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Squid Game trailer anchors Netflix Tudum event


Also: Wednesday S2 sneak peek, Stranger Things S5 premiere date, Frankenstein teaser, more Benoit Blanc.

Squid Game returns this month for its third and final season. Credit: Netflix

Netflix held its Tudum Global Fan Event in Los Angeles this weekend to showcase its upcoming slate of programming. Among the highlights: the official trailer for the third and final season of Squid Game, the first six minutes of Wednesday S2, a teaser for Guillermo del Toro’s Frankenstein, and date announcements for the fifth and final season of Stranger Things, as well as Wake Up Dead Man: A Knives Out Mystery.

(Some spoilers below.)

Squid Game S3

As previously reported, Squid Game‘s first season followed Seong Gi-hun (Lee Jung-Jae), a down-on-his-luck gambler who has little left to lose when he agrees to play children’s playground games against 455 other players for money. The twist? If you lose a game, you die. If you cheat, you die. And if you win, you might also die. In the S1 finale, Gi-hun faced off against fellow finalist and childhood friend Cho Sang-woo (Park Hae-soo) in the titular “squid game.” He won their fight but refused to kill his friend. Sang-woo instead stabbed himself in the neck, leaving Gi-hun the guilt-ridden winner.

S2 was set three years later. Gi-hun successfully finagled his way back into the game, intent on revenge against the Front Man (Lee Byung-hun). Meanwhile, Front Man’s police officer brother, Jun-ho (Wi Ha-joon), hired mercenaries to track down the island where the game is staged. Alliances formed and shifted as the games proceeded, with betrayals galore, culminating in the loss of Gi-hun’s friend and ally Player 390 and a cliffhanger ending.

Series creator Hwang Dong-hyuk conceived of S2 and S3 as a single season, but there were too many episodes, so he split them over two seasons. Back in January we got our first glimpse of S3 when Netflix released a 15-second teaser on X, introducing a brand-new killer doll dubbed Chul-su—similar to the giant “Red Light, Green Light” doll Young-hee. Per the official premise:

A failed rebellion, the death of a friend, and a secret betrayal. Picking up in the aftermath of Season 2’s bloody cliffhanger, the third and final season of Netflix’s most popular series finds Gi-hun, a.k.a. Player 456, at his lowest point yet. But the Squid Game stops for no one, so Gi-hun will be forced to make some important choices in the face of overwhelming despair as he and the surviving players are thrust into deadlier games that test everyone’s resolve. With each round, their choices lead to increasingly grave consequences. Meanwhile, In-ho resumes his role as Front Man to welcome the mysterious VIPs, and his brother Jun-ho continues his search for the elusive island, unaware there’s a traitor in their midst. Will Gi-hun make the right decisions, or will Front Man finally break his spirit?

The third season of Squid Game drops on Netflix on June 27, 2025.

Wednesday S2

Star Jenna Ortega put her own stamp on the iconic title character in the first season of Wednesday. At Tudum, Netflix introduced footage of S2’s first six minutes with a performance by Lady Gaga, who emerged from a coffin to perform a couple of spooky numbers—including “Bloody Mary” from Born This Way. (We can thank a viral video featuring the tune set to Wednesday’s fantastic S1 dancing sequence for that.)

As previously reported, along with Ortega, most of the main cast is returning for S2, including Emma Myers as Enid, and Joy Sunday as Bianca. Reprising their roles: Luis Guzman and Catherine Zeta-Jones as Gomez and Morticia Addams; Isaac Ordonez as Pugsley Addams; Victor Dorobantu as Thing; Fred Armisen as Uncle Fester; Luyanda Unati Lewis-Nyawo as Deputy Ritchie Santiago; Hunter Doohan as Tyler Galpin, revealed as a murderous Hyde in the S1 finale; and Jamie McShane as Donovan Galpin, the Jericho sheriff and Tyler’s father (McShane is a guest this season).

We’ll miss Gwendoline Christie’s Principal Larissa Weems and Christina Ricci’s diabolical botany teacher, Marilyn Thornhill (RIP to both), but at least we’re getting the fabulous Joanna Lumley as Hester Frump, Morticia’s mother. Other new cast members include Billie Piper as Capri, Steve Buscemi as new Nevermore principle Barry Dort, and Evie Templeton, Owen Painter, and Noah Tyler in as-yet-undisclosed roles. Bonus: Lady Gaga will make a guest appearance in the show, and, as we see in the new footage, Haley Joel Osment makes a cameo.

Wednesday S2 will air in two installments. Part 1 debuts August 6, 2025. Part 2 is coming on September 3, 2025.

Stranger Things S5

It’s been a long, wild ride with the plucky residents of Hawkins, but we’re finally approaching the ultimate showdown against the dark force that has plagued the town since S1. The fifth season will have eight episodes and each one will be looong—akin to eight feature-length films.

In addition to the returning main cast, Amybeth McNulty and Gabriella Pizzolo are back as Vicki and Dustin’s girlfriend, Suzie, respectively, with Jamie Campbell Bower reprising his role as the ultimate Big Bad, now known as Vecna. Linda Hamilton joins the cast as Dr. Kay, along with Nell Fisher as Holly Wheeler, Jake Connelly as Derek Turnbow, and Alex Breaux as Lt. Akers

S4 ended with Vecna opening the gate that allowed the Upside Down to leak into Hawkins. We’re getting a time jump for S5, but in a way we’re coming full circle, since the events coincide with the third anniversary of Will’s original disappearance in S1. Per the official premise:

The fall of 1987. Hawkins is scarred by the opening of the Rifts, and our heroes are united by a single goal: find and kill Vecna. But he has vanished—his whereabouts and plans unknown. Complicating their mission, the government has placed the town under military quarantine and intensified its hunt for Eleven, forcing her back into hiding. As the anniversary of Will’s disappearance approaches, so does a heavy, familiar dread. The final battle is looming—and with it, a darkness more powerful and more deadly than anything they’ve faced before. To end this nightmare, they’ll need everyone—the full party—standing together, one last time.

The fifth and final season of Stranger Things will drop in not one, not two, but three installments, because apparently Netflix wants to be as annoying as possible. Volume 1 premieres on November 26, 2025; Volume 2 drops on Christmas Day, December 25, 2025; and the series finale will air on New Year’s Eve, December 31, 2025.

Frankenstein

Oscar-wining director Guillermo del Toro has been dreaming of adapting Mary Shelley’s Frankenstein for the big screen for more than a decade. There have been so many adaptations of Shelley’s novel, of varying quality, and even more reinventions and homages (cf. Poor Things). We finally have the first teaser for del Toro’s take, and it’s as sumptuously horrifying and visually rich as one would expect from the man who made such films as Pan’s Labyrinth and The Shape of Water.

Per the official premise: “A brilliant but egotistical scientist brings a creature to life in a monstrous experiment that ultimately leads to the undoing of both the creator and his tragic creation.” The events take place in 19th century Eastern Europe. Oscar Isaac stars as Victor Frankenstein, with Jacob Elordi playing the monster. Christopher Waltz plays Dr. Pretorious, who hopes to continue in Victor’s footsteps by tracking his monster—who, it turns out, did not die in a fire 40 years before.

The cast also includes Mia Goth as Victor’s fiancee, Elizabeth; Felix Kammerer as Williams; Lars Mikkelsen as Captain Anderson; David Bradley as a blind man; and Ralph Inseon as Professor Kempre. Charles Dance will also appear in an as-yet-undisclosed role.

Frankenstein premieres on Netflix in November 2025.

Wake Up Dead Man: A Knives Out Mystery

Rian Johnson’s Knives Out series of films is still going strong, with the third installment featuring Daniel Craig’s languorously brilliant detective, Benoit Blanc, slated to premiere a couple of weeks before Christmas. It’s called Wake Up Dead Man, a title that pays homage to the 1997 U2 song of the same name.

