iOS

also-releasing-today:-new-ios-17,-macos-14-updates-for-the-upgrade-averse

Also releasing today: New iOS 17, macOS 14 updates for the upgrade-averse

safe space —

Security updates without the headaches for the risk-averse (and bug-averse).

Also releasing today: New iOS 17, macOS 14 updates for the upgrade-averse

Today is the official release date for the public versions of iOS 18, iPadOS 18, macOS 15 Sequoia, and a scad of other Apple software updates, the foundation that Apple will use for Apple Intelligence and whatever other features it wants to add between now and next year’s Worldwide Developers Conference in June. But for those who value stability and reliability over new features, you may not be excited to update to a new operating system with a version number ending in “0.”

For those of you who prefer to wait for a couple of bugfix updates before installing new stuff, Apple is also releasing security-only updates for a bunch of its (now) last-generation operating systems today. The iOS 17.7, iPadOS 17.7, and macOS 14.7 updates are either available now or should be shortly, along with a security update for 2022’s macOS 13 Ventura. An updated version of Safari 18 that runs on both macOS 13 and 14 should be available soon, though as of this writing is doesn’t appear to be available yet.

Apple has historically been pretty good about providing security updates to older macOS releases—you can expect them for about two years after the operating system is replaced by a newer version. But for iOS and iPadOS, the company used to stop updating older versions entirely after releasing a new one. This changed back in 2021, when Apple decided to start providing some security-only updates to older iOS versions to help people who were worried about installing an all-new potentially buggy OS upgrade.

Eventually, iOS and iPadOS users will need to install iOS 18 and iPadOS 18 to keep getting security updates. But for the handful of older iPads that can’t run iPadOS 18, Apple will usually keep supporting those specific devices with security updates for a year or two. Apple was still providing new security updates for 2022’s iOS 16 as recently as August, keeping older devices like the iPhone 8 and the first-generation iPad Pros reasonably secure even though they were incapable of running newer operating systems.

Also releasing today: New iOS 17, macOS 14 updates for the upgrade-averse Read More »

unicode-16.0-release-with-new-emoji-brings-character-count-to-154,998

Unicode 16.0 release with new emoji brings character count to 154,998

right there with you, bags-under-eyes emoji —

New designs will roll out to phones, tablets, and PCs over the next few months.

Emojipedia sample images of the new Unicode 16.0 emoji.

Enlarge / Emojipedia sample images of the new Unicode 16.0 emoji.

The Unicode Consortium has finalized and released version 16.0 of the Unicode standard, the elaborate character set that ensures that our phones, tablets, PCs, and other devices can all communicate and interoperate with each other. The update adds 5,185 new characters to the standard, bringing the total up to a whopping 154,998.

Of those 5,185 characters, the ones that will get the most attention are the eight new emoji characters, including a shovel, a fingerprint, a leafless tree, a radish (formally classified as “root vegetable”), a harp, a purple splat that evokes the ’90s Nickelodeon logo, and a flag for the island of Sark. The standout, of course, is “face with bags under eyes,” whose long-suffering thousand-yard stare perfectly encapsulates the era it has been born into. Per usual, Emojipedia has sample images that give you some idea of what these will look like when they’re implemented by various operating systems, apps, and services.

Unicode 16.0 also adds support for seven new modern and historical scripts: the West African Garay alphabet; the Gurung Khema, Kirat Rai, Ol Onal, and Sunuwar scripts from Northeast India and Nepal; and historical Todhri and Tulu-Tigalari scripts from Albania and Southwest India, respectively.

We last got new emoji in 2023’s Unicode 15.1 update, though all of these designs were technically modifications of existing emoji rather than new characters—many emoji, most notably for skin and hair color variants, use a base emoji plus a modifier emoji, combined together with a “zero-width joiner” (ZWJ) character that makes them display as one character instead. The lime emoji in Unicode 15.1 was actually a lemon emoji combined with the color green; the phoenix was a regular bird joined to the fire emoji. This was likely because 15.1 was only intended as a minor update to 2022’s Unicode 15.0 standard.

Most of the Unicode 16.0 emoji, by contrast, are their own unique characters. The one exception is the Sark flag emoji; flag sequences are created by placing two “regional indicator letters” directly next to each other and don’t require a ZWJ character between them.

Incorporation into the Unicode standard is only the first step that new emoji and other characters take on their journey from someone’s mind to your phone or computer; software makers like Apple, Google, Microsoft, Samsung, and others need to design iterations that fit with their existing spin on the emoji characters, they need to release software updates that use the new characters, and people need to download and install them.

