nintendo switch 2

nintendo-switch-2:-the-ars-technica-review

Nintendo Switch 2: The Ars Technica review


Nintendo’s overdue upgrade is a strong contender, even amid competition from handheld PCs.

Maybe not the best showcase of the hardware, but squeezing 40+ years of Nintendo history into a single image was too compelling. Credit: Kyle Orland

Maybe not the best showcase of the hardware, but squeezing 40+ years of Nintendo history into a single image was too compelling. Credit: Kyle Orland

When Nintendo launched the Switch in 2017, the sheer novelty of the new hardware brought the company a lot of renewed attention. After the market disaster of the Wii U’s homebound “second screen” tablet, Nintendo exploited advances in system-on-a-chip miniaturization to create something of a minimum viable HD-capable system that could work as both a lightweight handheld and a slightly underpowered TV-based console. That unique combination, and Nintendo’s usual selection of first-party system sellers, set the console apart from what the rest of the gaming market was offering at the time.

Eight years later, the Switch 2 launched into a transformed gaming hardware market that the original Switch played a large role in shaping, one full of portable gaming consoles that can optionally be connected to a TV. That includes full-featured handheld gaming PCs like the Steam Deck and its many imitators, but also streaming-focused Android-based gaming handhelds and retro-focused emulation machines on the cheaper end. Even Microsoft is preparing to get in on the act, streamlining the Windows gaming experience for an Asus-powered handheld gaming PC that hides the Windows desktop.

Mario is excited! Are you?

Credit: Kyle Orland

Mario is excited! Are you? Credit: Kyle Orland

Those market changes make the Switch 2 a lot less of a novelty than its predecessor. As its name implies, it is essentially a direct sequel to the original Switch hardware, with improvements to the physical hardware and internal architecture. Rather than shaking things up with a new concept, Nintendo seems to be saying, “Hey, you liked the Switch? Here’s the same thing, but moreso.”

That “moreso” will surely be enough for players who complained about the Switch’s increasingly obvious struggles to play graphically demanding games in the last few years. But in a gaming world full of capable and usable handheld PCs, a “more of the same” Switch 2 might be a bit of a tougher sell.

Joyful Joy-Cons

Let’s start with one feature that the Switch line still can boast over most of its handheld gaming competition: the removable Joy-Cons. The new magnetic slotting system for these updated controllers on the Switch 2 is a sheer joy to use, allowing for easy and quick one-handed removal as well as a surprisingly secure portable mode connection. After a week spent snapping them on and off dozens of times, I still can’t get over how great the design feels.

The new Joy-Cons also ameliorate what was probably the largest complaint about the ones on the Switch: their size. Everything from the overall footprint to the buttons and joystick has been expanded to feel much more appropriate in larger hands. The days of average adults having to awkwardly scrunch their fingers around a Switch Joy-Con in each hand can be relegated to the past, where they belong.

Holding a single Joy-Con in two hands is still not ideal, but it works in a pinch.

Holding a single Joy-Con in two hands is still not ideal, but it works in a pinch.

Like the Switch before it, the removable Joy-Cons can also be used separately, essentially offering baseline purchasers two controllers for the price of one. The added size helps make holding an individual Joy-Con horizontally in two hands much more comfortable, especially when it comes to tapping the expanded shoulder buttons on the controllers’ inner edge. But the face buttons and joystick are still a bit too cramped and oddly placed to make this a preferred way to play for long stretches.

Still, for situations where you happen to have other players around—especially young children who might not mind the smaller-than-standard size—it’s nice to have a feasible multiplayer option without needing to invest in new controllers. And the Switch 2’s seamless compatibility with your old Switch controllers (in tabletop or docked mode, at least) provides even more control flexibility and value for upgraders.

Control compromises

The main problem with the Switch 2 Joy-Cons continues to be their thinness, which is practically unchanged from the original Switch. That’s handy for keeping the overall system profile nice and trim in portable mode, but it means the Joy-Cons are missing the bulbous, rounded palm grips you see on handhelds like the Steam Deck and standard console controllers dating back to the original PlayStation.

Without this kind of grip, the thin, rounded bottom corner of the Joy-Cons ends up wedged oddly between the fleshy parts of your palm. Your free fingers, meanwhile, are either awkwardly wrapped around the edge of the loose Joy-Cons or uncomfortably perched to support the flat back of a portable system that’s a noticeable 34 percent heavier than the original Switch. And while an included Joy-Con holster helps add these rounded grips for tabletop or docked play, the “flat finger” problem is unavoidable when playing the system in portable mode.

The included grip gives your palms a comfortable place to rest when holding the Joy-Cons.

The included grip gives your palms a comfortable place to rest when holding the Joy-Cons.

