retrotech

modder-injects-ai-dialogue-into-2002’s-animal-crossing-using-memory-hack

Modder injects AI dialogue into 2002’s Animal Crossing using memory hack

But discovering the addresses was only half the problem. When you talk to a villager in Animal Crossing, the game normally displays dialogue instantly. Calling an AI model over the Internet takes several seconds. Willison examined the code and found Fonseca’s solution: a watch_dialogue() function that polls memory 10 times per second. When it detects a conversation starting, it immediately writes placeholder text: three dots with hidden pause commands between them, followed by a “Press A to continue” prompt.

“So the user gets a ‘press A to continue’ button and hopefully the LLM has finished by the time they press that button,” Willison noted in a Hacker News comment. While players watch dots appear and reach for the A button, the mod races to get a response from the AI model and translate it into the game’s dialog format.

Learning the game’s secret language

Simply writing text to memory froze the game. Animal Crossing uses an encoded format with control codes that manage everything from text color to character emotions. A special prefix byte (0x7F) signals commands rather than characters. Without the proper end-of-conversation control code, the game waits forever.

“Think of it like HTML,” Fonseca explains. “Your browser doesn’t just display words; it interprets tags … to make text bold.” The decompilation community had documented these codes, allowing Fonseca to build encoder and decoder tools that translate between a human-readable format and the GameCube’s expected byte sequences.

A screenshot of LLM-powered dialog injected into Animal Crossing for the GameCube.

A screenshot of LLM-powered dialog injected into Animal Crossing for the GameCube. Credit: Joshua Fonseca

Initially, he tried using a single AI model to handle both creative writing and technical formatting. “The results were a mess,” he notes. “The AI was trying to be a creative writer and a technical programmer simultaneously and was bad at both.”

The solution: split the work between two models. A Writer AI creates dialogue using character sheets scraped from the Animal Crossing fan wiki. A Director AI then adds technical elements, including pauses, color changes, character expressions, and sound effects.

The code is available on GitHub, though Fonseca warns it contains known bugs and has only been tested on macOS. The mod requires Python 3.8+, API keys for either Google Gemini or OpenAI, and Dolphin emulator. Have fun sticking it to the man—or the raccoon, as the case may be.

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Microsoft open-sources Bill Gates’ 6502 BASIC from 1978

On Wednesday, Microsoft released the complete source code for Microsoft BASIC for 6502 Version 1.1, the 1978 interpreter that powered the Commodore PET, VIC-20, Commodore 64, and Apple II through custom adaptations. The company posted 6,955 lines of assembly language code to GitHub under an MIT license, allowing anyone to freely use, modify, and distribute the code that helped launch the personal computer revolution.

“Rick Weiland and I (Bill Gates) wrote the 6502 BASIC,” Gates commented on the Page Table blog in 2010. “I put the WAIT command in.”

For millions of people in the late 1970s and early 1980s, variations of Microsoft’s BASIC interpreter provided their first experience with programming. Users could type simple commands like “10 PRINT ‘HELLO'” and “20 GOTO 10” to create an endless loop of text on their screens, for example—often their first taste of controlling a computer directly. The interpreter translated these human-readable commands into instructions that the processor could execute, one line at a time.

The Commodore PET (Personal Electronic Transactor) was released in January 1977 and used the MOS 6502 and ran a variation of Microsoft BASIC. Credit: SSPL/Getty Images

At just 6,955 lines of assembly language—Microsoft’s low-level 6502 code talked almost directly to the processor. Microsoft’s BASIC squeezed remarkable functionality into minimal memory, a key achievement when RAM cost hundreds of dollars per kilobyte.

In the early personal computer space, cost was king. The MOS 6502 processor that ran this BASIC cost about $25, while competitors charged $200 for similar chips. Designer Chuck Peddle created the 6502 specifically to bring computing to the masses, and manufacturers built variations of the chip into the Atari 2600, Nintendo Entertainment System, and millions of Commodore computers.

The deal that got away

In 1977, Commodore licensed Microsoft’s 6502 BASIC for a flat fee of $25,000. Jack Tramiel’s company got perpetual rights to ship the software in unlimited machines—no royalties, no per-unit fees. While $25,000 seemed substantial then, Commodore went on to sell millions of computers with Microsoft BASIC inside. Had Microsoft negotiated a per-unit licensing fee like they did with later products, the deal could have generated tens of millions in revenue.