Johnson is playing his cards close to the chest about the plot details. But we do know he’s assembled another all-star cast of murderous suspects: Josh O’Connor, Glenn Close, Josh Brolin, Mila Kunis, Jeremy Renner—whose “Renning Hot” chili pepper sauce featured prominently in Glass Onion—Kerry Washington, Andrew Scott, Cailee Spaeny, Daryl McCormack, and Thomas Haden Church.

Wake Up Dead Man: A Knives Out Mystery drops on Netflix on December 12, 2025—or if you want to be all Benoit Blanc about it, XII.XII.MMXXV.

Photo of Jennifer Ouellette

Jennifer is a senior writer at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban.

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It was probably always going to end this way for Amazon’s Wheel of Time show


Opinion: Wider TV trends helped kill a show that was starting to live up to its promise.

Moiraine contemplates The Blight. Credit: Amazon Studios

Moiraine contemplates The Blight. Credit: Amazon Studios

Late on Friday, Amazon announced that it was canceling its TV adaptation of Robert Jordan’s Wheel of Time series, after several uncomfortable weeks of silence that followed the show’s third season finale.

Fans of the series can take some cold comfort in the fact that it apparently wasn’t an easy decision to make. But as we speculated in our write-up of what ended up being the show’s series finale, an expensive show with a huge cast, tons of complicated costuming and effects, and extensive location shooting only makes mathematical sense if it’s a megahit, and The Wheel of Time was never a megahit.

Adapting the unadaptable

I was sad about the cancellation announcement because I believe this season was the one where the show found its footing, both as an adaptation of a complex book series and as a fun TV show in its own right. But I wasn’t surprised by it. The only thing I found surprising was that it took this long to happen.

Two things conspired to make it impossible for this Wheel of Time show to ever reach the Last Battle. One has to do with the source material itself; the other has to do with the way the TV business has changed since Game of Thrones premiered in 2011.

The Wheel of Time actively resists adaptation. It’s a sprawling 14-book series spanning dozens of named point-of-view characters and impossibly dense politics. And it even spans multiple eras stylistically—the early books were more Tolkien-esque in their focus on small bands of adventurers and a limited number of perspectives, where later books could go for multiple chapters without putting you in the head of one of the series’ half-dozen-ish main protagonists. And even among the series’ die-hard fans, most will admit that there are storylines, characters, or entire books that feel inessential or annoying or repetitive or sloggy or wheel-spinning.

Any adaptation would need to find a way to stay true to the story that the books were telling, and to marry the tone and pacing of the early, middle, and late-series books, while wrestling with the realities of a different medium (in particular, you cannot realistically pay for infinite episodes or pay infinite cast members, especially for a live-action show).

Image of the battle of the Two Rivers

By season 3, the show had become adept at translating big book moments for the screen.

That high degree of difficulty was surely one reason why it took someone so long to decide to tackle The Wheel of Time, even in the post-Peter Jackson, post-Harry Potter, post-Marvel Cinematic Universe, post-Game of Thrones creative landscape where nerd-coded sci-fi and fantasy were suddenly cool, where multi-part book adaptations were drawing dollars and eyeballs, and where convoluted interconnected stories could be billion-dollar businesses. The only stab anyone took at an adaptation before Amazon happened a full decade ago, when a fly-by-night production company aired a hastily shot adaptation of the first book’s prologue in an apparent attempt to keep the TV rights from expiring.

It’s also what makes the cancellation news so much more frustrating—over three seasons, showrunner Rafe Judkins and the cast and crew of the show became adept at adapting the unadaptable. Yes, the story and the characters had changed in a lot of major ways. Yes, the short eight-episode seasons made for frenetic pacing and overstuffed episodes. But if you grit your teeth a bit and push through the show’s mess of a first season, you hit a series that seemed to know what must-hit scenes needed to be shown; which parts of the books were skippable or could be combined with other moments; which parts of later books to pull forward to streamline the story without making those moments feel rushed or unearned. It was imperfect, but it was a true adaptation—a reworking of a story for a much different medium that seemed to know how to keep the essence of the story intact.

Ambition meets reality

Image of Rand trying to do something with the Power that cannot be done

Like Rand al’Thor struggling with the One Power, The Wheel of Time struggled against the realities of the current TV landscape. Credit: Prime/Amazon MGM Studios

The thing that doomed this particular Wheel of Time production from the start was the sky-high expectations that Amazon had for it. Both Wheel of Time and the heartbreakingly bland Rings of Power were born of Jeff Bezos’ desire to find his own Game of Thrones, which became an unexpected smash-hit success that dominated the cultural conversation through the 2010s. Most TV shows either launch strongly before slowly fading, or they build an audience over a few seasons and then fade after reaching their peak. Game of Thrones defied these trends, and each new season drew a larger and larger viewership even as the show’s quality (arguably) dipped over time.

Asking Wheel of Time to replicate that success would be a tall order for any television show in any era—pop culture is littered with shows that have tried and failed to clone another network’s successful formula. But it’s an especially difficult hurdle to clear in the fractured 2020s TV landscape.

Streaming TV’s blank check era—which ran roughly from Netflix’s introduction of its first original shows in 2013 to 2022, when Netflix reported its first big dip in subscribers just as a long era of low-interest lending was coming to an end—used to give shows a ton of runway and plenty of seasons to tell their stories. Shows like Orange is the New Black or BoJack Horseman that found some modicum of critical acclaim and ratings success tended to get renewed multiple times, and six or seven-season runs were common.

A commitment to reviving old critically beloved bubble shows like Arrested DevelopmentCommunityFuturama, and Gilmore Girls also sent a message: Freed from the restrictive economics of the Old TV Model and fueled by the promise of infinite growth, we can make whatever TV we want!

Those days are mostly gone now (except perhaps at Apple TV+, which continues to leverage its parent company’s deep pockets to throw gobs of money at any actor or IP with a moderately recognizable name). In the two years since TV streamers began cutting back in earnest, industry analysts have observed a consistent trend toward shorter seasons of fewer episodes and fewer renewals for existing shows.

Those trends hit at the exact wrong moment for The Wheel of Time, which was constantly straining against the bonds of its eight-episode seasons. It’s impossible to say empirically whether longer seasons would have made for a better show, and whether that “better show” could have achieved the kind of word-of-mouth success it would have needed to meet Amazon’s expectations. But speaking anecdotally as someone who was just beginning to recommend the show to people who weren’t hardcore book readers, the density and pacing were two major barriers to entry. And even the most truncated possible version of the story would have needed at least six or seven seasons to wrap up in anything resembling a satisfactory way, based on the pace that was set in the first three seasons.

The end of Time

The arms of the Car'a'carn

Wheel of Time fans didn’t get to see everything translated from book to screen. But we did get to see a lot of things. Credit: Prime/Amazon MGM Studios

Tellingly, the Wheel of Time‘s creative team hasn’t released faux-optimistic boilerplate statements about trying to shop the show to other networks, the kind of statements you sometimes see after a show is canceled before its creators are done with it. The same economics that made Amazon drop the show also make it nearly impossible to sell to anyone else.

And so The Wheel of Time joins TV’s long list of unfinished stories. There are neither beginnings nor endings to the turning of the Wheel of Time. But this is an ending.

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

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College Board keeps apologizing for screwing up digital SAT and AP tests

Don’t worry about the “mission-driven not-for-profit” College Board—it’s drowning in cash. The US group, which administers the SAT and AP tests to college-bound students, paid its CEO $2.38 million in total compensation in 2023 (the most recent year data is available). The senior VP in charge of AP programs made $694,662 in total compensation, while the senior VP for Technology Strategy made $765,267 in total compensation.

Given such eye-popping numbers, one would have expected the College Board’s transition to digital exams to go smoothly, but it continues to have issues.

Just last week, the group’s AP Psychology exam was disrupted nationally when the required “Bluebook” testing app couldn’t be accessed by many students. Because the College Board shifted to digital-only exams for 28 of its 36 AP courses beginning this year, no paper-based backup options were available. The only “solution” was to wait quietly in a freezing gymnasium, surrounded by a hundred other stressed-out students, to see if College Board could get its digital act together.

