams/visions.

All the surviving principles from Part 1 reprise their roles in Part 2: Chalamet, Zendaya, Ferguson, Skarsgård, Javier Bardem as Stilgar, Josh Brolin as Gurney Halleck, Dave Bautista as Glossu Rabban Harkonnen, Charlotte Rampling as the Reverend Mother Mohiam, and Stephen McKinley Henderson as Thufir Hawat. New cast members include Christopher Walken as Shaddam IV, emperor of House Corrine; Florence Pugh as his daughter, Princess Irulan; Austin Butler as Harkonnen’s younger nephew, Feyd-Rautha, the presumed heir on Arrakis; Lea Seydoux as Lady Margot, a Bene Gesserit who is close with the Emperor; and Souheila Yacoub as a Fremen warrior named Shishakli.

  • Love blooms between Paul and Chani in the midst of pending war.

    YouTube/Warner Bros.

  • Paul is having recurrent nightmares.

    YouTube/Warner Bros.

  • Christopher Walken plays Shaddam IV, Padishah Emperor of the Known Universe and head of House Corrino.

    YouTube/Warner Bros.

  • Feyd-Rautha Harkonnen does love his knives.

    YouTube/Warner Bros.

  • Florence Pugh plays the Emperor’s daughter, Princess Irulan.

    YouTube/Warner Bros.

  • Lady Jessica (Rebecca Ferguson), Paul’s mother.

    YouTube/Warner Bros.

  • “Silence!” Paul is starting to come into his power.

    YouTube/Warner Bros.

  • Beware of sandworms!

    YouTube/Warner Bros.

The first trailer dropped in May after being unveiled in an exclusive sneak peek during CinemaCon in Las Vegas. The highlight was a sequence showing Paul’s first ride on a sandworm. It’s a major rite of passage in Fremen culture, and the scene demonstrates that, in Part 2, Paul is well on his way to becoming Muad’Dib, prophet of the Fremen. A second trailer arrived in June, showing Paul offering to fight with the Fremen against their common enemy, though not everyone welcomes his inclusion. We also saw a reunion with Halleck; Shaddam IV learning that Paul is still alive; Feyd-Rautha’s lethal knife-fighting skills; and love blooming between Paul and Chani.

That love story is a major focus of this latest trailer after two that mostly highlighted the war for the future of Arrakis. The trailer opens with Paul having one of his recurring nightmares and Chani comforting him. He can only remember fragments but later tells Chani that he sees “possible futures all at once. And in so many futures, our enemies prevail.” He said, “There is a narrow way through.” Meanwhile, the Emperor orders assassins to “deal with this prophet.” One person who might get the job done is Feyd-Rautha, described as psychotic as we see him staring someone down while licking a sharp curved blade and brutally stabbing an opponent in an arena while a crowd cheers wildly.

There’s a fantastic battle scene involving Fremen warriors riding sandworms, and we catch a glimpse of the darker side of Paul when he screams “Silence!” after Mother Mohian asks him to carefully consider his planned course of action. Despite the war, he vows to love Chani “as long as I breathe.” She claims he will never lose her “as long as you stay who you are.” But fans of the books know that the romance has its complications, and given one new cast member in particular, we can expect to see the beginnings of those complications.

Dune: Part Two hits theaters on March 1, 2024.

Listing image by YouTube/Warner Bros.

The future of Arrakis is at stake in latest trailer for Dune: Part Two Read More »

exploring-the-world-of-live-xr-theater

Exploring the World of Live XR Theater

The last three years may feel as though they’ve gone by pretty quickly. A few short years ago, we were seeing an explosion of interest and production in XR theater and live virtual entertainment. The pandemic meant that a lot of theaters were empty, creating a strong need for audiences and entertainers alike.

Now it’s 2023. Theaters are open again. But, that doesn’t mean that XR theater has gone anywhere. Far from being a temporary fix to string us through an isolated event, live VR entertainment is stronger than ever. It remains a way to explore new avenues of storytelling and even bring new audiences into traditional entertainment venues.

Understanding Immersive Theater

Before we dive in, a quick clarifying note may be required. While some readers will hopefully come from a theater background, most readers are likely more familiar with XR terminology so one particular term might be confusing.

When ARPost describes an experience as “immersive,” we’re usually talking about a 3D virtual environment that is spatially explored either by physical movement in augmented or mixed reality, or through spatial navigation in virtual reality. However, XR does not have a monopoly on the word.

