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tv-technica:-our-favorite-shows-of-2025

TV Technica: Our favorite shows of 2025


Netflix and Apple TV dominate this year’s list with thrillers, fantasy, sci-fi, and murder.

Credit: Collage by Aurich Lawson

Credit: Collage by Aurich Lawson

Editor’s note: Warning: Although we’ve done our best to avoid spoiling anything major, please note this list does include a few specific references to several of the listed shows that some might consider spoiler-y.

This was a pretty good year for television, with established favorites sharing space on our list with some intriguing new shows. Streaming platforms reigned supreme, with Netflix and Apple TV dominating our list with seven and five selections each. Genre-wise, we’ve got a bit of everything: period dramas (The Gilded Age, Outrageous), superheroes (Daredevil: Born Again), mysteries (Ludwig, Poker Face, Dept. Q), political thrillers (The Diplomats, Slow Horses), science fiction (Andor, Severance, Alien: Earth), broody fantasy (The Sandman), and even an unconventional nature documentary (Underdogs).

As always, we’re opting for an unranked list, with the exception of our “year’s best” selection at the very end, so you might look over the variety of genres and options and possibly add surprises to your eventual watchlist. We invite you to head to the comments and add your own favorite TV shows released in 2025.

Underdogs (National Geographic/Disney+)

a honey badger investigates a logg in South Africa

Credit: National Geographic/Doug Parker

Most of us have seen a nature documentary or two (or three) at some point in our lives, so it’s a familiar format: sweeping, majestic footage of impressively regal animals accompanied by reverently high-toned narration (preferably with a tony British accent). Underdogs takes a decidedly different approach. Narrated with hilarious irreverence by Ryan Reynolds, the five-part series highlights nature’s less cool and majestic creatures—the outcasts and benchwarmers more noteworthy for their “unconventional hygiene choices” and “unsavory courtship rituals.” (It’s rated PG-13 due to the odd bit of scatalogical humor and shots of Nature Sexy Time.)

Each of the five episodes is built around a specific genre. “Superheroes” highlights the surprising superpowers of the honey badger, pistol shrimp, and the invisible glass frog, among others, augmented with comic book graphics; “Sexy Beasts” focuses on bizarre mating habits and follows the format of a romantic advice column; “Terrible Parents” highlights nature’s worst practices, following the outline of a parenting guide; “Total Grossout” is exactly what it sounds like; and “The Unusual Suspects” is a heist tale, documenting the supposed efforts of a macaque to put together the ultimate team of masters of deception and disguise (an inside man, a decoy, a fall guy, etc.). Green Day even wrote and recorded a special theme song for the opening credits.

While Reynolds mostly followed the script (which his team helped write), there was also a fair amount of improvisation—not all of it PG-13. The producers couldn’t use the racier ad-libs. But some made it into the final episodes, like Reynolds describing an aye-aye as “if fear and panic had a baby and rolled it in dog hair.” We also meet the velvet worm, which creeps up on unsuspecting prey before squirting disgusting slime all over their food, and the pearl fish, which hides from predators in a sea cucumber’s butt, among other lowly yet fascinating critters. Verdict: Underdogs is positively addictive. It’s my favorite nature documentary ever.

Jennifer Ouellette

Dept. Q (Netflix)

group of people I'm an underground office sanding around a desk

Credit: Netflix

Dep. Q is a rare show that commits to old tropes—an unlikable but smart central character revisits cold cases—and somehow manages to repackage them in a way that feels distinctive. To get a sense of the show, you only have to describe its precise genre. You might call it a murder mystery, and there are murders in it, but one of the mysteries is whether a key player is alive or not, given that a lot of her story takes place in flashbacks with an uncertain relationship to the present. It’s almost a police procedural, except that many of the police are only following procedures grudgingly and erratically. It’s not really a whodunnit, given that you only end up learning who done some of it by the time the first season wraps up. And so on.

Amid all the genre fluidity, the show does a great job of balancing the key challenge of a mystery program: telling you enough that you can make reasonably informed guesses on at least some of what’s going on without giving the whole game away and making it easy to figure out all the details. And the acting is superb. Matthew Goode does a nice job of handling the central character’s recent trauma while helping you understand why he has a few loyal co-workers despite the fact that he was probably unlikable even before he was traumatized. And Alexej Manvelov (who I’d never seen before) is fantastic as a former Syrian policeman who drops occasional hints that he had been an active participant in that country’s police state.

There are definitely quibbles. The creation of a cold case squad happens on the flimsiest of motivations, and the fantastic Kelly Macdonald is badly underused. But the show is definitely good enough that I’m curious about some additional mysteries: Can the team behind it continue to avoid getting bogged down in the tropes in season two, and which of the many threads it left unresolved will be picked up when they try?

John Timmer 

Daredevil: Born Again (Disney+)

Matt Murdock and Wilson Fisk sitting across from each other in a diner

Credit: Marvel/Disney+

Enthusiasm was understandably high for Daredevil: Born Again, Marvel’s revival of the hugely popular series in the Netflix Defenders universe. Not only was Charlie Cox returning to the title role as Matt Murdock/Daredevil, but Vincent D’Onofrio was also coming back as his nemesis, crime lord Wilson Fisk/Kingpin. Their dynamic has always been electric, and that on-screen magic is as powerful as ever in Born Again, which quickly earned critical raves and a second season.

Granted, there were some rough spots. The entire season was overhauled during the 2023 Hollywood strikes, and at times it felt like two very different shows. A weird serial killer subplot was primarily just distracting. There was also the controversial decision to kill off a major character from the original Netflix series in the first episode. But that creative choice cleared the decks to place the focus squarely on Matt’s and Fisk’s parallel arcs, and the two central actors do not disappoint.

Matt decides to focus on his legal work while Fisk is elected mayor of New York City, intent on leaving his criminal life behind. But each struggles to remain in the light as the dark sides of their respective natures fight to be released. The result is an entertaining, character-driven series that feels very much a part of its predecessor while still having its own distinctive feel.

Jennifer Ouellette

Boots (Netflix)

army boot camp recruits running as part of their training in yellow t shirts and red shorts

Credit: Netflix

I confess I might have missed Boots had it not been singled out and dismissed as “woke garbage” by the Pentagon—thereby doubling the show’s viewership. I was pleased to discover that it’s actually a moving, often thought-provoking dramedy that humanizes all the young men from many different backgrounds who volunteer to serve their country in the US military. The show is based on a memoir (The Pink Marine) by Greg Cope White about his experiences as a gay teen in the military in the 1980s when gay and bisexual people weren’t allowed to serve. Boots is set in the early 1990s just before the onset of the “Don’t ask, don’t tell” era.

Miles Heizer stars as Cameron Cope (Cope White’s fictional alter ego), a closeted gay teen in Louisiana who signs up as a recruit for the US Marine Corps with his best (straight) friend Ray (Liam Oh). He’s not the most promising recruit, but over the course of eight episodes, we see him struggle, fail, pick himself back up, and try again during the grueling boot camp experience, forming strong bonds with his fellow recruits but all the while terrified of being outed and kicked out.

Heizer gives a powerful performance as Cameron, enhanced by the contrast with Max Parker’s stellar portrayal of the tightly wound Sergeant Liam Robert Sullivan—a decorated Marine inexplicably reassigned to train recruits while harboring his own secrets. Nor is Miles’ story the only focus: We learn more about several characters and their private struggles, and those inter-relationships are the heart and soul of the show. Netflix canceled the series, but this one season stands tall on its own.

Jennifer Ouellette

Only Murders in the Building S5 (Hulu)

young woman and two older men posing against backdrop of iconic NYC buildings

Credit: Hulu

This charming Emmy-nominated comedy series has made our “Best of TV” list every season, and 2025 is no exception. Only Murders in the Building (OMITB) stars Steve Martin, Martin Short, and Selena Gomez as Charles, Oliver, and Mabel, all residents of the same Manhattan apartment complex, the Arconia. The unlikely trio teams up to launch their own true crime podcast whenever someone dies in the building under suspicious circumstances, chronicling their independent investigation to solve the murder. There’s no shortage of podcast fodder, as this single building has a shockingly high murder rate.

S5 focused on the death of the building’s doorman, Lester (Teddy Coluca), found floating in the Arcadia’s fountain in the season finale. The discovery of a severed finger leads our team to conclude that Lester was murdered. Their quest involves a trio of billionaires, the mayor (Keegan-Michael Key), a missing mafioso (Bobby Cannavale) and his widow (Tea Leoni), and maybe even the building’s new robotic assistant, LESTR (voiced by Paul Rudd). As always, the season finale sets up next season’s murder: that of rival podcaster Cinda Canning (Tina Fey), who lives just long enough to reach the Arcadia’s gates and place one hand into the courtyard—technically dying “in the building.” One assumes that OMITB will eventually run out of fresh takes on its clever concept, but it certainly hasn’t done so yet.

Jennifer Ouellette

The Sandman S2 (Netflix)

Morpheus holds the key to Hell.

Credit: Netflix

I unequivocally loved the first season of The Sandman, the Netflix adaptation of Neil Gaiman’s influential graphic novel series (of which I am a longtime fan). I thought it captured the surreal, dream-like feel and tone of its source material, striking a perfect balance between the anthology approach of the graphic novels and grounding the narrative by focusing on the arc of its central figure: Morpheus, lord of the Dreaming. It was a long wait for the second and final season, but S2 retains all those elements to bring Dream’s story to its inevitably tragic yet satisfying end.

As always, the casting is extraordinary and the performances are note-perfect across the board. And Netflix did not skimp on the visuals, which bring the graphic novel imagery to vivid life. I still appreciate how the leisurely pacing lets the viewer relax and sink into this richly layered fictional world. Part I kicked off with an Endless family reunion that led Dream into revisiting Hell and agreeing to his sister Delirium’s request to look for their absent brother, Destruction. That sets in motion a chain of events that leads to the tragedy that unfolds in Part II. The bonus episode, in which Death gets one day (every hundred years) to be human—an adaptation of the standalone Death: The High Cost of Living—serves as a lovely coda to this unique series, which is pretty much everything I could have wanted in an adaptation.

Jennifer Ouellette

Ludwig (BBC)

middle aged man in dress shirt and short sleeved sweater meticulously working on a puzzle on an easel

Credit: BBC

Ludwig is a clever twist on the British cozy mystery genre. David Mitchell stars as John Taylor, a reclusive eccentric who creates puzzles for a living under the pseudonym “Ludwig.” When his identical twin brother, Cambridge DCI James Taylor (also Mitchell), goes missing, his sister-in-law Lucy (Anna Maxwell Martin) convinces John to go undercover. John reluctantly pretends to be James to gain access to the police department in hopes of finding out what happened to his twin. He inevitably gets drawn into working on cases—and turns out to be exceptionally good at applying his puzzle skills to solve murders, even as his anxiety grows about his subterfuge being discovered.

The best crime shows deftly balance cases-of-the-week with longer character-driven story arcs, and Ludwig achieves that balance beautifully. The writers brought in a puzzle consultant to create the various crosswords that appear in the series, as well as a special cryptic crossword done in character as Ludwig that appeared in The Guardian. The first season ended with a bit of a cliffhanger about what’s really been going on with James, but fortunately, the BBC has renewed Ludwig for a second season, so we’ll get to see more of our cryptic crime-solver.

Jennifer Ouellette

Poker Face S2 (Peacock)

red haired woman in thigh boots and leather jacket standing in front of a classic blue sports car

Credit: Peacock

Poker Face is perfect comfort TV, evolving the case-of-the-week format that made enduring early TV hits like Columbo and Murder, She Wrote iconic. The second season takes the endlessly likeable BS-detector Charlie Cale (Natasha Lyonne) to the end of the road after she overcomes fleeing the mob in her 1969 Plymouth Barracuda. Along the way, Charlie pals around with A-list guest stars and solves crimes, winding her way from Florida to New York as each delightful new caper serves not to ramp up tension but to disrupt how viewers anticipate Charlie will move. Some might think that the lack of tension made the season weaker. But creator Rian Johnson recently revealed that he expects Poker Face to cast a new lead detective every two years. That makes it seem clear that Charlie’s second season was more about release.

In the most memorable episode of the season, “Sloppy Joseph,” the front row of an elementary school talent show suddenly becomes a bloody splash zone when a bullied boy is framed for killing the class pet, a gerbil, with a giant mallet. That scene is perhaps an apt metaphor for Johnson’s attempt to keep modern-day viewers from turning away from their TVs by shattering expectations. It’s unclear yet if his formulaic TV hijinks will work, but if anyone decides to pick up Poker Face after Peacock declined to renew it, Peter Dinklage is next in line to become the world’s greatest lie detector.

Ashley Belanger

The Gilded Age S3 (HBO)

young woman with her parents in evening dress standing in an opera box

Credit: HBO

I was a latecomer to this eminently watchable show created by Julian Fellowes (Gosford Park), who also gave us the Emmy-winning sensation Downton Abbey. Instead of following the adventures of post-Edwardian British aristocracy and their domestic servants, the focus is on ultra-wealthy Americans and their domestic servants in the 1880s and the social tensions that arise from the “old money” versus “new money” dynamic of this rapidly changing period. The Gilded Age has been described as an “operatic soap” (rather than a soap opera), replete with a hugely talented ensemble cast donning lavish costumes and cavorting in extravagantly opulent settings. It’s unadulterated, addictive escapism, and the series really hit its stride in S3.

Old Money is represented by Agnes van Rhijn (Christine Baranski), a wealthy widow who lives with her spinster sister Ada (Cynthia Nixon); orphaned niece Marian (Louisa Jacobson); and son and heir Oscar (Blake Ritson), a closeted gay man seeking to marry a rich heiress. Living just across the street is New Money, personified by robber baron/railroad tycoon George Russell (Morgan Spector) and his socially ambitious wife Bertha (Carrie Coon) and their two children. You’ve got Marian’s friend Peggy (Denee Benton) representing the emerging Black upper class and a colorful assortment of domestics in both houses, like aspiring inventor Jack (Ben Ahlers), who dreams of greater things.

Fictionalized versions of notable historical people occasionally appear, and two figure prominently: Caroline Astor (Donna Murphy), who ruled New York society at the time, and her simpering sycophant Ward McAllister (Nathan Lane). (The Russells are loosely inspired by William and Ava Vanderbilt.) The stakes might sometimes seem small—there’s a multi-episode arc devoted to which of two competing opera houses New York’s social elite will choose to sponsor—but for the characters, they are huge, and Fellowes makes the audience feel equally invested in the outcomes. There were a few rough edges in the first season, but The Gilded Age quickly found its footing; it has gotten better and more richly textured with each successive season and never takes itself too seriously.

Jennifer Ouellette

Outrageous (Britbox)

Aristocratic Family photo circa 1930s with everyone lined up along the grand staircase

Credit: Britbox

The Mitford sisters were born to be immortalized one day in a British period drama, and Outrageous is happy to oblige. There were six of them (and one brother), and their scandalous exploits frequently made global headlines in the 1930s. This is ultimately a fictionalized account of how the rise of Hitler and British fascism fractured this once tight-knit aristocratic family. The focus is on smaller, domestic drama—budding romances, failed marriages, literary aspirations, and dwindling fortunes—colored by the ominous global events unfolding on a larger scale.

Nancy (Bessie Carter) is the primary figure, an aspiring novelist with a cheating husband who feels increasingly alienated from her older sister and bestie Diana (Joanna Vanderham). Diana married a baron but becomes enamored of Oswald Mosley (Joshua Sasse), leader of the British fascist party, embarking on a torrid affair. Another sister, Unity (Shannon Watson), is also seduced by Nazi ideology and has a major crush on Hitler. Meanwhile, Jessica (Zoe Brough) is drawn to the Communist cause, which rankles both her siblings and her traditionally conservative parents.

Things come to a head when Unity goes to study in Germany and becomes completely radicalized, even publishing a vicious anti-semitic screed that shames the family. Diana also goes all-in on fascism when she leaves her husband for Mosley, whom Nancy loathes. Jessica elopes with her Communist cousin to Spain to be on the front lines of that civil war, leading to a lifelong estrangement from Diana. Nancy, the political moderate, is caught in the middle, torn between her love for her sisters and her increasing discomfort with Diana and Unity’s extreme political views.

The Mitford sisters were prolific letter writers all their lives, so there was plenty of material for screenwriter Sarah Williams to draw on when fictionalizing their stories at such a pivotal point in the family’s (and the world’s) history. Outrageous is quite historically accurate in broad outlines, and there are plenty of moments of wry, understated humor amid the family tensions. The gifted cast makes the sisters come alive in all their flawed humanity. There’s no word yet on a second season, and this one ends on a suitable note, but there’s so much more story left to tell, so I hope Outrageous returns.

Jennifer Ouellette

A Man on the Inside S2 (Netflix)

White haired older man in a nice blue suit and tie standing in front of a blackboard filled with equations in a college classroom

Credit: Netflix

I’ll admit I wasn’t sure how well A Man on the Inside would fare with its sophomore season after knocking it out of the park in S1. I should have known showrunner Mike Schur (The Good Place) could pull it off. Ted Danson plays Charles Nieuwendyk, a recently widowed retired engineering professor. In S1, he was hired by private detective Julie Kovalenko (Lilah Richcreek Estrada) to go undercover at a San Francisco retirement community to solve the mystery of a stolen ruby necklace. In S2, Charles returns to his academic roots and goes undercover at fictional Wheeler College to solve the mystery of a stolen laptop—a crime that just might have implications for the survival of the college itself.

Charles even falls in love for the first time since his wife’s death with music professor Mona Margadoff (Mary Steenburgen, Danson’s wife IRL), despite the two being polar opposites. The show continues to be a welcome mix of funny, sweet, sour, and touching, while never lapsing into schmaltz. The central Thanksgiving episode—where Mona meets Charles’s family and friends for the first time—is a prime example, as various tensions simmering below the surface erupt over the dinner table. Somehow, everyone manages to make their respective peace in entirely believable ways. It’s lovely to see a series grapple so openly, with so much warmth and humor, with the loneliness of aging and grief and how it can affect extended family. And the show once again drives home the message that new beginnings are always possible, even when one thinks one’s life is over.

Jennifer Ouellette

Andor S2 (Disney+)

Star Wars rebel Cassian in the cockpit of a spacecraft

Credit: Lucasfilm/Disney+

When real-life political administrations refer to officials as Darth Vader in unironically flattering terms, maybe George Lucas made the Dark Lord of the Sith a little too iconic. Showrunner Tony Gilroy made no such effort in his depiction of the fascists in Andor.

During Andor‘s run, which ended this year with S2, the Empire is full of sad corporate ladder climbers who are willing to stab another in the back to get to the next rung of the Imperial hierarchy. The show makes it clear that these are not people to emulate. If more fans watched the show, maybe that message could have landed for them.

For people who grew up with Star Wars and want something more to chew on in our adulthood than endless callbacks to the original trilogy, Andor is revelatory. It colors the war of light versus dark with large amounts of gray because sometimes, as one character puts it, you have to use the tools of your enemy to defeat them (save for genetically gifted farmboys). Maybe most of Star Wars was always supposed to be for kids, but prestige TV viewers got a glimpse of what the universe could feel like if it took itself more seriously. Rather than use the broad strokes of a war of good versus evil, Andor painted between the lines to demonstrate how systemic oppression can look a lot more personal than firing a giant space laser.

For all its great writing and themes, Andor also delivered high stakes and suspense. Although we already knew the outcome of the story, we still held our breath during tense scenes with characters who make the ultimate sacrifice for a future they will never see.

Jacob May

National Finals Rodeo (The Cowboy Channel)

exterior view of Thomas & Mack area in Las Vegas with banner proclaiming the 2024 Wranger National Finals rodeo

Credit: Sean Carroll

My personal end-of-year TV list would never be complete without a nod to The Cowboy Channel, i.e., the only place where armchair enthusiasts like myself can follow our favorite cowboys and cowgirls throughout the rodeo season. The goal is to rack up enough money to qualify for the Wrangler National Finals Rodeo (NFR), held at the Thomas & Mack Center in Las Vegas every December. This year, I’ve picked the channel’s stellar annual coverage of the NFR itself to highlight. The entire season comes down to this: an intense 10-day competition in which the top 15 athletes in each event duke it out night after night in hopes of winning a coveted championship gold buckle. And night after night, The Cowboy Channel is there with live commentary and post-round analysis.

What I love most is just how unpredictable the NFR can be. Part of that is the substantial monetary rewards that come with round wins; an athlete coming in at #1 in earnings can see even a substantial lead evaporate over just a few nights. Part of it has to do with who wins the average, i.e., who performs the best over ten nights collectively in each event. Winning the average comes with a substantial payout that can lead to unexpected upsets in the final results. But mostly it’s just the human factor: The best in the world can have a bad night, and young rookies can have the night of their lives. An ill-timed injury can knock an athlete out of the competition entirely. And sometimes the judges make inexplicably bad calls with major consequences (*coughStetson Wright in Round 6 saddle bronc *cough*).

It’s all part of the excitement of rodeo. The Cowboy Channel’s in-depth coverage lets us experience all that drama even if we can’t attend in person and lets us savor how the story unfolds in each subsequent round. We celebrate the wins, mourn the losses, and cheer mightily for the final champions. (Stetson did just fine in the end.) Then we gear up to do it all over again next year.

Jennifer Ouellette

Top Guns: The Next Generation (National Geographic/Disney+)

backs of four fighter pilots walking toward a fighter jet

Credit: National Geographic

The blockbuster success of the 1986 film Top Gun—chronicling the paths of young naval aviators as they go through the grueling US Navy’s Fighter Weapons School (aka the titular Top Gun)—spawned more than just a successful multimedia franchise. It has also been credited with inspiring future generations of fighter pilots. National Geographic took viewers behind the scenes to see the process play out for real with the documentary series Top Guns: The Next Generation.

Each episode focuses on a specific aspect of the training, following a handful of students from the Navy and Marines through the highs and lows of their training. That includes practicing dive bombs at breakneck speeds, successfully landing on an aircraft carrier by “catching the wire,” learning the most effective offensive and defensive maneuvers in dogfighting, and, finally, engaging in a freestyle dogfight against a seasoned instructor to complete the program and (hopefully) earn their golden wings. NatGeo was granted unprecedented access, even using in-cockpit cameras to capture the pulse-pounding action of being in the air, as well as more candidly intimate behind-the-scenes moments as the students grapple with their respective successes and failures. It’s a riveting watch.

Jennifer Ouellette

Alien: Earth (FX/Hulu)

young woman standing in a futuristic corridor bathed in white light

Credit: FX/Hulu

My first draft of what was supposed to be a 300-ish word blurb describing why Alien: Earth is fantastic ended up exploding into a Defector-esque narrative deep dive into my ever-evolving relationship with Alien 3 as a film and how Alien: Earth has helped reshape my appreciation for that poor broken baby of a movie by mixing the best of its visual techniques into A:E’s absolutely masterful cocktail of narrative stylings—but I’ll spare you all of that.

Here’s the short version without the bloviating: Alien: Earth is the thing I’ve been waiting for since I walked out of the theater after seeing Alien 3 in the summer of 1992. Unlike Alien Resurrection, any of the AvPs, or the wet-fart, falls-apart-like-mud-in-the-third-act swing-and-miss of Alien: Romulus, A:E gets nearly everything right. It’s grounded without being stodgy; exciting without being stupid; referential without being derivative; fun without being pandering; respectful of the lore while being willing to try something new; and, above all else, it bleeds craftsmanship—every frame makes it obvious that this is a show made by people who love and care for the Alien universe.

The thing that grabs me anew with every episode is the show’s presentation and execution—a self-aware blending of all the best things Scott, Cameron, and Fincher brought to their respective films. As I get older, I’m drawn more and more to entertainment that shows me interesting things and does so in ontologically faithful ways—and oh, does this show ever deliver.

Each episode is a carefully crafted visual and tonal mix of all the previous Alien films, with the episodes’ soundtracks shifting eras to match the action on-screen—like Alien 3’s jumpy choir flash-cut opening credits melding into Aliens’ lonely snare drums. The result is a blended world made of all the best things I remember from the films, and it works in the same way the game Alien: Isolation worked: by conjuring up exactly what the places where we used to have nightmares looked and felt like, and then scaring us there again.

I have heard that The Internet had some problems with the show, but, eh, everybody’s going to hate something. I vaguely remember some of the complaints having to do with how some of the new alien life-forms seem to be scarier or deadlier than our beloved and familiar main monster. All I’ve got for that one is a big fat shrug—I’m fine with our capital-A-aliens sharing the stage with some equally nasty new creatures. The aliens are always more interesting as devices to explore a story than as dramatic ends themselves, and I mean, let’s face it, in the past 40-plus years, there’s not much we haven’t seen them do and/or kill. They’re a literary force, not characters, and I’m way more interested in seeing how they shape the story of the people around them.

The tl;dr is that Alien: Earth is awesome, and if you haven’t watched it, you absolutely should. And when I was a kid, I used to regularly get put in time-out in recess for stiff-arming other kids while pretending to be a power loader, so you should consider my tastemaking credentials in this matter unimpeachable.

Lee Hutchinson

Squid Game S3 (Netflix)

assembly of asian people in matching jumpsuits preparing to compete in a deadly game

Credit: Netflix

In the most violent series to ever catch the world’s attention by playing beloved children’s games, it turns out that the most high-stakes choice that creator Hwang Dong-hyuk could make was to put a child in the arena. For Squid Game‘s final season, Hwang has said the season’s pivotal moment—a pregnant girl birthing a baby during a game of hide-and-seek with knives—was designed to dash viewers’ hopes that a brighter future may await those who survive the games. By leaving the task of saving the baby to the series hero, Seong Gi-hun, whose own strained relationship with his daughter led him into the games in the first season, Squid Game walked a gritty tightrope to the very end.

The only real misstep was involving the goofiest set of cartoon villain VIPs more directly in the games. But we can forgive Hwang the clunky Dr. Evil-like dialogue that slowed down the action. He’s made it clear that he put everything into developing dramatic sequences for the game players—losing teeth, barely eating, rarely sleeping—and he fully admitted to The New York Times that “I have a cartoonish way of giving comic relief.

