Reviews

dual-screen-laptops-make-more-sense-with-this-spiral-notebook-like-hinge

Dual-screen laptops make more sense with this spiral notebook-like hinge

Dual-screen PC with a twist —

Having two laptop screens needn’t mean foregoing a built-in keyboard.

  • On the left is Screen B, on the right is Screen A.

    Scharon Harding

  • The closed laptop’s lid.

    Scharon Harding

  • Opening the lid reveals the underside of Screen B, which is on top of Screen A.

    Scharon Harding

  • Screen B wraps around and snaps onto the computer’s lid.

    Scharon Harding

  • A left-profile view.

    Scharon Harding

  • A top-down view of the hinge with the secondary screen wrapped around to the back.

    Scharon Harding

As I write this article on the AceMagic X1, two things stand out most. The first is its convenience—being able to write on one screen and view specs and information about the laptop and a chat window on a second integrated screen. The second is that with each aggressive keypress, that convenient secondary screen is jiggling just enough to distract me and rattle my nerves.

I often use sleek, small-screened ultralight laptops, so I find dual-screen laptops intriguing. The dual-screen laptops I’ve used up until this point have come with a huge caveat, though: no integrated keyboard. That’s what makes AceMagic’s X1 stand out to me. Not only does its secondary screen swing out from the system horizontally (instead of vertically), but the laptop manages to include two 13-inch screens and a traditional keyboard and touchpad.

But the somewhat precarious way that Screen B hangs off the left side of Screen A, floating above my tabletop, proves that even an integrated keyboard can’t resolve all the limitations of dual-screen laptop designs.

Some background

Specs at a glance: AceMagic X1 (as reviewed) 
Screen 2x 14-inch 1920×1080 IPS
OS Windows 11 Home
CPU Intel Core i7-1255U (13th Gen SKU coming soon, an AceMagic rep told me)
RAM 16GB DDR4-3200
Storage 1TB M.2  NVMe 2280 PCIe 3.0 SSD
Networking Wi-Fi 6, Bluetooth 5.2
Ports 2x USB-C, 1x USB-A, 1x HDMI 2.0
Dimensions 13.3×8.7×1 inches
Dimensions 13.3×8.7×1 inches
Weight 4.27 lbs
Warranty 3 years
Price (MSRP) $900 as of this writing

For the unfamiliar, AceMagic is a PC brand owned by Chinese company Shenzhen Shanminheng Technology Co., Ltd. AceMagic sells other laptops besides the X1. But if you know AceMagic, it’s probably because of their Mini PCs—or because of the malware that was discovered inside of some of its Mini PCs (AceMagic has responded to this).

With this recent history in mind, what makes the X1 most interesting isn’t its specs or benchmark results, but rather one of the most distinct and clever approaches to giving laptop users extra screen space.

How the screens work

The X1 has two separate 14-inch IPS non-touch screens, each with 1920×1080 resolution. This differs from other dual-screen laptops on the market. For example, Lenovo’s Yoga Book 9i has two 13.3-inch OLED touchscreens with 2880×1800 resolution in each screen.

Pictured is the Yoga Book 9i with its Bluetooth keyboard detached.

Enlarge / Pictured is the Yoga Book 9i with its Bluetooth keyboard detached.

Scharon Harding

The Yoga 9i—and virtually every other laptop with two laptop-sized screens—uses a clamshell laptop form factor but with the keyboard/touchpad replaced with a screen. They come with detachable Bluetooth keyboards that inevitably have shallow keys. But using the X1 feels more like using a normal clamshell, down to the tactile keyboard. AceMagic (along with Windows 11’s Snap layouts) simplifies use of the dual screens and makes good use of the X1’s deck, with features for controlling which of the two screens is on.

The deck's buttons make the PC display on Screen A only, on Screen B only, Screen A and B as extended displays, or duplicating the displays.

Enlarge / The deck’s buttons make the PC display on Screen A only, on Screen B only, Screen A and B as extended displays, or duplicating the displays.

Scharon Harding

Getting to any display, though, requires opening the lid and then opening Screen B, which is folded on top of Screen A like a book cover. Once you flip the secondary screen out to the left, you can use one screen or both screens, divided by a striking hinge system.

A close-up of the X1's hinge.

Enlarge / A close-up of the X1’s hinge.

Scharon Harding

The hinge supports up to 360-degree movement, meaning the secondary screen can flip all the way back, like the cover of a spiral notebook, and snap onto the back of the lid, allowing someone behind the laptop to view it.

Dual-screen laptops make more sense with this spiral notebook-like hinge Read More »

pixel-9-phones:-the-gemini-ai-stuff,-reviewed

Pixel 9 phones: The Gemini AI stuff, reviewed

We can put phones on the moon, but we can’t set an alarm (yet) —

A newcomer dives into AI with the Pixel 9 Pro.

Updated

Three Pixel 9 phones, but with the background set to an AI-generated moonscape, with another moon visible in the background.

Enlarge / I asked Gemini to “reimagine” the background of this Pixel 9 group shot (originally on beige paper) as “science fiction moonscape,” and then used “Auto frame” to expand the initially tight shot. Maybe that explains why this moon surface has another moon visible?

Kevin Purdy / Gemini AI

Google made its AI assistant, Gemini, central to its pitch to reviewers and the public—it’s what makes Pixel phones different from any other Android phone, the company says. In fact, you have to go 24 minutes into Google’s keynote presentation, and cringe through a couple of live AI demo failures, before Pixel hardware details are even mentioned.

I’ve been using a Pixel 9 Pro as my daily phone for about a week. There is almost nothing new about the Pixel 9 that is not linked to Gemini in some way, minus the physical design of the thing. So this review will look at how Gemini performs on the Pixel 9, which is Google’s premier platform for Gemini at the moment. While some of the Pixel 9’s AI-powered features may make it to other Android-powered phones in future Android releases, that’s not a certainty. AI—as a free trial, as a custom Google-designed chip, and as an OS integration—is something Google is using to set Pixels apart.

I wrote a separate review of the three main Pixel 9 devices. But considering the Pixel 9 as a hardware-only product is strange. The short version is that the phones themselves are capable evolutions of the Pixel series and probably the best versions Google has made yet, and they’re sold at prices that reflect that. If you love Pixel phones, are eager to upgrade, and plan to ignore Gemini specifically and AI features generally, that might be all you need to know.

But if you buy a Pixel 9 Pro, Pro XL, or Pro Fold (coming later), starting at $1,000 for the Pro, you get access to a free year of Gemini Advanced ($240 per year after that), and you’ll see Gemini suggested in every Google-made corner of the device. So let’s talk about Gemini as a phone task assistant, image editor, and screenshot librarian. I used Gemini as much as felt reasonable during my week with a Pixel 9 Pro.

