Mac

macos-26-tahoe:-the-ars-technica-review

macOS 26 Tahoe: The Ars Technica Review

Game Overlay

The Game Overlay in macOS Tahoe. Credit: Andrew Cunningham

Tahoe’s new Game Overlay doesn’t add features so much as it groups existing gaming-related features to make them more easily accessible.

The overlay makes itself available any time you start a game, either via a keyboard shortcut or by clicking the rocketship icon in the menu bar while a game is running. The default view includes brightness and volume settings, toggles for your Mac’s energy mode (for turning on high-performance or low-power mode, when they’re available), a toggle for Game Mode, and access to controller settings when you’ve got one connected.

The second tab in the overlay displays achievements, challenges, and leaderboards for the game you’re playing—though only if they offer Apple’s implementation of those features. Achievements for games installed from Steam, for example, aren’t visible. And the last tab is for social features, like seeing your friends list or controlling chat settings (again, when you’re using Apple’s implementation).

More granular notification summaries

I didn’t think the Apple Intelligence notification summaries were very useful when they launched in iOS 18 and macOS 15 Sequoia last year, and I don’t think iOS 26 or Tahoe really changes the quality of those summaries in any immediately appreciable way. But following a controversy earlier this year where the summaries botched major facts in breaking news stories, Apple turned notification summaries for news apps off entirely while it worked on fixes.

Those fixes, as we’ve detailed elsewhere, are more about warning users of potential inaccuracies than about preventing those inaccuracies in the first place.

Apple now provides three broad categories of notification summaries: those for news and entertainment apps, those for communication and social apps, and those for all other kinds of apps. Summaries for each category can be turned on or off independently, and the news and entertainment category has a big red disclaimer warning users to “verify information” in the individual news stories before jumping to conclusions. Summaries are italicized, get a special icon, and a “summarized by Apple Intelligence” badge, just to make super-ultra-sure that people are aware they’re not taking in raw data.

Personally, I think if Apple can’t fix the root of the problem in a situation like this, then it’s best to take the feature out of iOS and macOS entirely rather than risk giving even one person information that’s worse or less accurate than the information they already get by being a person on the Internet in 2025.

As we wrote a few months ago, asking a relatively small on-device language model to accurately summarize any stack of notifications covering a wide range of topics across a wide range of contexts is setting it up to fail. It does work OK when summarizing one or two notifications, or when summarizing straightforward texts or emails from a single person. But for anything else, be prepared for hit-or-miss accuracy and usefulness.

Relocated volume and brightness indicators

The pop-ups you see when adjusting the system volume or screen brightness have been redesigned and moved. The indicators used to appear as large rounded squares, centered on the lower half of your primary display. The design had changed over the years, but this was where they’ve appeared throughout the 25-year existence of Mac OS X.

Now, both indicators appear in the upper-right corner of the screen, glassy rectangles that pop out from items on the menu bar. They’ll usually appear next to the Control Center menu bar item, but the volume indicator will pop out of the Sound icon if it’s visible.

New low battery alert

Tahoe picks up an iPhone-ish low-battery alert on laptops. Credit: Andrew Cunningham

Tahoe tweaks the design of macOS’ low battery alert notification. A little circle-shaped meter (in the same style as battery meters in Apple’s Batteries widgets) shows you in bright red just how close your battery is to being drained.

This notification still shows up separately from others and can’t be dismissed, though it doesn’t need to be cleared and will go away on its own. It starts firing off when your laptop’s battery hits 10 percent and continues to go off when you drop another percentage point from there (it also notified me without the percentage readout changing, seemingly at random, as if to annoy me badly enough to plug my computer in more quickly).

The notification frequency and the notification thresholds can’t be changed, if this isn’t something you want to be reminded about or if it’s something you want to be reminded about even earlier. But you could possibly use the battery level trigger in Shortcuts to customize your Mac’s behavior a bit.

Recovery mode changes

A new automated recovery tool in macOS Tahoe’s recovery volume. Credit: Andrew Cunningham

Tahoe’s version of the macOS Recovery mode gets a new look to match the rest of the OS, but there are a few other things going on, too.

If you’ve ever had a problem getting your Mac to boot, or if you’ve ever just wanted to do a totally fresh install of the operating system, you may have run into the Mac’s built-in recovery environment before. On an Apple Silicon Mac, you can usually access it by pressing and holding the power button when you start up your Mac and clicking the Options button to start up using the hidden recovery volume rather than the main operating system volume.

