Apple

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UK backing down on Apple encryption backdoor after pressure from US

Under the terms of the legislation, recipients of such a notice are unable to discuss the matter publicly, even with customers affected by the order, unless granted permission by the Home Secretary.

The legislation’s use against Apple has triggered the tech industry’s highest-profile battle over encryption technology in almost a decade.

In response to the demand, Apple withdrew its most secure cloud storage service from the UK in February and is now challenging the Home Office’s order at the Investigatory Powers Tribunal, which probes complaints against the UK’s security services.

Last month, Meta-owned WhatsApp said it would join Apple’s legal challenge, in a rare collaboration between the Silicon Valley rivals.

In the meantime, the Home Office continues to pursue its case with Apple at the tribunal.

Its lawyers discussed the next legal steps this month, reflecting the divisions within government over how best to proceed. “At this point, the government has not backed down,” said one person familiar with the legal process.

A third senior British official added that the UK government was reluctant to push “anything that looks to the US vice-president like a free-speech issue.”

In a combative speech at the Munich Security Conference in February, Vance argued that free speech and democracy were threatened by European elites.

The UK official added, this “limits what we’re able to do in the future, particularly in relation to AI regulation.” The Labour government has delayed plans for AI legislation until after May next year.

Trump has also been critical of the UK stance on encryption.

The US president has likened the UK’s order to Apple to “something… that you hear about with China,” saying in February that he had told Starmer: “You can’t do this.”

US Director of National Intelligence Tulsi Gabbard has also suggested the order would be an “egregious violation” of Americans’ privacy that risked breaching the two countries’ data agreement.

Apple did not respond to a request for comment. “We have never built a back door or master key to any of our products, and we never will,” Apple said in February.

The UK government did not respond to a request for comment.

A spokesperson for Vance declined to comment.

The Home Office has previously said the UK has “robust safeguards and independent oversight to protect privacy” and that these powers “are only used on an exceptional basis, in relation to the most serious crimes.”

© 2025 The Financial Times Ltd. All rights reserved. Not to be redistributed, copied, or modified in any way.

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Apple sues YouTuber who leaked iOS 26’s new “Liquid Glass” software redesign

“Defendants’ misconduct was brazen and egregious,” says Apple’s filing. “After Mr. Prosser learned that Mr. Ramacciotti needed money, and that his friend Ethan Lipnik worked at Apple on unreleased software designs, Defendants jointly planned to access Apple’s confidential and trade secret information through Mr. Lipnik’s Apple-owned development iPhone.”

Apple’s main source of information appears to be an audio message sent to Lipnik by Ramacciotti, which Lipnik then provided to Apple. An April 4 email from an anonymous source, also shared in the filing, named Lipnik as the source of the leaks and alleged the involvement of Ramaciotti and three other names that are blacked out.

According to the filing, Lipnik has been fired from Apple “for failing to follow Apple’s policies designed to protect its confidential information, including development devices and unreleased software and features.” The filing also accuses Lipnik of failing to report “multiple prior breaches” to Apple.

For his part, Prosser claims that Apple’s timeline of events is incorrect.

“This is not how the situation played out on my end,” Prosser posted to social media late yesterday. “Luckily have receipts for that. I did not ‘plot’ to access anyone’s phone. I did not have any passwords. I was unaware of how the information was obtained. Looking forward to speaking with Apple on this.”

Prosser then posted a screenshot from a messaging app, dated to February, which implies that he had been sent the information about the Liquid Glass redesign unsolicited.

Apple’s suit is seeking damages from Prosser and Ramacciotti, and it wants “to protect its trade secrets” and “prevent Messrs. Ramacciotti and Prosser from continuing to act unlawfully.” Even though the company has already publicly announced iOS 26 and the Liquid Glass design, Apple describes Prosser and Ramacciotti as “an ongoing threat” because Lipnik’s phone “contained other announced design elements that remain confidential.”

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Everything we learned from a week with Apple CarPlay Ultra


CarPlay Ultra takes over the main instrument display as well as the infotainment.

Aston Martin dashboard showing CarPlay ultra logo

Aston Martin is the first automaker to adopt Apple’a CarPlay Ultra, which takes over all the displays in the car. Credit: Michael Teo Van Runkle

Aston Martin is the first automaker to adopt Apple’a CarPlay Ultra, which takes over all the displays in the car. Credit: Michael Teo Van Runkle

For the 2025 model year, Aston Martin’s user interface took a major step forward across the lineup, with improvements to the physical controls and digital infotainment, as well as updated gauge cluster layouts. However, the big news dropped in the spring, when Aston and Apple announced the launch of CarPlay Ultra, the next generation of Apple’s nearly ubiquitous automotive operating system.

Ultra extends beyond the strictly “phone” functions of traditional CarPlay to now encompass more robust vehicular integration, including climate control, drive modes, and the entire gauge cluster readout. Running Ultra, therefore, requires a digital gauge cluster. So far, not many automakers other than Aston have signaled their intent to join the revolution: Kia/Hyundai/Genesis will adopt Ultra next, and Porsche may come after that.

Before future partnerships come to fruition, I spent a week with a DB12 Volante to test Ultra’s use cases and conceptual failure points, most critically to discover whether this generational leap actually enhances or detracts from an otherwise stellar driving experience.

Setup

The following gallery will take you through the setup process. Michael Teo Van Runkle

Connecting to Ultra via Bluetooth takes a minute or two longer than traditional CarPlay and includes more consent screens to cover the additional legal ramifications of the operating system sharing data with the car, and vice versa. Apple restricts this data to multimedia info, plus real-time speed and engine status, vehicle lights, and similar functions. Specifically, neither the iPhone nor third-party apps store any vehicle data after disconnecting from the car, and the car doesn’t keep personal data once the iPhone disconnects, either.

What about Siri? I generally keep Siri turned off so that accidental “Hey, Siri” activations don’t constantly interrupt my life—but by pushing the DB12’s steering wheel button, I could test simple tasks that went just about as well as typical for Siri (read: don’t expect much “Apple Intelligence” quite yet). Standard Siri data sharing with Apple therefore applies when used with Ultra.