After spending a week with the Joy-Cons, I started to notice a few other compromises. Despite the added size, the face buttons are still slightly smaller than you’ll find on other controllers, meaning they can dig into the pad of your thumb when held down for extended periods. The shoulder buttons, which have also been expanded from the original Switch, still lack the increased travel and sensitivity of the analog triggers that are standard on nearly every competing controller. And the positioning of the right joystick encroaches quite close to the buttons just above it, making it easy to accidentally nudge the stick when pressing the lower B button.

Those kinds of control compromises help keep the portable Switch 2 notably smaller and lighter than most of its handheld PC competition. But they also mean my Switch 2 will probably need something like the Nyxi Hyperion Pro, which I’ve come to rely on to make portable play on the original Switch much more comfortable.

Improvements inside and out

Unlike the controllers, the screen on the Switch 2 is remarkably low on compromises. The full 1080p, 7.9-inch display supports HDR and variable refresh rates up to 120 Hz, making it a huge jump over both the original Switch and most of the screens you’ll find on competing handheld gaming PCs (or even some standard HDTVs when it comes to the maximum frame rate). While the screen lacks the truly deep blacks of a true OLED display, I found that the overall brightness (which reportedly peaks at about 450 nits) makes it hard to notice.

The bigger, brighter, sharper screen on the Switch 2 (top) is a huge improvement over the first Switch.

Credit: Kyle Orland

The bigger, brighter, sharper screen on the Switch 2 (top) is a huge improvement over the first Switch. Credit: Kyle Orland

The custom Nvidia processor inside the Switch 2 is also a welcome improvement over a Tegra processor that was already underpowered for the Switch in 2017. We’ve covered in detail how much of a difference this makes for Switch titles that have been specially upgraded to take advantage of that extra power, fixing fuzzy graphics and frame rate issues that were common on Nintendo’s previous system. It’s hard to imagine going back after seeing Tears of the Kingdom running in a silky-smooth 60 fps or enjoying the much sharper textures and resolution of portable No Man’s Sky on the Switch 2.

Link’s Awakening, Switch 1, docked. Andrew Cunningham

However, the real proof of the Switch 2’s improved power can be seen in early third-party ports like Cyberpunk 2077, Split Fiction, Hitman World of Assassination, and Street Fighter VI, which would have required significant visual downgrades to even run on the original Switch. To my eye, the visual impact of these ports is roughly comparable to what you’d get on a PS4 Pro (in handheld mode) or an Xbox Series S (in docked mode). In the medium term, that should be more than enough performance for all but the most determined pixel-counters, given the distinctly diminishing graphical returns we’re seeing from more advanced (and more expensive) hardware like the PS5 Pro.

The Switch 2 delivers a perfectly fine-looking version of Cyberpunk 2077

Credit: CD Projekt Red

The Switch 2 delivers a perfectly fine-looking version of Cyberpunk 2077 Credit: CD Projekt Red

The biggest compromise for all this extra power comes in the battery life department. Games like Mario Kart World or Cyberpunk 2077 can take the system from a full charge to completely drained in somewhere between 2 and 2.5 hours. This time span increases significantly for less demanding games like old-school 2D classics and can be slightly extended if you reduce the screen brightness. Still, it’s a bit grating to need to rely on an external battery pack just to play Mario Kart World for an entire cross-country flight.

Externally, the Switch 2 is full of tiny but welcome improvements, like an extra upper edge USB-C port for more convenient charging and a thin-but-sturdy U-shaped stand for tabletop play. Internally, the extremely welcome high-speed storage helps cut initial load times on games like Mario Kart 8 roughly in half (16.5 seconds on the Switch versus 8.5 seconds on the Switch 2 in our testing).

The embedded stand on the Switch 2 (right) is a massive improvement for tabletop mode play.

Credit: Kyle Orland

The embedded stand on the Switch 2 (right) is a massive improvement for tabletop mode play. Credit: Kyle Orland

But the 256GB of internal storage included in the Switch 2 is also laughably small, considering that individual digital games routinely require downloads of 50GB to 70GB. That’s especially true in a world where many third-party games are only available as Game Key Cards, which still require that the full game be downloaded. Most Switch 2 customers should budget $50 or more for a MicroSD Express card to add at least 256GB of additional storage.

Those Nintendo gimmicks

Despite the “more of the same” overall package, there are a few small areas where the Switch 2 does something truly new. Mouse mode is the most noticeable of these, letting you transform a Joy-Con into a PC-style mouse simply by placing it on its edges against most flat-ish surfaces. We tested this mode on surfaces ranging from a hard coffee table to a soft pillow-top mattress and this reviewer’s hairy thighs and found the mouse mode was surprisingly functional in every test. While the accuracy and precision fall off on the squishier and rounder of those tested surfaces, it’s something of a marvel that it works at all.

A bottom-up look at the awkward claw-like grip required for mouse mode.

