Tech

apple’s-iphone-16-pro-boasts-a-bigger-screen-and-better-camera-zoom

Apple’s iPhone 16 Pro boasts a bigger screen and better camera zoom

48-megapixel cameras —

A 48-megapixel ultra-wide camera and the A18 Pro chip headline Apple’s flagship.

  • These are the new colors and finishes for the iPhone 16 Pro.

  • The screens are slightly larger this time around.

    Apple

As expected, Apple announced the new iPhone Pro models today during a livestream: the iPhone 16 Pro and iPhone 16 Pro Max. The iPhone 16 Pro has a 6.3-inch display, and the Max has a 6.9-inch display. That’s primarily thanks to thinner borders around the displays.

Like the iPhone 15 Pro, the 16 Pro is made of titanium but with a new texture. Apple claims the phone has improved heat management with its new chassis, which could address some of our complaints about the iPhone 15 Pro—that means up to 20 percent faster sustained performance, too.

Larger batteries and efficiency improvements have led to a promise of battery life improvements, though Apple didn’t say exactly how much longer they’ll last during the livestream.

The iPhone 16 Pro includes the new A18 Pro chip, which is distinct from the A18 found in the regular iPhone 16. Apple says it is faster and more efficient.

It has a 16-core Neural Engine with 17 percent more memory bandwidth. Apple Intelligence features are said to run up to 15 percent faster than on the previous Pro phones. The A18 Pro ships with a 6-core GPU with 20 percent faster performance, and Apple touted its capability for AAA games—and that includes ray tracing performance that’s twice as fast. The 6-core CPU (two performance cores, four efficiency) is a modest 15 percent faster. Alternatively, it can deliver the same performance as the A17 Pro but with 20 percent more efficiency, which suggests battery life and heat improvements. Finally, there’s a new video encoder and ISP, with two times the throughput for data, with a special emphasis on improving video capture.

Like the new iPhone 16, the iPhone 16 Pro includes a new button called the Capture button. You can click it to take a photo quickly, like a traditional camera. But it’s also touch-sensitive, so you can run your finger across it in gestures to tweak the image using existing built-in photography features, like adjusting the zoom.

It has the same three camera types as before: wide-angle, telephoto, and ultra-wide. But there are some hardware improvements. The 48-megapixel wide-angle camera adds a new sensor that can read data twice as fast. There’s a new 48-megapixel ultra-wide camera to enable more detail in close-ups and selfies. The 5x telephoto lens that was exclusive to the 15 Pro Max is now included in both sizes of the iPhone 16 Pro, too.

The big new camera feature is 4K video capture at 120 frames per second and in Dolby Vision, which is a first for the platform. Videos captured this way can see their playback speed adjusted between 120 fps, 60 fps, 30 fps, and 24 fps after the fact in the Photos app. All videos captured can now include spatial audio, too. That’s accompanied by Audio Mix, a feature that allows you to switch between modes that attempt to isolate individual voices or sounds according to a few specific mix styles.

iPhone 16 Pro starts at $999 (128GB) or $1,199 (256GB) for the Max size. They are available for pre-order this coming Friday, and they ship on September 20.

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iphone-16-gets-two-new-buttons-and-a-new-camera-layout

iPhone 16 gets two new buttons and a new camera layout

Flagship phones —

The 16 is positioned as the first non-Pro iPhone optimized for generative AI.

  • The iPhone 16 has a new rear camera arrangement.

    Apple

  • There are two new buttons: Action and Capture.

    Apple

Apple’s new iPhone 16 isn’t a revolution by any means, but it’s a solid upgrade with a handful of new features (including two new physical buttons), plus better performance and Apple Intelligence support.

The design is similar to the iPhone 15 but with a vertical camera arrangement on the back, which helps take more efficient spatial photos and videos. A new camera control button can be clicked to take a photo, and also is touch-sensitive, allowing you to slide your finger across it to tweak the settings for the images, like zoom. It can tell the difference between a full click and a lighter press, which allows you to access customization features instead of taking a picture right away.

That’s not the only new button; the configurable Action button has arrived on the iPhone 16. It was introduced in the Pro models last year and can be used for various predetermined purposes or assigned to work with Shortcuts.

There’s a new chip, too: the A18. It has a new 16-core Neural Engine, which is up to two times faster than what we saw in the iPhone 15. The memory subsystem has 17 percent more memory bandwidth. These features allow it to support Apple’s generative models and Apple Intelligence, which was exclusive to the Pro phones last year. The 3 nm chip has a 6-core CPU with two performance cores and four efficiency cores. It’s up to 30 percent faster than the CPU iPhone 15, Apple claims.

There’s a new, ray-tracing-enabled, 5-core GPU that Apple says is is up to 40 percent faster; Apple says a new thermal design allows up to 30 percent higher sustained performance for gaming, and that the iPhone 16 can run AAA games like Assassin’s Creed Mirage that only worked on the 15 Pro last year.

Thanks to this chip, Apple says the iPhone 16 is the first non-Pro iPhone to support the upcoming suite of generative AI features the company calls Apple Intelligence. This will allow features like taking pictures of restaurants to pull up a menu or identifying dog breeds on the street by pointing the camera their way. Apple is calling those two examples “Visual Intelligence,” and it leans on the camera control feature of the iPhone 16, so that’s unique to this new model.

