ROG Ally

rog-xbox-ally-x:-the-ars-technica-review

ROG Xbox Ally X: The Ars Technica review


You got Xbox in my portable gaming PC

The first portable “Xbox” fails to unify a messy world of competing PC gaming platforms.

The ROG Ally X sure looks great floating in a void… Credit: Asus

Here at Ars, we have been writing about rumors of a portable Xbox for literal decades now. With the ROG Xbox Ally, Microsoft has finally made those rumors a reality in the weirdest, most Microsoft way possible.

Yes, the $600 ROG Xbox Ally—and its souped-up cousin, the $1,000, ridiculous-mouthful-of-a-name ROG Xbox Ally X, which we tested—are the first official handheld hardware to sport the Xbox brand name. But Microsoft isn’t taking the exclusive-heavy, walled garden software approach that it has been committed to for nearly 25 years of Xbox home consoles. Instead, the ROG Xbox Ally is, at its base, simply a new version of Asus’ Windows-based ROG Ally line with an Xbox-flavored coat of paint.

That coat of paint—what Microsoft is calling the Xbox Full-screen Experience (FSE)—represents the company’s belated attempt to streamline the Windows gaming experience to be a bit more console-like in terms of user interface and overall simplicity. While that’s a worthy vision, the execution in these early days is so spotty and riddled with annoyances that it’s hard to recommend over the SteamOS-based competition.

Promises, promises

When Microsoft announced the ROG Xbox Ally this summer, the company promised that what it was calling a new “Xbox Experience for Handheld” would “minimize background activity and defer non-essential tasks” usually present in Windows, meaning “more [and] higher framerates” for gaming. While this is technically true, the performance improvement is so small as to be almost meaningless in practice.

In our testing, in-game benchmarks running under the Xbox Full Screen Experience were ever so slightly faster than those same benchmarks running under the full Windows 11 in Desktop Mode (which you can switch to with a few button presses on the ROG Xbox Ally). And when we say “ever so slightly,” we mean less than a single frame per second improvement in many cases and only one or two frames per second at most. Even on a percentage basis, the difference will be practically unnoticeable.

Comparing ROG Xbox Ally X benchmarks on the Xbox Full-screen Experience (FSE) and the standard Windows 11 desktop. Here’s Doom: The Dark Ages. Kyle Orland

The other major selling point of Microsoft’s Xbox FSE, as sold this summer, is an “aggregated gaming library” that includes “all of the games available on Windows” in one single mega-launcher interface. That means apps like Steam, Battle.net, GOG Galaxy, Ubisoft Connect, and EA Play can all be installed with just a click from the “My Apps” section of the FSE from the first launch.

The integration of these apps into the wider Xbox FSE is spotty at best, though. For one, the new “aggregate gaming library” can’t actually show you every game you own across all of these PC gaming platforms in one place. Choosing the “installable” games filter on the Xbox FSE only shows you the games you can access through Microsoft’s own Xbox platform (including any Xbox Game Pass subscription). For other platforms, you must still browse and install the games you own through their own apps, each with their own distinct interfaces that don’t always play well with the ROG Xbox Ally’s button-based controls.

The home screen shows your most recent titles while also offering some ads for other available titles. Kyle Orland / Asus

Even games that are supposed to be installable directly via the Xbox FSE caused me problems in testing. Trying to load the EA Play app to install any number of games included with Xbox Game Pass, for instance, triggered an “authentication error” page with no option to actually log in to EA’s servers. This problem persisted across multiple restarts and reinstallations of the extension that’s supposed to link EA Play to the Xbox FSE. And while I could load the EA Play app via Desktop Mode, I couldn’t get the app to recognize that I had an active Xbox Game Pass subscription to grant me access to the titles I wanted. So much for testing Battlefield, I guess.