Credit: Kyle Orland

A bottom-up look at the awkward claw-like grip required for mouse mode. Credit: Kyle Orland

Unfortunately, the ergonomics of mouse mode still leave much to be desired. This again comes down to the thinness of the Joy-Cons, which don’t have the large, rounded palm rest you’d expect from a good PC mouse. That means getting a good sense of control in mouse mode requires hooking your thumb, ring finger, and pinky finger into a weird modified claw-like grip around the Joy-Con, a pose that becomes uncomfortable after even moderate use. A holster that lets the Joy-Con slot into a more traditional mouse shape could help with this problem; failing that, mouse mode seems destined to remain a little-used gimmick.

GameChat is the Switch 2’s other major “new” feature, letting you communicate with friends directly through the system’s built-in microphone (which works rather well even across a large and noisy living room) or an optional webcam (many standard USB cameras we tested worked just fine). It’s a welcome and simple way to connect with other players without having to resort to Discord or the bizarre external smartphone app Nintendo relied on for voice chat on the original Switch.

In most ways, it feels like GameChat is just playing catch-up to the kind of social sharing features competitors like Microsoft were already including in their consoles back in 2005. However, we appreciate GameChat’s ability to easily share a live view of your screen with friends, even if the low-frame-rate video won’t give Twitch streams a run for their money.

Those kinds of complaints can also apply to GameShare, which lets Switch 2 owners stream video of their game with a second player, allowing them to join in the game from a secondary Switch or Switch 2 console (either locally or remotely). The usability of this feature seems heavily dependent on the wireless environment in the players’ house, ranging from smooth but grainy to unplayably laggy. And the fact that GameShare only works with specially coded games is a bit annoying when Steam Remote Play offers a much more generalized remote co-op solution on PC.

The best of both worlds?

This is usually the point in a console review where I warn you that buying a console at or near launch is a poor value proposition, as you’ll never pay more for a system with fewer games. That’s not necessarily true these days. The original Switch never saw an official price drop in its eight years on the market, and price increases are becoming increasingly common for some video game hardware. If you think you’re likely to ever be in the market for a Switch 2, now might be the best time to pull the trigger.

Mario Kart World offers plenty to see and do until more must-have games come to the Switch 2 library.

Credit: Nintendo

Mario Kart World offers plenty to see and do until more must-have games come to the Switch 2 library. Credit: Nintendo

That said, there’s not all that much to do with a brand new Switch 2 unit at the moment. Mario Kart World is being positioned as the major system seller at launch, revitalizing an ultra-popular, somewhat stale series with a mixed bag of bold new ideas. Nintendo’s other first-party launch title, the $10 Switch 2 Welcome Tour, is a tedious affair that offers a few diverting minigames amid dull slideshows and quizzes full of corny PR speak.

The rest of the Switch 2’s launch library is dominated by ports of games that have been available on major non-Switch platforms for anywhere from months to years. That’s nice if the Switch has been your only game console during that time or if you’ve been looking for an excuse to play these titles in full HD on a beautiful portable screen. For many gamers, though, these warmed-over re-releases won’t be that compelling.

Other than that, there are currently only the barest handful of completely original launch titles that require the Switch 2, none of which really provide a meaningful reason to upgrade right away. For now, once you tire of Mario Kart, you’ll be stuck replaying your old Switch games (often with welcome frame rate and resolution improvements) or checking out a trio of emulated GameCube games available to Switch Online Expansion Pack subscribers (they look and play just fine).

Looking to the future, the promise of further Nintendo first-party games is, as usual, the primary draw for the company’s hardware. In the near term, games like Donkey Kong Bananza, Pokémon Legends Z-A, and Metroid Prime 4 (which will also be available on the older Switch with less wow-inducing performance) are the biggest highlights in the pipeline. Projecting a little further out, the Switch 2 will be the only way to legitimately play Mario and Zelda adventures that seem highly likely to be can’t-miss classics, given past performance.

From top: Switch 2, Steam Deck OLED, Lenovo Legion Go S. Two of these three can play your entire Steam library. One of these three can play the new Mario Kart…

Credit: Kyle Orland

From top: Switch 2, Steam Deck OLED, Lenovo Legion Go S. Two of these three can play your entire Steam library. One of these three can play the new Mario Kart… Credit: Kyle Orland

Nintendo aside, the Switch 2 seems well-positioned to receive able portable-ready ports of some of the more demanding third-party games in the foreseeable future. Already, we’ve seen Switch 2 announcements for catalog titles like Elden Ring and future releases like 007 First Light, as well as a handful of third-party exclusives like FromSoft’s vampire-filled Duskbloods.

Those are pretty good prospects for a $450 portable/TV console hybrid. But even with a bevy of ports and exclusives, it could be hard for the Switch 2’s library to compete with the tens of thousands of games available on any handheld PC worth its salt. You’ll pay a bit more for one of those portables if you’re looking for something that matches the quality of the Switch 2’s screen and processor—for the moment, at least. But the PC ecosystem’s wider software selection and ease of customization might make that investment worth it for gamers who don’t care too much about Nintendo’s first-party efforts.