The version Microsoft released—labeled 1.1—contains bug fixes that Commodore engineer John Feagans and Bill Gates jointly implemented in 1978 when Feagans traveled to Microsoft’s Bellevue offices. The code includes memory management improvements (called “garbage collection” in programming terms) and shipped as “BASIC V2” on the Commodore PET.

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aol-announces-september-shutdown-for-dial-up-internet-access

AOL announces September shutdown for dial-up Internet access

A screenshot of America Online's version 2.5 client in 1995.

A screenshot of America Online’s version 2.5 client in 1995.

The company’s cultural impact extended far beyond mere connectivity. AOL Instant Messenger introduced many users to real-time digital communication. Chat rooms created some of the Internet’s first social networks. The famous “You’ve Got Mail” notification became so iconic that it was a title for a 1998 romantic comedy. For better or worse, AOL keywords trained a generation to navigate the web through corporate-curated portals rather than open searching.

Over the years, Ars Technica documented numerous dial-up developments and disasters that plagued AOL users. In 2015, 83-year-old Ron Dorff received phone bills totaling $24,298.93 after his AOL modem started dialing a long-distance number instead of a local access point—a problem that had plagued users since at least 2002, when New York’s attorney general received more than 50 complaints about similar billing disasters.

The financial risks weren’t limited to technical mishaps: AOL itself contributed to user frustration by repeatedly adjusting its pricing strategy. In 2006, the company raised dial-up rates to $25.90 per month—the same price as broadband—in an attempt to push users toward faster connections. This followed years of subscriber losses that saw AOL’s user base fall over time as the company struggled with conflicting strategies that included launching a $9.95 Netscape-branded service in 2003 while maintaining premium pricing for its main offering.

The infrastructure that remains

AOL’s shutdown doesn’t mean dial-up is completely dead. Several niche providers like NetZero, Juno, and Dialup 4 Less continue to offer dial-up services, particularly in areas where it remains the only option. In the past, some maintained dial-up connections as a backup connection for emergencies, though many still use it for specific tasks that don’t require high bandwidth, like processing credit card payments.

The Public Switched Telephone Network that carries dial-up signals still exists, though telephone companies increasingly route calls through modern packet-switched networks rather than traditional circuit-switched systems. As long as traditional phone service exists, dial-up remains technically possible—just increasingly impractical as the web grows more demanding.

For AOL, maintaining dial-up service likely became more about serving a dwindling but dependent user base than generating meaningful revenue. The infrastructure requirements, customer support needs, and technical maintenance for such a legacy system eventually outweigh the benefits.

The September 30 shutdown date gives remaining dial-up users just over one month now to find alternative Internet access—a challenge for those in areas where alternatives don’t exist. Some may switch to satellite or cellular services despite higher costs. Others may lose Internet access entirely, further widening the digital divide that dial-up, for all its limitations, helped bridge for three decades.

This article was updated on August 12, 2025 at 10: 45 AM Eastern to add details about when AOL began offering true Internet access.

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after-27-years,-engineer-discovers-how-to-display-secret-photo-in-power-mac-rom

After 27 years, engineer discovers how to display secret photo in Power Mac ROM

“If you double-click the file, SimpleText will open it,” Brown explains on his blog just before displaying the hidden team photo that emerges after following the steps.

The discovery represents one of the last undocumented Easter eggs from the pre-Steve Jobs return era at Apple. The Easter egg works through Mac OS 9.0.4 but appears to have been disabled by version 9.1, Brown notes. The timing aligns with Jobs’ reported ban on Easter eggs when he returned to Apple in 1997, though Brown wonders whether Jobs ever knew about this particular secret.

The G3 All-in-One is often nicknamed the

The ungainly G3 All-in-One set the stage for the smaller and much bluer iMac soon after. Credit: Jonathan Zufi

In his post, Brown expressed hope that he might connect with the Apple employees featured in the photo—a hope that was quickly fulfilled. In the comments, a man named Bill Saperstein identified himself as the leader of the G3 team (pictured fourth from left in the second row) in the hidden image.

“We all knew about the Easter egg, but as you mention; the technique to extract it changed from previous Macs (although the location was the same),” Saperstein wrote in the comment. “This resulted from an Easter egg in the original PowerMac that contained Paula Abdul (without permissions, of course). So the G3 team wanted to still have our pictures in the ROM, but we had to keep it very secret.”

He also shared behind-the-scenes details in another comment, noting that his “bunch of ragtag engineers” developed the successful G3 line as a skunk works project, with hardware that Jobs later turned into the groundbreaking iMac series of computers. “The team was really a group of talented people (both hw and sw) that were believers in the architecture I presented,” Saperstein wrote, “and executed the design behind the scenes for a year until Jon Rubenstein got wind of it and presented it to Steve and the rest is ‘history.'”