Mo’ launchers, mo’ problems

Once you’ve gone to the trouble of installing your favorite games on the ROG Xbox Ally, the Xbox FSE does a good job of aggregating their listings in a single common interface. For players whose gaming libraries are spread across multiple platforms, it can be genuinely useful to see an FSE game list where Battle.net’s Hearthstone sits next to a GOG copy of Cyberpunk 2077, a Steam copy of Hades II, and an Epic Games Store copy of Fortnite, for instance. A quick tap of the Xbox button will even show you the last three games you played, regardless of where you launched them (alongside quick access to some useful general settings).

The “My Games” listing shows everything you’ve installed, regardless of the source.

Credit: Kyle Orland / Asus

The “My Games” listing shows everything you’ve installed, regardless of the source. Credit: Kyle Orland / Asus

Unfortunately, actually playing those games via the new Xbox FSE is far from a seamless experience. You never quite know what you’re going to get when you hit the large, green “Play” button to launch a third-party platform via the Xbox FSE. All too frequently, in fact, you’ll get no immediate outward sign for multiple seconds that you did anything, leaving you to wonder if your button press even registered.

In the best case, this long wait will eventually culminate in a separate launcher popping up and eventually loading your game (or possibly popping up and down multiple times as it cycles through necessary launcher updates). In a slightly annoying case, the launcher might require you to close some pop-up and/or manually hit another on-screen button to launch the game (if you’re playing with the console docked to a TV, this may be downright impossible without a mouse plugged in). In the worst case, the wait might stretch to 30 seconds or more before you think to check the App Switcher and realize that Battle.net actually launched in the background and is waiting for you to input your username and password (to cite just one of many frustratingly counterintuitive examples I encountered).

Tapping the Xbox button brings up this helpful overlay no matter where you are in a game or app. Kyle Orland / Asus

Sometimes, switching from one active game to another via the handy Xbox button will pop up a warning that you should close the first game before opening a new one. Quite often, though, that pop-up warning simply fails to appear, forcing you to go to the trouble of manually closing the first game if you don’t want it eating up resources in the background. But in cases where you do want to multitask—downloading a game on Steam while playing something via the Epic Games Store, for instance—you can never be quite sure if the background app will actually keep doing what you want when it isn’t in focus via the FSE. Sometimes it does, sometimes it doesn’t.

There are plenty of other little annoyances that make using the Xbox FSE more painful than it should be. Sometimes the system will swap between third-party launchers or between a launcher and the Xbox FSE for seemingly no reason, interrupting your flow. When the Xbox app itself needs updating, it does so via the desktop version of the Windows Update settings menu, which isn’t really designed for controllers (but which will offer to let you install the latest version of Notepad). Sometimes, Steam’s Big Picture Mode would have the very top and bottom of the full-screen interface cut off for no apparent reason. The system will frequently freeze on a menu for multiple seconds and refuse to respond to any input, especially when loading or closing an outside launcher. I could go on.

If you want to update the Xbox app itself, you still have to go through this Windows Update screen outside of the FSE.

Credit: Kyle Orland / Asus

If you want to update the Xbox app itself, you still have to go through this Windows Update screen outside of the FSE. Credit: Kyle Orland / Asus

I’m willing to cut Microsoft a bit of slack here. It’s hard to bring the fragmented landscape of competing PC gaming platforms and storefronts together into a single unified interface that provides a cohesive user experience. In a sense, Microsoft is trapped in that XKCD comic where people complain about 14 different competing standards and end up creating a 15th competing standard in the process of trying to unify them.

At the same time, Microsoft sold the Xbox FSE largely on the promise of an “aggregated gaming library” that makes this all simple. Instead, the Full-screen Experience we got papers over the fragmented nature of Windows gaming while causing new problems all their own.

A powerful machine

Xbox FSE aside, there’s a lot to like about the ROG Xbox Ally line from a hardware design perspective. I tested the ROG Xbox Ally X, which is a little thicker and heavier than the Steam Deck but ends up riding that fine line between “solidly built” and “dense brick” pretty well in the hands.

