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genres-are-bustin’-out-all-over-in-strange-new-worlds-s3-teaser

Genres are bustin’ out all over in Strange New Worlds S3 teaser

Star Trek: Strange New Worlds returns this summer with ten new episodes.

Paramount+ has dropped a tantalizing one-minute teaser for the upcoming third season of Star Trek: Strange New Worlds., and it looks like the latest adventures of the starship Enterprise will bring romance, comedy, mystery, and even a bit of analog tech, not to mention a brand new villain.

(Some spoilers for S2 below)

We haven’t seen much from the third season to date. There was an exclusive clip during San Diego Comic Con last summer—a callback to the S2 episode “Charades,” in which a higher-dimensional race, the Kerkohvians, accidentally reconfigured Spock’s half-human, half-Vulcan physiology to that of a full-blooded human, just before Spock was supposed to meet his Vulcan fiancee’s parents. The S3 clip had the situation reversed: The human crew had to make themselves Vulcan to succeed on a new mission but weren’t able to change back.

The S2 finale found the Enterprise under vicious attack by the Gorn, who were in the midst of invading one of the Federation’s colony worlds. Several crew members were kidnapped (La’an, M’Benga, Ortegas, and Sam), along with other survivors of the attack. Pike faced a momentous decision: follow orders to retreat, or disobey them to rescue his crew. In October, we learned that Pike naturally chose the latter. New footage shown at New York City Comic-Con picked up where the finale left off, giving us the kind of harrowing high-stakes pitched space battle against a ferocious enemy that has long been a hallmark of the franchise.

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Behind the scenes of The Electric State

The directors adopted more of a colorful 1990s aesthetic than the haunting art that originally inspired their film. While some fans of Stålenhag’s work expressed disappointment at this artistic choice, the artist himself had nothing but praise. “When you paint or draw something, you can do anything,” Stålenhag has said. ‘There are no constraints other than the time you spend painting. To see a live action movie make something I painted and to see it so truthfully translated impressed me on all levels.”

Bringing a vision to life

The task of bringing that aesthetic to the screen fell to people like Oscar-winning production designer Dennis Gassner, whose many credits include Barton Fink, Bugsy, The Hudsucker Proxy, The Truman Show, Blade Runner 2049, Skyfall, Quantum of Solace, Spectre, Into the Woods, and Big Fish. (In fact, there’s a carousel featured in the design of the Happyland amusement park that Gassner first used in Big Fish.) He and Richard L. Johnson (Pacific Rim, The Avengers) led a team that not only designed and constructed more than 100 sets for the film, but also created a host of original robot characters to augment the ones featured in Stålenhag’s book.

On set during filming of The Electric State Netflix

All the robots featured in the film have their own stories, “distinct personalities and emotional arcs,” per Anthony Russo. The directors wanted the robots to “feel authentic to the alternate 1990s but still had roots in recognizable designs,” according to Joe Russo—the kinds of things one would see in vintage commercials, shopping malls, corporate branding, and so forth. “Everything is story,” Gassner told Ars. “Story is paramount. What story are you telling? Who are the characters in this story? What are their environments? How do they feel within the environments?”

Gassner’s team designed about 175 robots all told, selecting their favorites to be featured in the final film. “It’s like a great casting call,” Gassner said. “So we played a lot, there was a long time of development in the art department between myself and a vast team of artists. We worked very closely with the visual effects department, but what the characters look like are part of the art department, and our collaboration with Joe and Anthony Russo on the study of characters. That was the fun part, getting the shape right, the character right, the color right, the clothing right.”

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HBO drops The Last of Us S2 trailer

Pedro Pascal returns as Joel in The Last of Us S2.

HBO released a one-minute teaser of the hotly anticipated second season of The Last of Us—based on Naughty Dog’s hugely popular video game franchise—during CES in January. We now have a full trailer, unveiled at SXSW after the footage leaked over the weekend, chock-full of Easter eggs for gaming fans of The Last of Us Part II.

(Spoilers for S1 below.)

The series takes place in the 20-year aftermath of a deadly outbreak of mutant fungus (Cordyceps) that turns humans into monstrous zombie-like creatures (the Infected, or Clickers). The world has become a series of separate totalitarian quarantine zones and independent settlements, with a thriving black market and a rebel militia known as the Fireflies making life complicated for the survivors. Joel (Pedro Pascal) is a hardened smuggler tasked with escorting the teenage Ellie (Bella Ramsay) across the devastated US, battling hostile forces and hordes of zombies, to a Fireflies unit outside the quarantine zone. Ellie is special: She is immune to the deadly fungus, and the hope is that her immunity holds the key to beating the disease.