Ashley Belanger

The Diplomat S3 (Netflix)

blonde woman on cell phone with a concerned look on her face

Credit: Netflix

Let’s be clear: The Diplomat is a soap opera. If you’re not into cliffhangers, intense levels of drama, and will-they-won’t-they sexual tension, it’s probably not going to be for you. Sometimes there’s so much going on that it becomes almost farcical. If that doesn’t scare you off, what do you get in return?

Superb actors given rich and intriguing characters to inhabit. A political drama that nicely finds a balance between the excessive idealism of The West Wing and the excessive cynicism of Veep. A disturbingly realistic-feeling series of crises that the characters sometimes direct, and sometimes hang on for dear life as they get dragged along by. And, well, the cliffhangers have been good enough to get me tuning in to the next season as soon as it appears on Netflix.

Kerri Russell plays the titular diplomat, who is assigned to what seems like a completely innocuous position: ambassador to one of the US’s closest allies, the UK. Rufus Sewell portrays her husband, a loose-to-the-point-of-unmoored cannon who ensures the posting is anything but innocuous. Ali Ahn and Ato Assandoh, neither of whom I was familiar with, are fantastic as embassy staff. And as the central crisis has grown in scale, some familiar West Wing faces (Allison Janey and Bradley Whitford) have joined the cast. Almost all of the small roles have been superbly acted as well. And for all the dysfunction, cynicism, and selfish behavior that drive the plot forward, the politics in The Diplomat feels like pleasant escapism when compared to the present reality.

John Timmer

Murderbot (Apple TV)

shot of head and upper torso of white armored robot and a faceless mask

Credit: Apple TV+

Apple TV+’s Murderbot, based on Martha Wells’ bestselling series of novels The Murderbot Diaries, is a jauntily charming sci-fi comedy dripping with wry wit and an intriguing mystery. Murderbot the TV series adapts the first book in the series, All Systems Red. A security unit that thinks of itself as Murderbot (Alexander Skarsgård) is on assignment on a distant planet, protecting a team of scientists who hail from a “freehold.”

Mensah (Noma Dumezweni) is the team leader. The team also includes Bharadwaj (Tamara Podemski) and Gurathin (David Dastmalchian), who is an augmented human plugged into the same data feeds as Murderbot (processing at a much slower rate). Pin-Lee (Sabrina Wu) also serves as the team’s legal counsel; they are in a relationship with Arada (Tattiawna Jones), eventually becoming a throuple with Ratthi (Akshaye Khanna). Unbeknownst to the team, Murderbot has figured out how to override his governor module that compels it to obey the humans’ commands. So Murderbot essentially has free will.

The task of adapting Wells’ novellas for TV fell to sibling co-creators Paul Weitz and Chris Weitz. (Wells herself was a consulting producer.) They’ve kept most of the storyline intact, fleshing out characters and punching up the humor a bit, even recreating campy scenes from Murderbot’s favorite show, The Rise and Fall of Sanctuary Moon. (John Cho and Clark Gregg make cameos as the stars of that fictional show-within-a-show.) The entire cast is terrific, but it’s Skarsgård’s hilariously deadpan performance that holds it all together as he learns how to relate to the humans—even forming some unexpectedly strong bonds.

Jennifer Ouellette

Down Cemetery Road (Apple TV)

short gray-haired room in black coat staring through a mesh fence

Credit: Apple TV

Fans of Slow Horses (see below), rejoice: with Down Cemetery Road, Apple TV has blessed us with another exciting mystery thriller series based on the works of Mick Herron—in this case, his 2003 novel introducing private investigator Zoë Boehm (Emma Thompson). Ruth Wilson co-stars as Sarah, an artist rather unhappily married to a finance bro. A neighboring building is destroyed by an explosion, and Sarah tries to deliver a get-well card to a little girl who survived from her young classmates. She’s inexplicably rebuffed, and her dogged attempts to figure out what’s going on lead her to seek the help of Zoë’s PI partner and estranged husband Joe (Adam Godley). What Joe finds out gets him killed, setting Sarah and Zoë on a collision course with high-placed government officials trying to cover up a pending scandal.

Thompson and Wilson make a dynamic pair. This is Thompson’s meatiest role in a while: Her Zoë is all flinty cynicism and tough exterior, masking an inner vulnerability she’s learned to keep buried. Wilson’s Sarah is the polar opposite in many ways, but she’s equally dogged, and both women are eccentrics who tend to rub people the wrong way. They’re united in a common goal: find the missing girl and bring her kidnappers (and Joe’s killer) to justice. Down Cemetery Road takes a bit of time to set up its premise and its characters, but the pace builds and builds to a big, satisfying finale. It’s not quite on the level of Slow Horses, but it’s pretty darned close.

Jennifer Ouellette

Pluribus (Apple TV)

blond woman on cell phone in yellow jacket looking dismayed

Credit: Apple TV

After watching five episodes of the nine-episode first season of Apple TV’s Pluribus, I’m still not sure if I should be rooting for protagonist Carol Sturka or not. On the one hand, Carol is one of the last true “individuals” on Earth, fighting to maintain that individuality against a creepy alien pseudo-virus that has made almost everyone else part of a creepy, psychically connected hive mind. Reversing that effect, and getting the world “back to normal,” is an understandable and sympathetic response on Carol’s part.

On the other hand, it’s unlear that being absorbed into the hive mind is a change for the worse, on a humanity-wide scale. Unlike Star Trek’s Borg—who are violent, shambling drones that seem to have an overall miserable existence—the new hive-mind humanity is unfailingly pacifist, intelligent, capable, and (seemingly) blissfully, peacefully happy. In a sense, this virus has “solved” human nature by removing the paranoia, fear, anger, and distrust that naturally come from never truly knowing what’s going on in your neighbor’s head.

The fact that Pluribus has so far been able to navigate this premise without coming down strongly on one side or the other is frankly incredible. The fact that it has done it with consistent humor, thrills, and amazing cinematography transforms it into a must-watch.

Kyle Orland

Slow Horses S5 (Apple TV)

scruffy bearded older man in a beige trenchcoat walking down busy London street

Credit: Apple TV

There are many things I enjoy about Slow Horses, the Apple TV thriller about some not-great spies based on Mick Herron’s novels of the same name. The plots are gripping. The acting can be sublime. It’s shot well. And in its fifth season, which began streaming this September, Slow Horses engages more with the author’s humor than in seasons past. But with a plot involving the honeypotting of the deluded computer expert almost-extraordinaire Roddy Ho (played to perfection by Christopher Chung), that would be hard to avoid.

Slough House is a rundown MI5 office used as a dumping ground for employees in disgrace—the slow horses. They can’t be fired, but they can quit, and working for Jackson Lamb (Gary Oldman) is meant to make that happen. Lamb is a veteran of the dirtiest days of the Cold War, knowing not only where most of the bodies are buried but having helped put a few of them there himself. His legendary field prowess is only dwarfed by his repellent personality, mocking and belittling everyone in sight—but often deservedly so.

Each member of his team is there for a different sin, and throughout the season—which involves a plot to destabilize the British government, ripped from an MI5 playbook—we see evidence of why they’ve been consigned to the slow horses. These are not invincible operators, just flawed human beings, perfectly capable of screwing up again and again. And yet, our lovable bunch of losers usually manages to come through in the end, showing up “the Park”—MI5’s (fictional) head office in London’s Regent’s Park, which is usually a step behind Lamb’s quick and devious thinking.

The adaptation is faithful enough to the books to give me deja vu during the first episode, and with just six episodes in a season, the payoff comes relatively quickly. I can’t wait for season 6.

Jonathan Gitlin 

Severance S2 (Apple TV)

man in business suit holding blue helium balloons while standing in an antiseptic white corridor

Credit: Apple TV

The second season of Severance was never going to be able to live up to the constant, slow rollout of gut punches that characterized the first season. Those first 10 episodes ably explored the most important implications of the titular severance procedure, which splits a single person into separate “innie” and “outtie” consciousnesses with distinct sets of memories. The audience got to explore those implications along with the “innie” characters, who were struggling against the boundaries of their odd cubicle life right up until that thrilling final shot.

With so much now revealed and understood, a lot of that fire fell out of the second season of the show. Sure, there were still some loose ends to tie up from the mysteries of the first season, and plenty of new, off-puttingly weird situations on offer. And the new season definitely has quite a few high points, like the big twist revealed when the “innies” get to have a rare outdoor excursion or the extended flashback showing a character trapped in a seemingly endless sequence of social tests she can’t remember afterward.

But S2 also spent entire episodes exploring backstories and mysteries that didn’t have nearly as much emotional or plot impact. By the time the final episode arrived—with a rescue sequence that required an inordinate amount of suspension of disbelief—I found myself wondering just how much more interesting juice there was to squeeze from the show’s brilliant original premise. I worry that the show is trending in the direction of Lost, which drew things out with a lot of uninteresting padding before finally resolving the plot’s core puzzle box in an unsatisfying way. I’m still along on that ride for now, but I really hope it’s going somewhere soon.

Kyle Orland

And now for our top choice of the year:

The Residence (Netflix)

black woman crouched over on white house lawn with a flashlight at night

Credit: Netflix

Paul William Davies created this delightful mystery comedy, loosely based on a bestselling nonfiction book by Kate Andersen Brower about the maids, butlers, cooks, florists, doormen, engineers, and others dedicated to ensuring the White House residence runs smoothly. In the middle of a state dinner for the visiting Australian prime minister, White House Chief Usher A.B. Wynter (Giancarlo Esposito) is found dead in the third-floor game room. Everyone initially assumes it was suicide.

Enter private detective Cordelia Cupp (Uzo Aduba), who most definitely does not think it was suicide and proceeds to investigate. She has about a dozen suspects, and her blunt, rather eccentric personality means she’s not remotely intimidated by the august setting of this particular murder. Cupp even takes the odd break in sleuthing to do a bit of birdwatching on the White House grounds. (It’s her goal to see all the birds President Teddy Roosevelt recorded during his tenure.) Birdwatching is more than a lifelong hobby for Cupp; it’s central to her character and to how she approaches solving crimes. Bonus: Viewers learn a lot of fascinating bird trivia over eight episodes.

Davies has devised a clever narrative structure, telling the story in flashbacks during a Congressional hearing (presided over by former US Sen. Al Franken playing a fictional senator from Washington state). It’s a good mystery with plenty of unexpected twists and snappy dialogue. Each episode title refers to a famous murder mystery; the camerawork is inventive and fun; and everyone in the cast knocks it out of the park. I especially loved pop star Kylie Minogue’s cameo playing a fictional version of herself as a state dinner guest. Davies apparently couldn’t convince her fellow Australian Hugh Jackman to also make a cameo. But Ben Prendergast’s winking portrayal of “Hugh Jackman”—only seen from behind or with his face obscured—is actually funnier than having the real actor.

It would be a mistake to dismiss The Residence as a mere bauble of a murder mystery just because of its playful, lighthearted tone. The show really does capture what is special and unique about the people who keep the White House residence functioning and why they matter—to each other and to America. Cupp’s final speech after unmasking the killer drives home those points with particular poignancy.

Netflix sadly canceled this excellent series, so there won’t be a second season—although I’m not sure how the writers could improve on such a tour de force. Do we really need Cupp to solve another elaborate murder in the White House? If I’m being honest, probably not. But she’s such a great character. I’d love to see more of her, perhaps in a Knives Out-style franchise where the location and main suspects continually change while the central detective stays the same. Somebody make it so.

Jennifer Ouellette

Photo of Jennifer Ouellette

Jennifer is a senior writer at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban.

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discworld,-daleks,-and-deep-13:-a-geeky-holiday-tv-and-movie-watchlist

Discworld, Daleks, and Deep 13: A geeky holiday TV and movie watchlist


There’s obviously more to Christmas flicks than Netflix romcoms.

I promise that most of this list is better than the Star Wars Holiday Special. Credit: Disney

‘Tis the season for all kinds of festive titles to start appearing in our to-watch queues. For folks who celebrate Christmas in any form, there are a million different movies and TV specials vying for your attention. There are the beloved favorites that we’ll make the time to revisit year after year, plus the seemingly endless number of new titles arriving on the various streaming services this season.

But in all honesty, most of these movies are made for and by the mainstream. So if you don’t want a broad family slapstick or yet another big city girl going back to her small town to learn the meaning of Christmas, here are a few options to bring some geekiness to your screen. Make the season nerdy and bright!

Let’s get it out of the way immediately: Star Wars Holiday Special

It’s almost too bizarre to be believed, but yes, this was a thing that existed, and it lives on in legend. The cast of Star Wars returned for this TV special, where the gang goes to the Wookie planet Kashyyyk to celebrate Life Day. They’re joined by some surprising guests. Golden Girls icon Bea Arthur is in it alongside The Honeymooners’ Art Carney, acclaimed multi-disciplinary performer Diahann Carroll, and the band Jefferson Starship.

Let’s not mince words. The holiday special is bad. But it’s bad in a strangely riveting way that’s kind of hard not to enjoy. And at least it falls chronologically before The Empire Strikes Back, so you can immediately cleanse your viewing palate with one of the series’ best after one of its lowest moments. And the ice planet of Hoth practically makes Empire a Christmas movie of its own, so commit to the double feature for a full night of sci-fi.

Babylon 5‘s surprising “Fall of Night”

For most TV shows, a holiday episode is an outlier that exists separately from the main story arcs. Not so for Babylon 5. “Fall of Night” closes the show’s second season, and it manages to tie together many of the loose ends in a satisfying conclusion while also blending in many of the themes you’d expect from a Christmas episode.

It’s a bit unusual, but it’s definitely a Christmas episode. Credit: Warner Bros Discovery

There’s angelic intervention and gift-giving between Sheridan and Ivanova alongside the heavier topics of interstellar politics. The references to World War II aren’t terribly subtle, but the desperate yearning for peace in the galaxy also makes this a solid choice for science fiction fans to queue up this season.

Doctor Who, many times over

The Time Lords have gifted viewers with more than a dozen festive episodes over the many iterations of Doctor Who. Fans of the old-school series only have one true Christmas episode from the original 1960s run to check out: “The Feast of Steven.” In the modern era, though, the holidays are often when a Doctor passes the mantle to the next in line, so there are plenty of chances to cap off the starring actor’s work in fine style.

Current viewers may most closely connect the Christmas specials to the David Tennant era thanks to episodes like “The Christmas Invasion,” “The Runaway Bride,” and the epic two-parter “The End of Time.” Matt Smith also takes a turn in several strong holiday outings, particularly “The Time of the Doctor.”

The Doctor walks through a Christmas scene

Just one of several Doctor Who Christmas episodes. Credit: BBC

This is one of the few television series to treat New Year’s Eve as a winter holiday worthy of its own showpieces, particularly in the past few years. Jodie Whittaker got the NYE treatment with a trio of Dalek-centric stories, most notably with the very funny “Eve of the Daleks” episode.

Hogfather, for a Terry Pratchett Christmas

The wildly funny fantasy author Terry Pratchett is beloved by many readers for his sprawling Discworld novels. A few directors have made the leap from page to screen with Pratchett’s stories, and Hogfather is one of the best adaptations. That could be partly because Death and Susan are two of the best characters in the whole Discworld universe, and they figure prominently in this Christmas tale. They’re also perfectly cast: Susan is played by Michelle Dockery before her rise to Downton Abbey fame, and Death is voiced by stage and screen actor Ian Richardson.

Terry Pratchett. That’s all you likely need to know. Credit: Sky One

In this Discworld take on Christmas, a shadowy group called The Auditors orders the kidnapping of the Hogfather (who bears no small resemblance to Santa Claus). To avert a holiday catastrophe, Death himself takes over the role of delivering presents on Hogswatchnight. This two-part TV movie captures all the irreverent humor that has won Pratchett so many fans over the years, and it’s a must-watch for anyone who adores that peculiar world atop the Great A’Tuin and its quartet of elephants.

Gremlins, the dark horse cult classic option

Gremlins is a cult classic for a reason and one of the more enduring movies for those who aren’t looking for everything to be bright, cheery fun during the holidays.

A gremlin with a Christmas hat

Fun fact: This film managed to scandalize so much that it partially led to the creation of the PG-13 rating. Credit: Disney

You can read it as a send-up of Christmas consumerism, a wacky horror-comedy flick, an impressive showcase of movie puppetry, or all three at once. Plus, it’s just so very, very ’80s. I doubt I have to say much more to sell you on it, because I’d guess most Ars readers already watch it on the regular.

Mystery Science Theater 3000, naturally

Whether it’s in the Satellite of Love or the Gizmoplex, the hilarious brains behind Mystery Science Theater 3000 can spoof any and all terrible movies, including the festive ones. I often enjoy some MST3K as a kickoff to the holiday season with the group’s Thanksgiving shows, but there’s also plenty of bad movie fun to be had in December.

There are a few standouts for true Christmas movie episodes. Experiment 321 sees Joel and bots watching Santa Claus Conquers the Martians, a truly terrible flick from the 1960s in which a Martian leader captures old Saint Nick to try and make the children on the red planet happier. For Mike fans, check out experiment 521, where the film is Santa Claus and even the host skits have a festive theme. Finally, from the Netflix era, Jonah and the bots suffer through The Christmas That Almost Wasn’t in experiment 1113. All three are excellent episodes despite the movies being the cinematic equivalent of a lump of coal in your stocking.

Joel and the bots by a Christmas tree

Joel doesn’t exactly exude holiday cheer, but that’s kind of the joke. Credit: Satellite of Love

But that’s just the tip of the iceberg. Some of the other experiments have movies set at Christmastime or sneak in occasional festive jokes from the cast. And if that’s still not enough to satisfy, there’s also nearly endless fodder you can find digging through the RiffTrax library—they even spoofed the Star Wars Holiday Special.

The Lion, the Witch, and the Wardrobe (with some Turkish delight)

Many directors have created their own spin on this C.S. Lewis story over the decades, and any of them make for a quality addition to your holiday lineup. It works for any attitude toward holiday time. If you prefer to be agnostic about it, just soak up the winter vibes created by the White Witch and maybe treat yourself to some Turkish delight while you watch. If you’re all about the presents, be sure to watch one of the versions that adheres to the books by having Father Christmas make an appearance. And if you want to honor the religious history, then enjoy the lion Aslan as a non-too-subtle analog for Jesus.

A character from Narnia

The classic BBC series probably won’t work for younger audiences today, but you had to be there, and some of us were indeed there. Credit: BBC

I’m partial to the 1988 BBC adaptation because it was the first one I saw, but the 2005 Disney film is pretty decent as well. Or, if you’ve already seen all of the Doctor Who specials enough times to quote them verbatim, make your viewing choice based on the acting crossovers, because something about Aslan seems to draw performers with ties to that show. In the animated 1979 version, Whovian actor Stephen Thorne voiced the lion, while Ronald Pickup played him in the 1988 adaptation and its sequels.

8-Bit Christmas, A Christmas Story for the ’80s

Remaking a classic is a bold endeavor. We’ve seen many an effort fall flat, especially when the source material is a near-perfect comedy like A Christmas Story. But against the odds, 8-Bit Christmas pulls off the high-wire act with charm and warmth. This version reframes the dream of the unattainable Christmas present by leaping forward a few decades. Rather than Ralphie’s quest for the Red Ryder rifle, Jake wants the latest and greatest in gaming: a Nintendo Entertainment System.

Now, if you were a gamer in your youth, there are some scenes here that will speak to your soul. There’s an early moment where Jake and the other kids on his suburban block are hanging out in the basement of one lucky boy who has an NES of his own. They’re gathered shoulder to shoulder around the tube TV, arguing over who should get the controller next. Every detail in this scene, from the sweaters and the set dressing to the look of rapture as the kids experience the power of a new console for the first time is just perfection.

A kid celebrates playing Nintendo

The film is at least a great concept, and it delivers pretty well on it. Credit: HBO Max

There are also other cute ’80s nods; for instance, while Jake is lusting after an NES, his sister wants a Cabbage Patch doll with the same single-minded desire. Those of us who grew up in the ’80s know that feeling well. Heck, those of us who were huddled over our browsers refreshing in a panic hoping to snag the Switch 2 just earlier this year know that feeling. This geeky tale was a pleasant surprise to find among the modern-day Christmas movie productions.

The otaku choice: Tokyo Godfathers

The otaku nerds surely already know this one well, but I would be remiss not to include this anime masterwork. It’s a poignant addition to anyone’s Christmas viewing list, geek or otherwise. The film is by legendary manga artist and anime director Satoshi Kon, and it received a new English dub a few years ago that’s particularly recommended.

The film is dripping with atmosphere and creative ideas. Credit: Sony

As with so many of the best movies, it’s probably best to go in without knowing too much. The first key point is: It’s a story of three people living on the streets of Tokyo on Christmas Eve. And the second is: while the phrase is trite, Tokyo Godfathers genuinely can and will make you laugh and make you cry.

In Daria, “Depth Takes a Holiday”

In the ’90s, Daria Morgendorffer was the queen of the teenage outcasts, even though she would have hated having that title. The irreverent animated series from MTV holds up impressively well under modern scrutiny. (Although yes, in most available ways to rewatch it, the licensed music is gone. Just cue up the most important tracks you remember when you watch.)

For such an offbeat program, it’s surprising that Daria did, in fact, include a festive episode called “Depth Takes a Holiday.” In this break from the show’s usual reality, several holidays in human form appear in the Lawndale suburb, causing chaos and playing some rock music. Daria eventually agrees to help restore the natural order of things and get these holidays back to their home on Holiday Island, which is just as cliquey and pointless as Lawndale High.

Daria meets surreal mythical characters

It’s a controversial episode, but it has its merits. Credit: Paramount

“Depth Takes a Holiday” is pretty dang weird, and it’s a love-it or hate-it point in the third season. But I say it’s all the more reason to spend December revisiting some of my favorite Daria episodes alongside this. For those in the hate-it camp, you’ll enjoy the other episodes even more in contrast. And if you’re in the love-it audience, mark your calendar to also watch it on Guy Fawkes Day.

Honorable mention: A Christmas Carol audiobook

I realize that an audiobook is not viewing, but any Star Trek fan worth their replicator-made salt should have this title in their Christmas rotation. Patrick Stewart did take a turn in a Hollywood production of this classic tale in 1999, and that’s a plenty good adaptation.

But why settle for one of the great thespians and geek icons playing just a single role? Stewart also narrated an audiobook version of A Christmas Carol, and it is simply stellar. He gets to provide incredible voices for each character, plus he gets really into all the eerier parts of Charles Dickens’ holiday ghost story. Queue this up in your headphones on a snowy winter’s night, close your eyes, and you can really imagine that Captain Picard is personally reading you a bedtime story.

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no-one-loves-president-trump-more-than-fcc-chairman-brendan-carr

No one loves President Trump more than FCC Chairman Brendan Carr


Trump’s biggest fan runs the FCC

Carr used to insist on FCC independence. Now he uses FCC to fight Trump’s battles.

President-elect Donald Trump speaks to Brendan Carr, his intended pick for Chairman of the Federal Communications Commission, as he attends a SpaceX Starship rocket launch on November 19, 2024 in Brownsville, Texas. Credit: Getty Images | Brandon Bell

Before he became chairman of the Federal Communications Commission, Brendan Carr seemed to be a big believer in the agency’s role as an independent branch of the federal government. According to the pre-2025 version of Brendan Carr, the White House interfered with the agency’s independence when a Democratic president publicly urged the FCC to adopt net neutrality rules.

When the Biden-era FCC reinstated Obama-era net neutrality rules in 2024, Carr alleged that President Biden “took the extraordinary step to pressure the FCC—an independent agency that is designed to operate outside undue political influence from the Executive Branch.” As evidence, Carr pointed to a 2021 executive order in which Biden called on agency heads to “consider using their authorities” for various types of pro-competitive policies, including the adoption of net neutrality rules.

Carr said that President Obama similarly “pressure[d] an independent agency into grabbing power that the Legislative Branch never said it had delegated.” Obama’s intrusion into this independence, according to Carr, came in November 2014 when the president released a two-minute video urging the agency to implement net neutrality rules and reclassify broadband providers as common carriers.

While the FCC was created as an independent agency, it isn’t apolitical. There are Republican and Democratic members, and by design, the president’s party has a majority. FCC policies change dramatically from one administration to the next.

But Carr couldn’t have been clearer about his belief that the president should not publicly urge the FCC to take specific actions. “The White House did not let the FCC chair do his job,” Carr said last year, referring to the events of 2014 and 2015 involving Obama and then-FCC Chairman Tom Wheeler. “The president intervened. He flipped him.”

But then Donald Trump won a second term in office and promoted Commissioner Carr to the position of FCC chairman in January 2025. A few weeks later, Trump issued an executive order declaring that historically independent agencies could no longer operate independently from the White House.

Carr’s devotion to President Trump

Trump has continued his longtime practice of publicly calling on FCC chairs to revoke broadcast licenses from news organizations that Trump dislikes. Former FCC chairs Jessica Rosenworcel and Ajit Pai rejected these calls when they led the agency. Carr has instead amplified Trump’s complaints and repeatedly threatened to revoke broadcast licenses through investigations into news distortion.

Carr, a longtime Trump supporter who sometimes wears a Trump-shaped lapel pin, wrote a Project 2025 chapter in 2023 describing how the FCC should be overhauled to achieve conservative priorities. It was never likely that he and Trump would differ much in their policy positions. But few, if any, leaders of historically independent agencies have aligned themselves with Trump as consistently and vocally as Carr has in his first year as FCC chairman.

Carr’s devotion to the president has been most obvious to the general public whenever he threatens broadcaster licenses. But Carr hardly seems independent of Trump when it comes to his other actions as head of the FCC. His press releases announcing various types of FCC decisions often praise Trump’s leadership and say the FCC is acting to advance a Trump priority.

“We are fully aligned with the agenda that President Trump is running,” Carr told The Wall Street Journal.

Far from insisting that the FCC make decisions independently, Carr has welcomed Trump’s direct orders. After Trump issued a December 11 executive order requiring the FCC to open a proceeding that could lead to preemption of state AI laws, Carr issued a statement saying that “the FCC welcomes President’s Trump’s direction.”

We emailed Carr in early December, requesting a phone interview or comments about whether he still believes the FCC should operate independently from the White House and did not receive a response. But on December 17, Carr confirmed during a Senate hearing that he no longer believes the FCC is independent from the White House.

