microsoft

microsoft-is-trying-to-get-antivirus-software-away-from-the-windows-kernel

Microsoft is trying to get antivirus software away from the Windows kernel

Working with third-party companies to define these standards and address those companies’ concerns seems to be Microsoft’s way of trying to avoid that kind of controversy this time around.

“We will continue to collaborate deeply with our MVI partners throughout the private preview,” wrote Weston.

Death comes for the Blue Screen

Microsoft is changing the “b” in BSoD, but that’s less interesting than the under-the-hood changes. Credit: Microsoft

Microsoft’s post outlines a handful of other security-related Windows tweaks, including some that take alternate routes to preventing more Crowdstrike-esque outages.

Multiple changes are coming for the “unexpected restart screen,” the less-derogatory official name for what many Windows users know colloquially as the “blue screen of death.” For starters, the screen will now be black instead of blue, a change that Microsoft briefly attempted to make in the early days of Windows 11 but subsequently rolled back.

The unexpected restart screen has been “simplified” in a way that “improves readability and aligns better with Windows 11 design principles, while preserving the technical information on the screen for when it is needed.”

But the more meaningful change is under the hood, in the form of a new feature called “quick machine recovery” (QMR).

If a Windows PC has multiple unexpected restarts or gets into a boot loop—as happened to many systems affected by the Crowdstrike bug—the PC will try to boot into Windows RE, a stripped-down recovery environment that offers a handful of diagnostic options and can be used to enter Safe Mode or open the PC’s UEFI firmware. QMR will allow Microsoft to “broadly deploy targeted remediations to affected devices via Windows RE,” making it possible for some problems to be fixed even if the PCs can’t be booted into standard Windows, “quickly getting users to a productive state without requiring complex manual intervention from IT.”

QMR will be enabled by default on Windows 11 Home, while the Pro and Enterprise versions will be configurable by IT administrators. The QMR functionality and the black version of the blue screen of death will both be added to Windows 11 24H2 later this summer. Microsoft plans to add additional customization options for QMR “later this year.”

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microsoft-lays-out-its-path-to-useful-quantum-computing

Microsoft lays out its path to useful quantum computing


Its platform needs error correction that works with different hardware.

Some of the optical hardware needed to make Atom Computing’s machines work. Credit: Atom Computing

On Thursday, Microsoft’s Azure Quantum group announced that it has settled on a plan for getting error correction on quantum computers. While the company pursues its own hardware efforts, the Azure team is a platform provider that currently gives access to several distinct types of hardware qubits. So it has chosen a scheme that is suitable for several different quantum computing technologies (notably excluding its own). The company estimates that the system it has settled on can take hardware qubits with an error rate of about 1 in 1,000 and use them to build logical qubits where errors are instead 1 in 1 million.

While it’s describing the scheme in terms of mathematical proofs and simulations, it hasn’t shown that it works using actual hardware yet. But one of its partners, Atom Computing, is accompanying the announcement with a description of how its machine is capable of performing all the operations that will be needed.

Arbitrary connections

There are similarities and differences between what the company is talking about today and IBM’s recent update of its roadmap, which described another path to error-resistant quantum computing. In IBM’s case, it makes both the software stack that will perform the error correction and the hardware needed to implement it. It uses chip-based hardware, with the connections among qubits mediated by wiring that’s laid out when the chip is fabricated. Since error correction schemes require a very specific layout of connections among qubits, once IBM decides on a quantum error correction scheme, it can design chips with the wiring needed to implement that scheme.

Microsoft’s Azure, in contrast, provides its users with access to hardware from several different quantum computing companies, each based on different technology. Some of them, like Rigetti and Microsoft’s own planned processor, are similar to IBM’s in that they have a fixed layout during manufacturing, and so can only handle codes that are compatible with their wiring layout. But others, such as those provided by Quantinuum and Atom Computing, store their qubits in atoms that can be moved around and connected in arbitrary ways. Those arbitrary connections allow very different types of error correction schemes to be considered.