Speaking of the camera, there aren’t a ton of significant improvements on the hardware side over the iPhone 15. Apple talked up the 48-megapixel wide-angle camera, but most of the features applied to the previous model. There’s a new ultra-wide camera that has a larger aperture, with up to 2.6 times more light capture. It also includes macro photography and spatial video capture support, which was previously limited to the Pro phones.

The screen comes in the same sizes as before (6.1 inches for the regular iPhone 15, 6.7 for the Plus), but it can reach 2,000 nits of brightness in a sunny environment and as low as 1 nit in the dark. There’s a 50 percent tougher ceramic shield on the screen, too.

The iPhone 16 starts at $799 (128GB), and the Plus model starts at $899 (also 128GB). They are available for pre-order this coming Friday, and it ships September 20.

Listing image by Apple

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apple-announces-$179-airpods-4-with-active-noise-cancellation

Apple announces $179 AirPods 4 with active noise cancellation

Apple Audio —

AirPods Pro and Max get new features, too.

  • The AirPods 4.

    Apple

  • The new earbuds have shorter stems.

    Apple

  • Inside the earbuds.

    Apple

  • A closer look at the stems.

    Apple

  • The new AirPods case with USB-C and wireless charging.

    Apple

  • The AirPods 3 with its longer stems.

    Valentina Palladino

Apple announced the fourth-generation AirPods today during its It’s Glowtime event. As you can tell from the gallery above, the AirPods 4 look different from their predecessor. They also have Active Noise Cancellation (ANC) if you’re willing to pay extra.

Apple said that it mapped and analyzed “thousands” of ear shapes with 3D photogrammetry, laser topography, and other modeling tools to design the AirPods 4’s new form. Apple claims the new shape will make for a better fit. The new earbuds appear to have shorter stems. They look more similar to the AirPods Pro now but without the silicone tips. The stems also allow users to play/pause media and end or mute calls with a “quick press,” Apple claims, noting a new force sensor.

The new AirPods move from Apple’s H1 chip to the H2, which the current AirPods Pro use. Compared to the H1, Apple has said that the H2 is supposed to be up to twice as good at noise cancellation. Upgraded mics and computational audio are also supposed to aid in ANC.

The AirPods 4 inherit several AirPods Pro features. They claim personalized spatial audio, which uses head tracking, and machine learning-powered voice isolation as features. The AirPods are also supposed to be able to automatically lower the volume of whatever’s currently playing when you start talking to someone in real life. The Transparency mode lets you hear outside noises while media’s playing, and Adaptive Audio automatically blends Transparency mode with ANC.

The fourth-gen AirPods also have a new acoustic architecture that Apple claimed, without getting into much detail, delivers “richer” bass and “clearer” highs.

The new earbuds also have a redesigned case that’s 10 percent smaller by volume and is 2 inches (50 mm) long. It incorporates Apple’s slow, (European Union law-driven) shift from the proprietary Lightning charging port to USB-C. Apple said the case should last for up to 30 hours. It also supports wireless charging, including Qi.

The AirPods 4 will start at $129, which is cheaper than what the AirPods 3 have been going for ($179). But if you want ANC, they’ll cost $179. The AirPods 4 come out on September 20 but can be pre-ordered today.

Smaller updates to AirPods Pro and AirPods Max

Apple didn’t announce a new AirPods Pro or AirPods Max today but is adding some features to the current versions.

The AirPods Pro are getting a software update this fall that will allow the the earbuds to serve as a “clinical-grade hearing aid,” Apple CEO Tim Cook said. The feature is limited to people with “mild to moderate hearing loss,” Apple’s announcement said.

The fall update will also add a Hearing Protection feature to help quiet loud environmental sounds. “The ear tips help to provide passive noise reduction, while the H2 chip helps to actively reduce louder, more intermittent noise at 48,000 times per second,” per Apple’s announcement. Finally, the update will allow you to use the AirPods Pro as earplugs by use of an updated “multiband high dynamic range algorithm,” and add a hearing test.

AirPods Pro updates are all about hearing health.

Enlarge / AirPods Pro updates are all about hearing health.

Apple

The AirPods Max, meanwhile, are joining the move to USB-C. They’re also getting personalized spatial audio and new colors: midnight, blue, purple, orange, and starlight.

This version of the AirPods Max will be available on September 20 and will cost $549. Pre-orders start today.

Listing image by Apple

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wavecore-runs-right-through-a-concrete-wall-with-gigabit-speed-network-signal

WaveCore runs right through a concrete wall with gigabit-speed network signal

Thick as a brick —

Core drilling is tricky. Getting a 6 GHz signal through concrete is now easier.

Business-like man standing in a concrete loft space

Enlarge / “Hmm, no signal here. I’m trying to figure it out, but nothing comes to mind …”

Getty Images

One issue in getting office buildings networked that you don’t typically face at home is concrete—and lots of it. Concrete walls are an average of 8 inches thick inside most commercial real estate.

Keeping a network running through them is not merely a matter of running cord. Not everybody has the knowledge or tools to punch through that kind of wall. Even if they do, you can’t just put a hole in something that might be load-bearing or part of a fire control system without imaging, permits, and contractors. The bandwidths that can work through these walls, like 3G, are being phased out, and the bandwidths that provide enough throughput for modern systems, like 5G, can’t make it through.

