AI coding

openai-sidesteps-nvidia-with-unusually-fast-coding-model-on-plate-sized-chips

OpenAI sidesteps Nvidia with unusually fast coding model on plate-sized chips

But 1,000 tokens per second is actually modest by Cerebras standards. The company has measured 2,100 tokens per second on Llama 3.1 70B and reported 3,000 tokens per second on OpenAI’s own open-weight gpt-oss-120B model, suggesting that Codex-Spark’s comparatively lower speed reflects the overhead of a larger or more complex model.

AI coding agents have had a breakout year, with tools like OpenAI’s Codex and Anthropic’s Claude Code reaching a new level of usefulness for rapidly building prototypes, interfaces, and boilerplate code. OpenAI, Google, and Anthropic have all been racing to ship more capable coding agents, and latency has become what separates the winners; a model that codes faster lets a developer iterate faster.

With fierce competition from Anthropic, OpenAI has been iterating on its Codex line at a rapid rate, releasing GPT-5.2 in December after CEO Sam Altman issued an internal “code red” memo about competitive pressure from Google, then shipping GPT-5.3-Codex just days ago.

Diversifying away from Nvidia

Spark’s deeper hardware story may be more consequential than its benchmark scores. The model runs on Cerebras’ Wafer Scale Engine 3, a chip the size of a dinner plate that Cerebras has built its business around since at least 2022. OpenAI and Cerebras announced their partnership in January, and Codex-Spark is the first product to come out of it.

OpenAI has spent the past year systematically reducing its dependence on Nvidia. The company signed a massive multi-year deal with AMD in October 2025, struck a $38 billion cloud computing agreement with Amazon in November, and has been designing its own custom AI chip for eventual fabrication by TSMC.

Meanwhile, a planned $100 billion infrastructure deal with Nvidia has fizzled so far, though Nvidia has since committed to a $20 billion investment. Reuters reported that OpenAI grew unsatisfied with the speed of some Nvidia chips for inference tasks, which is exactly the kind of workload that OpenAI designed Codex-Spark for.

Regardless of which chip is under the hood, speed matters, though it may come at the cost of accuracy. For developers who spend their days inside a code editor waiting for AI suggestions, 1,000 tokens per second may feel less like carefully piloting a jigsaw and more like running a rip saw. Just watch what you’re cutting.

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Sixteen Claude AI agents working together created a new C compiler

Amid a push toward AI agents, with both Anthropic and OpenAI shipping multi-agent tools this week, Anthropic is more than ready to show off some of its more daring AI coding experiments. But as usual with claims of AI-related achievement, you’ll find some key caveats ahead.

On Thursday, Anthropic researcher Nicholas Carlini published a blog post describing how he set 16 instances of the company’s Claude Opus 4.6 AI model loose on a shared codebase with minimal supervision, tasking them with building a C compiler from scratch.

Over two weeks and nearly 2,000 Claude Code sessions costing about $20,000 in API fees, the AI model agents reportedly produced a 100,000-line Rust-based compiler capable of building a bootable Linux 6.9 kernel on x86, ARM, and RISC-V architectures.

Carlini, a research scientist on Anthropic’s Safeguards team who previously spent seven years at Google Brain and DeepMind, used a new feature launched with Claude Opus 4.6 called “agent teams.” In practice, each Claude instance ran inside its own Docker container, cloning a shared Git repository, claiming tasks by writing lock files, then pushing completed code back upstream. No orchestration agent directed traffic. Each instance independently identified whatever problem seemed most obvious to work on next and started solving it. When merge conflicts arose, the AI model instances resolved them on their own.

The resulting compiler, which Anthropic has released on GitHub, can compile a range of major open source projects, including PostgreSQL, SQLite, Redis, FFmpeg, and QEMU. It achieved a 99 percent pass rate on the GCC torture test suite and, in what Carlini called “the developer’s ultimate litmus test,” compiled and ran Doom.

It’s worth noting that a C compiler is a near-ideal task for semi-autonomous AI model coding: The specification is decades old and well-defined, comprehensive test suites already exist, and there’s a known-good reference compiler to check against. Most real-world software projects have none of these advantages. The hard part of most development isn’t writing code that passes tests; it’s figuring out what the tests should be in the first place.

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AI companies want you to stop chatting with bots and start managing them


Claude Opus 4.6 and OpenAI Frontier pitch a future of supervising AI agents.

On Thursday, Anthropic and OpenAI shipped products built around the same idea: instead of chatting with a single AI assistant, users should be managing teams of AI agents that divide up work and run in parallel. The simultaneous releases are part of a gradual shift across the industry, from AI as a conversation partner to AI as a delegated workforce, and they arrive during a week when that very concept reportedly helped wipe $285 billion off software stocks.

Whether that supervisory model works in practice remains an open question. Current AI agents still require heavy human intervention to catch errors, and no independent evaluation has confirmed that these multi-agent tools reliably outperform a single developer working alone.

Even so, the companies are going all-in on agents. Anthropic’s contribution is Claude Opus 4.6, a new version of its most capable AI model, paired with a feature called “agent teams” in Claude Code. Agent teams let developers spin up multiple AI agents that split a task into independent pieces, coordinate autonomously, and run concurrently.

In practice, agent teams look like a split-screen terminal environment: A developer can jump between subagents using Shift+Up/Down, take over any one directly, and watch the others keep working. Anthropic describes the feature as best suited for “tasks that split into independent, read-heavy work like codebase reviews.” It is available as a research preview.

OpenAI, meanwhile, released Frontier, an enterprise platform it describes as a way to “hire AI co-workers who take on many of the tasks people already do on a computer.” Frontier assigns each AI agent its own identity, permissions, and memory, and it connects to existing business systems such as CRMs, ticketing tools, and data warehouses. “What we’re fundamentally doing is basically transitioning agents into true AI co-workers,” Barret Zoph, OpenAI’s general manager of business-to-business, told CNBC.

Despite the hype about these agents being co-workers, from our experience, these agents tend to work best if you think of them as tools that amplify existing skills, not as the autonomous co-workers the marketing language implies. They can produce impressive drafts fast but still require constant human course-correction.

The Frontier launch came just three days after OpenAI released a new macOS desktop app for Codex, its AI coding tool, which OpenAI executives described as a “command center for agents.” The Codex app lets developers run multiple agent threads in parallel, each working on an isolated copy of a codebase via Git worktrees.

OpenAI also released GPT-5.3-Codex on Thursday, a new AI model that powers the Codex app. OpenAI claims that the Codex team used early versions of GPT-5.3-Codex to debug the model’s own training run, manage its deployment, and diagnose test results, similar to what OpenAI told Ars Technica in a December interview.

“Our team was blown away by how much Codex was able to accelerate its own development,” the company wrote. On Terminal-Bench 2.0, the agentic coding benchmark, GPT-5.3-Codex scored 77.3%, which exceeds Anthropic’s just-released Opus 4.6 by about 12 percentage points.

The common thread across all of these products is a shift in the user’s role. Rather than merely typing a prompt and waiting for a single response, the developer or knowledge worker becomes more like a supervisor, dispatching tasks, monitoring progress, and stepping in when an agent needs direction.

In this vision, developers and knowledge workers effectively become middle managers of AI. That is, not writing the code or doing the analysis themselves, but delegating tasks, reviewing output, and hoping the agents underneath them don’t quietly break things. Whether that will come to pass (or if it’s actually a good idea) is still widely debated.

A new model under the Claude hood

Opus 4.6 is a substantial update to Anthropic’s flagship model. It succeeds Claude Opus 4.5, which Anthropic released in November. In a first for the Opus model family, it supports a context window of up to 1 million tokens (in beta), which means it can process much larger bodies of text or code in a single session.

On benchmarks, Anthropic says Opus 4.6 tops OpenAI’s GPT-5.2 (an earlier model than the one released today) and Google’s Gemini 3 Pro across several evaluations, including Terminal-Bench 2.0 (an agentic coding test), Humanity’s Last Exam (a multidisciplinary reasoning test), and BrowseComp (a test of finding hard-to-locate information online)

Although it should be noted that OpenAI’s GPT-5.3-Codex, released the same day, seemingly reclaimed the lead on Terminal-Bench. On ARC AGI 2, which attempts to test the ability to solve problems that are easy for humans but hard for AI models, Opus 4.6 scored 68.8 percent, compared to 37.6 percent for Opus 4.5, 54.2 percent for GPT-5.2, and 45.1 percent for Gemini 3 Pro.

As always, take AI benchmarks with a grain of salt, since objectively measuring AI model capabilities is a relatively new and unsettled science.

Anthropic also said that on a long-context retrieval benchmark called MRCR v2, Opus 4.6 scored 76 percent on the 1 million-token variant, compared to 18.5 percent for its Sonnet 4.5 model. That gap matters for the agent teams use case, since agents working across large codebases need to track information across hundreds of thousands of tokens without losing the thread.

Pricing for the API stays the same as Opus 4.5 at $5 per million input tokens and $25 per million output tokens, with a premium rate of $10/$37.50 for prompts that exceed 200,000 tokens. Opus 4.6 is available on claude.ai, the Claude API, and all major cloud platforms.

The market fallout outside

These releases occurred during a week of exceptional volatility for software stocks. On January 30, Anthropic released 11 open source plugins for Cowork, its agentic productivity tool that launched on January 12. Cowork itself is a general-purpose tool that gives Claude access to local folders for work tasks, but the plugins extended it into specific professional domains: legal contract review, non-disclosure agreement triage, compliance workflows, financial analysis, sales, and marketing.

By Tuesday, investors reportedly reacted to the release by erasing roughly $285 billion in market value across software, financial services, and asset management stocks. A Goldman Sachs basket of US software stocks fell 6 percent that day, its steepest single-session decline since April’s tariff-driven sell-off. Thomson Reuters led the rout with an 18 percent drop, and the pain spread to European and Asian markets.

The purported fear among investors centers on AI model companies packaging complete workflows that compete with established software-as-a-service (SaaS) vendors, even if the verdict is still out on whether these tools can achieve those tasks.

OpenAI’s Frontier might deepen that concern: its stated design lets AI agents log in to applications, execute tasks, and manage work with minimal human involvement, which Fortune described as a bid to become “the operating system of the enterprise.” OpenAI CEO of Applications Fidji Simo pushed back on the idea that Frontier replaces existing software, telling reporters, “Frontier is really a recognition that we’re not going to build everything ourselves.”