Tahoe adds a new tool called the Device Recovery Assistant to the recovery environment, accessible from the Utilities menu. This automated tool “will look for any problems” with your system volume “and attempt to resolve them if found.”

Maybe the Recovery Assistant will actually solve your boot problems, and maybe it won’t—it doesn’t tell you much about what it’s doing, beyond needing to unlock FileVault on my system volume to check it out. But it’s one more thing to try if you’re having serious problems with your Mac and you’re not ready to countenance a clean install yet.

The web browser in the recovery environment is still WebKit, but it’s not Safari-branded anymore, and it sheds a lot of Safari features you wouldn’t want or need in a temporary OS. Credit: Andrew Cunningham

Apple has made a couple of other tweaks to the recovery environment, beyond adding a Liquid Glass aesthetic. The recovery environment’s built-in web browser is simply called Web Browser, and while it’s still based on the same WebKit engine as Safari, it doesn’t have Safari’s branding or its settings (or other features that are extraneous to a temporary recovery environment, like a bookmarks menu). The Terminal window picks up the new Clear theme, new SF Mono Terminal typeface, and the new default 120-row-by-30-column size.

A new disk image format

Not all Mac users interact with disk images regularly, aside from opening them up periodically to install an app or restore an old backup. But among other things, disk images are used by Apple’s Virtualization framework, which makes it relatively simple to run macOS and Linux virtual machines on the platform for testing and other things. But the RAW disk image format used by older macOS versions can come with quite severe performance penalties, even with today’s powerful chips and fast PCI Express-connected SSDs.

Enter the Apple Sparse Image Format, or ASIF. Apple’s developer documentation says that because ASIF images’ “intrinsic structure doesn’t depend on the host file system’s capabilities,” they “transfer more efficiently between hosts or disks.” The upshot is that reading files from and writing files to these images should be a bit closer to your SSD’s native performance (Howard Oakley at The Eclectic Light Company has some testing that suggests significant performance improvements in many cases, though it’s hard to make one-to-one comparisons because testing of the older image formats was done on older hardware).

The upshot is that disk images should be capable of better performance in Tahoe, which will especially benefit virtual machines that rely on disk images. This could benefit the lightweight virtualization apps like VirtualBuddy and Viable that mostly exist to provide a front end for the Virtualization framework, as well as virtualization apps like Parallels that offer support for Windows.

Quantum-safe encryption support

You don’t have a quantum computer on your desk. No one does, outside of labs where this kind of technology is being tested. But when or if they become more widely used, they’ll render many industry-standard forms of encryption relatively easy to break.

macOS 26 Tahoe: The Ars Technica Review Read More »

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Mac graphics settings for Cyberpunk 2077 aim for console-like simplicity

PC-like power, console-like benefits

Cyberpunk is a big get for the Mac’s gaming team, as it’s an enduringly popular open-world game with a distinctive look, but it’s also of a piece with all of the AAA gaming launches the Mac has seen in the last couple of years. It’s a popular and graphically impressive game from a major studio, but it’s also coming to the Mac years after it initially arrived on PCs and consoles.

Cyberpunk’s graphics settings show where the Mac could have advantages as a gaming platform, though. Like PCs, Apple Silicon Macs are available at all kinds of price and performance levels, from the low-end fanless MacBook Air to the top-tier M3 Ultra Mac Studio. But unlike PCs, where developers can’t account for all of the possible CPU, GPU, motherboard, storage, and RAM configurations, Windows versions, and graphics driver updates, the Mac comes in a more finite number of configurations with more tightly controlled software. This makes it easier for developers to target and tune for specific hardware.

Case in point, Cyberpunk’s “For this Mac” preset. Unlike the PC game’s Steam Deck preset, this isn’t a fixed collection of specific settings made with one particular hardware configuration in mind. Rather, it’s a dynamic preset that chooses different settings based on which specific Mac hardware you’re running the game on. An M1 Mac using this preset would get different settings than an M4 Max Mac using the same preset, and players can choose it knowing that they ought to get reasonably smooth and consistent performance with the best settings that their individual Mac can reasonably handle. (The one setting “For this Mac” doesn’t touch is ray-tracing, which can be manually enabled on M3- and M4-series Macs with the GPU hardware to support it but which won’t be turned on automatically.)

