macOS

coming-to-apple-oses:-a-seamless,-secure-way-to-import-and-export-passkeys

Coming to Apple OSes: A seamless, secure way to import and export passkeys

Credit: Apple

As the video explains:

This new process is fundamentally different and more secure than traditional credential export methods, which often involve exporting an unencrypted CSV or JSON file, then manually importing it into another app. The transfer process is user initiated, occurs directly between participating credential manager apps and is secured by local authentication like Face ID.

This transfer uses a data schema that was built in collaboration with the members of the FIDO Alliance. It standardizes the data format for passkeys, passwords, verification codes, and more data types.

The system provides a secure mechanism to move the data between apps. No insecure files are created on disk, eliminating the risk of credential leaks from exported files. It’s a modern, secure way to move credentials.

The push to passkeys is fueled by the tremendous costs associated with passwords. Creating and managing a sufficiently long, randomly generated password for each account is a burden on many users, a difficulty that often leads to weak choices and reused passwords. Leaked passwords have also been a chronic problem.

Passkeys, in theory, provide a means of authentication that’s immune to credential phishing, password leaks, and password spraying. Under the latest “FIDO2” specification, it creates a unique public/private encryption keypair during each website or app enrollment. The keys are generated and stored on a user’s phone, computer, YubiKey, or similar device. The public portion of the key is sent to the account service. The private key remains bound to the user device, where it can’t be extracted. During sign-in, the website or app server sends the device that created the key pair a challenge in the form of pseudo-random data. Authentication occurs only when the device signs the challenge using the corresponding private key and sends it back.

This design ensures that there is no shared secret that ever leaves the user’s device. That means there’s no data to be sniffed in transit, phished, or compromised through other common methods.

As I noted in December, the biggest thing holding back passkeys at the moment is their lack of usability. Apps, OSes, and websites are, in many cases, islands that don’t interoperate with their peers. Besides potentially locking users out of their accounts, the lack of interoperability also makes passkeys too difficult for many people.

Apple’s demo this week provides the strongest indication yet that passkey developers are making meaningful progress in improving usability.

Coming to Apple OSes: A seamless, secure way to import and export passkeys Read More »

apple’s-craig-federighi-on-the-long-road-to-the-ipad’s-mac-like-multitasking

Apple’s Craig Federighi on the long road to the iPad’s Mac-like multitasking


Federighi talks to Ars about why the iPad’s Mac-style multitasking took so long.

Apple press photograph of iPads running iPadOS 26

iPads! Running iOS 26! Credit: Apple

iPads! Running iOS 26! Credit: Apple

CUPERTINO, Calif.—When Apple Senior Vice President of Software Engineering Craig Federighi introduced the new multitasking UI in iPadOS 26 at the company’s Worldwide Developers Conference this week, he did it the same way he introduced the Calculator app for the iPad last year or timers in the iPad’s Clock app the year before—with a hint of sarcasm.

“Wow,” Federighi enthuses in a lightly exaggerated tone about an hour and 19 minutes into a 90-minute presentation. “More windows, a pointier pointer, and a menu bar? Who would’ve thought? We’ve truly pulled off a mind-blowing release!”

This elicits a sensible chuckle from the gathered audience of developers, media, and Apple employees watching the keynote on the Apple Park campus, where I have grabbed myself a good-but-not-great seat to watch the largely pre-recorded keynote on a gigantic outdoor screen.

Federighi is acknowledging—and lightly poking fun at—the audience of developers, pro users, and media personalities who have been asking for years that Apple’s iPad behave more like a traditional computer. And after many incremental steps, including a big swing and partial miss with the buggy, limited Stage Manager interface a couple of years ago, Apple has finally responded to requests for Mac-like multitasking with a distinctly Mac-like interface, an improved file manager, and better support for running tasks in the background.

But if this move was so forehead-slappingly obvious, why did it take so long to get here? This is one of the questions we dug into when we sat down with Federighi and Senior Vice President of Worldwide Marketing Greg Joswiak for a post-keynote chat earlier this week.

It used to be about hardware restrictions

People have been trying to use iPads (and make a philosophical case for them) as quote-unquote real computers practically from the moment they were introduced 15 years ago.