I speak, as you may have gathered, from family experience; one of my kids got to experience the incident first-hand. I was first clued into the problem by an e-mail from my school, which announced “a nationwide Bluebook outage (the testing application used for all digital AP exams)” for all AP Psych testers. Within an hour, many students were finally able to log in and begin the test, but other students had scheduling conflicts and were therefore “dismissed from the testing room” and given slots during the “late test day” or “during the exception testing window.”

On Reddit, the r/APStudents board melted down in predictable fashion. One post asked the question on everyone’s mind:

HOW DO U NOT PREPARE THE SERVERS FOR THE EXAM WHEN U KNOW WE’RE TAKING THE EXAM HELLO?????? BE SO FR

i was locked in and studied like hell for this ap psych exam ts pmo like what the actual f—nugget???

Now, I’m old enough not to know what “BE SO FR,” “TS,” or “PMO” mean, but the term “f—nugget” comes through loud and clear, and I plan to add it to my vocabulary.

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Universal releases one last Jurassic World Rebirth trailer

The first trailer dropped in February, serving primarily as a means of introducing the basic premise and the main characters—and playing up the return to where it all started: the original Jurassic Park. It’s been fairly isolated because, as one character says, “No one’s dumb enough to go where we’re going.” But anything for science and the benefit of humanity, right? Even if it means trying to steal DNA from a pterosaur egg (possibly Quetzalcoatlus northropi) before the angry mother—aka “a flying carnivore the size of an F-16″—returns. In fact, the island is home to “the worst of the worst,” i.e., the most dangerous of the cloned dinosaurs, including the infamous raptors and a new aquatic dinosaur species, the mosasaur.

Some of the same footage and expository dialogue appear in this latest trailer, which honestly gives away much of the movie—although how many fresh twists could there be after so many decades? You know by now what you’re getting with this franchise. The trailer opens with a laboratory emergency in which a worker in a hazmat suit is fatally trapped inside an isolation chamber with what looks like a hungry T-rex. The poor dude pleads with his colleague to open the door before being eaten.

The rest of the trailer consists of our intrepid team—and the unfortunate shipwrecked family—dealing with various species of very dangerous dinosaurs, with ScarJo leading the way on the action. (But pro tip: maybe don’t put a baby dinosaur in your backpack, m’kay?) One assumes there will be several casualties and many narrow escapes before the survivors emerge with the much-needed DNA samples. And of course, there are plenty of stunning panoramic shots of this amazing world and the fantastic creatures in it.

Jurassic World Rebirth hits theaters on July 2, 2025.

poster art showing a woman scaling a cliff via rope while a hungry flying dinosaur opens its huge jaws just below her

Credit: Universal Pictures

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The making of Apple TV’s Murderbot


Ars chats with series creators Paul and Chris Weitz about adapting Martha Wells’ book series for TV.

Built to destroy. Forced to connect. Credit: Apple TV+

In the mood for a jauntily charming sci-fi comedy dripping with wry wit and an intriguing mystery? Check out Apple TV’s Murderbot, based on Martha Wells’ bestselling series of novels The Murderbot Diaries. It stars Alexander Skarsgård as the titular Murderbot, a rogue cyborg security (SEC) unit that gains autonomy and must learn to interact with humans while hiding its new capabilities.

(Some minor spoilers below, but no major reveals.)

There are seven books in Wells’ series thus far. All are narrated by Murderbot, who is technically owned by a megacorporation but manages to hack and override its governor module. Rather than rising up and killing its former masters, Murderbot just goes about performing its security work, relieving the boredom by watching a lot of entertainment media; its favorite is a soap opera called The Rise and Fall of Sanctuary Moon.

Murderbot the TV series adapts the first book in the series, All Systems Red. Murderbot is on assignment on a distant planet, protecting a team of scientists who hail from a “freehold.” Mensah (Noma Dumezweni) is the team leader. The team also includes Bharadwaj (Tamara Podemski) and Gurathin (David Dastmalchian), who is an augmented human plugged into the same data feeds as Murderbot (processing at a much slower rate). Pin-Lee (Sabrina Wu) also serves as the team’s legal counsel; they are in a relationship with Arada (Tattiawna Jones), eventually becoming a throuple with Ratthi (Akshay Khanna).

As in the books, Murderbot is the central narrator, regaling us with his observations of the humans with their silly ways and discomfiting outbursts of emotion. Mensah and her fellow scientists were forced to rent a SEC unit to get the insurance they needed for their mission, and they opted for the cheaper, older model, unaware that it had free will. This turns out to be a good investment when Murderbot rescues Bharadwaj from being eaten by a giant alien worm monster—losing a chunk of its own torso in the process.

However, it makes a tactical error when it shows its human-like face to Ratthi, who is paralyzed by shock and terror, making small talk to get everyone back to safety. This rouses Gurathin’s suspicions, but the rest of the team can’t help but view Murderbot differently—as a sentient being rather than a killing machine—much to Murderbot’s dismay. Can it keep its free will a secret and avoid being melted down in acid while helping the scientists figure out why there are mysterious gaps in their survey maps? And will the scientists succeed in their attempts to “humanize” their SEC unit?

image of Murderbot's head with data screens superimposed over it

Murderbot figured out how to hack its “governor module.”

The task of adapting Wells’ novella for TV fell to sibling co-creators Paul Weitz (Little Fockers, Bel Canto) and Chris Weitz (The Golden Compass, Rogue One), whose shared credits include Antz, American Pie, and About A Boy. (Wells herself was a consulting producer.) They’ve kept most of the storyline intact, fleshing out characters and punching up the humor a bit, even recreating campy scenes from The Rise and Fall of Sanctuary Moon—John Cho and Clark Gregg make cameos as the stars of that fictional show-within-a-show.

Ars caught up with Paul and Chris Weitz to learn more about the making of Murderbot.

Ars Technica: What drew you to this project?

Chris Weitz: It’s a great central character, kind of a literary character that felt really rare and strong. The fact that we both liked the books equally was a big factor as well.

Paul Weitz: The first book, All Systems Red, had a really beautiful ending. And it had a theme that personhood is irreducible. The idea that, even with this central character you think you get to know so well, you can’t reduce it to ways that you think it’s going to behave—and you shouldn’t. The idea that other people exist and that they shouldn’t be put into whatever box you want to put them into felt like something that was comforting to have in one’s pocket. If you’re going to spend so much time adapting something, it’s really great if it’s not only fun but is about something.

It was very reassuring to be working with Martha Wells on it because she was very generous with her time. The novella’s quite spare, so even though we didn’t want to cut anything, we wanted to add some things. Why is Gurathin the way that he is? Why is he so suspicious of Murderbot? What is his personal story? And with Mensah, for instance, the idea that, yes, she’s this incredibly worthy character who’s taking on all this responsibility on her shoulders, but she also has panic attacks. That’s something that’s added, but we asked Martha, “Is it OK if we make Mensah have some panic attacks?” And she’s like, “Oh, that’s interesting. I kind of like that idea.” So that made it less alarming to adapt it.

group of ethnically diverse people in space habitat uniforms gathering around a computer monitor

Murderbot’s clients: a group of scientists exploring the resources of what turns out to be a very dangerous planet. Credit: Apple TV+

Ars Technica: You do play up the humorous aspects, but there is definitely humor in the books. 

Chris Weitz:  A lot of great science fiction is very, very serious without much to laugh at. In Martha’s world, not only is there a psychological realism in the sense that people can have PTSD when they are involved in violence, but also people have a sense of humor and funny things happen, which is inherently what happens when people get together. I was going to say it’s a human comedy, but actually, Murderbot is not human—but still a person.

Ars Technica: Murderbot’s favorite soap opera, The Rise and Fall of Sanctuary Moon, is merely mentioned in passing in the book, but you’ve fleshed it out as a show-within-the-show. 

Chris Weitz: We just take our more over-the-top instincts and throw it to that. Because it’s not as though we think that Sanctuary Moon is bad.