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apple-updates-all-its-operating-systems,-brings-apple-intelligence-to-vision-pro

Apple updates all its operating systems, brings Apple Intelligence to Vision Pro

Apple dropped a big batch of medium-size software updates for nearly all of its products this afternoon. The iOS 18.4, iPadOS 18.4, macOS 15.4, tvOS 18.4, and visionOS 2.4 updates are all currently available to download, and each adds a small handful of new features for their respective platforms.

A watchOS 11.4 update was also published briefly, but it’s currently unavailable.

For iPhones and iPads that support Apple Intelligence, the flagship feature in 18.4 is Priority Notifications, which attempts to separate time-sensitive or potentially important notifications from the rest of them so you can see them more easily. The update also brings along the handful of new Unicode 16.0 emoji, a separate app for managing a Vision Pro headset (similar to the companion app for the Apple Watch), and a grab bag of other fixes and minor enhancements.

The Mac picks up two major features in the Sequoia 15.4 update. Users of the Mail app now get the same (optional) automated inbox sorting that Apple introduced for iPhones and iPads in an earlier update, attempting to tame overgrown inboxes using Apple Intelligence language models.

The Mac is also getting a long-standing Quick Start setup feature from the Apple Watch, Apple TV, iPhone, and iPad. On those devices, you can activate them and sign in to your Apple ID by holding another compatible Apple phone or tablet in close proximity. Macs running the 15.4 update finally support the same feature (though it won’t work Mac-to-Mac, since a rear-facing camera is a requirement).

Apple updates all its operating systems, brings Apple Intelligence to Vision Pro Read More »

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Sometimes, it’s the little tech annoyances that sting the most

Anyone who has suffered the indignity of splinter, a blister, or a paper cut knows that small things can sometimes be hugely annoying. You aren’t going to die from any of these conditions, but it’s still hard to focus when, say, the back of your right foot is rubbing a new blister against the inside of your not-quite-broken-in-yet hiking boots.

I found myself in the computing version of this situation yesterday, when I was trying to work on a new Mac Mini and was brought up short by the fact that my third mouse button (that is, clicking on the scroll wheel) did nothing. This was odd, because I have for many years assigned this button to “Mission Control” on macOS—a feature that tiles every open window on your machine, making it quick and easy to switch apps. When I got the new Mini, I immediately added this to my settings. Boom!

And yet there I was, a couple hours later, clicking the middle mouse button by reflex and getting no result. This seemed quite odd—had I only imagined that I made the settings change? I made the alteration again in System Settings and went back to work.

But after a reboot later that day to install an OS update, I found that my shortcut setting for Mission Control had once again been wiped away. This wasn’t happening with any other settings changes, and it was strangely vexing.

When it happened a third time, I switched into full “research and destroy the problem” mode. One of my Ars colleagues commiserated with me, writing, “This kind of powerful-annoying stuff is just so common. I swear at least once every few months, some shortcut or whatever just stops working, and sometimes, after a week or so, it starts working again. No rhyme, reason, or apparent causality except that computers are just [unprintable expletives].”

But even if computers are [unprintable expletives], their problems have often been encountered and fixed by some other poor soul. I turned to the Internet for help… and immediately stumbled upon an Apple discussion thread called “MacOS mouse shortcuts are reset upon restart or shutdown.” The poster—and most of those replying—said that the odd behavior had only appeared in macOS Sequoia. One reply claimed to have identified the source of the bug and offered a fix:

Sometimes, it’s the little tech annoyances that sting the most Read More »

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M4 Max and M3 Ultra Mac Studio Review: A weird update, but it mostly works

Comparing the M4 Max and M3 Ultra to high-end PC desktop processors.

As for the Intel and AMD comparisons, both companies’ best high-end desktop CPUs like the Ryzen 9 9950X and Core Ultra 285K are often competitive with the M4 Max’s multi-core performance, but are dramatically less power-efficient at their default settings.

Mac Studio or M4 Pro Mac mini?

The Mac Studio (bottom) and redesigned M4 Mac mini. Credit: Andrew Cunningham

Ever since Apple beefed up the Mac mini with Pro-tier chips, there’s been a pricing overlap around and just over $2,000 where the mini and the Studio are both compelling.

