macOS

macos-26-tahoe:-the-ars-technica-review

macOS 26 Tahoe: The Ars Technica Review

Game Overlay

The Game Overlay in macOS Tahoe. Credit: Andrew Cunningham

Tahoe’s new Game Overlay doesn’t add features so much as it groups existing gaming-related features to make them more easily accessible.

The overlay makes itself available any time you start a game, either via a keyboard shortcut or by clicking the rocketship icon in the menu bar while a game is running. The default view includes brightness and volume settings, toggles for your Mac’s energy mode (for turning on high-performance or low-power mode, when they’re available), a toggle for Game Mode, and access to controller settings when you’ve got one connected.

The second tab in the overlay displays achievements, challenges, and leaderboards for the game you’re playing—though only if they offer Apple’s implementation of those features. Achievements for games installed from Steam, for example, aren’t visible. And the last tab is for social features, like seeing your friends list or controlling chat settings (again, when you’re using Apple’s implementation).

More granular notification summaries

I didn’t think the Apple Intelligence notification summaries were very useful when they launched in iOS 18 and macOS 15 Sequoia last year, and I don’t think iOS 26 or Tahoe really changes the quality of those summaries in any immediately appreciable way. But following a controversy earlier this year where the summaries botched major facts in breaking news stories, Apple turned notification summaries for news apps off entirely while it worked on fixes.

Those fixes, as we’ve detailed elsewhere, are more about warning users of potential inaccuracies than about preventing those inaccuracies in the first place.

Apple now provides three broad categories of notification summaries: those for news and entertainment apps, those for communication and social apps, and those for all other kinds of apps. Summaries for each category can be turned on or off independently, and the news and entertainment category has a big red disclaimer warning users to “verify information” in the individual news stories before jumping to conclusions. Summaries are italicized, get a special icon, and a “summarized by Apple Intelligence” badge, just to make super-ultra-sure that people are aware they’re not taking in raw data.

Personally, I think if Apple can’t fix the root of the problem in a situation like this, then it’s best to take the feature out of iOS and macOS entirely rather than risk giving even one person information that’s worse or less accurate than the information they already get by being a person on the Internet in 2025.

As we wrote a few months ago, asking a relatively small on-device language model to accurately summarize any stack of notifications covering a wide range of topics across a wide range of contexts is setting it up to fail. It does work OK when summarizing one or two notifications, or when summarizing straightforward texts or emails from a single person. But for anything else, be prepared for hit-or-miss accuracy and usefulness.

Relocated volume and brightness indicators

The pop-ups you see when adjusting the system volume or screen brightness have been redesigned and moved. The indicators used to appear as large rounded squares, centered on the lower half of your primary display. The design had changed over the years, but this was where they’ve appeared throughout the 25-year existence of Mac OS X.

Now, both indicators appear in the upper-right corner of the screen, glassy rectangles that pop out from items on the menu bar. They’ll usually appear next to the Control Center menu bar item, but the volume indicator will pop out of the Sound icon if it’s visible.

New low battery alert

Tahoe picks up an iPhone-ish low-battery alert on laptops. Credit: Andrew Cunningham

Tahoe tweaks the design of macOS’ low battery alert notification. A little circle-shaped meter (in the same style as battery meters in Apple’s Batteries widgets) shows you in bright red just how close your battery is to being drained.

This notification still shows up separately from others and can’t be dismissed, though it doesn’t need to be cleared and will go away on its own. It starts firing off when your laptop’s battery hits 10 percent and continues to go off when you drop another percentage point from there (it also notified me without the percentage readout changing, seemingly at random, as if to annoy me badly enough to plug my computer in more quickly).

The notification frequency and the notification thresholds can’t be changed, if this isn’t something you want to be reminded about or if it’s something you want to be reminded about even earlier. But you could possibly use the battery level trigger in Shortcuts to customize your Mac’s behavior a bit.