“There’s been a sea change in the law since I wrote that sentence,” he said after being confronted with one of his previous statements describing the agency as independent. “The FCC is not an independent agency” because “the president can remove any member of the commission for any reason or no reason,” he said.

Wheeler, who is still active in tech and telecom policy at the Brookings Institution and Harvard Kennedy School, has watched the current FCC with dismay. “The FCC is a policy agency that exists in a political environment, and the Trump administration has turned it into a political agency existing in a policy environment,” Wheeler told Ars in a phone interview early this month.

Wheeler said he has “respect for Brendan, his brain, his political skills, his way of framing issues and expressing himself. I’m disappointed that he’s using them in the manner that he is, in just being a cipher for the MAGA agenda.”

Wheeler: Obama “never called me”

Congress created the FCC in 1934. As indications of its independence, the FCC has commissioners with specified tenures, a multimember structure, partisan balance, and adjudication authority. The agency can also issue regulations within limits set by Congress and courts.

US law lists 19 federal agencies, including the FCC, that are classified as “independent regulatory agencies.” The FCC’s independence was until recently acknowledged by the FCC itself, which said on its website that it is “an independent US government agency overseen by Congress.” Carr apparently wasn’t aware that the statement was still on the website until the December 17 Senate hearing. It was deleted quickly after Sen. Ben Ray Luján (D-N.M.) asked Carr, “Is your website wrong, is your website lying?”

Then-Federal Communications Commission Chairman Tom Wheeler and FCC Commissioner Ajit Pai smiling and talking to each other before a Congressional hearing.

Then-Federal Communications Commission Chairman Tom Wheeler (L) and FCC Commissioner Ajit Pai talk before testifying to the House Judiciary Committee on March 25, 2015, in Washington, DC.

Then-Federal Communications Commission Chairman Tom Wheeler (L) and FCC Commissioner Ajit Pai talk before testifying to the House Judiciary Committee on March 25, 2015, in Washington, DC. Credit: Getty Images | Chip Somodevilla

“Congress said, ‘you should be an independent agency,’ and Trump steps up and says, ‘no, you’re not an independent agency,’” Wheeler said. “Brendan apparently is going along with that if you judge from his trips to Mar-a-Lago and elsewhere.” Wheeler is also disappointed that after Trump’s executive order, “the Congress rolled over and just said, ‘oh, fine.’”

When Wheeler led a 2015 vote to implement net neutrality rules, Republicans in Congress claimed the agency was improperly influenced by Obama. “Five days of hearings under oath and an IG investigation that cleared me of wrongdoing,” Wheeler said, recalling the post-vote investigations by Congress and the FCC’s independent Inspector General’s office. “It was political. It was Republican-controlled committees who were looking for a reason to go after a Democratic-controlled FCC,” he said.

At the time, Wheeler told Congress there were “no secret instructions” from Obama. Wheeler said he treated Obama’s input “with respect” but also listened to “nearly four million Americans, who overwhelmingly spoke in favor of preserving a free and open Internet” in comments to the FCC.

Wheeler told Ars that during his term as FCC chairman, Obama “never called me.” Wheeler said that in his first week as chairman in 2013, “he said to me, ‘Tom, I will never call you. You’re an independent agency,’ and he was good to his word. Did he do a video? Yeah. Does he have a right to do a video? Of course.”

FCC decisions “coordinated through the White House”

FCC Commissioner Anna Gomez, the only Democrat on the FCC, said in a phone interview in early December that “it is appropriate for the president to have an opinion, even to put an opinion out there,” as Biden and Obama did on net neutrality. “The public statements are different than actions,” she said. “What we’re seeing now are direct actions to undermine our independence.”

Gomez said Trump’s frequent demands on the FCC to revoke broadcast licenses have a “more coercive effect” because of “the overall actions by this president to fire anyone that doesn’t do his will.” That includes Trump firing both Democrats on the Federal Trade Commission, another historically independent agency.

The Supreme Court has so far allowed the firing of former FTC Commissioner Rebecca Kelly Slaughter to stand while Slaughter’s lawsuit against Trump remains pending. At oral arguments, it appeared likely that the Supreme Court will rule that Trump can fire FTC commissioners.

At the December 17 Senate hearing, Carr cited the FTC case to support his view that the FCC isn’t independent. Carr said it used to be assumed that FCC commissioners would be protected from removal by the Supreme Court’s 1935 ruling in Humphrey’s Executor v. United States, which unanimously held that the president can only remove FTC commissioners for inefficiency, neglect of duty, or malfeasance in office.

The Communications Act was passed one year before Humphrey’s Executor and did not include explicit protection from removal, but “the theory had been that courts would read for-cause removal into the [Communications] statute and that was the basis for that viewpoint,” Carr said. “I think now it’s clear that’s not the case, so formally speaking the FCC isn’t independent because we don’t have that key piece, which is for-cause removal protection.” Carr said “the sine qua non of independence” is having protection from removal by the president.

Gomez has said she doesn’t know why Trump hasn’t fired her yet. “That erosion of our independence is negative for a variety of reasons,” Gomez said. “What worries me is that we will continue to see this White House pressure the FCC to favor or punish certain companies, to influence media ownership or media coverage, and to shape what information reaches the public.”

Gomez said the agency this year started sending decisions to the White House’s Office of Information and Regulatory Affairs (OIRA) for review before they are voted on. This practice is in line with one of the directives in the Trump executive order that declared independent agencies are no longer independent.

“We have a multi-member commission that makes these decisions, and somehow this is all getting coordinated through the White House before [the commissioners] vote on something. That is not independent,” Gomez said. While there were previously post-vote reviews, such as the standard reviews required under a 1980 law called the Paperwork Reduction Act, the OIRA process consists of “pre-clearance and approval of anything that we’re voting on. That is new,” Gomez said.

Gomez doesn’t know if those reviews have resulted in any significant changes to FCC actions before votes. “I’m not privy to that,” she said.

Carr heaps praise on Trump

Even before the Trump executive order that purported to eliminate the FCC’s independence, Carr attributed one of his first actions to an order from Trump. One day after the January 20 inauguration, Carr announced that he was ending the FCC’s promotion of DEI (diversity, equity, and inclusion) policies. The press release said the FCC action was taken “pursuant to” Trump’s day-one executive order on DEI.

“Today, pursuant to the policies stated in the Executive Order, FCC Chairman Brendan Carr announced that he is ending the FCC’s promotion of DEI,” the January 21 press release said. In the months since, Carr has repeatedly demanded that companies end internal DEI practices in exchange for FCC merger approvals.

Carr’s press releases announcing FCC decisions have continued to praise Trump for his leadership of the country. Instead of stating that the FCC makes decisions independently, without “undue political influence from the Executive Branch,” Carr’s press releases often specifically describe FCC decisions as advancing Trump’s agenda.

“This action follows President Trump’s leadership and the Trump Administration’s decision to usher in prosperity through deregulation,” one such Carr press release said while announcing the “Delete, Delete, Delete” plan to eliminate many of the agency’s regulations.

Carr makes statements praising Trump both when he announces decisions on politically charged topics and when he announces decisions on more routine matters handled by the FCC. “With President Trump’s leadership, America is entering a new Golden Age of innovation in space—one where US businesses are going to dominate,” Carr said in October to explain why he was making changes to space licensing and spectrum use rules.

Carr: “Trump is fundamentally reshaping the media landscape”

Of course, Carr’s most controversial initiative almost certainly wouldn’t exist if not for President Trump’s frequent demands that news outlets be punished for supposed bias. Carr’s approach differs markedly from the two previous FCC chairs—Rosenworcel, a Democrat, and Pai, a Republican—who said the FCC should avoid regulating broadcast content in order to uphold the free speech protections in the First Amendment.

By contrast, Carr has repeatedly threatened to enforce the FCC’s previously dormant news distortion policy against broadcasters by taking away station licenses. Carr has made it clear in numerous public statements that he’s taking his cue from Trump.

“For years, people cowed down to the executives behind these companies based in Hollywood and New York, and they just accepted that these national broadcasters could dictate how people think about topics, that they could set the narrative for the country—and President Trump fundamentally rejected it,” Carr told Newsmax in July. “He smashed the facade that these are gatekeepers that can determine what people think. Everything we’re seeing right now flows from that decision by President Trump, and he’s winning. PBS has been defunded. NPR has been defunded. CBS is committing to restoring fact-based journalism… President Trump stood up to these legacy media gatekeepers, and now their business models are falling apart.”

Carr made that statement after approving CBS owner Paramount’s $8 billion merger with Skydance on the condition that the company install an ombudsman, which Carr described as a “bias monitor.” Carr only approved the transaction once Paramount reached a $16 million settlement with Trump, who sued the company because he didn’t like how CBS edited a pre-election interview with Kamala Harris.

While the FCC order claimed the merger approval and ombudsman condition were unrelated to the Trump lawsuit, Carr repeatedly credited Trump for forcing changes at news broadcasters when giving interviews about that and other FCC actions. Carr uses similar language throughout these various interviews, saying that Trump “ran directly at” news organizations during his election campaign and “smashed the facade.”

“President Trump is fundamentally reshaping the media landscape,” he said in one interview. He said in another that “President Trump ran directly at the legacy mainstream media, and he smashed a facade that they’re the gatekeepers of truth.”

Ted Cruz and Rand Paul say Carr went too far

When Carr threatened the licenses of ABC stations over comments made by comedian Jimmy Kimmel, even some prominent Republicans said he went too far. “Brendan Carr has got no business weighing in on this,” Sen. Rand Paul (R-Ky.) said, calling Carr’s statement that ABC owner Disney must take action against Kimmel “absolutely inappropriate.”

Carr unconvincingly claimed that he never threatened ABC station licenses, even though he specifically said stations that continued to air Kimmel’s show were “running the possibility of fines or license revocations.” One person who didn’t buy Carr’s explanation was Sen. Ted Cruz (R-Texas). The senator from Texas didn’t like it when Carr told ABC and Disney that “we can do this the easy way or the hard way.”

Cruz said Carr’s “easy way or the hard way” statement was an obvious threat and “right outta Goodfellas.” Cruz would later say at the December 17 hearing that Congress should restrict the FCC’s power to intimidate news broadcasters. Cruz said, “the public interest standard and its wretched offspring, like the news distortion rule, have outlived whatever utility they once had and it is long past time for Congress to pass reforms.”

Even after bipartisan criticism, Carr refused to end his news distortion investigations. “How about no,” Carr wrote in November. “On my watch, the FCC will continue to hold broadcasters accountable to their public interest obligations.”

Wheeler: “Brendan needs to man up and own his decisions”

One of Carr’s defenses of his news distortion probes is that Rosenworcel’s FCC kept an advocacy group’s petition to deny a Fox station license renewal on the docket for over a year instead of dismissing it outright. Rosenworcel ultimately dismissed the petition, which alleged that Fox willfully distorted news with false reports of fraud in the 2020 election that Trump lost.

The petition pointed out that a judge presiding over a Dominion Voting Systems defamation lawsuit against Fox found that Fox News aired false statements about Dominion. Fox subsequently agreed to a $788 million settlement.

Rosenworcel simultaneously dismissed the Fox petition and three complaints alleging anti-Trump or anti-conservative bias by ABC, CBS, and NBC, saying that all four requests “seek to weaponize the licensing authority of the FCC in a way that is fundamentally at odds with the First Amendment.” Carr reinstated the conservative complaints against ABC, CBS, and NBC, but not the one against Fox.

Carr defended his actions by saying the Biden administration “weaponized our country’s communications laws,” and that his own FCC simply “put the CBS complaint on the same procedural footing that the Biden FCC determined it should apply to the Fox complaint.”

Wheeler said Carr shouldn’t blame his actions on his predecessors. “I own my decisions,” Wheeler said. “I think that Brendan needs to man up and own his decisions and quit this ‘what about.’ He’s always out there saying, ‘Well, what about what Jessica did or what about what Wheeler did?’… Is that the best he can do? I mean, take responsibility for your decisions and go forward.”

Gomez: “This administration has weaponized the FCC”

Gomez said that when Congress created the FCC’s predecessor, the Federal Radio Commission, “it decided that it was too dangerous to have one person beholden to the president, to the whims of one person, in charge of the most important communication medium of the time, which was radio. So Congress decided, after deliberating it, to create a multi-member independent agency. And when it created the FCC, it did exactly that as well.”

Gomez continued: “[I]t has been important throughout history to keep that independence from political pressure. And what you’re seeing in this administration is completely different. This administration has weaponized the FCC in order to retaliate, pressure, and intimidate companies into doing its will.”

FCC Commissioner Anna Gomez during a Bloomberg Television interview in New York, on Friday, Sept. 19, 2025.

Credit: Getty Images | Bloomberg

FCC Commissioner Anna Gomez during a Bloomberg Television interview in New York, on Friday, Sept. 19, 2025. Credit: Getty Images | Bloomberg

Gomez said the weaponization is evident in how the FCC handles mergers and other transactions in which the agency decides whether to approve the transfer of licenses from one company to another. Carr has explicitly demanded that companies eliminate their DEI policies in exchange for approvals.

“This FCC has said that it will not approve a single license transfer for companies that have diversity, equity, and inclusion policies,” Gomez said, noting that the FCC’s anti-DEI policies were implemented right after Trump’s anti-DEI executive order. “That is why you see the FCC granting transfers of control immediately after getting letters from companies agreeing to drop their diversity, equity, and inclusion policies.”

Companies such as AT&T, T-Mobile, Verizon, and Skydance have ended DEI programs to gain Carr’s approval for transactions.

“We also saw that weaponization of the licensing authority with regard to the [FCC] pressuring EchoStar to give up its licenses,” Gomez said. “And that was done purposefully in order to ensure that other parties could get ahold of EchoStar’s licenses for spectrum.”

Trump intervened in EchoStar battle

SpaceX and AT&T struck deals to buy EchoStar spectrum licenses after Carr threatened to revoke the licenses. Trump intervened after Carr’s threat, as Bloomberg reported that Trump called Carr and summoned him to a White House meeting with EchoStar President Charlie Ergen and urged them to make a deal.

Carr’s pressuring of EchoStar was criticized by the Free State Foundation, a free-market group that usually supports Republican priorities at the FCC.

“Rescission of deadline extension orders granted months earlier undoubtedly creates a type of regulatory uncertainty,” the foundation said in reference to the FCC’s investigation into EchoStar. “Arbitrary and unforeseen” changes to rules or agency actions create instability in the market for wireless broadband deployment, it said.

Gomez said the FCC’s “authority rests on technical expertise, evidence, and the public record. When our agency’s decisions are insulated from partisan pressure, the public can trust the outcomes are driven by facts rather than politics.” She said it is also “important to maintain our global credibility because we have been viewed as a model for transparent, rule-based telecommunications regulation.”

Gomez, a telecommunications attorney, has worked in various private-sector and government roles over the past 30 years, including as deputy chief of the FCC International Bureau and senior legal adviser to then-FCC Chairman William Kennard during the Clinton administration. Prior to Biden’s nomination for her to serve as an FCC commissioner in 2023, she was at the US State Department as senior adviser for International Information and Communications Policy.

Executive order required review of FCC actions

Gomez said the FCC submitting decisions to the Office of Information and Regulatory Affairs before they’re voted on is a big change for an independent agency. Gomez said she’s deeply familiar with the OIRA process because of her previous work at the National Telecommunications and Information Administration (NTIA), an executive branch agency that advises the president on telecom policy. She was the NTIA deputy administrator from 2009 to 2013.

The Trump executive order that purports to eliminate agency independence states that “all executive departments and agencies, including so-called independent agencies, shall submit for review all proposed and final significant regulatory actions to the Office of Information and Regulatory Affairs (OIRA) within the Executive Office of the President before publication in the Federal Register.”

In a section titled “OIRA Review of Agency Regulations,” the Trump executive order amends a definition of agency that was previously included in Section 3(b) of a 1993 executive order on regulatory reviews. The specified section in that Clinton executive order defined agency as “any authority of the United States that is an ‘agency’ under 44 U.S.C. 3502(1), other than those considered to be independent regulatory agencies.” This carveout excluded independent agencies like the FCC from the requirement to submit draft regulatory actions for review.

The definition of “agency” in Trump’s executive order removes the language that excluded all independent regulatory agencies from OIRA requirements but includes a carveout for the Federal Reserve. Trump’s order also added the Federal Election Commission to the roster of agencies whose actions require OIRA review of significant actions, such as rulemakings.

While Gomez objects to the pre-clearance requirement, she noted that there are proper ways in which the FCC coordinates with executive branch agencies. For example, the FCC has a memorandum of understanding with the NTIA on how to coordinate spectrum management actions to prevent interference with federal systems that rely on specific radio frequencies.

“Another good use of coordination is in security, for example, when we coordinate with the security agencies to make sure that we are taking national security into consideration with our actions,” she said. “Our statute requires us to coordinate with the State Department and the Department of Justice… and that’s important to do in advance, and it’s good government.”

It’s also not uncommon for the FCC to receive advice from the current president’s administration through the NTIA, which expresses the executive branch’s views on telecom-policy matters in filings submitted in the public record. Those dockets attract filings from government agencies, companies, industry trade groups, advocacy groups, and anyone else who is interested in filing a comment, and the FCC takes the input into account before making decisions.

“What is improper,” Gomez said, “is when our decisions are being directed by this administration and impeding us from making our independent, expert-based judgment of how to manage resources and act in the public interest.”

Pai defied Trump, insisted on FCC independence

Carr was hired as a legal adviser by then-Commissioner Pai in 2014 and was briefly the FCC’s general counsel during Pai’s first year as chair in 2017. Carr became an FCC commissioner in August 2017 after a nomination by President Trump.

Carr and Pai have seemingly agreed on nearly everything to do with the FCC, with the most obvious exception being the regulation of broadcast media content. “I believe in the First Amendment,” Pai said in 2017, six days after Trump called for NBC license revocations. “The FCC under my leadership will stand for the First Amendment. And under the law, the FCC does not have the authority to revoke a license of a broadcast station based on the content of a particular newscast.”

In a January 2021 speech during his last week as FCC chairman, Pai discussed how he led a 2018 vote against Sinclair Broadcast Group’s proposed acquisition of Tribune Media Company because it would violate station ownership limits. Carr joined Pai in the unanimous vote.

“Sinclair is widely perceived to be a right-leaning broadcaster,” Pai said in the speech delivered at the American Enterprise Institute. “And the perception is probably accurate, just as it is probably accurate to say that many of our nation’s broadcast networks lean to the left. But the last time I checked, the First Amendment still applies to broadcasters, which means Sinclair’s perceived political views and the content of its newscasts should be entirely irrelevant to the FCC’s decision-making process.”

Trump didn’t like Pai’s rejection of the Sinclair deal. The president tweeted in July 2018, “So sad and unfair that the FCC wouldn’t approve the Sinclair Broadcast merger with Tribune. This would have been a great and much needed Conservative voice for and of the People. Liberal Fake News NBC and Comcast gets approved, much bigger, but not Sinclair. Disgraceful!”

Reflecting on this incident and other Trump comments about the Sinclair rejection in his January 2021 speech, Pai said, “in terms of powerful opponents in Washington, it’s hard to top the president.” Pai told the audience “that you don’t demonstrate the FCC’s independence by saying you’re independent. You do it by acting independently… This decision may have won me few friends, but I’m proud I lived up to my oath and preserved the agency’s independence.”

It’s no secret

Wheeler and Pai often clashed over policy differences when they served on the commission together. Pai even accused Wheeler of taking orders from Obama on net neutrality. But Pai’s exit speech made a positive impression on Wheeler.

“I seem to recall that Pai at the end of his term made a speech in which he talked about some of the proudest things he had done was maintaining the independence of the agency and protecting the First Amendment speech rights of the people,” Wheeler said.

While federal agency operations can change in ways that aren’t readily visible to the public, the changes to agency independence in Trump’s second term haven’t been hidden. “One thing about this is so much is out in the open, which I think is an effort to normalize it,” Gomez said. “And we have to resist it.”

Gomez knows she might not be able to serve out her entire term given that Trump fired Democrats from the FTC. The risk would be particularly high if the Supreme Court rules in Trump’s favor in the case filed by Slaughter. While the Senate has the authority to confirm or deny presidential nominations to the FCC and FTC, a Trump victory in the FTC case would give the president more power to dictate the membership of independent agencies.

“I don’t know why,” Gomez said when asked if she knows why Trump hasn’t fired her yet. “I don’t want to speculate. We’ll find out, I guess. But I’m focused on doing my work, and every day that I can continue to do my work and to speak out on behalf of consumers and the First Amendment is a good day.”

Photo of Jon Brodkin

Jon is a Senior IT Reporter for Ars Technica. He covers the telecom industry, Federal Communications Commission rulemakings, broadband consumer affairs, court cases, and government regulation of the tech industry.

No one loves President Trump more than FCC Chairman Brendan Carr Read More »

verizon-refused-to-unlock-man’s-iphone,-so-he-sued-the-carrier-and-won

Verizon refused to unlock man’s iPhone, so he sued the carrier and won


Verizon customer fights back

Verizon changed policy after he bought the phone, wouldn’t unlock it despite FCC rule.

Illustration of a gloved hand holding a smartphone that displays an image of a padlock with a Verizon logo

Credit: Aurich Lawson | Getty Images

Credit: Aurich Lawson | Getty Images

When Verizon refused to unlock an iPhone purchased by Kansas resident Patrick Roach, he had no intention of giving up without a fight. Roach sued the wireless carrier in small claims court and won.

Roach bought a discounted iPhone 16e from Verizon’s Straight Talk brand on February 28, 2025, as a gift for his wife’s birthday. He intended to pay for one month of service, cancel, and then switch the phone to the US Mobile service plan that the couple uses. Under federal rules that apply to Verizon and a Verizon unlocking policy that was in place when Roach bought the phone, this strategy should have worked.

“The best deals tend to be buying it from one of these MVNOs [Mobile Virtual Network Operators] and then activating it until it unlocks and then switching it to whatever you are planning to use it with. It usually saves you about half the value of the phone,” Roach said in a phone interview.

Unlocking a phone allows it to be used with another carrier. Verizon, unlike other carriers, is required by the Federal Communications Commission to unlock phones shortly after they are activated on its network. Verizon gained significant benefits in exchange for agreeing to the unlocking requirement, first in 2008 when it purchased licenses to use 700 MHz spectrum that came with open access requirements and then in 2021 when it agreed to merger conditions to obtain approval for its purchase of TracFone.

Verizon is thus required to unlock handsets 60 days after they are activated on its network. This applies to Verizon’s flagship brand and TracFone brands such as Straight Talk.

“That was the compromise. For their competitive advantage of acquiring the spectrum, they had to give up the ability to lock down phones for an extended period of time,” Roach said.

Verizon decided it can change the rules

But 60 days after Roach activated his phone, Verizon refused to unlock it. Verizon claimed it didn’t have to because of a recent policy change in which Verizon decided to only unlock devices after “60 days of paid active service.” Roach had only paid for one month of service on the phone.

The FCC-imposed restriction says Verizon must unlock phones 60 days after activation and doesn’t say that Verizon may refuse to unlock a phone when a customer has not maintained paid service for 60 days. Moreover, Verizon implemented its “60 days of paid active service” policy for TracFone brands and Verizon prepaid phones on April 1, 2025, over a month after Roach bought the phone.

Company policy at the time Roach made the purchase was to unlock phones 60 days after activation, with no mention of needing 60 days of paid active service. In other words, Roach bought the phone under one policy, and Verizon refused to unlock it based on a different policy it implemented over a month later. Verizon’s attempt to retroactively enforce its new policy on Roach was not looked upon favorably by a magistrate judge in District Court of Sedgwick County, Kansas.

“Under the KCPA [Kansas Consumer Protection Act], a consumer is not required to prove intent to defraud. The fact that after plaintiff purchased the phone, the defendant changed the requirements for unlocking it so that plaintiff could go to a different network essentially altered the nature of the device purchased… With the change in defendant’s unlocking policy, the phone was essentially useless for the purpose plaintiff intended when he purchased it,” Magistrate Judge Elizabeth Henry wrote in an October 2025 ruling.

There’s still the question of why Verizon and its brands are demanding 60 days of paid active service before unlocking phones when the FCC-imposed conditions require it to unlock phones 60 days after activation. Roach filed a complaint to the FCC, alleging that Verizon violated the conditions. Verizon has meanwhile petitioned the FCC to eliminate the 60-day requirement altogether.

Customer rejected Verizon settlement offer

Before his small-claims court win, Roach turned down a Verizon settlement offer of $600 plus court fees because he didn’t want to give up the right to speak about the case publicly. Roach said he filed an arbitration case against Verizon nearly a decade ago on a different matter related to gift cards that were supposed to be provided through a device recycling program. He said he can’t reveal details about the settlement in that previous case because of a non-disclosure agreement.

After refusing Verizon’s settlement offer in the new case, Roach gained a modest financial benefit from his court victory. The judge ordered Verizon to pay back the $410.40 he paid for the device, plus court costs and service fees.

When it appeared that the Straight Talk iPhone wouldn’t be unlocked, Roach decided to buy an unlocked phone from Costco for $643.93. But he ended up returning that phone to Costco and paying Straight Talk for a second month of service to get the original phone unlocked, he said.

The now-unlocked phone—the one he bought from Straight Talk—is being used by his wife on their US Mobile plan. The court-ordered refund check that Verizon sent Roach included the phone cost and one month of service fees, he said.

Roach estimated he spent 20 or so hours on the suit, including arranging to have a summons served on Verizon and arguing his case in a court hearing. Roach didn’t get much of a payout considering the amount of time he spent, “but it wasn’t about that,” he said.

Roach provided Ars with the emails in which Verizon offered the $600 settlement. A Verizon executive relations employee wrote to Roach, “My offer is not an admission of guilt but trying to extend the olive branch.”

In his email declining the offer, Roach told Verizon, “I highly value the non-monetary outcomes I would achieve in court—transparency, accountability, and the absence of restrictions such as NDAs. Any settlement proposal that requires me to remain silent about the issue, while offering only modest monetary compensation, is less attractive to me than pursuing the matter through judgment. If Verizon Value is genuinely interested in settlement, the offer would need to reflect both the tangible costs I’ve incurred and the intangible but significant benefits the company receives by avoiding litigation and publicity.”