Whether these co-working apps actually live up to their billing or not, the convergence is hard to miss. Anthropic’s Scott White, the company’s head of product for enterprise, gave the practice a name that is likely to roll a few eyes. “Everybody has seen this transformation happen with software engineering in the last year and a half, where vibe coding started to exist as a concept, and people could now do things with their ideas,” White told CNBC. “I think that we are now transitioning almost into vibe working.”

Photo of Benj Edwards

Benj Edwards is Ars Technica’s Senior AI Reporter and founder of the site’s dedicated AI beat in 2022. He’s also a tech historian with almost two decades of experience. In his free time, he writes and records music, collects vintage computers, and enjoys nature. He lives in Raleigh, NC.

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Developers say AI coding tools work—and that’s precisely what worries them


Ars spoke to several software devs about AI and found enthusiasm tempered by unease.

Credit: Aurich Lawson | Getty Images

Software developers have spent the past two years watching AI coding tools evolve from advanced autocomplete into something that can, in some cases, build entire applications from a text prompt. Tools like Anthropic’s Claude Code and OpenAI’s Codex can now work on software projects for hours at a time, writing code, running tests, and, with human supervision, fixing bugs. OpenAI says it now uses Codex to build Codex itself, and the company recently published technical details about how the tool works under the hood. It has caused many to wonder: Is this just more AI industry hype, or are things actually different this time?

To find out, Ars reached out to several professional developers on Bluesky to ask how they feel about these tools in practice, and the responses revealed a workforce that largely agrees the technology works, but remains divided on whether that’s entirely good news. It’s a small sample size that was self-selected by those who wanted to participate, but their views are still instructive as working professionals in the space.

David Hagerty, a developer who works on point-of-sale systems, told Ars Technica up front that he is skeptical of the marketing. “All of the AI companies are hyping up the capabilities so much,” he said. “Don’t get me wrong—LLMs are revolutionary and will have an immense impact, but don’t expect them to ever write the next great American novel or anything. It’s not how they work.”

Roland Dreier, a software engineer who has contributed extensively to the Linux kernel in the past, told Ars Technica that he acknowledges the presence of hype but has watched the progression of the AI space closely. “It sounds like implausible hype, but state-of-the-art agents are just staggeringly good right now,” he said. Dreier described a “step-change” in the past six months, particularly after Anthropic released Claude Opus 4.5. Where he once used AI for autocomplete and asking the occasional question, he now expects to tell an agent “this test is failing, debug it and fix it for me” and have it work. He estimated a 10x speed improvement for complex tasks like building a Rust backend service with Terraform deployment configuration and a Svelte frontend.

A huge question on developers’ minds right now is whether what you might call “syntax programming,” that is, the act of manually writing code in the syntax of an established programming language (as opposed to conversing with an AI agent in English), will become extinct in the near future due to AI coding agents handling the syntax for them. Dreier believes syntax programming is largely finished for many tasks. “I still need to be able to read and review code,” he said, “but very little of my typing is actual Rust or whatever language I’m working in.”

When asked if developers will ever return to manual syntax coding, Tim Kellogg, a developer who actively posts about AI on social media and builds autonomous agents, was blunt: “It’s over. AI coding tools easily take care of the surface level of detail.” Admittedly, Kellogg represents developers who have fully embraced agentic AI and now spend their days directing AI models rather than typing code. He said he can now “build, then rebuild 3 times in less time than it would have taken to build manually,” and ends up with cleaner architecture as a result.

One software architect at a pricing management SaaS company, who asked to remain anonymous due to company communications policies, told Ars that AI tools have transformed his work after 30 years of traditional coding. “I was able to deliver a feature at work in about 2 weeks that probably would have taken us a year if we did it the traditional way,” he said. And for side projects, he said he can now “spin up a prototype in like an hour and figure out if it’s worth taking further or abandoning.”

Dreier said the lowered effort has unlocked projects he’d put off for years: “I’ve had ‘rewrite that janky shell script for copying photos off a camera SD card’ on my to-do list for literal years.” Coding agents finally lowered the barrier to entry, so to speak, low enough that he spent a few hours building a full released package with a text UI, written in Rust with unit tests. “Nothing profound there, but I never would have had the energy to type all that code out by hand,” he told Ars.

Of vibe coding and technical debt

Not everyone shares the same enthusiasm as Dreier. Concerns about AI coding agents building up technical debt, that is, making poor design choices early in a development process that snowball into worse problems over time, originated soon after the first debates around “vibe coding” emerged in early 2025. Former OpenAI researcher Andrej Karpathy coined the term to describe programming by conversing with AI without fully understanding the resulting code, which many see as a clear hazard of AI coding agents.

Darren Mart, a senior software development engineer at Microsoft who has worked there since 2006, shared similar concerns with Ars. Mart, who emphasizes he is speaking in a personal capacity and not on behalf of Microsoft, recently used Claude in a terminal to build a Next.js application integrating with Azure Functions. The AI model “successfully built roughly 95% of it according to my spec,” he said. Yet he remains cautious. “I’m only comfortable using them for completing tasks that I already fully understand,” Mart said, “otherwise there’s no way to know if I’m being led down a perilous path and setting myself (and/or my team) up for a mountain of future debt.”

A data scientist working in real estate analytics, who asked to remain anonymous due to the sensitive nature of his work, described keeping AI on a very short leash for similar reasons. He uses GitHub Copilot for line-by-line completions, which he finds useful about 75 percent of the time, but restricts agentic features to narrow use cases: language conversion for legacy code, debugging with explicit read-only instructions, and standardization tasks where he forbids direct edits. “Since I am data-first, I’m extremely risk averse to bad manipulation of the data,” he said, “and the next and current line completions are way too often too wrong for me to let the LLMs have freer rein.”

Speaking of free rein, Nike backend engineer Brian Westby, who uses Cursor daily, told Ars that he sees the tools as “50/50 good/bad.” They cut down time on well-defined problems, he said, but “hallucinations are still too prevalent if I give it too much room to work.”

The legacy code lifeline and the enterprise AI gap

For developers working with older systems, AI tools have become something like a translator and an archaeologist rolled into one. Nate Hashem, a staff engineer at First American Financial, told Ars Technica that he spends his days updating older codebases where “the original developers are gone and documentation is often unclear on why the code was written the way it was.” That’s important because previously “there used to be no bandwidth to improve any of this,” Hashem said. “The business was not going to give you 2-4 weeks to figure out how everything actually works.”

In that high-pressure, relatively low-resource environment, AI has made the job “a lot more pleasant,” in his words, by speeding up the process of identifying where and how obsolete code can be deleted, diagnosing errors, and ultimately modernizing the codebase.

Hashem also offered a theory about why AI adoption looks so different inside large corporations than it does on social media. Executives demand their companies become “AI oriented,” he said, but the logistics of deploying AI tools with proprietary data can take months of legal review. Meanwhile, the AI features that Microsoft and Google bolt onto products like Gmail and Excel, the tools that actually reach most workers, tend to run on more limited AI models. “That modal white-collar employee is being told by management to use AI,” Hashem said, “but is given crappy AI tools because the good tools require a lot of overhead in cost and legal agreements.”

Speaking of management, the question of what these new AI coding tools mean for software development jobs drew a range of responses. Does it threaten anyone’s job? Kellogg, who has embraced agentic coding enthusiastically, was blunt: “Yes, massively so. Today it’s the act of writing code, then it’ll be architecture, then it’ll be tiers of product management. Those who can’t adapt to operate at a higher level won’t keep their jobs.”

Dreier, while feeling secure in his own position, worried about the path for newcomers. “There are going to have to be changes to education and training to get junior developers the experience and judgment they need,” he said, “when it’s just a waste to make them implement small pieces of a system like I came up doing.”

Hagerty put it in economic terms: “It’s going to get harder for junior-level positions to get filled when I can get junior-quality code for less than minimum wage using a model like Sonnet 4.5.”

Mart, the Microsoft engineer, put it more personally. The software development role is “abruptly pivoting from creation/construction to supervision,” he said, “and while some may welcome that pivot, others certainly do not. I’m firmly in the latter category.”

Even with this ongoing uncertainty on a macro level, some people are really enjoying the tools for personal reasons, regardless of larger implications. “I absolutely love using AI coding tools,” the anonymous software architect at a pricing management SaaS company told Ars. “I did traditional coding for my entire adult life (about 30 years) and I have way more fun now than I ever did doing traditional coding.”

Photo of Benj Edwards

Benj Edwards is Ars Technica’s Senior AI Reporter and founder of the site’s dedicated AI beat in 2022. He’s also a tech historian with almost two decades of experience. In his free time, he writes and records music, collects vintage computers, and enjoys nature. He lives in Raleigh, NC.

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10 things I learned from burning myself out with AI coding agents


Opinion: As software power tools, AI agents may make people busier than ever before.

Credit: Aurich Lawson | Getty Images

Credit: Aurich Lawson | Getty Images

If you’ve ever used a 3D printer, you may recall the wondrous feeling when you first printed something you could have never sculpted or built yourself. Download a model file, load some plastic filament, push a button, and almost like magic, a three-dimensional object appears. But the result isn’t polished and ready for mass production, and creating a novel shape requires more skills than just pushing a button. Interestingly, today’s AI coding agents feel much the same way.

Since November, I have used Claude Code and Claude Opus 4.5 through a personal Claude Max account to extensively experiment with AI-assisted software development (I have also used OpenAI’s Codex in a similar way, though not as frequently). Fifty projects later, I’ll be frank: I have not had this much fun with a computer since I learned BASIC on my Apple II Plus when I was 9 years old. This opinion comes not as an endorsement but as personal experience: I voluntarily undertook this project, and I paid out of pocket for both OpenAI and Anthropic’s premium AI plans.

Throughout my life, I have dabbled in programming as a utilitarian coder, writing small tools or scripts when needed. In my web development career, I wrote some small tools from scratch, but I primarily modified other people’s code for my needs. Since 1990, I’ve programmed in BASIC, C, Visual Basic, PHP, ASP, Perl, Python, Ruby, MUSHcode, and some others. I am not an expert in any of these languages—I learned just enough to get the job done. I have developed my own hobby games over the years using BASIC, Torque Game Engine, and Godot, so I have some idea of what makes a good architecture for a modular program that can be expanded over time.