Out of the box. Kyle Orland

I was especially impressed with the design of the ROG Xbox Ally’s hand grips, textured ovoid bumps that slot perfectly into the crook of the palm for comfortable extended gaming sessions. The overall build quality shines through, too, from nicely springy analog sticks and shoulder triggers to extremely powerful, bass-heavy speakers and excellently clicky face buttons (which can be a bit loud when playing next to a sleeping partner). There are also some nice rear buttons that are incredibly easy to nudge with a small flick of your middle finger, if you’re one of those people who never wants to move your thumbs off the analog sticks.

The ROG Xbox Ally’s 7-inch 1080p screen is crisp enough and looks especially nice when delivering steady 120 fps performance on games like Hollow Knight: Silksong. But the maximum brightness of 500 nits is a bit dim if you’re going to be playing in direct sunlight. I also found myself missing the deep blacks and pop of HDR color I’ve gotten used to on my Steam Deck OLED.

The AMD Ryzen Z2 Extreme chip in the ROG Xbox Ally X delivers all the relative gaming horsepower you’d hope for from a $1,000 PC gaming handheld. I was able to hit 30 fps or more running a recent release like Doom: The Dark Ages at 1080p and High graphical settings. For a slightly older game like Cyberpunk 2077, the chip could even handle the “Ray-tracing Low” graphics preset at 1080p resolution at an acceptable frame rate when plugged into an outlet.

If you’re away from a power source, though, pushing the hardware for high-end graphical performance like that does take its toll on the battery. Titles that required the hardware’s preset “Turbo Mode”—which tends to run the noisy fan at full blast to keep internal temperature reasonable—could drain a fully charged battery in around two hours in the worst case. Switching over to the power-sipping but less graphically powerful Silent Mode (which can be accessed with a single button press using a handy “Armoury Crate Command Center” overlay) will extend that to about five or six hours of play time at the expense of the frame rate for high-end games.

The SteamOS elephant in the room

In a bubble, it would be easy to see the ROG Xbox Ally X as a promising, if flawed, early attempt to merge the simplicity of console gaming with the openness of PC gaming in a nice handheld form factor. Here in the real world, though, we’ve been enjoying a much more refined version of that same idea via Valve’s SteamOS and Steam Deck for years.

With SteamOS, I don’t need to worry about which launcher I’ll use to install or update a game. I don’t need to manually close background programs or wait multiple seconds to see an on-screen response when I hit the “Play” button. I don’t need to worry about whether a Settings menu will require me to use a mouse or touchscreen. Everything just works on SteamOS in a way I can’t rely on with the Xbox FSE.

Yes, Microsoft can brag that the Xbox FSE supports every Windows game, while SteamOS is limited to Valve’s walled garden. But this is barely an advantage for many if not most PC gamers, who have been launching their games via Steam more or less exclusively for decades now. Even companies with their own platforms and launchers often offer compatible versions of their biggest titles on Steam these days, a tacit acknowledgement of the social-network lock-in Valve has over the market for whole generations of PC gamers.

The Xbox “Full Screen Experience” can also be a windowed experience from the Windows desktop.

Credit: Kyle Orland / Asus

The Xbox “Full Screen Experience” can also be a windowed experience from the Windows desktop. Credit: Kyle Orland / Asus

Sure, the ROG Xbox Ally can play a handful of games that aren’t available via SteamOS for one reason or another. If you want to play Fortnite, Destiny, Battlefield, or Diablo III portably, the ROG Xbox Ally is a decent solution. Ditto for web-based games (playable here via Edge), games available via niche platforms like itch.io, or even titles you might install directly to the Windows desktop without an outside platform’s launcher (remember those?). And even for games available on SteamOS, the ROG Xbox Ally can give you access to the free or cheap versions you obtained from sales or offers on other platforms (don’t sleep on Amazon’s Prime Gaming offers if you like free GOG codes).