It can be helpful to think of this using an analogy to geometry. A chip is like a plane, where it’s easiest to form the connections needed for error correction among neighboring qubits; longer connections are possible, but not as easy. Things like trapped ions and atoms provide a higher-dimensional system where far more complicated patterns of connections are possible. (Again, this is an analogy. IBM is using three-dimensional wiring in its processing chips, while Atom Computing stores all its atoms in a single plane.)

Microsoft’s announcement is focused on the sorts of processors that can form the more complicated, arbitrary connections. And, well, it’s taking full advantage of that, building an error correction system with connections that form a four-dimensional hypercube. “We really have focused on the four-dimensional codes due to their amenability to current and near term hardware designs,” Microsoft’s Krysta Svore told Ars.

The code not only describes the layout of the qubits and their connections, but also the purpose of each hardware qubit. Some of them are used to hang on to the value of the logical qubit(s) stored in a single block of code. Others are used for what are called “weak measurements.” These measurements tell us something about the state of the ones that are holding on to the data—not enough to know their values (a measurement that would end the entanglement), but enough to tell if something has changed. The details of the measurement allow corrections to be made that restore the original value.

Microsoft’s error correction system is described in a preprint that the company recently released. It includes a family of related geometries, each of which provides different degrees of error correction, based on how many simultaneous errors they can identify and fix. The descriptions are about what you’d expect for complicated math and geometry—”Given a lattice Λ with an HNF L, the code subspace of the 4D geometric code CΛ is spanned by the second homology H2(T4Λ,F2) of the 4-torus T4Λ—but the gist is that all of them convert collections of physical qubits into six logical qubits that can be error corrected.

The more hardware qubits you add to host those six logical qubits, the greater error protection each of them gets. That becomes important because some more sophisticated algorithms will need more than the one-in-a-million error protection that Svore said Microsoft’s favored version will provide. That favorite is what’s called the Hadamard version, which bundles 96 hardware qubits to form six logical qubits, and has a distance of eight (distance being a measure of how many simultaneous errors it can tolerate). You can compare that with IBM’s announcement, which used 144 hardware qubits to host 12 logical qubits at a distance of 12 (so, more hardware, but more logical qubits and greater error resistance).

The other good stuff

On its own, a description of the geometry is not especially exciting. But Microsoft argues that this family of error correction codes has a couple of significant advantages. “All of these codes in this family are what we call single shot,” Svore said. “And that means that, with a very low constant number of rounds of getting information about the noise, one can decode and correct the errors. This is not true of all codes.”

Limiting the number of measurements needed to detect errors is important. For starters, measurements themselves can create errors, so making fewer makes the system more robust. In addition, in things like neutral atom computers, the atoms have to be moved to specific locations where measurements take place, and the measurements heat them up so that they can’t be reused until cooled. So, limiting the measurements needed can be very important for the performance of the hardware.

The second advantage of this scheme, as described in the draft paper, is the fact that you can perform all the operations needed for quantum computing on the logical qubits these schemes host. Just like in regular computers, all the complicated calculations performed on a quantum computer are built up from a small number of simple logical operations. But not every possible logical operation works well with any given error correction scheme. So it can be non-trivial to show that an error correction scheme is compatible with enough of the small operations to enable universal quantum computation.

So, the paper describes how some logical operations can be performed relatively easily, while a few others require manipulations of the error correction scheme in order to work. (These manipulations have names like lattice surgery and magic state distillation, which are good signs that the field doesn’t take itself that seriously.)

So, in sum, Microsoft feels that it has identified an error correction scheme that is fairly compact, can be implemented efficiently on hardware that stores qubits in photons, atoms, or trapped ions, and enables universal computation. What it hasn’t done, however, is show that it actually works. And that’s because it simply doesn’t have the hardware right now. Azure is offering trapped ion machines from IonQ and Qantinuum, but these top out at 56 qubits—well below the 96 needed for their favored version of these 4D codes. The largest it has access to is a 100-qubit machine from a company called PASQAL, which barely fits the 96 qubits needed, leaving no room for error.