We’ve seen a few people share on social media that the Unicode 16.0 release includes a “greenwashing” emoji designed by Shepard Fairey, an artist best known for the 2008 Barack Obama “Hope” poster. This emoji, and an attempt to gin up controversy around it, is all an elaborate hoax: there’s a fake Unicode website announcing it, a fake lawsuit threat that purports to be from a real natural gas industry group, and a fake Cory Doctorow article about the entire “controversy” published in a fake version of Wired. These were all published to websites with convincing-looking but fake domains, all registered within a couple of weeks of each other in August 2024. The face-with-bags-under-eyes emoji feels like an appropriate response.

Unicode 16.0 release with new emoji brings character count to 154,998 Read More »

apple-will-release-ios-18,-macos-15,-ipados-18,-other-updates-on-september-16

Apple will release iOS 18, macOS 15, iPadOS 18, other updates on September 16

update time —

Apple Intelligence won’t be part of the initial launch.

Apple will release iOS 18, macOS 15, iPadOS 18, other updates on September 16

Apple

Apple plans to release the next versions of iOS, iPadOS, macOS, and watchOS to the general public on September 16, the company announced via its website following its iPhone-centric product event earlier today. We should also see updates for tvOS and the HomePod operating system on the same date.

The new releases bring a number of new features and refinements to Apple’s platforms: better texting with Android devices thanks to support for the RCS standard, iPhone Mirroring that allows you to interact with your iPhone via your Mac, more UI customization options for iPhones and iPads, and other improvements besides.

What won’t be included in these initial releases is any hint of Apple Intelligence, the batch of generative AI and machine learning features that Apple announced at its Worldwide Developers Conference in June. Apple is testing some of the Apple Intelligence features in betas of iOS 18.1, iPadOS 18.1, and macOS 15.1, updates that will be released later this fall. When Apple Intelligence does arrive, compatibility will be limited: it will require an iPhone 15 Pro or one of the just-announced iPhone 16 or 16 Pro models; an iPad Air or Pro with an M1, M2, or M4 chip; or an Apple Silicon Mac. Apple will also be withholding Apple Intelligence from devices in the EU, at least for now.

The new operating systems will run on most of the same hardware that is currently compatible with iOS 17, iPadOS 17, and macOS Sonoma, including the last few generations of Intel Macs from 2018, 2019, and 2020. But there are a handful of exceptions, like the 2018 MacBook Air and a handful of older iPads. Phones as old as 2018’s iPhone XR and XS will be able to install and run the iOS 18 update.

Apple has released multiple beta versions of each operating system since WWDC in June, and release candidate builds will likely go out to users and developers today. These will enable developers to get final versions of their apps ready for launch day. Users who want to move over to the new operating systems early can also do so—you can be relatively confident that most of the biggest bugs have been worked out over the summer betas. However, as always when installing major updates, you should ensure you have good backups of your data beforehand.

Apple will release iOS 18, macOS 15, iPadOS 18, other updates on September 16 Read More »

what-to-expect-from-apple’s-“it’s-glowtime”-event

What to expect from Apple’s “It’s Glowtime” event

Apple It's Glowtime event promo image depicting a neon Apple logo

Enlarge / Apple’s event will likely discuss Apple Intelligence, though that’s not going to launch until later in the year with iOS 18.1

Apple

For years, Apple’s September event has focused almost exclusively on new flagship iPhones and new Apple Watch models. Once in a while, other second-tier products make an appearance. And in recent cycles, the Mac and high-end iPads had their shining moment later in the year—often in October or November.

We expect the same to happen this time. You can almost certainly count on new iPhones and Watches. As for what else to expect: well, no Macs, but there are a couple of interesting possibilities.

Here’s what we expect to see next week.

iPhone 16 and 16 Pro

Gone are the days of radical changes to the iPhone; the last dramatic redesign was the iPhone X in 2017. Since then, Apple has iterated a little bit each year—never enough to drive yearly upgrades, but perhaps enough to entice consumers with phones that are three years old or so.

The iPhone 16 and 16 Pro are expected to continue this pacing, with a grab bag of improvements to existing features but nothing too radical.

The only notable design change that has been rumored is the introduction of the “Capture” button on all models; this will allow taking pictures without using the touchscreen on all models. This could be done with the Action button on last year’s iPhone 15 Pro, and that Action button is expected to come to all iPhone 16 models (not just Pro) this year.

But adding a Capture button frees the Action button up for other things, and the Capture button is expected to produce different results depending on how you press it, making it more useful.