Recovery mode changes

A new automated recovery tool in macOS Tahoe’s recovery volume. Credit: Andrew Cunningham

Tahoe’s version of the macOS Recovery mode gets a new look to match the rest of the OS, but there are a few other things going on, too.

If you’ve ever had a problem getting your Mac to boot, or if you’ve ever just wanted to do a totally fresh install of the operating system, you may have run into the Mac’s built-in recovery environment before. On an Apple Silicon Mac, you can usually access it by pressing and holding the power button when you start up your Mac and clicking the Options button to start up using the hidden recovery volume rather than the main operating system volume.

Tahoe adds a new tool called the Device Recovery Assistant to the recovery environment, accessible from the Utilities menu. This automated tool “will look for any problems” with your system volume “and attempt to resolve them if found.”

Maybe the Recovery Assistant will actually solve your boot problems, and maybe it won’t—it doesn’t tell you much about what it’s doing, beyond needing to unlock FileVault on my system volume to check it out. But it’s one more thing to try if you’re having serious problems with your Mac and you’re not ready to countenance a clean install yet.

The web browser in the recovery environment is still WebKit, but it’s not Safari-branded anymore, and it sheds a lot of Safari features you wouldn’t want or need in a temporary OS. Credit: Andrew Cunningham

Apple has made a couple of other tweaks to the recovery environment, beyond adding a Liquid Glass aesthetic. The recovery environment’s built-in web browser is simply called Web Browser, and while it’s still based on the same WebKit engine as Safari, it doesn’t have Safari’s branding or its settings (or other features that are extraneous to a temporary recovery environment, like a bookmarks menu). The Terminal window picks up the new Clear theme, new SF Mono Terminal typeface, and the new default 120-row-by-30-column size.

A new disk image format

Not all Mac users interact with disk images regularly, aside from opening them up periodically to install an app or restore an old backup. But among other things, disk images are used by Apple’s Virtualization framework, which makes it relatively simple to run macOS and Linux virtual machines on the platform for testing and other things. But the RAW disk image format used by older macOS versions can come with quite severe performance penalties, even with today’s powerful chips and fast PCI Express-connected SSDs.

Enter the Apple Sparse Image Format, or ASIF. Apple’s developer documentation says that because ASIF images’ “intrinsic structure doesn’t depend on the host file system’s capabilities,” they “transfer more efficiently between hosts or disks.” The upshot is that reading files from and writing files to these images should be a bit closer to your SSD’s native performance (Howard Oakley at The Eclectic Light Company has some testing that suggests significant performance improvements in many cases, though it’s hard to make one-to-one comparisons because testing of the older image formats was done on older hardware).

The upshot is that disk images should be capable of better performance in Tahoe, which will especially benefit virtual machines that rely on disk images. This could benefit the lightweight virtualization apps like VirtualBuddy and Viable that mostly exist to provide a front end for the Virtualization framework, as well as virtualization apps like Parallels that offer support for Windows.

Quantum-safe encryption support

You don’t have a quantum computer on your desk. No one does, outside of labs where this kind of technology is being tested. But when or if they become more widely used, they’ll render many industry-standard forms of encryption relatively easy to break.

macOS 26 Tahoe: The Ars Technica Review Read More »

apple-brings-openai’s-gpt-5-to-ios-and-macos

Apple brings OpenAI’s GPT-5 to iOS and macOS

OpenAI’s GPT-5 model went live for most ChatGPT users this week, but lots of people use ChatGPT not through OpenAI’s interface but through other platforms or tools. One of the largest deployments is iOS, the iPhone operating system, which allows users to make certain queries via GPT-4o. It turns out those users won’t have to wait long for the latest model: Apple will switch to GPT-5 in iOS 26, iPadOS 26, and macOS Tahoe 26, according to 9to5Mac.

Apple has not officially announced when those OS updates will be released to users’ devices, but these major releases have typically been released in September in recent years.