That’s what WaveCore, from Airvine Scientific, aims to fix, and I can’t help but find it fascinating after originally seeing it on The Register. The company had previously taken on lesser solid obstructions, like plaster and thick glass, with its WaveTunnel. Two WaveCore units on either side of a wall (or on different floors) can push through a stated 12 inches of concrete. In their in-house testing, Airvine reports pushing just under 4Gbps through 12 inches of garage concrete, and it can bend around corners, even 90 degrees. Your particular cement and aggregate combinations may vary, of course.

  • The WaveCore device, installed in a garage space during Airvine Scientific’s testing.

  • Concept drawing of how WaveCore punches through concrete walls (kind of).

    Airvine Scientific

The spec sheet shows that a 6 GHz radio is the part that, through “beam steering,” blasts through concrete, with a 2.4 GHz radio for control functions. There’s PoE or barrel connector power, and RJ45 ethernet in the 1, 2.5, 5, and 10Gbps sizes.

6 GHz concrete fidelity (Con-Fi? Crete-Fi?) is just one of the slightly uncommon connections that may or may not be making their way into office spaces soon. LiFi, standardized as 802.11bb, is seeking to provide an intentionally limited scope to connectivity, whether for security restrictions or radio frequency safety. And Wi-Fi 7, certified earlier this year, aims to multiply data rates by bonding connections over the various bands already in place.

WaveCore runs right through a concrete wall with gigabit-speed network signal Read More »

ars-technica-system-guide:-falling-prices-are-more-exciting-than-new-parts

Ars Technica system guide: Falling prices are more exciting than new parts

AMD's Ryzen 7700X makes enough sense to feature in our higher-end gaming build.

Enlarge / AMD’s Ryzen 7700X makes enough sense to feature in our higher-end gaming build.

Andrew Cunningham

It’s been a while since our last system guide, and a few new products—most notably AMD’s Ryzen 9000 series CPUs—have been released since then. But there haven’t been many notable graphics card launches, and new ones are still rumored to be a few months off as both Nvidia and AMD prioritize their money-printing AI accelerators.

But that doesn’t make it a bad time to buy a PC, especially if you’re looking for some cost-efficient builds. Prices of CPUs and GPUs have both fallen a fair bit since we did our last build guide a year or so ago, which means all of our builds are either cheaper than they were before or we can squeeze out a little more performance than before at similar prices.

We have six builds across four broad tiers—a budget office desktop, a budget 1080p gaming PC, a mainstream 1440p-to-4K gaming PC, and a price-conscious workstation build with a powerful CPU and lots of room for future expandability.

You won’t find a high-end “god box” this time around, though; for a money-is-no-object high-end build, it’s probably worth waiting for Intel’s upcoming Arrow Lake desktop processors, AMD’s expected Ryzen 9000X3D series, and whatever Nvidia’s next-generation GPU launch is. All three of those things are expected either later this year or early next.

We have a couple of different iterations of the more expensive builds, and we also suggest multiple alternate components that can make more sense for certain types of builds based on your needs. The fun of PC building is how flexible and customizable it is—whether you want to buy what we recommend and put it together or want to treat these configurations as starting points, hopefully, they give you some idea of what your money can get you right now.

Notes on component selection

Part of the fun of building a PC is making it look the way you want. We’ve selected cases that will physically fit the motherboards and other parts we’re recommending and which we think will be good stylistic fits for each system. But there are many cases out there, and our picks aren’t the only options available.

As for power supplies, we’re looking for 80 Plus certified power supplies from established brands with positive user reviews on retail sites (or positive professional reviews, though these can be somewhat hard to come by for any given PSU these days). If you have a preferred brand, by all means, go with what works for you. The same goes for RAM—we’ll recommend capacities and speeds, and we’ll link to kits from brands that have worked well for us in the past, but that doesn’t mean they’re better than the many other RAM kits with equivalent specs.

For SSDs, we mostly stick to drives from known brands like Samsung, Crucial, or Western Digital, though going with a lesser-known brand can save you a bit of money. All of our builds also include built-in Bluetooth and Wi-Fi, so you don’t need to worry about running Ethernet wires and can easily connect to Bluetooth gamepads, keyboards, mice, headsets, and other accessories.

We also haven’t priced in peripherals, like webcams, monitors, keyboards, or mice, as we’re assuming most people will re-use what they already have or buy those components separately. If you’re feeling adventurous, you could even make your own DIY keyboard! If you need more guidance, Kimber Streams’ Wirecutter keyboard guides are exhaustive and educational.

Finally, we won’t be including the cost of a Windows license in our cost estimates. You can pay a lot of different prices for Windows—$139 for an official retail license from Microsoft, $120 for an “OEM” license for system builders, or anywhere between $15 and $40 for a product key from shady gray market product key resale sites. Windows 10 keys will also work to activate Windows 11, though Microsoft stopped letting old Windows 7 and Windows 8 keys activate new Windows 10 and 11 installs relatively recently. You could even install Linux, given recent advancements to game compatibility layers!

Ars Technica system guide: Falling prices are more exciting than new parts Read More »

leaked-disney+-financials-may-shed-light-on-recent-price-hike

Leaked Disney+ financials may shed light on recent price hike

woman shot in black and white against color background fluffing 1960s bouffant

Enlarge / A shot from Agatha All Along, an upcoming Disney+ exclusive.