The iPhone 16 and iPhone 16 Plus rear camera arrangement will switch to two vertically aligned lenses instead of the diagonal arrangement of the previous model. Apart from that and the new buttons, there will be no noticeable design changes in the non-Pro phones this year.

The iPhone 16 Pro and iPhone 16 Pro Max will also not have noticeable design changes, but they will have slightly larger screens. The Pro is going from a 6.1-inch screen to 6.3 inches, while the larger Max version will go from 6.7 to 6.9 inches. The phones will be slightly larger, but much of the screen-size gain will come from Border Reduction Structure (BRS) implementation that will reduce the already barely there bezels a little bit.

Speaking of the screens, the Pro models will feature new panels that will provide just a bit more maximum brightness, following a trend of improvements in that area that has spanned the last few iPhones.

  • The general look of the new iPhones isn’t expected to change compared to these designs from last year, except for the camera arrangement on the base iPhone 16.

    Samuel Axon

  • The Action Button, seen here on the iPhone 15 Pro Max, will reach the non-Pro iPhones this year.

    Samuel Axon

That’s it for changes visible on the outside. Inside, the phones are expected to get an improved thermal design—which hopefully addresses our biggest complaint when we reviewed the iPhone 15 Pro—as well as faster 5G modems in the Pros and a new A-series chip that will probably offer modest gains in performance and efficiency over the top-tier chip from last year.

All the remaining changes that are rumored from leaks, supply-chain insights, or news reports are tweaks to the camera systems. All models will get better ultra-wide cameras that handle low light better, and the iPhone 16 Pro will go to a 48-megapixel ultra-wide camera to better match the wide-angle lens’ overall performance. Additionally, the 5x zoom telephoto lens that was reserved only for the Pro Max last year will make its way to the smaller Pro this time.

That’s all we’ve heard so far. Looking back on paragraphs of text here, it sounds like a lot, but most of these things are pretty modest improvements. Those coming from an iPhone 13 Pro or earlier may be tempted by all this, but it’ll be pretty silly to upgrade from an iPhone 15 to an iPhone 16 unless Apple has managed to keep some earth-shattering new feature a secret.

What to expect from Apple’s “It’s Glowtime” event Read More »

balatro-arrives-on-phones-sept.-26,-so-plan-your-“sick”-days-accordingly

Balatro arrives on phones Sept. 26, so plan your “sick” days accordingly

The joker is on you —

It has already sold 2 million copies. Now the fun gets even more multiplied.

A

LocalThunk, the pseudonymous lead developer of the surprise smash hit deckbuilding/roguelike/poker-math-simulation game Balatro, has long given the impression that he understands that his game, having sold 2 million copies, might be a little too good.

To that end, LocalThunk has made the game specifically not about actual gambling, or microtransactions, or anything of the kind. Shortly after it arrived in February 2024 (but after it already got its hooks into one of us), some storefronts removed or re-rated the game on concerns about its cards and chips themes, causing him to explain his line between random number generation (RNG), risk/reward mechanics, and actual gambling. He literally wrote it into his will that the game cannot be used in any kind of gambling or casino property.

So LocalThunk has done everything he can to ensure Balatro won’t waste people’s money. Time, though? If you’re a Balatro fan already, or more of a mobile gamer than a console or computer player, your time is in danger.

Balatro is coming to iOS, both in the Apple Arcade subscription and as a stand-alone title, and the Google Play Store on September 26. The pitch-perfect reveal trailer slowly ratchets up the procrastinatory terror, with the word “MOBILE” punctuating scenes of gameplay, traditional businessmen crying, “Jimbo Stonks” rising upward (Jimbo being the moniker of Balatro’s joker), and a world laid to waste by people chasing ever-more-elusive joker combos.

Please note in the trailer, at the 36-second mark, the “Trailer Ideas” for Balatro on Mobile, including “Announcing Balatro is now a Soulslike,” “Romanceable Jimbo Reveal,” and “It’s like that apocalypse movie with the meteor but instead Jimbo is in the sky.”

Playstack

Even more Balatro content is coming

The mobile version of Balatro is one of three updates LocalThunk has planned for 2025. A gameplay update is still due to arrive sometime this year, one that will be completely free for game owners. It won’t feel like a different game, or even a 1.5 version, LocalThunk told Polygon last month, but “extending that vision to, I think, its logical bounds instead of shifting directions … [M]ore about filling out the design space that currently exists, and then extending that design space in interesting directions that I think people are going to love.”