The killer app for the ROG Xbox Ally, though, is Xbox Game Pass. If you subscribe to Microsoft’s popular gaming service, logging in to your account on the ROG Xbox Ally means seeing your “installable” library instantly fill up with hundreds of games spanning a huge swath of the recent history of PC gaming. That’s an especially nice feeling for PC gaming newcomers who haven’t spent years digging through regular Steam sales to build up a sizable backlog.

If you have Xbox Game Pass, your ROG Xbox Ally will have a ton of available games from day one.

Credit: Kyle Orland / Asus

If you have Xbox Game Pass, your ROG Xbox Ally will have a ton of available games from day one. Credit: Kyle Orland / Asus

The recent price hike to $30 a month for Xbox Game Pass Ultimate definitely makes this a less compelling proposition. But ROG Xbox Ally users can probably get by with the $16.49/month “Xbox Game Pass for PC” plan, which offers over 500 installable games and access to new first-party Microsoft releases. As a way to dip your toe into the wide world of PC gaming, it’s hard to beat.

Even for players who aren’t interested in Xbox Game Pass, the ROG Xbox Ally X is a well-built piece of hardware with the power to run today’s games pretty well. All things considered, though, the poor user experience of the Xbox FSE makes it hard to recommend either ROG Xbox Ally over somewhat less powerful SteamOS devices like the Steam Deck or Legion Go S. That said, we hope Microsoft will continue refining the Xbox Full-screen Experience to make for a Windows gaming experience that lives up to its promise.

Photo of Kyle Orland

Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

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Why Microsoft’s next Xbox should just run Windows already

Microsoft’s “Xbox Series” consoles haven’t exactly been tearing up the sales charts.

Credit: Microsoft

Microsoft’s “Xbox Series” consoles haven’t exactly been tearing up the sales charts. Credit: Microsoft

On the PC side, though, Microsoft is still a force to be reckoned with. Practically every desktop or laptop gaming PC runs Windows by default, despite half-hearted efforts by Apple to turn MacOS into a serious gaming platform. And while Valve’s Linux-based SteamOS has created a significant handheld gaming PC niche—and is hinting at attempts to push into the gaming desktop space—it does so only through a Proton compatibility layer built on top of the strong developer interest in Windows gaming.

Microsoft is already highlighting its software advantage over SteamOS, promoting the Xbox Experience for Handhelds’ “aggregated game library” that can provide “access to games you can’t get elsewhere” through multiple Windows-based game launchers. There’s no reason to think that living room console players wouldn’t also be interested in that kind of no-compromise access to the full suite of Windows gaming options.

Microsoft has been preparing the Xbox brand for this ultimate merger between PC and console gaming for years, too. While the name “Xbox” was once synonymous with Microsoft’s console gaming efforts, that hasn’t been true since the launch of “Xbox on Windows 10” back in 2015 and the subsequent Windows Xbox app.

Meanwhile, offerings like Microsoft’s “Play Anywhere” initiative and the Xbox Game Pass for PC have gotten players used to purchases and subscriptions giving them access to games on both Xbox consoles and Windows PCs (not to mention cloud streaming to devices like smartphones). If your living room Xbox console simply played Windows games directly (along with your Windows-based handheld gaming PC), this sort of “Play Anywhere” promise becomes that much simpler to pull off without any need for porting effort from developers.

These are the kinds of thoughts that ran through my mind when I heard Bond say yesterday that Xbox is “working closely with the Windows team to ensure that Windows is the number one platform for gaming” while “building you a gaming platform that’s always with you so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device.” That could simply be the kind of cross-market pablum we’re used to hearing from Microsoft. Or it could be a hint of a new world where Microsoft finally fully leverages its Windows gaming dominance into a new vision for a living room Xbox console.

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Asus ROG Ally X review: Better performance and feel in a pricey package

Faster, grippier, pricier, and just as Windows-ed —

A great hardware refresh, but it stands out for its not-quite-handheld cost.