The new model had already rolled out on some other platforms, like the coding tool GitHub Copilot via public preview, as well as Microsoft’s general-purpose Copilot.

GPT-5 purports to hallucinate 80 percent less and heralds a major rework of how OpenAI positions its models; for example, GPT-5 by default automatically chooses whether to use a reasoning-optimized model based on the nature of the user’s prompt. Free users will have to accept whatever the choice is, while paid ChatGPT accounts allow manually picking which model to use on a prompt-by-prompt basis. It’s unclear how that will work in iOS; will it stick to GPT-5’s non-reasoning mode all the time, or will it utilize GPT-5 “(with thinking)”? And if it supports the latter, will paid ChatGPT users be able to manually pick like they can in the ChatGPT app, or will they be limited to whatever ChatGPT deems appropriate, like free users? We don’t know yet.

Apple brings OpenAI’s GPT-5 to iOS and macOS Read More »

apple-intelligence-news-summaries-are-back,-with-a-big-red-disclaimer

Apple Intelligence news summaries are back, with a big red disclaimer

Apple has released the fourth developer betas of iOS 26, iPadOS 26, macOS 26 and its other next-generation software updates today. And along with their other changes and fixes, the new builds are bringing back Apple Intelligence notification summaries for news apps.

Apple disabled news notification summaries as part of the iOS 18.3 update in January. Incorrect summaries circulating on social media prompted news organizations to complain to Apple, particularly after one summary said that Luigi Mangione, alleged murderer of UnitedHealthcare CEO Brian Thompson, had died by suicide (he had not and has not).

Upon installing the new update, users of Apple Intelligence-compatible devices will be asked to enable or disable three broad categories of notifications: those for “News & Entertainment” apps, for “Communication & Social” apps, and for all other apps. The operating systems will list sample apps based on what you currently have installed on your device.

All Apple Intelligence notification summaries continue to be listed as “beta,” but Apple’s main change here is a big red disclaimer when you enable News & Entertainment notification summaries, pointing out that “summarization may change the meaning of the original headlines.” The notifications also get a special “summarized by Apple Intelligence” caption to further distinguish them from regular, unadulterated notifications.

Apple Intelligence news summaries are back, with a big red disclaimer Read More »

mac-graphics-settings-for-cyberpunk-2077-aim-for-console-like-simplicity

Mac graphics settings for Cyberpunk 2077 aim for console-like simplicity

PC-like power, console-like benefits

Cyberpunk is a big get for the Mac’s gaming team, as it’s an enduringly popular open-world game with a distinctive look, but it’s also of a piece with all of the AAA gaming launches the Mac has seen in the last couple of years. It’s a popular and graphically impressive game from a major studio, but it’s also coming to the Mac years after it initially arrived on PCs and consoles.

Cyberpunk’s graphics settings show where the Mac could have advantages as a gaming platform, though. Like PCs, Apple Silicon Macs are available at all kinds of price and performance levels, from the low-end fanless MacBook Air to the top-tier M3 Ultra Mac Studio. But unlike PCs, where developers can’t account for all of the possible CPU, GPU, motherboard, storage, and RAM configurations, Windows versions, and graphics driver updates, the Mac comes in a more finite number of configurations with more tightly controlled software. This makes it easier for developers to target and tune for specific hardware.

Case in point, Cyberpunk’s “For this Mac” preset. Unlike the PC game’s Steam Deck preset, this isn’t a fixed collection of specific settings made with one particular hardware configuration in mind. Rather, it’s a dynamic preset that chooses different settings based on which specific Mac hardware you’re running the game on. An M1 Mac using this preset would get different settings than an M4 Max Mac using the same preset, and players can choose it knowing that they ought to get reasonably smooth and consistent performance with the best settings that their individual Mac can reasonably handle. (The one setting “For this Mac” doesn’t touch is ray-tracing, which can be manually enabled on M3- and M4-series Macs with the GPU hardware to support it but which won’t be turned on automatically.)