While it should be possible to test smaller versions of codes in the same family, the Azure team has already demonstrated its ability to work with error correction codes based on hypercubes, so it’s unclear whether there’s anything to gain from that approach.

More atoms

Instead, it appears to be waiting for another partner, Atom Computing, to field its next-generation machine, one it’s designing in partnership with Microsoft. “This first generation that we are building together between Atom Computing and Microsoft will include state-of-the-art quantum capabilities, will have 1,200 physical qubits,” Svore said “And then the next upgrade of that machine will have upwards of 10,000. And so you’re looking at then being able to go to upwards of a hundred logical qubits with deeper and more reliable computation available. “

So, today’s announcement was accompanied by an update on progress from Atom Computing, focusing on a process called “midcircuit measurement.” Normally, during quantum computing algorithms, you have to resist performing any measurements of the value of qubits until the entire calculation is complete. That’s because quantum calculations depend on things like entanglement and each qubit being in a superposition between its two values; measurements can cause all that to collapse, producing definitive values and ending entanglement.

Quantum error correction schemes, however, require that some of the hardware qubits undergo weak measurements multiple times while the computation is in progress. Those are quantum measurements taking place in the middle of a computation—midcircuit measurements, in other words. To show that its hardware will be up to the task that Microsoft expects of it, the company decided to demonstrate mid-circuit measurements on qubits implementing a simple error correction code.

The process reveals a couple of notable features that are distinct from doing this with neutral atoms. To begin with, the atoms being used for error correction have to be moved to a location—the measurement zone—where they can be measured without disturbing anything else. Then, the measurement typically heats up the atom slightly, meaning they have to be cooled back down afterward. Neither of these processes is perfect, and so sometimes an atom gets lost and needs to be replaced with one from a reservoir of spares. Finally, the atom’s value needs to be reset, and it has to be sent back to its place in the logical qubit.

Testing revealed that about 1 percent of the atoms get lost each cycle, but the system successfully replaces them. In fact, they set up a system where the entire collection of atoms is imaged during the measurement cycle, and any atom that goes missing is identified by an automated system and replaced.

Overall, without all these systems in place, the fidelity of a qubit is about 98 percent in this hardware. With error correction turned on, even this simple logical qubit saw its fidelity rise over 99.5 percent. All of which suggests their next computer should be up to some significant tests of Microsoft’s error correction scheme.

Waiting for the lasers

The key questions are when it will be released, and when its successor, which should be capable of performing some real calculations, will follow it? That’s something that’s a challenging question to ask because, more so than some other quantum computing technologies, neutral atom computing is dependent on something that’s not made by the people who build the computers: lasers. Everything about this system—holding atoms in place, moving them around, measuring, performing manipulations—is done with a laser. The lower the noise of the laser (in terms of things like frequency drift and energy fluctuations), the better performance it’ll have.

So, while Atom can explain its needs to its suppliers and work with them to get things done, it has less control over its fate than some other companies in this space.

Photo of John Timmer

John is Ars Technica’s science editor. He has a Bachelor of Arts in Biochemistry from Columbia University, and a Ph.D. in Molecular and Cell Biology from the University of California, Berkeley. When physically separated from his keyboard, he tends to seek out a bicycle, or a scenic location for communing with his hiking boots.

Microsoft lays out its path to useful quantum computing Read More »

why-microsoft’s-next-xbox-should-just-run-windows-already

Why Microsoft’s next Xbox should just run Windows already

Microsoft’s “Xbox Series” consoles haven’t exactly been tearing up the sales charts.