Marvel Studios/Disney+

A leak of data from Disney points to the Disney+ streaming service making about $2.4 billion in revenue in its fiscal quarter ending on March 30. Disney doesn’t normally share how much revenue its individual streaming services generate, making this figure particularly interesting.

Leaked data

In August, Disney confirmed that it was investigating the leak of “over a terabyte of data from one of the communication systems” it uses. In a report this week, The Wall Street Journal (WSJ) said it looked over files leaked by a hacking group called Nullbulge that include “a range of financial and strategy information,” apparent login credentials for parts of Disney’s cloud infrastructure, and more. The leak includes over “44 million messages from Disney’s Slack workplace communications tool, upward of 18,800 spreadsheets, and at least 13,000 PDFs,” WSJ said.

“We decline to comment on unverified information The Wall Street Journal has purportedly obtained as a result of a bad actor’s illegal activity,” a Disney spokesperson told WSJ.

$2.4 billion

According to WSJ, financial information came via “documents shared by staffers that detail company operations,” adding, “It isn’t official data of the sort Disney discloses to Wall Street and might not reflect final financial performance for a given period.” That means we should take these figures with a grain of salt.

“Internal spreadsheets suggest that Disney+ generated more than $2.4 billion in revenue in the March quarter,” WSJ reported, referencing Disney’s fiscal Q2 2024. “It underscores how significant a revenue contributor Hulu is, particularly as Disney seeks to buy out Comcast’s stake in that streaming service, and as the two sides spar over its value.”

The publication noted that the $2.4 billion figure represents “about 43 percent”—42.5 percent to be more precise—of the direct-to-consumer (DTC) revenue that Disney reported that quarter, which totaled $5,642,000,000 [PDF]. In its Q2 report, Disney put Disney+, Hulu, and Disney+ Hotstar under its DTC umbrella. DTC revenue in Q2 represented a 13 percent increase compared to the same quarter in the prior fiscal year.

Further, subscriber counts for Disney+ and Hulu increased year over year in Q2. The leaks didn’t specify how much revenue Disney’s streaming businesses made in Q3, but Disney reported that DTC revenue increased to $5.8 billion [PDF].

Right before announcing its Q3 numbers, though, Disney announced price hikes across Disney+, Hulu, and ESPN+ by as much as 25 percent. As we wrote at the time, the price hike seemed like an attempt to push people toward bundle packages offering a combination of Disney+, Hulu, and/or ESPN+ (bundles are supposed to make subscriber churn less likely). Disney CFO Hugh Johnston tried convincing us that Disney’s streaming catalog meant that it had “earned” the streaming price hikes.

But the recently leaked numbers shed a little more light on the situation.

Leaked Disney+ financials may shed light on recent price hike Read More »

what-to-expect-from-apple’s-“it’s-glowtime”-event

What to expect from Apple’s “It’s Glowtime” event

Apple It's Glowtime event promo image depicting a neon Apple logo

Enlarge / Apple’s event will likely discuss Apple Intelligence, though that’s not going to launch until later in the year with iOS 18.1

Apple

For years, Apple’s September event has focused almost exclusively on new flagship iPhones and new Apple Watch models. Once in a while, other second-tier products make an appearance. And in recent cycles, the Mac and high-end iPads had their shining moment later in the year—often in October or November.

We expect the same to happen this time. You can almost certainly count on new iPhones and Watches. As for what else to expect: well, no Macs, but there are a couple of interesting possibilities.

Here’s what we expect to see next week.

iPhone 16 and 16 Pro

Gone are the days of radical changes to the iPhone; the last dramatic redesign was the iPhone X in 2017. Since then, Apple has iterated a little bit each year—never enough to drive yearly upgrades, but perhaps enough to entice consumers with phones that are three years old or so.

The iPhone 16 and 16 Pro are expected to continue this pacing, with a grab bag of improvements to existing features but nothing too radical.

The only notable design change that has been rumored is the introduction of the “Capture” button on all models; this will allow taking pictures without using the touchscreen on all models. This could be done with the Action button on last year’s iPhone 15 Pro, and that Action button is expected to come to all iPhone 16 models (not just Pro) this year.

But adding a Capture button frees the Action button up for other things, and the Capture button is expected to produce different results depending on how you press it, making it more useful.

The iPhone 16 and iPhone 16 Plus rear camera arrangement will switch to two vertically aligned lenses instead of the diagonal arrangement of the previous model. Apart from that and the new buttons, there will be no noticeable design changes in the non-Pro phones this year.

The iPhone 16 Pro and iPhone 16 Pro Max will also not have noticeable design changes, but they will have slightly larger screens. The Pro is going from a 6.1-inch screen to 6.3 inches, while the larger Max version will go from 6.7 to 6.9 inches. The phones will be slightly larger, but much of the screen-size gain will come from Border Reduction Structure (BRS) implementation that will reduce the already barely there bezels a little bit.

Speaking of the screens, the Pro models will feature new panels that will provide just a bit more maximum brightness, following a trend of improvements in that area that has spanned the last few iPhones.

  • The general look of the new iPhones isn’t expected to change compared to these designs from last year, except for the camera arrangement on the base iPhone 16.

    Samuel Axon

  • The Action Button, seen here on the iPhone 15 Pro Max, will reach the non-Pro iPhones this year.