I tested Ultra with an iPhone 16 Pro, but the software requires an iPhone 12 or newer and the latest iOS 18.5 update. As a type of simple failure exercise, I turned my phone off while driving more than once. Doing so reverts both the gauge cluster and infotainment screen to Aston’s native UI, the former almost instantly and the latter just a few seconds later. However, once I turned my phone back on, I struggled to reactivate either traditional CarPlay or Ultra until I forgot the device in my Bluetooth settings and started over from scratch. This held true for every attempt.

We didn’t love the fact that there was some latency with the needles on the dials. Michael Teo Van Runkle

Once initiated, though, Ultra fired up straightaway every time. Much faster than the typical lag to boot up traditional CarPlay. In fact, as soon as I unlocked the doors but before entering the DB12, the gauge cluster showed Ultra’s Apple-style readouts. These configurable designs, which Apple developed with Aston’s input, include a classic analog-style gauge view as well as layouts that allow for minimized data, navigation, and stylistic choices selectable through the center console screen or by swiping the haptic button on the DB12’s steering wheel.

Call me old-fashioned, but I still enjoy seeing a tachometer, speedometer, drive modes, and fuel level versus range remaining and a digital speed—especially on an engaging performance vehicle like the DB12 Volante. Apple might be skilled at making new tech easy to use, but it’s hard to beat the power of millions of minds adapting to analog gauges over the past century or so. And in this case, Ultra’s tach(s) showed a bit of latency or lag while ripping that 671-hp twin-turbo V8 up through the revs, something I never noticed in the native UI.

It’s much more holistic now

Ultra’s biggest improvements over preceding CarPlay generations are in the center console infotainment integration. Being able to access climate controls, drive modes, and traction settings without leaving the intuitive suite of CarPlay makes life much easier. In fact, changing between drive modes and turning traction control off or down via Aston’s nifty adjustable system caused less latency and lagging in the displays in Ultra. And for climate, Ultra actually brings up a much better screen after spinning the physical rotaries on the center console than you get through Aston’s UI—plus, I found a way to make the ventilated seats blow stronger, which I never located through the innate UI despite purposefully searching for a similar menu page.

There are different main instrument UIs to choose from, like this one. Michael Teo Van Runkle

Some specific functions do require dipping out of Ultra, though, including changing any audio settings for the spectacular Bowers & Wilkins sound system. I also found two glitches. Trying to bring down the DB12 Volante’s convertible top cued up a “Close trunk separator” alert, but the only way to close the trunk separator is via the same button as the convertible top. So instead, the windows only went up and down repeatedly as I tried to enjoy open-top motoring. This happened both in Ultra and without, however, so it could just be an Aston issue that Ultra couldn’t fix.

Plus, over the course of my eight days with Ultra, I experienced one moment where both the infotainment and gauge cluster went totally black. This resembled GM’s Ultium screen issues and lasted about 30 seconds or so before both flickered to life again. At first, I suspected an inadvertent attempt to activate nighttime driving mode. But again, this could have been an Aston issue, an Apple issue, or both.

Running around Los Angeles, I never found a spot with zero reception (I run e-sims, both Verizon and AT&T simultaneously, for this very reason), but I did purposefully enter airplane mode. This time, Ultra stayed active, and regardless, Apple assured me that essential functions, including navigation, can pre-load offline data for planned route guidance. But at the very worst, as with the phone turning off or battery dying, Ultra can simply revert to the onboard navigation.

Using Ultra regularly seemed to deplete my iPhone’s battery slightly more quickly than normal, and I noticed some warming of the iPhone—though without a controlled experiment, I can’t say with certainty whether these two symptoms happened quicker than simply running traditional CarPlay or Bluetooth. And in reality, most cars running Ultra (for Aston and beyond) should come equipped with wireless charge pads and plenty of USB-C ports anyhow to keep those batteries topped up. On hot summer days in LA, though, my iPhone seemed to get warmest while using inductive charging and Ultra simultaneously, to my admittedly unscientific touch.

Apple Maps is the only map that is allowed to go here in CarPlay Ultra. Michael Teo Van Runkle

For commuters who brave traffic using Advanced Driver Assistance Systems (ADAS), Ultra seemed to work smoothly with the DB12’s lane departure warnings, steering corrections, and adaptive cruise control—though I typically turn all this off via Aston’s handy single button, which helps to stave off frustration. This introduces a loophole or gap in regulations, however, whether CarPlay Ultra needs to meet the ISO’s ASIL-D standards or achieve some kind of National Highway Traffic Safety Administration certification.

Traditional CarPlay stuck with infotainment and basic “phone” functions, but now that the iPhone essentially accesses and displays ADAS, drive modes, and traction setting information, where does regulated consumer safety come in? And where does liability rest, in the event of a driver aid or corrective maneuver going awry? Somehow, this question seems most likely to wind up on the desk of an insurance adjuster sooner rather than later.

Can we try it in an EV?

For me, some disappointment arose from being unable to cue up either Waze or Google Maps in Ultra’s gauge cluster navigation screens rather than strictly Apple Maps. But in many ways, I suspect that Ultra might work even better when (or if) Hyundai/Kia/Genesis introduce compatible EVs, rather than Aston’s (so far) more classic ICE vehicles. And not just because the modern futurist aesthetic matches better, either, but more so thanks to the improved accuracy of range, charging, and navigation features.

The center infotainment screen’s integration with vehicular functions, therefore, stands out as much more of a pro for Aston Martins than Ultra’s gauge cluster readout, enhancing the driving experience through a more intuitive UI that decreases time spent glancing away from the road. For those who want to skip out on Ultra, it’s also worth noting that the iPhone allows for the choice to stick with traditional CarPlay only as well. However, I suspect car buyers will eventually begin to expect Ultra, even if the added jump to vehicular control represents somewhat less of a massive leap than simply picking between models equipped with CarPlay or not.

It’s unclear whether other automakers will find the advantages worthy of converting to Ultra, including Rivian, which offers neither CarPlay nor Android Auto, or GM, which skipped out on CarPlay for EVs. On the other hand, automakers may also decide to hesitate before handing over further control to Apple now that the Apple Car is officially dead. And in that regard, Ultra might just represent the final straw that inspires further improvements to proprietary user interfaces across the industry as well.