If you found yourself either regularly using or regularly coveting a Switch at any point over the last eight years, the Switch 2 is an obvious and almost necessary upgrade. If you’ve resisted the siren song for this long, though, you can probably continue to ignore Nintendo’s once-novel hardware line.

Photo of Kyle Orland

Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

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nintendo-switch-2’s-faster-chip-can-dramatically-improve-original-switch-games

Nintendo Switch 2’s faster chip can dramatically improve original Switch games

Link’s Awakening, Switch 1, docked. Andrew Cunningham

It’s pretty much the same story for Link’s Awakening. Fine detail is much more visible, and the 3D is less aliased-looking because the Switch 2 is running the game at a higher resolution. Even the fairly aggressive background blur the game uses looks toned down on the Switch 2.

Link’s Awakening on the Switch 1, docked.

Link’s Awakening on the Switch 2, docked.

The videos of these games aren’t quite as obviously impressive as the Pokémon ones, but they give you a sense of the higher resolution on the Switch 2 and the way that the Switch’s small endemic frame rate hiccups are no longer a problem.

Quiet updates

For the last two categories of games, we won’t be waxing as poetic about the graphical improvements because there aren’t many. In fact, some of these games we played looked ever-so-subtly worse on the Switch 2 in handheld mode, likely a side effect of a 720p handheld-mode image being upscaled to the Switch 2’s 1080p native resolution.

That said, we still noticed minor graphical improvements. In Kirby Star Allies, for example, the 3D elements in the picture looked mostly the same, with roughly the same resolution, same textures, and similar overall frame rates. But 2D elements of the UI did still seem to be aware that the console is outputting a 4K image and are visibly sharper as a result.

Games without updates

If you were hoping that all games would get some kind of “free” resolution or frame rate boost from the Switch 2, that mostly doesn’t happen. Games like Kirby’s Return to Dream Land Deluxe and Pokémon Legends Arceus, neither of which got any kind of Switch 2-specific update, look mostly identical on both consoles. If you get right up close and do some pixel peeping, you can occasionally see places where outputting a 4K image instead of a 1080p image will look better on a 4K TV, but it’s nothing like what we saw in the other games we tested.

Pokémon Legends Arceus, Switch 1, docked.

Pokémon Legends Arceus, Switch 2, docked.

However, it does seem that the Switch 2 may help out somewhat in terms of performance consistency. Observe the footage of a character running around town in Pokémon Legends—the resolution, draw distance, and overall frame rate all look pretty much the same. But the minor frame rate dips and hitches you see on the Switch 1 seem to have been at least partially addressed on the Switch 2. Your mileage will vary, of course. But you may encounter cases where a game targeting a stable 30 fps on the Switch 1 will hit that 30 fps with a bit more consistency on the Switch 2.

Nintendo Switch 2’s faster chip can dramatically improve original Switch games Read More »

our-first-impressions-after-48-hours-with-the-switch-2

Our first impressions after 48 hours with the Switch 2

As an included freebie with the Switch 2 system, this would merely be tedious. As a game with a $10 asking price, it’s a little insulting.

GameChat is cute, but screen-sharing is rough

After a lengthy initial setup, starting a casual GameChat session with people on your Switch 2 friends list is pretty simple (though, oddly, there seems to be no way to add new people to a GameChat after it starts). The system’s internal microphone does a pretty good job picking up your voice even across a big room, and the head-tracking feature for the camera does a good job keeping you in frame even as you move.

The frame rate on those shared screens is rough.

Credit: Kyle Orland

The frame rate on those shared screens is rough. Credit: Kyle Orland

GameChat struggles a bit when it comes to screen sharing, though, sending a grainy video of your gameplay at a rough-to-watch rate of about 10 or 15 fps. This is fine if you’re just glancing at what your chatmate is doing occasionally to offer some hints or support. Just don’t expect it to replicate the experience of watching your favorite streamer on Twitch or anything of the like.

The internal storage doesn’t go very far

The Switch 2’s 256GB of built-in storage is plenty if you’re mainly using it to play upgraded old Switch games; even an epic like Tears of the Kingdom is only about 20GB with the upgrade pack. But high-end games designed specifically for the Switch 2 can be a lot bigger: 48GB for Street Fighter 6, nearly 60GB for Cyberpunk 2077, and a whopping 69.2GB for Split Fiction, to cite a few examples. If you plan to download games like these, you’ll need to invest in a MicroSD Express card before too long.

Switch games run a lot better

We’ll have more in-depth coverage of this in the near future, but for now, suffice it to say that Switch 2 upgrades make a lot of the less performant Switch games much more bearable. This can be especially true for late-era Switch software that pushed the old hardware to its limits; after seeing Tears of the Kingdom running at a silky smooth 60 fps on the Switch 2, it will be hard to go back to playing the original version ever again.