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Engineer creates first custom motherboard for 1990s PlayStation console

The nsOne project joins a growing community of homebrew PlayStation 1 hardware developments. Other recent projects include Picostation, a Raspberry Pi Pico-based optical disc emulator (ODE) that allows PlayStation 1 consoles to load games from SD cards instead of physical discs. Other ODEs like MODE and PSIO have also become popular solutions for retrogaming collectors who play games on original hardware as optical drives age and fail.

From repair job to reverse-engineering project

To understand the classic console’s physical architecture, Brodesco physically sanded down an original motherboard to expose its internal layers, then cross-referenced the exposed traces with component datasheets and service manuals.

“I realized that detailed documentation on the original motherboard was either incomplete or entirely unavailable,” Brodesco explained in his Kickstarter campaign. This discovery launched what would become a comprehensive documentation effort, including tracing every connection on the board and creating multi-layer graphic representations of the circuitry.

A photo of the nsOne PlayStation motherboard.

A photo of the nsOne PlayStation motherboard. Credit: Lorentio Brodesco

Using optical scanning and manual net-by-net reverse-engineering, Brodesco recreated the PlayStation 1’s schematic in modern PCB design software. This process involved creating component symbols with accurate pin mappings and identifying—or in some cases creating—the correct footprints for each proprietary component that Sony had never publicly documented.

Brodesco also identified what he calls the “minimum architecture” required to boot the console without BIOS modifications, streamlining the design process while maintaining full compatibility.

The mock-up board shown in photos validates the footprints of chips and connectors, all redrawn from scratch. According to Brodesco, a fully routed version with complete multilayer routing and final layout is already in development.

A photo of the nsOne PlayStation motherboard.

A photo of the nsOne PlayStation motherboard. Credit: Lorentio Brodesco

As Brodesco noted on Kickstarter, his project’s goal is to “create comprehensive documentation, design files, and production-ready blueprints for manufacturing fully functional motherboards.”

Beyond repairs, the documentation and design files Brodesco is creating would preserve the PlayStation 1’s hardware architecture for future generations: “It’s a tribute to the PS1, to retro hardware, and to the belief that one person really can build the impossible.”

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US air traffic control still runs on Windows 95 and floppy disks

On Wednesday, acting FAA Administrator Chris Rocheleau told the House Appropriations Committee that the Federal Aviation Administration plans to replace its aging air traffic control systems, which still rely on floppy disks and Windows 95 computers, Tom’s Hardware reports. The agency has issued a Request For Information to gather proposals from companies willing to tackle the massive infrastructure overhaul.

“The whole idea is to replace the system. No more floppy disks or paper strips,” Rocheleau said during the committee hearing. Transportation Secretary Sean Duffy called the project “the most important infrastructure project that we’ve had in this country for decades,” describing it as a bipartisan priority.

Most air traffic control towers and facilities across the US currently operate with technology that seems frozen in the 20th century, although that isn’t necessarily a bad thing—when it works. Some controllers currently use paper strips to track aircraft movements and transfer data between systems using floppy disks, while their computers run Microsoft’s Windows 95 operating system, which launched in 1995.

A pile of floppy disks

Credit: Getty

As Tom’s Hardware notes, modernization of the system is broadly popular. Sheldon Jacobson, a University of Illinois professor who has studied risks in aviation, says that the system works remarkably well as is but that an upgrade is still critical, according to NPR. The aviation industry coalition Modern Skies has been pushing for ATC modernization and recently released an advertisement highlighting the outdated technology.

While the vintage systems may have inadvertently protected air traffic control from widespread outages like the CrowdStrike incident that disrupted modern computer systems globally in 2024, agency officials say 51 of the FAA’s 138 systems are unsustainable due to outdated functionality and a lack of spare parts.

The FAA isn’t alone in clinging to floppy disk technology. San Francisco’s train control system still runs on DOS loaded from 5.25-inch floppy disks, with upgrades not expected until 2030 due to budget constraints. Japan has also struggled in recent years to modernize government record systems that use floppy disks.

If it ain’t broke? (Or maybe it is broke)

Modernizing the air traffic control system presents engineering challenges that extend far beyond simply installing newer computers. Unlike typical IT upgrades, ATC systems must maintain continuous 24/7 operation, because shutting down facilities for maintenance could compromise aviation safety.

