xbox series x

microsoft-gaming-chief-phil-spencer-steps-down-after-38-years-with-company

Microsoft gaming chief Phil Spencer steps down after 38 years with company

Microsoft Executive Vice President for Gaming Phil Spencer announced he will retire after 38 years at Microsoft and 12 years leading the company’s video game efforts. Asha Sharma, an executive currently in charge of Microsoft’s CoreAI division, will take his place.

Xbox President Sarah Bond, who many assumed was being groomed as Spencer’s eventual replacement, is also resigning from the company. Current Xbox Studios Head Matt Booty, meanwhile, is being promoted to Executive Vice President and Chief Content Officer and will work closely with Sharma.

In his departure note, Spencer said he told Microsoft CEO Satya Nadella last fall that he was “thinking about stepping back and starting the next chapter of my life.” Spencer will remain at Microsoft “in an advisory role” through the summer to help Sharma during the transition, he wrote.

Spencer, who got his start at Microsoft as an intern in 1988, served as a manager and executive at Microsoft Game Studios in 2003. In 2014, he took over as Head of Xbox, guiding the company through the aftermath of the troubled, Kinect-bundled launch of the Xbox One. More recently, he helped shepherd the company’s 2020 purchase of Bethesda Softworks and its $68.7 billion merger with Activision Blizzard, including the many regulatory battles that followed that latter announcement.

Meet the new boss

Sharma, who joined Microsoft just two years ago after stints at Meta and Instacart, promised in an introductory message to preside over “the return of Xbox,” and a “recommit[ment] to our core fans and players.” That commitment would “start with console which has shaped who we are,” but expand “across PC, mobile, and cloud,” Sharma wrote.

Microsoft gaming chief Phil Spencer steps down after 38 years with company Read More »

microsoft-reaffirms-no-plans-to-compete-against-psvr-2-on-xbox

Microsoft Reaffirms No Plans to Compete Against PSVR 2 on Xbox

Amid mounting pressure from Sony with the recent launch of its PSVR 2 headset for PlayStation 5, Microsoft again affirmed that it’s still waiting for the technology to mature before offering any sort of dedicated VR software or hardware for Xbox.

Xbox’s lack of VR strategy has been a long ongoing story, reaching back to when the company first announced at E3 2016 that its Xbox One X console would “lead the industry into a future in which true 4K gaming and high-fidelity VR are the standard, not an exception.”

As a show of big brand cohesion (pre-Bethesda acquisition), the company announced Fallout 4 VR was supposed to come to the system, however a month later Xbox leadership began waffling about VR support on Xbox One X, which effectively led to the company putting an indefinite kibosh on all things console VR.

And that’s not changed, even in the face of PSVR 2 outperforming the original PSVR in sales in the first six weeks, taking a strong early lead over Sony’s first-gen PlayStation headset introduced in 2016.

Speaking to the Hollywood Reporter late last week, Xbox Game Studio head Matt Booty says VR just isn’t there yet for Xbox.

“I think for us, it’s just a bit of wait until there’s an audience there. We’re very fortunate that we have got these big IPs that have turned into ongoing franchises with big communities,” Booty said. “We have 10 games that have achieved over 10 million players life-to-date, which is a pretty big accomplishment, but that’s the kind of scale that we need to see success for the game and it’s just, it’s not quite there yet with AR, VR.”

In the end, it may actually come down to Xbox’s lagging install base relative to PlayStation. Xbox has reportedly sold over 18 million Xbox Series X/S consoles since launch in November 2020. Sony says it’s sold over 38 million PlayStation 5 consoles since launch, which notably released only two days after Xbox Series X.

Meanwhile, the standalone headset market is moving along at a clip that would suggest the audience is already there, or may be there soon. Meta says it’s sold over 20 million Quest headsets to date as it prepares to launch its $500 follow-up, Quest 3. Only a few days after Quest 3’s June 1st unveiling, Apple announced its $3,500 Vision Pro headset, which if anything, will spur others to take XR more seriously.

Granted, PSVR 2 installs only account for a fraction of that 38 million figure, but if Xbox is hoping to wait for VR games to reach console-level unit sales, it may be handing over yet more revenue to its direct competitor for a while longer.

Microsoft Reaffirms No Plans to Compete Against PSVR 2 on Xbox Read More »