What else is coming? Perhaps “Friends of Jimbo,” teased today on Balatro’s X (formerly Twitter) account, tells us something. Notably, LocalThunk says that he developed the mobile ports himself.

As we noted in our attempt to explain the ongoing popularity of roguelike deckbuildersBalatro is LocalThunk’s first properly released game. He claims to have not played any such games before making Balatro but was fascinated by streams of Luck Be a Landlord, a game about “using a slot machine to earn rent money and defeat capitalism.” That game, plus influences of Cantonese game Big Two and the basics of poker (another game LocalThunk says he didn’t actually play), brought about the time-melting game as we know it.

Balatro, in turn, took off with streamers, who would break the game with seeds, hit scores of 30 quintillion, or just keep coming back with everything they’ve learned.

A number of Ars writers have kept coming back to Balatro, time and again, since its release. It’s such a compelling game, especially for its indie-scale price, that none of us could really think of a way to write a stand-alone “review” of it. With its imminent arrival on iPhones, iPads, and Android devices, we’re due to re-educate ourselves on how much time is really in each day and which kinds of achievements our families and communities need to see from us.

Maybe the game won’t sync across platforms, and the impedance of having to start all over will be enough to prevent notable devolution. Maybe.

Balatro arrives on phones Sept. 26, so plan your “sick” days accordingly Read More »

novel-technique-allows-malicious-apps-to-escape-ios-and-android-guardrails

Novel technique allows malicious apps to escape iOS and Android guardrails

NOW YOU KNOW —

Web-based apps escape iOS “Walled Garden” and Android side-loading protections.

An image illustrating a phone infected with malware

Getty Images

Phishers are using a novel technique to trick iOS and Android users into installing malicious apps that bypass safety guardrails built by both Apple and Google to prevent unauthorized apps.

Both mobile operating systems employ mechanisms designed to help users steer clear of apps that steal their personal information, passwords, or other sensitive data. iOS bars the installation of all apps other than those available in its App Store, an approach widely known as the Walled Garden. Android, meanwhile, is set by default to allow only apps available in Google Play. Sideloading—or the installation of apps from other markets—must be manually allowed, something Google warns against.

When native apps aren’t

Phishing campaigns making the rounds over the past nine months are using previously unseen ways to workaround these protections. The objective is to trick targets into installing a malicious app that masquerades as an official one from the targets’ bank. Once installed, the malicious app steals account credentials and sends them to the attacker in real time over Telegram.

“This technique is noteworthy because it installs a phishing application from a third-party website without the user having to allow third-party app installation,” Jakub Osmani, an analyst with security firm ESET, wrote Tuesday. “For iOS users, such an action might break any ‘walled garden’ assumptions about security. On Android, this could result in the silent installation of a special kind of APK, which on further inspection even appears to be installed from the Google Play store.”

The novel method involves enticing targets to install a special type of app known as a Progressive Web App. These apps rely solely on Web standards to render functionalities that have the feel and behavior of a native app, without the restrictions that come with them. The reliance on Web standards means PWAs, as they’re abbreviated, will in theory work on any platform running a standards-compliant browser, making them work equally well on iOS and Android. Once installed, users can add PWAs to their home screen, giving them a striking similarity to native apps.

While PWAs can apply to both iOS and Android, Osmani’s post uses PWA to apply to iOS apps and WebAPK to Android apps.

Installed phishing PWA (left) and real banking app (right).

Enlarge / Installed phishing PWA (left) and real banking app (right).

ESET

Comparison between an installed phishing WebAPK (left) and real banking app (right).

Enlarge / Comparison between an installed phishing WebAPK (left) and real banking app (right).

ESET

The attack begins with a message sent either by text message, automated call, or through a malicious ad on Facebook or Instagram. When targets click on the link in the scam message, they open a page that looks similar to the App Store or Google Play.

Example of a malicious advertisement used in these campaigns.

Example of a malicious advertisement used in these campaigns.

ESET

Phishing landing page imitating Google Play.

Phishing landing page imitating Google Play.

ESET

ESET’s Osmani continued:

From here victims are asked to install a “new version” of the banking application; an example of this can be seen in Figure 2. Depending on the campaign, clicking on the install/update button launches the installation of a malicious application from the website, directly on the victim’s phone, either in the form of a WebAPK (for Android users only), or as a PWA for iOS and Android users (if the campaign is not WebAPK based). This crucial installation step bypasses traditional browser warnings of “installing unknown apps”: this is the default behavior of Chrome’s WebAPK technology, which is abused by the attackers.

Example copycat installation page.

Example copycat installation page.