I’m very new to general-purpose AI chatbots and prompt-based image generation and had never used an “advanced” model like Gemini Live before. Those with more experience or pre-existing enthusiasm will likely get more out of Google’s Gemini tools than I did. I’ll also leave discussions of Google’s approach to on-device AI and its energy impacts for other articles.

Google

Gemini, generally: Like a very fast blogger working for you

Testing the Pixel 9 Pro, I’ve had access to the most advanced versions of Gemini, both the “Advanced” model itself (a free one-year trial given to every Pixel 9 buyer) and its advanced speech dialogue, “Gemini Live.” Has it been helpful?

It has been like I hired a blogger to be available to me at all times, working much faster and with far fewer complaints than its human counterparts, at the push of a button. This blogger is a capable if unstylish writer, one who can look things up quickly and cobble together some facts and advice. But the blogger is also easily distracted and not somebody you’d inherently trust with key decisions without further research, perhaps into the very sources they’re citing.

I should know—I used to be that kind of fast-writing, six-posts-a-day blogger when I worked at Lifehacker. In the late 2000s, I was in my mid-to-late 20s, and I certainly didn’t have all the knowledge and experience needed to write confidently about every possible subject under the broad topics of “technology,” “productivity,” and “little things that might improve your life if you think about them for a bit.”

But I could certainly search, read, and triangulate the advice of a few sites and blogs and come up with reasonable summaries and suggestions. Depending on how you looked at it, I was an agile general assignment writer, a talented bullshitter, or some combination thereof.

Pixel 9 phones: The Gemini AI stuff, reviewed Read More »

surface-pro-11-and-laptop-7-review:-an-apple-silicon-moment-for-windows

Surface Pro 11 and Laptop 7 review: An Apple Silicon moment for Windows

Microsoft's Surface Pro 11, the first flagship Surface to ship exclusively using Arm processors.

Enlarge / Microsoft’s Surface Pro 11, the first flagship Surface to ship exclusively using Arm processors.

Andrew Cunningham

Microsoft has been trying to make Windows-on-Arm-processors a thing for so long that, at some point, I think I just started assuming it was never actually going to happen.

The first effort was Windows RT, which managed to run well enough on the piddly Arm hardware available at the time but came with a perplexing new interface and couldn’t run any apps designed for regular Intel- and AMD-based Windows PCs. Windows RT failed, partly because a version of Windows that couldn’t run Windows apps and didn’t use a familiar Windows interface was ignoring two big reasons why people keep using Windows.

Windows-on-Arm came back in the late 2010s, with better performance and a translation layer for 32-bit Intel apps in tow. This version of Windows, confined mostly to oddball Surface hardware and a handful of barely promoted models from the big PC OEMs, has quietly percolated for years. It has improved slowly and gradually, as have the Qualcomm processors that have powered these devices.

That brings us to this year’s flagship Microsoft Surface hardware: the 7th-edition Surface Laptop and the 11th-edition Surface Pro.

These devices are Microsoft’s first mainstream, flagship Surface devices to use Arm chips, whereas previous efforts have been side projects or non-default variants. Both hardware and software have improved enough that I finally feel I could recommend a Windows-on-Arm device to a lot of people without having to preface it with a bunch of exceptions.

Unfortunately, Microsoft has chosen to launch this impressive and capable Arm hardware and improved software alongside a bunch of generative AI features, including the Recall screen recorder, a feature that became so radioactively unpopular so quickly that Microsoft was forced to delay it to address major security problems (and perception problems stemming from the security problems).

The remaining AI features are so superfluous that I’ll ignore them in this review and cover them later on when we look closer at Windows 11’s 24H2 update. This is hardware that is good enough that it doesn’t need buzzy AI features to sell it. Windows on Arm continues to present difficulties, but the new Surface Pro and Surface Laptop—and many of the other Arm-based Copilot+ PCs that have launched in the last couple of weeks—are a whole lot better than Arm PCs were even a year or two ago.

Familiar on the outside

The Surface Laptop 7 (left) and Surface Pro 11 (right) are either similar or identical to their Intel-powered predecessors on the outside.

Enlarge / The Surface Laptop 7 (left) and Surface Pro 11 (right) are either similar or identical to their Intel-powered predecessors on the outside.

Andrew Cunningham

When Apple released the first couple of Apple Silicon Macs back in late 2020, the one thing the company pointedly did not change was the exterior design. Apple didn’t comment much on it at the time, but the subliminal message was that these were just Macs, they looked the same as other Macs, and there was nothing to worry about.

Microsoft’s new flagship Surface hardware, powered exclusively by Arm-based chips for the first time rather than a mix of Arm and Intel/AMD, takes a similar approach: inwardly overhauled, externally unremarkable. These are very similar to the last (and the current) Intel-powered Surface Pro and Surface Laptop designs, and in the case of the Surface Pro, they actually look identical.

Both PCs still include some of the defining elements of Surface hardware designs. Both have screens with 3:2 aspect ratios that make them taller than most typical laptop displays, which still use 16: 10 or 16:9 aspect ratios. Those screens also support touch input via fingers or the Surface Pen, and they still use gently rounded corners (which Windows doesn’t formally recognize in-software, so the corners of your windows will get cut off, not that it has ever been a problem for me).

Surface Pro 11 and Laptop 7 review: An Apple Silicon moment for Windows Read More »

m4-ipad-pro-review:-well,-now-you’re-just-showing-off

M4 iPad Pro review: Well, now you’re just showing off

The back of an iPad with its Apple logo centered

Enlarge / The 2024, M4-equipped 13-inch iPad Pro.

Samuel Axon

The new iPad Pro is a technical marvel, with one of the best screens I’ve ever seen, performance that few other machines can touch, and a new, thinner design that no one expected.

It’s a prime example of Apple flexing its engineering and design muscles for all to see. Since it marks the company’s first foray into OLED beyond the iPhone or Watch, and the first time a new M-series chip has debuted on something other than a Mac, it comes across as a tech demo for where the company is headed beyond just tablets.

Still, it remains unclear why most people would spend one, two, or even three thousand dollars on a tablet that, despite its amazing hardware, does less than a comparably priced laptop—or at least does it a little more awkwardly, even if it’s impressively quick and has a gorgeous screen.

Specifications

There are some notable design changes in the 2024 iPad Pro, but really, it’s all about the specs—and it’s a more notable specs jump than usual in a couple of areas.