“It was really starting to irk me”

The FCC has taken no action on Roach’s complaint, and in fact, the commission could allow Verizon to scrap the 60-day requirement. As we reported in May, Verizon petitioned the FCC to let it lock phones to its network for longer periods of time. This would make it harder for customers to switch to other carriers, but Verizon claims longer locking periods are necessary to deter fraud.

The FCC hasn’t ruled yet on Verizon’s petition. Roach says Verizon seems to be acting as if it can change the rules without waiting for the FCC to do so formally. “It was really starting to irk me that they were basically just going ahead with it anyways while they had an open request,” Roach said.

He doesn’t expect the FCC to penalize Verizon, though. “It’s just kind of slimy of them, so I feel like it deserves a spotlight,” he said. “I’m not sure with the current state of the FCC that anything would happen, but the rule of law should be respected.”

The Verizon petition to relax the unlocking requirements was opposed in a filing by Public Knowledge and other consumer advocacy groups. Public Knowledge Legal Director John Bergmayer, who wrote the filing, told Ars that Roach “has a pretty strong argument under the law as it stands.”

Verizon must unlock phones automatically

The unlocking rules applying to Verizon used to be stricter, resulting in the company selling phones that were already unlocked. In 2019, Verizon requested a waiver to let it lock phones for 60 days.

The FCC granted the waiver in June 2019, allowing Verizon “to lock a customer’s handset for 60 days from the date it becomes active on Verizon’s network” and requiring it to unlock the handset once the period is over. This condition was expanded to TracFone and its brands such as Straight Talk in the 2021 merger, with the FCC approval stating that “For 700 MHz C Block TracFone devices that operate on the Verizon network and are capable of unlocking automatically (e.g., Apple devices), they will unlock automatically 60 days after activation.”

The 2019 waiver grant said Verizon must automatically unlock phones after 60 days “regardless of whether: (1) the customer asks for the handset to be unlocked, or (2) the handset is fully paid off.” The FCC order specifies that “the only exception to the rule will be that Verizon will not have to automatically unlock handsets that it determines within the 60-day period to have been purchased through fraud.”

Bergmayer said the FCC order “granting the waiver just starts a countdown, with no ‘paid service’ requirement, or room for Verizon to just impose one. Many people may use prepaid phones that they don’t keep in continuous service but just charge up as needed. Maybe people are fine with just having Wi-Fi on their phones for a while if they’re at home anyway.”

Given the restrictive nature of the FCC conditions, “I don’t think that can be read to allow a paid service requirement,” Bergmayer said. But as a practical matter, the FCC under Chairman Brendan Carr has been aggressively eliminating regulations that apply to telecom carriers under Carr’s “Delete, Delete, Delete” initiative. To actually enforce Verizon’s obligations under the current rules, “you have to convince the current FCC not to just change it,” Bergmayer said.

The FCC and Verizon did not respond to requests for comment.

Retroactive policy change irked other buyers, too

Roach wasn’t the only person whose plans to buy a discounted phone were thwarted by Verizon refusing to unlock the device after 60 days. Roach had learned of the discount offer from a Slick Deals thread. Eventually, users posting in that thread started reporting that they weren’t able to get the phone unlocked.

“My status: I used 30 days with Straight Talk. Waited another 35 days but it did not unlock,” one person wrote.

Some people in the thread said they canceled after 30 days, like Roach did, but eventually bought a second month of service in order to get the unlock. Although Verizon and its brands are required to unlock phones automatically, some commenters said they had to contact Straight Talk support to get an unlock. “Needless to say this has been an arduous journey. Good luck to others and hope you manage to successfully unlock your devices as well,” one user wrote.

There’s also a Reddit thread started by someone who said they bought a Samsung phone in February and complained that Straight Talk refused to honor the unlocking policy that was in place at the time.

“I called to ask for the phone to be unlocked on April 16 but was told it can’t be unlocked since it did not have 60 days of paid service,” the Reddit user wrote. “When I said that was not the policy on phones activated prior to April 1, the rep told me ‘we have the right to change our policy.’ I agreed, they do [have] the right to change their policy GOING FORWARD but can’t change the rules going backwards. He disagreed.”

FCC complaint didn’t go anywhere

Roach’s FCC complaint received a response from Verizon, but nothing substantial from the FCC itself. “There’s not really any sort of moderation or mediation from the FCC, it’s just kind of a dialogue between you and the other party. And I’m not really sure if any human eyes from the government even look at it. It’s probably just a data point,” Roach said.

Roach had previously called Straight Talk customer service about the changed terms. “There were a couple phone calls involved, and they were just very unrelenting that the only way that thing was getting unlocked is with the extra month of paid service,” he said.

In its formal response to the FCC, Verizon’s TracFone division asserted that it could apply the April 1, 2025, policy change to the phone that Roach bought over a month earlier. The carrier’s letter to the FCC said:

We understand Mr. Roach’s desire to use his device on another carrier’s network, and we want to provide clarity based on our Unlocking Policy, which became effective on April 1, 2025. As outlined in our policy, for cellphones capable of remote unlocking (this includes most iPhones and some Android cellphones) that were activated with Straight Talk service prior to November 23, 2021, on any carrier network, the device becomes eligible for remote unlocking upon the customer’s request after 60 days of active paid service.

Our redemption records indicate that Mr. Roach’s account does not have the required minimum 60 days of active paid service based on the payment records. Therefore, the device does not currently meet the eligibility criteria for unlocking as outlined in our policy. Once the account reflects the required 60 days of active paid service, and the device meets the other conditions, he can resubmit the unlocking request.

Verizon’s letter did not explain how its new policy complies with the FCC conditions or why the new policy should apply to phones purchased before the policy was in place.

Roach’s complaint said the FCC should force Straight Talk to “honor the FCC-mandated 60-day post-activation unlock condition for all affected phones, without imposing the additional ‘paid service’ requirement.” His complaint further urged the FCC to “investigate this practice as a violation of FCC rules and the merger conditions” and “take enforcement action to protect consumers’ rights.”

“Straight Talk’s new policy conflicts with the FCC’s binding conditions,” Roach told the agency. “The Commission’s order clearly requires unlocking after 60 days from activation, with no additional obligation to maintain service. By conditioning unlocks on two months of service, Straight Talk is effectively adding a term that Verizon did not promise and the FCC did not approve.”

Kansas consumer protection law to the rescue

In his small claims court filing, Roach alleged that Verizon and Straight violated the FCC conditions and that the retroactive application of the “60 days of paid service” term, without disclosure at the point of sale, is an unfair and deceptive practice prohibited by the Kansas Consumer Protection Act.

The magistrate judge’s ruling in Roach’s favor said, “It does appear that defendant’s change unlocking policy is contrary to the applicable FCC regulations.” She noted that federal communications law does not prevent users from suing carriers individually and that the Kansas Consumer Protection Act “contains provisions prohibiting deceptive acts by a supplier which would be applicable in this case.”

Roach asked for $10,000, mainly because that was the limit on damages in the venue, but the judge decided to award him damages in the amount of his actual losses. “He lost the benefit of the bargain he made with defendant such that his damages were loss of the $410.40,” the ruling said.

Straight Talk’s terms of service require disputes to be resolved either in arbitration or small claims court. Verizon pays the arbitration fees if users go that route. Arbitration is “a little more murky” in terms of how the parties’ interests are aligned, Roach said.

“When the arbitrators are being paid by Verizon, are they really a neutral party?” he said. Roach also said he “thought it was honestly just a good opportunity for an easy win and an opportunity to learn about the small claims court system a bit. So at that point I was like, if I don’t make any money from this, whatever, but at least I’ll learn a little bit about the process.”

Verizon’s “argument was pretty weak”

Roach said he did not consult with a lawyer on his small claims case, instead opting to do it all himself. “The first time I showed up to court for the original date, they asked for proof of the returned mail summons, and I did not have that,” he said.

The court hearing was rescheduled. When it was eventually held, the carrier sent a representative to argue against Roach.

“Their argument was pretty weak, I guess,” Roach said. “It was basically like, ‘Well, he didn’t pay the two months of service, so we didn’t unlock his phone. We offered him a settlement but he rejected it.’… My argument was, yeah, the terms had changed in kind of a consumer-unfriendly way. But beyond that, it was the fact that the terms had changed from something that was legal to something that was not legal with the federal regs. So regardless of the fact that the terms had changed, the current terms were illegal, which I thought was my strongest argument. And then I also put in that it was probably a violation of Kansas consumer protection law, which I’m glad I did.”

Roach said that toward the end of the hearing, the judge indicated that she couldn’t make a judgment based on FCC regulations and would need to rule on what the Kansas court has jurisdiction over. She issued the ruling that Verizon violated the state’s consumer protection law about five or six weeks later, he said.

Given that the FCC hasn’t acted on Verizon’s petition to change the unlocking rules, the federal regulations “haven’t changed at all in regards to Verizon’s obligation to unlock devices,” Roach said. He believes it would be relatively easy for consumers who were similarly harmed to beat Verizon in court or even to pursue a class action.

“I would think this would be a slam dunk for any further cases,” Roach said. “I don’t think I have any grounds anymore since my damages have been resolved, but it seems like it’d be a very easy class action for somebody.”

Photo of Jon Brodkin

Jon is a Senior IT Reporter for Ars Technica. He covers the telecom industry, Federal Communications Commission rulemakings, broadband consumer affairs, court cases, and government regulation of the tech industry.

Verizon refused to unlock man’s iPhone, so he sued the carrier and won Read More »

how-to-break-free-from-smart-tv-ads-and-tracking

How to break free from smart TV ads and tracking


The Ars guide to “dumb” TVs

Sick of smart TVs? Here are your best options.

Credit: Aurich Lawson | Getty Images

Credit: Aurich Lawson | Getty Images

Smart TVs can feel like a dumb choice if you’re looking for privacy, reliability, and simplicity.

Today’s TVs and streaming sticks are usually loaded up with advertisements and user tracking, making offline TVs seem very attractive. But ever since smart TV operating systems began making money, “dumb” TVs have been hard to find.

In response, we created this non-smart TV guide that includes much more than dumb TVs. Since non-smart TVs are so rare, this guide also breaks down additional ways to watch TV and movies online and locally without dealing with smart TVs’ evolution toward software-centric features and snooping. We’ll discuss a range of options suitable for various budgets, different experience levels, and different rooms in your home.

Table of Contents

Our best recommendation

This is a dumb TV guide, but first, let’s briefly highlight the best recommendation for most people: Take your TV offline and plug in an Apple TV box.

The Apple TV 4K and Siri Remote.

Your best option.

Credit: Jeff Dunn

Your best option. Credit: Jeff Dunn

An Apple TV lets you replace smart TV software with Apple’s cleaner tvOS, and it’s more intuitive than using most smart TVs and other streaming devices. Apple’s tvOS usually runs faster and more reliably, and it isn’t riddled with distracting ads or recommendations. And there’s virtually no learning curve for family members or visitors, something that can’t always be said for DIY alternatives.

Critically, Apple TV boxes are also an easy recommendation on the privacy front. The setup process makes it simple for anyone to ensure that the device is using relatively minimal user tracking. You’re likely to use an Apple TV box with the Apple TV app or with an Apple account, which means sending some data to Apple. But Apple has a better reputation for keeping user information in-house, and Apple TV boxes don’t have automatic content recognition (ACR).

For more information, read my previous article on why Apple TVs are privacy advocates’ go-to streaming device.

Differing from other smart TV alternatives in this guide (such as a laptop), you don’t have to worry about various streaming services’ requirements for streaming in 4K or HDR with an Apple TV. But you still have to make sure your display and HDMI cable are HDCP 2.2-compliant and that you’re using HDMI 2.0 or better if you want to watch 4K or HDR content. You could even connect network-attached storage (NAS) to your Apple TV box so you can stream files from the storage device.

Plus, using a smart TV offline means you’ll have access to the latest and greatest display technologies, which is generally not the case for dumb TVs.

Things to keep in mind

One common concern about using smart TVs offline is the fear that the TV will repeatedly nag you to connect to the Internet. I’ve seen some reports of this happening over the years, but generally speaking, this doesn’t seem to be expected behavior. If you can’t find a way to disable TV notifications, try contacting support.

You may want your offline TV to keep LAN access so you can still use some smart TV features, like phone mirroring or streaming from a NAS. In this case, you can use your router (if supported) to block your TV’s IP address from connecting to the Internet.

And Google TV users should remember to set their TV to “basic TV” mode, which lets you use the TV without connecting to the Internet.

Dumb TVs are endangered

Buying a TV that doesn’t connect to the Internet is an obvious solution to avoiding smart TV tracking and ads, but that’s much easier said than done.

Smart TV OSes help TV-makers stay afloat in an industry with thin margins on hardware. Not only do they provide ad space, but they also give OS operators and their partners information on how people use their TVs—data that is extremely valuable to advertisers. Additionally, mainstream acceptance of the Internet of Things has led many people to expect their TVs to have integrated Wi-Fi. These factors have all made finding a dumb TV difficult, especially in the US.

Dumb TVs sold today have serious image and sound quality tradeoffs, simply because companies don’t make dumb versions of their high-end models. On the image side, you can expect lower resolutions, sizes, and brightness levels and poorer viewing angles. You also won’t find premium panel technologies like OLED. If you want premium image quality or sound, you’re better off using a smart TV offline. Dumb TVs also usually have shorter (one-year) warranties.

Any display or system you end up using needs HDCP 2.2 compliance to play 4K or HDR content via a streaming service or any other DRM-protected 4K or HDR media, like a Blu-ray disc.

Best ways to find a dumb TV

Below are the brands I’ve identified as most likely to have dumb TVs available for purchase online as of this writing.

Emerson

I was able to find the greatest number of non-smart TVs from Emerson. Emerson is a Parsippany, New Jersey, electronics company that was founded in 1948.

As of this writing, Emerson’s dumb TV options range from 7-inch portable models to 50-inch 4K TVs. Its TVs are relatively easy to get since they’re sold directly and through various online retailers, including Amazon, Home Depot, Best Buy, and, for some reason, Shein.

Westinghouse



Another company still pushing non-smart TVs is Westinghouse, a Pittsburgh-headquartered company founded in 1886. In addition to other types of electronics and home goods, Westinghouse also has an industrial business that includes nuclear fuel.

Westinghouse’s dumb TVs max out at 32 inches and 720p resolution, but some of them also have a built-in DVD player. You can find Westinghouse’s dumb TVs on Amazon. However, Westinghouse seems to have the most dubious reputation of these brands based on online chatter.

Sceptre

Sceptre, a Walmart brand, still has a handful of dumb TVs available. I’ve noticed inventory dwindle in recent months, but Walmart usually has at least one Sceptre dumb TV available.

Amazon search

Outside the above brands, your best bet for finding a non-smart TV is Amazon. I’ve had success searching for “dumb TVs” and have found additional results by searching for a “non-smart TV.”

Projectors

For now, it’s not hard to find a projector that doesn’t connect to the Internet or track user activity. And there are options that are HDCP 2.2-compliant so you can project in 4K and HDR.

Things to keep in mind

Projectors aren’t for everyone. They still require dim rooms and a decent amount of physical space to produce the best image. (To see how much space you need for a projector, I recommend RTINGS’ handy throw calculator.)

The smart-tech bug has come for projectors, too, though, and we’ve started seeing more smart projectors released over the past two years.

Computer monitors

If you want a dumb display for watching TV, it’s cheaper to buy a smart TV and keep it offline than it is to get a similarly specced computer monitor. But there are benefits to using a monitor instead of a dumb TV or an offline smart TV. (Of course, this logic doesn’t carry over to “smart monitors.”)

When it comes to smaller screens, you’ll have more options if you look at monitors instead of TVs. This is especially true if you want premium features, like high refresh rates or quality speakers, which are hard to find among TVs that are under 42 inches.

Monitor vendors are typically more forthcoming about product specs than TV makers are. It’s hard to find manufacturer claims about a TV’s color gamut, color accuracy, or typical brightness, but a computer monitor’s product page usually has all this information. It’s also easier to find a monitor with professional-grade color accuracy than a TV with the same, and some monitors have integrated calibration tools.

Things to keep in mind

Newer and advanced types of display technologies are rarer in monitors. This includes OLED, Mini LED, and Micro RGB. And if you buy a new monitor, you’ll probably need to supply your own speakers.

A computer monitor isn’t a TV, so there’s no TV tuner or way to use an antenna. If you really wanted to, you could get a cable box to work with a monitor with the right ports or adapters. People are streaming more than they’re watching broadcast and cable channels, though, so you may not mind the lack of traditional TV capabilities.

Digital signage

Digital signage displays are purpose-built for displaying corporate messages, often for all or most hours of the day. They typically have features that people don’t need for TV watching, such as content management software. And due to their durability and warranty needs, digital signage displays are often more expensive than similarly specced computer monitors.

Again, it’s important to ensure that the digital signage is HDCP 2.2-compliant if you plan to watch 4K or HDR.

Things to keep in mind

But if you happen to come across a digital signage display that’s the right size and the right price, is there any real reason why you shouldn’t use it as a TV? I asked Panasonic, which makes digital signage. A spokesperson from Panasonic Connect North America told me that digital signage displays are made to be on for 16 to 24 hours per day and with high brightness levels to accommodate “retail and public environments.”

The spokesperson added:

Their rugged construction and heat management systems make them ideal for demanding commercial use, but these same features can result in higher energy consumption, louder operation, and limited compatibility with home entertainment systems.

Panasonic’s representative also pointed out that real TVs offer consumer-friendly features for watching TV, like “home-optimized picture tuning, simplified audio integration, and user-friendly menu interfaces.”

If you’re fine with these caveats, though, and digital signage is your easiest option, there isn’t anything stopping you from using one to avoid smart TVs.

What to connect to your dumb TV

After you’ve settled on an offline display, you’ll need something to give it life. Below is a breakdown of the best things to plug into your dumb TV (or dumb display) so you can watch TV without your TV watching you.

Things to keep in mind

If you’re considering using an older device for TV, like a used laptop, make sure it’s HDCP 2.2-compliant if you want to watch 4K or HDR.

And although old systems and displays and single-board computers can make great dumb TV alternatives, remember that these devices need HDMI 2.0 or DisplayPort 1.2 or newer to support 4K at 60 Hz.

What to connect: a Phone

Before we get into more complex options for powering your dumb TV, let’s start with devices you may already own.

It’s possible to connect your phone to a dumb display, but doing so is harder than connecting a PC. You’d need an adapter, such as a USB-C (or Lightning) Digital AV Adapter.

You can use a Bluetooth mouse and keyboard to control the phone from afar. By activating Assistive Touch, I’ve even been able to use my iPhone with a mouse that claims not to support iOS. With an extra-long cable, you could potentially control the phone from your lap. That’s not the cleanest setup, though, and it would look odd in a family room.

Things to keep in mind

If your phone is outputting to your display, you can’t use it to check your email, read articles, or doomscroll while you watch TV. You can fix this by using a secondary phone as your streaming device.

If you’re using a phone to watch a streaming service, there’s a good chance you won’t be watching in 4K, even if your streaming subscription supports it. Netflix, for example, limits resolution to 1080p or less (depending on the model) for iPhones. HDR is supported across iPhone models but not with Android devices.

Screen mirroring doesn’t always work well with streaming services and phones. Netflix, for instance, doesn’t support AirPlay or Android phone casting. Disney+ supports Chromecast and AirPlay, but AirPlay won’t work if you subscribe to Disney+ with ads (due to “technical reasons”).

What to connect: A laptop

A laptop is an excellent smart TV alternative that’s highly customizable yet simple to deploy.

Most mainstream streaming providers that have dedicated smart TV apps, like Netflix and HBO Max, have PC versions of their apps. And most of those services are also available via web browsers, which work much better on computers than they do on smart TVs. You can also access local files—all via a user interface that you and anyone else watching TV is probably familiar with already.

With a tethered laptop, you can quickly set up a multi-picture view for watching two games or shows simultaneously. Multi-view support on streaming apps is extremely limited right now, with only Peacock and dedicated sports apps like ESPN and MLB TV offering it.

A laptop also lets you use your dumb TV for common PC tasks, like PC gaming or using productivity software (sometimes you just want to see that spreadsheet on a bigger screen).

Things to keep in mind

Streaming in 4K or HDR sometimes comes with specific requirements that are easy to overlook. Some streaming services, for example, won’t stream in 4K on certain web browsers—or with any web browser at all.

Streaming services sometimes have GPU requirements for 4K and HDR streaming. For example, to stream Netflix in 4K or HDR from a browser, you need Microsoft Edge and an Intel 7th Generation Core or AMD Ryzen CPU or better, plus the latest graphics drivers. Disney+ doesn’t allow 4K HDR streaming from any web browsers. Streaming 4K content in a web browser might also require you to acquire the HEVC/H.265 codec, depending on your system.

If 4K or HDR streaming is critical to you, it’s important to check your streaming providers’ 4K and HDR limits; it may be best to rely on a dedicated app.

If you want to be able to comfortably control your computer from a couch, you’ll also need to invest in some hardware or software. You can get away with a basic Bluetooth mouse and keyboard. Air mice are another popular solution.

The WeChip W1 air mouse.

The WeChip W1 air mouse.

Credit: WeChip/Amazon

The WeChip W1 air mouse. Credit: WeChip/Amazon

If you don’t want extra gadgets taking up space, software like the popular Unified Remote (for iOS and Android) can turn your phone into a remote control for your computer. It also supports Wake-On-LAN.

You may encounter hiccups with streaming availability. Most streaming services available on smart TVs are also accessible via computers, but some aren’t. Many FAST (free ad-supported streaming television) services and channels, such as the Samsung TV Plus service and Filmrise FAST app and channel, are only available via smart TVs. And many streaming services’ apps, including Netflix and Disney+, aren’t available on macOS. If you’re using a very old computer, you might run into compatibility issues with streaming services. Netflix’s PC app, for example, requires Windows 10 or newer, and if you stream Netflix via a browser on a system running an older OS, you’re limited to SD resolution.

And while a laptop and dumb display setup can keep snooping TVs out of your home, there are obviously lots of user tracking and privacy concerns with web browsers, too. You can alleviate some concerns by researching the browsers you want to use for watching TV.

What to connect: A home theater PC

For a more permanent setup, consider a dedicated home theater PC (HTPC). They don’t require beefy, expensive specs and are more flexible than smart TV platforms in terms of software support and customization.

You can pick a system that fits on your living room console table, like a mini PC, or match your home’s aesthetics with a custom build. Raspberry Pis are a diminutive solution that you can dress up in a case and use for various additional tasks, like streaming games from your gaming PC to your TV or creating an AirPlay music server for streaming Spotify and other online music and local music to AirPlay-compatible speakers.

The right accessories can take an HTPC to the next level. You can use an app like TeamViewer or the more TV-remote-like Unified Remote to control your PC with your phone. But investing in dedicated hardware is worthwhile for long-term and multi-person use. Bluetooth keyboards and mice last a long time without needing a charge and can even be combined into one device.

K400 Plus Wireless Touch Keyboard

Logitech’s wireless K400 combines a keyboard with a touchpad.

Credit: Logitech

Logitech’s wireless K400 combines a keyboard with a touchpad. Credit: Logitech

Other popular options for HTPC control are air remotes and the Flirc USB, which plugs into a computer’s USB-A port to enable IR remote control. Speaking of USB ports, you could use them to connect a Blu-ray/DVD player or gaming controller to your HTPC. If you want to add support for live TV, you can still find PCIe over-the-air (OTA) tuner cards.

Pepper Jobs W10 GYRO Smart Remote

The Pepper Jobs W10 GYRO Smart Remote is a popular air remote for controlling Windows 10 PCs.

Credit: Pepper Jobs

The Pepper Jobs W10 GYRO Smart Remote is a popular air remote for controlling Windows 10 PCs. Credit: Pepper Jobs

Helpful software for home theater PCs

With the right software, an HTPC can be more useful to a household than a smart TV. You probably already have some apps in mind for your ideal HTPC. That makes this a fitting time to discuss some solid software that you may not have initially considered or that would be helpful to recommend to other cord cutters.

If you have a lot of media files you’d like to easily navigate through on your HTPC, media server software, such as Plex Media Server, is a lifesaver. Plex specifically has an app streamlined for HTPC use. The company has taken some criticism recently due to changes like new remote access rules, higher prices, and a foray into movie rentals. Although Plex is probably the most common and simplest media server software, alternatives like Jellyfin have been gaining popularity lately and are worth checking out.

Whichever media server software you use, consider pairing it with a dedicated NAS. NAS media servers are especially helpful if you want to let people, including those outside of your household, watch stuff from your media library at any time and without having to keep a high-power system turned on 24/7.

You can stream files from your NAS to a dumb TV by setting up a streaming system—such as a Raspberry Pi, Nvidia Shield, or Apple TV box—that connects to the dumb display. That device can then stream video from the NAS by using Network File System or the Infuse app, for example. 

What to connect: An antenna

Nowadays, you can watch traditional, live TV channels over the Internet through over-the-top streaming services like YouTube TV and Sling TV. But don’t underestimate the power of TV antennas, which have improved in recent years and let you watch stuff for free.

This year, Horowitz Research surveyed 2,200 US adults and found that 19 percent of respondents were still using a TV antenna.

If you haven’t checked them out in a while, you might be surprised by how sleek bunny ears look now. Many of the best TV antennas now have flat, square shapes and can be mounted to your wall or windowsill.

Mohu's Leaf antenna.

Mohu’s Leaf antenna. Bye, bye, bunny ears.

Mohu’s Leaf antenna. Bye, bye, bunny ears. Credit: Mohu

The best part is that companies can’t track what you watch with an antenna. As Nielsen said in a January 2024 blog post:

Big data sources alone can’t provide insight into the viewing behaviors of the millions of viewers who watch TV using a digital antenna.

Antennas have also gotten more versatile. For example, in addition to local stations, an antenna can provide access to dozens of digital subchannels. They’re similar to the free ad-supported television channels gaining popularity with smart TVs users today, in that they often show niche programming or a steady stream of old shows and movies with commercial breaks. You can find a list of channels you’re likely to get with an antenna via this website from the Federal Communications Commission.