Updated

It's hard to fit the perfomance-minded but pricey ROG Ally X into a simple product category. It's also tricky to fit it into a photo, at the right angle, while it's in your hands.

Enlarge / It’s hard to fit the perfomance-minded but pricey ROG Ally X into a simple product category. It’s also tricky to fit it into a photo, at the right angle, while it’s in your hands.

Kevin Purdy

The first ROG Ally from Asus, a $700 Windows-based handheld gaming PC, performed better than the Steam Deck, but it did so through notable compromises on battery life. The hardware also had a first-gen feel and software jank from both Asus’ own wraparound gaming app and Windows itself. The Ally asked an awkward question: “Do you want to pay nearly 50 percent more than you’d pay for a Steam Deck for a slightly faster but far more awkward handheld?”

The ROG Ally X makes that question more interesting and less obvious to answer. Yes, it’s still a handheld that’s trying to hide Windows annoyances, and it’s still missing trackpads, without which some PC games just feel bad. And (review spoiler) it still eats a charge faster than the Steam Deck OLED on less demanding games.

But the improvements Asus made to this X sequel are notable, and its new performance stats make it more viable for those who want to play more demanding games on a rather crisp screen. At $800, or $100 more than the original ROG Ally with no extras thrown in, you have to really, really want the best possible handheld gaming experience while still tolerating Windows’ awkward fit.

Asus

What’s new in the Ally X

Specs at a glance: Asus ROG Ally X
Display 7-inch IPS panel: 1920×1080, 120 Hz, 7 ms, 500 nits, 100% sRGB, FreeSync, Gorilla Glass Victus
OS Windows 11 (Home)
CPU AMD Ryzen Z1 Extreme (Zen 4, 8 core, 24M cache, 5.10 Ghz, 9-30 W (as reviewed)
RAM 24GB LPDDR5X 6400 MHz
GPU AMD Radeon RDNA3, 2.7 GHz, 8.6 Teraflops
Storage M.2 NVME 2280 Gen4x4, 1TB (as reviewed)
Networking Wi-Fi 6E, Bluetooth 5.2
Battery 80 Wh (65W max charge)
Ports USB-C (3.2 Gen2, DPI 1.4, PD 3.0), USB-C (DP, PD 3.0), 3.5 mm audio, Micro SD
Size 11×4.3×0.97 in. (280×111×25 mm)
Weight 1.49 lbs (678 g)
Price as reviewed $800

The ROG Ally X is essentially the ROG Ally with a bigger battery packed into a shell that is impressively not much bigger or heavier, more storage and RAM, and two USB-C ports instead of one USB-C and one weird mobile port that nobody could use. Asus reshaped the device and changed the face-button feel, and it all feels noticeably better, especially now that gaming sessions can last longer. The company also moved the microSD card slot so that your cards don’t melt, which is nice.

There’s a bit more to each of those changes that we’ll get into, but that’s the short version. Small spec bumps wouldn’t have changed much about the ROG Ally experience, but the changes Asus made for the X version do move the needle. Having more RAM available has a sizable impact on the frame performance of demanding games, and you can see that in our benchmarks.

We kept the LCD Steam Deck in our benchmarks because its chip has roughly the same performance as its OLED upgrade. But it’s really the Ally-to-Ally-X comparisons that are interesting; the Steam Deck has been fading back from AAA viability. If you want the Ally X to run modern, GPU-intensive games as fast as is feasible for a battery-powered device, it can now do that a lot better—for longer—and feel a bit better while you do.

The Rog Ally X has better answered the question “why not just buy a gaming laptop?” than its predecessor. At $800 and up, you might still ask how much portability is worth to you. But the Ally X is not as much of a niche (Windows-based handheld) inside a niche (moderately higher-end handhelds).

I normally would not use this kind of handout image with descriptive text embedded, but Asus is right: the ROG Ally X is indeed way more comfortable (just maybe not all-caps).