M4

First up, there’s the M4 chip. The previous iPad Pro had an M2 chip, and the latest Mac chip is the M3, so not only did the iPad Pro jump two whole generations, but this is the first time it has debuted the newest iteration of Apple Silicon. (Previously, new M-series chips launched on the Mac first and came to the iPad Pro a few months later.)

Using second-generation 3 nm tech, the M4’s top configuration has a 10-core CPU, a 10-core GPU, and a 16-core NPU. In that configuration, the 10-core CPU has four performance cores and six efficiency cores.

A lower configuration of the M4 has just nine CPU cores—three performance and six efficiency. Which one you get is tied to how much storage you buy. 256GB and 512GB models get nine CPU cores, while 1TB and 2TB get 10. Additionally, the two smaller storage sizes have 8GB of RAM to the larger ones’ 16GB.

This isn’t the first time Apple has tied RAM to storage configurations, but doing that with CPU cores is new for the iPad. Fortunately, the company is upfront about all this in its specs sheet, whereas the RAM differentiation wasn’t always clear to buyers in the past. (Both configurations claim 120GB/s memory bandwidth, though.)

Can the M4 help the iPad Pro bridge the gap between laptop and tablet? Mostly, it made me excited to see the M4 in a laptop.

Enlarge / Can the M4 help the iPad Pro bridge the gap between laptop and tablet? Mostly, it made me excited to see the M4 in a laptop.

Samuel Axon

Regardless of the specific configuration, the M4 promises substantially better CPU and GPU performance than the M2, and it supports hardware-accelerated ray-tracing via Metal, which some games and applications can take advantage of if developers put in the work to make it happen. (It looked great in a demo of Diablo Immortal I saw, but it’s unclear how often we’ll actually see it in the wild.)

Apple claims 1.5x faster CPU performance than the M2 and up to 4x faster graphics performance specifically on applications that involve new features like ray-tracing or hardware-accelerated mesh shading. It hasn’t made any specific GPU performance claims beyond those narrow cases.

A lot of both Apple’s attention and that of the media is focused on the Neural Engine, which is what Apple calls the NPU in the M-series chips. That’s because the company is expected to announce several large language model-based AI features in iOS, macOS, and iPadOS at its developer conference next month, and this is the chip that will power some of that on the iPad and Mac.

Some neat machine-learning features are already possible on the M4—you can generate audio tracks using certain instruments in your Logic Pro projects, apply tons of image optimizations to photos with just a click or two, and so on.

M4 iPad Pro review: Well, now you’re just showing off Read More »

review:-pitch-perfect-renegade-nell-is-a-gem-of-a-series-you-won’t-want-to-miss

Review: Pitch-perfect Renegade Nell is a gem of a series you won’t want to miss

Don’t call her “Nelly” —

It’s a good old-fashioned swashbuckling adventure that doesn’t take itself too seriously.

A young prodigal tomboy returns home from war and finds herself framed for murder in <em>Renegade Nell</em>.” src=”https://cdn.arstechnica.net/wp-content/uploads/2024/04/nellTOP-800×536.jpg”></img><figcaption>
<p><a data-height=Enlarge / A young prodigal tomboy returns home from war and finds herself framed for murder in Renegade Nell.

Disney+

Award-winning British TV writer Sally Wainwright is best known for the dramatic series Happy Valley (2014–2023) and Gentleman Jack (2019–2022), the latter produced jointly by BBC and HBO. Wainwright partnered with Disney+ for her latest series, the resolutely PG-13 Renegade Nell, which is a different beast altogether: a good old-fashioned, swashbuckling comic adventure with a supernatural twist, featuring a sassy cross-dressing heroine forced to turn to highway robbery to survive.

(Some spoilers below, but no major reveals.)

Set in 1705 during the reign of Queen Anne (Jodi May, Gentleman Jack), the series stars Louisa Harland (Derry Girls) as Nell Jackson. Nell is a headstrong young woman with tomboy flair and a taste for adventure who returns home to her village of Tottenham after running off five years before to marry one Captain Jackson against her father’s wishes. She’s now widowed and possessed of occasional supernatural skills whenever someone threatens her, courtesy of a fairy sprite named Billy Blind (Nick Mohammed, aka Nathan from Ted Lasso), who has been tasked to protect Nell. Nell’s family thought she’d been killed on the battlefield alongside her husband, so her homecoming is a bit of a shock.

Alas, Nell soon runs afoul of one Thomas Blancheford (Jake Dunn), the louche, drunken offspring of the town’s landlord, Lord Blancheford (Pip Torrens, Preacher). Let’s just say things escalate, and Nell soon finds herself on the run and framed for murder, along with her two sisters, Roxy (Bo Bragason) and George (Florence Keen), and the Blanchefords’ former groomsman, Rasselas (Enyi Okoronkwo, The Lazarus Project). The group gets further assistance from a charming aristocratic dandy/secret highwayman named Charles Devereaux (Frank Dillane, The Essex Serpent).

Nell just wants to evade capture long enough to find an honest magistrate to clear her name. In the process, she finds herself battling the formidable black magic of the Earl of Poynton (Adrian Lester, Euphoria) and his acolyte, Thomas’ sister, Lady Sofia (Alice Kremelberg, The Sinner), and stumbles upon a sinister plot to dethrone the queen.

  • Louisa Harland stars as Nelly Jackson, who finds herself framed for murder.

    Disney+

  • Nick Mohammed plays a sprite named Billy Blind, charged with protecting Nell.

    Disney+

  • Charles Devereaux (Frank Dillane) is an impoverished aristocrat who does highway robberies on the side.

    Disney+

  • Nell returns home to her family: father Sam Trotter and sisters George and Roxy.

    Disney+

  • Thomas Blancheford (Jake Dunn) is a drunken louche who torments the villagers.

    Disney+

  • The Earl of Poynton (Adrian Lester) dabbles in black magic and has sinister plans afoot.

    Disney+

  • Lady Sofia Wilmot (Alice Kremelberg) chafes at the limitations imposed upon her by society.

    Disney+

  • Nell and her sisters end up on the run.

    Disney+

  • The Blanchefords’ former groom, Rasselas (Enyi Okoronkwo), helps the sisters.

    Disney+

  • Rebellious young socialite Polly Honeycombe (Ashna Rabheru) is rather thrilled to be robbed by a dashing highwayman.

    Disney+

The writing, pacing, and production values are top-notch, and the cast is terrific across the board. Lester brings a ruthless authority to Poynton’s spooky supernatural machinations, while Kremelberg is all seething bitter resentment and steely resolve as Lady Sofia, a brilliant, ambitious noblewoman (also widowed) who is far more qualified to run the family estate than her worthless brother, yet prohibited from inheriting by the laws of the time. Dillane’s Devereaux provides much of the witty repartee and comic relief, as does Joely Richardson’s (The Sandman) newspaper magnate, Lady Eularia Moggerhanger. And Ashna Rabheru (Red Rose) is delightful as a spoiled young aristocrat, Polly Honeycombe, with a lively romantic imagination who longs for something more in life than an arranged marriage.