But those early iPads lacked so much of what we expect from modern PCs and Macs, most notably robust multi-window multitasking and the ability for third-party apps to exchange data. The first iPads were almost literally just iPhone internals connected to big screens, with just a fraction of the RAM and storage available in the Macs of the day; that necessitated the use of a blown-up version of the iPhone’s operating system and the iPhone’s one-full-screen-app-at-a-time interface.

“If you want to rewind all the way to the time we introduced Split View and Slide Over [in iOS 9], you have to start with the grounding that the iPad is a direct manipulation touch-first device,” Federighi told Ars. “It is a foundational requirement that if you touch the screen and start to move something, that it responds. Otherwise, the entire interaction model is broken—it’s a psychic break with your contract with the device.”

Mac users, Federighi said, were more tolerant of small latency on their devices because they were already manipulating apps on the screen indirectly, but the iPads of a decade or so ago “didn’t have the capacity to run an unlimited number of windowed apps with perfect responsiveness.”

It’s also worth noting the technical limitations of iPhone and iPad apps at the time, which up until then had mostly been designed and coded to match the specific screen sizes and resolutions of the (then-manageable) number of iDevices that existed. It simply wasn’t possible for the apps of the day to be dynamically resized as desktop windows are, because no one was coding their apps that way.

Apple’s iPad Pros—and, later, the iPad Airs—have gradually adopted hardware and software features that make them more Mac-like. Credit: Andrew Cunningham

Of course, those hardware limitations no longer exist. Apple’s iPad Pros started boosting the tablets’ processing power, RAM, and storage in earnest in the late 2010s, and Apple introduced a Microsoft Surface-like keyboard and stylus accessories that moved the iPad away from its role as a content consumption device. For years now, Apple’s faster tablets have been based on the same hardware as its slower Macs—we know the hardware can do more because Apple is already doing more with it elsewhere.

“Over time the iPad’s gotten more powerful, the screens have gotten larger, the user base has shifted into a mode where there is a little bit more trackpad and keyboard use in how many people use the device,” Federighi told Ars. “And so the stars kind of aligned to where many of the things that you traditionally do with a Mac were possible to do on an iPad for the first time and still meet iPad’s basic contract.”

On correcting some of Stage Manager’s problems

More multitasking in iPadOS 26. Credit: Apple

Apple has already tried a windowed multitasking system on modern iPads once this decade, of course, with iPadOS 16’s Stage Manager interface.

Any first crack at windowed multitasking on the iPad was going to have a steep climb. This was the first time Apple or its developers had needed to contend with truly dynamically resizable app windows in iOS or iPadOS, the first time Apple had implemented a virtual memory system on the iPad, and the first time Apple had tried true multi-monitor support. Stage Manager was in such rough shape that Apple delayed that year’s iPadOS release to keep working on it.

But the biggest problem with Stage Manager was actually that it just didn’t work on a whole bunch of iPads. You could only use it on new expensive models—if you had a new cheap model or even an older expensive model, your iPad was stuck with the older Slide Over and Split View modes that had been designed around the hardware limitations of mid-2010s iPads.

“We wanted to offer a new baseline of a totally consistent experience of what it meant to have Stage Manager,” Federighi told Ars. “And for us, that meant four simultaneous apps on the internal display and an external display with four simultaneous apps. So, eight apps running at once. And we said that’s the baseline, and that’s what it means to be Stage Manager; we didn’t want to say ‘you get Stage Manager, but you get Stage Manager-lite here or something like that. And so immediately that established a floor for how low we could go.”

Fixing that was one of the primary goals of the new windowing system.

“We decided this time: make everything we can make available,” said Federighi, “even if it has some nuances on older hardware, because we saw so much demand [for Stage Manager].”

That slight change in approach, combined with other behind-the-scenes optimizations, makes the new multitasking model more widely compatible than Stage Manager is. There are still limits on those devices—not to the number of windows you can open, but to how many of those windows can be active and up-to-date at once. And true multi-monitor support would remain the purview of the faster, more-expensive models.

“We have discovered many, many optimizations,” Federighi said. “We re-architected our windowing system and we re-architected the way that we manage background tasks, background processing, that enabled us to squeeze more out of other devices than we were able to do at the time we introduced Stage Manager.”