Ars Technica: As Murderbot says, it’s quality entertainment!

Chris Weitz: It’s just a more unhinged form of storytelling. A lot of the stuff that the bot says in Sanctuary Moon is just goofy lines that we could have given to Murderbot in a situation like that. So we’re sort of delineating what the show isn’t. At the same time, it’s really fun to indulge your worst instincts, your most guilty pleasure kind of instincts. I think that was true for the actors who came to perform it as well.

Paul Weitz: Weirdly, you can state some things that you wouldn’t necessarily in a real show when DeWanda Wise’s character, who’s a navigation bot, says, “I’m a navigation unit, not a sex bot.” I’m sure there are many people who have felt like that. Also, to delineate it visually, the actors were in a gigantic stage with pre-made visuals around them, whereas most of the stuff [for Murderbot] was practical things that had been built.

Ars Technica: In your series, Murderbot is basically a Ken doll with no genitals. The book only mentioned that Murderbot has no interest in sex. But the question of what’s under the hood, so to speak, is an obvious one that one character in particular rather obsesses over.

Chris Weitz: It’s not really addressed in the book, but certainly, Murderbot, in this show as well, has absolutely no interest in romance or sex or love. This was a personable way to point it out. There was a question of, once you’ve got Alexander in this role, hasn’t anybody noticed what it looks like? And also, the sort of exploitation that bot constructs are subjected to in this world that Martha has created meant that someone was probably going to treat it like an object at some point.

Paul Weitz: I also think, both of us having kids, you get a little more exposed to ways of thinking that imply that the way that we were brought up thinking of romance and sexuality and gender is not all there is to it and that, possibly, in the future, it’s not going to be so strange, this idea that one can be either asexual or—

Chris Weitz: A-romantic. I think that Murderbot, among neurodivergent communities and a-romantic, asexual communities, it’s a character that people feel they can identify with—even people who have social anxiety like myself or people who think that human beings can be annoying, which is pretty much everyone at some point or another.

Ars Technica: It’s interesting you mentioned neurodivergence. I would hesitate to draw a direct comparison because it’s a huge spectrum, but there are elements of Murderbot that seem to echo autistic traits to some degree.

Paul Weitz: People look at something like the autism spectrum, and they inadvertently erase the individuality of people who might be on that spectrum because everybody has a very particular experience of life. Martha Wells has been quoted as saying that in writing Murderbot, she realized that there are certain aspects of herself that might be neurodivergent. So that kind of gives one license to discuss the character in a certain way.

That’s one giant and hungry worm monster. Apple TV+

Chris Weitz: I don’t think it’s a direct analogy in any way, but I can understand why people from various areas on the spectrum can identify with that.

Paul Weitz: I think one thing that one can identify with is somebody telling you that you should not be the way you are, you should be a different way, and that’s something that Murderbot doesn’t like nor do.

Ars Technica: You said earlier, it’s not human, but a person. That’s a very interesting delineation. What are your thoughts on the personhood of Murderbot?

Chris Weitz: This is the contention that you can be a person without being a human. I think we’re going to be grappling with this issue the moment that artificial general intelligence comes into being. I think that Martha, throughout the series, brings up different kinds of sentients and different kinds of personhood that aren’t standard human issue. It’s a really fascinating subject because it is our future in part, learning how to get along with intelligences that aren’t human.

Paul Weitz: There was a New York Times journalist a couple of years ago who interviewed a chatbot—

Chris Weitz:  It was Kevin Roose, and it was Sydney the Chatbot. [Editor: It was an AI chatbot added to Microsoft’s Bing search engine, dubbed Sydney by Roose.]

Paul Weitz: Right. During the course of the interview, the chatbot told the journalist to leave his wife and be with it, and that he was making a terrible mistake. The emotions were so all over the place and so specific and quirky and slightly scary, but also very, very recognizable. Shortly thereafter, Microsoft shut down the ability to talk with that chatbot. But I think that somewhere in our future, general intelligences are these sort of messy emotions and weird sort of unique personalities. And it does seem like something where we should entertain the thought that, yeah, we better treat everyone as a person.

murderbot with fave revealed, standing in a corner with his head bent and leaning against the wall, back to other other people

Murderbot isn’t human, but it is a person. Credit: Apple TV+

Ars Technica: There’s this Renaissance concept called sprezzatura—essentially making a difficult thing look easy. The series is so breezy and fun, the pacing is perfect, the finale is so moving. But I know it wasn’t easy to pull that off. What were your biggest challenges in making it work?

Chris Weitz: First, can I say that that is one of my favorite words in the world, and I think about it all the time. I remember trying to express this to people I’ve been working on movies with, a sense of sprezzatura. It’s like it is the duck’s legs moving underneath the water. It was a good decision to make this a half-hour series so you didn’t have a lot of meetings about what had just happened in the show inside of the show or figuring out why things were the way they were. We didn’t have to pad things and stretch them out.

It allowed us to feel like things were sort of tossed off. You can’t toss off anything, really, in science fiction because there’s going to be special effects, visual effects. You need really good teams that can roll with moving the camera in a natural way, reacting to the way that the characters are behaving in the environment. And they can fix things.

Paul Weitz: They have your back.

Chris Weitz: Yeah. Really great, hard work on behalf of a bunch of departments to make things feel like they’re just sort of happening and we’ve got a camera on it, as opposed to being very carefully laid out.

Paul Weitz: And a lot of it is trusting people and trusting their creativity, trying to create an environment where you’ve articulated what you’re after, but you don’t think their job better than they do. You’re giving notes, but people are having a sense of playfulness and fun as they’re doing the visual effects, as they’re coming up with the graphics, as they’re acting, as they’re doing pretty much anything. And creating a good vibe on the set. Because sometimes, the stress of making something sucks some of the joy out of it. The antidote to that is really to trust your collaborators.

Ars Technica: So what was your favorite moment in the series?

Paul Weitz: I’d say the tenth episode, for me, just because it’s been a slow burn. There’s been enough work put into the characters—for instance, David Dastmalchian’s character—and we haven’t played certain cards that we could have played, so there can be emotional import without telegraphing it too much. Our ending stays true to the book, and that’s really beautiful.

Chris Weitz: I can tell you my worst moment, which is the single worst weather day I’ve ever experienced in a quarry in Ontario where we had hail, rain, snow, and wind—so much so that our big, long camera crane just couldn’t function. Some of the best moments were stuff that had nothing to do with visual effects or CGI—just moments of comedy in between the team members, that only exist within the context of the cast that we brought together.

Paul Weitz: And the fact that they loved each other so much. They’re very different people from each other, but they really did genuinely bond.

Ars Technica: I’m going to boldly hope that there’s going to be a second season because there are more novels to adapt. Are you already thinking about season two?

Paul Weitz: We’re trying not to think about that too much; we’d love it if there was.

Chris Weitz: We’re very jinxy about that kind of stuff. So we’ve thought in sort of general ways. There’s some great locations and characters that start to get introduced [in later books], like Art, who’s an AI ship. We’re likely not to make it one season per book anymore, we’d do a mashup of the material that we have available to us. We’re going to have to sit with Martha and figure out how that works if we are lucky enough to get renewed.

New episodes of Murderbot release every Friday on Apple TV+ through July 11, 2025. You should definitely be watching.

Photo of Jennifer Ouellette

Jennifer is a senior writer at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban.

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HBO’s The Last of Us S2E6 recap: Look who’s back!

New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars’ Kyle Orland (who’s played the games) and Andrew Cunningham (who hasn’t) will be talking about them here after they air. While these recaps don’t delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh.

Kyle: Going from a sudden shot of beatific Pedro Pascal at the end of the last episode to a semi-related flashback with a young Joel Miller and his brother was certainly a choice. I almost respect how overtly they are just screwing with audience expectations here.

As for the opening flashback scene itself, I guess the message is “Hey, look at the generational trauma his family was dealing with—isn’t it great he overcame that to love Ellie?” But I’m not sure I can draw a straight line from “he got beat by his dad” to “he condemned the entire human race for his surrogate daughter.”