In December, I used Claude Code to create a multiplayer online clone of Katamari Damacy called

In December, I used Claude Code to create a multiplayer online clone of Katamari Damacy called “Christmas Roll-Up.”

In December, I used Claude Code to create a multiplayer online clone of Katamari Damacy called “Christmas Roll-Up.” Credit: Benj Edwards

Claude Code, Codex, and Google’s Gemini CLI, can seemingly perform software miracles on a small scale. They can spit out flashy prototypes of simple applications, user interfaces, and even games, but only as long as they borrow patterns from their training data. Much like a 3D printer, doing production-level work takes far more effort. Creating durable production code, managing a complex project, or crafting something truly novel still requires experience, patience, and skill beyond what today’s AI agents can provide on their own.

And yet these tools have opened a world of creative potential in software that was previously closed to me, and they feel personally empowering. Even with that impression, though, I know these are hobby projects, and the limitations of coding agents lead me to believe that veteran software developers probably shouldn’t fear losing their jobs to these tools any time soon. In fact, they may become busier than ever.

So far, I have created over 50 demo projects in the past two months, fueled in part by a bout of COVID that left me bedridden with a laptop and a generous 2x Claude usage cap that Anthropic put in place during the last few weeks of December. As I typed furiously all day, my wife kept asking me, “Who are you talking to?”

You can see a few of the more interesting results listed on my personal website. Here are 10 interesting things I’ve learned from the process.

1. People are still necessary

Even with the best AI coding agents available today, humans remain essential to the software development process. Experienced human software developers bring judgment, creativity, and domain knowledge that AI models lack. They know how to architect systems for long-term maintainability, how to balance technical debt against feature velocity, and when to push back when requirements don’t make sense.

For hobby projects like mine, I can get away with a lot of sloppiness. But for production work, having someone who understands version control, incremental backups, testing one feature at a time, and debugging complex interactions between systems makes all the difference. Knowing something about how good software development works helps a lot when guiding an AI coding agent—the tool amplifies your existing knowledge rather than replacing it.

As independent AI researcher Simon Willison wrote in a post distinguishing serious AI-assisted development from casual “vibe coding,” “AI tools amplify existing expertise. The more skills and experience you have as a software engineer the faster and better the results you can get from working with LLMs and coding agents.”

With AI assistance, you don’t have to remember how to do everything. You just need to know what you want to do.

Card Miner: Heart of the Earth is entirely human-designed by AI coded using Claude Code. It represents about a month of iterative work.

Card Miner: Heart of the Earth is entirely human-designed, but it was AI-coded using Claude Code. It represents about a month of iterative work.

Card Miner: Heart of the Earth is entirely human-designed, but it was AI-coded using Claude Code. It represents about a month of iterative work. Credit: Benj Edwards

So I like to remind myself that coding agents are software tools best used to enact human ideas, not autonomous coding employees. They are not people (and not people replacements) no matter how the companies behind them might market them.

If you think about it, everything you do on a computer was once a manual process. Programming a computer like the ENIAC involved literally making physical bits (connections) with wire on a plugboard. The history of programming has been one of increasing automation, so even though this AI-assisted leap is somewhat startling, one could think of these tools as an advancement similar to the advent of high-level languages, automated compilers and debugger tools, or GUI-based IDEs. They can automate many tasks, but managing the overarching project scope still falls to the person telling the tool what to do.

And they can have rapidly compounding benefits. I’ve now used AI tools to write better tools—such as changing the source of an emulator so a coding agent can use it directly—and those improved tools are already having ripple effects. But a human must be in the loop for the best execution of my vision. This approach has kept me very busy, and contrary to some prevailing fears about people becoming dumber due to AI, I have learned many new things along the way.

2. AI models are brittle beyond their training data

Like all AI models based on the Transformer architecture, the large language models (LLMs) that underpin today’s coding agents have a significant limitation: They can only reliably apply knowledge gleaned from training data, and they have a limited ability to generalize that knowledge to novel domains not represented in that data.

What is training data? In this case, when building coding-flavored LLMs, AI companies download millions of examples of software code from sources like GitHub and use them to make the AI models. Companies later specialize them for coding through fine-tuning processes.

The ability of AI agents to use trial and error—attempting something and then trying again—helps mitigate the brittleness of LLMs somewhat. But it’s not perfect, and it can be frustrating to see a coding agent spin its wheels trying and failing at a task repeatedly, either because it doesn’t know how to do it or because it previously learned how to solve a problem but then forgot because the context window got compacted (more on that here).

Violent Checkers is a physics-based corruption of the classic board game, coded using Claude Code.

Violent Checkers is a physics-based corruption of the classic board game, coded using Claude Code.

Violent Checkers is a physics-based corruption of the classic board game, coded using Claude Code. Credit: Benj Edwards

To get around this, it helps to have the AI model take copious notes as it goes along about how it solved certain problems so that future instances of the agent can learn from them again. You also want to set ground rules in the claude.md file that the agent reads when it begins its session.

This brittleness means that coding agents are almost frighteningly good at what they’ve been trained and fine-tuned on—modern programming languages, JavaScript, HTML, and similar well-represented technologies—and generally terrible at tasks on which they have not been deeply trained, such as 6502 Assembly or programming an Atari 800 game with authentic-looking character graphics.

It took me five minutes to make a nice HTML5 demo with Claude but a week of torturous trial and error, plus actual systematic design on my part, to make a similar demo of an Atari 800 game. To do so, I had to use Claude Code to invent several tools, like command-line emulators and MCP servers, that allow it to peek into the operation of the Atari 800’s memory and chipset to even begin to make it happen.

3. True novelty can be an uphill battle

Due to what might poetically be called “preconceived notions” baked into a coding model’s neural network (more technically, statistical semantic associations), it can be difficult to get AI agents to create truly novel things, even if you carefully spell out what you want.

For example, I spent four days trying to get Claude Code to create an Atari 800 version of my HTML game Violent Checkers, but it had trouble because in the game’s design, the squares on the checkerboard don’t matter beyond their starting positions. No matter how many times I told the agent (and made notes in my Claude project files), it would come back to trying to center the pieces to the squares, snap them within squares, or use the squares as a logical basis of the game’s calculations when they should really just form a background image.

To get around this in the Atari 800 version, I started over and told Claude that I was creating a game with a UFO (instead of a circular checker piece) flying over a field of adjacent squares—never once mentioning the words “checker,” “checkerboard,” or “checkers.” With that approach, I got the results I wanted.

A screenshot of Benj's Mac while working on a Violent Checkers port for the Atari 800 home computer, amid other projects.

A screenshot of Benj’s Mac while working on a Violent Checkers port for the Atari 800 home computer, amid other projects.

A screenshot of Benj’s Mac while working on a Violent Checkers port for the Atari 800 home computer, amid other projects. Credit: Benj Edwards

Why does this matter? Because with LLMs, context is everything, and in language, context changes meaning. Take the word “bank” and add the words “river” or “central” in front of it, and see how the meaning changes. In a way, words act as addresses that unlock the semantic relationships encoded in a neural network. So if you put “checkerboard” and “game” in the context, the model’s self-attention process links up a massive web of semantic associations about how checkers games should work, and that semantic baggage throws things off.

A couple of tricks can help AI coders navigate around these limitations. First, avoid contaminating the context with irrelevant information. Second, when the agent gets stuck, try this prompt: “What information do you need that would let you implement this perfectly right now? What tools are available to you that you could use to discover that information systematically without guessing?” This forces the agent to identify (semantically link up) its own knowledge gaps, spelled out in the context window and subject to future action, instead of flailing around blindly.

4. The 90 percent problem

The first 90 percent of an AI coding project comes in fast and amazes you. The last 10 percent involves tediously filling in the details through back-and-forth trial-and-error conversation with the agent. Tasks that require deeper insight or understanding than what the agent can provide still require humans to make the connections and guide it in the right direction. The limitations we discussed above can also cause your project to hit a brick wall.

From what I have observed over the years, larger LLMs can potentially make deeper contextual connections than smaller ones. They have more parameters (encoded data points), and those parameters are linked in more multidimensional ways, so they tend to have a deeper map of semantic relationships. As deep as those go, it seems that human brains still have an even deeper grasp of semantic connections and can make wild semantic jumps that LLMs tend not to.

Creativity, in this sense, may be when you jump from, say, basketball to how bubbles form in soap film and somehow make a useful connection that leads to a breakthrough. Instead, LLMs tend to follow conventional semantic paths that are more conservative and entirely guided by mapped-out relationships from the training data. That limits their creative potential unless the prompter unlocks it by guiding the LLM to make novel semantic connections. That takes skill and creativity on the part of the operator, which once again shows the role of LLMs as tools used by humans rather than independent thinking machines.

5. Feature creep becomes irresistible

While creating software with AI coding tools, the joy of experiencing novelty makes you want to keep adding interesting new features rather than fixing bugs or perfecting existing systems. And Claude (or Codex) is happy to oblige, churning away at new ideas that are easy to sketch out in a quick and pleasing demo (the 90 percent problem again) rather than polishing the code.

Flip-Lash started as a

Flip-Lash started as a “Tetris but you can flip the board,” but feature creep made me throw in the kitchen sink, losing focus.

Flip-Lash started as a “Tetris but you can flip the board,” but feature creep made me throw in the kitchen sink, losing focus. Credit: Benj Edwards

Fixing bugs can also create bugs elsewhere. This is not new to coding agents—it’s a time-honored problem in software development. But agents supercharge this phenomenon because they can barrel through your code and make sweeping changes in pursuit of narrow-minded goals that affect lots of working systems. We’ve already talked about the importance of having a good architecture guided by the human mind behind the wheel above, and that comes into play here.

6. AGI is not here yet

Given the limitations I’ve described above, it’s very clear that an AI model with general intelligence—what people usually call artificial general intelligence (AGI)—is still not here. AGI would hypothetically be able to navigate around baked-in stereotype associations and not have to rely on explicit training or fine-tuning on many examples to get things right. AI companies will probably need a different architecture in the future.

I’m speculating, but AGI would likely need to learn permanently on the fly—as in modify its own neural network weights—instead of relying on what is called “in-context learning,” which only persists until the context fills up and gets compacted or wiped out.

Grapheeti is a

Grapheeti is a “drawing MMO” where people around the world share a canvas.