Stage Manager still exists in iPadOS 26, but as an optional extra multitasking mode that you have to choose to enable instead of the new windowed multitasking system. You can also choose to turn both multitasking systems off entirely, preserving the iPad’s traditional big-iPhone-for-watching-Netflix interface for the people who prefer it.

“iPad’s gonna be iPad”

The $349 base-model iPad is one that stands to gain the most from iPadOS 26. Credit: Andrew Cunningham

However, while the new iPadOS 26 UI takes big steps toward the Mac’s interface, the company still tries to treat them as different products with different priorities. To date, that has meant no touch screens on the Mac (despite years of rumors), and it will continue to mean that there are some Mac things that the iPad will remain unable to do.

“But we’ve looked and said, as [the iPad and Mac] come together, where on the iPad the Mac idiom for doing something, like where we put the window close controls and maximize controls, what color are they—we’ve said why not, where it makes sense, use a converged design for those things so it’s familiar and comfortable,” Federighi told Ars. “But where it doesn’t make sense, iPad’s gonna be iPad.”

There will still be limitations and frustrations when trying to fit an iPad into a Mac-shaped hole in your computing setup. While tasks can run in the background, for example, Apple only allows apps to run workloads with a definitive endpoint, things like a video export or a file transfer. System agents or other apps that perform some routine on-and-off tasks continuously in the background aren’t supported. All the demos we’ve seen so far are also on new, high-end iPad hardware, and it remains to be seen how well the new features behave on low-end tablets like the 11th-generation A16 iPad, or old 2019-era hardware like the iPad Air 3.

But it does feel like Apple has finally settled on a design that might stick and that adds capability to the iPad without wrecking its simplicity for the people who still just want a big screen for reading and streaming.

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

Apple’s Craig Federighi on the long road to the iPad’s Mac-like multitasking Read More »

teen-coder-shuts-down-open-source-mac-app-whisky,-citing-harm-to-paid-apps

Teen coder shuts down open source Mac app Whisky, citing harm to paid apps

A tipped-cap moment

The center of Whisky’s homepage. The page now carries a persistent notice that “Whisky is no longer actively maintained. Apps and games may break at any time.”

Credit: Whisky

The center of Whisky’s homepage. The page now carries a persistent notice that “Whisky is no longer actively maintained. Apps and games may break at any time.” Credit: Whisky

CodeWeavers’ CEO wrote on the company’s blog late last week about the Whisky shutdown, topped with an image of a glass of the spirit clinking against a glass of wine. “Whisky may have been a CrossOver competitor, but that’s not how we feel today,” wrote James B. Ramey. “Our response is simply one of empathy, understanding, and acknowledgement for Isaac’s situation.”

Ramey noted that Whisky was a free packaging of an open source project, crafted by someone who, like CrossOver, did it as “a labor of love built by people who care deeply about giving users more choices.” But Marovitz faced “an avalanche of user expectations,” Ramey wrote, regarding game compatibility, performance, and features. “The reality is that testing, support, and development take real resources … if CodeWeavers were not viable because of CrossOver not being sustainable, it would likely dampen the future development of WINE and Proton and support for macOS gaming,” Ramey wrote.

“We ‘tip our cap’ to Isaac and the impact he made to macOS gaming,” Ramey wrote, strangely choosing that colloquial salute instead of the more obvious beverage analogy for the two projects.

Marovitz told Ars that while user expectations were “definitely an issue,” they were not the major reason for ceasing development. “I’ve worked on other big projects before and during Whisky’s development, so I’m not a stranger to tuning out the noise of constant user expectations.”

Open source projects shutting down because of the tremendous pressure they put on their unpaid coders is a kind of “dog bites man” story in the coding world. It’s something else entirely when a prolific coder sees a larger ecosystem as not really benefiting from their otherwise very neat tool, and chooses deference. Still, during its run, the Whisky app drew attention to Mac gaming and the possibilities of Wine, and by extension Apple’s own Game Porting Toolkit, itself based on CrossOver. And likely gave a few Mac owners some great times with games they couldn’t get on their favorite platform.

Marovitz, while stepping back, is not done with Mac gaming, however. “Right now I’m working on the recompilation of Sonic Unleashed and bringing it fully to Mac, alongside other folks, but for the most part my goals and passions have remained the same,” Marovitz told Ars.