ESET

The process is a little different for iOS users, as an animated pop-up instructs victims how to add the phishing PWA to their home screen (see Figure 3). The pop-up copies the look of native iOS prompts. In the end, even iOS users are not warned about adding a potentially harmful app to their phone.

Figure 3 iOS pop-up instructions after clicking

Figure 3 iOS pop-up instructions after clicking “Install” (credit: Michal Bláha)

ESET

After installation, victims are prompted to submit their Internet banking credentials to access their account via the new mobile banking app. All submitted information is sent to the attackers’ C&C servers.

The technique is made all the more effective because application information associated with the WebAPKs will show they were installed from Google Play and have been assigned no system privileges.

WebAPK info menu—notice the

WebAPK info menu—notice the “No Permissions” at the top and “App details in store” section at the bottom.

ESET

So far, ESET is aware of the technique being used against customers of banks mostly in Czechia and less so in Hungary and Georgia. The attacks used two distinct command-and-control infrastructures, an indication that two different threat groups are using the technique.

“We expect more copycat applications to be created and distributed, since after installation it is difficult to separate the legitimate apps from the phishing ones,” Osmani said.

Novel technique allows malicious apps to escape iOS and Android guardrails Read More »

epic-games-store-and-fortnite-arrive-on-eu-iphones

Epic Games Store and Fortnite arrive on EU iPhones

It’s still a mess —

Epic also launched its store on Android.

Artist's conception of Epic dodging harm from Apple's decisions (and perhaps its own).

Enlarge / Artist’s conception of Epic dodging harm from Apple’s decisions (and perhaps its own).

It’s been four years since Fortnite, one of the world’s most popular games, was pulled from the Apple App Store in a blaze of controversy and finger-pointing. Today, it’s returning to the iPhone—but only in the European Union.

Today marks the launch of the Epic Games Store on Android and iOS—iOS just in Europe, Android worldwide. Right now, it just has three games: Fortnite, Rocket League Sideswipe, and Fall Guys. And you’ll have to be in Europe to access it on your iPhone.

The Epic Games Store is run by Epic Games, the same company that develops and publishes Fortnite. Most folks who have been paying attention to either Epic or Apple in recent years knows the story at this point, but here’s the quick summary and analysis.

Opinion: Users are still the losers after four years

At the direction of CEO Tim Sweeney, Epic knowingly made changes to Fortnite related to digital payments that violated Apple’s terms for developers on the platform. Apple removed Fortnite accordingly, and a long, ugly PR and legal battle ensued between the two companies in multiple countries and regions.

In the US, a judge’s decision granted some small wins to Epic and other developers seeking to loosen Apple’s grip on the platform, but it kept the status quo for the most part.

Things went a little differently in Europe. EU legislators and regulators enacted the Digital Markets Act (DMA), which had far-reaching implications for how Apple and Google run their app stores. Among other things, the new law required Apple to allow third-party, alternative app stores (basically, sideloading) on the iPhone.

Apple’s compliance was far from enthusiastic (the company cited security and privacy concerns for users, which is valid, but the elephant in the room is, of course, its confident grip on app revenues on its platforms), and it was criticized for trying to put up barriers. Additionally, Apple rejected Epic’s attempts to launch its app store multiple times for a few arcane reasons amid a flurry of almost comically over-the-top tweets from Sweeney criticizing the company.

Despite Apple’s foot-dragging, Epic has finally reached the point where it could launch its app store. Epic had already launched a relatively successful App Store on PC, where Valve’s Steam holds a strong grip on users. The new iPhone app store doesn’t offer nearly as many options or perks as the PC version, but Epic says it’s working on wrangling developers onto its store.

It also says it will release its games on other alternative app stores on iOS and Android, such as AltStore PAL.

It’s been a long, winding, angry path to get to this point. In the battle between Epic and Apple, there remains some debate about who really has won up to this point. But there isn’t much dispute that, whether you want to blame Apple or Epic or both, users sure haven’t been the winners.

Epic Games Store and Fortnite arrive on EU iPhones Read More »

apple-stealthily-adds-minor-features-in-ios-176,-macos-14.6-releases

Apple stealthily adds minor features in iOS 17.6, macOS 14.6 releases

Catch Up —

The M3 MacBook Pro now supports multiple external monitors.

An iPhone lies on a wood surface, showing the Software Update panel on its screen

Enlarge / iOS 17.6 installing on an iPhone 13 Pro.

Samuel Axon

Apple has some minor updates for all its operating systems, and the releases include iOS 17.6, iPadOS 17.6, tvOS 17.6, watchOS 10.6, and macOS Sonoma 14.6.