But it’s Harland’s sensational portrayal of Nell that anchors it all. This is a role that requires her to be a tough rebellious tomboy in one scene and sport a posh accent and fancy dress in another; to balance action comedy with moments of genuine fear and heartbreaking tragedy. It’s also a highly physical role: Harland underwent several months of stunt training prior to filming. She does it all with refreshingly unpretentious aplomb.

Renegade Nell keeps the action flowing and wisely never takes itself too seriously. Sure, there is injustice, class warfare, and strong intelligent women chafing within the strict confines of traditional binary gender roles—and Polly Honeycombe definitely qualifies as bicurious. But Wainwright never lets the story get bogged down in heavy-handed symbolism or didacticism. Even Nell’s cross-dressing is handled with the lightest touch. Asked to comment on her character’s gender politics, Harland told the Guardian that there was no ulterior motive or agenda: “Why does she dress as a man? To pass as a man.” Simple as that.

Will we see more of feisty Nell and her delightfully eccentric compatriots? That’s up to Disney. There are plenty of questions left unanswered and definitely more stories to tell, both past and present. Series director Ben Taylor told Radio Times just after the premiere that a second season was currently being written and that it would likely involve some kind of time jump (given that some of the younger actors will visibly age), picking up with the various surviving characters from where they left off in the first season. But Disney has yet to confirm this. Here’s hoping this series finds the broader audience it so richly deserves. We’re rooting for you, Nelly… err, Nell.

Renegade Nell is now streaming on Disney+.

Trailer for Renegade Nell.

Review: Pitch-perfect Renegade Nell is a gem of a series you won’t want to miss Read More »

the-maven:-a-user-friendly,-$2k-cargo-e-bike-perfect-for-families-on-the-go

The Maven: A user-friendly, $2K Cargo e-bike perfect for families on the go

family fun —

The $2K bike is aimed at smaller riders who want a manageable cargo e-bike. It delivers.

The Maven.

Enlarge / The Maven.

B. Mole

The first thing I should say in this bike review is that I am not a bike enthusiast.

My preferred form of exercise is running, where no mechanical components are necessary. But I’m acting as reviewer here because what I lack in longstanding opinions on brand-name bike gearing and motor hubs, I make up for by being the exact target audience for the bike under review: the Maven Cargo E-bike by Integral Electrics. This is a cargo bike designed not for hardcore cyclists but for smaller riders, women specifically, who would happily swap out their family’s second car for a simpler e-bike—as long as it can handle the needs of family life: toting children, running errands, and making short commutes.

This is exactly what Integral CEO and co-founder Laura Belmar and her family were looking for amid the pandemic, she told me in an interview. But while her husband picked out e-bikes that were comfortably designed for him, who is taller than her, she consistently found herself top-heavy and struggling as soon as her two kids were loaded onto the bikes. “They were scared to ride with me,” she said of her kids. “One time, we were literally going down in the park and a jogger came by and grabbed the rack and pulled us back up.”

Belmar said she knew other families in the same situation. So she set out to design a bike that would essentially be a family station wagon on two wheels, one that would be easy to maneuver and control by smaller riders but still adjustable for taller cyclists—the Maven claims a size range of 5 feet, 0 inches to 6-foot-7. And, aside from ease of use, she sought ideal family-car features: comfort, safety, and affordability.

As a 5-foot-4 person with a 5-year-old, a taller husband, a need to run occasional errands, and an interest in ditching a second car, I’m the best person on Ars’ staff to see if the Maven lives up to its lofty goals. With the help of the cycling enthusiasts and experts on Ars’ staff, I’ll make sure this review hits all of the technical details cycling nerds will be looking for. But this will be an accessible review for families interested in an alternative to a second car and who, like me, may be cargo e-bike newbies. I’ll start with my general impressions and then dive into specifics.

The Maven at a glance

General impressions

As mentioned above, this is a cargo e-bike designed to never feel unwieldy to smaller riders while they’re hauling precious cargo. On this count, the Maven hits the mark. Straight out of the box, before I even dove into the manual, I easily rode around without even turning on the motor. It’s certainly a hefty bike, weighing in at 85 pounds on its own. But I never felt top-heavy on it or struggled to maneuver it. Integral boasts that it accomplishes this with a low center of gravity and fat, stable tires. Its two batteries sit low on the bike, and its 20-inch wheels allow the rear rack to sit just 24 inches off the ground. The tires are also 3 inches wide, giving them extra stability.

The Maven.

Enlarge / The Maven.

The Maven isn’t the only cargo e-bike on the market with these features; 20-inch tires are on several other bikes, including Aventon’s Abound and some others previously reviewed by Ars, like the Trek Fetch+2 and the RadWagon. So, whether the Maven is the best bike for your situation may depend on its other features.

The bike provides a fun, effortless ride—with and without groceries or my kid on the back. My review bike came with a rear railing/handlebar (a $99 add-on) and a seat pad ($69) that allowed my kid to help me test out the bike. He was not afraid to ride with me. In fact, he loved it. And in our many miles together, I found myself periodically forgetting he was back there. Going up hills and accelerating was effortless when the 750-watt motor kicked in. The adjustable front suspension was generously cushiony as we took the bike over gravel, dirt, asphalt, and sidewalks in various states of repair.

On a few occasions, my kid reminded me of his presence by shaking the bike from side to side, pretending we were sliding on ice. (He was having fun imagining us re-creating one of his favorite scenes from the animated movie Polar Express, when the train derails on a frozen lake.) But even with his best efforts to destabilize the bike, I never felt at risk of losing control or going down.

The Maven: A user-friendly, $2K Cargo e-bike perfect for families on the go Read More »

getting-a-charge:-an-exercise-bike-that-turns-your-pedaling-into-power

Getting a charge: An exercise bike that turns your pedaling into power

Getting a charge: An exercise bike that turns your pedaling into power

I enjoy getting my exercise, but hate doing it indoors. I’d much rather get some fresh air and watch the world drift past me as I cycle or hike somewhere than watch a screen while sweating away on something stationary.

To get a bit more of what I like, I’ve invested in a variety of gear that has extended my cycling season deeper into the winter. But even with that, there are various conditions—near-freezing temperatures, heavy rains, Canada catching fire—that have kept me off the roads. So, a backup exercise plan has always been on my to-do list.