Andrew: I do not have the same problems you did with either the Joel pop-in at the end of the last episode or the flashback at the start of this episode—last week, the show was signaling “here comes Joel!” and this week the show is signaling “look, it’s Joel!” Maybe I’m just responding to Tony Dalton as Joel’s dad, who I know best as the charismatic lunatic Lalo Salamanca from Better Call Saul. I do agree that the throughline between these two events is shaky, though, and without the flashback to fill us in, the “I hope you can do a little better than me” sentiment feels like something way out of left field.

But I dunno, it’s Joel week. Joel’s back! This is the Duality of Joel: you can simultaneously think that he is horrible for failing a civilization-scale trolley problem when he killed a building full of Fireflies to save Ellie, and you can’t help but be utterly charmed by Pedro Pascal enthusiastically describing the many ways to use a Dremel. (He’s right! It’s a versatile tool!)

Truly, there’s pretty much nothing in this episode that we couldn’t have inferred or guessed at based on the information the show has already made available to us. And I say this as a non-game-player—I didn’t need to see exactly how their relationship became as strained as it was by the beginning of the season to have some idea of why it happened, nor did I need to see The Porch Scene to understand that their bond nevertheless endured. But this is also the dynamic that everybody came to the show for last season, so I can only make myself complain about it to a point.

Kyle: It’s true, Joel Week is a time worth celebrating. If I’m coming across as cranky about it at the outset, it’s probably because this whole episode is a realization of what we’re missing out on this season thanks to Joel’s death.

As you said, a lot of this episode was filling in gaps that could well have been inferred from events we did see. But I would have easily taken a full season (or a full second game) of Ellie growing up and Joel dealing with Ellie growing up. You could throw in some zombie attacks or an overarching Big Bad enemy or something if you want, but the development of Joel and Ellie’s relationship deserves more than just some condensed flashbacks.

“It works?!”

Credit: Warner Bros. Discovery

“It works?!” Credit: Warner Bros. Discovery

Andrew: Yeah, it’s hard not to be upset about the original sin of The Last of Us Part 2 which is (assuming it’s like the show) that having some boring underbaked villain crawl out of the woodwork to kill the show’s main character is kind of a cheap shot. Sure, you shock the hell out of viewers like me who didn’t see it coming! But part of the reason I didn’t see it coming is because if you kill Joel, you need to do a whole bunch of your show without Joel and why on Earth would you decide to do that?

To be clear, I don’t mind this season so much, and I’ve found things to like about it, though Ellie does sometimes veer into being a protagonist so short-sighted and impulsive and occasionally just-plain-stupid that it’s hard to be in her corner. But yeah, flashing back to a time just two months after the end of season 1 really does make you wonder, “Why couldn’t the story just be this?”

Kyle: In the gaming space, I understand the desire to not have your sequel game be just “more of the same” from the last game. But I’ve always felt The Last of Us Part 2 veered too hard in the other direction and became something almost entirely unrecognizable from the original game I loved.

But let’s focus on what we do get in this episode, which is an able recreation of my favorite moment from the second game, Ellie enjoying the heck out of a ruined science museum. The childlike wonder she shows here is a great respite from a lot of action-heavy scenes in the game, and I think it serves the same purpose here. It’s also much more drawn out in the game—I could have luxuriated in just this part of the flashback for an entire episode!

Andrew: The only thing that kept me from being fully on board with that scene was that I think Ellie was acting quite a bit younger than 16, with her pantomimed launch noises and flipping of switches, But I could believe that a kid who had such a rough and abbreviated childhood would have some fun sitting in an Apollo module. For someone with no memories of the pre-outbreak society, it must seem like science fiction, and the show gives us some lovely visuals to go with it.

The things I like best here are the little moments in between scenes rather than the parts where the show insists on showing us events that it had already alluded to in other episodes. What sticks with me the most, as we jump between Ellie’s birthdays, is Joel’s insistence that “we could do this kind of thing more often” as they go to a museum or patrol the trails together. That it needs to be stated multiple times suggests that they are not, in fact, doing this kind of thing more often in between birthdays.

Joel is thoughtful and attentive in his way—a little better than his father—but it’s such a bittersweet little note, a surrogate dad’s clumsy effort to bridge a gap that he knows is there but doesn’t fully understand.

Why can’t it be like this forever?

Credit: Warner Bros. Discovery

Why can’t it be like this forever? Credit: Warner Bros. Discovery

Kyle: Yeah, I’m OK with a little arrested development in a girl that has been forced to miss so many of the markers of a “normal” pre-apocalypse childhood.

But yeah, Joel is pretty clumsy about this. And as we see all of these attempts with his surrogate daughter, it’s easy to forget what happened to his real daughter way back at the beginning of the first season. The trauma of that event shapes Joel in a way that I feel the narrative sometimes forgets about for long stretches.

But then we get moments like Joel leading Gail’s newly infected husband to a death that the poor guy would very much like to delay by an hour for one final moment with his wife. When Joel says that you can always close your eyes and see the face of the one you love, he may have been thinking about Ellie. But I like to think he was thinking about his actual daughter.

Andrew: Yes to the extent that Joel’s actions are relatable (I won’t say “excusable,” but “relatable”) it’s because the undercurrent of his relationship with Ellie is that he can’t watch another daughter die in his arms. I watched the first episode again recently, and that whole scene remains a masterfully executed gut-punch.

But it’s a tough tightrope to walk, because if the story spends too much time focusing on it, you draw attention to how unhealthy it is for Joel to be forcing Ellie to play that role in his life. Don’t get me wrong, Ellie was looking for a father figure, too, and that’s why it works! It’s a “found family” dynamic that they were both looking for. But I can’t hear Joel’s soothing “baby girl” epithet without it rubbing me the wrong way a little.

My gut reaction was that it was right for Joel not to fully trust Gail’s husband, but then I realized I can never not suspect Joe Pantoliano of treachery because of his role as betrayer in the 26-year-old movie The Matrix. Brains are weird.

Kyle: I did like the way Ellie tells Joel off for lying to her (and to Gail) about the killing; it’s a real “growing up” moment for the character. And of course it transitions well into The Porch Scene, Ellie’s ultimate moment of confronting Joel on his ultimate betrayal.

While I’m not a fan of the head-fake “this scene isn’t going to happen” thing they did earlier this season. I think the TV show once again did justice to one of the most impactful parts of the game. But the game also managed to spread out these Joel-centric flashbacks a little more, so we’re not transitioning from “museum fun” to “porch confrontation” quite so quickly. Here, it feels like they’re trying hard to rush through all of their “bring back Pedro Pascal” requirements in a single episode.

When you’ve only got one hour left, how you spend it becomes pretty important.

Credit: Warner Bros. Discovery

When you’ve only got one hour left, how you spend it becomes pretty important. Credit: Warner Bros. Discovery

Andrew: Yeah, because you don’t need to pay a 3D model’s appearance fees if you want to use it in a bunch of scenes of your video game. Pedro Pascal has other stuff going on!

Kyle: That’s probably part of it. But without giving too much away, I think we’re seeing the limits of stretching the events of “Part 2” into what is essentially two seasons. While there have been some cuts, on the whole, it feels like there’s also been a lot of filler to “round out” these characters in ways that have been more harmful than helpful at points.

Andrew: Yeah, our episode ends by depositing us back in the main action, as Ellie returns to the abandoned theater where she and Dina have holed up. I’m curious to see what we’re in for in this last run of almost-certainly-Joel-less episodes, but I suspect it involves a bunch of non-Joel characters ping-ponging between the WLF forces and the local cultists. There will probably be some villain monologuing, probably some zombie hordes, probably another named character death or two. Pretty standard issue.

What I don’t expect is for anyone to lovingly and accurately describe the process of refurbishing a guitar. And that’s the other issue with putting this episode where it is—just as you’re getting used to a show without Joel, you’re reminded that he’s missing all over again.