Our first impressions after 48 hours with the Switch 2 Read More »

nintendo-says-more-about-how-free-switch-2-updates-will-improve-switch-games

Nintendo says more about how free Switch 2 updates will improve Switch games

When Nintendo took the wraps off the Switch 2 in early April, it announced that around a dozen first-party Switch games would be getting free updates that would add some Switch 2-specific benefits to older games running on the new console. We could safely assume that these updates wouldn’t be as extensive as the $10 and $20 paid upgrade packs for games like Breath of the Wild or Kirby and the Forgotten Land, but Nintendo’s page didn’t initially provide any game-specific details.

Earlier this week, Nintendo updated its support page with more game-by-game details about what players of these older games can expect on the new hardware. The baseline improvement for most games is “improved image quality” and optimizations for the Switch 2’s built-in display, but others include support for GameShare multiplayer, support for the new Joy-Cons’ mouse controls, support for HDR TVs, and other tweaks.

The most significant of the announced updates are frame rate improvements for Pokémon Scarlet and Violet, the main-series Pokémon games released in late 2022. Most latter-day Switch games suffered from frame rate dips here and there, as newer games outstripped the capabilities of a low-power tablet processor that had already been a couple of years old when the Switch launched in 2017. But the Pokémon performance problems were so pervasive and widely commented-upon that Nintendo released a rare apology promising to improve the game post-release. Subsequent patches helped somewhat but could never deliver a consistently smooth frame rate; perhaps new hardware will finally deliver what software patches couldn’t.

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how-long-will-switch-2’s-game-key-cards-keep-working?

How long will Switch 2’s Game Key Cards keep working?

You could even argue that Nintendo is more likely to offer longer-term support for Game Key Card downloads since backward compatibility seems to be a priority for the Switch hardware line. If we presume that future Switch systems will remain backward compatible, we can probably also presume that Nintendo will want players on new hardware to still have access to their old Game Key Card purchases (or to be able to use Game Key Cards purchased on the secondhand market).

A pile of physical games that will never require a download server to work.

Credit: Aurich Lawson

A pile of physical games that will never require a download server to work. Credit: Aurich Lawson

There are no guarantees in life, of course, and nothing lasts forever. Nintendo will one day go out of business, at which point it seems unlikely that a Game Key Card will be able to download much of anything. Short of that, Nintendo could suffer a financial malady that makes download servers for legacy systems seem like an indulgence, or it could come under new management that doesn’t see value in supporting decades-old purchases made for ancient consoles.

As of this writing, though, Nintendo has kept its Wii game download servers active for 6,743 days and counting. If the Switch 2 Game Key Card servers last as long, that means those cards will still be fully functional through at least October 2043.

I don’t know what I will be doing with my life in 2043, but it’s comforting and extremely plausible to imagine that the “eighty dollar rental” I made of a Switch 2 Game Key Card back in 2025 will still work as intended.

Or, to put it another way, I think it’s highly likely that I will become “e-waste” long before any Switch 2 Game Key Cards.

How long will Switch 2’s Game Key Cards keep working? Read More »

nintendo-switch-2’s-gameless-game-key-cards-are-going-to-be-very-common

Nintendo Switch 2’s gameless Game-Key cards are going to be very common

US preorders for the Nintendo Switch 2 console went live at Best Buy, Target, and Walmart at midnight Eastern time last night (though the rush of orders caused problems and delays across all three retailers’ websites). The console listings came with a wave of other retail listings for games and accessories, and those listings either fill small gaps in our knowledge about Switch 2 game packaging and pricing or confirm facts that were previously implied.

First, $80 Switch 2 games like Mario Kart World will not cost $90 as physical releases. This is worth repeating over and over again because of how pernicious the rumors about $90 physical releases have been; as recently as this morning, typing “Switch 2 $90” into Google would show you videos, Reddit threads, news posts, and even Google’s own AI summaries all confidently and incorrectly proclaiming that physical Switch 2 releases will cost $90 when they actually won’t.

Google’s AI-generated search summary about $90 Switch 2 games as of this morning. Credit: Andrew Cunningham

While physical game releases in the EU sometimes cost more than their digital counterparts, there was actually no indication that US releases of physical games would cost $90. The Mario Kart World website listed an $80 MSRP from the start, as did early retail listings that were published before preorders actually began, and this price didn’t change when Nintendo increased accessory pricing in response to import tariffs imposed by the Trump administration.

But now that actual order confirmation emails are going out, we can (even more) confidently say that Switch 2 physical releases cost the same amount as digital releases, just like original Switch games and most physical releases for other consoles. For example, the physical release for the upcoming Donkey Kong Bananza is $70, also the same as the digital version.