Everything we learned from a week with Apple CarPlay Ultra Read More »

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Mac graphics settings for Cyberpunk 2077 aim for console-like simplicity

PC-like power, console-like benefits

Cyberpunk is a big get for the Mac’s gaming team, as it’s an enduringly popular open-world game with a distinctive look, but it’s also of a piece with all of the AAA gaming launches the Mac has seen in the last couple of years. It’s a popular and graphically impressive game from a major studio, but it’s also coming to the Mac years after it initially arrived on PCs and consoles.

Cyberpunk’s graphics settings show where the Mac could have advantages as a gaming platform, though. Like PCs, Apple Silicon Macs are available at all kinds of price and performance levels, from the low-end fanless MacBook Air to the top-tier M3 Ultra Mac Studio. But unlike PCs, where developers can’t account for all of the possible CPU, GPU, motherboard, storage, and RAM configurations, Windows versions, and graphics driver updates, the Mac comes in a more finite number of configurations with more tightly controlled software. This makes it easier for developers to target and tune for specific hardware.

Case in point, Cyberpunk’s “For this Mac” preset. Unlike the PC game’s Steam Deck preset, this isn’t a fixed collection of specific settings made with one particular hardware configuration in mind. Rather, it’s a dynamic preset that chooses different settings based on which specific Mac hardware you’re running the game on. An M1 Mac using this preset would get different settings than an M4 Max Mac using the same preset, and players can choose it knowing that they ought to get reasonably smooth and consistent performance with the best settings that their individual Mac can reasonably handle. (The one setting “For this Mac” doesn’t touch is ray-tracing, which can be manually enabled on M3- and M4-series Macs with the GPU hardware to support it but which won’t be turned on automatically.)

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What would a cheap, Apple A18-powered MacBook actually be good at?


Op-ed: A Mac with an iPhone chip inside could be great—for the right audience.

The 2018 MacBook Air, which still lives on today as the low-cost M1 MacBook Air. Credit: Valentina Palladino

The 2018 MacBook Air, which still lives on today as the low-cost M1 MacBook Air. Credit: Valentina Palladino

Some Apple rumors just don’t go away, hanging around in perpetuity either because they reflect things that Apple is actually testing in its labs or because hope springs eternal. A HomePod-like device with a screen? A replacement for the dear, departed 27-inch iMac? Touchscreen MacBooks? The return of TouchID fingerprint scanning via a sensor located beneath a screen? Maybe these things are coming, but they ain’t here yet.

However, few rumors have had the longevity or staying power of “Apple is planning a low-cost MacBook,” versions of which have been circulating since at least the late-2000s netbook craze. And yet, despite seismic shifts in just about everything—three distinct processor instruction sets, two CEOs, innumerable design changes, and global trade upheaval—Apple’s cheapest modern laptops have started around $1,000 for more than two decades.

Last week, supply chain analyst Ming-Chi Kuo (whose Apple predictions aren’t always correct but whose track record is better than your garden variety broken-clock prognosticators) kicked up another round of these rumors, claiming that Apple was preparing to manufacture a new low-cost MacBook based on the iPhone’s A18 Pro chip. Kuo claims it will come in multiple colors, similar to Apple’s lower-cost A16 iPad, and will use a 13-inch screen.

MacRumors chipped in with its own contribution, claiming that a “Mac17,1” model it had found listed in an older macOS update was actually that A18 Pro MacBook model, apparently far enough along in development that Apple’s beta operating systems were running on it.

The last round of “cheap MacBook” rumors happened in late 2023 (also instigated by Kuo, but without the corroboration from Apple’s own software). As we wrote then, Apple’s control over its own chips could make this kind of laptop more plausible. But if it existed, what would this laptop be good for? Who could buy it instead of a MacBook Air, and who would want to stick to Apple’s current $999 status quo? To commemorate the “budget MacBook” idea becoming infinitesimally more likely, let’s ruminate on those questions a bit.

Good for: Basic computing

The A18 Pro combines two high-performance CPU cores, four high-efficiency CPU cores, and six GPU cores. Assuming this A18 Pro MacBook would ship with that fully enabled version of the chip—not a guarantee, especially if Apple is trying to cut costs—that’s two big CPU cores, two little CPU cores, and between two and four GPU cores fewer than the basic Apple M4.

But as pointed out by Jason Snell at Sixcolors, the A18 Pro actually far outstrips the old M1 in single-core processor benchmarks and essentially matches it in both multicore and graphics benchmarks—despite having fewer cores, the other architectural improvements Apple has made over a few generations have helped elevate its performance into a performance category that would still probably read as sufficiently Mac-like for most people.

I still use an M1 MacBook Air with some regularity, and nearly five years on, its combination of performance and efficiency still strikes a really good balance for basic computing. I’m not using it to play games or edit 8K videos or transcode my media library. But for Messages? Safari? Photos? Google Chrome? Microsoft Word? Slack? For bread-and-butter computing, including office work and communication, I don’t especially miss the extra speed of my Mac Studio’s M2 Max, or even the faster M4 chip in Apple’s latest MacBook Air.

Good for: All-portable use

No one knows what design Apple would use for a hypothetical low-cost MacBook, though past precedent and the 13-inch screen rumor would suggest that Apple could continue to roll with the old 2018-vintage MacBook Air design (“old shell with new guts” being Apple’s standard formula for this kind of thing).

But whatever the company does, the 13-inch MacBook Air is still a great all-rounder and a good combination of size and speed for people whose laptop is a purely portable computer that floats from room to room in their house rather than traveling for work or getting docked on a desk.

There are MacBooks that will never see an external display; there are MacBooks that will never crop or edit a photo; there are MacBooks whose USB-C ports will never be plugged into anything other than their charger. As the MacBook Air has gotten more capable—it has added a 15-inch screen size, more performance, more RAM, and more display outputs in the last couple of years, closing a lot of the gap between the Air and the cheapest of the MacBook Pros—it has left more space underneath it for a cheaper model that can serve an audience that doesn’t need those kinds of features.

Bad for: Heavy multitaskers

Apple’s A18 Pro is smaller and slower than a chip like the M3 or M4, but it’s as fast or faster than the M1. That could make it a decent fit for a low-cost Mac, though it might not be enough for power users. Credit: Apple

The A18 Pro’s single-core performance is going to keep things feeling snappy when you’re just hopping between a couple of apps at a time, but having two fewer high-performance cores and two fewer high-efficiency cores than the M4 is going to take a big bite out of your multicore performance—how your Mac feels when you’re doing something that uses all of its processor cores at once, especially for an extended period of time.