HBO’s The Last of Us S2E6 recap: Look who’s back! Read More »

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Ana de Armas is caught in Wick’s crosshairs in final Ballerina trailer

One last trailer for From the World of John Wick: Ballerina.

We’re about three weeks out from the theatrical release of From the World of John Wick: Ballerina, starring Ana de Armas. So naturally Lionsgate has released one final trailer to whet audience appetites for what promises to be a fiery, action-packed addition to the hugely successful franchise.

(Some spoilers for 2019’s John Wick Chapter 3: Parabellum.)

Chronologically, Ballerina takes place during the events of John Wick Chapter 3: Parabellum. As previously reported, Parabellum found Wick declared excommunicado from the High Table for killing crime lord Santino D’Antonio on the grounds of the Continental. On the run with a bounty on his head, he makes his way to the headquarters of the Ruska Roma crime syndicate, led by the Director (Anjelica Huston). The Director also trains young girls to be ballerina-assassins, and one young ballerina (played by Unity Phelan) is shown rehearsing in the scene. That dancer, Eve Macarro, is the main character in Ballerina, now played by de Armas.

Huston returns as the Director, Ian McShane is back as Winston, and Lance Reddick makes one final (posthumous) appearance as the Continental concierge, Charon. New cast members include Gabriel Byrne as the main villain, the Chancellor, who turns an entire town against Eve; Sharon Duncan-Brewster as Nogi, Eve’s mentor; Norman Reedus as Daniel Pine; and Catalina Sandino Moreno and David Castaneda in as-yet-undisclosed roles.

The first trailer was released last September and focused heavily on Eve’s backstory: Having been orphaned, she chose to train with the Ruska Roma in hopes of avenging her father’s brutal death. Wick only made a brief appearance, but he had more screen time in the second trailer, released in March, in which the pair face off in an atmospheric wintry landscape.

This final trailer opens with Eve looking up while directly in Wick’s crosshairs. Much of the ensuing footage isn’t new, but it does show de Armas to her best deadly advantage as she takes on combatant after combatant in true John Wick style. Her vow: “This isn’t done until they’re dead.”

From the World of John Wick: Ballerina hits theaters on June 6, 2025.

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The Last of Us episode 5 recap: There’s something in the air

New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars’ Kyle Orland (who’s played the games) and Andrew Cunningham (who hasn’t) will be talking about them here every Monday morning. While these recaps don’t delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh.

Andrew: We’re five episodes into this season of The Last of Us, and most of the infected we’ve seen have still been of the “mindless, screeching horde” variety. But in the first episode of the season, we saw Ellie encounter a single “smart” infected person, a creature that retained some sense of strategy and a self-preservation instinct. It implied that the show’s monsters were not done evolving and that the seemingly stable fragments of civilization that had managed to take root were founded on a whole bunch of incorrect assumptions about what these monsters were and what they could do.

Amidst all the human-created drama, the changing nature of the Mushroom Zombie Apocalypse is the backdrop of this week’s entire episode, starting and ending with the revelation that a 2003-vintage cordyceps nest has become a hotbed of airborne spores, ready to infect humans with no biting required.

This is news to me, as a Non-Game Player! But Kyle, I’m assuming this is another shoe that you knew the series was going to drop.

Kyle: Actually, no. I suppose it’s possible I’m forgetting something, but I think the “some infected are actually pretty smart now” storyline is completely new to the show. It’s just one of myriad ways the show has diverged enough from the games at this point that I legitimately don’t know where it’s going to go or how it’s going to get there at any given moment, which is equal parts fun and frustrating.

I will say that the “smart zombies” made for my first real “How are Ellie and Dina going to get out of this one?” moment, as Dina’s improvised cage was being actively torn apart by a smart and strong infected. But then, lo and behold, here came Deus Ex Jesse to save things with a timely re-entrance into the storyline proper. You had to know we hadn’t seen the last of him, right?

Ellie is good at plenty of things, but not so good at lying low. Credit: HBO

Andrew: As with last week’s subway chase, I’m coming to expect that any time Ellie and Dina seem to be truly cornered, some other entity is going to swoop down and “save” them at the last minute. This week it was an actual ally instead of another enemy that just happened to take out the people chasing Ellie and Dina. But it’s the same basic narrative fake-out.

I assume their luck will run out at some point, but I also suspect that if it comes, that point will be a bit closer to the season finale.

Kyle: Without spoiling anything from the games, I will say you can expect both Ellie and Dina to experience their fair share of lucky and unlucky moments in the episodes to come.

Speaking of unlucky moments, while our favorite duo is hiding in the park we get to see how the local cultists treat captured WLF members, and it is extremely not pretty. I’m repeating myself a bit from last week, but the lingering on these moments of torture feels somehow more gratuitous in an HBO show, even when compared to similarly gory scenes in the games.

Andrew: Well we had just heard these cultists compared to “Amish people” not long before, and we already know they don’t have tanks or machine guns or any of the other Standard Issue The Last of Us Paramilitary Goon gear that most other people have, so I guess you’ve got to do something to make sure the audience can actually take the cultists seriously as a threat. But yeah, if you’re squeamish about blood-and-guts stuff, this one’s hard to watch.

I do find myself becoming more of a fan of Dina and Ellie’s relationship, or at least of Dina as a character. Sure, her tragic backstory’s a bit trite (she defuses this criticism by pointing out in advance that it is trite), but she’s smart, she can handle herself, she is a good counterweight to Ellie’s rush-in-shooting impulses. They are still, as Dina points out, doing something stupid and reckless. But I am at least rooting for them to make it out alive!

Kyle: Personality wise the Dina/Ellie pairing has just as many charms as the Joel/Ellie pairing from last season. But while I always felt like Joel and Ellie had a clear motivation and end goal driving them forward, the thirst for revenge pushing Dina and Ellie deeper into Seattle starts to feel less and less relevant the more time goes on.

The show seems to realize this, too, stopping multiple times since Joel’s death to kind of interrogate whether tracking down these killers is worth it when the alternative is just going back to Jackson and prepping for a coming baby. It’s like the writers are trying to convince themselves even as they’re trying (and somewhat failing, in my opinion) to convince the audience of their just and worthy cause.

Andrew: Yeah, I did notice the points where Our Heroes paused to ask “are we sure we want to be doing this?” And obviously, they are going to keep doing this, because we have spent all this time setting up all these different warring factions and we’re going to use them, dang it!! But this has never been a thing that was going to bring Joel back, and it only seems like it can end in misery, especially because I assume Jesse’s plot armor is not as thick as Ellie or Dina’s.

Kyle: Personally I think the “Ellie and Dina give up on revenge and prepare to start a post-apocalyptic family (while holding off zombies)” would have been a brave and interesting direction for a TV show. It would have been even braver for the game, although very difficult for a franchise where the main verbs are “shoot” and “stab.”

Andrew: Yeah if The Last of Us Part II had been a city-building simulator where you swap back and forth between managing the economy of a large town and building defenses to keep out the hordes, fans of the first game might have been put off. But as an Adventure of Link fan I say: bring on the sequels with few-if-any gameplay similarities to their predecessors!

The cordyceps threat keeps evolving. Credit: HBO

Kyle: “We killed Joel” team member Nora definitely would have preferred if Ellie and Dina were playing that more domestic kind of game. As it stands, Ellie ends up pursuing her toward a miserable-looking death in a cordyceps-infested basement.

The chase scene leading up to this mirrors a very similar one in the game in a lot of ways. But while I found it easy to suspend my disbelief for the (very scripted) chase on the PlayStation, watching it in a TV show made me throw up my hands and say “come on, these heavily armed soldiers can’t stop a little girl that’s making this much ruckus?”

Andrew: Yeah Jesse can pop half a dozen “smart” zombies in half a dozen shots, but when it’s a girl with a giant backpack running down an open hallway everyone suddenly has Star Wars Stormtrooper aim. The visuals of the cordyceps den, with the fungified guys breathing out giant clouds of toxic spores, is effective in its unsettling-ness, at least!