TV and movies watched through an antenna are likely to be less compressed than what you get with cable, which means you can get excellent image quality with the right setup.

You can also add DVR capabilities, like record and pause, to live broadcasts through hardware, such as a Tablo OTA DVR device or Plex DVR, a subscription service that lets antenna users add broadcast TV recordings to their Plex media servers.

A diagram of the 4th Gen Tablo's ports.

A diagram of the 4th Gen Tablo’s ports.

A diagram of the 4th Gen Tablo’s ports. Credit: Tablo

Things to keep in mind

You’re unlikely to get 4K or HDR broadcasts with an antenna. ATSC 3.0, also known as Next Gen TV, enables stations to broadcast in 4K HDR but has been rolling out slowly. Legislation recently proposed by the FCC could further slow things.

In order to watch a 4K or HDR broadcast, you’ll also need an ATSC 3.0 tuner or an ATSC 3.0-equipped TV. The latter is rare. LG, for example, dropped support in 2023 over a patent dispute. You can find a list of ATSC 3.0-certified TVs and converters here.

Realistically, an antenna doesn’t have enough channels to provide sufficient entertainment for many modern households. Sixty percent of antenna owners also subscribe to some sort of streaming service, according to Nielsen.

Further, obstructions like tall buildings and power lines could hurt an antenna’s performance. Another challenge is getting support for multiple TVs in your home. If you want OTA TV in multiple rooms, you either need to buy multiple antennas or set up a way to split the signal (such as by using an old coaxial cable and splitter, running a new coaxial cable, or using an OTA DVR, such as a Tablo or SiliconDust’s HDHomeRun).

Photo of Scharon Harding

Scharon is a Senior Technology Reporter at Ars Technica writing news, reviews, and analysis on consumer gadgets and services. She’s been reporting on technology for over 10 years, with bylines at Tom’s Hardware, Channelnomics, and CRN UK.

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please-send-help-i-can’t-stop-playing-these-roguelikes.

Please send help. I can’t stop playing these roguelikes.


it’s “rogue,” not “rouge”

2025 was a very good year for my favorite genre.

Hades 2 has me in a chokehold. Credit: Supergiant Games

Hades 2 has me in a chokehold. Credit: Supergiant Games

It’s time to admit, before God and the good readers of Ars Technica, that I have a problem. I love roguelikes. Reader, I can’t get enough of them. If there’s even a whisper of a hot new roguelike on Steam, I’m there. You may call them arcane, repetitive, or maddeningly difficult; I call them heaven.

The second best part of video games is taking a puny little character and, over 100 hours, transforming that adventurer into a god of destruction. The best thing about video games is doing the same thing in under an hour. Beat a combat encounter, get an upgrade. Enter a new area, choose a new item. Put together a build and watch it sing.

If you die—immediately ending your ascent and returning you to the beginning of the game—you’ll often make a pit stop at a home base to unlock new goodies to help you on your next run. (Some people distiguish between roguelikes and “roguelites,” with the latter including permanent, between-run upgrades. For simplicity’s sake, I’ll use “roguelike” as an umbrella term).

2025 has been a truly horrific year for most things. But for roguelikes? It’s been an embarrassment of riches. Because I’m an editor and there’s no one here to stop me, I’d like to tell you about them. To keep things manageable, I’ll stick to games that hit 1.0 in 2025.

Hades II

Screenshot of hades 2

Credit: Supergiant Games

Where else could we start? In a year of wall-to-wall video game showstoppers, Hades II sticks out. The first Hades got our nod for best game of 2020, and Hades 2 certainly has my vote for 2025.

This time, you play as Melinoë, sister to Hades protagonist Zagreus and daughter of Hades himself, as she attempts to take back the house of Hades from Chronos, the titan of time. The cast of Olympian gods returns to bestow blessings (upgrades to your various attacks and defensive maneuvers) to help you on your way. If you played the first game, you’ll know what you’re getting into here; the sequel just vastly expands the content and mechanics.

As you fight through the game’s two different paths, you’ll slowly uncover the game’s story via little snippets of dialogue (there’s a truly mind-boggling amount of dialogue in this game), and oodles of unlockables and endgame challenge runs ensure you’ll be playing for a long time.

You won’t find many roguelikes with higher production values. The game is $30. Madness! If you like roguelikes, you’ve probably already picked this up. I’ll go further, though. If you enjoy video games at all, you should buy Hades II. It’s that good.

Ball x Pit

ball x pit screenshot

You ever boot up a new game and immediately think, “Well, this thing is going to be a problem for me”? Yeah.

We’ve been blessed with several pachinko-style roguelites over the past couple of years (Peglin, Ballionaire, and Nubby’s Number Factory are all worth your time); now comes a take on another ball-centric classic. I’m talking about last month’s Ball x Pit, a roguelite version of Breakout. Or at least that’s the simple way to describe it. In actuality, the game is that rarest of finds: something that feels unique.

Take one of your many and varied characters onto the battlefield, and you’ll lob a stream of balls toward the top of the screen, where slowly descending enemies periodically fire attacks back at you. When you level up, you’ll choose “special balls,” which have all manner of effects, like inflicting fire or poison on enemies or balls that explode into other balls. As the game progresses, you can “fuse” these balls together, combining the effects. Sometimes, you’ll be able to “evolve” two balls into an entirely new type of ball. Not enough for you? Slam two evolved balls together for even more wackiness.

The moment-to-moment gameplay is fantastic, with different characters and upgrades forcing you to play differently to succeed. The game doles out new mechanics and surprises along the way to keep things fresh, though this is a game you can “complete”; the between-run metaprogression eventually lets you become a bit of a god.

A base-building system—and a minigame in which you bounce your characters around the map to activate buildings—is a nice, thematic diversion between runs, but it’s mostly just a flashy upgrade screen. I usually just wanted to get back into the game as soon as possible.

Need more convincing? Check out the free demo.

Absolum

absolum screenshot

Absolum’s well-regarded demo was released in June, but this thing came out of nowhere for me. The elevator pitch: a beat ‘em up, but make it roguelite.

Not really a beat ‘em up fan? Me neither. Doesn’t matter. The last side-scrolling brawler I played for more than an hour was probably 1991’s The Simpsons arcade game or that same year’s Teenage Mutant Ninja Turtles: Turtles in Time (though the original TMNT arcade game from 1989 was my first quarter-munching arcade love).

The game features gorgeous hand-drawn visuals and the year’s best soundtrack, including this absolute banger from Doom’s Mick Gordon (that’s from a particularly metal boss fight; most of the songs are more fantasy-forward).

Over your runs, you’ll traverse multiple paths, finding secrets and unlocking new features. The roguelike elements are a bit thin at first, but piecing together powerful builds becomes simple as you fill out your options. The combat is sublime—you can get away with button-mashing for a while, but you’ll want to learn at least some of its intricacies to make it to the end.

This thing’s the complete package, and it’s easily one of the best games of the year. Bring along a friend if you’re into co-op. The surprisingly beefy demo is still available—there’s really no excuse not to check it out.

Clover Pit

clover pit screenshot

I’ve never actually been to a casino, but judging by the electric dopamine surge I get when hitting a jackpot in the slot machine roguelike Clover Pit, I know I should maintain my chastity.

Clover Pit locks you in a disgusting, blood-soaked closet of a room, and the only way to earn your freedom is to deposit money into an ATM over a series of ever-increasing payments. In other words, it’s what’s come to be known in some circles as a Balatro-like, aka a numbers-go-up game (of course, Balatro was just the first such game to hit it big; the genre’s true progenitor came a year or so earlier in the form of another excellent slot machine roguelike, Luck be a Landlord).

Standing on a trap door that will drop you to your death if you fail to hit your deadlines, you’ll pull a lever on a slot machine over and over, hoping to hit it big. It’s not totally random, though, of course. Purchaseable trinkets allow you to manipulate your odds, trigger beneficial effects, and multiply your score. Getting a jackpot of all 7’s? It’s easier than you may think.

Don’t expect Balatro-like depth—most strategies here involve simply picking one symbol and buffing it to high heaven—but fun, game-breaking builds are easy to put together to make you feel like a winner. There’s something disconcertingly hypnotic and soothing about repeatedly pulling a slot machine lever—it’s best to do it here, where you won’t end up losing your home.

Shape of Dreams

shape of dreams screenshot

I’ve been playing the hell out of this game, but if you stopped me on the street, I could not tell you what it’s called. Forgettable name aside, I love it.

I’ve heard the game’s combat and controls described as MOBA-like. That seems reasonable, at least from what I remember from my ill-advised and short-lived attempt to get into Dota 2 a decade ago. Don’t let that scare you off, though; this is basically a top-down action RPG where you’ll be fighting through small rooms of enemies, Hades-style.

What makes it special is its skill system. You start each run with a couple of attacks and a passive ability, and you’ll pick up (and replace) skills as you go. Each skill—here called “memories” (don’t ask me; I skipped the lore)—can fit up to three “essences,” modifications that affect how the skill functions. You can rearrange these modifications at any time, enabling a “make your own skill” system that’s endlessly fascinating.

Unique unlockable characters and robust metaprogression skill trees will keep you busy for embarrassing amounts of time. You can even play with friends. Before long, you’ll be creating game-breaking, room-nuking builds, the hallmark of my favorite games of the genre.

Megabonk

Megabonk screenshot

As its name might suggest, Megabonk is not a serious game. Unlike some other games on this list, there’s no chance of this one becoming an all-time great. But there’s a reason this buzzy little title has been on many gamers’ lips since its release in September. The concept is simple: it’s Vampire Survivors meets Risk of Rain 2.

If you’ve played both games, mash them up in your mind and you’ll know exactly how this thing plays. And not just in the way that most “Survivor-likes” tread extremely similar ground to the original. Megabonk‘s treasure-chest-opening animation is ripped straight from Vampire Survivors, and the game’s structure and items (down to the artwork style) are basically just Risk of Rain 2.

So no, it’s in no way original. And I was disappointed to learn that there are only two real “stages” to play; a Risk of Rain-style teleporter just takes you to a harder version of the stage you’ve picked. There are also balance issues; the damage scaling on anything but the first 10-minute stage is absurd. But there is some ridiculous fun to be had with it.

If you’re not into the whole auto-shooter/bullet heaven thing, there’s nothing here for you. But if you’re interested in seeing how chaotic a third-person Vampire Survivors can get, step right up.

It’s also the one 2025 game where you can play as a sunglasses-wearing, skateboarding skeleton who throws bouncing bones at enemies. In these tough times, that’s not nothing.

Deep Rock Galactic Survivor

deep rock galactic survivor screenshot

We’ve talked about this Survivors-like take on the beloved co-op shooter Deep Rock Galactic a couple of times over its Early Access period, but we were remiss in not discussing it upon its 1.0 release last month. The game was already an Ars favorite, but its progression systems still needed a bit of work. It’s now ready for public consumption, and it’s one of the best auto-shooters on the market. It’s so good that you might want to take a look at it even if you want nothing to do with the oversaturated subgenre.

Its Vampire Survivor-like bones are obvious—you walk around a map while your weapons fire automatically at hordes of enemies closing in on you. Collect the XP gems defeated enemies drop to level up and choose an upgrade. The difference here is that you’re also able to mine through walls of rocks, letting you escape tricky situations and funnel bad guys to traps you’ve laid.

The progression system is heavy on the grind, but there’s plenty of fun to be had no matter how hardcore you want to be about it.

Rock and stone!

Monster Train 2

monster train 2 screenshot

Five years after the original, it’s time for the sequel to the second-best roguelike deckbuilder of all time (the sequel to the first-best roguelike deckbuilder has—thankfully, if I’m being honest—been delayed until the beginning of next year). As in the first game, and as the game’s title might suggest, you’ll be fighting monsters on a train, trying to stop them before they ascend three floors to reach your “pyre”—your health pool for the run.

In Monster Train 2, as in any deckbuilder, you start with a fairly crappy deck of cards and upgrade and expand it throughout your run to try to make it to the end. But in addition to the usual spells and attacks, Monster Train 2 gives you units to assign to the different levels of your battlefield, infusing an interesting spatial element to the cartoonishly violent proceedings.

The sequel is more of the first game, but with smart updates that make everything flow smoother. It’s one of my favorite games of the year, and I highly recommend it to any fan of tactical card games.

Deadzone Rogue

deadzone rogue screenshot

Deadzone Rogue instantly joins the pantheon of roguelite first-person looter shooters, which includes perennial favorites Gunfire Reborn and Roboquest (I haven’t played them yet, but the brand-new Abyssus and Void/Breaker are also generating a bunch of buzz).

Where Roboquest excels at fun, Doom-like movement and colorful environments, Deadzone Rogue is all about the shooting. The game has the best gunplay of any FPS roguelike I’ve played, and the random weapons, armor, and upgrades you get give each run a sense of personality.

The game’s music, voice acting, and lore are best ignored, but the sound design is nice and punchy. This won’t be a game you’ll play for 100 hours, but sometimes it’s just fun to shoot a gun in a video game, and Deadzone Rogue gets that simple formula right.

9 Kings

9 kings screenshot

Look, I’m going to cheat here, and I’m not ashamed of it. It’s true—9 Kings is not fully released. But I can’t not talk about. I initially wrote the game off when it was released into Early Access in July, thinking it looked too simple. It is simple, but that’s to its credit.

The premise is easy to explain: Build a little kingdom on a 3-by-3 grid of squares. Play a card to construct or upgrade a building or unit in your kingdom. Afterward, a neighboring kingdom will attack, and your units will automatically fight to defend your home. After the battle, you draft a card from the defeated kingdom to add to your hand.

As you can see from the above screenshot, you can expand your kingdom beyond the initial nine squares, and unlockable perks change up the way you play each king. A handful of enemies are randomly chosen from the pool of nine, meaning that the cards you can draft each run will be different.

Making busted builds and fighting your way up the difficulty levels is extremely compelling; there was a week where the “one more run” curse descended on me, and I did little else than play this game.

Photo of Aaron Zimmerman

Aaron is Ars Technica’s Copy Chief. He has worked as an editor for over 17 years. In addition to editing features at Ars, he occasionally reviews board and video games. He lives in Chicago.

Please send help. I can’t stop playing these roguelikes. Read More »

a-massive,-chinese-backed-port-could-push-the-amazon-rainforest-over-the-edge

A massive, Chinese-backed port could push the Amazon Rainforest over the edge


“this would come with a road”

The port will revolutionize global trade, but it’s sparking destructive rainforest routes.

CHANCAY, Peru—The elevator doors leading to the fifth-floor control center open like stage curtains onto a theater-sized screen.

This “Operations Productivity Dashboard” instantaneously displays a battery of data: vehicle locations, shipping times, entry times, loading data, unloading data, efficiency statistics.

Most striking, though, are the bold lines arcing over the dashboard’s deep-blue Pacific—digital streaks illustrating the routes that lead thousands of miles across the ocean, from this unassuming city, to Asia’s biggest ports.

Inside the Chancay port, a digital dashboard displays detailed statistics of shipments and shows the direct routes across the Pacific from Peru’s coast to major ports in Asia, including Shanghai, the world’s largest. Credit: Georgina Gustin/Inside Climate News

Chancay sits at a curve along the ocean, about 50 miles north of Lima. Until recently, it was best known for its medieval-themed amusement park, a crescent of beach, and a row of seaside restaurants. Now it’s home to South America’s newest, most technologically advanced deepwater megaport and the epicenter of China’s bid to control the flow of goods to and from this commodity-rich continent.

For Peru, the recent opening of the port here was the realization, nearly two decades in the making, of a dream to position itself as South America’s global transportation hub, the continent’s primary launching point for a straight shot across the Pacific to Asia’s biggest economies.

For China, the port delivers a strategically direct route for the critical minerals and agricultural commodities coming off the continent, and in the other direction, a more expedient channel for its cars, machinery, and electronics to stream into South American markets.

The port represents Peru’s first project under the banner of China’s Belt and Road Initiative, Beijing’s $1.3 trillion bid to remake how the world travels and trades, and collectively speaking, the most ambitious infrastructure project in history. It is China’s flagship infrastructure investment in South America—and a crucial node in Beijing’s global strategy for securing access to critical commodities.

It also brings China logistically closer to one of its chief goals: direct access to neighboring Brazil and the massive amounts of timber, soy, and beef produced in the Amazon rainforest. Now, in theory, these commodities no longer have to travel through the politically fraught Panama Canal or around the continent’s southern tip. The new megaport, the only one in South America that can manage the largest class of fully loaded container ships, cuts the transport time by 10 days or more.

First, though, these commodities have to make their way to the port—and to do that, they have to somehow cross the Andes, the vertiginous mountain system that traces the western edge of the continent, from Venezuela to Chile.

There is no good, easy way to haul goods over the Andes now. That is changing.

The port has reawakened old ambitions of roads, railways, and water routes that could connect the riches of the Amazon to the continent’s west coast and the world’s largest ocean. The prospect of a fast track across the Pacific has sparked new momentum—a willingness to reconsider the engineering challenge posed by the world’s longest mountain chain.

“The port is a magnet,” said Luis Fernandez, executive director of Wake Forest University’s Center for Amazonian Scientific Innovation. “They’ll find more efficient ways to get over the Andes, to plug into Chancay.”

But environmental scientists and forestry experts warn that the economic pull of the port will speed the destruction of the Amazon, the planet’s most critical, climate-stabilizing terrestrial ecosystem.

The port and its faster link to massive Asian economies, they warn, will deepen and expand an extractive network of roads, railways, and waterways that have already eaten into the rainforest, a web of arteries carrying oil, gold, timber, beef, and soy to markets around the world.

The operating landscape at the Chancay port, north of Lima, is China’s biggest port project in Latin America and one of the most technologically sophisticated and automated ports in the world. Credit: Georgina Gustin/Inside Climate News

The pressure could push the rainforest over the edge, transforming it from the world’s largest terrestrial carbon sink into a massive emitter of planet-warming gases. Some research suggests the forest is already at or near this potentially catastrophic tipping point.

“China wants everything in the Amazon,” said Julia Urrunaga, director of Peru programs for the Environmental Investigation Agency, an international nonprofit that investigates environmental crimes. “And in one way or another, all these routes are connected to the port.”

In July, seven months after the port’s inauguration, China and Brazil formally announced they would explore the possibility of a railway leading from Brazil’s Atlantic coast directly to Chancay. China has already committed $50 billion toward infrastructure in the region.

The massive undertaking would ultimately create a beeline for commodities to flow more directly from Brazil to China, already its biggest trading partner, and augment a notoriously troubled and underutilized highway, completed in 2011, that runs from Brazil’s western Amazon to the Peruvian coast.

Even if the newly proposed cross-continental railway is never built—and some analysts think it won’t be—the lure of China’s appetites and wealth will stress the Amazon ecosystem, simply because the port will spark investments in other road, rail, or waterway projects to serve it, whether China is directly involved or not.

“When you start talking about these big corridors, it creates incentive for a lot of small routes,” said David Salisbury, an associate professor of geography at the University of Richmond who has extensively studied the impact of infrastructure on deforestation in the Amazon. “In a world where carbon storage is absolutely necessary for sustaining a stable planet, increasing the axes of forest degradation—whether it’s a road or a railway—is a big mistake.”

A port is just a port until there are roads and railways leading to it, and China has made clear that access to its biggest South American infrastructure project is a priority. Although China is clearly the world’s clean energy leader, there’s little, if any, research into the climate impact of its infrastructure investments, including any kind of holistic analysis of the port and its potential impact on the Amazon or neighboring and equally vulnerable ecosystems, including Brazil’s Pantanal and Cerrado. Most of China’s infrastructure investments, meanwhile, are in the world’s equatorial midriff—in nations that are rich in resources and climatically critical, but with weak, often corrupt governments and few environmental safeguards.

When China wants to build something, countries—including Peru—are quick to ease or overlook environmental standards and requirements for public participation, critics say, even if that means destroying natural resources or communities.

“Unquestionably any infrastructure, and any attempts at development, will put a lot of pressure on the Amazon,” said Enrique Ortiz, a Peruvian tropical ecologist who runs the Washington, DC-based Andes Amazon Fund. “Are there safeguards? That’s where we’re so weak.”

In Chancay, residents say, the developers of the port tore their city apart. In their zeal to embrace its economic promise, city leaders ignored local complaints, residents told Inside Climate News. The project proceeded without the legally required public input and access to information, advocacy groups found, ruining lives and homes in the process.

Hundreds of miles to the east of Chancay, in a rainforest so lush and filled with species that scientists haven’t yet catalogued them all, new worries are percolating. Chinese investment is increasingly prominent, with Chinese machinery, trucks, and workers seemingly everywhere.

Chris Fagan runs the Peru- and US-based Upper Amazon Conservancy. His main objective right now is to stop a roadway from running through a pristine section of the Amazon, which would decimate Indigenous cultures and the rainforest itself.

“The influence of Chinese money on the Amazon can’t be overstated,” he said.

Roads and a revolution

When the Chinese shipping conglomerate COSCO signed the deal to buy a 60 percent stake in the Chancay port, most people guessed what would come next.

“They need the roads,” Urrunaga said. “We knew that from the beginning—that this would come with a road.”

What no one yet knows for sure is where exactly the new roads—or railways or waterways—might be. The port will likely beget many.

The Brazilian government last year announced its plans to build five major new routes through the Amazon to connect with Pacific ports, including Chancay. The roads are part of a larger project that includes modernizing or building 65 highways, 40 waterways, 35 airports, 21 ports and nine railways.

From the Brazilian town of Cruzeiro do Sul, in the western Amazon, a long-discussed 430-mile roadway could finally be paved westward to the city of Pucallpa, the heart of Peru’s timber industry. From there, a road already leads to Chancay.

The new road would cross the region where the Amazon begins—the famously disputed source of the massive arterial sprawl of coffee-colored waterways that form the Amazon basin and its namesake river. This region, which straddles parts of the Andes and the Amazon rainforest, also contains two national parks that are home to 10 Indigenous tribes, including some living in voluntary isolation.

“It’s this huge, intact roadless area and one of the most biodiverse landscapes in the world,” said Fagan, of the Upper Amazon Conservancy, which is headquartered in Pucallpa. “It’s a really important place for global conservation and climate goals.”

It is, according to Fagan, among the biggest, wildest places left in the world. And the road could transform it irrevocably, with its effects spreading far beyond the region itself. If the road is built—as local politicians are pushing for now—it will connect to a handful more major roadways that cut across the wider Amazon, and to yet more that are still in the planning stages.

Since the Brazilian military cut roadways into the Amazon to facilitate its exploitation in the 1960s, a growing body of research has tracked the effects of infrastructure on the rainforest. Deforestation here occurs in a “fishbone” pattern where a primary road leads to secondary roads spiking off it, fragmenting and weakening the forest. This pattern, clearly visible from satellite images, crosshatches across much of the region. Researchers say it’s even more destructive than clearcutting big swaths of forest.

Adding to the pile of research, a study earlier this year found that every one-kilometer (or roughly half-mile) stretch of primary road cut into the rainforest led to 50 kilometers (31 miles) of secondary road—and that the secondary roads triggered more than 300 times more forest degradation or loss.

“The area is experiencing this incredibly rapid expansion of secondary, or unofficial, roads,” the University of Richmond’s Salisbury said, referring to the region where the Pucallpa road would be completed.

This May, Brazilian President Luiz Inácio Lula da Silva met with Chinese President Xi Jinping in Beijing to discuss the new railway that would cut more than 3,000 miles across the continent, from the Atlantic port at Ilheus to Chancay.

“This represents a revolution,” Simone Tebet, Brazil’s minister of planning and budget, said at the time. “The plan is, in fact, to rip Brazil from east to west.”

In July, Brazil and China formally announced a five-year technical study to determine what route the railway would take—a sign that the countries are serious about making the project happen.

One of the possible routes, researchers say, is along the same stretch from Cruzeiro do Sul to Pucallpa where the road is again under discussion.

“If it comes through Pucallpa that’s going to be a huge disaster, ecologically and socially,” Salisbury said, noting the especially pristine nature of the area.

Another possible route is along an already problematic road, known as the Interoceanic Highway, that leads from the western Brazilian Amazon, over the Andes, to Lima. Road and railway ecologists say that while rail is seen as less damaging to forests, its potential impacts are underestimated.

“Are railways better than roads?” said Elizabeth Losos, an adjunct professor at Duke University who runs the ISLe Initiative, a network of educational efforts to make infrastructure more sustainable. “They take up the same amount of space, but for the most part, people get off at stations and can’t get off at multiple places in between. But when they build the railways they create service roads that serve them.”

Salisbury has considered the same question. “Railways are a lot less environmentally and culturally impactful than roads—and that’s crucial,” he said. “But how are you able to control that they remain purely railways? Once you make a linear clearing through the rainforest—how can you stop people from expanding beyond that?”

Automatic, electric, and huge

Jason Guillén Flores is the Chancay port’s safety and environment manager, an engaging evangelist for the state-of-the-art technology that will bring the continent’s raw materials to China and Chinese goods containing those raw materials, transformed, back to the continent.

One day this July, dozens of Chinese-made electric cars had just disembarked from a massive roll-on/roll-off ship and were awaiting distribution into the expanding Latin American market.

From the moment the ships arrive in the docks, their payloads are controlled from the fifth-floor command center. From a giant observation deck, visitors can watch as a fleet of 500 driverless electric trucks shuttle goods from the docks to waiting vehicles.

“All this port is electric—all the different equipment and trucks. All electric,” Guillén Flores said. “This is the fifth port in the world to be all automatic. The other four are in China.”

Guillén Flores walked from the Area de Centro de Control to the Area de Control Remoto where half a dozen women sat at desks, remotely maneuvering the massive cranes that hover in the wintry gray at the docks’ edges. Operating a crane from within its cockpit is exhausting work, Guillén Flores explained, leaning over to demonstrate the hunched position operators often sit in.

“Here there is air conditioning and coffee,” he said. “Six people control 50 cranes.”

Beyond the command center, the loading platforms, and the docks, a 1.7-mile breakwater curves through the ocean, creating a protected area for ships to enter the port. It stands nearly 30 feet high—enough to withstand a tsunami caused by a 10-degree quake. “No problem,” Guillén Flores said.