Apple’s notes for these updates simply say they include bug fixes, security updates, or optimizations. However, there are a few hidden features.

macOS 14.6 reportedly enables multi-display support in clamshell mode on the M3 MacBook Pro, allowing users of that device to use two external displays at once. That was already possible on the M3 Pro and M3 Max variations. Apple had previously released a similar update to bring that functionality to the M3 MacBook Air.

iOS 17.6 and iPadOS 17.6 have added a feature called Catch Up, which is targeted at sports fans who use Apple’s TV app.

The feature allows users to watch a quick sequence of highlights that have been produced so far from an in-progress Major League Soccer game before joining the live feed.

That’s about it, though. These are minor updates, and they are likely the final ones other than security hotfixes until Apple begins rolling out its annual updates, such as iOS 18 and macOS Sequoia 15, later this fall.

Those updates are expected to include several new features, though the biggest—Apple Intelligence, a suite of generative AI features—will not arrive until iOS 18.1, which was just released as a developer beta for the first time.

iOS 17.6, iPadOS 17.6, tvOS 17.6, watchOS 10.6, and macOS Sonoma 14.6 are available to download and install on all supported devices now.

Apple stealthily adds minor features in iOS 17.6, macOS 14.6 releases Read More »

ios-18.1-developer-beta-brings-apple-intelligence-into-the-wild-for-the-first-time

iOS 18.1 developer beta brings Apple Intelligence into the wild for the first time

AI —

Some features will be included, and others won’t.

Craig Federighi stands in front of a screen with the words

Enlarge / Apple Intelligence was unveiled at WWDC 2024.

Apple

As was just rumored, the iOS 18.1, iPadOS 18.1, and macOS Sequoia 15.1 developer betas are rolling out today, and they include the first opportunity to try out Apple Intelligence, the company’s suite of generative AI features.

Initially announced for iOS 18, Apple Intelligence is expected to launch for the public this fall. Typically, Apple also releases a public beta (the developer one requires a developer account) for new OS updates, but it hasn’t announced any specifics about that just yet.

Not all the Apple Intelligence features will be part of this beta. It will include writing tools, like the ability to rewrite, proofread, or summarize text throughout the OS in first-party and most third-party apps. It will also include new Siri improvements, such as moving seamlessly between voice and typing, the ability to follow when you stumble over your words, and maintaining context from one request to the next. (It will not, however, include ChatGPT integration; Apple says that’s coming later.)

New natural language search features, support for creating memory movies, transcription summaries, and several new Mail features will also be available.

Developers who download the beta will be able to request access to Apple Intelligence features by navigating to the Settings app, tapping Apple Intelligence & Siri, and then tapping “Join the Apple Intelligence waitlist.” The waitlist is in place because some features are demanding on Apple’s servers, and staggering access is meant to stave off any server issues when developers are first trying it out.

iOS 18.1 developer beta brings Apple Intelligence into the wild for the first time Read More »

apple-releases-public-betas-of-all-next-gen-os-updates,-except-for-visionos

Apple releases public betas of all next-gen OS updates, except for VisionOS

beta believe it —

Apple’s public betas are usually stable enough for daily use, but be careful.

Apple releases public betas of all next-gen OS updates, except for VisionOS

Apple

Apple’s next-generation operating systems are taking their next step toward release today: Apple is issuing the first public beta builds of iOS 18, iPadOS 18, macOS 15 Sequoia, tvOS 18, and HomePod Software 18 today. Sign up for Apple’s public beta program with your Apple ID, and you’ll be able to select the public beta builds from Software Update in the Settings app.

We covered the highlights of most of these releases when they were announced during Apple’s Worldwide Developers Conference in June, including more home screen customization in iOS and iPadOS, window tiling and iPhone mirroring in macOS, RCS text messaging support across all of Apple’s platforms, and more. But Apple still isn’t ready to show off a preview of its Apple Intelligence AI features, including the text and image generation features and a revamped Siri. Many of these features are still slated for “later this summer” and will presumably be available in some form in the final releases this fall.

Most devices that can run iOS 17, iPadOS 17, and macOS 14 Sonoma will be able to update to the new versions, including owners of the last couple generations of Intel Macs. But a handful of older phones and tablets and the 2018 MacBook Air are being dropped by the new releases. The watchOS 11 update is also dropping the Series 4 and Series 5 models as well as the first-generation Apple Watch SE.