The company LifeSpan offers exercise equipment that fits well into a home office and gave me the chance to try its Ampera model. It’s a stationary bike that tucks nicely under a standing desk and has a distinct twist: You can pedal to power the laptop you’re working on. Overall, the hardware is well-designed, but some glitches, software issues, and design decisions keep it from living up to its potential.

Solid hardware

Many aspects of the Ampera are pretty well designed. Its hefty weight keeps it stable even when someone my size (~90 kg/200 lbs) is pedaling away on it. If it starts tilting, there’s a metal ring around the base that should keep it from falling over, although I’ve been fortunate enough not to test this. Despite its size, it’s still easy to move around since it tilts forward onto some wheels and rolls around easily.

That tilting is best managed by using a handle that attaches to the underside of the seat. That’s more of a mixed bag, as it limits how far back on the seat you can sit. It should be possible to install it upside-down so the handle tilts under the seat if this is a problem, though. The height of the seat is easily adjustable. It telescopes out of the base on a metal pole; pull up on a lever under the seat, and it will slide up or down to wherever you find comfortable.

Even with my relatively long legs, I had no problem finding a comfortable setting. However, to keep working while pedaling, I needed to set a standing desk at its maximum height. This is not something that you can expect to use while sitting at a more traditional desk.

As for the seat itself, it’s wide and cushy, so quite unlike a typical bike saddle. There are a few things about this that I’m not convinced by. To start with, the padding will eventually wear down if it’s heavily used, and the use of a non-cycling attachment—it bolts onto a flat metal plate—means it’s going to be harder to replace. The fabric might also be a problem if, as I do, you tend to sweat a lot while exercising. (More expensive stationary bikes, like Pelotons, can fit standard bicycle seats.)

The seat of the Ampera isn't typical cycling hardware, and incorporates a handled to move the base around.

Enlarge / The seat of the Ampera isn’t typical cycling hardware, and incorporates a handled to move the base around.

John Timmer

The pedals are fine. The texture of the polymer mostly kept my feet where I wanted them. The occasional slip was likely because I’m unused to thinking about how to keep my feet in place—the product of using clipless pedals on both my road and mountain bikes.

The two other notable features of the hardware are a ring of colored LEDs around the cranks, a USB-C port at the front of the base, and a Qi wireless charging pad in the center of the pedestal. There aren’t any controls on the hardware; everything is controlled via software.

Getting a charge: An exercise bike that turns your pedaling into power Read More »

i-worked-exclusively-in-vision-pro-for-a-week—here’s-how-it-went

I worked exclusively in Vision Pro for a week—here’s how it went

  • A close-up look at the Vision Pro from the front.

    Samuel Axon

  • There are two displays inside the Vision Pro, one for each eye. Each offers just under 4K resolution.

    Samuel Axon

  • This is the infamous battery pack. It’s about the size of an iPhone (but a little thicker), and it has a USB-C port for external power sources.

    Samuel Axon

  • There are two buttons for the Vision Pro, both on the top.

    Samuel Axon

  • You can see the front-facing cameras that handle passthrough video just above the downward-facing cameras that read your hand gestures here.

    Samuel Axon

  • Apple offers several variations of the light seal to fit different face shapes.

    Samuel Axon

You can get a lot of work done while wearing Apple’s Vision Pro and have fun doing it—but it’s not yet at the stage where most of us will want to fully embrace spatial computing as the new way of working.

I spent more than a week working almost exclusively in the Vision Pro. I carried on Slack conversations, dialed into Zoom video calls, edited Google Docs, wrote articles, and did everything else I do within my day-to-day responsibilities as an editor at Ars Technica.

Throughout the experience, I never stopped thinking about how cool it was, like I was a character in a cyberpunk novel. The Vision Pro opens some new ways of approaching day-to-day work that could appeal to folks with certain sensibilities, and it offers access to some amenities that someone who hasn’t already invested a lot into their home office setup might not already have.

At the same time, though, I never quite zeroed in on a specific application or use case that made me think my normal habit of working on a MacBook Pro with three external monitors would be replaced. If you don’t already have a setup like that—that is to say, if you’ve just been working on a laptop on its own—then the Vision Pro can add a lot of value.

I plan to explore more use cases in the future, like gaming, but this is the last major piece in a series of sub-reviews of the Vision Pro that I’ve done on various applications, like entertainment or as an on-the-go mobile device.

My goal has been to see if the Vision Pro’s myriad use cases add up to $3,500 of value for today’s computing enthusiast. Productivity is front and center in how Apple markets the device, so this is an important one. Let’s see how it holds up.

The basics

Outside the realm of entertainment, visionOS and its apps are mostly about flat windows floating in 3D space. There are very few apps that make use of the device’s 3D capabilities in new ways that are relevant to productivity.

There are two types of visionOS apps: spatial apps and “Compatible Apps.” The former are apps designed to take advantage of the Vision Pro’s spatial computing capabilities, whereas Compatible Apps are simply iPad apps that work just fine as flat windows within the visionOS environment.

Let's find out if the Vision Pro can be an adequate replacement for this, my usual work space.

Enlarge / Let’s find out if the Vision Pro can be an adequate replacement for this, my usual work space.

Samuel Axon

In either case, though, you’re usually just getting the ability to put windows around you. For example, I started out by sitting at my kitchen table and putting my writing app in front of me, Slack and my email app off to the side, and a browser window with a YouTube video playing on the other side. This felt a bit like using several large computer monitors, each with an app maximized. It’s cool, and the ability to shift between your real environment and fully immersive virtual ones can help with focus, especially if you do intensive creative work like writing.

If there’s one thing Apple has nailed better than any of its predecessors in the mixed reality space, it’s the interface. Wherever your eyes are looking, a UI element will glow to let you know it’s the item you’ll interact with if you click. Clicking is done by simply tapping two of your fingers together almost anywhere around your body; the headset has cameras all over, so you don’t have to hold your hands up or in front of you to do this. There are also simple pinching-and-moving gestures for scrolling or zooming.

I worked exclusively in Vision Pro for a week—here’s how it went Read More »

why-walking-around-in-public-with-vision-pro-makes-no-sense

Why walking around in public with Vision Pro makes no sense

  • A close-up look at the Vision Pro from the front.

    Samuel Axon

  • The Apple Vision Pro with AirPods Pro, Magic Keyboard, Magic Trackpad, and an Xbox Series X|S controller.

    Samuel Axon

  • You can see the front-facing cameras that handle passthrough video just above the downward-facing cameras that read your hand gestures here.

    Samuel Axon

  • There are two buttons for Vision Pro, both on the top.