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Coming to Apple OSes: A seamless, secure way to import and export passkeys

Credit: Apple

As the video explains:

This new process is fundamentally different and more secure than traditional credential export methods, which often involve exporting an unencrypted CSV or JSON file, then manually importing it into another app. The transfer process is user initiated, occurs directly between participating credential manager apps and is secured by local authentication like Face ID.

This transfer uses a data schema that was built in collaboration with the members of the FIDO Alliance. It standardizes the data format for passkeys, passwords, verification codes, and more data types.

The system provides a secure mechanism to move the data between apps. No insecure files are created on disk, eliminating the risk of credential leaks from exported files. It’s a modern, secure way to move credentials.

The push to passkeys is fueled by the tremendous costs associated with passwords. Creating and managing a sufficiently long, randomly generated password for each account is a burden on many users, a difficulty that often leads to weak choices and reused passwords. Leaked passwords have also been a chronic problem.

Passkeys, in theory, provide a means of authentication that’s immune to credential phishing, password leaks, and password spraying. Under the latest “FIDO2” specification, it creates a unique public/private encryption keypair during each website or app enrollment. The keys are generated and stored on a user’s phone, computer, YubiKey, or similar device. The public portion of the key is sent to the account service. The private key remains bound to the user device, where it can’t be extracted. During sign-in, the website or app server sends the device that created the key pair a challenge in the form of pseudo-random data. Authentication occurs only when the device signs the challenge using the corresponding private key and sends it back.

This design ensures that there is no shared secret that ever leaves the user’s device. That means there’s no data to be sniffed in transit, phished, or compromised through other common methods.

As I noted in December, the biggest thing holding back passkeys at the moment is their lack of usability. Apps, OSes, and websites are, in many cases, islands that don’t interoperate with their peers. Besides potentially locking users out of their accounts, the lack of interoperability also makes passkeys too difficult for many people.

Apple’s demo this week provides the strongest indication yet that passkey developers are making meaningful progress in improving usability.

Coming to Apple OSes: A seamless, secure way to import and export passkeys Read More »

apple’s-craig-federighi-on-the-long-road-to-the-ipad’s-mac-like-multitasking

Apple’s Craig Federighi on the long road to the iPad’s Mac-like multitasking


Federighi talks to Ars about why the iPad’s Mac-style multitasking took so long.

Apple press photograph of iPads running iPadOS 26

iPads! Running iOS 26! Credit: Apple

iPads! Running iOS 26! Credit: Apple

CUPERTINO, Calif.—When Apple Senior Vice President of Software Engineering Craig Federighi introduced the new multitasking UI in iPadOS 26 at the company’s Worldwide Developers Conference this week, he did it the same way he introduced the Calculator app for the iPad last year or timers in the iPad’s Clock app the year before—with a hint of sarcasm.

“Wow,” Federighi enthuses in a lightly exaggerated tone about an hour and 19 minutes into a 90-minute presentation. “More windows, a pointier pointer, and a menu bar? Who would’ve thought? We’ve truly pulled off a mind-blowing release!”

This elicits a sensible chuckle from the gathered audience of developers, media, and Apple employees watching the keynote on the Apple Park campus, where I have grabbed myself a good-but-not-great seat to watch the largely pre-recorded keynote on a gigantic outdoor screen.

Federighi is acknowledging—and lightly poking fun at—the audience of developers, pro users, and media personalities who have been asking for years that Apple’s iPad behave more like a traditional computer. And after many incremental steps, including a big swing and partial miss with the buggy, limited Stage Manager interface a couple of years ago, Apple has finally responded to requests for Mac-like multitasking with a distinctly Mac-like interface, an improved file manager, and better support for running tasks in the background.

But if this move was so forehead-slappingly obvious, why did it take so long to get here? This is one of the questions we dug into when we sat down with Federighi and Senior Vice President of Worldwide Marketing Greg Joswiak for a post-keynote chat earlier this week.