Credit: Microsoft

Microsoft’s “Xbox Series” consoles haven’t exactly been tearing up the sales charts. Credit: Microsoft

On the PC side, though, Microsoft is still a force to be reckoned with. Practically every desktop or laptop gaming PC runs Windows by default, despite half-hearted efforts by Apple to turn MacOS into a serious gaming platform. And while Valve’s Linux-based SteamOS has created a significant handheld gaming PC niche—and is hinting at attempts to push into the gaming desktop space—it does so only through a Proton compatibility layer built on top of the strong developer interest in Windows gaming.

Microsoft is already highlighting its software advantage over SteamOS, promoting the Xbox Experience for Handhelds’ “aggregated game library” that can provide “access to games you can’t get elsewhere” through multiple Windows-based game launchers. There’s no reason to think that living room console players wouldn’t also be interested in that kind of no-compromise access to the full suite of Windows gaming options.

Microsoft has been preparing the Xbox brand for this ultimate merger between PC and console gaming for years, too. While the name “Xbox” was once synonymous with Microsoft’s console gaming efforts, that hasn’t been true since the launch of “Xbox on Windows 10” back in 2015 and the subsequent Windows Xbox app.

Meanwhile, offerings like Microsoft’s “Play Anywhere” initiative and the Xbox Game Pass for PC have gotten players used to purchases and subscriptions giving them access to games on both Xbox consoles and Windows PCs (not to mention cloud streaming to devices like smartphones). If your living room Xbox console simply played Windows games directly (along with your Windows-based handheld gaming PC), this sort of “Play Anywhere” promise becomes that much simpler to pull off without any need for porting effort from developers.

These are the kinds of thoughts that ran through my mind when I heard Bond say yesterday that Xbox is “working closely with the Windows team to ensure that Windows is the number one platform for gaming” while “building you a gaming platform that’s always with you so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device.” That could simply be the kind of cross-market pablum we’re used to hearing from Microsoft. Or it could be a hint of a new world where Microsoft finally fully leverages its Windows gaming dominance into a new vision for a living room Xbox console.

Why Microsoft’s next Xbox should just run Windows already Read More »

openai-weighs-“nuclear-option”-of-antitrust-complaint-against-microsoft

OpenAI weighs “nuclear option” of antitrust complaint against Microsoft

OpenAI executives have discussed filing an antitrust complaint with US regulators against Microsoft, the company’s largest investor, The Wall Street Journal reported Monday, marking a dramatic escalation in tensions between the two long-term AI partners. OpenAI, which develops ChatGPT, has reportedly considered seeking a federal regulatory review of the terms of its contract with Microsoft for potential antitrust law violations, according to people familiar with the matter.

The potential antitrust complaint would likely argue that Microsoft is using its dominant position in cloud services and contractual leverage to suppress competition, according to insiders who described it as a “nuclear option,” the WSJ reports.

The move could unravel one of the most important business partnerships in the AI industry—a relationship that started with a $1 billion investment by Microsoft in 2019 and has grown to include billions more in funding, along with Microsoft’s exclusive rights to host OpenAI models on its Azure cloud platform.

The friction centers on OpenAI’s efforts to transition from its current nonprofit structure into a public benefit corporation, a conversion that needs Microsoft’s approval to complete. The two companies have not been able to agree on details after months of negotiations, sources told Reuters. OpenAI’s existing for-profit arm would become a Delaware-based public benefit corporation under the proposed restructuring.

The companies are discussing revising the terms of Microsoft’s investment, including the future equity stake it will hold in OpenAI. According to The Information, OpenAI wants Microsoft to hold a 33 percent stake in a restructured unit in exchange for foregoing rights to future profits. The AI company also wants to modify existing clauses that give Microsoft exclusive rights to host OpenAI models in its cloud.