A $2,000 Mac mini comes with a fully enabled M4 Pro processor (14 CPU cores, 20 GPU cores), 512GB of storage, and 48GB of RAM, with 64GB of RAM available for another $200 and 10 gigabit Ethernet available for another $100. RAM is the high-end Mac mini’s main advantage over the Studio—the $1,999 Studio comes with a slightly cut-down M4 Max (also 14 CPU cores, but 32 GPU cores), 512GB of storage, and just 36GB of RAM.

In general, if you’re spending $2,000 on a Mac desktop, I would lean toward the Studio rather than the mini. You’re getting roughly the same CPU but a much faster GPU and more ports. You get less RAM, but depending on what you’re doing, there’s a good chance that 36GB is more than enough.

The only place where the mini is clearly better than the Studio once you’ve above $2,000 is memory. If you want 64GB of RAM in your Mac, you can get it in the Mac mini for $2,200. The cheapest Mac Studio with 64GB of RAM also requires a processor upgrade, bringing the total cost to $2,700. If you need memory more than you need raw performance, or if you just need something that’s as small as it can possibly be, that’s when the high-end mini can still make sense.

A lot of power—if you need it

Apple’s M4 Max Mac Studio. Credit: Andrew Cunningham

Obviously, Apple’s hermetically sealed desktop computers have some downsides compared to a gaming or workstation PC, most notably that you need to throw out and replace the whole thing any time you want to upgrade literally any component.

M4 Max and M3 Ultra Mac Studio Review: A weird update, but it mostly works Read More »

apple-now-lets-you-move-purchases-between-your-25-years-of-accounts

Apple now lets you move purchases between your 25 years of accounts

Last night, Apple posted a new support document about migrating purchases between accounts, something that Apple users with long online histories have been waiting on for years, if not decades. If you have movies, music, or apps orphaned on various iTools/.Mac/MobileMe/iTunes accounts that preceded what you’re using now, you can start the fairly involved process of moving them over.

“You can choose to migrate apps, music, and other content you’ve purchased from Apple on a secondary Apple Account to a primary Apple Account,” the document reads, suggesting that people might have older accounts tied primarily to just certain movies, music, or other purchases that they can now bring forward to their primary, device-linked account. The process takes place on an iPhone or iPad inside the Settings app, in the “Media & Purchases” section in your named account section.

There are a few hitches to note. You can’t migrate purchases from or into a child’s account that exists inside Family Sharing. You can only migrate purchases to an account once a year. There are some complications if you have music libraries on both accounts and also if you have never used the primary account for purchases or downloads. And migration is not available in the EU, UK, or India.

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In Apple’s first-quarter earnings, the Mac leads the way in sales growth

Apple fell slightly short of investor expectations when it reported its first-quarter earnings today. While sales were up 4 percent overall, the iPhone showed signs of weakness, and sales in the Chinese market slipped by just over 11 percent.

CEO Tim Cook told CNBC that the iPhone performed better in countries where Apple Intelligence was available, like the US—seemingly suggesting that the slip was partially because Chinese consumers do not see enough reason to buy new phones without Apple Intelligence. (He also said, “Half of the decline is due to a change in channel inventory.”) iPhone sales also slipped in China during this same quarter last year; this was the first full quarter during which the iPhone 16 was available.

In any case, Cook said the company plans to roll out Apple Intelligence in additional languages, including Mandarin, this spring.

Apple’s wearables category also declined slightly, but only by 2 percent.

Despite the trends that worried investors, Apple reported $36.33 billion in net revenue for the first quarter. That’s 7.1 percent more than last year’s Q1. This was driven by the Mac, the iPad, and Services (which includes everything from Apple Music to iCloud)—all of which saw slight upticks in sales. Services was up 14 percent, continuing a strong streak for that business, while the Mac and the iPad both jumped up 15 percent.

The uptick in Mac and iPad sales was likely helped by several new Mac models and a new iPad mini starting shipments last October.

Cook shared some other interesting numbers in the earnings call with investors and the press: The company has an active base of 2.35 billion devices, and it has more than 1 billion active subscriptions.

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Marvel Rivals lifts 100-year “cheating” bans on Mac and Steam Deck players

With Valve’s impressive work on the Proton tool for Linux and the Mac’s Game Porting Toolkit and CrossOver options, few games are truly “Windows only” these days. The exceptions are those with aggressive, Windows-based anti-cheating tools baked in, something that hit back hard against players eager to dive into a new superhero shooter.