It used to be about hardware restrictions

People have been trying to use iPads (and make a philosophical case for them) as quote-unquote real computers practically from the moment they were introduced 15 years ago.

But those early iPads lacked so much of what we expect from modern PCs and Macs, most notably robust multi-window multitasking and the ability for third-party apps to exchange data. The first iPads were almost literally just iPhone internals connected to big screens, with just a fraction of the RAM and storage available in the Macs of the day; that necessitated the use of a blown-up version of the iPhone’s operating system and the iPhone’s one-full-screen-app-at-a-time interface.

“If you want to rewind all the way to the time we introduced Split View and Slide Over [in iOS 9], you have to start with the grounding that the iPad is a direct manipulation touch-first device,” Federighi told Ars. “It is a foundational requirement that if you touch the screen and start to move something, that it responds. Otherwise, the entire interaction model is broken—it’s a psychic break with your contract with the device.”

Mac users, Federighi said, were more tolerant of small latency on their devices because they were already manipulating apps on the screen indirectly, but the iPads of a decade or so ago “didn’t have the capacity to run an unlimited number of windowed apps with perfect responsiveness.”

It’s also worth noting the technical limitations of iPhone and iPad apps at the time, which up until then had mostly been designed and coded to match the specific screen sizes and resolutions of the (then-manageable) number of iDevices that existed. It simply wasn’t possible for the apps of the day to be dynamically resized as desktop windows are, because no one was coding their apps that way.

Apple’s iPad Pros—and, later, the iPad Airs—have gradually adopted hardware and software features that make them more Mac-like. Credit: Andrew Cunningham

Of course, those hardware limitations no longer exist. Apple’s iPad Pros started boosting the tablets’ processing power, RAM, and storage in earnest in the late 2010s, and Apple introduced a Microsoft Surface-like keyboard and stylus accessories that moved the iPad away from its role as a content consumption device. For years now, Apple’s faster tablets have been based on the same hardware as its slower Macs—we know the hardware can do more because Apple is already doing more with it elsewhere.

“Over time the iPad’s gotten more powerful, the screens have gotten larger, the user base has shifted into a mode where there is a little bit more trackpad and keyboard use in how many people use the device,” Federighi told Ars. “And so the stars kind of aligned to where many of the things that you traditionally do with a Mac were possible to do on an iPad for the first time and still meet iPad’s basic contract.”

On correcting some of Stage Manager’s problems

More multitasking in iPadOS 26. Credit: Apple

Apple has already tried a windowed multitasking system on modern iPads once this decade, of course, with iPadOS 16’s Stage Manager interface.

Any first crack at windowed multitasking on the iPad was going to have a steep climb. This was the first time Apple or its developers had needed to contend with truly dynamically resizable app windows in iOS or iPadOS, the first time Apple had implemented a virtual memory system on the iPad, and the first time Apple had tried true multi-monitor support. Stage Manager was in such rough shape that Apple delayed that year’s iPadOS release to keep working on it.

But the biggest problem with Stage Manager was actually that it just didn’t work on a whole bunch of iPads. You could only use it on new expensive models—if you had a new cheap model or even an older expensive model, your iPad was stuck with the older Slide Over and Split View modes that had been designed around the hardware limitations of mid-2010s iPads.

“We wanted to offer a new baseline of a totally consistent experience of what it meant to have Stage Manager,” Federighi told Ars. “And for us, that meant four simultaneous apps on the internal display and an external display with four simultaneous apps. So, eight apps running at once. And we said that’s the baseline, and that’s what it means to be Stage Manager; we didn’t want to say ‘you get Stage Manager, but you get Stage Manager-lite here or something like that. And so immediately that established a floor for how low we could go.”

Fixing that was one of the primary goals of the new windowing system.

“We decided this time: make everything we can make available,” said Federighi, “even if it has some nuances on older hardware, because we saw so much demand [for Stage Manager].”