OpenAI weighs “nuclear option” of antitrust complaint against Microsoft Read More »

microsoft-dives-into-the-handheld-gaming-pc-wars-with-the-asus-rog-xbox-ally

Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally

Back in March, we outlined six features we wanted to see on what was then just a rumored Xbox-branded, Windows-powered handheld gaming device. Today, Microsoft’s announcement of the Asus ROG Xbox Ally hardware line looks like it fulfills almost all of our wishes for Microsoft’s biggest foray into portable gaming yet.

The Windows-11-powered Xbox Ally devices promise access to “all of the games available on Windows,” including “games from Xbox, Game Pass, Battle.net, and other leading PC storefronts [read: Steam, Epic Games Store, Ubisoft Connect, etc].” But instead of having to install and boot up those games through the stock Windows interface, as you often do on handhelds like the original ROG Ally line, all these games will be available through what Microsoft is calling an “aggregated gaming library.”

Asus and Microsoft are stressing how that integrated experience can be used with games across multiple different Windows-based launchers, promising “access to games you can’t get elsewhere.” That could be seen as a subtle dig at SteamOS-powered devices like the Steam Deck, which can have significant trouble with certain titles that don’t play well with Steam and/or Linux for one reason or another. Microsoft also highlights how support apps like Discord, Twitch, and downloadable game mods will also be directly available via the Xbox Ally’s Windows backbone.

And while the Xbox Ally devices run Windows 11, they will boot to what Microsoft is calling the “Xbox Experience for Handheld,” a bespoke full-screen interface that hides the nitty-gritty of the Windows desktop by default. That gaming-focused interface will “minimize background activity and defer non-essential tasks,” meaning “more [and] higher framerates” for the games themselves, Microsoft says. A rhombus-shaped Xbox button located near the left stick will also launch an Xbox Game Bar overlay with quick access to functions like settings, performance metrics, and fast switching between titles. Microsoft also says it is working on a “Deck Verified”-style program for identifying Windows titles that “have been optimized for handhelds.”

Microsoft dives into the handheld gaming PC wars with the Asus ROG Xbox Ally Read More »

anthropic-releases-custom-ai-chatbot-for-classified-spy-work

Anthropic releases custom AI chatbot for classified spy work

On Thursday, Anthropic unveiled specialized AI models designed for US national security customers. The company released “Claude Gov” models that were built in response to direct feedback from government clients to handle operations such as strategic planning, intelligence analysis, and operational support. The custom models reportedly already serve US national security agencies, with access restricted to those working in classified environments.

The Claude Gov models differ from Anthropic’s consumer and enterprise offerings, also called Claude, in several ways. They reportedly handle classified material, “refuse less” when engaging with classified information, and are customized to handle intelligence and defense documents. The models also feature what Anthropic calls “enhanced proficiency” in languages and dialects critical to national security operations.

Anthropic says the new models underwent the same “safety testing” as all Claude models. The company has been pursuing government contracts as it seeks reliable revenue sources, partnering with Palantir and Amazon Web Services in November to sell AI tools to defense customers.

Anthropic is not the first company to offer specialized chatbot services for intelligence agencies. In 2024, Microsoft launched an isolated version of OpenAI’s GPT-4 for the US intelligence community after 18 months of work. That system, which operated on a special government-only network without Internet access, became available to about 10,000 individuals in the intelligence community for testing and answering questions.

Anthropic releases custom AI chatbot for classified spy work Read More »

amazon-fire-sticks-enable-“billions-of-dollars”-worth-of-streaming-piracy

Amazon Fire Sticks enable “billions of dollars” worth of streaming piracy

Amazon Fire Sticks are enabling “billions of dollars” worth of streaming piracy, according to a report today from Enders Analysis, a media, entertainment, and telecommunications research firm. Technologies from other media conglomerates, Microsoft, Google, and Facebook, are also enabling what the report’s authors deem an “industrial scale of theft.”

The report, “Video piracy: Big tech is clearly unwilling to address the problem,” focuses on the European market but highlights the global growth of piracy of streaming services as they increasingly acquire rights to live programs, like sporting events.