Third-party releases run a wider pricing gamut, from as little as $40 (Square Enix’s Bravely Default remaster) to as much as $100 (a special edition release of Daemon X Machina: Titanic Scion, also available at $70 for the standard release).

Lots of third-party games are getting Game-Key card releases

A Game-Key card disclaimer. It tells you you’ll need to download the game and approximately how large that download will be. Credit: Nintendo/Sega

When preorders opened in Japan yesterday, all physical releases of third-party games had Nintendo’s Game-Key card disclaimer printed on them. And it looks like a whole lot of physical third-party Switch 2 game releases in the US will also be Game-Key cards, based on the box art accompanying the listings.

These have been controversial among physical media holdouts because they’re not physical game releases in the traditional sense—they don’t have any actual game data stored on them. When you insert them into a Switch 2, they allow you to download the game content from Nintendo’s online store, but unlike a pure digital release, you’ll still need to have the Game-Key card inserted every time you want to play the game.

Nintendo Switch 2’s gameless Game-Key cards are going to be very common Read More »

nvidia-confirms-the-switch-2-supports-dlss,-g-sync,-and-ray-tracing

Nvidia confirms the Switch 2 supports DLSS, G-Sync, and ray tracing

In the wake of the Switch 2 reveal, neither Nintendo nor Nvidia has gone into any detail at all about the exact chip inside the upcoming handheld—technically, we are still not sure what Arm CPU architecture or what GPU architecture it uses, how much RAM we can expect it to have, how fast that memory will be, or exactly how many graphics cores we’re looking at.

But interviews with Nintendo executives and a blog post from Nvidia did at least confirm several of the new chip’s capabilities. The “custom Nvidia processor” has a GPU “with dedicated [Ray-Tracing] Cores and Tensor Cores for stunning visuals and AI-driven enhancements,” writes Nvidia Software Engineering VP Muni Anda.

This means that, as rumored, the Switch 2 will support Nvidia’s Deep Learning Super Sampling (DLSS) upscaling technology, which helps to upscale a lower-resolution image into a higher-resolution image with less of a performance impact than native rendering and less loss of quality than traditional upscaling methods. For the Switch games that can render at 4K or at 120 FPS 1080p, DLSS will likely be responsible for making it possible.

The other major Nvidia technology supported by the new Switch is G-Sync, which prevents screen tearing when games are running at variable frame rates. Nvidia notes that G-Sync is only supported in handheld mode and not in docked mode, which could be a limitation of the Switch dock’s HDMI port.

Nvidia confirms the Switch 2 supports DLSS, G-Sync, and ray tracing Read More »

what-is-“microsd-express,”-and-why-is-it-mandatory-for-the-nintendo-switch-2?

What is “MicroSD Express,” and why is it mandatory for the Nintendo Switch 2?

Among the changes mentioned in yesterday’s Nintendo Switch 2 presentation was a note that the new console doesn’t just support MicroSD Express cards for augmenting the device’s 256GB of internal storage, but it requires MicroSD Express. Whatever plentiful, cheap microSD card you’re using in your current Switch, including Sandisk’s Nintendo-branded ones, can’t migrate over to your Switch 2 alongside all your Switch 1 games.

MicroSD Express, explained

Why is regular-old MicroSD no longer good enough? It all comes down to speed.

Most run-of-the-mill SD and microSD cards you can buy today are using some version of the Ultra High Speed (UHS) standard. Designed to augment the default speed (12.5MB/s) and high speed (25MB/s) from the earliest versions of the SD card standard, the three UHS versions enable data transfers of up to 624MB/s.

But most commodity microSD cards, including pricier models like Samsung’s Pro Ultimate series, use UHS-I, which has a maximum data transfer speed of 104MB/s. The original Switch uses a UHS-I microSD card slot for storage expansion.

Why have newer and faster versions of the standard—UHS-II, UHS-III, and SD Express—failed to achieve critical mass? Because for most consumer applications, it turns out that 100-ish megabytes per second is plenty. The SD Association itself says that 90MB per second is good enough to record an 8K video stream at up to 120 frames per second. Recording pictures and video is the most demanding thing most SD cards are called upon to do—give or take a Raspberry Pi-based computer—and you don’t need to overspend to get extra speed you’re not going to use.

All of that said, there is a small but measurable increase in launch and loading times when loading games from the original Switch’s microSD card instead of from internal storage. And for games with chronic performance issues like Pokémon Scarlet and Violet, one of the community-suggested fixes was to move the game from your microSD card to your Switch’s internal storage to alleviate one of the system’s plentiful performance bottlenecks.

What is “MicroSD Express,” and why is it mandatory for the Nintendo Switch 2? Read More »

first-party-switch-2-games—including-re-releases—all-run-either-$70-or-$80

First-party Switch 2 games—including re-releases—all run either $70 or $80

Not all game releases will follow Nintendo’s pricing formula. The Switch 2 release of Street Fighter 6 Year 1-2 Fighters Edition retails for $60, and Square Enix’s remastered Bravely Default is going for $40, the exact same price the 3DS version launched for over a decade ago.