Teen coder shuts down open source Mac app Whisky, citing harm to paid apps Read More »

apple-updates-all-its-operating-systems,-brings-apple-intelligence-to-vision-pro

Apple updates all its operating systems, brings Apple Intelligence to Vision Pro

Apple dropped a big batch of medium-size software updates for nearly all of its products this afternoon. The iOS 18.4, iPadOS 18.4, macOS 15.4, tvOS 18.4, and visionOS 2.4 updates are all currently available to download, and each adds a small handful of new features for their respective platforms.

A watchOS 11.4 update was also published briefly, but it’s currently unavailable.

For iPhones and iPads that support Apple Intelligence, the flagship feature in 18.4 is Priority Notifications, which attempts to separate time-sensitive or potentially important notifications from the rest of them so you can see them more easily. The update also brings along the handful of new Unicode 16.0 emoji, a separate app for managing a Vision Pro headset (similar to the companion app for the Apple Watch), and a grab bag of other fixes and minor enhancements.

The Mac picks up two major features in the Sequoia 15.4 update. Users of the Mail app now get the same (optional) automated inbox sorting that Apple introduced for iPhones and iPads in an earlier update, attempting to tame overgrown inboxes using Apple Intelligence language models.

The Mac is also getting a long-standing Quick Start setup feature from the Apple Watch, Apple TV, iPhone, and iPad. On those devices, you can activate them and sign in to your Apple ID by holding another compatible Apple phone or tablet in close proximity. Macs running the 15.4 update finally support the same feature (though it won’t work Mac-to-Mac, since a rear-facing camera is a requirement).

Apple updates all its operating systems, brings Apple Intelligence to Vision Pro Read More »

microsoft-warns-that-the-powerful-xcsset-macos-malware-is-back-with-new-tricks

Microsoft warns that the powerful XCSSET macOS malware is back with new tricks

“These enhanced features add to this malware family’s previously known capabilities, like targeting digital wallets, collecting data from the Notes app, and exfiltrating system information and files,” Microsoft wrote. XCSSET contains multiple modules for collecting and exfiltrating sensitive data from infected devices.

Microsoft Defender for Endpoint on Mac now detects the new XCSSET variant, and it’s likely other malware detection engines will soon, if not already. Unfortunately, Microsoft didn’t release file hashes or other indicators of compromise that people can use to determine if they have been targeted. A Microsoft spokesperson said these indicators will be released in a future blog post.

To avoid falling prey to new variants, Microsoft said developers should inspect all Xcode projects downloaded or cloned from repositories. The sharing of these projects is routine among developers. XCSSET exploits the trust developers have by spreading through malicious projects created by the attackers.

Microsoft warns that the powerful XCSSET macOS malware is back with new tricks Read More »

with-ios-18.3,-apple-intelligence-is-now-on-by-default

With iOS 18.3, Apple Intelligence is now on by default

As is custom, Apple rolled out software updates to all its platforms at once today. All users should now have access to the public releases of iOS 18.3, macOS Sequoia 15.3, watchOS 11.3, iPadOS 15.3, tvOS 15.3, and visionOS 2.3.

Also, as usual, the iOS update is the meatiest of the bunch. Most of the changes relate to Apple Intelligence, a suite of features built on deep learning models. The first Apple Intelligence features were introduced in iOS 18, with additional ones added in iOS 18.1 and iOS 18.2

iOS 18.3 doesn’t add any significant new features to Apple Intelligence—instead, it tweaks what’s already there. Whereas Apple Intelligence was opt-in in previous OS versions, it is now on by default in iOS 18.3 on supported devices.

For the most part, that shouldn’t be a noticeable change for the majority of users, except for one thing: notification summaries. As we’ve reported, the feature that summarizes large batches of notifications using a large language model is hit-and-miss at best.

For most apps, not much has changed on that front, but Apple announced that with iOS 18.3, it’s temporarily disabling notification summaries for apps from the “News & Entertainment” category in light of criticisms by the BBC and others about how the feature was getting the substance of headlines wrong. The feature will still mess up summarizing your text messages and emails, though.

Apple says it has changed the presentation of summaries to make it clearer that they are distinct from other, non-AI generated summaries and that they are in beta and may be inaccurate.