Per the BBC, the report points to the availability of multiple, simultaneous illegal streams for big events that draw tens of thousands of pirate viewers.

Enders’ report places some blame on Facebook for showing advertisements for access to illegal streams, as well as Google and Microsoft for the alleged “continued depreciation” of their digital rights management (DRM) systems, Widevine and PlayReady, respectively. Ars Technica reached out to Facebook, Google, and Microsoft for comment but didn’t receive a response before publication.

The report echoes complaints shared throughout the industry, including by the world’s largest European soccer streamer, DAZN. Streaming piracy is “almost a crisis for the sports rights industry,” DAZN’s head of global rights, Tom Burrows, said at The Financial Times’ Business of Football Summit in February. At the same event, Nick Herm, COO of Comcast-owned European telecommunication firm Sky Group, estimated that piracy was costing his company “hundreds of millions of dollars” in revenue. At the time, Enders co-founder Claire Enders said that the pirating of sporting events accounts for “about 50 percent of most markets.”

Jailbroken Fire Sticks

Friday’s Enders report named Fire Sticks as a significant contributor to streaming piracy, calling the hardware a “piracy enabler.”

Enders’ report pointed to security risks that pirate viewers face, including providing credit card information and email addresses to unknown entities, which can make people vulnerable to phishing and malware. However, reports of phishing and malware stemming from streaming piracy, which occurs through various methods besides a Fire TV Stick, seem to be rather limited.

Amazon Fire Sticks enable “billions of dollars” worth of streaming piracy Read More »

musk’s-doge-used-meta’s-llama-2—not-grok—for-gov’t-slashing,-report-says

Musk’s DOGE used Meta’s Llama 2—not Grok—for gov’t slashing, report says

Why didn’t DOGE use Grok?

It seems that Grok, Musk’s AI model, wasn’t available for DOGE’s task because it was only available as a proprietary model in January. Moving forward, DOGE may rely more frequently on Grok, Wired reported, as Microsoft announced it would start hosting xAI’s Grok 3 models in its Azure AI Foundry this week, The Verge reported, which opens the models up for more uses.

In their letter, lawmakers urged Vought to investigate Musk’s conflicts of interest, while warning of potential data breaches and declaring that AI, as DOGE had used it, was not ready for government.

“Without proper protections, feeding sensitive data into an AI system puts it into the possession of a system’s operator—a massive breach of public and employee trust and an increase in cybersecurity risks surrounding that data,” lawmakers argued. “Generative AI models also frequently make errors and show significant biases—the technology simply is not ready for use in high-risk decision-making without proper vetting, transparency, oversight, and guardrails in place.”

Although Wired’s report seems to confirm that DOGE did not send sensitive data from the “Fork in the Road” emails to an external source, lawmakers want much more vetting of AI systems to deter “the risk of sharing personally identifiable or otherwise sensitive information with the AI model deployers.”

A seeming fear is that Musk may start using his own models more, benefiting from government data his competitors cannot access, while potentially putting that data at risk of a breach. They’re hoping that DOGE will be forced to unplug all its AI systems, but Vought seems more aligned with DOGE, writing in his AI guidance for federal use that “agencies must remove barriers to innovation and provide the best value for the taxpayer.”

“While we support the federal government integrating new, approved AI technologies that can improve efficiency or efficacy, we cannot sacrifice security, privacy, and appropriate use standards when interacting with federal data,” their letter said. “We also cannot condone use of AI systems, often known for hallucinations and bias, in decisions regarding termination of federal employment or federal funding without sufficient transparency and oversight of those models—the risk of losing talent and critical research because of flawed technology or flawed uses of such technology is simply too high.”