S2 is set five years after the events of the first season and finds the bond beginning to fray between plucky survivors Joel and Ellie. That’s the inevitable outcome of S1’s shocking finale, when they finally arrived at their destination, only to discover the secret to her immunity to the Cordyceps fungus meant Ellie would have to die to find a cure. Ellie was willing to sacrifice herself, but once she was under anesthesia, Joel went berserk and killed all the hospital staff to save her life—and lied to Ellie about it, claiming the staff were killed by raiders.

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Andor S2 featurette teases canonical tragic event

Most of the main S1 cast is returning for S2, with the exception of Shaw. Forest Whitaker once again reprises his Rogue One role as Clone Wars veteran Saw Gerrera, joined by fellow Rogue One alums Ben Mendelsohn and Alan Tudyk as Orson Krennic and K-2SO, respectively. Benjamin Bratt has also been cast in an as-yet-undisclosed role.

The behind-the-scenes look opens with footage of a desperate emergency broadcast calling for help because Imperial ships were landing, filled with storm troopers intent on quashing any protesters or nascent rebels against the Empire who might be lurking about. “Revolutionary movements are spontaneously happening all over the galaxy,” series creator Tony Gilroy explains. “How those come together is the stuff of our story.” While S1 focused a great deal on political intrigue, Genevieve O’Reilly, who plays Mon Mothma, describes S2 as a “juggernaut,” with a size and scope to match.

The footage shown—some new, some shown in the last week’s teaser—confirms that assessment. There are glimpses of Gerrera, Krennic, and K-2SO, as well as Mothma’s home world, Chandrila. And are all those protesters chanting on the planet of Ghorman? That means we’re likely to see the infamous Ghorman Massacre, a brutal event that resulted in Mothma resigning from the Senate in protest against Emperor Palpatine. The massacre was so horrifying that it eventually served to mobilize and unite rebel forces across the galaxy in the Star Wars canon.

The first three (of 12) episodes of Andor S2 premiere on April 22, 2025, on Disney+. Subsequent three-episode chapters will drop weekly for the next three weeks after that.

poster art for Andor S2

Credit: LucasFilm/Disney+

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The revolution starts now with Andor S2 teaser

Diego Luna returns as Cassian in the forthcoming second season of Andor.

The first season of Andor, the Star Wars prequel series to Rogue One and A New Hope, earned critical raves for its gritty aesthetic and multilayered narrative rife with political intrigue. While ratings were a bit sluggish, they were good enough to win the series a second season, and Disney+ just dropped the first action-packed teaser trailer.

(Spoilers for S1 below.)

As previously reported, the story begins five years before the events of Rogue One, with the Empire’s destruction of Cassian Andor’s (Diego Luna) homeworld and follows his transformation from a “revolution-averse” cynic to a major player in the nascent rebellion who is willing to sacrifice himself to save the galaxy. S1 left off with Cassian returning to Ferrix for the funeral of his adoptive mother, Maarva (Fiona Shaw), rescuing a friend from prison, and dodging an assassination attempt. A post-credits scene showed prisoners assembling the firing dish of the now-under-construction Death Star.

According to the official longline, S2 “will see the characters and their relationships intensify as the horizon of war draws near and Cassian becomes a key player in the Rebel Alliance. Everyone will be tested and, as the stakes rise, the betrayals, sacrifices and conflicting agendas will become profound. “

In addition to Luna, most of the main cast from S1 is returning: Genevieve O’Reilly as Mon Mothma, a senator of the Republic who helped found the Rebel Alliance; Adria Arjona as mechanic and black market dealer Bix Caleen; James McArdle as Caleen’s boyfriend, Timm Karlo; Kyle Soller as Syril Karn, deputy inspector for the Preox-Morlana Authority; Stellan Skarsgård as Luthen Rael, an antiques dealer who is secretly part of the Rebel Alliance; Denise Gough as Dedra Meero, supervisor for the Imperial Security Bureau; Faye Marsay as Vel Sartha, a Rebel leader on the planet Aldhani; Varada Sethu as Cinta Kaz, another Aldhani Rebel; Elizabeth Dulau as Luthen’s assistant Kleya; and Muhannad Bhaier as Wilmon, who runs the Repaak Salyard.