I normally would not use this kind of handout image with descriptive text embedded, but Asus is right: the ROG Ally X is indeed way more comfortable (just maybe not all-caps).

Asus

How it feels using the Rog Ally X

My testing of the Rog Ally X consisted of benchmarks, battery testing, and playing some games on the couch. Specifically: Deep Rock Galactic: Survivor and Tactical Breach Wizards on the devices lowest-power setting (“Silent”), Deathloop on its medium-power setting (“Performance”), and Shadow of the Erdtree on its all-out “Turbo” mode.

All four of those games worked mostly fine, but DRG: Survivor pushed the boundaries of Silent mode a bit when its levels got crowded with enemies and projectiles. Most games could automatically figure out a decent settings scheme for the Ally X. If a game offers AMD’s FSR (FidelityFX Super Resolution) upscaling, you should at least try it; it’s usually a big boon to a game running on this handheld.

Overall, the ROG Ally X was a device I didn’t notice when I was using it, which is the best recommendation I can make. Perhaps I noticed that the 1080p screen was brighter, closer to the glass, and sharper than the LCD (original) Steam Deck. At handheld distance, the difference between 800p and 1080p isn’t huge to me, but the difference between LCD and OLED is more so. (Of course, an OLED version of the Steam Deck was released late last year.)

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The ROG Ally X leaks, with twice the battery of the original and way more RAM

Handheld gaming PCs —

This handheld has more RAM than my gaming PC, though the chip stays the same.

Heavily altered image of a ROG Ally X, with

Enlarge / VideoCardz’ leaked image of a ROG Ally X, seemingly having gone through the JPG blender a couple times.

Asus’ ROG Ally was the first major-brand attempt to compete with Valve’s Steam Deck. It was beefy and interesting, but it had three major flaws: It ran Windows on a little touchscreen, had unremarkable ergonomics, and its battery life was painful.

The Asus ROG (Republic of Gamers) Ally X, which has been announced and is due out June 2, seems to have had its specs leaked, and they indicate a fix for at least the battery life. Gaming site VideoCardz, starting its leak reveal with “No more rumors,” cites the ROG Ally X as having the same Ryzen Z1 Extreme APU as the prior ROG Ally, as well as the same 7-inch 1080p VRR screen with a 120 Hz refresh rate.

VideoCardz' leaked image, seemingly from Asus marketing materials, with the ROG Ally X's specifications.

VideoCardz’ leaked image, seemingly from Asus marketing materials, with the ROG Ally X’s specifications.

The battery and memory have changed substantially, though. An 80-watt-hour battery, up from 40, somehow adds just 70 grams of weight and about 5 mm of thickness to the sequel device. By increasing the RAM from 16GB to 24GB and making it LPDDR5, the ROG Ally X may be able to lend more of it to the GPU, upping performance somewhat without demanding a new chip or architecture. There is also a second USB-C port, with USB4 speeds, that should help quite a bit with docking, charging while playing with accessories, and, I would guess, Linux hackery.

How does it feel? Only Sean Hollister at The Verge knows, outside of ASUS employees. The sequel has lost the weirdly sharp angles on the back, and more of your hand fits around the back, without the rear buttons being accidentally triggered so easily. The triggers and buttons all seem to have received some feedback-based upgrades to durability and feel.

If Asus sticks close to the $800 price point (that was also leaked), it could compete with the Steam Deck OLED on features and flash, if not library and polish. But as I’ve said before, perhaps somewhat defensively, bring on the flashier handheld PCs.

Expanding the viability of handheld PC gaming means more developers targeting these systems, in specs or just accessibility. More demand for new types of handhelds makes the whole field more interesting and competitive. Microsoft, which is keenly aware of this developing market and is contemplating a more cloud-based and less Xbox-centered gaming future, can only make Windows better on handhelds because the bar is pretty low right now.

All of that gives me more games to play on the couch while the rice is cooking, whether or not the device I’m holding has more and faster RAM and better USB-C ports than my gaming PC.

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