That slight change in approach, combined with other behind-the-scenes optimizations, makes the new multitasking model more widely compatible than Stage Manager is. There are still limits on those devices—not to the number of windows you can open, but to how many of those windows can be active and up-to-date at once. And true multi-monitor support would remain the purview of the faster, more-expensive models.

“We have discovered many, many optimizations,” Federighi said. “We re-architected our windowing system and we re-architected the way that we manage background tasks, background processing, that enabled us to squeeze more out of other devices than we were able to do at the time we introduced Stage Manager.”

Stage Manager still exists in iPadOS 26, but as an optional extra multitasking mode that you have to choose to enable instead of the new windowed multitasking system. You can also choose to turn both multitasking systems off entirely, preserving the iPad’s traditional big-iPhone-for-watching-Netflix interface for the people who prefer it.

“iPad’s gonna be iPad”

The $349 base-model iPad is one that stands to gain the most from iPadOS 26. Credit: Andrew Cunningham

However, while the new iPadOS 26 UI takes big steps toward the Mac’s interface, the company still tries to treat them as different products with different priorities. To date, that has meant no touch screens on the Mac (despite years of rumors), and it will continue to mean that there are some Mac things that the iPad will remain unable to do.

“But we’ve looked and said, as [the iPad and Mac] come together, where on the iPad the Mac idiom for doing something, like where we put the window close controls and maximize controls, what color are they—we’ve said why not, where it makes sense, use a converged design for those things so it’s familiar and comfortable,” Federighi told Ars. “But where it doesn’t make sense, iPad’s gonna be iPad.”

There will still be limitations and frustrations when trying to fit an iPad into a Mac-shaped hole in your computing setup. While tasks can run in the background, for example, Apple only allows apps to run workloads with a definitive endpoint, things like a video export or a file transfer. System agents or other apps that perform some routine on-and-off tasks continuously in the background aren’t supported. All the demos we’ve seen so far are also on new, high-end iPad hardware, and it remains to be seen how well the new features behave on low-end tablets like the 11th-generation A16 iPad, or old 2019-era hardware like the iPad Air 3.

But it does feel like Apple has finally settled on a design that might stick and that adds capability to the iPad without wrecking its simplicity for the people who still just want a big screen for reading and streaming.

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

Apple’s Craig Federighi on the long road to the iPad’s Mac-like multitasking Read More »

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Teen coder shuts down open source Mac app Whisky, citing harm to paid apps

A tipped-cap moment

The center of Whisky’s homepage. The page now carries a persistent notice that “Whisky is no longer actively maintained. Apps and games may break at any time.”

Credit: Whisky

The center of Whisky’s homepage. The page now carries a persistent notice that “Whisky is no longer actively maintained. Apps and games may break at any time.” Credit: Whisky

CodeWeavers’ CEO wrote on the company’s blog late last week about the Whisky shutdown, topped with an image of a glass of the spirit clinking against a glass of wine. “Whisky may have been a CrossOver competitor, but that’s not how we feel today,” wrote James B. Ramey. “Our response is simply one of empathy, understanding, and acknowledgement for Isaac’s situation.”

Ramey noted that Whisky was a free packaging of an open source project, crafted by someone who, like CrossOver, did it as “a labor of love built by people who care deeply about giving users more choices.” But Marovitz faced “an avalanche of user expectations,” Ramey wrote, regarding game compatibility, performance, and features. “The reality is that testing, support, and development take real resources … if CodeWeavers were not viable because of CrossOver not being sustainable, it would likely dampen the future development of WINE and Proton and support for macOS gaming,” Ramey wrote.

“We ‘tip our cap’ to Isaac and the impact he made to macOS gaming,” Ramey wrote, strangely choosing that colloquial salute instead of the more obvious beverage analogy for the two projects.