Apple is also not releasing a public beta build of VisionOS 2, the first major update to the Apple Vision Pro’s operating system. Users who want to try out new Vision Pro features ahead of time will still need to opt into the developer beta, at least for now.

Beta best practices

The first public betas are similar—if not identical—to the third developer beta builds that were released last week. Apple usually releases new developer betas of next-gen OS releases every two weeks, so we’d expect to see a fourth developer beta early next week and a second near-identical public beta build released shortly after.

Apple’s developer and public beta builds used to be more clearly delineated, with a $99-per-year developer account paywall put up between general users and the earliest, roughest preview builds. That changed last year when Apple made basic developer accounts (and beta software access) free for anyone who wanted to sign up.

Apple still issues separate developer/public beta builds, but these days it’s more of a statement about who the betas are ready for than an actual technical barrier. Developer betas are rougher and visibly unfinished, but developers likely have the extra patience and technical chops needed to deal with these issues; public betas are still unfinished and unstable, but you can at least expect most basic functionality to work fine.

Regardless of how stable these betas may or may not be, the standard warnings apply: Make a good backup of your device before updating in case you need to restore the older, more stable operating system, and don’t install beta software on mission-critical hardware that you absolutely need to work correctly in your day-to-day life. For iPhones and iPads that connect to iCloud, connecting the devices to a PC or Mac and performing a local backup (preferably an encrypted one) can be a more surefire way to make sure you keep a pre-upgrade backup around than relying on continuous iCloud backups.

Apple releases public betas of all next-gen OS updates, except for VisionOS Read More »

apple-rejects-pc-emulators-on-the-ios-app-store

Apple rejects PC emulators on the iOS App Store

I need my portable Number Munchers fix —

New iOS emulation rules only apply to “retro game consoles,” not retro computers.

Don't get your hopes up—this iOS version of <em>Doom</em> was <a href=ported from open source code, not run via a classic PC emulator.” src=”https://cdn.arstechnica.net/wp-content/uploads/2024/06/doomios-800×703.jpg”>

Enlarge / Don’t get your hopes up—this iOS version of Doom was ported from open source code, not run via a classic PC emulator.

Earlier this year, Apple started officially allowing “retro game emulators” on the iOS App Store without the need for cumbersome jailbreaking or sideloading. But if you want to emulate retro PC games on your iOS device, you are apparently still out of luck.

In a recent blog update, iDOS developer Chaoji Li said that the latest version of the DOSBox-based MS-DOS emulator was finally rejected from the iOS App Store this month after a lengthy, two-month review process:

They have decided that iDOS is not a retro game console, so the new rule is not applicable. They suggested I make changes and resubmit for review, but when I asked what changes I should make to be compliant, they had no idea, nor when I asked what a retro game console is. It’s still the same old unreasonable answer along the line of “we know it when we see it.”

The developer of iOS Virtual Machine app UTM told a similar tale of App Store rejection on social media. The reported two-month review process for the UTM app ended with “the App Store review board determin[ing] that ‘PC is not a console’ regardless of the fact that there are retro Windows/DOS games fo[r] the PC that UTM SE can be useful in running,” the developer said.

The April revision of Rule 4.7 in Apple’s App Review Guidelines is very specifically worded so that “retro game console emulator apps can offer to download games [emphasis added].” Emulating a more generalized PC operating system falls outside the letter of this regulation, even for users interested in emulating retro PC games using these apps.

Since that narrow exception doesn’t apply to classic PC emulators, they end up falling afoul of Apple’s Rule 2.5.2, which states that iOS Apps may not “download, install, or execute code which introduces or changes features or functionality of the app, including other apps.” That rule also applies to third-party iOS App Stores that were recently allowed under new European Union rules, meaning even so-called “alternative app marketplaces” don’t offer a useful alternative in this case.

What’s the difference?

While the specific language of Apple’s App Review Guidelines is clear enough, the reasoning behind the distinction here is a bit more mystifying. Why does Apple treat the idea of a DOSBox-style emulator running an ancient copy of Microsoft Excel differently than the idea of Delta running a copy of NES Tetris on the same device? Is loading the Windows 95 Version of KidPix Studio Deluxe on your iPhone really all that different from playing an emulated copy of Mario Paint on that same iPhone?

Mario Paint on iOS, why would I buy Photoshop?” height=”498″ src=”https://cdn.arstechnica.net/wp-content/uploads/2024/06/mariopaint-640×498.jpg” width=”640″>

Enlarge / Now that I can emulate Mario Paint on iOS, why would I buy Photoshop?