This episode’s other revelation is that what Joel did to the Fireflies in the hospital at the end of last season is apparently not news to Ellie, when she hears it from Nora in the episode’s final moments. It could be that Ellie, Noted Liar, is lying about knowing this. But Ellie is also totally incapable of controlling her emotions, and I’ve got to think that if she had been surprised by this, we would have been able to tell.

Kyle: Yeah, saying too much about what Ellie knows and when would be risking some major spoilers. For now I’ll just say the way the show decided to mix things up by putting this detailed information in Nora’s desperate, spore-infested mouth kind of landed with a wet thud for me.

I was equally perplexed by the sudden jump cut from “Ellie torturing a prisoner” to “peaceful young Ellie flashback” at the end of the episode. Is the audience supposed to assume that this is what is going on inside Ellie’s head or something? Or is the narrative just shifting without a clutch?

Andrew: I took it to mean that we were about to get a timeline-breaking departure episode next week, one where we spend some time in flashback mode filling in what Ellie knows and why before we continue on with Abby Quest. But I guess we’ll see, won’t we!

Kyle: Oh, I’ve been waiting with bated breath for a bevy of flashbacks I knew were coming in some form or another. But the particular way they shifted to the flashback here, with mere seconds left in this particular brutal episode, was baffling to me.

Andrew: I think you do it that way to get people hyped about the possibility of seeing Joel again next week. Unless it’s just a cruel tease! But it’s probably not, right? Unless it is!

Kyle: Now I kind of hope the next episode just goes back to Ellie and Dina and doesn’t address the five seconds of flashback at all. Screw you, audience!

The Last of Us episode 5 recap: There’s something in the air Read More »

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The Justice League is not impressed in Peacemaker S2 teaser

Cena, Brooks, Holland, Agee, and Stroma are all back for S2, along with Nhut Lee as Judomaster and Eagly, of course. Robert Patrick is also listed in the S2 cast, reprising his role as Chris’ father, Auggie; since Chris killed him in S1, one assumes Auggie will appear in flashbacks, hallucinations, or perhaps an alternate universe. (This is a soft reboot, after all.) New cast members include Frank Grillo as Rick Flagg Sr. (Grillo voiced the role in the animated Creature Commandos), now head of A.R.G.U.S. and out to avenge his son’s death; Tim Meadows as A.R.G.U.S. agent Langston Fleury; and Sol Rodriguez as Sasha Bordeaux.

Set to “Oh Lord” by Foxy Shazam, the teaser opens with Leota driving Chris to a job interview, assuring him, “They’re gonna be doing backflips to get you to join.” It turns out to be an interview with Justice League members Green Lantern/Guy Gardner (Nathan Fillion), Hawkgirl/Kendra Saunders (Isabel Merced), and Maxwell Lord (Sean Gunn), but they are not really into the interviewing process or taking note of Chris’ marksmanship and combat skills. They even diss poor Chris while accidentally keeping the microphone turned on: “This guy sucks.” (All three reprise their roles from Superman and are listed as S2 cast members, but it’s unclear how frequently they will appear.)

The other team members aren’t faring much better. They saved the world from the butterflies; you’d think people would treat them with a bit more respect, if not as outright heroes. Leota is “living in the worst level of Grand Theft Auto,” per John Economos; Emilia Harcourt has anger management issues and is diagnosed with “a particularly severe form of toxic masculinity”; and Vigilante is working in the food service industry. There’s not much detail as to the plot, apart from Chris going on the run from A.R.G.U.S., but the final scene shows Chris walking through a door and encountering another version of himself. So things are definitely about to get interesting.

The second season of Peacemaker will premiere on Max on August 21, 2025.

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The Third Crisis dawns in Foundation S3 teaser

We have our first teaser for the upcoming third season of Foundation.

It’s been nearly two years, but the third season of Foundation, Apple TV+’s epic adaptation (or remix) of the Isaac Asimov series, is almost here. The streaming platform released an action-packed teaser of what we can expect from the new ten-episode season: the onset of the Third Crisis, a galactic war, and a shirtless Lee Pace.

(Some spoilers for first two seasons below.)

Showrunner David S. Goyer took great pains in S1 to carefully set up his expansive fictional world, and the scope only broadened in the second season. As previously reported, Asimov’s fundamental narrative arc remains intact, with the series taking place across multiple planets over 1,000 years and featuring a huge cast of characters.

Mathematician Hari Seldon (Jared Harris) developed a controversial theory of “psychohistory,” and his calculations predict the fall of the Empire, ushering in a Dark Age period that will last 30,000 years, after which a second Empire will emerge. The collapse of the Empire is inevitable, but Seldon has a plan to reduce the Dark Ages to a mere 1,000 years through the establishment of a Foundation to preserve all human knowledge so that civilization need not rebuild itself entirely from scratch. He is aided in this endeavor by his math prodigy protegé Gaal Dornick (Lou Llobell).

The biggest change from the books is the replacement of the Empire’s ruling committee with a trio of Eternal Emperor clones called the Cleons—a genetic triune dynasty comprised of Brother Day (Pace), Brother Dusk (Terrence Mann), and Brother Dawn (Cassian Bilton). Technically, they are all perfect incarnations of the same man at different ages, and this is both the source of their strength as a team and of their conflicts. Their guardian is an android, Eto Demerzel (Laura Birn), one of the last surviving androids from the ancient Robot Wars, who is programmed to protect the dynasty at all costs.

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The Last of Us packs new characters and new revelations into its latest episode

New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars’ Kyle Orland (who’s played the games) and Andrew Cunningham (who hasn’t) will be talking about them here after they air. While these recaps don’t delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh.

Kyle: We start this episode from the perspective of a band of highly armed FEDRA agents in 2018 Seattle, shooting the shit in a transport that somehow still has usable gasoline. Maybe it’s just the political moment we’re in, but I was not quite emotionally prepared for these militarized characters in my post-apocalyptic escape show to start casually using “voters” as an ironic signifier for regular people.

“LOL, like we’d ever let them vote, amirite?”

Andrew: We’ve spent so little time with FEDRA—the post-collapse remnant of what had once been the US government—since the very opening episodes of the show that you can forget exactly why nearly every other individual and organization in the show’s world hates it and wants nothing to do with it. But here’s a reminder for us: casual cruelty, performed by ignorant fascists.

Of course as soon as you see and hear Jeffrey Wright, you know he’s going to be A Guy (he’s an HBO alum from Boardwalk Empire and Westworld, among many, many other film, TV, vocal, and stage performances). He just as casually betrays and blows up the transport full of jumped-up FEDRA jarheads, which is a clear prestige TV storytelling signifier. Here is a Man With A Code, but also a Man To Be Feared.

Kyle: Yeah, Isaac’s backstory was only broadly hinted at in the games, so getting to see this big “Who This Character Is” moment in the show was pretty effective.

What I found less effective was Ellie playing a very able A-Ha cover when she discovers the abandoned guitar room. In the game it serves as a welcome change of pace from a lot of frenetic action, and a good excuse for an endearing guitar-playing mini-game. Here it felt like it just kind of dragged on, with a lot of awkward dwelling on close-ups of Dina’s creepily enamored face.

I’ll…. be….. gone….. in a day or… twooooooooo.

Credit: Warner Bros. Discovery

I’ll…. be….. gone….. in a day or… twooooooooo. Credit: Warner Bros. Discovery

Andrew: You know what, though, I do appreciate that the show at least made an effort to explain why this 30-year-old guitar was still in pristine condition. I don’t instantly buy that the silica gel packets (which Ellie, wisely, does not eat) in the guitar case would have lasted for that long, but at least she didn’t pull a mossy guitar straight off the wall and start tuning it up. Those strings are gonna corrode! That neck is gonna warp!

I do also think the show (and the game, I guess, picking up your context clues) got away with picking one of the goofiest songs they possibly could that would still read as “soulful and emotionally resonant” when played solo on acoustic guitar. But I suppose that’s always been the power of that particular instrument.