Constructing the port, he said, required dredging the approach to a depth of nearly 60 feet, moving 7.6 million cubic yards of dirt and rocks and digging a more than mile-long tunnel under the city. Altogether it took 438 explosive blasts.

Guillén Flores stressed that the goal of the port, at least initially, was to help turn Peru into an agricultural powerhouse, ready to supply hungry Asian markets with produce.

“It’s a general vision for Peru to improve ports and agriculture so we can position ourselves as a top country in exporting agricultural products,” he said. Now, he added, a refrigerated container full of Peruvian blueberries or asparagus can reach Shanghai in a mere 23 days.

But the port is designed to handle more than fruits and vegetables.

In 2007 a Peruvian ex-Navy admiral named Juan Ribaudo de la Torre launched an ambitious plan for turning this modest bump of oceanside land into a major port. With his deep connections in the military and government, he eventually found a strategic and willing partner—the Peruvian mining giant Volcan, the world’s fourth largest silver producer and Peru’s largest producer of zinc.

Already some local fishermen were concerned about the fate of their fishing grounds and Volcan’s long track record of environmental violations. In 2011, through a subsidiary, Volcan acquired 50 percent of the port project, from the company launched by Ribaudo, for $450 million. Around the same time, lawyers with connections to Volcan formed an offshore company, based in the British Virgin Islands, to secretly begin purchasing plots of land for the port.

Fishing boats sit anchored in Chancay’s harbor with the new port’s cranes. Credit: Rommel Gonzalez via Getty

When Ribaudo died in 2013, Volcan took full control of the project under the name Terminales Portuarios Chancay. That same year, Peruvian regulators approved an environmental impact study for the project, but residents in Chancay were not given adequate opportunities to access hearings or participate in the review process, advocates say.

“The study was approved in an irregular manner because the civil population didn’t take part as required,” said Alejandro Chirinos, a researcher with the Lima-based environmental and social justice group CooperAcción. “And why were the people not considered? Because people didn’t want Volcan.”

In 2019 officials from Volcan and the Peruvian government attended the World Economic Forum in Davos, Switzerland. By the end of the event, China’s COSCO Shipping Ports Ltd. had signed a deal to buy 60 percent of Terminales Portuarios Chancay.

As the scope of the project expanded with Chinese involvement, so did the price tag. New estimates put the cost of the project at $3.6 billion over three phases. Now, with the financial commitment, the pressure was on regulators to smooth over any potential bumps in the approval process and make sure opponents in the community didn’t stand in the way—though they tried.

Even though it’s a privately operated port, Peruvian government entities—the national police, immigration, health and various inspection services—are already in place here, to expedite inspections and speed shipping. Their presence suggests how deeply integrated the Peruvian government and China have become.

Eventually, the Chancay port could be encompassed by a special economic zone, giving tax breaks to companies with operations there. “Apple, GE, Samsung will move to Peru and establish hubs here for all of South America,” Guillén Flores said, explaining the broader plan.

But many people who live here believe too much has been given away already.

A city torn apart

Miriam Arce said the explosions just began one day in 2016, without any warning or explanation.

Then, quickly, the construction of the massive deepwater megaport disfigured her city. Over the course of the next two years explosions shook Chancay and its 60,000 residents several times a day. Entire hills and bluffs at the ocean’s edge were blasted away to accommodate the port’s facilities. Walls in peoples’ homes cracked. Foundations crumbled. Houses collapsed when workers blasted an access road that leads to a tunnel under the city. Some species of birds left the city’s oceanside wetlands and never came back.

“They were exploding the hills, the tunnels, at the port—all at the same time,” Arce said. “Can you imagine? It was crazy.”

At the edge of the Santa Rosa wetlands, a hill was blasted away to create room for the megaport. A barrier fence was erected to minimize construction sounds, but local advocates say it did little to dampen the noise. Credit: Georgina Gustin/Inside Climate News

Arce, an artist who runs a small general store out of her house, organized a community group—Frente de Defensa de Chancay (Chancay Defense Front)—in 2014, after learning about the plans for the port. She was particularly concerned about an environmental impact statement that advocates say the government approved in 2013 without releasing a summary to the public or getting adequate public input, as the law requires.

“I started to investigate the consequences—how it will impact people and the environment,” she said. “We discovered many irregularities with the authorizations and the lack of transparency.”

Petite and bespectacled, with a penchant for yellow Snoopy-festooned sneakers, Arce has become a feisty agitator, a persistent burr in the sides of local politicians.

She petitioned for access to public meetings. She pushed for documents. Amid the groundswell of protest Arce and others were stirring up, she became a target. She said she got death threats on the phone. Arce and other Chancay residents say that the then-builders of the port hired a subcontractor to harass and threaten them so the threats couldn’t be traced back to the developers. After she was roughed up during a protest and her phone was taken, Arce filed a complaint with police.

As Arce dug into the situation, she learned that she may have been clueless about the port owner’s plans before 2014, but not everyone was. Terminales Portuarios Chancay, anticipating concerns from local fishermen—a powerful, well-organized cohort in Chancay and Peru more broadly—had already contacted fishing unions, according to Chancay residents. They offered the members scholarships for their children’s education. Many took it.

“They paid to divide us,” Arce said. “We lived in peace for so many years, since we were children. But this project broke things.”

Standing outside the blue concrete box that houses the Association Sindicato de Pescadores Artesanales del Puerto de Chancay, one of several associations that represent fishermen here, Julio Perez said that fish populations near and off the coast of Chancay have plummeted because of the port’s construction and the ongoing flow of ship traffic. But he said he and most other members of the 300-plus member association have made peace with that.

Many of them got 12,000 Peruvian soles (about $3,400), earmarked to pay for tuition, he said. The developers also pay for the occasional party at the association’s headquarters.

“We’re happy,” he said, scanning the street in front of him.

Not everyone is, however.

In a square in the city of Huaral, north of Chancay, fisherman Antonio Luis sat on a curb, wearing the uniform of most local fishermen—a matching track suit and running shoes. He came equipped with data showing the decline in fish populations and the marine species on which those populations depend.

Luis, president of another association called the Artisanal Fishermen of the Small North, said whatever payments the developers offered were not worth the declines.

“Before 2018, we put the net in and we fished enough in order to not fish for two or three days. Enough to live comfortably,” he said, adding that a typical day’s catch was 200 kilograms or more. “Nowadays you go to the beach and it’s nothing like that. I put in a net and if I’m lucky, I can get 15 to 20 kilograms a day. I catch enough to eat. Not enough to sell, which is what I need.”

The “luxury fish,” like corvina and sole that are prized for ceviche, the national culinary mainstay, are especially rare these days.

Luis said that the developers only consulted with a handful of the many fishing associations along this stretch of coast—not his or several others. He sees the payments offered to the other groups as bribes to shut up.

“I’m not opposed to investment,” Luis added. “I’ve just asked for development … between the city and the government without stepping all over the environment.”

Today, with the first phase of the port in full operation, this upended city seems to be in suspension as residents wait for the next wave of construction.

On a quiet July weekday, in the southern hemisphere’s winter, restaurant workers waved menus at passersby, trying to lure them into mostly empty seats. At the beach, dozens of colorfully painted wooden fishing boats were lodged on the sand. No one was out on the water. The fishermen milled around, staring out at an ocean that used to provide an abundant livelihood.

“Mining companies pay people for invading their land. We’d like to get paid for our ocean,” said one fisherman, who would only give his first name, Elias. “The Chinese are just like the US. They’re the big power. If they invest here, if they shared their profits, we’d be happy.”

Near the end of the beach, a handful of tourists climbed little footpaths that lead up a giant bluff to get a view of the sprawling port complex hidden on the other side.

Some fishermen have started a side hustle: Charging a few soles to guide visitors to the top.

On the November day last year when the port was lavishly inaugurated, Arce was not in attendance. Nor was Luis. In fact, Arce said, few of Chancay’s ordinary citizens were there because the celebration was cordoned off. Busloads of police were brought into town to enforce the perimeter of the port, which by then had been encircled with a tall fence.

The message was clear: The city’s new port did not belong to the city.

The perfect place

Wendy Ancieta, a lawyer with the Peruvian Society for Environmental Law, has deep expertise with the country’s environmental impact review process—and its loopholes. She remembers interviewing a gas station owner who was required to get an environmental review for his business. When she asked him who oversaw the review process, he admitted it was a cook at a nearby restaurant.

The country has an abundance of environmental laws, but they’re rarely enforced, according to Ancieta. If a company wants to sail through the environmental review process in pursuit of a massive project—with as little pushback as possible—Peru is a good choice.

China, she said, “came to the perfect place.”

The port’s developer—now called Cosco Shipping Ports Chancay Perú (CSPCP), 60 percent owned by COSCO and 40 percent by Volcan—hired a contractor to conduct the required environmental analysis. In theory, such a document gets thoroughly picked apart by SENACE, the government agency responsible for reviewing the environmental impacts of big projects.

But in practice, that rarely happens.

The Peruvian government allows developers of major construction projects to pick from a registered list of consulting companies that they can hire to conduct an environmental assessment. When the developer gets an assessment they don’t like—that might stand in the way of a project’s completion—they can withhold payment.

When the port’s developers were required by law to do a secondary environmental review, advocacy groups, including Arce’s, hired a researcher named Stefan Austermühle to analyze it for flaws and omissions.

Of the review process, Austermühle said, “You tell them: You will make a nice document for me, where there’s no impact, so I get this project approved. And if you don’t do that, I don’t pay you.”

Austermühle identified 50 problems with the environmental review’s findings. The groups then asked SENACE not to approve the project until these problems were corrected. Ultimately, fewer than half of them were addressed by COSCO—inadequately, according to the groups. The agency approved the project in 2020, two days before Christmas, when few people were looking.

In July of this year, the Peruvian media reported that six SENACE employees were charged with environmental crimes for approving parts of the project without COSCO addressing them first.

In a written response, SENACE said the agency held at least eight meetings and workshops with the public and with local fishing associations in 2019 and 2020, during the development and evaluation of the secondary environmental assessment. The agency recorded at least 1,800 individual attendances across the meetings. The agency also said it forwarded the problems that Austermühle identified in his analysis to the “project owner,” in accordance with federal laws.

In a written response, CSPCP said it had complied with all laws and that the approvals process “went well beyond regulatory requirements regarding public participation, both in the number and diversity of mechanisms implemented.”

The company said it categorically rejects “as completely false” the allegations that it hired a subcontractor to harass opponents of the port project. “At no time has the company hired or instructed subcontractors to harass, intimidate, or interfere with citizens’ participation during protests or demonstrations related to the Project. On the contrary, CSPCP maintains a permanent policy of respect for the right to free expression, peaceful coexistence, and open dialogue with all social stakeholders in the district of Chancay.”

Volcan and the Chinese embassy in Peru did not respond to requests for comment from Inside Climate News. The Peruvian Ministry of Transportation and Communications, which approved the first environmental assessment, before COSCO’s involvement in the port project, also did not respond to questions from Inside Climate News.

Juan Luis Dammert is a Lima-based researcher who studies government corruption and the evolution of infrastructure projects, including the Interoceanic Highway. Like most Peruvians, he is a keen observer of the country’s political ups and downs.

“There’s always corruption here, but we’re at a low point in Peruvian politics,” he said. “It’s corruption’s happy hour.”

The country has had seven presidents in the last decade, including two who are currently in jail for taking bribes from the Brazilian construction company that built the highway. In 2018, the country’s judiciary system was rocked by a corruption scandal. Former President Dina Boluarte, who presided over the port’s inauguration, was highly unpopular and accused of deadly anti-democratic crackdowns against protesters. She was impeached by the Peruvian Congress in October. Two other former Peruvian presidents were jailed on conspiracy and corruption charges in late November.

“We have, as a country, built a number of systems and structures for environmental protection, but now it basically doesn’t exist,” Dammert said. “Congress and the government—if they decide to do anything, they go ahead. They change the law. That’s the context in which this is happening: Now let’s build roads and railways through the Amazon!”

Chinese companies, Dammert said, aren’t necessarily worse or better than any others in their adherence to environmental laws. China’s position on environmental laws in other countries is, largely, not to meddle with them, in alignment with its “non-interference” policy. And, indeed, Chinese-backed companies have stopped a handful of projects, including a dredging project in Peru, over potential violations of environmental laws.

It just happens that Chinese companies are operating in parts of the world where those laws are weak. “There’s no difference between China and other countries in their concern for the environment,” Dammert said. “It very much depends on the host country. In this case, Peru.”

Or Brazil, where environmental safeguards are also collapsing.

The government is currently challenging the legality of a nearly 20-year-old pact, known as the Soy Moratorium, in which grain traders agreed to not buy soybeans grown on land deforested after 2008. The moratorium has been credited with slowing rates of deforestation in the Brazilian Amazon.

In July, the Brazilian Congress approved a new bill that would ease licensing requirements for infrastructure projects deemed to be national priorities. Environmental groups called it the “devastation bill” and said the damage to the rainforest and to broader climate goals would be irreversible.

“It would make it easier getting infrastructure, like railways, approved without requiring environmental studies,” said Meg Symington, vice president of global integrated programs at the World Wildlife Fund. “That’s unfortunate.”

Symington noted that Peru passed a similar law in 2024 that environmental groups say will weaken forest protections. The lowering of environmental standards comes amid a broader autocratic shift in Peru.

A recently passed law will prohibit advocacy groups from pursuing legal action against the government, including for human rights or environmental violations. The law has been widely condemned by international free speech advocates, including Amnesty International and Human Rights Watch.

“This makes it easy for China to operate as they want without any civil society groups complaining,” the Environmental Investigation Agency’s Urrunaga said. “It’s really crazy. … Not even China has a law like that.”

The erosion of democratic functions will usher in projects linked to the port that destroy parts of the rainforest without even the most rudimentary environmental review, environmental groups worry.

Leolino Dourado, a Lima-based researcher at the Center for China and Asia-Pacific Studies at Peru’s University of the Pacific says that shipping commodities through the Amazon and over the Andes to the Pacific makes no economic sense. It’s still cheaper, he said, to ship commodities out of Brazil.

“If you run the numbers, it’s more cost effective to export through the Atlantic, which is the traditional route,” he said. The Interoceanic Highway is a case in point, he added: “It’s really underutilized because it makes no sense economically.”

But infrastructure projects make perfect political sense. Roads, railways and waterways deliver infusions of cash for hard-up cities and regions, making these passages through the forest powerful forces, however destructive.

“Roads are a good way to get elected,” said Salisbury, with the University of Richmond. “It’s a good way to get politicians in Peru excited about China, even though it doesn’t make economic sense. And it allows the Chinese to have more impact on the Amazon—and Brazil and Peru—just by creating a corridor with a new form of transport, even if it’s not a gamechanger economically.”

Chirinos of CooperAcción authored a study that found a common thread in China’s Belt and Road projects: The countries that join in are a lot like Peru, with a high level of raw materials or other natural resources, but weak institutions and lax oversight. He and other researchers say that puts Peru at an economic disadvantage.

“The project will only take the raw materials and won’t allow us to develop,” Chirinos said.

César Gamboa is the executive director of the Peruvian organization Derecho, Ambiente y Recursos Naturales (Law, Environment and Natural Resources) and has written recently about his concerns that the country’s current political and economic environment will keep ordinary people from sharing in any financial gains from the transition to cleaner energies.

“Always, all the time, Peru underestimates the environmental and social impacts and overestimates the benefits,” Gamboa said. “This is the problem of the Chancay port. Everybody says this is a tool to get out of the political and economic crises, but it’s not. We are not prepared to identify the opportunities and we don’t see the challenges.”

Stepping into a vacuum

China and Peru have had ties going back nearly two centuries, when Chinese immigrants first came here. A very obvious legacy of this is chifa, a Chinese-Peruvian fusion cuisine that can be found in every corner of the country. But in recent years, China’s investments in Peru have soared. Ninety percent of the overall investment—about $28 billion in 2023—is linked to large, state-owned enterprises, according to a recent analysis from the University of the Pacific’s Center for China and Asia-Pacific Studies.

The port is the single biggest flag China has planted on a continent that the United States has long seen as its domain.

“China’s in our red zone,” said Laura Richardson, the now-retired US Army general who served as the commander of US Southern Command from 2021 to 2024.

As Chinese-backed investments expand, projecting Beijing’s power in the region, allegiances and sentiment across South America are shifting.

The Trump administration’s imposition of tariffs and harsh immigration policies that disproportionately impact Latin American countries are increasing anti-American bitterness across much of the region, making China seem like a friendlier, more stable alternative, economically and politically.

The administration’s dismantling of the US Agency for International Development (USAID) earlier this year has only amplified resentments. After Colombia, Peru was the continent’s second-largest recipient of USAID funding, much of it directed at curbing coca plantations. USAID funding to Brazil was largely aimed at programs to conserve the Amazon.

China is stepping into the diplomatic and economic vacuum. Trade between the Community of Latin American and Caribbean States’ members and China rose from $450 billion in 2023 to $515 billion in 2024. Earlier this year, Xi announced $9 billion in credit to the region and visa-free entry to China for residents of some countries. And while Chinese direct investment in Latin America for big infrastructure projects has slowed, it remains strong for certain industries.

“Nobody else is offering money for these projects,” Richardson said. “China comes along offering billions—$3.6 billion, with four-and-a-half billion annual revenue profit for this—how can you turn that down? Nobody else is offering anything like that.”

But at the same time, China’s environmental track record, both in the construction of its big infrastructure projects and in the supply chains of its imports, is drawing more criticism from environmental groups, researchers, and residents.

China is the largest importer of commodities linked to deforestation, including soy, beef, and timber, and the second-largest importer of palm oil, which together are responsible for about 40 percent of global deforestation rates. This, critics say, means China has a huge potential exposure to illegal deforestation.

In 2021 China signed on to a global pact to reverse deforestation and land degradation by 2035, acknowledging the role of forests in stabilizing the atmosphere. But recent analyses suggest the country may not follow through. The authors of a 2024 study wrote, “China’s foreign policy stance of non-interference and concerns about its food security are key obstacles.”

The European Union Deforestation Regulation is the most ambitious effort to date to stop commodities that cause deforestation from being imported into European markets. China, one of the biggest exporters of timber products to the EU, recently refused to sign on, citing security concerns related to sharing geolocation data. In November, at the annual United Nations climate conference, held this year for the first time in the Amazon, countries agreed to a $5.5 billion rainforest conservation fund. China said it supports the fund but would not be pledging money to it.

Studies have demonstrated that Chinese imports of illegal timber have climbed along with its involvement in tropical forested regions, including Brazil and Peru.

One study, from the Environmental Investigation Agency in 2018, found that only one-third of tropical timber shipments from Peru to China were properly inspected, and of those that were inspected, 70 percent were found to be from illegally deforested land.

Another study published in May found that Chinese imports of products known to cause deforestation between 2013 and 2022 were linked to the loss of roughly 4 million hectares of tropical forest, nearly 70 percent of which was illegally deforested. The greenhouse gas emissions from these imports were roughly on par with the annual fossil fuel emissions of Spain.

“While China is a global leader in domestic reforestation and renewable energy, this report highlights a critical blind spot of the environmental cost of its imported agricultural and timber commodities,” said Kerstin Canby, a senior director with Forest Trends, in a press statement published along with the report.

In an interview, Canby noted that China has implemented robust reforestation programs within its borders, but that has had a direct impact on vulnerable forests elsewhere, including the Amazon.

“China has been a star, but that has ripple effects,” Canby said. “Everyone’s trying to protect their own forest, but all that does is push demand to those countries that have the least amount of governance, the ones that are not putting in place protections for their own forest.”

Coda

From the rooftop studio where Arce paints landscapes of her coastline view, she can almost touch the netted scaffolding erected outside the walls of her house to keep construction dust and debris from flying into the windows. (It did anyway.)

Every day now, trucks come rumbling, idling at the entrance to the port, which is about 100 feet from her back door. She doesn’t know exactly what’s in them, nor has she or anyone else calculated the damage caused by their payloads. She just knows that soon there will be more of them.

Arce, and many of her neighbors, worry the city’s troubles may get worse as the port expands into its second and third phases of construction over the next several years, and as more roads and railways are built to serve it.

“There is no space for the people who live here. We would have to leave. Who are they going to take out of their houses?” she said. “That’s the next fight.”

She worries that cracks will continue to creep across the walls in the house she’s lived in since she was a baby or that the foundation could crumble one day. Then someone joked that she should ask the Chinese for compensation. Maybe one of the newly delivered electric cars.

Arce cracked a wry smile and looked out at the ocean, which that night was flat and still. “Or a new house,” she said.

This article originally appeared on Inside Climate News, a nonprofit, non-partisan news organization that covers climate, energy, and the environment. Sign up for their newsletter here.

Photo of Inside Climate News

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The NPU in your phone keeps improving—why isn’t that making AI better?


Shrinking AI for your phone is no simple matter.

npu phone

The NPU in your phone might not be doing very much. Credit: Aurich Lawson | Getty Images

The NPU in your phone might not be doing very much. Credit: Aurich Lawson | Getty Images

Almost every technological innovation of the past several years has been laser-focused on one thing: generative AI. Many of these supposedly revolutionary systems run on big, expensive servers in a data center somewhere, but at the same time, chipmakers are crowing about the power of the neural processing units (NPU) they have brought to consumer devices. Every few months, it’s the same thing: This new NPU is 30 or 40 percent faster than the last one. That’s supposed to let you do something important, but no one really gets around to explaining what that is.

Experts envision a future of secure, personal AI tools with on-device intelligence, but does that match the reality of the AI boom? AI on the “edge” sounds great, but almost every AI tool of consequence is running in the cloud. So what’s that chip in your phone even doing?

What is an NPU?

Companies launching a new product often get bogged down in superlatives and vague marketing speak, so they do a poor job of explaining technical details. It’s not clear to most people buying a phone why they need the hardware to run AI workloads, and the supposed benefits are largely theoretical.

Many of today’s flagship consumer processors are systems-on-a-chip (SoC) because they incorporate multiple computing elements—like CPU cores, GPUs, and imaging controllers—on a single piece of silicon. This is true of mobile parts like Qualcomm’s Snapdragon or Google’s Tensor, as well as PC components like the Intel Core Ultra.

The NPU is a newer addition to chips, but it didn’t just appear one day—there’s a lineage that brought us here. NPUs are good at what they do because they emphasize parallel computing, something that’s also important in other SoC components.

Qualcomm devotes significant time during its new product unveilings to talk about its Hexagon NPUs. Keen observers may recall that this branding has been reused from the company’s line of digital signal processors (DSPs), and there’s a good reason for that.

“Our journey into AI processing started probably 15 or 20 years ago, wherein our first anchor point was looking at signal processing,” said Vinesh Sukumar, Qualcomm’s head of AI products. DSPs have a similar architecture compared to NPUs, but they’re much simpler, with a focus on processing audio (e.g., speech recognition) and modem signals.

Qualcomm chip design NPU

The NPU is one of multiple components in modern SoCs.

Credit: Qualcomm

The NPU is one of multiple components in modern SoCs. Credit: Qualcomm

As the collection of technologies we refer to as “artificial intelligence” developed, engineers began using DSPs for more types of parallel processing, like long short-term memory (LSTM). Sukumar explained that as the industry became enamored with convolutional neural networks (CNNs), the technology underlying applications like computer vision, DSPs became focused on matrix functions, which are essential to generative AI processing as well.

While there is an architectural lineage here, it’s not quite right to say NPUs are just fancy DSPs. “If you talk about DSPs in the general term of the word, yes, [an NPU] is a digital signal processor,” said MediaTek Assistant Vice President Mark Odani. “But it’s all come a long way and it’s a lot more optimized for parallelism, how the transformers work, and holding huge numbers of parameters for processing.”

Despite being so prominent in new chips, NPUs are not strictly necessary for running AI workloads on the “edge,” a term that differentiates local AI processing from cloud-based systems. CPUs are slower than NPUs but can handle some light workloads without using as much power. Meanwhile, GPUs can often chew through more data than an NPU, but they use more power to do it. And there are times you may want to do that, according to Qualcomm’s Sukumar. For example, running AI workloads while a game is running could favor the GPU.

“Here, your measurement of success is that you cannot drop your frame rate while maintaining the spatial resolution, the dynamic range of the pixel, and also being able to provide AI recommendations for the player within that space,” says Sukumar. “In this kind of use case, it actually makes sense to run that in the graphics engine, because then you don’t have to keep shifting between the graphics and a domain-specific AI engine like an NPU.”

Livin’ on the edge is hard

Unfortunately, the NPUs in many devices sit idle (and not just during gaming). The mix of local versus cloud AI tools favors the latter because that’s the natural habitat of LLMs. AI models are trained and fine-tuned on powerful servers, and that’s where they run best.

A server-based AI, like the full-fat versions of Gemini and ChatGPT, is not resource-constrained like a model running on your phone’s NPU. Consider the latest version of Google’s on-device Gemini Nano model, which has a context window of 32k tokens. That is a more than 2x improvement over the last version. However, the cloud-based Gemini models have context windows of up to 1 million tokens, meaning they can process much larger volumes of data.

Both cloud-based and edge AI hardware will continue getting better, but the balance may not shift in the NPU’s favor. “The cloud will always have more compute resources versus a mobile device,” said Google’s Shenaz Zack, senior product manager on the Pixel team.

“If you want the most accurate models or the most brute force models, that all has to be done in the cloud,” Odani said. “But what we’re finding is that, in a lot of the use cases where there’s just summarizing some text or you’re talking to your voice assistant, a lot of those things can fit within three billion parameters.”

Squeezing AI models onto a phone or laptop involves some compromise—for example, by reducing the parameters included in the model. Odani explained that cloud-based models run hundreds of billions of parameters, the weighting that determines how a model processes input tokens to generate outputs. You can’t run anything like that on a consumer device right now, so developers have to vastly scale back the size of models for the edge. Odani says MediaTek’s latest ninth-generation NPU can handle about 3 billion parameters—a difference of several orders of magnitude.

The amount of memory available in a phone or laptop is also a limiting factor, so mobile-optimized AI models are usually quantized. That means the model’s estimation of the next token runs with less precision. Let’s say you want to run one of the larger open models, like Llama or Gemma 7b, on your device. The de facto standard is FP16, known as half-precision. At that level, a model with 7 billion parameters will lock up 13 or 14 gigabytes of memory. Stepping down to FP4 (quarter-precision) brings the size of the model in memory to a few gigs.