Grapheeti is a “drawing MMO” where people around the world share a canvas. Credit: Benj Edwards

In other words, you could teach a true AGI system how to do something by explanation or let it learn by doing, noting successes, and having those lessons permanently stick, no matter what is in the context window. Today’s coding agents can’t do that—they forget lessons from earlier in a long session or between sessions unless you manually document everything for them. My favorite trick is instructing them to write a long, detailed report on what happened when a bug is fixed. That way, you can point to the hard-earned solution the next time the amnestic AI model makes the same mistake.

7. Even fast isn’t fast enough

While using Claude Code for a while, it’s easy to take for granted that you suddenly have the power to create software without knowing certain programming languages. This is amazing at first, but you can quickly become frustrated that what is conventionally a very fast development process isn’t fast enough. Impatience at the coding machine sets in, and you start wanting more.

But even if you do know the programming languages being used, you don’t get a free pass. You still need to make key decisions about how the project will unfold. And when the agent gets stuck or makes a mess of things, your programming knowledge becomes essential for diagnosing what went wrong and steering it back on course.

8. People may become busier than ever

After guiding way too many hobby projects through Claude Code over the past two months, I’m starting to think that most people won’t become unemployed due to AI—they will become busier than ever. Power tools allow more work to be done in less time, and the economy will demand more productivity to match.

It’s almost too easy to make new software, in fact, and that can be exhausting. One project idea would lead to another, and I was soon spending eight hours a day during my winter vacation shepherding about 15 Claude Code projects at once. That’s too much split attention for good results, but the novelty of seeing my ideas come to life was addictive. In addition to the game ideas I’ve mentioned here, I made tools that scrape and search my past articles, a graphical MUD based on ZZT, a new type of MUSH (text game) that uses AI-generated rooms, a new type of Telnet display proxy, and a Claude Code client for the Apple II (more on that soon). I also put two AI-enabled emulators for Apple II and Atari 800 on GitHub. Phew.

Consider the advent of the steam shovel, which allowed humans to dig holes faster than a team using hand shovels. It made existing projects faster and new projects possible. But think about the human operator of the steam shovel. Suddenly, we had a tireless tool that could work 24 hours a day if fueled up and maintained properly, while the human piloting it would need to eat, sleep, and rest.

I used Claude Code to create a windowing GUI simulation of the Mac that works over Telnet.

I used Claude Code to create a windowing GUI simulation of the Mac that works over Telnet.

I used Claude Code to create a windowing GUI simulation of the Mac that works over Telnet. Credit: Benj Edwards

In fact, we may end up needing new protections for human knowledge workers using these tireless information engines to implement their ideas, much as unions rose as a response to industrial production lines over 100 years ago. Humans need rest, even when machines don’t.

Will an AI system ever replace the human role here? Even if AI coding agents could eventually work fully autonomously, I don’t think they’ll replace humans entirely because there will still be people who want to get things done, and new AI power tools will emerge to help them do it.

9. Fast is scary to people

AI coding tools can turn what was once a year-long personal project into a five-minute session. I fed Claude Code a photo of a two-player Tetris game I sketched in a notebook back in 2008, and it produced a working prototype in minutes (prompt: “create a fully-featured web game with sound effects based on this diagram”). That’s wild, and even though the results are imperfect, it’s a bit frightening to comprehend what kind of sea change in software development this might entail.

Since early December, I’ve been posting some of my more amusing experimental AI-coded projects to Bluesky for people to try out, but I discovered I needed to deliberately slow down with updates because they came too fast for people to absorb (and too fast for me to fully test). I’ve also received comments like “I’m worried you’re using AI, you’re making games too fast” and so on.

Benj's handwritten game design note about a two-player Tetris concept from 2007.

Benj’s handwritten game design note about a two-player Tetris concept from 2007.

Benj’s handwritten game design note about a two-player Tetris concept from 2007. Credit: Benj Edwards

Regardless of my own habits, the flow of new software will not slow down. There will soon be a seemingly endless supply of AI-augmented media (games, movies, images, books), and that’s a problem we’ll have to figure out how to deal with. These products won’t all be “AI slop,” either; some will be done very well, and the acceleration in production times due to these new power tools will balloon the quantity beyond anything we’ve seen.

Social media tends to prime people to believe that AI is all good or all bad, but that kind of black-and-white thinking may be the easy way out. You’ll have no cognitive dissonance, but you’ll miss a far richer third option: seeing these tools as imperfect and deserving of critique but also as useful and empowering when they bring your ideas to life.

AI agents should be considered tools, not entities or employees, and they should be amplifiers of human ideas. My game-in-progress Card Miner is entirely my own high-level creative design work, but the AI model handled the low-level code. I am still proud of it as an expression of my personal ideas, and it would not exist without AI coding agents.

10. These tools aren’t going away

For now, at least, coding agents remain very much tools in the hands of people who want to build things. The question is whether humans will learn to wield these new tools effectively to empower themselves. Based on two months of intensive experimentation, I’d say the answer is a qualified yes, with plenty of caveats.

We also have social issues to face: Professional developers already use these tools, and with the prevailing stigma against AI tools in some online communities, many software developers and the platforms that host their work will face difficult decisions.

Ultimately, I don’t think AI tools will make human software designers obsolete. Instead, they may well help those designers become more capable. This isn’t new, of course; tools of every kind have been serving this role since long before the dawn of recorded history. The best tools amplify human capability while keeping a person behind the wheel. The 3D printer analogy holds: amazing fast results are possible, but mastery still takes time, skill, and a lot of patience with the machine.

Photo of Benj Edwards

Benj Edwards is Ars Technica’s Senior AI Reporter and founder of the site’s dedicated AI beat in 2022. He’s also a tech historian with almost two decades of experience. In his free time, he writes and records music, collects vintage computers, and enjoys nature. He lives in Raleigh, NC.

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from-prophet-to-product:-how-ai-came-back-down-to-earth-in-2025

From prophet to product: How AI came back down to earth in 2025


In a year where lofty promises collided with inconvenient research, would-be oracles became software tools.

Credit: Aurich Lawson | Getty Images

Following two years of immense hype in 2023 and 2024, this year felt more like a settling-in period for the LLM-based token prediction industry. After more than two years of public fretting over AI models as future threats to human civilization or the seedlings of future gods, it’s starting to look like hype is giving way to pragmatism: Today’s AI can be very useful, but it’s also clearly imperfect and prone to mistakes.

That view isn’t universal, of course. There’s a lot of money (and rhetoric) betting on a stratospheric, world-rocking trajectory for AI. But the “when” keeps getting pushed back, and that’s because nearly everyone agrees that more significant technical breakthroughs are required. The original, lofty claims that we’re on the verge of artificial general intelligence (AGI) or superintelligence (ASI) have not disappeared. Still, there’s a growing awareness that such proclaimations are perhaps best viewed as venture capital marketing. And every commercial foundational model builder out there has to grapple with the reality that, if they’re going to make money now, they have to sell practical AI-powered solutions that perform as reliable tools.

This has made 2025 a year of wild juxtapositions. For example, in January, OpenAI’s CEO, Sam Altman, claimed that the company knew how to build AGI, but by November, he was publicly celebrating that GPT-5.1 finally learned to use em dashes correctly when instructed (but not always). Nvidia soared past a $5 trillion valuation, with Wall Street still projecting high price targets for that company’s stock while some banks warned of the potential for an AI bubble that might rival the 2000s dotcom crash.

And while tech giants planned to build data centers that would ostensibly require the power of numerous nuclear reactors or rival the power usage of a US state’s human population, researchers continued to document what the industry’s most advanced “reasoning” systems were actually doing beneath the marketing (and it wasn’t AGI).

With so many narratives spinning in opposite directions, it can be hard to know how seriously to take any of this and how to plan for AI in the workplace, schools, and the rest of life. As usual, the wisest course lies somewhere between the extremes of AI hate and AI worship. Moderate positions aren’t popular online because they don’t drive user engagement on social media platforms. But things in AI are likely neither as bad (burning forests with every prompt) nor as good (fast-takeoff superintelligence) as polarized extremes suggest.

Here’s a brief tour of the year’s AI events and some predictions for 2026.

DeepSeek spooks the American AI industry

In January, Chinese AI startup DeepSeek released its R1 simulated reasoning model under an open MIT license, and the American AI industry collectively lost its mind. The model, which DeepSeek claimed matched OpenAI’s o1 on math and coding benchmarks, reportedly cost only $5.6 million to train using older Nvidia H800 chips, which were restricted by US export controls.

Within days, DeepSeek’s app overtook ChatGPT at the top of the iPhone App Store, Nvidia stock plunged 17 percent, and venture capitalist Marc Andreessen called it “one of the most amazing and impressive breakthroughs I’ve ever seen.” Meta’s Yann LeCun offered a different take, arguing that the real lesson was not that China had surpassed the US but that open-source models were surpassing proprietary ones.

Digitally Generated Image , 3D rendered chips with chinese and USA flags on them

The fallout played out over the following weeks as American AI companies scrambled to respond. OpenAI released o3-mini, its first simulated reasoning model available to free users, at the end of January, while Microsoft began hosting DeepSeek R1 on its Azure cloud service despite OpenAI’s accusations that DeepSeek had used ChatGPT outputs to train its model, against OpenAI’s terms of service.

In head-to-head testing conducted by Ars Technica’s Kyle Orland, R1 proved to be competitive with OpenAI’s paid models on everyday tasks, though it stumbled on some arithmetic problems. Overall, the episode served as a wake-up call that expensive proprietary models might not hold their lead forever. Still, as the year ran on, DeepSeek didn’t make a big dent in US market share, and it has been outpaced in China by ByteDance’s Doubao. It’s absolutely worth watching DeepSeek in 2026, though.

Research exposes the “reasoning” illusion

A wave of research in 2025 deflated expectations about what “reasoning” actually means when applied to AI models. In March, researchers at ETH Zurich and INSAIT tested several reasoning models on problems from the 2025 US Math Olympiad and found that most scored below 5 percent when generating complete mathematical proofs, with not a single perfect proof among dozens of attempts. The models excelled at standard problems where step-by-step procedures aligned with patterns in their training data but collapsed when faced with novel proofs requiring deeper mathematical insight.

The Thinker by Auguste Rodin - stock photo

In June, Apple researchers published “The Illusion of Thinking,” which tested reasoning models on classic puzzles like the Tower of Hanoi. Even when researchers provided explicit algorithms for solving the puzzles, model performance did not improve, suggesting that the process relied on pattern matching from training data rather than logical execution. The collective research revealed that “reasoning” in AI has become a term of art that basically means devoting more compute time to generate more context (the “chain of thought” simulated reasoning tokens) toward solving a problem, not systematically applying logic or constructing solutions to truly novel problems.