Kyle: Both the game and the show have leaned heavily on the ’80s nostalgia that Joel passed on to Ellie, and as a child of the ’80s, I’ll be damned if I said it doesn’t work on me on that level.

Andrew: It’s also, for what it’s worth, exactly what a beginner-to-intermediate guitar player is going to know how to do. If I find a guitar during an apocalypse, all people are going to be able to get out of me are mid-2000s radio singles with easy chord progressions. It’s too bad that society didn’t last long enough in this reality to produce “Boulevard of Broken Dreams.”

Kyle: Not to cut short “Guitar Talk,” but the show cuts it off with a creepy scene of Isaac talking about high-end cookware to an initially unseen companion on the floor. The resulting scene of torture is, for my money, way worse than most anything we’re exposed to in the games—and these are games that are not exactly squeamish about showing scenes of torture and extreme violence!

Felt to me like they’re taking advantage of HBO’s reputation for graphic content just because they could, here…

Andrew: Definitely gratuitous! But not totally without storytelling utility. I do think, if you’re setting Isaac up to be a mid-season miniboss on the road to the Dramatic Confrontation with Abby, that you’ve got to make it especially clear that he is capable of really nasty things. Sure, killing a truckful of guys is ALSO bad, but they were guys that we as viewers are all supposed to hate. Torturing a defenseless man reinforces the perception of him as someone that Ellie and Dina do not want to meet, especially now that they’ve popped a couple of his guys.

Because Ellie and Dina have unwittingly wandered into the middle of a Seattle civil war of sorts, between Isaac and his militarized WLF members and the face-cutting cultists we briefly met in the middle of last episode. And while the WLF types do seem to have the cult outgunned, we are told here that WLF members are slowly defecting to the cult (rather than the other way around).

Welcome back to “Jeffrey Wright discusses cookware.” I’m Jeffrey Wright. Today on our program, we have a very special guest…

Credit: Warner Bros. Discovery

Welcome back to “Jeffrey Wright discusses cookware.” I’m Jeffrey Wright. Today on our program, we have a very special guest… Credit: Warner Bros. Discovery

Kyle: I will say I appreciated the surprisingly cogent history of the “chicken and egg games” beef between the two factions, as discussed between torturer and torture victim. Definitely a memorable bit of world-building.

But then we’re quickly back to the kind of infected attack scene that now seems practically contractually obligated to happen at least once an episode. At this point, I think these kinds of massive setpiece zombie battles would work better as a light seasoning than a thick sauce that just gets dumped on us almost every week.

Andrew: People in and from Seattle seem to have a unique gift for kicking up otherwise dormant swarms of infected! I know we’ll get back to it eventually, but I was more intrigued by the first episode’s reveal of more strategic infected that seemed to be retaining more of their human traits than I am by these screaming mindless hordes. Here, I think the tension is also ratcheted up artificially by Ellie’s weird escape strategy, which is to lead the two of them through a series of dead ends and cul-de-sacs before finally, barely, getting away.

But like you said, gotta have zombies on the zombie show! And it does finally make the “Dina finds out that Ellie is immune” shoe drop, though Dina doesn’t seem ready to think through any of the other implications of that reveal just yet. She has her own stuff going on!

Kyle: Yes, I’ve had to resist my inclination to do the remote equivalent of nudging you in the ribs to see if you had picked up on the potential “morning sickness” explanation of Dina’s frequent vomiting (which was hidden decently amid the “vomiting because of seeing horrifying gore” explanation).

Andrew: It does explain a couple of things! It does seem like a bit of a narrative shortcut to make Ellie extremely invested in Dina and whether she lives or dies, and given this show I am worried that this zygote is only going to be used to create more trauma for Ellie, rather than giving us a nuanced look at parenting during an apocalypse. But it is sweet to see how enthusiastically and immediately Ellie gets invested.

A question for you, while spoiling as little as you can: Are we still mostly just adapting the game at this point? You’d mentioned getting more Isaac backstory (sometimes the show expands on backstories well and sometimes it doesn’t), and some things have happened a bit out of order. But my impression is that we haven’t gotten a full departure a la the Nick Offerman episode from last season yet.

How do we keep getting into these messes?

Credit: Warner Bros. Discovery

How do we keep getting into these messes? Credit: Warner Bros. Discovery

Kyle: At this point it’s kind of like a jazz riff on what happens in the game, with some bits copied note for note, some remixed and thrown into entirely different temporal locations, and some fresh new improv thrown in for good measure.

I’m definitely not a “the game is canon and you must interpret it literally” type of person, but the loose treatment is giving me a bit of whiplash. The reveal of Dina’s pregnancy, for instance, is not greeted with nearly as much immediate joy in the games. That said, the moment of joy Ellie and Dina do share here feels transplanted (in tone if nothing else) from an earlier game scene that the show had mostly skipped thus far. It’s like free association, man. Dig it!

The show also spends an inordinate amount of time discussing how pregnancy tests work in the post-apocalypse, which for me pushed past world-building and into overexplaining. It’s OK to just let stuff be sometimes, y’know?

Andrew: It’s jazz, man. It’s about the zombies you don’t kill.

However it’s been rearranged, I can still tell I’m watching a video game adaptation, because there are stealth kills and because important information is conveyed via messages and logos scrawled in blood on the walls. But I am still enjoying myself, and doing slightly less minute-to-minute missing of Joel than I did last episode. Slightly.

The episode ends with Ellie and Dina hearing the name of someone who has the same name as someone who knew Abby over a WLF walkie-talkie they nabbed, which gives them their next objective marker for Abby Quest. But they’ve got to cross an active war zone to get where they’re going (though I couldn’t tell from that distance whether we’re meant to be able to tell exactly who is fighting who at the moment). Guess I’ll have to wait and see!

Kyle: Personally, I’m hoping we see the moment where the newly out-and-proud bisexual Dina finally realizes “what’s the deal with all the rainbows.” Show your post-apocalyptic pride, girl!

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review:-thunderbolts*-is-a-refreshing-return-to-peak-marvel-form

Review: Thunderbolts* is a refreshing return to peak Marvel form

It looks like Marvel has another critical and box office hit on its hands—and deservedly so—with Thunderbolts*, a follow-up of sorts to 2021’s Black Widow and the final film in the MCU’s Phase Five.

Yes, the asterisk is part of the title. Yes, I found that choice inexplicable when it was first announced. And yes, having seen the film, the asterisk makes perfect sense now as a well-timed joke. I won’t spill the beans because that would spoil the fun. Instead, I’ll simply say that Thunderbolts* is a refreshing return to peak Marvel form: well-paced, witty, and action-packed with enough heart to ensure you care about the characters.

(Some spoilers below.)

It’s basically the MCU’s version of The Suicide Squad (2021) with less over-the-top R-rated violence. In fact, that film’s director, James Gunn, was originally attached to direct Thunderbolts* but bowed out because he felt the projects were just too similar. Yet the PG-13 film definitely boasts that irreverent Gunn sensibility, with a vibe on par with the director’s delightful Guardians of the Galaxy (2014). Thunderbolts* might not reach the spectacular box office heights of last year’s R-rated Deadpool and Wolverine, but so far I’m optimistic about the MCU’s future.

Black Widow introduced us to Natasha Romanoff’s (Scarlett Johansson) backstory as a child recruited for training as an elite assassin, along with her adoptive sister (and equally lethal assassin) Yelena Belova (Florence Pugh). Thunderbolts* finds Yelena working as a hired mercenary for CIA director Valentina Allegra de Fontaine (Julia Louis-Dreyfus), but she’s still grieving the loss of Natasha, and her heart just isn’t in.

Yelena’s existential ennui leads her to seek out her adoptive father, Alexei/Red Guardian (David Harbour), the Russian super soldier counterpart to Captain America. He’s not doing much better, working as a limo driver and living off takeout, and tells Yelena that Natasha found the secret to fulfillment: be a superhero.

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