roguelite

shadowveil-is-a-stylish,-tough-single-player-auto-battler

Shadowveil is a stylish, tough single-player auto-battler

One thing Shadowveil: Legend of the Five Rings does well is invoke terror. Not just the terror of an overwhelming mass of dark energy encroaching on your fortress, which is what the story suggests. Moreso, the terror of hoping your little computer-controlled fighters will do the smart thing, then being forced to watch, helpless, as they are consumed by algorithmic choices, bad luck, your strategies, or some combination of all three.

Shadowveil, the first video game based on the more than 30-year-old Legend of the Five Rings fantasy franchise, is a roguelite auto-battler. You pick your Crab Clan hero (berserker hammer-wielder or tactical support type), train up some soldiers, and assign all of them abilities, items, and buffs you earn as you go. When battle starts, you choose which hex to start your fighters on, double-check your load-outs, then click to start and watch what happens. You win and march on, or you lose and regroup at base camp, buying some upgrades with your last run’s goods.

Shadowveil: Legend of the Five Rings launch trailer.

In my impressions after roughly seven hours of playing, Shadowveil could do more to soften its learning curve, but it presents a mostly satisfying mix of overwhelming odds and achievement. What’s irksome now could get patched, and what’s already there is intriguing, especially for the price.

The hard-worn path to knowledge

There are almost always more enemies than you have fighters, so it’s your job to find efficiencies, choke points, and good soldier pairings.

Credit: Palindrome Interactive

There are almost always more enemies than you have fighters, so it’s your job to find efficiencies, choke points, and good soldier pairings. Credit: Palindrome Interactive

Some necessary disclosure: Auto-battlers are not one of my go-to genres. Having responsibility for all the prep, but no control over what fighters will actually do when facing a glut of enemies, can feel punishing, unfair, and only sometimes motivating to try something different. Add that chaos and uncertainty to procedurally generated paths (like in Slay the Spire), and sometimes the defeats felt like my fault, sometimes the random number generator’s doing.

Losing is certainly anticipated in Shadowveil. The roguelite elements are the items and currencies you pick up from victories and carry back after defeat. With these, you can unlock new kinds of fighters, upgrade your squad members, and otherwise grease the skids for future runs. You’ll have to make tough choices here, as there are more than a half-dozen resources, some unique to each upgrade type, and some you might not pick up at all in any given run.

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Room-scale VR Adventure ‘Tea for God’ Comes to Quest & PC VR, Launch Trailer Here

You might have seen the demo floating around for Tea for God for a few years now, however indie studio Void Room has finally released the full version of its VR roguelike adventure for Quest and SteamVR headsets.

Tea For God is a unique VR adventure that uses “impossible spaces”, allowing players infinite movement within their own room. While there is optional stick movement, the game’s true claim to fame is its ability to smartly guide you around your own room with your own two feet, which it does thanks to procedural generation.

Since the game dynamically scales to each user’s room, there are a few minimum space requirements. Void Room says users should have at least 1.8m x 1.2m (6ft x 4ft), although if you have less, the game will use horizontal scaling to make the world appear larger, bringing the minimum space down to 90cm x 60cm (3ft x 2ft).

You can choose to play three modes: a relaxing no-story mode, an intense arcade shooter with story, and a roguelite shooter-explorer.

There’s also an interesting narrative behind it all. Here’s how the studio describes it:

In the distant future, humankind has been united, ruled by God Emperor. Endowed with advanced technology we reached stars, colonised new worlds, went onto endless crusades against myriads of civilisations.

Personal tragedies tend to be meaningless against the time. But once in a while, one person may start a fire that can change the fate of the whole universe. A man who lost his family, who holds God Emperor accountable for their death, seeking answers and vengeance, embarks onto his last journey to the place no human has ever left alive, where God Emperor is believed to reside.

You’ll find the full version available on Quest App Lab, Oculus PC and Steam, priced at $20.

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