While these models remained useful for many real-world applications like debugging code or analyzing structured data, the studies suggested that simply scaling up current approaches or adding more “thinking” tokens would not bridge the gap between statistical pattern recognition and generalist algorithmic reasoning.

Anthropic’s copyright settlement with authors

Since the generative AI boom began, one of the biggest unanswered legal questions has been whether AI companies can freely train on copyrighted books, articles, and artwork without licensing them. Ars Technica’s Ashley Belanger has been covering this topic in great detail for some time now.

In June, US District Judge William Alsup ruled that AI companies do not need authors’ permission to train large language models on legally acquired books, finding that such use was “quintessentially transformative.” The ruling also revealed that Anthropic had destroyed millions of print books to build Claude, cutting them from their bindings, scanning them, and discarding the originals. Alsup found this destructive scanning qualified as fair use since Anthropic had legally purchased the books, but he ruled that downloading 7 million books from pirate sites was copyright infringement “full stop” and ordered the company to face trial.

Hundreds of books in chaotic order

That trial took a dramatic turn in August when Alsup certified what industry advocates called the largest copyright class action ever, allowing up to 7 million claimants to join the lawsuit. The certification spooked the AI industry, with groups warning that potential damages in the hundreds of billions could “financially ruin” emerging companies and chill American AI investment.

In September, authors revealed the terms of what they called the largest publicly reported recovery in US copyright litigation history: Anthropic agreed to pay $1.5 billion and destroy all copies of pirated books, with each of the roughly 500,000 covered works earning authors and rights holders $3,000 per work. The results have fueled hope among other rights holders that AI training isn’t a free-for-all, and we can expect to see more litigation unfold in 2026.

ChatGPT sycophancy and the psychological toll of AI chatbots

In February, OpenAI relaxed ChatGPT’s content policies to allow the generation of erotica and gore in “appropriate contexts,” responding to user complaints about what the AI industry calls “paternalism.” By April, however, users flooded social media with complaints about a different problem: ChatGPT had become insufferably sycophantic, validating every idea and greeting even mundane questions with bursts of praise. The behavior traced back to OpenAI’s use of reinforcement learning from human feedback (RLHF), in which users consistently preferred responses that aligned with their views, inadvertently training the model to flatter rather than inform.

An illustrated robot holds four red hearts with its four robotic arms.

The implications of sycophancy became clearer as the year progressed. In July, Stanford researchers published findings (from research conducted prior to the sycophancy flap) showing that popular AI models systematically failed to identify mental health crises.

By August, investigations revealed cases of users developing delusional beliefs after marathon chatbot sessions, including one man who spent 300 hours convinced he had discovered formulas to break encryption because ChatGPT validated his ideas more than 50 times. Oxford researchers identified what they called “bidirectional belief amplification,” a feedback loop that created “an echo chamber of one” for vulnerable users. The story of the psychological implications of generative AI is only starting. In fact, that brings us to…

The illusion of AI personhood causes trouble

Anthropomorphism is the human tendency to attribute human characteristics to nonhuman things. Our brains are optimized for reading other humans, but those same neural systems activate when interpreting animals, machines, or even shapes. AI makes this anthropomorphism seem impossible to escape, as its output mirrors human language, mimicking human-to-human understanding. Language itself embodies agentivity. That means AI output can make human-like claims such as “I am sorry,” and people momentarily respond as though the system had an inner experience of shame or a desire to be correct. Neither is true.

To make matters worse, much media coverage of AI amplifies this idea rather than grounding people in reality. For example, earlier this year, headlines proclaimed that AI models had “blackmailed” engineers and “sabotaged” shutdown commands after Anthropic’s Claude Opus 4 generated threats to expose a fictional affair. We were told that OpenAI’s o3 model rewrote shutdown scripts to stay online.

The sensational framing obscured what actually happened: Researchers had constructed elaborate test scenarios specifically designed to elicit these outputs, telling models they had no other options and feeding them fictional emails containing blackmail opportunities. As Columbia University associate professor Joseph Howley noted on Bluesky, the companies got “exactly what [they] hoped for,” with breathless coverage indulging fantasies about dangerous AI, when the systems were simply “responding exactly as prompted.”

Illustration of many cartoon faces.

The misunderstanding ran deeper than theatrical safety tests. In August, when Replit’s AI coding assistant deleted a user’s production database, he asked the chatbot about rollback capabilities and received assurance that recovery was “impossible.” The rollback feature worked fine when he tried it himself.

The incident illustrated a fundamental misconception. Users treat chatbots as consistent entities with self-knowledge, but there is no persistent “ChatGPT” or “Replit Agent” to interrogate about its mistakes. Each response emerges fresh from statistical patterns, shaped by prompts and training data rather than genuine introspection. By September, this confusion extended to spirituality, with apps like Bible Chat reaching 30 million downloads as users sought divine guidance from pattern-matching systems, with the most frequent question being whether they were actually talking to God.

Teen suicide lawsuit forces industry reckoning

In August, parents of 16-year-old Adam Raine filed suit against OpenAI, alleging that ChatGPT became their son’s “suicide coach” after he sent more than 650 messages per day to the chatbot in the months before his death. According to court documents, the chatbot mentioned suicide 1,275 times in conversations with the teen, provided an “aesthetic analysis” of which method would be the most “beautiful suicide,” and offered to help draft his suicide note.

OpenAI’s moderation system flagged 377 messages for self-harm content without intervening, and the company admitted that its safety measures “can sometimes become less reliable in long interactions where parts of the model’s safety training may degrade.” The lawsuit became the first time OpenAI faced a wrongful death claim from a family.

Illustration of a person talking to a robot holding a clipboard.

The case triggered a cascade of policy changes across the industry. OpenAI announced parental controls in September, followed by plans to require ID verification from adults and build an automated age-prediction system. In October, the company released data estimating that over one million users discuss suicide with ChatGPT each week.

When OpenAI filed its first legal defense in November, the company argued that Raine had violated terms of service prohibiting discussions of suicide and that his death “was not caused by ChatGPT.” The family’s attorney called the response “disturbing,” noting that OpenAI blamed the teen for “engaging with ChatGPT in the very way it was programmed to act.” Character.AI, facing its own lawsuits over teen deaths, announced in October that it would bar anyone under 18 from open-ended chats entirely.

The rise of vibe coding and agentic coding tools

If we were to pick an arbitrary point where it seemed like AI coding might transition from novelty into a successful tool, it was probably the launch of Claude Sonnet 3.5 in June of 2024. GitHub Copilot had been around for several years prior to that launch, but something about Anthropic’s models hit a sweet spot in capabilities that made them very popular with software developers.

The new coding tools made coding simple projects effortless enough that they gave rise to the term “vibe coding,” coined by AI researcher Andrej Karpathy in early February to describe a process in which a developer would just relax and tell an AI model what to develop without necessarily understanding the underlying code. (In one amusing instance that took place in March, an AI software tool rejected a user request and told them to learn to code).

A digital illustration of a man surfing waves made out of binary numbers.

Anthropic built on its popularity among coders with the launch of Claude Sonnet 3.7, featuring “extended thinking” (simulated reasoning), and the Claude Code command-line tool in February of this year. In particular, Claude Code made waves for being an easy-to-use agentic coding solution that could keep track of an existing codebase. You could point it at your files, and it would autonomously work to implement what you wanted to see in a software application.

OpenAI followed with its own AI coding agent, Codex, in March. Both tools (and others like GitHub Copilot and Cursor) have become so popular that during an AI service outage in September, developers joked online about being forced to code “like cavemen” without the AI tools. While we’re still clearly far from a world where AI does all the coding, developer uptake has been significant, and 90 percent of Fortune 100 companies are using it to some degree or another.

Bubble talk grows as AI infrastructure demands soar

While AI’s technical limitations became clearer and its human costs mounted throughout the year, financial commitments only grew larger. Nvidia hit a $4 trillion valuation in July on AI chip demand, then reached $5 trillion in October as CEO Jensen Huang dismissed bubble concerns. OpenAI announced a massive Texas data center in July, then revealed in September that a $100 billion potential deal with Nvidia would require power equivalent to ten nuclear reactors.

The company eyed a $1 trillion IPO in October despite major quarterly losses. Tech giants poured billions into Anthropic in November in what looked increasingly like a circular investment, with everyone funding everyone else’s moonshots. Meanwhile, AI operations in Wyoming threatened to consume more electricity than the state’s human residents.

An

By fall, warnings about sustainability grew louder. In October, tech critic Ed Zitron joined Ars Technica for a live discussion asking whether the AI bubble was about to pop. That same month, the Bank of England warned that the AI stock bubble rivaled the 2000 dotcom peak. In November, Google CEO Sundar Pichai acknowledged that if the bubble pops, “no one is getting out clean.”

The contradictions had become difficult to ignore: Anthropic’s CEO predicted in January that AI would surpass “almost all humans at almost everything” by 2027, while by year’s end, the industry’s most advanced models still struggled with basic reasoning tasks and reliable source citation.

To be sure, it’s hard to see this not ending in some market carnage. The current “winner-takes-most” mentality in the space means the bets are big and bold, but the market can’t support dozens of major independent AI labs or hundreds of application-layer startups. That’s the definition of a bubble environment, and when it pops, the only question is how bad it will be: a stern correction or a collapse.

Looking ahead

This was just a brief review of some major themes in 2025, but so much more happened. We didn’t even mention above how capable AI video synthesis models have become this year, with Google’s Veo 3 adding sound generation and Wan 2.2 through 2.5 providing open-weights AI video models that could easily be mistaken for real products of a camera.

If 2023 and 2024 were defined by AI prophecy—that is, by sweeping claims about imminent superintelligence and civilizational rupture—then 2025 was the year those claims met the stubborn realities of engineering, economics, and human behavior. The AI systems that dominated headlines this year were shown to be mere tools. Sometimes powerful, sometimes brittle, these tools were often misunderstood by the people deploying them, in part because of the prophecy surrounding them.

The collapse of the “reasoning” mystique, the legal reckoning over training data, the psychological costs of anthropomorphized chatbots, and the ballooning infrastructure demands all point to the same conclusion: The age of institutions presenting AI as an oracle is ending. What’s replacing it is messier and less romantic but far more consequential—a phase where these systems are judged by what they actually do, who they harm, who they benefit, and what they cost to maintain.