Marovitz told Ars that while user expectations were “definitely an issue,” they were not the major reason for ceasing development. “I’ve worked on other big projects before and during Whisky’s development, so I’m not a stranger to tuning out the noise of constant user expectations.”

Open source projects shutting down because of the tremendous pressure they put on their unpaid coders is a kind of “dog bites man” story in the coding world. It’s something else entirely when a prolific coder sees a larger ecosystem as not really benefiting from their otherwise very neat tool, and chooses deference. Still, during its run, the Whisky app drew attention to Mac gaming and the possibilities of Wine, and by extension Apple’s own Game Porting Toolkit, itself based on CrossOver. And likely gave a few Mac owners some great times with games they couldn’t get on their favorite platform.

Marovitz, while stepping back, is not done with Mac gaming, however. “Right now I’m working on the recompilation of Sonic Unleashed and bringing it fully to Mac, alongside other folks, but for the most part my goals and passions have remained the same,” Marovitz told Ars.

Teen coder shuts down open source Mac app Whisky, citing harm to paid apps Read More »

apple-updates-all-its-operating-systems,-brings-apple-intelligence-to-vision-pro

Apple updates all its operating systems, brings Apple Intelligence to Vision Pro

Apple dropped a big batch of medium-size software updates for nearly all of its products this afternoon. The iOS 18.4, iPadOS 18.4, macOS 15.4, tvOS 18.4, and visionOS 2.4 updates are all currently available to download, and each adds a small handful of new features for their respective platforms.

A watchOS 11.4 update was also published briefly, but it’s currently unavailable.

For iPhones and iPads that support Apple Intelligence, the flagship feature in 18.4 is Priority Notifications, which attempts to separate time-sensitive or potentially important notifications from the rest of them so you can see them more easily. The update also brings along the handful of new Unicode 16.0 emoji, a separate app for managing a Vision Pro headset (similar to the companion app for the Apple Watch), and a grab bag of other fixes and minor enhancements.

The Mac picks up two major features in the Sequoia 15.4 update. Users of the Mail app now get the same (optional) automated inbox sorting that Apple introduced for iPhones and iPads in an earlier update, attempting to tame overgrown inboxes using Apple Intelligence language models.

The Mac is also getting a long-standing Quick Start setup feature from the Apple Watch, Apple TV, iPhone, and iPad. On those devices, you can activate them and sign in to your Apple ID by holding another compatible Apple phone or tablet in close proximity. Macs running the 15.4 update finally support the same feature (though it won’t work Mac-to-Mac, since a rear-facing camera is a requirement).

Apple updates all its operating systems, brings Apple Intelligence to Vision Pro Read More »

microsoft-warns-that-the-powerful-xcsset-macos-malware-is-back-with-new-tricks

Microsoft warns that the powerful XCSSET macOS malware is back with new tricks

“These enhanced features add to this malware family’s previously known capabilities, like targeting digital wallets, collecting data from the Notes app, and exfiltrating system information and files,” Microsoft wrote. XCSSET contains multiple modules for collecting and exfiltrating sensitive data from infected devices.

Microsoft Defender for Endpoint on Mac now detects the new XCSSET variant, and it’s likely other malware detection engines will soon, if not already. Unfortunately, Microsoft didn’t release file hashes or other indicators of compromise that people can use to determine if they have been targeted. A Microsoft spokesperson said these indicators will be released in a future blog post.

To avoid falling prey to new variants, Microsoft said developers should inspect all Xcode projects downloaded or cloned from repositories. The sharing of these projects is routine among developers. XCSSET exploits the trust developers have by spreading through malicious projects created by the attackers.

Microsoft warns that the powerful XCSSET macOS malware is back with new tricks Read More »

with-ios-18.3,-apple-intelligence-is-now-on-by-default

With iOS 18.3, Apple Intelligence is now on by default

As is custom, Apple rolled out software updates to all its platforms at once today. All users should now have access to the public releases of iOS 18.3, macOS Sequoia 15.3, watchOS 11.3, iPadOS 15.3, tvOS 15.3, and visionOS 2.3.