An A18 MacBook—or any Mac built around an A-series iPhone processor—could also have other limitations because of its handheld pedigree. We already know from the iPhone 16 Pro that the A18 Pro only supports 10Gbps USB 3 connections, rather than full Thunderbolt speeds as the M-class processors do. But do they include display controllers that could be used to extend a Mac’s desktop to even a single external display? The A17 Pro chip used in the latest iPad mini doesn’t support extended displays; it could be because it’s an older chip, or it could be because Apple doesn’t spend precious transistors on adding features that its phones don’t need.

Another big question mark here is how much RAM the laptop will have. Would it stick to the same 8GB that the iPhone versions of the processors use? Or could Apple package up a version with 16GB or even 12GB of RAM instead? If the point is to keep the laptop cheap, Apple’s costs would go up when paying for the RAM itself and when asking TSMC to package purpose-built versions of the A18 with extra RAM that could only be used for MacBooks.

It would feel like a step back, since Apple just bumped entry-level Macs up to 16GB of RAM for the first time last fall. But dipping back down to 8GB could be the thing that makes the most financial sense for this kind of laptop.

Bad for: Future-proofing

If you’re already spending a lot of money on new hardware, it’s best to buy a little more than you think you’ll currently need, at least if your budget will bear it. That’s because you don’t know how demanding future software will get, or what new apps you’ll get into that you weren’t thinking of when you bought it. (Case in point: One Ars Technica staffer bought an M1 Mac mini with 8GB of RAM and needed to replace it before its time because 8GB of RAM wasn’t enough to handle Logic Pro when they decided to start experimenting with it.)

Even stuck with 8GB of RAM, an A18 MacBook would serve a lot of people well, particularly the class of casual Internet browsers and email checkers who want a Mac because they’re comfortable with its interface but for whom an Apple M4 would be overkill. But it could be iffy as a starter laptop for someone who wants to experiment with new software. And they’d be less useful hand-me-downs, because the person having the laptop handed down to them could already have needs that outstrip the modest hardware.

Good for: Apple’s lineup

Apple’s iPhone and iPad lineups both include products that were purpose-built to cost a couple hundred dollars less than its flagships (right now, the $599 iPhone 16e and the A16-powered 11th-generation iPad). Even the Apple Watch has a cheaper “SE” version that’s sold alongside the Series 10 and Ultra 2.

These products have always been slow to adopt new designs and lack certain features that Apple uses to differentiate its midrange and high-end offerings. But they still get the basics right and integrate into buyers’ individual Apple ecosystems just as well as the more expensive products do. A cheap MacBook still syncs with iCloud; it still gives you easy access to iMessage and your photo library; it still runs the same software and apps, even if it doesn’t always do it as quickly.

You could argue that 2020’s M1 MacBook Air currently fills that niche, even though Apple itself no longer offers it for sale through its own site—you can head to Walmart and buy one right now for $649 if you wanted. But buying a nearly 5-year-old MacBook design also means you’re probably buying fewer macOS versions and security updates, potentially lopping years off the useful life of your new-to-you laptop.

Replacing that M1 Air, possibly with an A18-powered version that uses the exact same design, fills a gap in the Mac lineup that Apple has filled in all of its other product families. Buyers would be able to rest easier knowing they were buying a modern product with years of software support ahead of it (Apple sometimes cuts off its “cheap” devices a year or two before higher-end ones, but it varies from device to device). And Apple has already proven that it can make and sell a MacBook that serves basic needs for way less than $1,000, without (apparently) totally wrecking demand for new MacBook Airs and Pros.

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

What would a cheap, Apple A18-powered MacBook actually be good at? Read More »

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Analyst: M5 Vision Pro, Vision Air, and smart glasses coming in 2026–2028

Apple is also reportedly planning a “Vision Air” product, with production expected to start in Q3 2027. Kuo says it will be more than 40 percent lighter than the first-generation Vision Pro, and that it will include Apple’s flagship iPhone processor instead the more robust Mac processor found in the Vision Pro—all at a “significantly lower price than Vision Pro.” The big weight reduction is “achieved through glass-to-plastic replacement, extensive magnesium alloy use (titanium alloy deemed too expensive), and reduced sensor count.”

True smart glasses in 2027

The Vision Pro (along with the planned Vision Air) is a fully immersive VR headset that supports augmented reality by displaying the wearer’s surroundings on the internal screens based on what’s captured by 3D cameras on the outside of the device. That allows for some neat applications, but it also means the device is bulky and impractical to wear in public.

The real dream for many is smart glasses that are almost indistinguishable from normal glasses, but which display some of the same AR content as the Vision Pro on transparent lenses instead of via a camera-to-screen pipeline.

Apple is also planning to roll that out, Kuo says. But first, mass production of display-free “Ray-Ban-like” glasses is scheduled for Q2 2027, and Kuo claims Apple plans to ship between 3 million and 5 million units through 2027, suggesting the company expects this form factor to make a much bigger impact than the Vision Pro’s VR-like HMD approach.

The glasses would have a “voice control and gesture recognition user interface” but no display functionality at all. Instead, “core features include: audio playback, camera, video recording, and AI environmental sensing.”

The actual AR glasses would come later, in 2028.

Analyst: M5 Vision Pro, Vision Air, and smart glasses coming in 2026–2028 Read More »

apple-gives-eu-users-app-store-options-in-attempt-to-avoid-massive-fines

Apple gives EU users App Store options in attempt to avoid massive fines

Apple is changing its App Store policies in the EU in a last-minute attempt to avoid a series of escalating fines from Brussels.

The $3 trillion iPhone maker will allow developers in the bloc to offer apps designed for the iOS operating system in places other than Apple’s App Store, the company said.

Apple has been negotiating for two months with the European Commission after being fined €500 million for breaching the EU’s Digital Markets Act, the landmark legislation designed to curtail the power of Big Tech groups.

Throughout the process, Apple has accused the commission of moving the goalposts on what the company needs to do to comply with the EU’s digital rule book.

Apple announced the measures on Thursday, the deadline for the company to comply with the bloc’s rules in order to avoid new levies. The financial penalties can escalate over time and reach up to 5 percent of average daily worldwide revenue.