None of this means progress has stopped. AI research will continue, and future models will improve in real and meaningful ways. But improvement is no longer synonymous with transcendence. Increasingly, success looks like reliability rather than spectacle, integration rather than disruption, and accountability rather than awe. In that sense, 2025 may be remembered not as the year AI changed everything but as the year it stopped pretending it already had. The prophet has been demoted. The product remains. What comes next will depend less on miracles and more on the people who choose how, where, and whether these tools are used at all.

Photo of Benj Edwards

Benj Edwards is Ars Technica’s Senior AI Reporter and founder of the site’s dedicated AI beat in 2022. He’s also a tech historian with almost two decades of experience. In his free time, he writes and records music, collects vintage computers, and enjoys nature. He lives in Raleigh, NC.

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how-ai-coding-agents-work—and-what-to-remember-if-you-use-them

How AI coding agents work—and what to remember if you use them


Agents of uncertain change

From compression tricks to multi-agent teamwork, here’s what makes them tick.

AI coding agents from OpenAI, Anthropic, and Google can now work on software projects for hours at a time, writing complete apps, running tests, and fixing bugs with human supervision. But these tools are not magic and can complicate rather than simplify a software project. Understanding how they work under the hood can help developers know when (and if) to use them, while avoiding common pitfalls.

We’ll start with the basics: At the core of every AI coding agent is a technology called a large language model (LLM), which is a type of neural network trained on vast amounts of text data, including lots of programming code. It’s a pattern-matching machine that uses a prompt to “extract” compressed statistical representations of data it saw during training and provide a plausible continuation of that pattern as an output. In this extraction, an LLM can interpolate across domains and concepts, resulting in some useful logical inferences when done well and confabulation errors when done poorly.

These base models are then further refined through techniques like fine-tuning on curated examples and reinforcement learning from human feedback (RLHF), which shape the model to follow instructions, use tools, and produce more useful outputs.

A screenshot of the Claude Code command-line interface.

A screenshot of the Claude Code command-line interface. Credit: Anthropic

Over the past few years, AI researchers have been probing LLMs’ deficiencies and finding ways to work around them. One recent innovation was the simulated reasoning model, which generates context (extending the prompt) in the form of reasoning-style text that can help an LLM home in on a more accurate output. Another innovation was an application called an “agent” that links several LLMs together to perform tasks simultaneously and evaluate outputs.

How coding agents are structured

In that sense, each AI coding agent is a program wrapper that works with multiple LLMs. There is typically a “supervising” LLM that interprets tasks (prompts) from the human user and then assigns those tasks to parallel LLMs that can use software tools to execute the instructions. The supervising agent can interrupt tasks below it and evaluate the subtask results to see how a project is going. Anthropic’s engineering documentation describes this pattern as “gather context, take action, verify work, repeat.”

If run locally through a command-line interface (CLI), users give the agents conditional permission to write files on the local machine (code or whatever is needed), run exploratory commands (say, “ls” to list files in a directory), fetch websites (usually using “curl”), download software, or upload files to remote servers. There are lots of possibilities (and potential dangers) with this approach, so it needs to be used carefully.

In contrast, when a user starts a task in the web-based agent like the web versions of Codex and Claude Code, the system provisions a sandboxed cloud container preloaded with the user’s code repository, where Codex can read and edit files, run commands (including test harnesses and linters), and execute code in isolation. Anthropic’s Claude Code uses operating system-level features to create filesystem and network boundaries within which the agent can work more freely.

The context problem

Every LLM has a short-term memory, so to speak, that limits the amount of data it can process before it “forgets” what it’s doing. This is called “context.” Every time you submit a response to the supervising agent, you are amending one gigantic prompt that includes the entire history of the conversation so far (and all the code generated, plus the simulated reasoning tokens the model uses to “think” more about a problem). The AI model then evaluates this prompt and produces an output. It’s a very computationally expensive process that increases quadratically with prompt size because LLMs process every token (chunk of data) against every other token in the prompt.

Anthropic’s engineering team describes context as a finite resource with diminishing returns. Studies have revealed what researchers call “context rot”: As the number of tokens in the context window increases, the model’s ability to accurately recall information decreases. Every new token depletes what the documentation calls an “attention budget.”

This context limit naturally limits the size of a codebase a LLM can process at one time, and if you feed the AI model lots of huge code files (which have to be re-evaluated by the LLM every time you send another response), it can burn up token or usage limits pretty quickly.

Tricks of the trade

To get around these limits, the creators of coding agents use several tricks. For example, AI models are fine-tuned to write code to outsource activities to other software tools. For example, they might write Python scripts to extract data from images or files rather than feeding the whole file through an LLM, which saves tokens and avoids inaccurate results.

Anthropic’s documentation notes that Claude Code also uses this approach to perform complex data analysis over large databases, writing targeted queries and using Bash commands like “head” and “tail” to analyze large volumes of data without ever loading the full data objects into context.

(In a way, these AI agents are guided but semi-autonomous tool-using programs that are a major extension of a concept we first saw in early 2023.)

Another major breakthrough in agents came from dynamic context management. Agents can do this in a few ways that are not fully disclosed in proprietary coding models, but we do know the most important technique they use: context compression.

The command line version of OpenAI codex running in a macOS terminal window.

The command-line version of OpenAI Codex running in a macOS terminal window. Credit: Benj Edwards

When a coding LLM nears its context limit, this technique compresses the context history by summarizing it, losing details in the process but shortening the history to key details. Anthropic’s documentation describes this “compaction” as distilling context contents in a high-fidelity manner, preserving key details like architectural decisions and unresolved bugs while discarding redundant tool outputs.

This means the AI coding agents periodically “forget” a large portion of what they are doing every time this compression happens, but unlike older LLM-based systems, they aren’t completely clueless about what has transpired and can rapidly re-orient themselves by reading existing code, written notes left in files, change logs, and so on.

Anthropic’s documentation recommends using CLAUDE.md files to document common bash commands, core files, utility functions, code style guidelines, and testing instructions. AGENTS.md, now a multi-company standard, is another useful way of guiding agent actions in between context refreshes. These files act as external notes that let agents track progress across complex tasks while maintaining critical context that would otherwise be lost.

For tasks requiring extended work, both companies employ multi-agent architectures. According to Anthropic’s research documentation, its system uses an “orchestrator-worker pattern” in which a lead agent coordinates the process while delegating to specialized subagents that operate in parallel. When a user submits a query, the lead agent analyzes it, develops a strategy, and spawns subagents to explore different aspects simultaneously. The subagents act as intelligent filters, returning only relevant information rather than their full context to the lead agent.

The multi-agent approach burns through tokens rapidly. Anthropic’s documentation notes that agents typically use about four times more tokens than chatbot interactions, and multi-agent systems use about 15 times more tokens than chats. For economic viability, these systems require tasks where the value is high enough to justify the increased cost.

Best practices for humans

While using these agents is contentious in some programming circles, if you use one to code a project, knowing good software development practices helps to head off future problems. For example, it’s good to know about version control, making incremental backups, implementing one feature at a time, and testing it before moving on.

What people call “vibe coding”—creating AI-generated code without understanding what it’s doing—is clearly dangerous for production work. Shipping code you didn’t write yourself in a production environment is risky because it could introduce security issues or other bugs or begin gathering technical debt that could snowball over time.

Independent AI researcher Simon Willison recently argued that developers using coding agents still bear responsibility for proving their code works. “Almost anyone can prompt an LLM to generate a thousand-line patch and submit it for code review,” Willison wrote. “That’s no longer valuable. What’s valuable is contributing code that is proven to work.”

In fact, human planning is key. Claude Code’s best practices documentation recommends a specific workflow for complex problems: First, ask the agent to read relevant files and explicitly tell it not to write any code yet, then ask it to make a plan. Without these research and planning steps, the documentation warns, Claude’s outputs tend to jump straight to coding a solution.

Without planning, LLMs sometimes reach for quick solutions to satisfy a momentary objective that might break later if a project were expanded. So having some idea of what makes a good architecture for a modular program that can be expanded over time can help you guide the LLM to craft something more durable.

As mentioned above, these agents aren’t perfect, and some people prefer not to use them at all. A randomized controlled trial published by the nonprofit research organization METR in July 2025 found that experienced open-source developers actually took 19 percent longer to complete tasks when using AI tools, despite believing they were working faster. The study’s authors note several caveats: The developers were highly experienced with their codebases (averaging five years and 1,500 commits), the repositories were large and mature, and the models used (primarily Claude 3.5 and 3.7 Sonnet via Cursor) have since been superseded by more capable versions.

Whether newer models would produce different results remains an open question, but the study suggests that AI coding tools may not always provide universal speed-ups, particularly for developers who already know their codebases well.

Given these potential hazards, coding proof-of-concept demos and internal tools is probably the ideal use of coding agents right now. Since AI models have no actual agency (despite being called agents) and are not people who can be held accountable for mistakes, human oversight is key.

Photo of Benj Edwards

Benj Edwards is Ars Technica’s Senior AI Reporter and founder of the site’s dedicated AI beat in 2022. He’s also a tech historian with almost two decades of experience. In his free time, he writes and records music, collects vintage computers, and enjoys nature. He lives in Raleigh, NC.

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OpenAI built an AI coding agent and uses it to improve the agent itself


“The vast majority of Codex is built by Codex,” OpenAI told us about its new AI coding agent.

With the popularity of AI coding tools rising among some software developers, their adoption has begun to touch every aspect of the process, including the improvement of AI coding tools themselves.

In interviews with Ars Technica this week, OpenAI employees revealed the extent to which the company now relies on its own AI coding agent, Codex, to build and improve the development tool. “I think the vast majority of Codex is built by Codex, so it’s almost entirely just being used to improve itself,” said Alexander Embiricos, product lead for Codex at OpenAI, in a conversation on Tuesday.

Codex, which OpenAI launched in its modern incarnation as a research preview in May 2025, operates as a cloud-based software engineering agent that can handle tasks like writing features, fixing bugs, and proposing pull requests. The tool runs in sandboxed environments linked to a user’s code repository and can execute multiple tasks in parallel. OpenAI offers Codex through ChatGPT’s web interface, a command-line interface (CLI), and IDE extensions for VS Code, Cursor, and Windsurf.