Other updates include one to visual intelligence, a feature available on the most recent phones that gives you information on objects your camera is focused on. It can now identify more plants and animals, and you can create calendar events from flyers or posters seen in your viewfinder.

With iOS 18.3, Apple Intelligence is now on by default Read More »

apple-silicon-macs-will-get-their-ultimate-gaming-test-with-cyberpunk-2077-release

Apple silicon Macs will get their ultimate gaming test with Cyberpunk 2077 release

Cyberpunk 2077, one of the most graphically demanding and visually impressive games in recent years, will soon get a Mac release, according to developer and publisher CD Projekt Red.

The announcement was published on CD Projekt Red’s blog and also appeared briefly during Apple’s pre-recorded MacBook Pro announcement video. The game will be sold on the Mac App Store, Steam, GOG, and the Epic Game Store when it launches, and it will be labeled the Cyberpunk 2077: Ultimate Edition, which simply means it also includes Phantom Liberty, the expansion that was released a couple of years after the original game.

Cyberpunk 2027 launched in a rough state in 2020, especially on low-end hardware. Subsequent patches and a significant overhaul with Phantom Liberty largely redeemed it in critics’ eyes—the result of all that post-launch work is the version Mac users will get.

Apple has been working with AAA game publishers to try and get the games they made for consoles or Windows gaming PCs onto the Mac or iPhone, including Assassin’s Creed Mirage, Death Stranding, and Resident Evil Village, among others. But the addition of Cyberpunk 2077 is notable because of its history of running poorly on low-end hardware, and because it uses new technologies like ray-traced illumination, reflections, and shadows. It also heavily relies on AI upscaling like DLSS or FSR to be playable even on high-end machines.

Apple silicon Macs will get their ultimate gaming test with Cyberpunk 2077 release Read More »

no-more-bricked-ipads:-apple-fixes-several-bugs-in-ios,-ipados,-macos-updates

No more bricked iPads: Apple fixes several bugs in iOS, iPadOS, macOS updates

On Thursday, Apple released the first software updates for its devices since last month’s rollout of iOS 18 and macOS Sequoia.

Those who’ve been following along know that several key features that didn’t make it into the initial release of iOS 18 are expected in iOS 18.1, but that’s not the update we got on Thursday.

Rather, Apple pushed out a series of smaller updates that fixed several bugs but did not add new features. The updates are labeled iOS 18.0.1, iPadOS 18.0.1, visionOS 2.0.1, macOS Sequoia 15.0.1, and watchOS 11.0.1.

Arguably, the two most important fixes come in iPadOS 18.0.1 and iOS 18.0.1. The iPad update fixes an issue that bricked a small number of recently released iPads (those running Apple’s M4 chip). That problem caused Apple to quickly pull iPadOS 18 for those devices, so Thursday’s iPadOS 18.0.1 release is actually the first time most users of those devices will be able to run iPadOS 18.

On the iPhone side, Apple says it has addressed a bug that could sometimes cause the touchscreen to fail to register users’ fingers.

No more bricked iPads: Apple fixes several bugs in iOS, iPadOS, macOS updates Read More »

apple-software-leaks-new-mac-mini-with-five-usb-c-ports-ahead-of-rumored-event

Apple software leaks new Mac mini with five USB-C ports ahead of rumored event

m4 macs with m4 max? —

Apple often launches Macs and iPads in October, after the iPhone dust settles.

Apple's M3 Max-powered 16-inch MacBook Pro. New Pro laptops and some desktops could be on tap for later this fall.

Enlarge / Apple’s M3 Max-powered 16-inch MacBook Pro. New Pro laptops and some desktops could be on tap for later this fall.

Andrew Cunningham

Apple’s newest iPhones and Apple Watches don’t come out until later this week, but the rumor mill is already indicating that Apple is planning a product announcement for October to refresh some of the products that didn’t get a mention at the iPhone event. Apple scheduled its release calendar similarly last year, when it announced and released new iPhones in September and then launched the first wave of M3 Macs around Halloween.

Bloomberg’s Mark Gurman believes that the event will mainly focus on the first wave of Macs with M4 processors, following the standard M4’s introduction in the iPad Pro earlier this year. As he has reported previously, he expects new MacBook Pro models with the M4 and “pro-level M4 chip options,” presumably the M4 Pro and M4 Max. He also expects an M4 version of the 24-inch iMac.