    Samuel Axon

  • This is the infamous battery pack. It’s about the size of an iPhone (but a little thicker) and has a USB-C port for external power sources.

    Samuel Axon

  • There are two displays inside the Vision Pro, one for each eye. Each offers just under 4K resolution.

    Samuel Axon

  • Apple offers several variations of the light seal to fit different face shapes.

    Samuel Axon

If you’ve spent any time in the tech-enthusiast corners of Instagram of TikTok over the past few weeks, you’ve seen the videos: so-called tech bros strolling through public spaces with confidence, donning Apple’s $3,500 Vision Pro headset on their faces while gesturing into the air.

Dive into the comments on those videos and you’ll see a consistent ratio: about 20 percent of the commenters herald this as the future, and the other 80 mock it with vehement derision. “I’ve never had as much desire to disconnect from reality as this guy does,” one reads.

Over the next few weeks, I’m going all-in on trying the Vision Pro in all sorts of situations to see which ones it suits. Last week, I talked about replacing a home theater system with it—at least when traveling away from home. Today, I’m going over my experience trying to find a use for it out on the streets of Chicago.

I’m setting out to answer a few questions here: Does it feel weird wearing it in public spaces? Will people judge you or react negatively when you wear it—and if so, will that become less common over time? Does it truly disconnect you from reality, and has Apple succeeded in solving virtual reality’s isolationist tendencies? Does it provide enough value to be worth wearing?

As it turns out, all these questions are closely related.

The potential of AR in the wild

I was excited about the Vision Pro in the lead-up to its launch. I was impressed by the demo I saw at WWDC 2023, even though I was aware that it was offered in an ideal setting: a private, well-lit room with lots of space to move around.

Part of my excitement was about things I didn’t see in that demo but that I’ve seen augmented reality developers explore in smartphone augmented reality (AR) and niche platforms like HoloLens and Xreal. Some smart folks have already produced a wide variety of neat tech demos showing what you can do with a good consumer AR headset, and many of the most exciting ideas work outside the home or office.

I’ve seen demonstrations of real-time directions provided with markers along the street while you walk around town, virtual assistant avatars guiding you through the airport, menus and Yelp reviews overlaid on the doors of every restaurant on a city strip, public art projects pieced together by multiple participants who each get to add an element to a virtual statue, and much more.

Of course, all those ideas—and most others for AR—make a lot more sense for unintrusive glasses than they do for something that is essentially a VR headset with passthrough. Nonetheless, I was hoping to get a glimpse at that eventuality with the Vision Pro.

Why walking around in public with Vision Pro makes no sense Read More »

ryzen-8000g-review:-an-integrated-gpu-that-can-beat-a-graphics-card,-for-a-price

Ryzen 8000G review: An integrated GPU that can beat a graphics card, for a price

The most interesting thing about AMD's Ryzen 7 8700G CPU is the Radeon 780M GPU that's attached to it.

Enlarge / The most interesting thing about AMD’s Ryzen 7 8700G CPU is the Radeon 780M GPU that’s attached to it.

Andrew Cunningham

Put me on the short list of people who can get excited about the humble, much-derided integrated GPU.

Yes, most of them are afterthoughts, designed for office desktops and laptops that will spend most of their lives rendering 2D images to a single monitor. But when integrated graphics push forward, it can open up possibilities for people who want to play games but can only afford a cheap desktop (or who have to make do with whatever their parents will pay for, which was the big limiter on my PC gaming experience as a kid).

That, plus an unrelated but accordant interest in building small mini-ITX-based desktops, has kept me interested in AMD’s G-series Ryzen desktop chips (which it sometimes calls “APUs,” to distinguish them from the Ryzen CPUs). And the Ryzen 8000G chips are a big upgrade from the 5000G series that immediately preceded them (this makes sense, because as we all know the number 8 immediately follows the number 5).

We’re jumping up an entire processor socket, one CPU architecture, three GPU architectures, and up to a new generation of much faster memory; especially for graphics, it’s a pretty dramatic leap. It’s an integrated GPU that can credibly beat the lowest tier of currently available graphics cards, replacing a $100–$200 part with something a lot more energy-efficient.

As with so many current-gen Ryzen chips, still-elevated pricing for the socket AM5 platform and the DDR5 memory it requires limit the 8000G series’ appeal, at least for now.

From laptop to desktop

AMD's first Ryzen 8000 desktop processors are what the company used to call

Enlarge / AMD’s first Ryzen 8000 desktop processors are what the company used to call “APUs,” a combination of a fast integrated GPU and a reasonably capable CPU.

AMD

The 8000G chips use the same Zen 4 CPU architecture as the Ryzen 7000 desktop chips, but the way the rest of the chip is put together is pretty different. Like past APUs, these are actually laptop silicon (in this case, the Ryzen 7040/8040 series, codenamed Phoenix and Phoenix 2) repackaged for a desktop processor socket.

Generally, the real-world impact of this is pretty mild; in most ways, the 8700G and 8600G will perform a lot like any other Zen 4 CPU with the same number of cores (our benchmarks mostly bear this out). But to the extent that there is a difference, the Phoenix silicon will consistently perform just a little worse, because it has half as much L3 cache. AMD’s Ryzen X3D chips revolve around the performance benefits of tons of cache, so you can see why having less would be detrimental.

The other missing feature from the Ryzen 7000 desktop chips is PCI Express 5.0 support—Ryzen 8000G tops out at PCIe 4.0. This might, maybe, one day in the distant future, eventually lead to some kind of user-observable performance difference. Some recent GPUs use an 8-lane PCIe 4.0 interface instead of the typical 16 lanes, which limits performance slightly. But PCIe 5.0 SSDs remain rare (and PCIe 4.0 peripherals remain extremely fast), so it probably shouldn’t top your list of concerns.

The Ryzen 5 8500G is a lot different from the 8700G and 8600G, since some of the CPU cores in the Phoenix 2 chips are based on Zen 4c rather than Zen 4. These cores have all the same capabilities as regular Zen 4 ones—unlike Intel’s E-cores—but they’re optimized to take up less space rather than hit high clock speeds. They were initially made for servers, where cramming lots of cores into a small amount of space is more important than having a smaller number of faster cores, but AMD is also using them to make some of its low-end consumer chips physically smaller and presumably cheaper to produce. AMD didn’t send us a Ryzen 8500G for review, so we can’t see exactly how Phoenix 2 stacks up in a desktop.

The 8700G and 8600G chips are also the only ones that come with AMD’s “Ryzen AI” feature, the brand AMD is using to refer to processors with a neural processing unit (NPU) included. Sort of like GPUs or video encoding/decoding blocks, these are additional bits built into the chip that handle things that CPUs can’t do very efficiently—in this case, machine learning and AI workloads.