Marvel Rivals, an Overwatch-ish free-to-play hero shooter released in early December 2024, has all the typical big online game elements: an in-game shop with skins and customizations, battle passes, and anti-cheating tech. While Proton, which powers the Linux-based Steam Deck’s ability to play just about any Windows game, has come very far in a few years’ time, its biggest blind spots are these kinds of online-only games, like Grand Theft Auto OnlineFortniteDestiny 2, Apex Legendsand the like. The same goes for Mac players, who, if they can work past DirectX 12, can often get a Windows game working in CrossOver or Parallels, minus any anti-cheat tools.

Is there harm in trying? For a while, there was 100 years’ worth. As detailed in the r/macgaming subreddit and at r/SteamDeck, many players who successfully got Marvel Rivals working would receive a “Penalty Issued” notice, with a violation “detected” and bans issued until 2124. Should such a ban stand, players risked entirely missing the much-prophesied Year of the Linux Desktop or Mainstream Mac Gaming, almost certain to happen at some point in that span.

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Not just ChatGPT anymore: Perplexity and Anthropic’s Claude get desktop apps

There’s a lot going on in the world of Mac apps for popular AI services. In the past week, Anthropic has released a desktop app for its popular Claude chatbot, and Perplexity launched a native app for its AI-driven search service.

On top of that, OpenAI updated its ChatGPT Mac app with support for its flashy advanced voice feature.

Like the ChatGPT app that debuted several weeks ago, the Perplexity app adds a keyboard shortcut that allows you to enter a query from anywhere on your desktop. You can use the app to ask follow-up questions and carry on a conversation about what it finds.

It’s free to download and use, but Perplexity offers subscriptions for major users.

Perplexity’s search emphasis meant it wasn’t previously a direct competitor to OpenAI’s ChatGPT, but OpenAI recently launched SearchGPT, a search-focused variant of its popular product. SearchGPT is not yet supported in the desktop app, though.

Anthropic’s Claude, on the other hand, is a more direct competitor to ChatGPT. It works similarly to ChatGPT but has different strengths, particularly in software development. The Claude app is free to download, but it’s in beta, and like Perplexity and OpenAI, Anthropic charges for more advanced users.

When ChatGPT launched its Mac app, it didn’t release a Windows app right away, saying that it was focused on where its users were at the time. A Windows app recently arrived, and Anthropic took a different approach, simultaneously introducing Windows and Mac apps.

Previously, all these tools offered mobile apps and web apps, but not necessarily native desktop apps.

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apple-silicon-macs-will-get-their-ultimate-gaming-test-with-cyberpunk-2077-release

Apple silicon Macs will get their ultimate gaming test with Cyberpunk 2077 release

Cyberpunk 2077, one of the most graphically demanding and visually impressive games in recent years, will soon get a Mac release, according to developer and publisher CD Projekt Red.

The announcement was published on CD Projekt Red’s blog and also appeared briefly during Apple’s pre-recorded MacBook Pro announcement video. The game will be sold on the Mac App Store, Steam, GOG, and the Epic Game Store when it launches, and it will be labeled the Cyberpunk 2077: Ultimate Edition, which simply means it also includes Phantom Liberty, the expansion that was released a couple of years after the original game.

Cyberpunk 2027 launched in a rough state in 2020, especially on low-end hardware. Subsequent patches and a significant overhaul with Phantom Liberty largely redeemed it in critics’ eyes—the result of all that post-launch work is the version Mac users will get.

Apple has been working with AAA game publishers to try and get the games they made for consoles or Windows gaming PCs onto the Mac or iPhone, including Assassin’s Creed Mirage, Death Stranding, and Resident Evil Village, among others. But the addition of Cyberpunk 2077 is notable because of its history of running poorly on low-end hardware, and because it uses new technologies like ray-traced illumination, reflections, and shadows. It also heavily relies on AI upscaling like DLSS or FSR to be playable even on high-end machines.