But the most interesting of the new Macs will still be the redesigned Mac mini, which hasn’t gotten an M3 update at all and has been using the same basic external design since 2010. This Mac mini is said to be closer in size to the Apple TV than the current mini, but still uses an internal power supply so that owners won’t have to wrangle a power brick. At least some of the current device’s ports will be replaced by USB-C and/or Thunderbolt ports, something that MacRumors apparently confirmed earlier today when they found a reference to an “Apple silicon Mac mini (5 ports)” in an Apple software update (some of those ports are reportedly on the front of the device, a nice Mac Studio design upgrade that I’d like to see on a new Mac mini).

The “five port” descriptor does imply that there will be another model with either more or fewer ports—Apple used similar terminology to distinguish the two- and four-port versions of some MacBook Pro models in the Intel days. The current M2 Mac mini models have fewer ports than the models with the M2 Pro chip, because the more powerful processor also has more I/O capabilities—assuming we get one Mac mini with an M4 and an upgraded model with an M4 Pro, we’d expect the Pro version to have more ports.

Gurman says that other Mac models, including the Mac Studio, Mac Pro, and MacBook Air, will see M4-series updates throughout 2025. Of those, the Mac Studio and the Mac Pro have gone the longest without an update—they’re all still using M2-series chips.

Apple is also said to be planning some new lower-end iPads for the October event—not the first time that Macs and iPads have shared billing for one of these late-fall product announcements. The $349 iPad 10 and the iPad mini have both gone over a year without any kind of hardware update; it seems likely that they’ll both get newer chips, if not significantly updated designs.

Apple software leaks new Mac mini with five USB-C ports ahead of rumored event Read More »

also-releasing-today:-new-ios-17,-macos-14-updates-for-the-upgrade-averse

Also releasing today: New iOS 17, macOS 14 updates for the upgrade-averse

safe space —

Security updates without the headaches for the risk-averse (and bug-averse).

Also releasing today: New iOS 17, macOS 14 updates for the upgrade-averse

Today is the official release date for the public versions of iOS 18, iPadOS 18, macOS 15 Sequoia, and a scad of other Apple software updates, the foundation that Apple will use for Apple Intelligence and whatever other features it wants to add between now and next year’s Worldwide Developers Conference in June. But for those who value stability and reliability over new features, you may not be excited to update to a new operating system with a version number ending in “0.”

For those of you who prefer to wait for a couple of bugfix updates before installing new stuff, Apple is also releasing security-only updates for a bunch of its (now) last-generation operating systems today. The iOS 17.7, iPadOS 17.7, and macOS 14.7 updates are either available now or should be shortly, along with a security update for 2022’s macOS 13 Ventura. An updated version of Safari 18 that runs on both macOS 13 and 14 should be available soon, though as of this writing is doesn’t appear to be available yet.

Apple has historically been pretty good about providing security updates to older macOS releases—you can expect them for about two years after the operating system is replaced by a newer version. But for iOS and iPadOS, the company used to stop updating older versions entirely after releasing a new one. This changed back in 2021, when Apple decided to start providing some security-only updates to older iOS versions to help people who were worried about installing an all-new potentially buggy OS upgrade.

Eventually, iOS and iPadOS users will need to install iOS 18 and iPadOS 18 to keep getting security updates. But for the handful of older iPads that can’t run iPadOS 18, Apple will usually keep supporting those specific devices with security updates for a year or two. Apple was still providing new security updates for 2022’s iOS 16 as recently as August, keeping older devices like the iPhone 8 and the first-generation iPad Pros reasonably secure even though they were incapable of running newer operating systems.

Also releasing today: New iOS 17, macOS 14 updates for the upgrade-averse Read More »

macos-15-sequoia:-the-ars-technica-review

macOS 15 Sequoia: The Ars Technica review

macOS 15 Sequoia: The Ars Technica review

Apple

The macOS 15 Sequoia update will inevitably be known as “the AI one” in retrospect, introducing, as it does, the first wave of “Apple Intelligence” features.