Game-Key cards have clearly labeled cases to tell you that the cards don’t actually hold game content. Credit: Nintendo/Square Enix

One possible complicating factor for those games? While they’re physical releases, they use Nintendo’s new Game-Key Card format, which attempts to split the difference between true physical copies of a game and download codes. Each cartridge includes a key for the game, but no actual game content—the game itself is downloaded to your system at first launch. But despite holding no game content, the key card must be inserted each time you launch the game, just like any other physical cartridge.

These cards will presumably be freely shareable and sellable just like regular physical Switch releases, but because they hold no actual game data, they’re cheaper to manufacture. It’s possible that some of these savings are being passed on to the consumer, though we’ll need to see more examples to know for sure.

What about Switch 2 Edition upgrades?

The big question mark is how expensive the Switch 2 Edition game upgrades will be for Switch games you already own, and what the price gap (if any) will be between games like Metroid Prime 4 or Pokémon Legends: Z-A that are going to launch on both the original Switch and the Switch 2.

But we can infer from Mario Kart and Donkey Kong that the pricing for these Switch 2 upgrades will most likely be somewhere in the $10 to $20 range—the difference between the $60 price of most first-party Switch releases and the $70-to-$80 price for the Switch 2 Editions currently listed at Wal-Mart. Sony charges a similar $10 fee to upgrade from the PS4 to the PS5 editions of games that will run on both consoles. If you can find copies of the original Switch games for less than $60, that could mean saving a bit of money on the Switch 2 Edition, relative to Nintendo’s $70 and $80 retail prices.

Nintendo will also use some Switch 2 Edition upgrades as a carrot to entice people to the more expensive $50-per-year tier of the Nintendo Switch Online service. The company has already announced that the upgrade packs for Breath of the Wild and Tears of the Kingdom will be offered for free to Nintendo Switch Online + Expansion Pack subscribers. The list of extra benefits for that service now includes additional emulated consoles (Game Boy, Game Boy Advance, Nintendo 64, and now Gamecube) and paid DLC for both Animal Crossing: New Horizons and Mario Kart 8.

This story was updated at 7: 30pm on April 2nd to add more pricing information from US retailers about other early Switch 2 games.

First-party Switch 2 games—including re-releases—all run either $70 or $80 Read More »

a-look-at-the-switch-2’s-initial-games,-both-familiar-and-what-the-heck

A look at the Switch 2’s initial games, both familiar and what-the-heck

You can read a lot more about original Switch games’ compatibility on the Switch 2, “Editions,” and upgrade packs elsewhere in Ars’ Switch 2 launch coverage.

AAA games of recent vintage

Switch 2’s “Partner Spotlight,” Part 1

With the promise of new hardware capable of 1080p, 120 frames per second, HDR, and even mouse capabilities, the Switch 2 is getting attention from developers eager to make up for lost time—and stake out a place on a sequel to the system that sold more than 150 million hardware units.

Elden Ring Tarnished EditionYakuza 0Hitman: World of AssassinationCyberpunk 2077, Street Fighter 6, Hogwarts Legacy, and Final Fantasy 7 Remake Intergrade stood out as games from the near-to-middle past slated to arrive on the Switch 2.

Final Fantasy 7 Remake, Street Fighter 6, Civilization 7, and Cyberpunk 2077 are due to arrive at launch on June 5, with the rest arriving in 2025.

Notable independents (most notably Silksong)

Proof of life.

Credit: Nintendo/Team Cherry

Proof of life. Credit: Nintendo/Team Cherry

The cruel games industry joke, ever since Silksong’s announcement in 2019, is that the game, originally intended as DLC for acclaimed platformer/Metroidvania Hollow Knight, is always due to be announced, never gets announced, and resumes torturing its expectant fans.

But there it was, for a blip of a moment in the Nintendo Switch 2 reveal: Silksong, coming in “2025.” That’s all that is known: it will, purportedly, arrive on this console in 2025. It was initially due to arrive on PC, PlayStation, and Xbox when it was announced, but that remains to be seen.

Another delayed indie gem, Deltarune, a kinda-sequel to Undertale, purports to land all four chapters of its parallel story on Switch 2 at the console’s launch.

Other notable games from across the studio-size spectrum:

  • Hades 2 (2025)
  • Split Fiction (at launch)
  • Bravely Default: Flying Fairy HD Remaster (at launch)
  • Enter the Gungeon 2 (“Coming soon”)
  • Two Point Museum (2025)
  • Human Fall Flat 2 (“Coming soon”)

The legally distinct game that sure looks like Bloodborne 2

The hero of this sanguine tale. FromSoftware

The next original game from FromSoftware, maker of beautifully realized finger-torture titles like Elden Ring and the Dark Souls series, is a Nintendo Switch 2 exclusive, The Duskbloods. The trailer, with its gore-etched hands, gothic churches, and eldritch/Victorian machinery, certainly stood out from the Kirby and Donkey Kong games around it. The game arrives sometime in 2026.