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bill-atkinson,-architect-of-the-mac’s-graphical-soul,-dies-at-74

Bill Atkinson, architect of the Mac’s graphical soul, dies at 74

Using HyperCard, Teachers created interactive lessons, artists built multimedia experiences, and businesses developed custom database applications—all without writing traditional code. The hypermedia environment also had a huge impact on gaming: 1993 first-person adventure hit Myst originally used HyperCard as its game engine.

An example of graphical dithering, which allows 1-bit color (black and white only) to imitate grayscale.

An example of graphical dithering, which allows 1-bit color (black and white only) to imitate grayscale. Credit: Benj Edwards / Apple

For the two-color Macintosh (which could only display black or white pixels, with no gradient in between), Atkinson developed an innovative high-contrast dithering algorithm that created the illusion of grayscale images with a characteristic stippled appearance that became synonymous with early Mac graphics. The dithered aesthetic remains popular today among some digital artists and indie game makers, with modern tools like this web converter that allows anyone to transform photos into the classic Atkinson dither style.

Life after Apple

After leaving Apple in 1990, Atkinson co-founded General Magic with Marc Porat and Andy Hertzfeld, attempting to create personal communicators before smartphones existed. Wikipedia notes that in 2007, he joined Numenta, an AI startup, declaring their work on machine intelligence “more fundamentally important to society than the personal computer and the rise of the Internet.”

In his later years, Atkinson pursued nature photography with the same artistry he’d brought to programming. His 2004 book “Within the Stone” featured close-up images of polished rocks that revealed hidden worlds of color and pattern.

Atkinson announced his pancreatic cancer diagnosis in November 2024, writing on Facebook that he had “already led an amazing and wonderful life.” The same disease claimed his friend and collaborator Steve Jobs in 2011.

Given Atkinson’s deep contributions to Apple history, it’s not surprising that Jobs’ successor, Apple CEO Tim Cook, paid tribute to the Mac’s original graphics guru on X on Saturday. “We are deeply saddened by the passing of Bill Atkinson,” Cook wrote. “He was a true visionary whose creativity, heart, and groundbreaking work on the Mac will forever inspire us.”

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endangered-classic-mac-plastic-color-returns-as-3d-printer-filament

Endangered classic Mac plastic color returns as 3D-printer filament

On Tuesday, classic computer collector Joe Strosnider announced the availability of a new 3D-printer filament that replicates the iconic “Platinum” color scheme used in classic Macintosh computers from the late 1980s through the 1990s. The PLA filament (PLA is short for polylactic acid) allows hobbyists to 3D-print nostalgic novelties, replacement parts, and accessories that match the original color of vintage Apple computers.

Hobbyists commonly feed this type of filament into commercial desktop 3D printers, which heat the plastic and extrude it in a computer-controlled way to fabricate new plastic parts.

The Platinum color, which Apple used in its desktop and portable computer lines starting with the Apple IIgs in 1986, has become synonymous with a distinctive era of classic Macintosh aesthetic. Over time, original Macintosh plastics have become brittle and discolored with age, so matching the “original” color can be a somewhat challenging and subjective experience.

A close-up of

A close-up of “Retro Platinum” PLA filament by Polar Filament. Credit: Polar Filament

Strosnider, who runs a website about his extensive vintage computer collection in Ohio, worked for years to color-match the distinctive beige-gray hue of the Macintosh Platinum scheme, resulting in a spool of hobby-ready plastic by Polar Filament and priced at $21.99 per kilogram.

According to a forum post, Strosnider paid approximately $900 to develop the color and purchase an initial 25-kilogram supply of the filament. Rather than keeping the formulation proprietary, he arranged for Polar Filament to make the color publicly available.

“I paid them a fee to color match the speaker box from inside my Mac Color Classic,” Strosnider wrote in a Tinkerdifferent forum post on Tuesday. “In exchange, I asked them to release the color to the public so anyone can use it.”

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polish-engineer-creates-postage-stamp-sized-1980s-atari-computer

Polish engineer creates postage stamp-sized 1980s Atari computer

In 1979, Atari released the Atari 400 and 800, groundbreaking home computers that included custom graphics and sound chips, four joystick ports, and the ability to run the most advanced home video games of their era. These machines, which retailed for $549 and $999, respectively, represented a leap in consumer-friendly personal computing, with their modular design and serial I/O bus that presaged USB. Now, 46 years later, a hobbyist has shrunk down the system hardware to a size that would have seemed like science fiction in the 1970s.