A virtual machine or emulator running a modern PC operating system under iOS could theoretically offer some generalized competition for the apps Apple offers in its official App Store. But surely there’s a limit to how much that applies when we’re talking about emulating older computing environments and defunct operating systems. Just as Apple’s iOS game emulation rules only apply to “retro” game consoles, a rule for PC emulation could easily be limited to “retro” operating systems (say, those that are no longer officially supported by their original developers, as a rule of thumb).

Alas, iOS users and App makers are currently stuck abiding by this distinction without a difference when it comes to PC game emulation on iOS. Those looking for a workaround could potentially use an iOS Remote Desktop App to access games running on a physical desktop PC they actually own. The Internet Archive’s collection of thousands of MS-DOS games will also run in an iOS web browser, though you may have to struggle a bit to get controls and sound working correctly.

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report:-apple-isn’t-paying-openai-for-chatgpt-integration-into-oses

Report: Apple isn’t paying OpenAI for ChatGPT integration into OSes

in the pocket —

Apple thinks pushing OpenAI’s brand to hundreds of millions is worth more than money.

The OpenAI and Apple logos together.

OpenAI / Apple / Benj Edwards

On Monday, Apple announced it would be integrating OpenAI’s ChatGPT AI assistant into upcoming versions of its iPhone, iPad, and Mac operating systems. It paves the way for future third-party AI model integrations, but given Google’s multi-billion-dollar deal with Apple for preferential web search, the OpenAI announcement inspired speculation about who is paying whom. According to a Bloomberg report published Wednesday, Apple considers ChatGPT’s placement on its devices as compensation enough.

“Apple isn’t paying OpenAI as part of the partnership,” writes Bloomberg reporter Mark Gurman, citing people familiar with the matter who wish to remain anonymous. “Instead, Apple believes pushing OpenAI’s brand and technology to hundreds of millions of its devices is of equal or greater value than monetary payments.”

The Bloomberg report states that neither company expects the agreement to generate meaningful revenue in the short term, and in fact, the partnership could burn extra money for OpenAI, because it pays Microsoft to host ChatGPT’s capabilities on its Azure cloud. However, OpenAI could benefit by converting free users to paid subscriptions, and Apple potentially benefits by providing easy, built-in access to ChatGPT during a time when its own in-house LLMs are still catching up.

And there’s another angle at play. Currently, OpenAI offers subscriptions (ChatGPT Plus, Enterprise, Team) that unlock additional features. If users subscribe to OpenAI through the ChatGPT app on an Apple device, the process will reportedly use Apple’s payment platform, which may give Apple a significant cut of the revenue. According to the report, Apple hopes to negotiate additional revenue-sharing deals with AI vendors in the future.

Why OpenAI

The rise of ChatGPT in the public eye over the past 18 months has made OpenAI a power player in the tech industry, allowing it to strike deals with publishers for AI training content—and ensure continued support from Microsoft in the form of investments that trade vital funding and compute for access to OpenAI’s large language model (LLM) technology like GPT-4.

Still, Apple’s choice of ChatGPT as Apple’s first external AI integration has led to widespread misunderstanding, especially since Apple buried the lede about its own in-house LLM technology that powers its new “Apple Intelligence” platform.

On Apple’s part, CEO Tim Cook told The Washington Post that it chose OpenAI as its first third-party AI partner because he thinks the company controls the leading LLM technology at the moment: “I think they’re a pioneer in the area, and today they have the best model,” he said. “We’re integrating with other people as well. But they’re first, and I think today it’s because they’re best.”

Apple’s choice also brings risk. OpenAI’s record isn’t spotless, racking up a string of public controversies over the past month that include an accusation from actress Scarlett Johansson that the company intentionally imitated her voice, resignations from a key scientist and safety personnel, the revelation of a restrictive NDA for ex-employees that prevented public criticism, and accusations against OpenAI CEO Sam Altman of “psychological abuse” related by a former member of the OpenAI board.

Meanwhile, critics of privacy issues related to gathering data for training AI models—including OpenAI foe Elon Musk, who took to X on Monday to spread misconceptions about how the ChatGPT integration might work—also worried that the Apple-OpenAI deal might expose personal data to the AI company, although both companies strongly deny that will be the case.

Looking ahead, Apple’s deal with OpenAI is not exclusive, and the company is already in talks to offer Google’s Gemini chatbot as an additional option later this year. Apple has also reportedly held talks with Anthropic (maker of Claude 3) as a potential chatbot partner, signaling its intention to provide users with a range of AI services, much like how the company offers various search engine options in Safari.

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