Also, as usual, the iOS update is the meatiest of the bunch. Most of the changes relate to Apple Intelligence, a suite of features built on deep learning models. The first Apple Intelligence features were introduced in iOS 18, with additional ones added in iOS 18.1 and iOS 18.2

iOS 18.3 doesn’t add any significant new features to Apple Intelligence—instead, it tweaks what’s already there. Whereas Apple Intelligence was opt-in in previous OS versions, it is now on by default in iOS 18.3 on supported devices.

For the most part, that shouldn’t be a noticeable change for the majority of users, except for one thing: notification summaries. As we’ve reported, the feature that summarizes large batches of notifications using a large language model is hit-and-miss at best.

For most apps, not much has changed on that front, but Apple announced that with iOS 18.3, it’s temporarily disabling notification summaries for apps from the “News & Entertainment” category in light of criticisms by the BBC and others about how the feature was getting the substance of headlines wrong. The feature will still mess up summarizing your text messages and emails, though.

Apple says it has changed the presentation of summaries to make it clearer that they are distinct from other, non-AI generated summaries and that they are in beta and may be inaccurate.

Other updates include one to visual intelligence, a feature available on the most recent phones that gives you information on objects your camera is focused on. It can now identify more plants and animals, and you can create calendar events from flyers or posters seen in your viewfinder.

With iOS 18.3, Apple Intelligence is now on by default Read More »

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Apple silicon Macs will get their ultimate gaming test with Cyberpunk 2077 release

Cyberpunk 2077, one of the most graphically demanding and visually impressive games in recent years, will soon get a Mac release, according to developer and publisher CD Projekt Red.

The announcement was published on CD Projekt Red’s blog and also appeared briefly during Apple’s pre-recorded MacBook Pro announcement video. The game will be sold on the Mac App Store, Steam, GOG, and the Epic Game Store when it launches, and it will be labeled the Cyberpunk 2077: Ultimate Edition, which simply means it also includes Phantom Liberty, the expansion that was released a couple of years after the original game.

Cyberpunk 2027 launched in a rough state in 2020, especially on low-end hardware. Subsequent patches and a significant overhaul with Phantom Liberty largely redeemed it in critics’ eyes—the result of all that post-launch work is the version Mac users will get.

Apple has been working with AAA game publishers to try and get the games they made for consoles or Windows gaming PCs onto the Mac or iPhone, including Assassin’s Creed Mirage, Death Stranding, and Resident Evil Village, among others. But the addition of Cyberpunk 2077 is notable because of its history of running poorly on low-end hardware, and because it uses new technologies like ray-traced illumination, reflections, and shadows. It also heavily relies on AI upscaling like DLSS or FSR to be playable even on high-end machines.

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No more bricked iPads: Apple fixes several bugs in iOS, iPadOS, macOS updates

On Thursday, Apple released the first software updates for its devices since last month’s rollout of iOS 18 and macOS Sequoia.

Those who’ve been following along know that several key features that didn’t make it into the initial release of iOS 18 are expected in iOS 18.1, but that’s not the update we got on Thursday.

Rather, Apple pushed out a series of smaller updates that fixed several bugs but did not add new features. The updates are labeled iOS 18.0.1, iPadOS 18.0.1, visionOS 2.0.1, macOS Sequoia 15.0.1, and watchOS 11.0.1.

Arguably, the two most important fixes come in iPadOS 18.0.1 and iOS 18.0.1. The iPad update fixes an issue that bricked a small number of recently released iPads (those running Apple’s M4 chip). That problem caused Apple to quickly pull iPadOS 18 for those devices, so Thursday’s iPadOS 18.0.1 release is actually the first time most users of those devices will be able to run iPadOS 18.

On the iPhone side, Apple says it has addressed a bug that could sometimes cause the touchscreen to fail to register users’ fingers.

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