Most PCs still don’t have NPUs, and as such they are only barely used in current versions of Windows (Windows 11 offers some webcam effects that will take advantage of NPU acceleration, but for now that’s mostly it). But expect this to change as they become more common and as more AI-accelerated text, image, and video creating and editing capabilities are built into modern operating systems.

The last major difference is the GPU. Ryzen 7000 includes a pair of RDNA2 compute units that perform more or less like Intel’s desktop integrated graphics: good enough to render your desktop on a monitor or two, but not much else. The Ryzen 8000G chips include up to 12 RDNA3 CUs, which—as we’ve already seen in laptops and portable gaming systems like the Asus ROG Ally that use the same silicon—is enough to run most games, if just barely in some cases.

That gives AMD’s desktop APUs a unique niche. You can use them in cases where you can’t afford a dedicated GPU—for a time during the big graphics card shortage in 2020 and 2021, a Ryzen 5700G was actually one of the only ways to build a budget gaming PC. Or you can use them in cases where a dedicated GPU won’t fit, like super-small mini ITX-based desktops.

The main argument that AMD makes is the affordability one, comparing the price of a Ryzen 8700G to the price of an Intel Core i5-13400F and a GeForce GTX 1650 GPU (this card is nearly five years old, but it remains Nvidia’s newest and best GPU available for less than $200).

Let’s check on performance first, and then we’ll revisit pricing.

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hands-on-review:-yoges-handle-attachments-for-quest-2-controllers

Hands-On Review: YOGES Handle Attachments for Quest 2 Controllers

There are a lot of possible interactions in virtual reality. The standard Quest 2 controllers just don’t always cut it anymore. Fortunately, there’s a large market of accessories manufacturers making adapters for different games and use cases. Not least among them is YOGES.

YOGES at It Again

YOGES specializes in accessories for the Meta Quest 2 headset and Quest 2 controllers. We’ve already reviewed one of their head strap alternatives for the device and found it to be comfortable and competitively priced. When they invited us to try out their “handle attachments” of course we were curious.

The adapters are designed for the Quest 2 controllers and are reported to work with games including Beat Saber, Gorilla Tag, Kayak VR: Mirage, Real VR Fishing, and others. In this writing, I used the grips to play Playin Pickleball, Bait!, and Kizuna AI – Touch the Beat! (That’s a Beat Saber clone with super-short sabers).

Before we jump into the playthroughs, let’s look at what’s in the box.

Unboxing

The minimal YOGES packaging for the handle attachments packs one handle for each controller, one detachable lanyard for each controller, and a connector piece turning the whole set into one two-headed controller. There are also two extra velcro ties to hold the controllers into the adapters – just in case. A set of directions is included as well, but it’s a simple setup.

Hands-On Review: YOGES Handle Attachments for Quest 2 Controllers

The standard Quest 2 controller sits into the adapters, which are each labeled “L” or “R”. Then, a velcro tab secures the controller into the adapter via the tracking ring – so, likely not compatible with the Quest Pro controllers. The bottoms of each adapter are threaded. Screw on a lanyard attachment or screw one of the adapters into either end of the connector piece.

The lightweight adapters are hollow core encased in durable-feeling molded foam. That hollow core keeps the weight and probably the cost down, but it also means that you can insert your Quest 2 controllers without removing the lanyards from them. That’s a handy feature because you might not want these adapters for everything that you do in VR.

The full rig measures in at almost exactly two feet. Each controller in a separate adapter with the lanyard attachment measures in at about ten inches – that’s some five-and-a-half inches longer than the Quest 2 controller by itself.

The adapters extend the Quest 2 controllers but don’t allow you to interact with them in any way. That is, you’ve still got to be holding the controller to press buttons and triggers. Fortunately, the lanyard on the end is long enough that you can put it around your wrist and still reach over the entire adapter to reach the controller.

Playtesting the Adapters for Quest 2 Controllers

I was worried that that length was going to throw off my game. It seems to me that if the adapter adds a few inches, that means that the Quest 2 thinks that my arm is a few inches longer than it is – right? This shouldn’t make much difference saber beating or gorilla tagging, but I was all set for playing pickleball to be a nightmare.

Playin Pickleball

But then, it wasn’t. I don’t know if the Quest 2 is smarter than I gave it credit for or if my brain was a lot more ready to accept the extended controller as a part of my arm, but I had no trouble hitting the ball reliably into targets in a practice mode.

layin Pickleball also might be the game that has seen the most flying Quest 2 controllers in my home – lanyards are a must. However, I didn’t use the lanyards to play with the YOGES adapter – the extra length and the molded foam made it significantly easier to hold onto a paddle.

Kizuna AI – Touch the Beat!

I had a bit more of a time getting used to the adapters when I played a round of Kizuna AI – Touch the Beat!. If you haven’t played the game, it’s very similar to Beat Saber but with smaller targets, smaller sabers, and different motion challenges.

Things took some more getting used to, possibly because the sabers are narrower than a pickleball paddle so my movements needed to be even more precise. I did also hit my overhead light at least once, though I’m not entirely sure that that was because of the adapter. Still, by the end of the first song, I had a pretty memorable streak going.

Bait!

From here, I really wanted to use the adapter as a sword handle in Battle Talent, but in Battle Talent you need to hold the trigger to hold the weapon, so that was a no-go. You also pump both arms and use the joysticks to run, so I couldn’t just leave a controller down and dedicate myself to two-handed weapons. I wondered about how the handle might work as a fishing rod in Bait!.

In Bait! you hold the rod and cast with one hand but use the trigger on the other controller to real it in. I let the left-hand controller (sans adapter) hang off of my left wrist as I used the right controller (with adapter) to do a double-handed cast. It was a little awkward because Bait! was still tracking the left-hand controller as it flopped through the air, but the cast was beautiful.

Is it Worth the Price?

Depending on where, when, and how you buy the YOGES Handle Attachments, they run between $18.58 (the price on Amazon at the time of writing) and $33.98 (the price currently listed on the YOGES website). That’s fairly competitive for adapters of this kind – and most adapter sets don’t include the connector piece.

YOGES adapters for Quest 2 Controllers velcro strap

As always, whether or not that’s worth the price depends on the games that you play. For as many games as I found improved by the adapters, I have at least as many that wouldn’t work. Maybe that’s not the case for you. Or maybe it is but you feel really passionate about improving your VR fishing cast or your virtual pickleball game.

I will say that on all of the games that were compatible with these adapters for Quest 2 controllers (and Bait!) my game was improved – or at least felt improved.