“When you compress to, let’s say, between three and four gigabytes, it’s a sweet spot for integration into memory constrained form factors like a smartphone,” Sukumar said. “And there’s been a lot of investment in the ecosystem and at Qualcomm to look at various ways of compressing the models without losing quality.”

It’s difficult to create a generalized AI with these limitations for mobile devices, but computers—and especially smartphones—are a wellspring of data that can be pumped into models to generate supposedly helpful outputs. That’s why most edge AI is geared toward specific, narrow use cases, like analyzing screenshots or suggesting calendar appointments. Google says its latest Pixel phones run more than 100 AI models, both generative and traditional.

Even AI skeptics can recognize that the landscape is changing quickly. In the time it takes to shrink and optimize AI models for a phone or laptop, new cloud models may appear that make that work obsolete. This is also why third-party developers have been slow to utilize NPU processing in apps. They either have to plug into an existing on-device model, which involves restrictions and rapidly moving development targets, or deploy their own custom models. Neither is a great option currently.

A matter of trust

If the cloud is faster and easier, why go to the trouble of optimizing for the edge and burning more power with an NPU? Leaning on the cloud means accepting a level of dependence and trust in the people operating AI data centers that may not always be appropriate.

“We always start off with user privacy as an element,” said Qualcomm’s Sukumar. He explained that the best inference is not general in nature—it’s personalized based on the user’s interests and what’s happening in their lives. Fine-tuning models to deliver that experience calls for personal data, and it’s safer to store and process that data locally.

Even when companies say the right things about privacy in their cloud services, they’re far from guarantees. The helpful, friendly vibe of general chatbots also encourages people to divulge a lot of personal information, and if that assistant is running in the cloud, your data is there as well. OpenAI’s copyright fight with The New York Times could lead to millions of private chats being handed over to the publisher. The explosive growth and uncertain regulatory framework of gen AI make it hard to know what’s going to happen to your data.

“People are using a lot of these generative AI assistants like a therapist,” Odani said. “And you don’t know one day if all this stuff is going to come out on the Internet.”

Not everyone is so concerned. Zack claims Google has built “the world’s most secure cloud infrastructure,” allowing it to process data where it delivers the best results. Zack uses Video Boost and Pixel Studio as examples of this approach, noting that Google’s cloud is the only way to make these experiences fast and high-quality. The company recently announced its new Private AI Compute system, which it claims is just as safe as local AI.

Even if that’s true, the edge has other advantages—edge AI is just more reliable than a cloud service. “On-device is fast,” Odani said. “Sometimes I’m talking to ChatGPT and my Wi-Fi goes out or whatever, and it skips a beat.”

The services hosting cloud-based AI models aren’t just a single website—the Internet of today is massively interdependent, with content delivery networks, DNS providers, hosting, and other services that could degrade or shut down your favorite AI in the event of a glitch. When Cloudflare suffered a self-inflicted outage recently, ChatGPT users were annoyed to find their trusty chatbot was unavailable. Local AI features don’t have that drawback.

Cloud dominance

Everyone seems to agree that a hybrid approach is necessary to deliver truly useful AI features (assuming those exist), sending data to more powerful cloud services when necessary—Google, Apple, and every other phone maker does this. But the pursuit of a seamless experience can also obscure what’s happening with your data. More often than not, the AI features on your phone aren’t running in a secure, local way, even when the device has the hardware to do that.

Take, for example, the new OnePlus 15. This phone has Qualcomm’s brand-new Snapdragon 8 Elite Gen 5, which has an NPU that is 37 percent faster than the last one, for whatever that’s worth. Even with all that on-device AI might, OnePlus is heavily reliant on the cloud to analyze your personal data. Features like AI Writer and the AI Recorder connect to the company’s servers for processing, a system OnePlus assures us is totally safe and private.

Similarly, Motorola released a new line of foldable Razr phones over the summer that are loaded with AI features from multiple providers. These phones can summarize your notifications using AI, but you might be surprised how much of it happens in the cloud unless you read the terms and conditions. If you buy the Razr Ultra, that summarization happens on your phone. However, the cheaper models with less RAM and NPU power use cloud services to process your notifications. Again, Motorola says this system is secure, but a more secure option would have been to re-optimize the model for its cheaper phones.

Even when an OEM focuses on using the NPU hardware, the results can be lacking. Look at Google’s Daily Hub and Samsung’s Now Brief. These features are supposed to chew through all the data on your phone and generate useful recommendations and actions, but they rarely do anything aside from showing calendar events. In fact, Google has temporarily removed Daily Hub from Pixels because the feature did so little, and Google is a pioneer in local AI with Gemini Nano. Google has actually moved some parts of its mobile AI experience from local to cloud-based processing in recent months.

Those “brute force” models appear to be winning, and it doesn’t hurt that companies also get more data when you interact with their private computing cloud services.

Maybe take what you can get?

There’s plenty of interest in local AI, but so far, that hasn’t translated to an AI revolution in your pocket. Most of the AI advances we’ve seen so far depend on the ever-increasing scale of cloud systems and the generalized models that run there. Industry experts say that extensive work is happening behind the scenes to shrink AI models to work on phones and laptops, but it will take time for that to make an impact.

In the meantime, local AI processing is out there in a limited way. Google still makes use of the Tensor NPU to handle sensitive data for features like Magic Cue, and Samsung really makes the most of Qualcomm’s AI-focused chipsets. While Now Brief is of questionable utility, Samsung is cognizant of how reliance on the cloud may impact users, offering a toggle in the system settings that restricts AI processing to run only on the device. This limits the number of available AI features, and others don’t work as well, but you’ll know none of your personal data is being shared. No one else offers this option on a smartphone.

Galaxy AI toggle

Samsung offers an easy toggle to disable cloud AI and run all workloads on-device.

Credit: Ryan Whitwam

Samsung offers an easy toggle to disable cloud AI and run all workloads on-device. Credit: Ryan Whitwam

Samsung spokesperson Elise Sembach said the company’s AI efforts are grounded in enhancing experiences while maintaining user control. “The on-device processing toggle in One UI reflects this approach. It gives users the option to process AI tasks locally for faster performance, added privacy, and reliability even without a network connection,” Sembach said.

Interest in edge AI might be a good thing even if you don’t use it. Planning for this AI-rich future can encourage device makers to invest in better hardware—like more memory to run all those theoretical AI models.

“We definitely recommend our partners increase their RAM capacity,” said Sukumar. Indeed, Google, Samsung, and others have boosted memory capacity in large part to support on-device AI. Even if the cloud is winning, we’ll take the extra RAM.

Photo of Ryan Whitwam

Ryan Whitwam is a senior technology reporter at Ars Technica, covering the ways Google, AI, and mobile technology continue to change the world. Over his 20-year career, he’s written for Android Police, ExtremeTech, Wirecutter, NY Times, and more. He has reviewed more phones than most people will ever own. You can follow him on Bluesky, where you will see photos of his dozens of mechanical keyboards.

The NPU in your phone keeps improving—why isn’t that making AI better? Read More »

“players-are-selfish”:-fallout-2’s-chris-avellone-describes-his-game-design-philosophy

“Players are selfish”: Fallout 2’s Chris Avellone describes his game design philosophy


Avellone recaps his journey from learning on a TRS-80 to today.

Chris Avellone, storied game designer. Credit: Chris Avellone

Chris Avellone wants you to have a good time.

People often ask creatives—especially those in careers some dream of entering—”how did you get started?” Video game designers are no exception, and Avellone says that one of the most important keys to his success was one he learned early in his origin story.

“Players are selfish,” Avellone said, reflecting on his time designing the seminal computer roleplaying game Planescape: Torment. “The more you can make the experience all about them, the better. So Torment became that. Almost every single thing in the game is about you, the player.”

The true mark of a successful game is when players really enjoy themselves, and serving that essential egotism is one of the fundamental laws of game design.

It’s a lesson he learned long before he became an internationally renowned game designer, before Fallout 2 and Planescape: Torment were twinkles in the eyes of Avellone and his co-workers at Interplay. Avellone’s first introduction to building fictional worlds came not from the digital realm but from the analog world of pen and paper roleplaying games.

Table-top takeaways

Avellone discovered Dungeons and Dragons at the tender young age of nine, and it was a formative influence on his creative life and imagination.

“Getting exposed to the idea of Dungeons and Dragons early was a wake-up call,” he told me. “‘Oh, wow, it’s like make believe with rules!’—like putting challenges on your imagination where not everything was guaranteed to succeed, and that made it more fun. However, what I noticed is that I wasn’t usually altering the systems drastically; it was more using them as a foundation for the content.”

Dice on a table

As is so often the case with RPG developer origin stories, it began with Dungeons & Dragons. Credit: Scott Swigart (CC BY 2.0)

At first, Avellone wasn’t interested in engineering the games and stories himself. He wanted a more passive role, but life had different ideas.

“I never started out with a desire to be the game master,” Avellone remembered. “I wanted to be one of the players, but once it became clear that nobody else in my friend circle really wanted to be a game master—to be fair, it was a lot of work—I bit the bullet and tried my hand at it. Over time, I discovered I really enjoyed helping tell an interactive story with the players.”

That revelation, that he preferred being the one crafting the world and guiding the experience, led to some early experiments away from the table as well.

“I never pursued programming for a career, which is probably to the benefit of the world and engineering everywhere,” he joked. But he did start tinkering very young, inspired by the fantasy text adventure games he played as a kid. “I wanted to construct adventure games in the vein of the Scott Adams games… so I attempted to learn basic coding on the TRS-80 in order to do so. The results were a steaming, buggy mess, but [the experience] did give insights into how games operate under the hood.”

It was a different era, however, bereft of many of the resources that aspiring young game developers have at their fingertips today.

“It being the early ’80s, there wasn’t much access to Internet forums and online training courses like today,” Avellone said. “It was mostly book learning from various programming manuals available on order or from the library. These programming attempts were always solo endeavors at fantasy-style sword and sorcery adventures, and I definitely would have benefited from a community or at least one other person of skill who I could ask questions.”

Despite all of his remarkable successes in the space, Avellone didn’t originally dream of creating video games.

“Designing computer games was something I sort of fell into,” he told me. “The idea of a game designer was an almost unheard of career at the time and wasn’t even on my radar. I wanted to write pen and paper modules, adventure and character books, and comic books. As it turned out, though, that can be a miserable way to try and make a living, so when an opportunity came to work in the computer game industry, I took it with the expectation that I’d still use my off time to pursue comics, [pen and paper] writing, etc. But like with game mastering, I found computer game design and narrative design to be fun in itself, and it ended up being the bulk of my career. I did get the opportunity to write modules and comic books later on, but writing for games became my focus, as it was akin to being a virtual game master.”

Like many of the engineers and developers of that era, toiling in their garages and quietly building the future of computing, young Chris Avellone used other creators’ work as a foundation.

“One technique I tried was dissecting existing game engines,” he recalls, “more like an adventure game framework, and then finding ways to alter the content layer to create the game. But the attempts rarely compiled without a stream of errors.”

The shine moment

Every failure was an opportunity to learn, however, and like his experiences telling collaborative stories with his friends in Dungeons and Dragons, they taught him a number of lessons that would serve him later in his career. In our interview, he returned again and again to the player-first mentality that drives his design ethos.

First and foremost, a designer needs to “understand your players and understand why they are there,” Avellone said. “What is their power fantasy?”

Beyond that, every player, whether in a video game or a tabletop roleplaying adventure, should have an opportunity to stand in the spotlight.

“That shine moment is important because it gives everyone the chance to be a hero and to make a difference,” he explained. “The best adventures are the ones where you can point to how each player was instrumental in its success because of how they designed or role-played their character.”

And players should be able to get to that moment in the way they want, not the one most convenient to you, the game master or designer.

“Not everyone plays the way you do,” Avellone said, “and your job as game master is not to dictate how they choose to play or force them into a certain game mode. If a player is a min-maxer who doesn’t care much for the story, that shouldn’t be a problem. If the player is a heavy role-player, they should have some meat for their interactions. This applies strongly to digital game design. If players want to skip dialogue and story points, that’s how they choose to play the game, and they shouldn’t be crushingly penalized for their play style. It’s not your story, it should be a shared experience between the developer and player.”

A core part of his design philosophy, this was a takeaway from pen-and-paper games that Avellone has deployed throughout his career in video games.

“The first application was Planescape: Torment,” Avellone remembered.

Working on Planescape: Torment

It was 1995. Interplay had recently acquired the Planescape license from Wizards of the Coast, formerly TSR, the company behind Dungeons and Dragons. Interplay was looking for ideas for a video game adaptation and brought in Avellone for an interview. At the time, he was writing for Hero Games, a tabletop RPG publisher. Avellone was hired onto the project as a junior director after he sold the idea of a game where death was only the beginning.

That idea—the springboard that launched a successful, decades-spanning career—originated in Avellone’s frustration with save scumming, the process of repeatedly reloading save games to achieve the best result.

“Save scumming in RPGs up to that point felt like a waste of everyone’s time,” Avellone said. “If you died, you either reloaded or you quit. If they quit, you might lose them permanently. So I felt if you removed the middleman and just automatically respawned the character in interesting places and ways, that could keep the experience seamless and keep the flow of the adventure going. This didn’t quite work, because players were so used to save scumming and would still feel they had failed in some way. I was fighting typical gaming conventions and gaming habits at that point.”

That idea of death being just another narrative element rather than a fail state is emblematic of another pillar of Avellone’s design philosophy, also drawn from pen-and-paper games: Regardless of what happens, the story must go on.

“Let the dice fall where they may,” Avellone explained. “It will result in more interesting gaming stories. This was a hard one for me initially, because I would get so locked into a certain character, NPC, or letting a PC survive, that I would fight random chance to keep my story or their arc intact. This was a mistake and a huge missed opportunity. If the players have no fear of death or annoying adversaries who never seem to die because you are fudging the dice rolls to prevent them from being killed, then it undermines much of the drama, and it undermines their eventual success.”

A screenshot from Planescape Torment

Avellone is known for many classics, but among hardcore RPG fans, Planescape: Torment stands particularly tall. Credit: Beamdog

After Planescape: Torment, which received nearly universal critical acclaim, Avellone continued to evolve best practices for giving players what they wanted. He eventually landed on the idea that player input could be useful even before development begins.

“I would often do pre-game interviews with different players,” he recounted, “to get a sense of where they hoped their character arc would go, how they wanted to play.”

Lessons from Fallout Van Buren

Avellone expanded that process dramatically for Fallout Van Buren, Interplay’s vision for Fallout 3. He and the team built a Fallout tabletop roleplaying game to playtest some of the systems that would be implemented in the (ultimately canceled) video game.

“For the Fallout pen-and-paper we were doing for Fallout Van Buren, for example, doing those examinations proved helpful because there were so many different character builds—including ghouls and super mutants, as well as new archetypes like Science Boy—that you wanted to make sure you were creating an experience where everyone had the chance to shine.”

Though Van Buren never saw the light of day, Avellone has said that some of the elements from that design found their way into the wildly popular Fallout: New Vegas, a project for which Avellone served as senior designer (as well as project director for much of the DLC).

Another lesson he learned at the table is that you should never honor a player’s accomplishment with a reward if you plan to immediately snatch it away.

“Don’t give, then take away,” Avellone warns. “One of the worst mistakes I made was after an excruciatingly long treasure hunt for one of the biggest hordes in the world, I took away all the unique items the characters had struggled to win at the start of the very next adventure. While I knew they would get the items back, the players didn’t, and that almost caused a mutiny.”

Two polygonal figures in front of a Fallout 3 logo

A screenshot from Fallout Van Buren. Credit: No Mutants Allowed

I asked Avellone if his earliest experience playing with other people’s code or sitting around rolling dice with his friends had a throughline to his work today. It was clear in his answer, and throughout our interview, that the little boy who fell in love with architecting worlds of fantasy and adventure in his imagination is still very much alive in the seasoned developer building digital worlds for players today. The core idea persists: It’s all about the players, about their connection to your story and your world.

“It still has a strong impact on my game design today,” he told me. “It’s still important to me to see the range of archetypes and builds a player can make. How to make that feel important in a unique way, and how to structure plots and interactions so you try and keep the character goals so they cater to the player’s selfishness. Instead of some outward, forced goal you place on the player… find a way to make the internal player motivation match the goals in-game, and that makes for a stronger experience.”

Avellone carries that philosophy forward into his current project. He recently signed on to help develop the inaugural project at Republic Games, the studio founded by video game writer Adam Williams, formerly of Quantic Dream. The studio is developing a dystopian fantasy game that revolves around a scrappy rebellion fighting to overthrow brutal, tyrannical oppression.

“Some discussions at Republic Games have fallen back on old RPG designs in the past,” he teased, “As some older designs seemed relevant examples for how to solve a potential arc and direction in the game… but I’ll share that story after the game comes out.”

“Players are selfish”: Fallout 2’s Chris Avellone describes his game design philosophy Read More »

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After 40 years of adventure games, Ron Gilbert pivots to outrunning Death


Escaping from Monkey Island

Interview: Storied designer talks lost RPG, a 3D Monkey Island, “Eat the Rich” philosophy.

Gilbert, seen here circa 2017 promoting the release of point-and-click adventure throwback Thimbleweed Park. Credit: Getty Images

If you know the name Ron Gilbert, it’s probably for his decades of work on classic point-and-click adventure games like Maniac Mansion, Indiana Jones and the Last Crusade, the Monkey Island series, and Thimbleweed Park. Given that pedigree, October’s release of the Gilbert-designed Death by Scrolling—a rogue-lite action-survival pseudo-shoot-em-up—might have come as a bit of a surprise.

In an interview from his New Zealand home, though, Gilbert noted that his catalog also includes some reflex-based games—Humungous Entertainment’s Backyard Sports titles and 2010’s Deathspank, for instance. And Gilbert said his return to action-oriented game design today stemmed from his love for modern classics like Binding of Isaac, Nuclear Throne, and Dead Cells.

“I mean, I’m certainly mostly known for adventure games, and I have done other stuff, [but] it probably is a little bit of a departure for me,” he told Ars. “While I do enjoy playing narrative games as well, it’s not the only thing I enjoy, and just the idea of making one of these kind of started out as a whim.”

Gilbert’s lost RPG

After spending years focused on adventure game development with 2017’s Thimbleweed Park and then 2022’s Return to Monkey Island, Gilbert said that he was “thinking about something new” for his next game project. But the first “new” idea he pursued wasn’t Death by Scrolling, but what he told Ars was “this vision for this kind of large, open world-type RPG” in the vein of The Legend of Zelda.

After hiring an artist and designer and spending roughly a year tinkering with that idea, though, Gilbert said he eventually realized his three-person team was never going to be able to realize his grand vision. “I just [didn’t] have the money or the time to build a big open-world game like that,” he said. “You know, it’s either a passion project you spent 10 years on, or you just need a bunch of money to be able to hire people and resources.”

And Gilbert said that securing that “bunch of money” to build out a top-down action-RPG in a reasonable time frame proved harder than he expected. After pitching the project around the industry, he found that “the deals that publishers were offering were just horrible,” a problem he blames in large part on the genre he was focusing on.

“Doing a pixelated old-school Zelda thing isn’t the big, hot item, so publishers look at us, and they didn’t look at it as ‘we’re gonna make $100 million and it’s worth investing in,’” he said. “The amount of money they’re willing to put up and the deals they were offering just made absolutely no sense to me to go do this.”

While crowdfunding helped Thimbleweed Park years ago, Gilbert says Kickstarter is “basically dead these days as a way of funding games.”

While crowdfunding helped Thimbleweed Park years ago, Gilbert says Kickstarter is “basically dead these days as a way of funding games.”

For point-and-click adventure Thimbleweed Park, Gilbert got around a similar problem in part by going directly to fans of the genre, raising $600,000 of a $375,000 goal via crowdfunding. But even then, Gilbert said that private investors needed to provide half of the game’s final budget to get it over the finish line. And while Gilbert said he’d love to revisit the world of Thimbleweed Park, “I just don’t know where I’d ever get the money. It’s tougher than ever in some ways… Kickstarter is basically dead these days as a way of funding games.”

Compared to the start of his career, Gilbert said that today’s big-name publishers “are very analytics-driven. The big companies, it’s like they just have formulas that they apply to games to try to figure out how much money they could make, and I think that just in the end you end up giving a whole lot of games that look exactly the same as last year’s games, because that makes some money.

“When we were starting out, we couldn’t do that because we didn’t know what made this money, so it was, yeah, it was a lot more experimenting,” he continued. “I think that’s why I really enjoy the indie game market because it’s kind of free of a lot of that stuff that big publishers bring to it, and there’s a lot more creativity and you know, strangeness, and bizarreness.”

Run for it

After a period where Gilbert said he “was kind of getting a little down” about the failure of his action-RPG project, he thought about circling back to a funny little prototype he developed as part of a 2019 game design meet-up organized by Spry Fox’s Daniel Cook. That prototype—initially simply called “Runner”—focused on outrunning the bottom of a continually scrolling screen, picking up ammo-limited weapons to fend off enemies as you did.

While the prototype initially required players to aim at those encroaching enemies as they ran, Gilbert said that the design “felt like cognitive overload.” So he switched to an automatic aiming and firing system, an idea he says was part of the prototype long before it became popularized by games like Vampire Survivors. And while Gilbert said he enjoyed Vampire Survivors, he added that the game’s style was “a little too much ‘ADHD’ for me. I look at those games and it’s like, wow, I feel like I’m playing a slot machine at some level. The flashing and upgrades and this and that… it’s a little too much.”

The 2019 “Runner” prototype that would eventually become Death by Scrolling.

But Gilbert said his less frenetic “Runner” prototype “just turned out to be a lot of fun, and I just played it all the time… It was really fun for groups of people to play, because one person will play and other people would kind of be laughing and cheering as you, you know, escape danger at the nick of time.”

Gilbert would end up using much of the art from his scrapped RPG project to help flesh out the “Runner” prototype into what would eventually become Death by Scrolling. But even late in the game’s development, Gilbert said the game was missing a unifying theme. “There was no reason initially for why you were doing any of this. You were just running, you know?”

That issue didn’t get solved until the last six months of development, when Gilbert hit on the idea of running through a repeating purgatory and evading Death, in the form of a grim reaper that regularly emerges to mercilessly hunt you down. While you can use weapons to temporarily stun Death, there’s no way to completely stop his relentless pursuit before the end of a stage.

That grim reaper really puts the Death in Death by Scrolling.

That grim reaper really puts the Death in Death by Scrolling.

“Because he can’t be killed and because he’s an instant kill for you, it’s a very unique thing you really kinda need to avoid,” Gilbert said. “You’re running along, getting gold, gaining gems, and then, boom, you hear that [music], and Death is on the screen, and you kind of panic for a moment until you orient yourself and figure out where he is and where he’s coming from.”

Is anyone reading this?

After spending so much of his career on slow-burn adventure games, Gilbert admitted there were special challenges to writing for an action game—especially one where the player is repeating the same basic loop over and over. “It’s a lot harder because you find very quickly that a lot of players just don’t care about your story, right? They’re there to run, they’re there to shoot stuff… You kind of watch them play, and they’re just kind of clicking by the dialogue so fast that they don’t even see it.”

Surprisingly, though, Gilbert said he’s seen that skip-the-story behavior among adventure game players, too. “Even in Thimbleweed Park and Monkey Island, people still kind of pound through the dialogue,” he said. “I think if they think they know what they need to do, they just wanna skip through the dialogue really fast.”

As a writer, Gilbert said it’s “frustrating” to see players doing the equivalent of “sitting down to watch a movie and just fast forwarding through everything except the action parts.” In the end, though, he said, a game developer has to accept that not everyone is playing for the same reasons.

Believe it or not, some players just breeze past quality dialogue like this.

Credit: LucasArts

Believe it or not, some players just breeze past quality dialogue like this. Credit: LucasArts

“There’s a certain percentage of people who will follow the story and enjoy it, and that’s OK,” he said. “And everyone else, if they skip the story, it’s got to be OK. You need to make sure you don’t embed things deep in the story that are critical for them to understand. It’s a little bit like really treating the story as truly optional.”

Those who do pay attention to the story in Death by Scrolling will come across what Gilbert said he hoped was a less-than-subtle critique of the capitalist system. That critique is embedded in the gameplay systems, which require you to collect more and more gold—and not just two pennies on your eyes—to pay a newly profit-focused River Styx ferryman that has been acquired by Purgatory Inc.

“It’s purgatory taken over by investment bankers,” Gilbert said of the conceit. “I think a lot of it is looking at the world today and realizing capitalism has just taken over, and it really is the thing that’s causing the most pain for people. I just wanted to really kind of drive that point in the game, in a kind of humorous, sarcastic way, that this capitalism is not good.”

While Gilbert said he’s always harbored these kinds of anti-capitalist feelings “at some level,” he said that “certainly recent events and recent things have gotten me more and more jumping on the ‘Eat the Rich’ bandwagon.” Though he didn’t detail which “recent events” drove that realization, he did say that “billionaires and all this stuff… I think are just causing more harm than good.”

Is the point-and-click adventure doomed?

Despite his history with point-and-click adventures, and the relative success of Thimbleweed Park less than 10 years ago, Gilbert says he isn’t interested in returning to the format popularized by LucasArts’ classic SCUMM Engine games. That style of “use verb on noun” gameplay is now comparable to a black-and-white silent movie, he said, and will feel similarly  dated to everything but a niche of aging, nostalgic players.

“You do get some younger people that do kind of enjoy those games, but I think it’s one of those things that when we’re all dead, it probably won’t be the kind of thing that survives,” he said.

Gilbert says modern games like Lorelei and the Laser Eyes show a new direction for adventure games without the point-and-click interface.

Gilbert says modern games like Lorelei and the Laser Eyes show a new direction for adventure games without the point-and-click interface.

But while the point-and-click interface might be getting long in the tooth, Gilbert said he’s more optimistic about the future of adventure games in general. He points to recent titles like Blue Prince and Lorelei and the Laser Eyes as examples of how clever designers can create narrative-infused puzzles using modern techniques and interfaces. “I think games like that are kind of the future for adventure games,” he said.