    Samuel Axon

That’s it for changes visible on the outside. Inside, the phones are expected to get an improved thermal design—which hopefully addresses our biggest complaint when we reviewed the iPhone 15 Pro—as well as faster 5G modems in the Pros and a new A-series chip that will probably offer modest gains in performance and efficiency over the top-tier chip from last year.

All the remaining changes that are rumored from leaks, supply-chain insights, or news reports are tweaks to the camera systems. All models will get better ultra-wide cameras that handle low light better, and the iPhone 16 Pro will go to a 48-megapixel ultra-wide camera to better match the wide-angle lens’ overall performance. Additionally, the 5x zoom telephoto lens that was reserved only for the Pro Max last year will make its way to the smaller Pro this time.

That’s all we’ve heard so far. Looking back on paragraphs of text here, it sounds like a lot, but most of these things are pretty modest improvements. Those coming from an iPhone 13 Pro or earlier may be tempted by all this, but it’ll be pretty silly to upgrade from an iPhone 15 to an iPhone 16 unless Apple has managed to keep some earth-shattering new feature a secret.

What to expect from Apple’s “It’s Glowtime” event Read More »

i-added-a-ratgdo-to-my-garage-door,-and-i-don’t-know-why-i-waited-so-long

I added a ratgdo to my garage door, and I don’t know why I waited so long

Photograph of a ratgdo

Enlarge / A ratgdo, version 2.53i.

I live in suburbia, which means I’ve got a garage (or a carhole, if you’re not so fancy). It’s a detached garage, so part of my nightly routine when I check to make sure the house is all locked up is to peek out the back window. I like to know the garage door is closed and our cars are tucked in safely.

But actually looking out a window with my stupid analog eyeballs is lame, so I figured I could make things easier by adding some smarts to my garage. The first thing I did was use this fellow’s instructions (the original site is sadly offline, but the Wayback Machine is forever) to cobble together a Raspberry Pi-based solution that would fire off an email every time the garage door opened or closed. I couldn’t remotely open or close the door from inside the house myself (well, I mean, I could with the actual garage door opener remote control), but I could just glance at my inbox to see if the garage door was open or shut in the evenings.

This worked great for a couple of years, until Texas summers murdered the poor Pi. (This was possibly my fault, too, because of the PoE hat that I’d slapped onto the Pi, which resulted in extra heat.) So, I was back to peeking out my window to check on the garage in the evenings. Like a sucker.

There had to be a better way.

Insultingly, offensively awful OEM solutions

I had just two requirements in my search for that better way. First, whatever automation solution I settled on had to be compatible with my garage door opener. Secondly, anything I looked at needed to interoperate with Apple’s HomeKit, my preferred home automation ecosystem.

The first thing I looked at—and quickly discarded—was using my garage door opener’s built-in automation functionality. My particular garage door opener is a LiftMaster, which means that it’s part of a big group of garage door opener brands under the “Chamberlain” banner. The OEM-sanctioned way to do what I want, therefore, is to use Chamberlain’s “MyQ” solution, which—and I am being generous here—is total garbage.

MyQ requires an accessory the company doesn’t sell or support anymore in order to hook into HomeKit, and Chamberlain would really, really, really like you to install their adds-nothing-of-value-to-me app in order to actually control things—likely so they can have a shot at collecting and monetizing my personal and/or behavioral data. (To be clear, I have no proof that that’s what they’d do with personal data, but monetizing and selling it would definitely be playing to type.) Given that the Chamberlain Group is owned by a big value-removing private equity firm with a history of poor stewardship over personal data, this all tracks.

privacy page. It’s about as gross as you might expect.” data-height=”1226″ data-width=”2560″ href=”https://cdn.arstechnica.net/wp-content/uploads/2024/09/ratgdomyqprivacy.jpg”>A snippet from the MyQ <a href=privacy page. It’s about as gross as you might expect.” height=”306″ src=”https://cdn.arstechnica.net/wp-content/uploads/2024/09/ratgdomyqprivacy.jpg” width=”640″>

Enlarge / A snippet from the MyQ privacy page. It’s about as gross as you might expect.

That’s gonna be a “no” from me, dawg. I’d rather jam bamboo under my fingernails than install Chamberlain’s worthless app just for the privilege of controlling an accessory in my own home while facing the potential risk of having my personal information sold to enrich some vampire capitalists.

So what else to do?

I added a ratgdo to my garage door, and I don’t know why I waited so long Read More »

rust-in-linux-lead-retires-rather-than-deal-with-more-“nontechnical-nonsense”

Rust in Linux lead retires rather than deal with more “nontechnical nonsense”

Oxidation consternation —

How long can the C languages maintain their primacy in the kernel?

Rusty links of a chain, against an also-rusted metal background.

Enlarge / Rust never sleeps. But Rust, the programming language, can be held at bay if enough kernel programmers aren’t interested in seeing it implemented.

Getty Images

The Linux kernel is not a place to work if you’re not ready for some, shall we say, spirited argument. Still, one key developer in the project to expand Rust’s place inside the largely C-based kernel feels the “nontechnical nonsense” is too much, so he’s retiring.

Wedson Almeida Filho, a leader in the Rust for Linux project, wrote to the Linux kernel mailing list last week to remove himself as the project’s maintainer. “After almost 4 years, I find myself lacking the energy and enthusiasm I once had to respond to some of the nontechnical nonsense, so it’s best to leave it up to those who still have it in them,” Filho wrote. While thanking his teammates, he noted that he believed the future of kernels “is with memory-safe languages,” such as Rust. “I am no visionary but if Linux doesn’t internalize this, I’m afraid some other kernel will do to it what it did to Unix,” Filho wrote.