Musk’s DOGE used Meta’s Llama 2—not Grok—for gov’t slashing, report says Read More »

desktop-survivors-98-is-more-than-just-a-retro-windows-nostalgia-trip

Desktop Survivors 98 is more than just a retro Windows nostalgia trip

That blue bar sure does take me back…

That blue bar sure does take me back…

If that kind of nostalgia were all there was to Desktop Survivors 98, it would probably not be worth much more than a 15-minute demo. But the underlying game actually takes the developing Survivors-like genre in some interesting directions.

As usual for the genre, the gameplay here centers around navigating through throngs of encroaching enemies (and their projectiles), all while herding those enemies together so your auto-firing weapons can take them out. Defeated enemies drop gems that are crucial to gaining new weapons and powers that also lean heavily on nostalgic computing gags—I particularly liked one weapon based on the “flower box” screensaver and another based on the “bouncing cards” at the end of a successful Solitaire game.

Theming aside, the main element that sets Desktop Survivors apart from its predecessors in the genre is the mouse-based controls. Your old-school mouse pointer is your character here, meaning you get to precisely dodge and dart around the screen with all the speed and accuracy you’d expect from such a flexible input device.

Once you move through these dungeons with a mouse, you won’t want to go back to a joystick.

Once you move through these dungeons with a mouse, you won’t want to go back to a joystick.

While there is a serviceable Steam Deck mode designed for analog stick-based movements, it’s a hard control paradigm to return to after experiencing the freedom and speed of mouse movements. Decades of mouse use have likely been preparing you for just this moment, training you to weave your pointer through the tight, quickly closing spaces between enemies without really having to think about it.

More of the same?

Desktop Survivors also sets itself apart by taking place on a series of single-screen battlefields rather than smoothly scrolling maps. These rooms don’t feature any significant obstacles or walls to block your movements, either, making each enemy room play kind of similarly to the ones you’ve seen before it. This also makes it a little easier to avoid many enemies simply by scrubbing your mouse pointer in a wide circle, causing the enemy horde to bunch up in comical blobs.

Desktop Survivors 98 is more than just a retro Windows nostalgia trip Read More »

in-35-years,-notepad.exe-has-gone-from-“barely-maintained”-to-“it-writes-for-you”

In 3.5 years, Notepad.exe has gone from “barely maintained” to “it writes for you”

By late 2021, major updates for Windows’ built-in Notepad text editor had been so rare for so long that a gentle redesign and a handful of new settings were rated as a major update. New updates have become much more common since then, but like the rest of Windows, recent additions have been overwhelmingly weighted in the direction of generative AI.

In November, Microsoft began testing an update that allowed users to rewrite or summarize text in Notepad using generative AI. Another preview update today takes it one step further, allowing you to write AI-generated text from scratch with basic instructions (the feature is called Write, to differentiate it from the earlier Rewrite).

Like Rewrite and Summarize, Write requires users to be signed into a Microsoft Account, because using it requires you to use your monthly allotment of Microsoft’s AI credits. Per this support page, users without a paid Microsoft 365 subscription get 15 credits per month. Subscribers with Personal and Family subscriptions get 60 credits per month instead.

Microsoft notes that all AI features in Notepad can be disabled in the app’s settings, and obviously, they won’t be available if you use a local account instead of a Microsoft Account.

Microsoft is also releasing preview updates for Paint and Snipping Tool, two other bedrock Windows apps that hadn’t seen much by way of major updates before the Windows 11 era. Paint’s features are also mostly AI-related, including a “sticker generator” and an AI-powered smart select tool “to help you isolate and edit individual elements in your image.” A new “welcome experience” screen that appears the first time you launch the app will walk you through the (again, mostly AI-related) new features Microsoft has added to Paint in the last couple of years.

In 3.5 years, Notepad.exe has gone from “barely maintained” to “it writes for you” Read More »

why-console-makers-can-legally-brick-your-game-console

Why console makers can legally brick your game console

Consoles like these may get banned from Nintendo’s online services, but they tend to still work offline.