If corporate owner Disney ever gave him another chance to return to the Monkey Island franchise, Gilbert said he’d like to emulate those kinds of games by having players “go around in a true 3D world, rather than as a 2D point-and-click game… I don’t really know how you would do the puzzle solving in [that] way, and so that’s very interesting to me, to be able to kind of attack that problem of doing it in a 3D world.”

After what he said was a mixed reception to the gameplay changes in Return to Monkey Island, though, Gilbert allowed that franchise fans might not be eager for an even greater departure from tradition. “Maybe Monkey Island isn’t the right game to do as an adventure game in a 3D world, because there are a lot of expectations that come with it,” he said. “I mean if I was to do that, you just ruffle even more feathers, right? There’s more people that are very attached to Monkey Island, but more in its classic sense.”

Looking over his decades-long career, though, Gilbert also noted that the skills needed to promote a new game today are very different from those he used in the 1980s. “Back then, there were a handful of print magazines, and there were a bunch of reporters, and you had sent out press releases… That’s just not the way it works today,” he said. Now, the rise of game streamers and regular YouTube game development updates has forced game makers to be good on camera, much like MTV did for a generation of musicians, Gilbert said.

“The [developers] that are successful are not necessarily the good ones, but the good ones that also present well on YouTube,” he said. “And you know, I think that’s kind of a problem, that’s a gate now… In some ways, I think it’s too bad because as a developer, you have to be a performer. And I’m not a performer, right? If I was making movies, I would be a director, not an actor.”

Photo of Kyle Orland

Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

After 40 years of adventure games, Ron Gilbert pivots to outrunning Death Read More »

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We put the new pocket-size vinyl format to the test—with mixed results


is that a record in your pocket?

It’s a fun new format, but finding a place in the market may be challenging.

A 4-inch Tiny Vinyl record. Credit: Chris Foresman

A 4-inch Tiny Vinyl record. Credit: Chris Foresman

We recently looked at Tiny vinyl, a new miniature vinyl single format developed through a collaboration between a toy industry veteran and the world’s largest vinyl record manufacturer. The 4-inch singles are pressed in a process nearly identical to standard 12-inch LPs or 7-inch singles, except everything is smaller. They have a standard-size spindle hole and play at 33⅓ RPM, and they hold up to four minutes of music per side.

Several smaller bands, like The Band Loula and Rainbow Kitten Surprise, and some industry veterans like Blake Shelton and Melissa Etheridge, have already experimented with the format. But Tiny Vinyl partnered with US retail giant Target for its big coming-out party this fall, with 44 exclusive titles launching throughout the end of this year.

Tiny Vinyl supplied a few promotional copies of releases from former America’s Got Talent finalist Grace VanderWaal, The Band Loula, country pop stars Florida Georgia Line, and jazz legends the Vince Guaraldi Trio so I could get a first-hand look at how the records actually play. I tested these titles as well as several others I picked up at retail, playing them on an Audio Technica LP-120 direct drive manual turntable connected to a Yamaha S-301 integrated amplifier and playing through a pair of vintage Klipsch kg4 speakers.

I also played them out on a Crosley portable suitcase-style turntable, and for fun, I tried to play them on the miniature RSD3 turntable made for 3-inch singles to try to see what’s possible with a variety of hardware.

Tiny Vinyl releases cover several genres, including hip-hop, rock, country, pop, indie, and show tunes. Credit: Chris Foresman

Automatic turntables need not apply

First and foremost, I’ll note that the 4-inch diameter is essentially the same size as the label on a standard 12-inch LP. So any sort of automatic turntable won’t really work for 4-inch vinyl; most aren’t equipped to set the stylus at anything other than 12 inches or 7 inches, and even if they could, the automatic return would kick in before reaching the grooves where the music starts. Some automatic turntables allow switching to a manual mode, but they otherwise cannot play Tiny Vinyl records.

But if you have a turntable with a fully manual tonearm—including a wide array from DJ-style direct drive turntables or audiophile belt-drive turntables like those from Fluance, U-turn, or Pro-ject—you’re in luck. The tonearm can be placed on these records, and they will track the grooves well.

Lining up the stylus can be a challenge with such small records, but once it’s in place, the stylus on my LP120—a nude elliptical—tracked well. I also tried a few listens with a standard conical stylus since that’s what would be most common across a variety of low- and mid-range turntables. The elliptical stylus tracked slightly better in our experience; higher-end styli may track the extremely fine grooves even better but would probably be overkill given that the physical limitations of the format introduce some distortion, which would likely be more apparent with such gear.

While Tiny Vinyl will probably appeal most to pop music fans, I played a variety of music styles, including rock, country, dance pop, hip-hop, jazz, and even showtunes. The main sonic difference I noted when a direct comparison was available was that the Tiny Vinyl version of a track tended to sound quieter than the same track playing on a 12-inch LP at the same volume setting on the amplifier.

This Kacey Musgraves Tiny Vinyl includes songs from her album Deeper Well. Credit: Chris Foresman

It’s not unusual for different records to be mastered at different volumes; making the overall sound quieter means smaller modulations in the groove so they can be placed closer together. This is true for any album that has a side running longer than about 22 minutes, but it’s especially important to maintain the four-minute runtime on Tiny Vinyl. (This is also why the last song or two on many LP slides tend to be quieter or slower songs; it’s easier for these songs to sound better at the center of the record, where linear tracking speed decreases.)

That said, most of the songs I listened to tended to have a slight but audible increase in distortion as the grooves approached the physical limits of alignment for the stylus. This was usually only perceptible in the last several seconds of a song, which more discerning listeners would likely find objectionable. But sound quality overall is still comparable to typical vinyl records. It won’t compare to the most exacting pressings from the likes of Mobile Fidelity Labs, for instance, but then again, the sort of audiophile who would pay for the equipment to get the most out of such records probably won’t buy Tiny Vinyl in the first place, except perhaps as a conversation piece.

I also tried playing our Tiny Vinyl on a Crosley suitcase-style turntable since it has a manual tone arm. The model I have on hand has an Audio Technica AT3600L cartridge and stereo speakers, so it’s a bit nicer than the entry-level Cruiser models you’ll typically find at malls or department stores. But these are extremely popular first turntables for a lot of young people, so it seemed reasonable to consider how Tiny Vinyl sounds on these devices.

Unfortunately, I couldn’t play Tiny Vinyl on this turntable. Despite having a manual tone arm and an option to turn off the auto-start and stop of the turntable platter, the Crosley platter is designed for 7-inch and 12-inch vinyl—the Tiny Vinyl we tried wouldn’t even spin on the turntable without the addition of a slipmat of some kind.

Once I got it spinning, though, the tone arm simply would not track beyond the first couple of grooves before hitting some physical limitation of its gimbal. Since many of the suitcase-style turntables often share designs and parts, I suspect this would be a problem for most of the Crosley, Victrola, or other brands you might find at a big-box retailer.

Some releases really take advantage of the extra real estate of the gatefold jacket and printed inner sleeve,  Chris Foresman

Additionally, I compared the classic track “Linus and Lucy” from A Charlie Brown Christmas with a 2012 pressing of the full album, as well as the 2019 3-inch version using an adapter, all on the LP-120, to give readers the best comparison across formats.

Again, the LP version of the seminal soundtrack from A Charlie Brown Christmas sounded bright and noticeably louder than its 4-inch counterpart. No major surprises here. And of course, the LP includes the entire soundtrack, so if you’re a big fan of the film or the kind of contemplative, piano-based jazz that Vince Guaraldi is famous for, you’ll probably spring for the full album.

The 3-inch version of “Linus and Lucy” unsurprisingly sounds fairly comparable to the Tiny Vinyl version, with a much quieter playback at the same amplifier settings. But it also sounds a lot noisier, likely due to the differences in materials used in manufacturing.

Though 3-inch records can play on standard turntables, as I did here, they’re designed to go hand-in-hand with one of the many Crosley RSD3 variants released in the last five years, or on the Crosley Mini Cruiser turntable. If you manage to pick up an original 8ban player, you could get the original lo-fi, “noisy analog” sound that Bandai had intended as well. That’s really part of the 3-inch vinyl aesthetic.

Newer 3-inch vinyl singles are coming with a standard spindle hole, which makes them easier to play on standard turntables. It also means there are now adapters for the tiny spindle to fit these holes, so you can technically put a 4-inch single on them. But due to the design of the tonearm and its rest, the stylus won’t swing out to the edge of Tiny Vinyl; instead, you can only play starting at grooves around the 3-inch mark. It’s a little unfortunate because it would otherwise be fun to play these miniature singles on hardware that is a little more right-sized ergonomically.

Big stack of tiny records. Credit: Chris Foresman

Four-inch Tiny Vinyl singles, on the other hand, are intended to be played on standard turntables, and they do that fairly well as long as you can manually place the tonearm and it’s not otherwise limited physically from tracking its grooves. The sound was not expected to compare to a quality 12-inch pressing, and it doesn’t. But it still sounds good. And especially if your available space is at a premium, you might consider a Tiny Vinyl with the most well-known and popular tracks from a certain album or artist (like these songs from A Charlie Brown Christmas) over a full album that may cost upward of $35.

Fun for casual listeners, not for audiophiles

Overall, Tiny Vinyl still offers much of the visceral experience of playing standard vinyl records—the cover art, the liner notes, handling the record as you place it on the turntable—just in miniature. The cost is less than a typical LP, and the weight is significantly less, so there are definite benefits for casual listeners. On the other hand, serious collectors will gravitate toward 12-inch albums and—perhaps less so—7-inch singles. Ironically, the casual listeners the format would most likely appeal to are the least likely to have the equipment to play it. That will limit Tiny Vinyl’s mass-market appeal outside of just being a cool thing to put on the shelf that technically could be played on a turntable.

The Good:

  • Small enough to easily fit in a jacket pocket or the like
  • Use less resources to make and ship
  • With the gatefold jacket, printed inner sleeve, and color vinyl options, these look as cool as most full-size albums
  • Plays fine on manual turntables

The Bad:

  • Sound quality is (unsurprisingly) compromised
  • Price isn’t lower than typical 7-inch singles

The Ugly:

  • Won’t work on automatic-only turntables, like the very popular AT-LP60 series or the very popular suitcase-style turntables that are often an inexpensive “first” turntable for many

We put the new pocket-size vinyl format to the test—with mixed results Read More »

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Vision Pro M5 review: It’s time for Apple to make some tough choices


A state of the union from someone who actually sort of uses the thing.

The M5 Vision Pro with the Dual Knit Band. Credit: Samuel Axon

With the recent releases of visionOS 26 and newly refreshed Vision Pro hardware, it’s an ideal time to check in on Apple’s Vision Pro headset—a device I was simultaneously amazed and disappointed by when it launched in early 2024.

I still like the Vision Pro, but I can tell it’s hanging on by a thread. Content is light, developer support is tepid, and while Apple has taken action to improve both, it’s not enough, and I’m concerned it might be too late.

When I got a Vision Pro, I used it a lot: I watched movies on planes and in hotel rooms, I walked around my house placing application windows and testing out weird new ways of working. I tried all the neat games and educational apps, and I watched all the immersive videos I could get ahold of. I even tried my hand at developing my own applications for it.

As the months went on, though, I used it less and less. The novelty wore off, and as cool as it remained, practicality beat coolness. By the time Apple sent me the newer model a couple of weeks ago, I had only put the original one on a few times in the prior couple of months. I had mostly stopped using it at home, but I still took it on trips as an entertainment device for hotel rooms now and then.

That’s not an uncommon story. You even see it in the subreddit for Vision Pro owners, which ought to be the home of the device’s most dedicated fans. Even there, people say, “This is really cool, but I have to go out of my way to keep using it.”

Perhaps it would have been easier to bake it into my day-to-day habits if developer and content creator support had been more robust, a classic chicken-and-egg problem.

After a few weeks of using the new Vision Pro hardware refresh daily, it’s clear to me that the platform needs a bigger rethink. As a fan of the device, I’m concerned it won’t get that, because all the rumors point to Apple pouring its future resources into smart glasses, which, to me, are a completely different product category.

What changed in the new model?

For many users, the most notable change here will be something you can buy separately (albeit at great expense) for the old model: A new headband that balances the device’s weight on your head better, making it more comfortable to wear for long sessions.

Dubbed the Dual Knit Band, it comes with an ingeniously simple adjustment knob that can be used to tighten or loosen either the band that goes across the back of your head (similar to the old band) or the one that wraps around the top.

It’s well-designed, and it will probably make the Vision Pro easier to use for many people who found the old model to be too uncomfortable—even though this model is slightly heavier than its predecessor.

The band fit is adjusted with this knob. You can turn it to loosen or tighten one strap, then pull it out and turn it again to adjust the other. Credit: Samuel Axon

I’m one of the lucky few who never had any discomfort problems with the Vision Pro, but I know a bunch of folks who said the pressure the device put on their foreheads was unbearable. That’s exactly what this new band remedies, so it’s nice to see.

The M5 chip offers more than just speed

Whereas the first Vision Pro had Apple’s M2 chip—which was already a little behind the times when it launched—the new one adds the M5. It’s much faster, especially for graphics-processing and machine-learning tasks. We’ve written a lot about the M5 in our articles on other Apple products if you’re interested to learn more about it.

Functionally, this means a lot of little things are a bit faster, like launching certain applications or generating a Persona avatar. I’ll be frank: I didn’t notice any difference that significantly impacted the user experience. I’m not saying I couldn’t tell it was faster sometimes. I’m just saying it wasn’t faster in a way that’s meaningful enough to change any attitudes about the device.

It’s most noticeable with games—both native mixed-reality Vision Pro titles and the iPad versions of demanding games that you can run on a virtual display on the device. Demanding 3D games look and run nicer, in many cases. The M5 also supports more recent graphics advancements like ray tracing and mesh shading, though very few games support them, even in terms of iPad versions.

All this is to say that while I always welcome performance improvements, they are definitely not enough to convince an M2 Vision Pro owner to upgrade, and they won’t tip things over for anyone who has been on the fence about buying one of these things.

The main perk of the new chip is improved efficiency, which is the driving force behind modestly increased battery life. When I first took the M2 Vision Pro on a plane, I tried watching 2021’s Dune. I made it through the movie, but just barely; the battery ran out during the closing credits. It’s not a short movie, but there are longer ones.

Now, the new headset can easily get another 30 or 60 minutes, depending on what you’re doing, which finally puts it in “watch any movie you want” territory.

Given how short battery life was in the original version, even a modest bump like that makes a big difference. That, alongside a marginally increased field of view (about 10 percent) and a new 120 Hz maximum refresh rate for passthrough are the best things about the new hardware. These are nice-to-haves, but they’re not transformational by any means.

We already knew the Vision Pro offered excellent hardware (even if it’s overkill for most users), but the platform’s appeal is really driven by software. Unfortunately, this is where things are running behind expectations.

For content, it’s quality over quantity

When the first Vision Pro launched, I was bullish about the promise of the platform—but a lot of that was contingent on a strong content cadence and third-party developer support.

And as I’ve written since, the content cadence for the first year was a disappointment. Whereas I expected weekly episodes of Apple’s Immersive Videos in the TV app, those short videos arrived with gaps of several months. There’s an enormous wealth of great immersive content outside of Apple’s walled garden, but Apple didn’t seem interested in making that easily accessible to Vision Pro owners. Third-party apps did some of that work, but they lagged behind those on other platforms.

The first-party content cadence picked up after the first year, though. Plus, Apple introduced the Spatial Gallery, a built-in app that aggregates immersive 3D photos and the like. It’s almost TikTok-like in that it lets you scroll through short-form content that leverages what makes the device unique, and it’s exactly the sort of thing that the platform so badly needed at launch.

The Spatial Gallery is sort of like a horizontally-scrolling TikTok for 3D photos and video. Credit: Samuel Axon

The content that is there—whether in the TV app or the Spatial Gallery—is fantastic. It’s beautifully, professionally produced stuff that really leans on the hardware. For example, there is an autobiographical film focused on U2’s Bono that does some inventive things with the format that I had never seen or even imagined before.

Bono, of course, isn’t everybody’s favorite, but if you can stomach the film’s bloviating, it’s worth watching just with an eye to what a spatial video production can or should be.

I still think there’s significant room to grow, but the content situation is better than ever. It’s not enough to keep you entertained for hours a day, but it’s enough to make putting on the headset for a bit once a week or so worth it. That wasn’t there a year ago.

The software support situation is in a similar state.

App support is mostly frozen in the year 2024

Many of us have a suite of go-to apps that are foundational to our individual approaches to daily productivity. For me, primarily a macOS user, they are:

  • Firefox
  • Spark
  • Todoist
  • Obsidian
  • Raycast
  • Slack
  • Visual Studio Code
  • Claude
  • 1Password

As you can see, I don’t use most of Apple’s built-in apps—no Safari, no Mail, no Reminders, no Passwords, no Notes… no Spotlight, even. All that may be atypical, but it has never been a problem on macOS, nor has it been on iOS for a few years now.

Impressively, almost all of these are available on visionOS—but only because it can run iPad apps as flat, virtual windows. Firefox, Spark, Todoist, Obsidian, Slack, 1Password, and even Raycast are all available as supported iPad apps, but surprisingly, Claude isn’t, even though there is a Claude app for iPads. (ChatGPT’s iPad app works, though.) VS Code isn’t available, of course, but I wasn’t expecting it to be.

Not a single one of these applications has a true visionOS app. That’s too bad, because I can think of lots of neat things spatial computing versions could do. Imagine browsing your Obsidian graph in augmented reality! Alas, I can only dream.

You can tell the native apps from the iPad ones: The iPad ones have rectangular icons nested within circles, whereas the native apps fill the whole circle. Credit: Samuel Axon

If you’re not such a huge productivity software geek like me and you use Apple’s built-in apps, things look a little better, but surprisingly, there are still a few apps that you would imagine would have really cool spatial computing features—like Apple Maps—that don’t. Maps, too, is just an iPad app.

Even if you set productivity aside and focus on entertainment, there are still frustrating gaps. Almost two years later, there is still no Netflix or YouTube app. There are decent-enough third-party options for YouTube, but you have to watch Netflix in a browser, which is lower-quality than in a native app and looks horrible on one of the Vision Pro’s big virtual screens.

To be clear, there is a modest trickle of interesting spatial app experiences coming in—most of them games, educational apps, or cool one-off ideas that are fun to check out for a few minutes.

All this is to say that nothing has really changed since February 2024. There was an influx of apps at launch that included a small number of show-stoppers (mostly educational apps), but the rest ranged from “basically the iPad app but with one or two throwaway tech-demo-style spatial features you won’t try more than once” to “basically the iPad app but a little more native-feeling” to “literally just the iPad app.” As far as support from popular, cross-platform apps, it’s mostly the same list today as it was then.

Its killer app is that it’s a killer monitor

Even though Apple hasn’t made a big leap forward in developer support, it has made big strides in making the Vision Pro a nifty companion to the Mac.

From the start, it has had a feature that lets you simply look at a Mac’s built-in display, tap your fingers, and launch a large, resizable virtual monitor. I have my own big, multi-monitor setup at home, but I have used the Vision Pro this way sometimes when traveling.

I had some complaints at the start, though. It could only do one monitor, and that monitor was limited to 60 Hz and a standard widescreen resolution. That’s better than just using a 14-inch MacBook Pro screen, but it’s a far cry from the sort of high-end setup a $3,500 price tag suggests. Furthermore, it didn’t allow you to switch audio between the two devices.

Thanks to both software and hardware updates, that has all changed. visionOS now supports three different monitor sizes: the standard widescreen aspect ratio, a wider one that resembles a standard ultra-wide monitor, and a gigantic, ultra-ultra-wide wrap-around display that I can assure you will leave no one wanting for desktop space. It looks great. Problem solved! Likewise, it will now transfer your Mac audio to the Vision Pro or its Bluetooth headphones automatically.

All of that works not just on the new Vision Pro, but also on the M2 model. The new M5 model exclusively addresses the last of my complaints: You can now achieve higher refresh rates for that virtual monitor than 60 Hz. Apple says it goes “up to 120 Hz,” but there’s no available tool for measuring exactly where it’s landing. Still, I’m happy to see any improvement here.

This is the standard width for the Mac monitor feature… Samuel Axon

Through a series of updates, Apple has turned a neat proof-of-concept feature into something that is genuinely valuable—especially for folks who like ultra-wide or multi-monitor setups but have to travel a lot (like myself) or who just don’t want to invest in the display hardware at home.

You can also play your Mac games on this monitor. I tried playing No Man’s Sky and Cyberpunk 2077 on it with a controller, and it was a fantastic experience.

This, alongside spatial video and watching movies, is the Vision Pro’s current killer app and one of the main areas where Apple has clearly put a lot of effort into improving the platform.

Stop trying to make Personas happen

Strangely, another area where Apple has invested quite a bit to make things better is in the Vision Pro’s usefulness as a communications and meetings device. Personas—the 3D avatars of yourself that you create for Zoom calls and the like—were absolutely terrible when the M2 Vision Pro came out.

There is also EyeSight, which uses your Persona to show a simulacrum of your eyes to people around you in the real world, letting them know you are aware of your surroundings and even allowing them to follow your gaze. I understand the thought behind this feature—Apple doesn’t want mixed reality to be socially isolating—but it sometimes puts your eyes in the wrong place, it’s kind of hard to see, and it honestly seems like a waste of expensive hardware.

Primarily via software updates, I’m pleased to report that Personas are drastically improved. Mine now actually looks like me, and it moves more naturally, too.

I joined a FaceTime call with Apple reps where they showed me how Personas float and emote around each other, and how we could look at the same files and assets together. It was indisputably cool and way better than before, thanks to the improved Personas.

I can’t say as much for EyeSight, which looks the same. It’s hard for me to fathom that Apple has put multiple sensors and screens on this thing to support this feature.

In my view, dropping EyeSight would be the single best thing Apple could do for this headset. Most people don’t like  it, and most people don’t want it, yet there is no question that its inclusion adds a not-insignificant amount to both the price and the weight, the product’s two biggest barriers to adoption.

Likewise, Personas are theoretically cool, and it is a novel and fun experience to join a FaceTime call with people and see how it works and what you could do. But it’s just that: a novel experience. Once you’ve done it, you’ll never feel the need to do it again. I can barely imagine anyone who would rather show up to a call as a Persona than take the headset off for 30 minutes to dial in on their computer.

Much of this headset is dedicated to this idea that it can be a device that connects you with others, but maintaining that priority is simply the wrong decision. Mixed reality is isolating, and Apple is treating that like a problem to be solved, but I consider that part of its appeal.

If this headset were capable of out-in-the-world AR applications, I would not feel that way, but the Vision Pro doesn’t support any application that would involve taking it outside the home into public spaces. A lot of the cool, theoretical AR uses I can think of would involve that, but still no dice here.

The metaverse (it’s telling that this is the first time I’ve typed that word in at least a year) already exists: It’s on our phones, in Instagram and TikTok and WeChat and Fortnite. It doesn’t need to be invented, and it doesn’t need a new, clever approach to finally make it take off. It has already been invented. It’s already in orbit.

Like the iPad and the Apple Watch before it, the Vision Pro needs to stop trying to be a general-purpose device and instead needs to lean into what makes it special.

In doing so, it will become a better user experience, and it will get lighter and cheaper, too. There’s real potential there. Unfortunately, Apple may not go that route if leaks and insider reports are to be believed.

There’s still a ways to go, so hopefully this isn’t a dead end

The M5 Vision Pro was the first of four planned new releases in the product line, according to generally reliable industry analyst Ming-Chi Kuo. Next up, he predicted, would be a full Vision Pro 2 release with a redesign, and a Vision Air, a cheaper, lighter alternative. Those would all precede true smart glasses many years down the road.

I liked that plan: keep the full-featured Vision Pro for folks who want the most premium mixed reality experience possible (but maybe drop EyeSight), and launch a cheaper version to compete more directly with headsets like Meta’s Quest line of products, or the newly announced Steam Frame VR headset from Valve, along with planned competitors by Google, Samsung, and others.

True augmented reality glasses are an amazing dream, but there are serious problems of optics and user experience that we’re still a ways off from solving before those can truly replace the smartphone as Tim Cook once predicted.

All that said, it looks like that plan has been called into question. A Bloomberg report in October claimed that Apple CEO Tim Cook had told employees that the company was redirecting resources from future passthrough HMD products to accelerate work on smart glasses.

Let’s be real: It’s always going to be a once-in-a-while device, not a daily driver. For many people, that would be fine if it cost $1,000. At $3,500, it’s still a nonstarter for most consumers.

I believe there is room for this product in the marketplace. I still think it’s amazing. It’s not going to be as big as the iPhone, or probably even the iPad, but it has already found a small audience that could grow significantly if the price and weight could come down. Removing all the hardware related to Personas and EyeSight would help with that.

I hope Apple keeps working on it. When Apple released the Apple Watch, it wasn’t entirely clear what its niche would be in users’ lives. The answer (health and fitness) became crystal clear over time, and the other ambitions of the device faded away while the company began building on top of what was working best.

You see Apple doing that a little bit with the expanded Mac spatial display functionality. That can be the start of an intriguing journey. But writers have a somewhat crass phrase: “kill your darlings.” It means that you need to be clear-eyed about your work and unsentimentally cut anything that’s not working, even if you personally love it—even if it was the main thing that got you excited about starting the project in the first place.

It’s past time for Apple to start killing some darlings with the Vision Pro, but I truly hope it doesn’t go too far and kill the whole platform.

Photo of Samuel Axon

Samuel Axon is the editorial lead for tech and gaming coverage at Ars Technica. He covers AI, software development, gaming, entertainment, and mixed reality. He has been writing about gaming and technology for nearly two decades at Engadget, PC World, Mashable, Vice, Polygon, Wired, and others. He previously ran a marketing and PR agency in the gaming industry, led editorial for the TV network CBS, and worked on social media marketing strategy for Samsung Mobile at the creative agency SPCSHP. He also is an independent software and game developer for iOS, Windows, and other platforms, and he is a graduate of DePaul University, where he studied interactive media and software development.

Vision Pro M5 review: It’s time for Apple to make some tough choices Read More »