newgrounds

anthropic-summons-the-spirit-of-flash-games-for-the-ai-age

Anthropic summons the spirit of Flash games for the AI age

For those who missed the Flash era, these in-browser apps feel somewhat like the vintage apps that defined a generation of Internet culture from the late 1990s through the 2000s when it first became possible to create complex in-browser experiences. Adobe Flash (originally Macromedia Flash) began as animation software for designers but quickly became the backbone of interactive web content when it gained its own programming language, ActionScript, in 2000.

But unlike Flash games, where hosting costs fell on portal operators, Anthropic has crafted a system where users pay for their own fun through their existing Claude subscriptions. “When someone uses your Claude-powered app, they authenticate with their existing Claude account,” Anthropic explained in its announcement. “Their API usage counts against their subscription, not yours. You pay nothing for their usage.”

A view of the Anthropic Artifacts gallery in the “Play a Game” section. Benj Edwards / Anthropic

Like the Flash games of yesteryear, any Claude-powered apps you build run in the browser and can be shared with anyone who has a Claude account. They’re interactive experiences shared with a simple link, no installation required, created by other people for the sake of creating, except now they’re powered by JavaScript instead of ActionScript.

While you can share these apps with others individually, right now Anthropic’s Artifact gallery only shows examples made by Anthropic and your own personal Artifacts. (If Anthropic expanded it into the future, it might end up feeling a bit like Scratch meets Newgrounds, but with AI doing the coding.) Ultimately, humans are still behind the wheel, describing what kinds of apps they want the AI model to build and guiding the process when it inevitably makes mistakes.

Speaking of mistakes, don’t expect perfect results at first. Usually, building an app with Claude is an interactive experience that requires some guidance to achieve your desired results. But with a little patience and a lot of tokens, you’ll be vibe coding in no time.

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Gentrified Doom remake trades chainsaw for cheese knife

Just when you thought you had seen every possible Doom mod, two game developers released a free browser game that reimagines the first level of 1993’s Doom as an art gallery, replacing demons with paintings and shotguns with wine glasses.

Doom: The Gallery Experience, created by Filippo Meozzi and Liam Stone, transforms the iconic E1M1 level into a virtual museum space where players guide a glasses-wearing Doomguy through halls of fine art as classical music plays in the background. The game links each displayed artwork to its corresponding page on the Metropolitan Museum of Art’s website.

“In this experience, you will be able to walk around and appreciate some fine art while sipping some wine and enjoying the complimentary hors d’oeuvres,” write the developers on the game’s itch.io page, “in the beautifully renovated and re-imagined E1M1 of id Software’s DOOM (1993).”

DOOM: The Gallery Experience in a YouTube video by Martinoz.

In the game, players gather money scattered throughout the gallery to purchase items from the gift shop. It also includes a “cheese meter” that fills up as players consume hors d’oeuvres found in the environment, collected as if they were health packs in the original game.

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