Filho also left a “sample for context,” a link to a moment during a Linux conference talk in which an off-camera voice, identified by Filho in a Register interview as kernel maintainer Ted Ts’o, emphatically interjects: “Here’s the thing: you’re not going to force all of us to learn Rust.” In the context of Filho’s request that Linux’s file system implement Rust bindings, Ts’o says that while he knows he must fix all the C code for any change he makes, he cannot or will not fix the Rust bindings that may be affected.

“They just want to keep their C code”

Asahi Lina, developer on the Asahi Linux project, posted on Mastodon late last week: “I regretfully completely understand Wedson’s frustrations.” Noting that “a subset of C kernel developers just seem determined to make the lives of Rust maintainers as difficult as possible,” Lina detailed the memory safety issues they ran into writing Direct Rendering Manager (DRM) scheduler abstractions. Lina tried to push small fixes that would make the C code “more robust and the lifetime requirements sensible,” but was blocked by the maintainer. Bugs in that DRM scheduler’s C code are the only causes of kernel panics in Lina’s Apple GPU driver, she wrote—”Because I wrote it in Rust.”

“But I get the feeling that some Linux kernel maintainers just don’t care about future code quality, or about stability or security any more,” Lina wrote. “They just want to keep their C code and wish us Rust folks would go away. And that’s really sad… and isn’t helping make Linux better.”

Drew DeVault, founder of SourceHut, blogged about Rust’s attempts to find a place inside the Kernel. In theory the kernel should welcome enthusiastic input from motivated newcomers. “In practice, the Linux community is the wild wild west, and sweeping changes are infamously difficult to achieve consensus on, and this is by far the broadest sweeping change ever proposed for the project,” DeVault writes. “Every subsystem is a private fiefdom, subject to the whims of each one of Linux’s 1,700+ maintainers, almost all of whom have a dog in this race. It’s herding cats: introducing Rust effectively is one part coding work and ninety-nine parts political work – and it’s a lot of coding work.”

Rather than test their patience with the kernel’s politics, DeVault suggests Rust developers build a Linux-compatible kernel from scratch. “Freeing yourselves of the [Linux Kernel Mailing List] political battles would probably be a big win for the ambitions of bringing Rust into kernel space,” DeVault writes.

Torvalds understands why Rust uptake is slow

You might be wondering what lead maintainer Linus Torvalds thinks about all this. He took a “wait and see” approach in 2021, hoping Rust would first make itself known in relatively isolated device drivers. At an appearance late last month, Torvalds… essentially agreed with the Rust-minded developer complaints, albeit from a much greater remove.

“I was expecting [Rust] updates to be faster, but part of the problem is that old-time kernel developers are used to C and don’t know Rust,” Torvalds said. “They’re not exactly excited about having to learn a new language that is, in some respects, very different. So there’s been some pushback on Rust.” Torvalds added, however, that “another reason has been the Rust infrastructure itself has not been super stable.”

The Linux kernel is a high-stakes project in which hundreds or thousands of developers have a stake; conflict is perhaps inevitable. Time will tell how long C will remain the primary way of coding for, and thinking about, such a large yet always-moving, codebase.

Ars has reached out to both Filho and Ts’o for comment and will update this post with response.

Rust in Linux lead retires rather than deal with more “nontechnical nonsense” Read More »

intel-core-ultra-200v-promises-arm-beating-battery-life-without-compatibility-issues

Intel Core Ultra 200V promises Arm-beating battery life without compatibility issues

Intel Core Ultra 200V promises Arm-beating battery life without compatibility issues

Intel

Intel has formally announced its first batch of next-generation Core Ultra processors, codenamed “Lunar Lake.” The CPUs will be available in PCs beginning on September 24.

Formally dubbed “Intel Core Ultra (Series 2),” these CPUs follow up the Meteor Lake Core Ultra CPUs that Intel has been shipping all year. They promise modest CPU performance increases alongside big power efficiency and battery life improvements, much faster graphics performance, and a new neural processing engine (NPU) that will meet Microsoft’s requirements for Copilot+ PCs that use local rather than cloud processing for generative AI and machine-learning features.

Intel Core Ultra 200V

The high-level enhancements coming to the Lunar Lake Core Ultra chips.

Enlarge / The high-level enhancements coming to the Lunar Lake Core Ultra chips.

Intel

The most significant numbers in today’s update are actually about battery life: Intel compared a Lunar Lake system and a Snapdragon X Elite system from the “same OEM” using the “same chassis” and the same-sized 55 WHr battery. In the Procyon Office Productivity test, the Intel system lasted longer, though the Qualcomm system lasted longer on a Microsoft Teams call.

If Intel’s Lunar Lake laptops can match or even get close to Qualcomm’s battery life, it will be a big deal for Intel; as the company repeatedly stresses in its slide deck, x86 PCs don’t have the lingering app, game, and driver compatibility problems that Arm-powered Windows systems still do. If Intel can improve its battery life more quickly than Microsoft, and if Arm chipmakers and app developers can improve software compatibility, some of the current best arguments in favor of buying an Arm PC will go away.

  • Intel is trying to fight back against Qualcomm’s battery life advantage in Windows PCs.