That’s funny because none of that stuff is actually ready for the 15.0 release that’s coming out today. A lot of it is coming “later this fall” in the 15.1 update, which Apple has been testing entirely separately from the 15.0 betas for weeks now. Some of it won’t be ready until after that—rumors say image generation won’t be ready until the end of the year—but in any case, none of it is ready for public consumption yet.

But the AI-free 15.0 release does give us a chance to evaluate all of the non-AI additions to macOS this year. Apple Intelligence is sucking up a lot of the media oxygen, but in most other ways, this is a typical 2020s-era macOS release, with one or two headliners, several quality-of-life tweaks, and some sparsely documented under-the-hood stuff that will subtly change how you experience the operating system.

The AI-free version of the operating system is also the one that all users of the remaining Intel Macs will be using, since all of the Apple Intelligence features require Apple Silicon. Most of the Intel Macs that ran last year’s Sonoma release will run Sequoia this year—the first time this has happened since 2019—but the difference between the same macOS version running on different CPUs will be wider than it has been. It’s a clear indicator that the Intel Mac era is drawing to a close, even if support hasn’t totally ended just yet.

macOS 15 Sequoia: The Ars Technica review Read More »

unicode-16.0-release-with-new-emoji-brings-character-count-to-154,998

Unicode 16.0 release with new emoji brings character count to 154,998

right there with you, bags-under-eyes emoji —

New designs will roll out to phones, tablets, and PCs over the next few months.

Emojipedia sample images of the new Unicode 16.0 emoji.

Enlarge / Emojipedia sample images of the new Unicode 16.0 emoji.

The Unicode Consortium has finalized and released version 16.0 of the Unicode standard, the elaborate character set that ensures that our phones, tablets, PCs, and other devices can all communicate and interoperate with each other. The update adds 5,185 new characters to the standard, bringing the total up to a whopping 154,998.

Of those 5,185 characters, the ones that will get the most attention are the eight new emoji characters, including a shovel, a fingerprint, a leafless tree, a radish (formally classified as “root vegetable”), a harp, a purple splat that evokes the ’90s Nickelodeon logo, and a flag for the island of Sark. The standout, of course, is “face with bags under eyes,” whose long-suffering thousand-yard stare perfectly encapsulates the era it has been born into. Per usual, Emojipedia has sample images that give you some idea of what these will look like when they’re implemented by various operating systems, apps, and services.

Unicode 16.0 also adds support for seven new modern and historical scripts: the West African Garay alphabet; the Gurung Khema, Kirat Rai, Ol Onal, and Sunuwar scripts from Northeast India and Nepal; and historical Todhri and Tulu-Tigalari scripts from Albania and Southwest India, respectively.

We last got new emoji in 2023’s Unicode 15.1 update, though all of these designs were technically modifications of existing emoji rather than new characters—many emoji, most notably for skin and hair color variants, use a base emoji plus a modifier emoji, combined together with a “zero-width joiner” (ZWJ) character that makes them display as one character instead. The lime emoji in Unicode 15.1 was actually a lemon emoji combined with the color green; the phoenix was a regular bird joined to the fire emoji. This was likely because 15.1 was only intended as a minor update to 2022’s Unicode 15.0 standard.

Most of the Unicode 16.0 emoji, by contrast, are their own unique characters. The one exception is the Sark flag emoji; flag sequences are created by placing two “regional indicator letters” directly next to each other and don’t require a ZWJ character between them.

Incorporation into the Unicode standard is only the first step that new emoji and other characters take on their journey from someone’s mind to your phone or computer; software makers like Apple, Google, Microsoft, Samsung, and others need to design iterations that fit with their existing spin on the emoji characters, they need to release software updates that use the new characters, and people need to download and install them.

We’ve seen a few people share on social media that the Unicode 16.0 release includes a “greenwashing” emoji designed by Shepard Fairey, an artist best known for the 2008 Barack Obama “Hope” poster. This emoji, and an attempt to gin up controversy around it, is all an elaborate hoax: there’s a fake Unicode website announcing it, a fake lawsuit threat that purports to be from a real natural gas industry group, and a fake Cory Doctorow article about the entire “controversy” published in a fake version of Wired. These were all published to websites with convincing-looking but fake domains, all registered within a couple of weeks of each other in August 2024. The face-with-bags-under-eyes emoji feels like an appropriate response.

Unicode 16.0 release with new emoji brings character count to 154,998 Read More »