A look at the Switch 2’s initial games, both familiar and what-the-heck Read More »

what-we’re-expecting-from-nintendo’s-switch-2-announcement-wednesday

What we’re expecting from Nintendo’s Switch 2 announcement Wednesday

Implausible: Long-suffering Earthbound fans have been hoping for a new game in the series (or even an official localization of the Japan-exclusive Mother 3) for literal decades now. Personally, though, I’m hoping for a surprise revisit to the Punch-Out series, following on its similar surprise return on the Wii in 2009.

Screen

This compressed screenshot of a compressed video is by no means the resolution of the Switch 2 screen, but it’s going to be higher than the original Switch.

Credit: Nintendo

This compressed screenshot of a compressed video is by no means the resolution of the Switch 2 screen, but it’s going to be higher than the original Switch. Credit: Nintendo

Likely: While a 720p screen was pretty nice in a 2017 gaming handheld, a full 1080p display is much more standard in today’s high-end gaming portables. We expect Nintendo will follow this trend for what looks to be a nearly 8-inch screen on the Switch 2.

Possible: While a brighter OLED screen would be nice as a standard feature on the Switch 2, we expect Nintendo will follow the precedent of the Switch generation and offer this as a pricier upgrade at some point in the future.

Implausible: The Switch 2 would be the perfect time for Nintendo to revisit the glasses-free stereoscopic 3D that we all thought was such a revelation on the 3DS all those years ago.

C Button

Close-up of the

C-ing is believing.

Credit: Nintendo

C-ing is believing. Credit: Nintendo

Likely: The mysterious new button labeled “C” on the Switch 2’s right Joy-Con could serve as a handy way to “connect” to other players, perhaps through a new Miiverse-style social network.

Possible: Recent rumors suggest the C button could be used to connect to a second Switch console (or the TV-connected dock) for a true dual-screen experience. That would be especially fun and useful for Wii U/DS emulation and remasters.

Implausible: The C stands for Chibi-Robo! and launches a system-level mini-game focused on the miniature robot.

New features

Switch 2, with joycons slightly off the central unit/screen.

Credit: Nintendo

Likely: After forcing players to use a wonky smartphone app for voice chat on the Switch, we wouldn’t be surprised if Nintendo finally implements full on-device voice chat for online games on the Switch 2—at least between confirmed “friends” on the system.

Possible: Some sort of system-level achievement tracking would bring Nintendo’s new console in line with a feature that the competition from Sony and Microsoft has had for decades now.

Implausible: After killing it off for the Switch generation, we’d love it if Nintendo brought back the Virtual Console as a way to buy permanent downloadable copies of emulated classics that will carry over across generations. Failing that, how about a revival of the 3DS’s StreetPass passive social network for Switch 2 gamers on the go?

What we’re expecting from Nintendo’s Switch 2 announcement Wednesday Read More »

nintendo-patent-explains-switch-2-joy-cons’-“mouse-operation”-mode

Nintendo patent explains Switch 2 Joy-Cons’ “mouse operation” mode

It’s been a month since we first heard rumors that the Switch 2’s new Joy-Cons could be slid across a flat surface to function like a computer mouse. Now, a newly published patent filed by Nintendo seems to confirm that feature and describes how it will work.

The international patent was filed with the World Intellectual Property Organization in January 2023, but it was only published on WIPO’s website on Thursday. The Japanese-language patent—whose illustrations match what we’ve seen of Switch 2 Joy-Con precisely—features an English abstract describing “a sensor for mouse operation” that can “detect reflected light from a detected surface, the light changing by moving over the detected surface…” much like any number of optical computer mice. Schematic drawings in the patent show how the light source and light sensor are squeezed inside the Joy-Con, with a built-in lens for directing the light to and from each.

A schematic diagram of the Switch 2’s Joy-Con light sensor

A schematic diagram of the Switch 2’s Joy-Con light sensor Credit: Nintendo / WIPO

A machine translation of the full text of the patent describes the controller as “a novel input device that can be used as a mouse and other than a mouse.” In mouse mode, as described in the patent, the user cradles the outer edge of the controller with their palm and places the inner edge “on, for example, a desk or the like.”

In this configuration, the user’s thumb can still access the analog stick (which is now pointing horizontally) while the index and middle fingers are positioned so the two shoulder buttons “can be operated as, for example, a right-click button and a left-click button,” according to the patent. The patent describes this configuration as “easy to hold” or “easy to grip.” It also goes to great lengths to explain how the shoulder buttons wrap around the curved top corner of the controller and thus are “easy to press” by pushing either downward or closer to horizontally with a finger.

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