    Intel

  • Many of Lunar Lake’s changes were done in service of reducing power use.

    Intel

  • Here, Intel claims a larger advantage in battery life against both Qualcomm and AMD, though there are lots of variables that determine battery life, and we’ll need to see more real-world testing to back these numbers up.

    Intel

Intel detailed many other Lunar Lake changes earlier this summer when it announced high-level performance numbers for the CPU, GPU, and NPU.

Like Meteor Lake, the Lunar Lake processors are a collection of silicon chiplets (also called “tiles”) fused into one large chip using Intel’s Foveros packaging technology. The big difference is that there are fewer functional tiles—two, instead of four, not counting the blank “filler tile” or the base tile that ties them all together—and that both of those tiles are now being manufactured at Intel competitor TSMC, rather than using a mix of TSMC and Intel manufacturing processes as Meteor Lake did.

Intel also said it would be shipping Core Ultra CPUs with the system RAM integrated into the CPU package, which Apple also does for its M-series Mac processors; Intel says this will save quite a bit of power relative to external RAM soldered to the laptop’s motherboard.

Keep that change in mind when looking at the list of initial Core Ultra 200V-series processors Intel is announcing today. There are technically nine separate CPU models here, but because memory is integrated into the CPU package, Intel is counting the 16GB and 32GB versions of the same processor as two separate model numbers. The exception is the Core Ultra 9 288V, which is only available with 32GB of memory.

Intel Core Ultra 200V promises Arm-beating battery life without compatibility issues Read More »

gen-ai-alexa-to-use-anthropic-tech-after-it-“struggled-for-words”-with-amazon’s

Gen AI Alexa to use Anthropic tech after it “struggled for words” with Amazon’s

Subscription Alexa —

Amazon’s $4 billion investment in Anthropic has been under investigation.

Amazon Alexa using generative AI on an Echo Show

Enlarge / Generative AI Alexa asked to make a taco poem.

The previously announced generative AI version of Amazon’s Alexa voice assistant “will be powered primarily by Anthropic’s Claude artificial intelligence models,” Reuters reported today. This comes after challenges with using proprietary models, according to the publication, which cited five anonymous people “with direct knowledge of the Alexa strategy.”

Amazon demoed a generative AI version of Alexa in September 2023 and touted it as being more advanced, conversational, and capable, including the ability to do multiple smart home tasks with simpler commands. Gen AI Alexa is expected to come with a subscription fee, as Alexa has reportedly lost Amazon tens of billions of dollars throughout the years. Earlier reports said the updated voice assistant would arrive in June, but Amazon still hasn’t confirmed an official release date.

Now, Reuters is reporting that Amazon will no longer use its own large language models as the new Alexa’s primary driver. Early versions of gen AI Alexa based on Amazon’s AI models “struggled for words, sometimes taking six or seven seconds to acknowledge a prompt and reply,” Reuters said, citing one of its sources. Without specifying versions or features used, Reuters’ sources said Claude outperformed proprietary software.

In a statement to Reuters, Amazon didn’t deny using third-party models but claimed that its own tech is still part of Alexa:

Amazon uses many different technologies to power Alexa.

When it comes to machine learning models, we start with those built by Amazon, but we have used, and will continue to use, a variety of different models—including (Amazon AI model) Titan and future Amazon models, as well as those from partners—to build the best experience for customers.

Amazon has invested $4 billion in Anthropic (UK regulators are currently investigating this). It’s uncertain if Amazon’s big investment in Anthropic means that Claude can be applied to Alexa for free. Anthropic declined to comment on Reuters’ report.

The new Alexa may be delayed

On Monday, The Washington Post reported that Amazon wants to launch the new Alexa in October, citing internal documents. However, Reuters’ sources claimed that this date could be pushed back if the voice assistant fails certain unspecified internal benchmarks.

The Post said gen AI Alexa could cost up to $10 per month, according to the documents. That coincides with a June Reuters report saying that the service would cost $5 to $10 per month. The Post said Amazon would finalize pricing and naming in August.

But getting people to open their wallets for a voice assistant already associated with being free will be difficult (free Alexa is expected to remain available after the subscription version releases). Some Amazon employees are questioning if people will really pay for Alexa, Reuters noted. Amazon is facing an uphill battle with generative AI, which is being looked at as a last shot for Alexa amid big competition and leads from other AI offerings, including free ones like ChatGPT.

In June, Bank of America analysts estimated that Amazon could make $600 million to $1.2 billion in annual sales with gen AI Alexa, depending on final monthly pricing. This is under the assumption that 10 percent of an estimated 100 million active Alexa users (Amazon says it has sold 500 million Alexa-powered gadgets) will upgrade. But analysts noted that free alternatives would challenge the adoption rate.

The Post’s Monday report said the new Alexa will try winning over subscribers with features like AI-generated news summaries. This Smart Briefing feature will reportedly share summaries based on user preferences on topics including politics, despite OG Alexa’s previous problems with reporting accurate election results. The publication also said that gen AI Alexa would include “a chatbot aimed at children” and “conversational shopping tools.”

Gen AI Alexa to use Anthropic tech after it “struggled for words” with Amazon’s Read More »

asus-rog-ally-x-review:-better-performance-and-feel-in-a-pricey-package

Asus ROG Ally X review: Better performance and feel in a pricey package

Faster, grippier, pricier, and just as Windows-ed —

A great hardware refresh, but it stands out for its not-quite-handheld cost.