Still, an Apple spokesperson said that “the European Commission is requiring Apple to make a series of additional changes to the App Store. We disagree with this outcome and plan to appeal.”

In a reaction to the changes, a European Commission spokesperson said that “the commission will now assess these new business terms for DMA compliance.”

The spokesperson added that “the commission considers it particularly important to obtain the views of market operators and interested third parties before deciding on next steps.”

The decision on the new fines under the Digital Markets Act comes as Brussels and Washington near a July 9 deadline to agree on a trade deal.

The EU’s rules on Big Tech are a flashpoint between Brussels and US President Donald Trump. But commission leaders have indicated they would not change their rule book as a part of trade negotiations with the US.

© 2025 The Financial Times Ltd. All rights reserved. Not to be redistributed, copied, or modified in any way.

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apple’s-push-to-take-over-the-dashboard-resisted-by-car-makers

Apple’s push to take over the dashboard resisted by car makers

Of the original 14 brands listed by Apple, Jaguar Land Rover said it was still evaluating the system, while Ford and Nissan along with its Infiniti brand said they had no information to share about future application.

According to a survey conducted by McKinsey in 2023, almost half the car buyers said they would not buy a vehicle that lacked Apple CarPlay or Android Auto, while 85 percent of car owners who have Apple CarPlay or a similar service preferred it over the auto group’s own built-in system.

Picture of infotainment system with CarPlay and Android Auto icons

Credit: Smith Collection/Gado/Getty Images

Many carmakers, including Mercedes-Benz, BMW, and Audi, have developed infotainment and operating systems, but they would continue to offer the option of using standard Apple CarPlay to meet consumer demand. Apple said customers were going to like CarPlay Ultra, and carmakers would ultimately respond to consumer demand.

BMW said it would integrate the existing Apple CarPlay with its new design, while Audi said its focus was to offer drivers “a customized and seamless digital experience,” so it would not use CarPlay Ultra, although the standard version was available on its vehicles.

While Volvo Cars said there were no plans to use CarPlay Ultra, its chief executive, Håkan Samuelsson, said carmakers should not try to compete on software with technology companies. “There are others who can do that better, and then we should offer that in our cars,” he said.

Aston Martin integrated Apple’s CarPlay Ultra with its newly developed infotainment system but stressed that the design inside the car remained “unmistakably” Aston Martin. The traditional physical dials were also available for those who do not want to use the touchscreen, it said.

People close to the carmaker said discussions with Apple in integrating CarPlay Ultra involved setting clear lines on data sharing from the start. The use of CarPlay Ultra did not entail additional sharing of vehicle data, which is stored inside Aston Martin’s own infotainment system and software. Apple also said vehicle data was not shared with the iPhone.

Graphic illustration by Ian Bott; additional reporting by Harry Dempsey in Tokyo.

© 2025 The Financial Times Ltd. All rights reserved. Not to be redistributed, copied, or modified in any way.

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The MacBook Air is the obvious loser as the sun sets on the Intel Mac era


In the end, Intel Macs have mostly gotten a better deal than PowerPC Macs did.

For the last three years, we’ve engaged in some in-depth data analysis and tea-leaf reading to answer two questions about Apple’s support for older Macs that still use Intel chips.

First, was Apple providing fewer updates and fewer years of software support to Macs based on Intel chips as it worked to transition the entire lineup to its internally developed Apple Silicon? And second, how long could Intel Mac owners reasonably expect to keep getting updates?

The answer to the first question has always been “it depends, but generally yes.” And this year, we have a definitive answer to the second question: For the bare handful of Intel Macs it supports, macOS 26 Tahoe will be the final new version of the operating system to support any of Intel’s chips.

To its credit, Apple has also clearly spelled this out ahead of time rather than pulling the plug on Intel Macs with no notice. The company has also said that it plans to provide security updates for those Macs for two years after Tahoe is replaced by macOS 27 next year. These Macs aren’t getting special treatment—this has been Apple’s unspoken, unwritten policy for macOS security updates for decades now—but to look past its usual “we don’t comment on our future plans” stance to give people a couple years of predictability is something we’ve been pushing Apple to do for a long time.

With none of the tea leaf reading left to do, we can now present a fairly definitive look at how Apple has handled the entire Intel transition, compare it to how the PowerPC-to-Intel switch went two decades ago, and predict what it might mean about support for Apple Silicon Macs.

The data

We’ve assembled an epoch-spanning spreadsheet of every PowerPC or Intel Mac Apple has released since the original iMac kicked off the modern era of Apple back in 1998. On that list, we’ve recorded the introduction date for each Mac, the discontinuation date (when it was either replaced or taken off the market), the version of macOS it shipped with, and the final version of macOS it officially supported.

For those macOS versions, we’ve recorded the dates they received their last major point update—these are the feature-adding updates these releases get when they’re Apple’s latest and greatest version of macOS, as macOS 15 Sequoia is right now. After replacing them, Apple releases security-only patches and Safari browser updates for old macOS versions for another two years after replacing them, so we’ve also recorded the dates that those Macs would have received their final security update. For Intel Macs that are still receiving updates (versions 13, 14, and 15) and macOS 26 Tahoe, we’ve extrapolated end-of-support dates based on Apple’s past practices.

A 27-inch iMac model. It’s still the only Intel Mac without a true Apple Silicon replacement. Credit: Andrew Cunningham

We’re primarily focusing on two time spans: from the date of each Mac’s introduction to the date it stopped receiving major macOS updates, and from the date of each Mac’s introduction to the date it stopped receiving any updates at all. We consider any Macs inside either of these spans to be actively supported; Macs that are no longer receiving regular updates from Apple will gradually become less secure and less compatible with modern apps as time passes. We measure by years of support rather than number of releases, which controls for Apple’s transition to a once-yearly release schedule for macOS back in the early 2010s.

We’ve also tracked the time between each Mac model’s discontinuation and when it stopped receiving updates. This is how Apple determines which products go on its “vintage” and “obsolete” hardware lists, which determine the level of hardware support and the kinds of repairs that the company will provide.