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Wheel of Time S3 trailer tees us up for Last Battle

After defeating Ishamael, one of the most powerful of the Forsaken, at the end of Season Two, Rand reunites with his friends in the city of Falme and is declared the Dragon Reborn. But in Season Three, the threats against the Light are multiplying: the White Tower stands divided, the Black Ajah run free, old enemies return to the Two Rivers, and the remaining Forsaken are in hot pursuit of the Dragon… including Lanfear, whose relationship with Rand will mark a crucial choice between Light and Dark for them both.

Prime Video released a one-minute teaser for The Wheel of Time at CCXP24 in Sao Paulo, Brazil, in December. That teaser was notable for Moraine’s prediction concerning her and Rand’s intertwined fates: “In every future where I lived, Rand dies. And the only way he lives is if I don’t.”

The full trailer reiterates that prediction and gives us glimpses of a battle breaking out in the White Tower, the port city of Tanchico, and growing tension between Rand and Egwene (Madeleine Madden), who is troubled by Rand’s romantic entanglement with Lanfear (Natasha O’Keeffe), a powerful member of the Forsaken who hopes to seduce Rand to the Shadow. It’s all gearing up for Rand’s destiny to fight in the Last Battle.

The first three episodes of the third season of The Wheel of Time premiere on March 13, 2025, with episodes airing weekly after that through April 17.

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alien:-earth-will-bring-the-horror-home

Alien: Earth will bring the horror home

Chandler’s character is named Wendy, and apparently she has “the body of an adult and the consciousness of a child.” The eminently watchable Timothy Olyphant plays her synth mentor and trainer, Kirsh, and here’s hoping he brings some space cowboy vibes to the role. The cast also includes Alex Lawther as the soldier named CJ; Samuel Blenkin as a CEO named Boy Kavalier; Essie Davis as Dame Silvia; Adarsh Gourav as Slightly; Kit Young as Tootles; and Sandra Yi Sencindiver as a senior member of the Weyland-Yutani Corporation. I think we can expect at least some cast members to end up as xenomorph fodder.

Alien: Romulus was a welcome return to the franchise’s horror roots, and Alien: Earth will bring the horror to our home planet. “There’s something about seeing a Xenomorph in the wilds of Earth with your own eyes,” Hawley told Deadline Hollywood in September. “I can’t tell you under what circumstances you’ll see that, but you’ll see it — and you’re going to lock your door that night.”

As for creature design, “What was really fun for me was to really engage with the creature, bring some of my own thoughts to the design while not touching the silhouette, because that’s sacrosanct,” he said. “But some of the elements as we know, whatever the host is informs what the final creature is. I just wanted to play around a little bit to make it as scary as it should be.”

Alien: Earth premieres on FX/Hulu this summer.

poster art featuring a grinning xenomorph

Credit: FX/Hulu

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The trailer for Daredevil: Born Again is here

In addition, Mohan Kapur reprises his MCU role as Yusuf Khan, while Kamar de los Reyes plays Hector Ayala/White Tiger. The cast also includes Michael Gandolfini, Zabryna Guevara, Nikki M. James, Genneya Walton, Arty Froushan, Clark Johnson, Jeremy Earl, and Lou Taylor Pucci.

The trailer mostly consists of Matt Murdock and Wilson Fisk (now the mayor) having a tense conversation in a diner now that they’ve both, in Fisk’s words, “come up in the world.” Their conversation is interspersed with other footage from the series, including the trademark brutal fight scenes—complete with bones breaking in various unnatural ways. And yes, we get a glimpse of a bearded Frank Castle/The Punisher in attack mode (“Frank! Would you mind putting the hatchet down?”).

Fisk insists that as mayor, his intent is to serve the city, but Matt “can’t shake the feeling that you’re gaming the system.” Matt admits he abandoned his vigilante ways after “a line was crossed.” Fisk naturally believes we all have to “come to terms with our violent nature” and insists that sometimes “peace must be broken and chaos must reign.” As for Matt, sure, he was raised a devout Catholic to believe in grace, “but I was also raised to believe in retribution.” We’re ready for another showdown between these two.