Updated

It's hard to fit the perfomance-minded but pricey ROG Ally X into a simple product category. It's also tricky to fit it into a photo, at the right angle, while it's in your hands.

Enlarge / It’s hard to fit the perfomance-minded but pricey ROG Ally X into a simple product category. It’s also tricky to fit it into a photo, at the right angle, while it’s in your hands.

Kevin Purdy

The first ROG Ally from Asus, a $700 Windows-based handheld gaming PC, performed better than the Steam Deck, but it did so through notable compromises on battery life. The hardware also had a first-gen feel and software jank from both Asus’ own wraparound gaming app and Windows itself. The Ally asked an awkward question: “Do you want to pay nearly 50 percent more than you’d pay for a Steam Deck for a slightly faster but far more awkward handheld?”

The ROG Ally X makes that question more interesting and less obvious to answer. Yes, it’s still a handheld that’s trying to hide Windows annoyances, and it’s still missing trackpads, without which some PC games just feel bad. And (review spoiler) it still eats a charge faster than the Steam Deck OLED on less demanding games.

But the improvements Asus made to this X sequel are notable, and its new performance stats make it more viable for those who want to play more demanding games on a rather crisp screen. At $800, or $100 more than the original ROG Ally with no extras thrown in, you have to really, really want the best possible handheld gaming experience while still tolerating Windows’ awkward fit.

Asus

What’s new in the Ally X

Specs at a glance: Asus ROG Ally X
Display 7-inch IPS panel: 1920×1080, 120 Hz, 7 ms, 500 nits, 100% sRGB, FreeSync, Gorilla Glass Victus
OS Windows 11 (Home)
CPU AMD Ryzen Z1 Extreme (Zen 4, 8 core, 24M cache, 5.10 Ghz, 9-30 W (as reviewed)
RAM 24GB LPDDR5X 6400 MHz
GPU AMD Radeon RDNA3, 2.7 GHz, 8.6 Teraflops
Storage M.2 NVME 2280 Gen4x4, 1TB (as reviewed)
Networking Wi-Fi 6E, Bluetooth 5.2
Battery 80 Wh (65W max charge)
Ports USB-C (3.2 Gen2, DPI 1.4, PD 3.0), USB-C (DP, PD 3.0), 3.5 mm audio, Micro SD
Size 11×4.3×0.97 in. (280×111×25 mm)
Weight 1.49 lbs (678 g)
Price as reviewed $800

The ROG Ally X is essentially the ROG Ally with a bigger battery packed into a shell that is impressively not much bigger or heavier, more storage and RAM, and two USB-C ports instead of one USB-C and one weird mobile port that nobody could use. Asus reshaped the device and changed the face-button feel, and it all feels noticeably better, especially now that gaming sessions can last longer. The company also moved the microSD card slot so that your cards don’t melt, which is nice.

There’s a bit more to each of those changes that we’ll get into, but that’s the short version. Small spec bumps wouldn’t have changed much about the ROG Ally experience, but the changes Asus made for the X version do move the needle. Having more RAM available has a sizable impact on the frame performance of demanding games, and you can see that in our benchmarks.

We kept the LCD Steam Deck in our benchmarks because its chip has roughly the same performance as its OLED upgrade. But it’s really the Ally-to-Ally-X comparisons that are interesting; the Steam Deck has been fading back from AAA viability. If you want the Ally X to run modern, GPU-intensive games as fast as is feasible for a battery-powered device, it can now do that a lot better—for longer—and feel a bit better while you do.

The Rog Ally X has better answered the question “why not just buy a gaming laptop?” than its predecessor. At $800 and up, you might still ask how much portability is worth to you. But the Ally X is not as much of a niche (Windows-based handheld) inside a niche (moderately higher-end handhelds).

I normally would not use this kind of handout image with descriptive text embedded, but Asus is right: the ROG Ally X is indeed way more comfortable (just maybe not all-caps).

I normally would not use this kind of handout image with descriptive text embedded, but Asus is right: the ROG Ally X is indeed way more comfortable (just maybe not all-caps).

Asus

How it feels using the Rog Ally X

My testing of the Rog Ally X consisted of benchmarks, battery testing, and playing some games on the couch. Specifically: Deep Rock Galactic: Survivor and Tactical Breach Wizards on the devices lowest-power setting (“Silent”), Deathloop on its medium-power setting (“Performance”), and Shadow of the Erdtree on its all-out “Turbo” mode.

All four of those games worked mostly fine, but DRG: Survivor pushed the boundaries of Silent mode a bit when its levels got crowded with enemies and projectiles. Most games could automatically figure out a decent settings scheme for the Ally X. If a game offers AMD’s FSR (FidelityFX Super Resolution) upscaling, you should at least try it; it’s usually a big boon to a game running on this handheld.

Overall, the ROG Ally X was a device I didn’t notice when I was using it, which is the best recommendation I can make. Perhaps I noticed that the 1080p screen was brighter, closer to the glass, and sharper than the LCD (original) Steam Deck. At handheld distance, the difference between 800p and 1080p isn’t huge to me, but the difference between LCD and OLED is more so. (Of course, an OLED version of the Steam Deck was released late last year.)

Asus ROG Ally X review: Better performance and feel in a pricey package Read More »