We have lots of detailed charts, but here are some highlights:

  • For all Mac models tracked, the average Mac receives about 6.6 years of macOS updates that add new features, plus another two years of security-only updates.
  • If you only count the Intel era, the average is around seven years of macOS updates, plus two years of security-only patches.
  • Most (though not all) Macs released since 2016 come in lower than either of these averages, indicating that Apple has been less generous to most Intel Macs since the Apple Silicon transition began.
  • The three longest-lived Macs are still the mid-2007 15- and 17-inch MacBook Pros, the mid-2010 Mac Pro, and the mid-2007 iMac, which received new macOS updates for around nine years after their introduction (and security updates for around 11 years).
  • The shortest-lived Mac is still the late-2008 version of the white MacBook, which received only 2.7 years of new macOS updates and another 3.3 years of security updates from the time it was introduced. (Late PowerPC-era and early Intel-era Macs are all pretty bad by modern standards.)

The charts

If you bought a Mac any time between 2016 and 2020, you’re generally settling for fewer years of software updates than you would have gotten in the recent past. If you bought a Mac released in 2020, the tail end of the Intel era when Apple Silicon Macs were around the corner, your reward is the shortest software support window since 2006.

There are outliers in either direction. The sole iMac Pro, introduced in 2017 as Apple tried to regain some of its lost credibility with professional users, will end up with 7.75 years of updates plus another two years of security updates when all is said and done. Buyers of 2018–2020 MacBook Airs and the two-port version of the 2020 13-inch MacBook Pro, however, are treated pretty poorly, getting not quite 5.5 years of updates (plus two years of security patches) on average from the date they were introduced.

That said, most Macs usually end up getting a little over six years of macOS updates and two more years of security updates. If that’s a year or two lower than the recent past, it’s also not ridiculously far from the historical average.

If there’s something to praise here, it’s interesting that Apple doesn’t seem to treat any of its Macs differently based on how much they cost. Now that we have a complete overview of the Intel era, breaking out the support timelines by model rather than by model year shows that a Mac mini doesn’t get dramatically more or less support than an iMac or a Mac Pro, despite costing a fraction of the price. A MacBook Air doesn’t receive significantly more or less support than a MacBook Pro.

These are just averages, and some models are lucky while others are not. The no-adjective MacBook that Apple has sold on and off since 2006 is also an outlier, with fewer years of support on average than the other Macs.

If there’s one overarching takeaway, it’s that you should buy new Macs as close to the date of their introduction as possible if you want to maximize your software support window. Especially for Macs that were sold continuously for years and years—the 2013 and 2019 Mac Pro, the 2018 Mac mini, the non-Retina 2015 MacBook Air that Apple sold some version of for over four years—buying them toward the end of their retail lifecycle means settling for years of fewer updates than you would have gotten if you had waited for the introduction of a new model. And that’s true even though Apple’s hardware support timelines are all calculated from the date of last availability rather than the date of introduction.

It just puts Mac buyers in a bad spot when Apple isn’t prompt with hardware updates, forcing people to either buy something that doesn’t fully suit their needs or settle for something older that will last for fewer years.

What should you do with an older Intel Mac?

The big question: If your Intel Mac is still functional but Apple is no longer supporting it, is there anything you can do to keep it both secure and functional?

All late-model Intel Macs officially support Windows 10, but that OS has its own end-of-support date looming in October 2025. Windows 11 can be installed, but only if you bypass its system requirements, which can work well, but it does require additional fiddling when it comes time to install major updates. Consumer-focused Linux distributions like Ubuntu, Mint, or Pop!_OS may work, depending on your hardware, but they come with a steep learning curve for non-technical users. Google’s ChromeOS Flex may also work, but ChromeOS is more functionally limited than most other operating systems.

The OpenCore Legacy Patcher provides one possible stay of execution for Mac owners who want to stay on macOS for as long as they can. But it faces two steep uphill climbs in macOS Tahoe. First, as Apple has removed more Intel Macs from the official support list, it has removed more of the underlying code from macOS that is needed to support those Macs and other Macs with similar hardware. This leaves more for the OpenCore Configurator team to have to patch in from older OSes, and this kind of forward-porting can leave hardware and software partly functional or non-functional.

Second, there’s the Apple T2 to consider. The Macs with a T2 treat it as a load-bearing co-processor, responsible for crucial operating system functions such as enabling Touch ID, serving as an SSD controller, encoding and decoding videos, communicating with the webcam and built-in microphone, and other operations. But Apple has never opened the T2 up to anyone, and it remains a bit of a black box for both the OpenCore/Hackintosh community and folks who would run Linux-based operating systems like Ubuntu or ChromeOS on that hardware.

The result is that the 2018 and 2019 MacBook Airs that didn’t support macOS 15 Sequoia last year never had support for them added to the OpenCore Legacy Patcher because the T2 chip simply won’t communicate with OpenCore firmware booted. Some T2 Macs don’t have this problem. But if yours does, it’s unlikely that anyone will be able to do anything about it, and your software support will end when Apple says it does.

Does any of this mean anything for Apple Silicon Mac support?

Late-model Intel MacBook Airs have fared worse than other Macs in terms of update longevity. Credit: Valentina Palladino

It will likely be at least two or three years before we know for sure how Apple plans to treat Apple Silicon Macs. Will the company primarily look at specs and technical capabilities, as it did from the late-’90s through to the mid-2010s? Or will Apple mainly stop supporting hardware based on its age, as it has done for more recent Macs and most current iPhones and iPads?

The three models to examine for this purpose are the first ones to shift to Apple Silicon: the M1 versions of the MacBook Air, Mac mini, and 13-inch MacBook Pro, all launched in late 2020. If these Macs are dropped in, say, 2027 or 2028’s big macOS release, but other, later M1 Macs like the iMac stay supported, it means Apple is likely sticking to a somewhat arbitrary age-based model, with certain Macs cut off from software updates that they are perfectly capable of running.

But it’s our hope that all Apple Silicon Macs have a long life ahead of them. The M2, M3, and M4 have all improved on the M1’s performance and other capabilities, but the M1 Macs are much more capable than the Intel ones they supplanted, the M1 was used so widely in various Mac models for so long, and Mac owners can pay so much more for their devices than iPhone and iPad owners. We’d love to see macOS return to the longer-tail software support it provided in the late-’00s and mid-2010s, when models could expect to see seven or eight all-new macOS versions and another two years of security updates afterward.

All signs point to Apple using the launch date of any given piece of hardware as the determining factor for continued software support. But that isn’t how it has always been, nor is it how it always has to be.