Parting Thoughts

So far, I continue to be pleased with YOGES. The Quest 2 Controller Handle Attachments, like the headset strap, are lightweight and low-cost comfortable adapters. While they may not be for all people or in all cases, they certainly have their place in the VR accessories ecosystem.

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alien-invasion-ar-fps-review

Alien Invasion AR FPS Review

What better place to play a game about an alien invasion in your backyard than in your backyard? When a game studio offered to stage an alien invasion right here in my neck of the woods, I shelved my concerns about violent video games and picked up my mobile phone to see what Alien Invasion AR FPS is all about.

Resisting an Alien Invasion in Augmented Reality

Set in the not-too-distant future, Alien Invasion AR FPS by Stary, tells the story of an insidious and subtle alien foe. The aliens, nicknamed “Jackers” came in peace and even brought gifts. However, the gifts were sabotaged and the aliens quickly showed their true colors and effectively took over the planet.

Alien Invasion AR FPS ipad

In Alien Invasion AR FPS, you play the part of a resistance fighter in this sort of Sci-Fi “Red Dawn” situation. Use limited resources and unlimited resourcefulness to take back your home from the Jackers. But, how does it all play out?

Narrative and Gameplay

Alien Invasion AR FPS unlocks level-by-level in an unfolding linear narrative starring you and your “commanding officer” in the resistance. The introductory video as well as your mission brief at the beginning of each stage involves some compelling art but some humdrum voicework.

As you are a resistance fighter, most of the early missions involve tasks like planting explosives or setting up defensive positions. The mission brief at the beginning of each mission starts out by explaining how the success of the previous mission shifted the balance of the overarching conflict, which helps to give a sense of purpose to the gameplay, which can feel repetitive.

As the game progresses, your victories unlock more resources for the resistance, including new weapons. The beginning of many of the early levels has a brief tutorial on how to use any new equipment that you have unlocked. You have unlimited ammunition, but health and grenades are limited and need to be sourced from throughout the levels.

The game currently consists of four levels of four stages each plus the intro video. I haven’t beaten the whole game yet, but the names of the levels and material provided by the game’s publisher suggest that the resistance does eventually succeed in driving the Jackers from Earth.

Playing Alien Invasion AR FPS

Alien Invasion AR FPS is a free app download for iOS 12 and newer, and for Android 8.0 and newer, and it’s surprisingly agile. The app is still in its early days – maybe one day it will have a marketplace for buying extra supplies, or maybe it will use the AR ad formats Niantic is exploring. But for now, it’s really just free.

From the technical perspective, the game plays out in a series of digital sets that you place in your physical environment. The game recommends a play area of almost 50 square feet, so it recommends playing outside. Even outside, I don’t think that I ever played in an area that big, but my backyard was big enough.

Once your mobile device recognizes that you’re in a large enough space, you tap the ground to place the virtual elements. Getting the angle exactly right is tricky and if you don’t figure it out pretty well, those virtual elements can be too high or too low, which kind of ruins the effect and impacts playability.

Once the stage is set, you navigate through the space by physically moving through your environment. If the area isn’t large enough, you can pause the game, move to a new position, and resume the game. Typically, you perform some initial task, move to cover, and confirm that you’re in place. Then, the wave of Jackers comes for you.

Buttons on the screen manage your various healing kits, your weapons and firing, and additional equipment that you gradually unlock and use, like hand grenades.

Letdowns and Triumphs

Unfortunately, what the stage looks like doesn’t change based on your physical environment. My backyard has a shed and some stone retaining walls, so it would have been cool if the game had recognized these and incorporated them into the stage design – but I understand that that’s a huge ask for a free mobile app.

AR game Alien Invasion AR FPS

Ducking and moving from cover to cover is effective and feels right. You also have to explore each stage a little if you want to collect resources like health kits. And your health kits don’t replenish at the beginning of each stage, so at least taking a good look around before the first wave comes is highly recommended.

My general strategy was to hunker down wherever I started the level and fight in place. Although, at one point, the last Jacker in a stage refused to leave his cover, so I got up and charged through the map firing my SMG. There was definitely a moment of thinking “This is exactly the way that an AR FPS is supposed to feel.”

Speaking of “feel,” Alien Invasion AR FPS doesn’t have haptic support – the phone doesn’t vibrate when I fire a gun or get shot. This feels like a huge missed opportunity, but it can’t just be something that the developers never thought of, so I’m confident that it will come in an update at some point.

Compromises Paid Off Overall

We’ve already seen one area where the choice to make the AR FPS affordable and accessible might have meant going without some potentially more immersive features. There’s one more big thing about this app that I didn’t mention that likely fits in the same camp: it doesn’t require data or Wi-Fi. At least, not yet. The game’s roadmap includes multiplayer that probably will.

For me, this is a huge win – and it makes a lot of sense for a game that was designed to be played outdoors. As someone who’s seen too many Pokèmon trainers throwing balls into their bathtubs because they didn’t have connections outside of their homes, an AR game that doesn’t require connectivity feels like a breath of fresh air.

Again, that’s with the understanding that other AR games can do things that this one can’t. As a technical showpiece for AR, this game might not blow picky critics out of the water. But, as an artistic showcase for AR, this game elevates an enjoyable and well-executed first-person shooter onto a new level of play.

But How Did it Make Me Feel?

I mentioned at the top of this piece that I’m historically not a fan of violence in video games – particularly XR video games. It was something that I struggled with as I approached Peaky Blinders: The King’s Ransom. In my playthrough, I found that that game managed graphic content in such a way that it was able to be a part of the story without overwhelming the player.

I feel similarly about AR use in Alien Invasion AR FPS. It also helps that in Alien Invasion I’m killing aliens instead of Englishmen – that sits better with me. But, the aliens aren’t rendered in such quality that I have to intimately consider their death – they don’t even bleed like the gang members and political agitators that I virtually shot down in London and Birmingham.

Returning to Alien Invasion’s use of AR as an artistic medium rather than strictly as a game development tool, there’s a lot to be said for the way that AR tells this story about, well, an alien invasion.

Early in the game, I load an anti-aircraft gun that shoots down an alien ship – and it happens over my backyard. As I watched the airship go down behind my laundry line, I imagined it crashing down the road from my house and blocking traffic. It was another one of those moments that felt like a win for the development studio: this is what an AR FPS can do.

It’s Free

Are there things that I would like to see in updates to Alien Invasion AR FPS? Yes. Are there things that I can complain about from the game? Not really. As a lightweight, connection-optional mobile-based AR FPS that you can download and play for free, I really can’t think of any reason not to recommend that you at least give the game a try.

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