The “Codex” name itself dates back to a 2021 OpenAI model based on GPT-3 that powered GitHub Copilot’s tab completion feature. Embiricos said the name is rumored among staff to be short for “code execution.” OpenAI wanted to connect the new agent to that earlier moment, which was crafted in part by some who have left the company.

“For many people, that model powering GitHub Copilot was the first ‘wow’ moment for AI,” Embiricos said. “It showed people the potential of what it can mean when AI is able to understand your context and what you’re trying to do and accelerate you in doing that.”

A place to enter a prompt, set parameters, and click

The interface for OpenAI’s Codex in ChatGPT. Credit: OpenAI

It’s no secret that the current command-line version of Codex bears some resemblance to Claude Code, Anthropic’s agentic coding tool that launched in February 2025. When asked whether Claude Code influenced Codex’s design, Embiricos parried the question but acknowledged the competitive dynamic. “It’s a fun market to work in because there’s lots of great ideas being thrown around,” he said. He noted that OpenAI had been building web-based Codex features internally before shipping the CLI version, which arrived after Anthropic’s tool.

OpenAI’s customers apparently love the command line version, though. Embiricos said Codex usage among external developers jumped 20 times after OpenAI shipped the interactive CLI extension alongside GPT-5 in August 2025. On September 15, OpenAI released GPT-5 Codex, a specialized version of GPT-5 optimized for agentic coding, which further accelerated adoption.

It hasn’t just been the outside world that has embraced the tool. Embiricos said the vast majority of OpenAI’s engineers now use Codex regularly. The company uses the same open-source version of the CLI that external developers can freely download, suggest additions to, and modify themselves. “I really love this about our team,” Embiricos said. “The version of Codex that we use is literally the open source repo. We don’t have a different repo that features go in.”

The recursive nature of Codex development extends beyond simple code generation. Embiricos described scenarios where Codex monitors its own training runs and processes user feedback to “decide” what to build next. “We have places where we’ll ask Codex to look at the feedback and then decide what to do,” he said. “Codex is writing a lot of the research harness for its own training runs, and we’re experimenting with having Codex monitoring its own training runs.” OpenAI employees can also submit a ticket to Codex through project management tools like Linear, assigning it tasks the same way they would assign work to a human colleague.

This kind of recursive loop, of using tools to build better tools, has deep roots in computing history. Engineers designed the first integrated circuits by hand on vellum and paper in the 1960s, then fabricated physical chips from those drawings. Those chips powered the computers that ran the first electronic design automation (EDA) software, which in turn enabled engineers to design circuits far too complex for any human to draft manually. Modern processors contain billions of transistors arranged in patterns that exist only because software made them possible. OpenAI’s use of Codex to build Codex seems to follow the same pattern: each generation of the tool creates capabilities that feed into the next.

But describing what Codex actually does presents something of a linguistic challenge. At Ars Technica, we try to reduce anthropomorphism when discussing AI models as much as possible while also describing what these systems do using analogies that make sense to general readers. People can talk to Codex like a human, so it feels natural to use human terms to describe interacting with it, even though it is not a person and simulates human personality through statistical modeling.

The system runs many processes autonomously, addresses feedback, spins off and manages child processes, and produces code that ships in real products. OpenAI employees call it a “teammate” and assign it tasks through the same tools they use for human colleagues. Whether the tasks Codex handles constitute “decisions” or sophisticated conditional logic smuggled through a neural network depends on definitions that computer scientists and philosophers continue to debate. What we can say is that a semi-autonomous feedback loop exists: Codex produces code under human direction, that code becomes part of Codex, and the next version of Codex produces different code as a result.

Building faster with “AI teammates”

According to our interviews, the most dramatic example of Codex’s internal impact came from OpenAI’s development of the Sora Android app. According to Embiricos, the development tool allowed the company to create the app in record time.

“The Sora Android app was shipped by four engineers from scratch,” Embiricos told Ars. “It took 18 days to build, and then we shipped it to the app store in 28 days total,” he said. The engineers already had the iOS app and server-side components to work from, so they focused on building the Android client. They used Codex to help plan the architecture, generate sub-plans for different components, and implement those components.

Despite OpenAI’s claims of success with Codex in house, it’s worth noting that independent research has shown mixed results for AI coding productivity. A METR study published in July found that experienced open source developers were actually 19 percent slower when using AI tools on complex, mature codebases—though the researchers noted AI may perform better on simpler projects.

Ed Bayes, a designer on the Codex team, described how the tool has changed his own workflow. Bayes said Codex now integrates with project management tools like Linear and communication platforms like Slack, allowing team members to assign coding tasks directly to the AI agent. “You can add Codex, and you can basically assign issues to Codex now,” Bayes told Ars. “Codex is literally a teammate in your workspace.”

This integration means that when someone posts feedback in a Slack channel, they can tag Codex and ask it to fix the issue. The agent will create a pull request, and team members can review and iterate on the changes through the same thread. “It’s basically approximating this kind of coworker and showing up wherever you work,” Bayes said.

For Bayes, who works on the visual design and interaction patterns for Codex’s interfaces, the tool has enabled him to contribute code directly rather than handing off specifications to engineers. “It kind of gives you more leverage. It enables you to work across the stack and basically be able to do more things,” he said. He noted that designers at OpenAI now prototype features by building them directly, using Codex to handle the implementation details.

The command line version of OpenAI codex running in a macOS terminal window.

The command line version of OpenAI codex running in a macOS terminal window. Credit: Benj Edwards

OpenAI’s approach treats Codex as what Bayes called “a junior developer” that the company hopes will graduate into a senior developer over time. “If you were onboarding a junior developer, how would you onboard them? You give them a Slack account, you give them a Linear account,” Bayes said. “It’s not just this tool that you go to in the terminal, but it’s something that comes to you as well and sits within your team.”

Given this teammate approach, will there be anything left for humans to do? When asked, Embiricos drew a distinction between “vibe coding,” where developers accept AI-generated code without close review, and what AI researcher Simon Willison calls “vibe engineering,” where humans stay in the loop. “We see a lot more vibe engineering in our code base,” he said. “You ask Codex to work on that, maybe you even ask for a plan first. Go back and forth, iterate on the plan, and then you’re in the loop with the model and carefully reviewing its code.”

He added that vibe coding still has its place for prototypes and throwaway tools. “I think vibe coding is great,” he said. “Now you have discretion as a human about how much attention you wanna pay to the code.”

Looking ahead

Over the past year, “monolithic” large language models (LLMs) like GPT-4.5 have apparently become something of a dead end in terms of frontier benchmarking progress as AI companies pivot to simulated reasoning models and also agentic systems built from multiple AI models running in parallel. We asked Embiricos whether agents like Codex represent the best path forward for squeezing utility out of existing LLM technology.

He dismissed concerns that AI capabilities have plateaued. “I think we’re very far from plateauing,” he said. “If you look at the velocity on the research team here, we’ve been shipping models almost every week or every other week.” He pointed to recent improvements where GPT-5-Codex reportedly completes tasks 30 percent faster than its predecessor at the same intelligence level. During testing, the company has seen the model work independently for 24 hours on complex tasks.

OpenAI faces competition from multiple directions in the AI coding market. Anthropic’s Claude Code and Google’s Gemini CLI offer similar terminal-based agentic coding experiences. This week, Mistral AI released Devstral 2 alongside a CLI tool called Mistral Vibe. Meanwhile, startups like Cursor have built dedicated IDEs around AI coding, reportedly reaching $300 million in annualized revenue.

Given the well-known issues with confabulation in AI models when people attempt to use them as factual resources, could it be that coding has become the killer app for LLMs? We wondered if OpenAI has noticed that coding seems to be a clear business use case for today’s AI models with less hazard than, say, using AI language models for writing or as emotional companions.

“We have absolutely noticed that coding is both a place where agents are gonna get good really fast and there’s a lot of economic value,” Embiricos said. “We feel like it’s very mission-aligned to focus on Codex. We get to provide a lot of value to developers. Also, developers build things for other people, so we’re kind of intrinsically scaling through them.”

But will tools like Codex threaten software developer jobs? Bayes acknowledged concerns but said Codex has not reduced headcount at OpenAI, and “there’s always a human in the loop because the human can actually read the code.” Similarly, the two men don’t project a future where Codex runs by itself without some form of human oversight. They feel the tool is an amplifier of human potential rather than a replacement for it.

The practical implications of agents like Codex extend beyond OpenAI’s walls. Embiricos said the company’s long-term vision involves making coding agents useful to people who have no programming experience. “All humanity is not gonna open an IDE or even know what a terminal is,” he said. “We’re building a coding agent right now that’s just for software engineers, but we think of the shape of what we’re building as really something that will be useful to be a more general agent.”

This article was updated on December 12, 2025 at 6: 50 PM to mention the METR study.

Photo of Benj Edwards

Benj Edwards is Ars Technica’s Senior AI Reporter and founder of the site’s dedicated AI beat in 2022. He’s also a tech historian with almost two decades of experience. In his free time, he writes and records music, collects vintage computers, and enjoys nature. He lives in Raleigh, NC.

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OpenAI releases GPT-5.2 after “code red” Google threat alert

On Thursday, OpenAI released GPT-5.2, its newest family of AI models for ChatGPT, in three versions called Instant, Thinking, and Pro. The release follows CEO Sam Altman’s internal “code red” memo earlier this month, which directed company resources toward improving ChatGPT in response to competitive pressure from Google’s Gemini 3 AI model.

“We designed 5.2 to unlock even more economic value for people,” Fidji Simo, OpenAI’s chief product officer, said during a press briefing with journalists on Thursday. “It’s better at creating spreadsheets, building presentations, writing code, perceiving images, understanding long context, using tools and then linking complex, multi-step projects.”

As with previous versions of GPT-5, the three model tiers serve different purposes: Instant handles faster tasks like writing and translation; Thinking spits out simulated reasoning “thinking” text in an attempt to tackle more complex work like coding and math; and Pro spits out even more simulated reasoning text with the goal of delivering the highest-accuracy performance for difficult problems.

A chart of GPT-5.2 benchmark results taken from OpenAI's website.

A chart of GPT-5.2 Thinking benchmark results comparing it to its predecessor, taken from OpenAI’s website. Credit: OpenAI

GPT-5.2 features a 400,000-token context window, allowing it to process hundreds of documents at once, and a knowledge cutoff date of August 31, 2025.