Apple silicon Macs will get their ultimate gaming test with Cyberpunk 2077 release Read More »

apple-teases-“week-of-announcements”-about-the-mac-starting-on-monday

Apple teases “week of announcements” about the Mac starting on Monday

Apple has released new iPhones, new Apple Watches, a new iPad mini, and a flotilla of software updates this fall, but Mac hardware has gone unmentioned so far. That’s set to change next week, according to an uncharacteristically un-cryptic post from Apple Worldwide Marketing SVP Greg Joswiak earlier today.

Imploring readers to “Mac [sic] their calendars,” Joswiak’s post teases “an exciting week of announcements ahead, starting on Monday morning.” If the wordplay wasn’t enough, an attached teaser video with a winking neon Mac logo drives the point home.

Though Joswiak’s post was light on additional details, months of reliable rumors have told us the most likely things to expect: refreshed MacBook Pros and 24-inch iMacs with few if any external changes but new Apple M4-series chips on the inside, plus a new M4 Mac mini with a substantial design overhaul. The MacBook Pros and iMacs were refreshed with M3 chips almost exactly a year ago, but the Mac mini was last updated with the M2 in early 2023.

The new Mac mini will allegedly be closer in size to an Apple TV and is said to be slightly taller than current Mac minis but with a smaller footprint. The new design will continue to include a space-saving internal power supply rather than relying on an external power brick, but it will also rely more heavily on USB-C/Thunderbolt ports to save space, cutting down on the number of other ports. At least some models will also include USB-C ports on the front, a design change inherited from the Mac Studio.

Apple teases “week of announcements” about the Mac starting on Monday Read More »

apple-software-leaks-new-mac-mini-with-five-usb-c-ports-ahead-of-rumored-event

Apple software leaks new Mac mini with five USB-C ports ahead of rumored event

m4 macs with m4 max? —

Apple often launches Macs and iPads in October, after the iPhone dust settles.

Apple's M3 Max-powered 16-inch MacBook Pro. New Pro laptops and some desktops could be on tap for later this fall.

Enlarge / Apple’s M3 Max-powered 16-inch MacBook Pro. New Pro laptops and some desktops could be on tap for later this fall.

Andrew Cunningham

Apple’s newest iPhones and Apple Watches don’t come out until later this week, but the rumor mill is already indicating that Apple is planning a product announcement for October to refresh some of the products that didn’t get a mention at the iPhone event. Apple scheduled its release calendar similarly last year, when it announced and released new iPhones in September and then launched the first wave of M3 Macs around Halloween.

Bloomberg’s Mark Gurman believes that the event will mainly focus on the first wave of Macs with M4 processors, following the standard M4’s introduction in the iPad Pro earlier this year. As he has reported previously, he expects new MacBook Pro models with the M4 and “pro-level M4 chip options,” presumably the M4 Pro and M4 Max. He also expects an M4 version of the 24-inch iMac.

But the most interesting of the new Macs will still be the redesigned Mac mini, which hasn’t gotten an M3 update at all and has been using the same basic external design since 2010. This Mac mini is said to be closer in size to the Apple TV than the current mini, but still uses an internal power supply so that owners won’t have to wrangle a power brick. At least some of the current device’s ports will be replaced by USB-C and/or Thunderbolt ports, something that MacRumors apparently confirmed earlier today when they found a reference to an “Apple silicon Mac mini (5 ports)” in an Apple software update (some of those ports are reportedly on the front of the device, a nice Mac Studio design upgrade that I’d like to see on a new Mac mini).

The “five port” descriptor does imply that there will be another model with either more or fewer ports—Apple used similar terminology to distinguish the two- and four-port versions of some MacBook Pro models in the Intel days. The current M2 Mac mini models have fewer ports than the models with the M2 Pro chip, because the more powerful processor also has more I/O capabilities—assuming we get one Mac mini with an M4 and an upgraded model with an M4 Pro, we’d expect the Pro version to have more ports.

Gurman says that other Mac models, including the Mac Studio, Mac Pro, and MacBook Air, will see M4-series updates throughout 2025. Of those, the Mac Studio and the Mac Pro have gone the longest without an update—they’re all still using M2-series chips.

Apple is also said to be planning some new lower-end iPads for the October event—not the first time that Macs and iPads have shared billing for one of these late-fall product announcements. The $349 iPad 10 and the iPad mini have both gone over a year without any kind of hardware update; it seems likely that they’ll both get newer chips, if not significantly updated designs.

Apple software leaks new Mac mini with five USB-C ports ahead of rumored event Read More »