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

The MacBook Air is the obvious loser as the sun sets on the Intel Mac era Read More »

trump-mobile-launches,-hyping-$499-us-made-phone-amid-apple-threats

Trump Mobile launches, hyping $499 US-made phone amid Apple threats

Donald Trump’s image will soon be used to sell smartphones, the Trump Organization confirmed after unveiling a new wireless service, Trump Mobile, on Monday.

According to the press release, Trump Mobile’s “flagship” wireless plan will be “The 47 Plan,” which references Trump’s current term as the United States’ 47th president.

The Trump Organization says the plan offers an “unbeatable value”—costing $47.45 per month—and “transformational” cellular service. But the price seems to be on par with other major carriers’ “best phone plans,” according to a recent CNET roundup, and the service simply plugs into the 5G network through “all three major carriers,” the press release noted.

The main selling point, then, appears to be the Trump name, with the Trump Mobile website saying it’s “the only mobile service aligned with your values and built on reliability, freedom, and American pride.” CNBC noted that the Trump Organization’s “foray into telecommunications mainly comprises a licensing agreement” rather than representing some bold new offering in the market.

The Trump Mobile agreement is seemingly no different from other deals for Trump-branded products that raked in more than $8 million for the president last year, including watches, perfumes, a Bible, a memecoin, and a guitar. And it’s just as likely to be criticized as those deals, The Hill reported, by “those who see Trump’s family as excessively monetizing his time in office.”

Trump-branded smartphone will be made in the USA

Next on the product list is a Trump-branded “T1 Phone,” which would come just as Trump lobs criticism at Apple and threatens the tech giant with tariffs for failing to build its iPhones in the US. The Trump Organization’s press release seemed to take a shot at Apple, describing Trump’s competing product as “a sleek, gold smartphone engineered for performance and proudly designed and built in the United States for customers who expect the best from their mobile carrier.”

A product image of the Donald Trump-branded T1 Phone. Credit: via Trump Mobile

The T1 Phone is due out later this fall—it’s unclear exactly when, as the press release says August, but the website says September—but it can be preordered now for $499. That’s less than the cost of an iPhone 16, which costs $799 today but could cost at least 25 percent more if Apple pivots manufacturing to the US, analysts have suggested. There may be some issues, however, as 404 Media reported that its attempt to preorder the phone triggered a page load failure and charged its credit card the wrong amount.

Trump Mobile launches, hyping $499 US-made phone amid Apple threats Read More »

coming-to-apple-oses:-a-seamless,-secure-way-to-import-and-export-passkeys

Coming to Apple OSes: A seamless, secure way to import and export passkeys

Credit: Apple

As the video explains:

This new process is fundamentally different and more secure than traditional credential export methods, which often involve exporting an unencrypted CSV or JSON file, then manually importing it into another app. The transfer process is user initiated, occurs directly between participating credential manager apps and is secured by local authentication like Face ID.

This transfer uses a data schema that was built in collaboration with the members of the FIDO Alliance. It standardizes the data format for passkeys, passwords, verification codes, and more data types.

The system provides a secure mechanism to move the data between apps. No insecure files are created on disk, eliminating the risk of credential leaks from exported files. It’s a modern, secure way to move credentials.

The push to passkeys is fueled by the tremendous costs associated with passwords. Creating and managing a sufficiently long, randomly generated password for each account is a burden on many users, a difficulty that often leads to weak choices and reused passwords. Leaked passwords have also been a chronic problem.

Passkeys, in theory, provide a means of authentication that’s immune to credential phishing, password leaks, and password spraying. Under the latest “FIDO2” specification, it creates a unique public/private encryption keypair during each website or app enrollment. The keys are generated and stored on a user’s phone, computer, YubiKey, or similar device. The public portion of the key is sent to the account service. The private key remains bound to the user device, where it can’t be extracted. During sign-in, the website or app server sends the device that created the key pair a challenge in the form of pseudo-random data. Authentication occurs only when the device signs the challenge using the corresponding private key and sends it back.

This design ensures that there is no shared secret that ever leaves the user’s device. That means there’s no data to be sniffed in transit, phished, or compromised through other common methods.

As I noted in December, the biggest thing holding back passkeys at the moment is their lack of usability. Apps, OSes, and websites are, in many cases, islands that don’t interoperate with their peers. Besides potentially locking users out of their accounts, the lack of interoperability also makes passkeys too difficult for many people.

Apple’s demo this week provides the strongest indication yet that passkey developers are making meaningful progress in improving usability.

Coming to Apple OSes: A seamless, secure way to import and export passkeys Read More »

apple’s-craig-federighi-on-the-long-road-to-the-ipad’s-mac-like-multitasking

Apple’s Craig Federighi on the long road to the iPad’s Mac-like multitasking


Federighi talks to Ars about why the iPad’s Mac-style multitasking took so long.

Apple press photograph of iPads running iPadOS 26

iPads! Running iOS 26! Credit: Apple

iPads! Running iOS 26! Credit: Apple

CUPERTINO, Calif.—When Apple Senior Vice President of Software Engineering Craig Federighi introduced the new multitasking UI in iPadOS 26 at the company’s Worldwide Developers Conference this week, he did it the same way he introduced the Calculator app for the iPad last year or timers in the iPad’s Clock app the year before—with a hint of sarcasm.

“Wow,” Federighi enthuses in a lightly exaggerated tone about an hour and 19 minutes into a 90-minute presentation. “More windows, a pointier pointer, and a menu bar? Who would’ve thought? We’ve truly pulled off a mind-blowing release!”

This elicits a sensible chuckle from the gathered audience of developers, media, and Apple employees watching the keynote on the Apple Park campus, where I have grabbed myself a good-but-not-great seat to watch the largely pre-recorded keynote on a gigantic outdoor screen.

Federighi is acknowledging—and lightly poking fun at—the audience of developers, pro users, and media personalities who have been asking for years that Apple’s iPad behave more like a traditional computer. And after many incremental steps, including a big swing and partial miss with the buggy, limited Stage Manager interface a couple of years ago, Apple has finally responded to requests for Mac-like multitasking with a distinctly Mac-like interface, an improved file manager, and better support for running tasks in the background.

But if this move was so forehead-slappingly obvious, why did it take so long to get here? This is one of the questions we dug into when we sat down with Federighi and Senior Vice President of Worldwide Marketing Greg Joswiak for a post-keynote chat earlier this week.