Polish engineer Piotr “Osa” Ostapowicz recently unveiled “Atarino,” which may be the world’s smallest 8-bit Atari computer re-creation, according to retro computing site Atariteca. The entire system—processor, graphics chips, sound hardware, and memory controllers—fits on a module measuring just 2×1.5 centimeters (about 0.79×0.59 inches), which is roughly the size of a postage stamp.

Ostapowicz’s creation reimplements the classic Atari XL/XE architecture using modern FPGA (field-programmable gate array) technology. Unlike software emulators that simulate old hardware (and modern recreations that run them, like the Atari 400 Mini console) on a complete computer system of another architecture, Atarino reproduces the original Atari components faithfully at the logic level, allowing it to run vintage software while maintaining compatibility with original peripherals.

The Atarino is only slightly larger than a Polish 1 Grosz coin.

The Atarino is only slightly larger than a Polish 1 Grosz coin. Credit: Piotr Ostapowicz

“The current project is not strictly a clone of Atari but basically, well, I’m forming a machine that is compatible with the Atari 8-bit computer itself, but it was created on the basis of the framework that I created some time ago,” Ostapowicz told Atari Online PL in a January 2024 YouTube interview.

An assortment of some of the Atari 8-bit computer systems released in the 1970s and 80s.

An assortment of some of the Atari 8-bit computer systems released in the 1970s and ’80s. Credit: Atari

The project, which began over a decade ago and was first publicly demonstrated in December 2023, includes a 6502C processor, ANTIC and GTIA graphics chips, POKEY sound chip, and memory controllers onto a single Lattice UP5K FPGA chip. Despite its tiny size, the system can run at clock speeds up to 31 MHz—far faster than the original hardware’s 1.79 MHz.

Smaller, faster, and positioned for future projects

While Atarino maintains broad compatibility with classic Atari software, Ostapowicz says he has enhanced the original design in several ways. For example, the 6502 processor core follows the physical chip specifications but adds new instructions. The memory system uses independent channels rather than the original’s “cycle stealing” approach (where the graphics chip temporarily halts the CPU to access memory), improving performance.

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the-timeless-genius-of-a-1980s-atari-developer-and-his-swimming-salmon-masterpiece

The timeless genius of a 1980s Atari developer and his swimming salmon masterpiece

Williams’ success with APX led him to create several games for Synapse Software, including the beloved Alley Cat and the incomprehensible fantasy masterpiece Necromancer, before moving to the Amiga, where he created the experimental Mind Walker and his ambitious “cultural simulation” Knights of the Crystallion.

Necromancer, Williams’ later creation for the Atari 800, plays like a fever dream—you control a druid fighting off spiders while growing magic trees and battling an undead wizard. It makes absolutely no sense by conventional standards, but it’s brilliant in its otherworldliness.

“The first games that I did were very hard to explain to people and they just kind of bought it on faith,” Williams said in a 1989 interview with YAAM (Yet Another Amiga Magazine), suggesting this unconventional approach started early. That willingness to create deeply personal, almost surreal experiences defined Williams’ work throughout his career.

An Atari 800 (the big brother of the Atari 400) that Benj Edwards set up to play M.U.L.E. at his mom's house in 2015, for nostalgia purposes.

An Atari 800 that Benj Edwards set up to play M.U.L.E. at his mom’s house in 2015, for nostalgia purposes. Credit: Benj Edwards

After a brief stint making licensed games (like Bart’s Nightmare) for the Super Nintendo at Sculptured Software, he left the industry entirely to pursue his calling as a pastor, attending seminary in Chicago with his wife Martha, before declining health forced him to move to Rockport, Texas. Perhaps reflecting on the choices that led him down this path, Williams had noted years earlier in that 1989 interview, “Sometimes in this industry we tend to forget that life is a lot more interesting than computers.”

Bill Williams died on May 28, 1998, one day before his 38th birthday. He died young, but he outlived his doctors’ prediction that he wouldn’t reach age 13, and created cultural works that stand the test of time. Like Sam the Salmon, Williams pushed forward relentlessly—in his case, creating powerful digital art that was uniquely his own.

In our current era of photorealistic graphics and cinematic game experiences, Salmon Run‘s blocky pixels might seem quaint. But its core themes—persistence, natural beauty, and finding purpose against long odds—remain as relevant as ever. We all face bears in life—whether they come from natural adversity or from those who might seek to do us harm. The beauty of Williams’ game is in showing us that, despite their menacing presence, there’s still a reward waiting upstream for those willing to keep swimming.