“Immersive theater” is a term from the live entertainment world that far predates XR and XR theater. In this form of immersive theater, participants converse with actors, manipulate props, and physically move through sets that might take up an entire building. While the pandemic played a part in the growth of XR theater, its roots are in immersive theater.

“Due to our familiarity with the genre of immersive theatre, and some of our team members had prior experience performing in and being audience members in VR theatre shows, the transition from in real life (IRL) to VR was very natural,” Ferryman Collective founding member Stephen Butchko told ARPost.

Ferryman Collective, one of the premiere production companies in XR theater, was founded during the pandemic but its founding members had already been performing immersive theater in live venues for years. In fact, one of Ferryman Collective’s first major productions, Severance Theory: Welcome to Respite, began life as an in-person immersive theater production.

From Gaming to XR Theater

The Under Presents, released in 2019, might be the first major piece of XR theater. Tender Claws, the development studio behind the production, had been exploring innovative digital productions and engagements for four years already, but The Under Presents is where our story begins.

The experience, built as a game that sometimes featured live actors, introduced countless viewers to live XR theater. It also inspired other artists at a time when the theater community was in dire need of something new and different.

“Born out of the Pandemic”

“Ferryman Collective was born out of the pandemic and brought together by the magic of The Under Presents, or ‘TUP’, as we affectionately call it,” Ferryman Collective founding member Deirdre Lyons told ARPost. “The pandemic shut everything down in 2020 except for TUP, as people performed and participated in it from home.”

In 2019, Lyons was one of the Tender Claw’s VR actors – a job that she still holds while also producing, directing, and acting in productions by Ferryman Collective. A number of members of Ferryman Collective met while working on TUP.

The live show was only supposed to run for three months but extended the run due to its high popularity. The live component of the app and game was eventually closed, leaving actors free to work on other projects, with Tender Claws’ second major XR theater production, Tempest, coming out the following year.

Ferryman Collective’s first production, PARA, a horror story about a dubious AI startup, came out in the autumn of 2020. The show was written by Braden Roy, and was directed by Roy and Brian Tull, who had also met working on TUP. Roy also wrote Ferryman Collective’s second production, Krampusnacht, directed by Roy, Tull, and Lyons in the winter of 2020-2021.

XR Theater Meets Immersive Theater

Ferryman Collective learned a lot from PARA and Krampusnacht. The latter got the collective their first award nomination, with a run that was extended four times to keep up with interest. However, the collective’s breakout production was The Severance Theory: Welcome to Respite – an XR adaptation of a pre-pandemic live immersive theater production.

“Having experienced quiet moments of contemplation with other audience members within my experience as an actor on TUP, I knew that this medium had the potential for a profound connection,” said Lyons. “Having done some voiceover work on The Severance Theory: Welcome to Respite […] I felt this piece could be that kind of powerful experience in VR.”

Lyons reached out to the play’s creator, Lyndsie Scoggin, who had also been sidelined by the pandemic. Scoggin went from not owning a headset to writing and directing the XR theater adaptation, which took on a life of its own.

“The IRL version of [Welcome to Respite] was performed for one audience member who plays a seven-year-old kid named Alex,” Butchko told ARPost. “In the VR version, we are able to include up to nine additional audience members who are put into invisible avatars and play the alternate aspects of Alex’s personality, the Alter Egos.”

Bringing in Participants

Ferryman Collective’s approach to Welcome to Respite brings in more participants per show, but it also allows the participants to control the story as a group as each one gets a vote to determine Alex’s actions taken by the singular Alex over the course of the play.

Expanding the scale of XR theater audiences is one of the pioneering pursuits of “scrappy storyteller” Brandan Bradley. Bradley has been exploring XR since 2017 but really dove into it during the pandemic. During this time he has launched his own projects and XR theater productions and has also acted in productions by Ferryman Collective.

“The pandemic brought about this collision of my two loves: interactive media and fine arts,” Bradley told ARPost in a 2020 interview.

NON-PLAYER CHARACTER - a VR Musical - Brandan Bradley

Bradley’s current production, NPC, brings in a group decision dynamic similar to Welcome to Respite. Bradley plays a side character in a video game that sees the main character die and turns to the audience for guidance. The audience is four “on-stage” participants that interact with him directly, and a larger “seated audience” that watches the action unfold.