Consoles like these may get banned from Nintendo’s online services, but they tend to still work offline. Credit: Kate Temkin / ReSwitched

“Unfortunately, ‘bricking’ personal devices to limit users’ rights and control their behavior is nothing new,” Electronic Frontier Foundation attorney Victoria Noble told Ars Technica. “It would likely take selective enforcement to rise to a problematic level [in court],” attorney Richard Hoeg said.

Last year, a collection of 17 consumer groups urged the Federal Trade Commission to take a look at the way companies use the so-called practice of “software tethering” to control a device’s hardware features after purchase. Thus far, though, the federal consumer watchdog has shown little interest in enforcing complaints against companies that do so.

“Companies should not use EULAs to strip people of rights that we normally associate with ownership, like the right to tinker with or modify their own personal devices,” Noble told Ars. “[Console] owners deserve the right to make otherwise legal modifications to their own devices without fear that a company will punish them by remotely bricking their [systems].”

The court of public opinion

In the end, these kinds of draconian bricking clauses may be doing their job even if the console makers involved don’t invoke them. “In practice, I expect this kind of thing is more about scaring people away from jailbreaking and modifying their systems and that Nintendo is unlikely to go about bricking large volumes of devices, even if they technically have the right to,” Loiterman said.

“Just because they put a remedy in the EULA doesn’t mean they will certainly use it either,” attorney Mark Methenitis said. “My suspicion is this is to go after the people who eventually succeeded in jailbreaking the original Switch and try to prevent that for the Switch 2.”

The threat of public backlash could also hold the console makers back from limiting the offline functionality of any hacked consoles. After citing public scrutiny that companies like Tesla, Keurig, and John Deere faced for limiting hardware via software updates, Methenitis said that he “would imagine Nintendo would suffer similar bad publicity if they push things too far.”

That said, legal capacities can sometimes tend to invite their own use. “If the ability is there, someone will want to ‘see how it goes.'” Hoeg said.

Why console makers can legally brick your game console Read More »

“microsoft-has-simply-given-us-no-other-option,”-signal-says-as-it-blocks-windows-recall

“Microsoft has simply given us no other option,” Signal says as it blocks Windows Recall

But the changes go only so far in limiting the risks Recall poses. As I pointed out, when Recall is turned on, it indexes Zoom meetings, emails, photos, medical conditions, and—yes—Signal conversations, not just with the user, but anyone interacting with that user, without their knowledge or consent.

Researcher Kevin Beaumont performed his own deep-dive analysis that also found that some of the new controls were lacking. For instance, Recall continued to screenshot his payment card details. It also decrypted the database with a simple fingerprint scan or PIN. And it’s unclear whether the type of sophisticated malware that routinely infects consumer and enterprise Windows users will be able to decrypt encrypted database contents.

And as Cunningham also noted, Beaumont found that Microsoft still provided no means for developers to prevent content displayed in their apps from being indexed. That left Signal developers at a disadvantage, so they had to get creative.

With no API for blocking Recall in the Windows Desktop version, Signal is instead invoking an API Microsoft provides for protecting copyrighted material. App developers can turn on the DRM setting to prevent Windows from taking screenshots of copyrighted content displayed in the app. Signal is now repurposing the API to add an extra layer of privacy.

“We hope that the AI teams building systems like Recall will think through these implications more carefully in the future,” Signal wrote Wednesday. “Apps like Signal shouldn’t have to implement ‘one weird trick’ in order to maintain the privacy and integrity of their services without proper developer tools. People who care about privacy shouldn’t be forced to sacrifice accessibility upon the altar of AI aspirations either.”

Signal’s move will lessen the chances of Recall permanently indexing private messages, but it also has its limits. The measure only provides protection when all parties to a chat—at least those using the Windows Desktop version—haven’t changed the default settings.

Microsoft officials didn’t immediately respond to an email asking why Windows provides developers with no granular control over Recall and whether the company has plans to add any.

“Microsoft has simply given us no other option,” Signal says as it blocks Windows Recall Read More »