It used to be about hardware restrictions

People have been trying to use iPads (and make a philosophical case for them) as quote-unquote real computers practically from the moment they were introduced 15 years ago.

But those early iPads lacked so much of what we expect from modern PCs and Macs, most notably robust multi-window multitasking and the ability for third-party apps to exchange data. The first iPads were almost literally just iPhone internals connected to big screens, with just a fraction of the RAM and storage available in the Macs of the day; that necessitated the use of a blown-up version of the iPhone’s operating system and the iPhone’s one-full-screen-app-at-a-time interface.

“If you want to rewind all the way to the time we introduced Split View and Slide Over [in iOS 9], you have to start with the grounding that the iPad is a direct manipulation touch-first device,” Federighi told Ars. “It is a foundational requirement that if you touch the screen and start to move something, that it responds. Otherwise, the entire interaction model is broken—it’s a psychic break with your contract with the device.”

Mac users, Federighi said, were more tolerant of small latency on their devices because they were already manipulating apps on the screen indirectly, but the iPads of a decade or so ago “didn’t have the capacity to run an unlimited number of windowed apps with perfect responsiveness.”

It’s also worth noting the technical limitations of iPhone and iPad apps at the time, which up until then had mostly been designed and coded to match the specific screen sizes and resolutions of the (then-manageable) number of iDevices that existed. It simply wasn’t possible for the apps of the day to be dynamically resized as desktop windows are, because no one was coding their apps that way.

Apple’s iPad Pros—and, later, the iPad Airs—have gradually adopted hardware and software features that make them more Mac-like. Credit: Andrew Cunningham

Of course, those hardware limitations no longer exist. Apple’s iPad Pros started boosting the tablets’ processing power, RAM, and storage in earnest in the late 2010s, and Apple introduced a Microsoft Surface-like keyboard and stylus accessories that moved the iPad away from its role as a content consumption device. For years now, Apple’s faster tablets have been based on the same hardware as its slower Macs—we know the hardware can do more because Apple is already doing more with it elsewhere.

“Over time the iPad’s gotten more powerful, the screens have gotten larger, the user base has shifted into a mode where there is a little bit more trackpad and keyboard use in how many people use the device,” Federighi told Ars. “And so the stars kind of aligned to where many of the things that you traditionally do with a Mac were possible to do on an iPad for the first time and still meet iPad’s basic contract.”

On correcting some of Stage Manager’s problems

More multitasking in iPadOS 26. Credit: Apple

Apple has already tried a windowed multitasking system on modern iPads once this decade, of course, with iPadOS 16’s Stage Manager interface.

Any first crack at windowed multitasking on the iPad was going to have a steep climb. This was the first time Apple or its developers had needed to contend with truly dynamically resizable app windows in iOS or iPadOS, the first time Apple had implemented a virtual memory system on the iPad, and the first time Apple had tried true multi-monitor support. Stage Manager was in such rough shape that Apple delayed that year’s iPadOS release to keep working on it.

But the biggest problem with Stage Manager was actually that it just didn’t work on a whole bunch of iPads. You could only use it on new expensive models—if you had a new cheap model or even an older expensive model, your iPad was stuck with the older Slide Over and Split View modes that had been designed around the hardware limitations of mid-2010s iPads.

“We wanted to offer a new baseline of a totally consistent experience of what it meant to have Stage Manager,” Federighi told Ars. “And for us, that meant four simultaneous apps on the internal display and an external display with four simultaneous apps. So, eight apps running at once. And we said that’s the baseline, and that’s what it means to be Stage Manager; we didn’t want to say ‘you get Stage Manager, but you get Stage Manager-lite here or something like that. And so immediately that established a floor for how low we could go.”

Fixing that was one of the primary goals of the new windowing system.

“We decided this time: make everything we can make available,” said Federighi, “even if it has some nuances on older hardware, because we saw so much demand [for Stage Manager].”

That slight change in approach, combined with other behind-the-scenes optimizations, makes the new multitasking model more widely compatible than Stage Manager is. There are still limits on those devices—not to the number of windows you can open, but to how many of those windows can be active and up-to-date at once. And true multi-monitor support would remain the purview of the faster, more-expensive models.

“We have discovered many, many optimizations,” Federighi said. “We re-architected our windowing system and we re-architected the way that we manage background tasks, background processing, that enabled us to squeeze more out of other devices than we were able to do at the time we introduced Stage Manager.”

Stage Manager still exists in iPadOS 26, but as an optional extra multitasking mode that you have to choose to enable instead of the new windowed multitasking system. You can also choose to turn both multitasking systems off entirely, preserving the iPad’s traditional big-iPhone-for-watching-Netflix interface for the people who prefer it.

“iPad’s gonna be iPad”

The $349 base-model iPad is one that stands to gain the most from iPadOS 26. Credit: Andrew Cunningham

However, while the new iPadOS 26 UI takes big steps toward the Mac’s interface, the company still tries to treat them as different products with different priorities. To date, that has meant no touch screens on the Mac (despite years of rumors), and it will continue to mean that there are some Mac things that the iPad will remain unable to do.

“But we’ve looked and said, as [the iPad and Mac] come together, where on the iPad the Mac idiom for doing something, like where we put the window close controls and maximize controls, what color are they—we’ve said why not, where it makes sense, use a converged design for those things so it’s familiar and comfortable,” Federighi told Ars. “But where it doesn’t make sense, iPad’s gonna be iPad.”

There will still be limitations and frustrations when trying to fit an iPad into a Mac-shaped hole in your computing setup. While tasks can run in the background, for example, Apple only allows apps to run workloads with a definitive endpoint, things like a video export or a file transfer. System agents or other apps that perform some routine on-and-off tasks continuously in the background aren’t supported. All the demos we’ve seen so far are also on new, high-end iPad hardware, and it remains to be seen how well the new features behave on low-end tablets like the 11th-generation A16 iPad, or old 2019-era hardware like the iPad Air 3.

But it does feel like Apple has finally settled on a design that might stick and that adds capability to the iPad without wrecking its simplicity for the people who still just want a big screen for reading and streaming.

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

Apple’s Craig Federighi on the long road to the iPad’s Mac-like multitasking Read More »