Expanding the audience

Splitting the audience like this does a number of things for Bradley. Traditional immersive theater experiences might only have the participating audience – and most XR theater still works that way. From a strictly box office perspective, bringing in the “seated audience” allows Bradley to sell significantly more tickets per performance.

There’s also an audience accommodation aspect. While the “seated audience” might be interested in seeing a story that is shaped by the audience, shaping the story themselves might not be their cup of tea. Further, the “seated audience” can join on more widely affordable and available devices – including a web browser.

“There is a large contingency of the audience that enjoys a more passive role – like a Twitch chat come to life,” Bradley told me over coffee at AWE. “My mom, who will never put on goggles, is willing to join on the keyboard.”

Bradley’s OnBoardXR – a sort of workshop and venue for XR entertainers to begin developing and testing live performances – uses a similar ticketing model. In a lobby, audience members choose different avatars to signal to the actors the degree to which they feel comfortable participating.

NPC and OnBoardXR, take place on-browser and can be joined in headset, on a desktop, or even on a mobile phone. Ferryman Collective performs in VRChat for similar options. This is a departure from Tender Claws’ VR-only productions.

“All of us would love to be The Under Presents […] but the price point is outrageous and the timetable is untenable for someone who just wants to keep producing […] we’re kind of ‘Off Broadway,’” said Bradley. “This is the balance that we’re all doing. There are things we would all love to do with more robust tools […] right now it’s more important to have more participants.”

Exploring Affordances

Anytime that anything is brought into virtual reality, there are benefits and barriers. Live theater is no different. Set and prop design, construction, and storage can be a lot easier. This to the point that no XR production ever need be permanently ended. A show can be revived at any time because everything exists as files as opposed to physical objects that must be stored.

However, physicality and expression can be a trade-off. A character may be fantastically designed for VR, but controlling it and expressing through it isn’t always easy – even with special avatars with controller-activated expressions.

“Emotions within the scene must be conveyed through the actor’s voice and sometimes stylized gestures[…],” said Butchko. “Things that we cannot do easily or convincingly are eat, drink, and lay down. Those were all found in the IRL production of [Welcome to Respite], but could not be used in the VR version due to technical limitations.”

Further, if you’re still comparing XR theater with a typical play instead of immersive theater, there are a few more details that you might have missed. Some in-person immersive theater involves physical contact between actors and participants, or at least involves participants physically interacting with sets and props.

“Not all immersive shows have physical actor-audience contact but there’s still the physicality of the structure and props that can’t be replicated without building a physical space,” Tull told ARPost. “Smell and taste are noticed less, though the potpourri of an old mansion or a gin and tonic at a seedy speakeasy go a long way in completing the illusion.”

Tull further commented that, even when “physical actor-audience contact” is involved, “the visual immersion of virtual reality can almost replicate the intimacy of actual touch.” I certainly found this to be the case.

Exploring Emotion

As a participant in Ferryman Collective’s Gumball Dreams, an actor reached out and virtually put his hand on my chest. If an actor had physically done this in an IRL production, I dare say that this would have made me immensely uncomfortable in the worst way. But, in VR, this came across as intended – a moving intimate gesture between characters in a story.

Gumball Dreams has an amusing name and a brightly colored and stylized virtual world. However, the actual story is an incredibly moving exploration of mortality and consciousness. Similar themes exist in NPC, while Welcome to Respite explores the experience of psychological disorders. What makes XR theater so conducive to these heavy topics?

“At a media level, when you’re inviting the kind of immersion that VR affords, you want to do more than just comedy,” said Bradley. “There is an emotional intimacy that we experience in VR that we haven’t experienced anywhere else and don’t have words for and that’s the next degree of the storytelling experience.”

In this year’s AWE panel discussion on “XR Entertainment: The Next Generation of Movie Makers and Performers”, Ferryman Collective performer and producer Whitton Frank gave a description of XR theater that also explains the draw that it has to audiences as well as entertainers.

“You are given a character and you are a part of the play […] you’re having emotional experiences with another human being which is why, I think, people get excited about this,” said Frank. “That is the way forward – to show people the world in a way that they haven’t seen it before.”

Find an XR Theater Experience

So, how do you know when and which XR theater experiences are available? It’s still a pretty niche field, but it’s close-knit. Start out by following groups like Tender Claws, OnBoardXR, and Ferryman Collective. Then (before or after the show), talk to the other audience members. Some will likely be new to it themselves, but others will be able to point you in the right direction.

Exploring the World of Live XR Theater Read More »