If you want to try Salmon Run, you can potentially play it in your browser through an emulated Atari 800, hosted on The Internet Archive. Press F1 to start the game.

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The voice of America Online’s “You’ve got mail” has died at age 74

In 1995, Wired Magazine’s AOL forum asked Edwards to record 10 humorous sound files using his iconic voice. The results, which include classics such as “You want fries with that,” “You’ve got credit card debt,” and “Stop touching me!” still live on in the depths of The Internet Archive. He also ran a side business recording custom sound files for AOL users.

A screenshot of America Online's version 2.5 client in 1995.

A screenshot of America Online’s version 2.5 client in 1995.

A screenshot of America Online’s version 2.5 client in 1995.

Over time, the “You’ve got mail” line became something of a cultural reference point, as tech journalist Harry McCracken pointed out in 2011 on his Technologizer blog, with various news headlines often borrowing the “You’ve got [something]” structure for humorous effect.

Edwards’ voice greeting became so embedded in American popular culture that it inspired the 1998 romantic comedy You’ve Got Mail. The film stars Tom Hanks and Meg Ryan as rival bookstore owners who unknowingly fall in love through anonymous email exchanges. Director Nora Ephron built the movie’s narrative around the anticipation that AOL users felt when hearing Edwards’ voice announce new messages, with the film grossing $250 million worldwide.

Elwood Edwards’ 2015 appearance on The Tonight Show Starring Jimmy Fallon.

At WKYC, Edwards worked behind the scenes as a graphics specialist, camera operator, and general production staff member since 2002. His voice work brought him occasional moments in the spotlight, including an appearance in a 2000 episode of The Simpsons, where he played a virtual doctor announcing, “You’ve got leprosy.” He appeared on The Tonight Show Starring Jimmy Fallon in 2015, performing his classic greeting along with phrases suggested by the audience.

Before his death, Edwards worked as an Uber driver. His voice continues to greet users of AOL’s current email service, maintaining an enduring connection to the early days of consumer Internet access.

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ward-christensen,-bbs-inventor-and-architect-of-our-online-age,-dies-at-age-78

Ward Christensen, BBS inventor and architect of our online age, dies at age 78

Their new system allowed personal computer owners with modems to dial up a dedicated machine and leave messages that others would see later. The BBS concept represented a digital version of a push-pin bulletin board that might flank a grocery store entrance, town hall, or college dorm hallway.

Christensen and Suess openly shared the concept of the BBS, and others began writing their own BBS software. As these programs grew in complexity over time, the often hobbyist-run BBS systems that resulted allowed callers to transfer computer files and play games as well as leave messages.

BBSes introduced many home computer users to multiplayer online gaming, message boards, and online community building in an era before the Internet became widely available to people outside of science and academia. It also gave rise to the shareware gaming scene that led to companies like Epic Games today.

A low-key giant

Suess died in 2019, and with the passing of both BBS originators, we find ourselves at the symbolic end of an era, although many BBSes still run today. These are typically piped through the Internet instead of a dial-up telephone line.

While Christensen himself was always humble about his role in creating the first BBS, his contributions to the field did not go unrecognized. In 1992, Christensen received two Dvorak Awards, including a lifetime achievement award for “outstanding contributions to PC telecommunications.” The following year, the Electronic Frontier Foundation honored him with the Pioneer Award.

Professionally, Christensen enjoyed a long and successful career at IBM, where he worked from 1968 until his retirement in 2012. His final position at the company was as a field technical sales specialist.

A still image of Ward Christensen in 2002 being interviewed for BBS: The Documentary.

A still image of Ward Christensen in 2002 being interviewed for BBS: The Documentary.

A still image of Ward Christensen in 2002 being interviewed for BBS: The Documentary. Credit: Jason Scott

But mostly, Christensen kept a low profile.  When visiting online communities in his later years, Ward presented no ostentation, and there was no bragging about having made much of it possible. This amazed Scott, who said, “I was always fascinated that Ward kept a Twitter account, just messing around.”

Scott feels like humility, openness, and the spirit of sharing are key legacies that Christensen has left behind.

“It would be like a person who was in a high school band saying, ‘Eh, never really got into touring, never really had the urge to record albums or become a rock star,'” Scott said.  “And then later people come and go, ‘Oh, you made the first [whatever] in your high school band,’ but that sense of being at that locus of history and the fact that his immediate urge was to share all the code everywhere—that’s to me what I think people should remember about this guy.”

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