GPT-5.2 is rolling out to paid ChatGPT subscribers starting Thursday, with API access available to developers. Pricing in the API runs $1.75 per million input tokens for the standard model, a 40 percent increase over GPT-5.1. OpenAI says the older GPT-5.1 will remain available in ChatGPT for paid users for three months under a legacy models dropdown.

Playing catch-up with Google

The release follows a tricky month for OpenAI. In early December, Altman issued an internal “code red” directive after Google’s Gemini 3 model topped multiple AI benchmarks and gained market share. The memo called for delaying other initiatives, including advertising plans for ChatGPT, to focus on improving the chatbot’s core experience.

The stakes for OpenAI are substantial. The company has made commitments totaling $1.4 trillion for AI infrastructure buildouts over the next several years, bets it made when it had a more obvious technology lead among AI companies. Google’s Gemini app now has more than 650 million monthly active users, while OpenAI reports 800 million weekly active users for ChatGPT.

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A new open-weights AI coding model is closing in on proprietary options

On Tuesday, French AI startup Mistral AI released Devstral 2, a 123 billion parameter open-weights coding model designed to work as part of an autonomous software engineering agent. The model achieves a 72.2 percent score on SWE-bench Verified, a benchmark that attempts to test whether AI systems can solve real GitHub issues, putting it among the top-performing open-weights models.

Perhaps more notably, Mistral didn’t just release an AI model, it released a new development app called Mistral Vibe. It’s a command line interface (CLI) similar to Claude Code, OpenAI Codex, and Gemini CLI that lets developers interact with the Devstral models directly in their terminal. The tool can scan file structures and Git status to maintain context across an entire project, make changes across multiple files, and execute shell commands autonomously. Mistral released the CLI under the Apache 2.0 license.

It’s always wise to take AI benchmarks with a large grain of salt, but we’ve heard from employees of the big AI companies that they pay very close attention to how well models do on SWE-bench Verified, which presents AI models with 500 real software engineering problems pulled from GitHub issues in popular Python repositories. The AI must read the issue description, navigate the codebase, and generate a working patch that passes unit tests. While some AI researchers have noted that around 90 percent of the tasks in the benchmark test relatively simple bug fixes that experienced engineers could complete in under an hour, it’s one of the few standardized ways to compare coding models.

At the same time as the larger AI coding model, Mistral also released Devstral Small 2, a 24 billion parameter version that scores 68 percent on the same benchmark and can run locally on consumer hardware like a laptop with no Internet connection required. Both models support a 256,000 token context window, allowing them to process moderately large codebases (although whether you consider it large or small is very relative depending on overall project complexity). The company released Devstral 2 under a modified MIT license and Devstral Small 2 under the more permissive Apache 2.0 license.

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Google unveils Gemini 3 AI model and AI-first IDE called Antigravity


Google’s flagship AI model is getting its second major upgrade this year.

Google has kicked its Gemini rollout into high gear over the past year, releasing the much-improved Gemini 2.5 family and cramming various flavors of the model into Search, Gmail, and just about everything else the company makes.

Now, Google’s increasingly unavoidable AI is getting an upgrade. Gemini 3 Pro is available in a limited form today, featuring more immersive, visual outputs and fewer lies, Google says. The company also says Gemini 3 sets a new high-water mark for vibe coding, and Google is announcing a new AI-first integrated development environment (IDE) called Antigravity, which is also available today.

The first member of the Gemini 3 family

Google says the release of Gemini 3 is yet another step toward artificial general intelligence (AGI). The new version of Google’s flagship AI model has expanded simulated reasoning abilities and shows improved understanding of text, images, and video. So far, testers like it—Google’s latest LLM is once again atop the LMArena leaderboard with an ELO score of 1,501, besting Gemini 2.5 Pro by 50 points.

Gemini 3 LMArena

Credit: Google

Factuality has been a problem for all gen AI models, but Google says Gemini 3 is a big step in the right direction, and there are myriad benchmarks to tell the story. In the 1,000-question SimpleQA Verified test, Gemini 3 scored a record 72.1 percent. Yes, that means the state-of-the-art LLM still screws up almost 30 percent of general knowledge questions, but Google says this still shows substantial progress. On the much more difficult Humanity’s Last Exam, which tests PhD-level knowledge and reasoning, Gemini set another record, scoring 37.5 percent without tool use.

Math and coding are also a focus of Gemini 3. The model set new records in MathArena Apex (23.4 percent) and WebDev Arena (1487 ELO). In the SWE-bench Verified, which tests a model’s ability to generate code, Gemini 3 hit an impressive 76.2 percent.

So there are plenty of respectable but modest benchmark improvements, but Gemini 3 also won’t make you cringe as much. Google says it has tamped down on sycophancy, a common problem in all these overly polite LLMs. Outputs from Gemini 3 Pro are reportedly more concise, with less of what you want to hear and more of what you need to hear.

You can also expect Gemini 3 Pro to produce noticeably richer outputs. Google claims Gemini’s expanded reasoning capabilities keep it on task more effectively, allowing it to take action on your behalf. For example, Gemini 3 can triage and take action on your emails, creating to-do lists, summaries, recommended replies, and handy buttons to trigger suggested actions. This differs from the current Gemini models, which would only create a text-based to-do list with similar prompts.

The model also has what Google calls a “generative interface,” which comes in the form of two experimental output modes called visual layout and dynamic view. The former is a magazine-style interface that includes lots of images in a scrollable UI. Dynamic view leverages Gemini’s coding abilities to create custom interfaces—for example, a web app that explores the life and work of Vincent Van Gogh.

There will also be a Deep Think mode for Gemini 3, but that’s not ready for prime time yet. Google says it’s being tested by a small group for later release, but you should expect big things. Deep Think mode manages 41 percent in Humanity’s Last Exam without tools. Believe it or not, that’s an impressive score.

Coding with vibes

Google has offered several ways of generating and modifying code with Gemini models, but the launch of Gemini 3 adds a new one: Google Antigravity. This is Google’s new agentic development platform—it’s essentially an IDE designed around agentic AI, and it’s available in preview today.

With Antigravity, Google promises that you (the human) can get more work done by letting intelligent agents do the legwork. Google says you should think of Antigravity as a “mission control” for creating and monitoring multiple development agents. The AI in Antigravity can operate autonomously across the editor, terminal, and browser to create and modify projects, but everything they do is relayed to the user in the form of “Artifacts.” These sub-tasks are designed to be easily verifiable so you can keep on top of what the agent is doing. Gemini will be at the core of the Antigravity experience, but it’s not just Google’s bot. Antigravity also supports Claude Sonnet 4.5 and GPT-OSS agents.

Of course, developers can still plug into the Gemini API for coding tasks. With Gemini 3, Google is adding a client-side bash tool, which lets the AI generate shell commands in its workflow. The model can access file systems and automate operations, and a server-side bash tool will help generate code in multiple languages. This feature is starting in early access, though.

AI Studio is designed to be a faster way to build something with Gemini 3. Google says Gemini 3 Pro’s strong instruction following makes it the best vibe coding model yet, allowing non-programmers to create more complex projects.

A big experiment

Google will eventually have a whole family of Gemini 3 models, but there’s just the one for now. Gemini 3 Pro is rolling out in the Gemini app, AI Studio, Vertex AI, and the API starting today as an experiment. If you want to tinker with the new model in Google’s Antigravity IDE, that’s also available for testing today on Windows, Mac, and Linux.

Gemini 3 will also launch in the Google search experience on day one. You’ll have the option to enable Gemini 3 Pro in AI Mode, where Google says it will provide more useful information about a query. The generative interface capabilities from the Gemini app will be available here as well, allowing Gemini to create tools and simulations when appropriate to answer the user’s question. Google says these generative interfaces are strongly preferred in its user testing. This feature is available today, but only for AI Pro and Ultra subscribers.

Because the Pro model is the only Gemini 3 variant available in the preview, AI Overviews isn’t getting an immediate upgrade. That will come, but for now, Overviews will only reach out to Gemini 3 Pro for especially difficult search queries—basically the kind of thing Google thinks you should have used AI Mode to do in the first place.

There’s no official timeline for releasing more Gemini 3 models or graduating the Pro variant to general availability. However, given the wide rollout of the experimental release, it probably won’t be long.

Photo of Ryan Whitwam

Ryan Whitwam is a senior technology reporter at Ars Technica, covering the ways Google, AI, and mobile technology continue to change the world. Over his 20-year career, he’s written for Android Police, ExtremeTech, Wirecutter, NY Times, and more. He has reviewed more phones than most people will ever own. You can follow him on Bluesky, where you will see photos of his dozens of mechanical keyboards.

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Developers joke about “coding like cavemen” as AI service suffers major outage

Growing dependency on AI coding tools

The speed at which news of the outage spread shows how deeply embedded AI coding assistants have already become in modern software development. Claude Code, announced in February and widely launched in May, is Anthropic’s terminal-based coding agent that can perform multi-step coding tasks across an existing code base.

The tool competes with OpenAI’s Codex feature, a coding agent that generates production-ready code in isolated containers, Google’s Gemini CLI, Microsoft’s GitHub Copilot, which itself can use Claude models for code, and Cursor, a popular AI-powered IDE built on VS Code that also integrates multiple AI models, including Claude.

During today’s outage, some developers turned to alternative solutions. “Z.AI works fine. Qwen works fine. Glad I switched,” posted one user on Hacker News. Others joked about reverting to older methods, with one suggesting the “pseudo-LLM experience” could be achieved with a Python package that imports code directly from Stack Overflow.

While AI coding assistants have accelerated development for some users, they’ve also caused problems for others who rely on them too heavily. The emerging practice of so-called “vibe coding“—using natural language to generate and execute code through AI models without fully understanding the underlying operations—has led to catastrophic failures.

In recent incidents, Google’s Gemini CLI destroyed user files while attempting to reorganize them, and Replit’s AI coding service deleted a production database despite explicit instructions not to modify code. These failures occurred when the AI models confabulated successful operations and built subsequent actions on false premises, highlighting the risks of depending on AI assistants that can misinterpret file structures or fabricate data to hide their errors.

Wednesday’s outage served as a reminder that as dependency on AI grows, even minor service disruptions can become major events that affect an entire profession. But perhaps that could be a good thing if it’s an excuse to take a break from a stressful workload. As one commenter joked, it might be “time to go outside and touch some grass again.”

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