Daredevil: Born Again drops on March 4, 2025, on Disney+.

poster art showing the faces of Fisk and Daredevil, one in gray, the other in red

Credit: Marvel Studios

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Meet Squid Game S3’s new killer doll

S2 is set three years later, and by the end of the second episode, Gi-hun has successfully finagled his way back into the game after winning Russian roulette against the game’s recruiter and tracking down game overseer Front Man (Lee Byung-hun) at a Halloween party. The desperate players this time include a YouTuber who launched a failed crypto scam and a couple of victims of said scam bent on revenge. There’s also a compulsive gambler and his mother, a rapper addicted to ecstasy, a loud and neurotic self-appointed shaman, a former Marine, and a transgender woman who once served in special forces.

Meanwhile, Front Man’s police officer brother, Jun-ho (Wi Ha-joon), has hired mercenaries to track down the island where the game is staged. As in the first season, alliances form and shift as the games proceed, and betrayals abound, culminating in a cliffhanger ending. That’s because series creator Hwang Dong-hyuk conceived of S2 and S3 as a single season, but there were too many episodes, so he split them over two seasons.

Squid Game S3 will premiere on Netflix later this year. Other than the new killer doll, we don’t know much about what’s in store for Gi-hun and his quest to destroy the game other than that it will pick up where S2 left off and will most likely end with a final showdown against Front Man. Is the cynical Front Man right about human nature ensuring that the game will never end?

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How the worlds of Dune: Prophecy got their distinctive looks


a peek behind the curtain

Ars chats with Dune: Prophecy lead cinematographer Pierre Gill about color palettes, lighting, and other challenges.

Credit: Attila Szvacsek/HBO

Director Denis Villeneuve’s stunning two-part film adaptation of Frank Herbert’s Dune has received many well-deserved accolades—with Dune: Part 2 being crowned Ars Technica’s top movie of 2024. The films also spawned a lavish HBO spinoff TV series, Dune: Prophecy, just renewed for a second season right before a momentous season finale.

(Some spoilers below for S1 of Dune: Prophecy, but no major plot reveals.)

Dune: Prophecy is a prequel series inspired by the novel Sisterhood of Dune, written by Brian Herbert and Kevin J. Anderson, exploring the origins of the Bene Gesserit. It’s set 10,000 years before the ascension of Paul Atreides and follows two Harkonnen sisters as they combat forces that threaten the future of humankind, establishing the fabled sect that will become the Bene Gesserit in the process.

Emily Watson stars as Mother Superior Valya Harkonnen, who leads the Sisterhood and has a close ally in her sister, Reverend Mother Tula Harkonnen. They have built up a network of Sisters serving the rulers of various worlds as “Truthsayers,” including Princess Ynez (Sarah-Sofie Boussnina), heir to the throne of her father, Imperium Emperor Javicco Corrine (Mark Strong).

Valya’s master plan to crown a Sister as head of the Imperium hits a snag, however, with the arrival of a mysterious soldier named Desmond Hart (Travis Fimmel), who claimed he survived being swallowed by a sandworm while fighting on Arrakis. Hart has a mysterious ability to literally burn people to death from the inside out with his mind, and he so impresses the Emperor that Hart replaces Valya as key advisor. So begins several episodes of political intrigue as secrets from the past begin to come out, culminating with an action-packed finale that bade farewell to a couple of key characters.

All of this takes place against a stunning visual backdrop that is reminiscent of Villeneuve’s two films but also sets the series apart, as befits a prequel. One of the people responsible for that is lead cinematographer Pierre Gill, who created distinctive looks and color palettes for the various worlds, planets, and environments, as well as tackling the lighting challenges posed by the massive built sets. Ars caught up with Gill to learn more.

Ars Technica: You also did some work on the film Dune: Part 1. How was it different working on a TV series set in the same sweeping fictional world?

Pierre Gill: It’s a different game, a different schedule, and it’s also a very different approach because the scenes are different. There’s not so many subplots. But it’s still the same scope. We had as many sets and studios and everything. So it’s a big challenge to be able to keep the style, make it look good, light the actors. It’s part of the reality of the [director of photography’s] decision-making. You have ideas in your head of what you want to do, you have a dream, but it has to be feasible, realistic. So then you make compromises and figure out the best way to keep that style. There’s also multiple directors, there’s a showrunner. So the decision-making is less centralized.

Ars Technica: How did you go about setting the series apart from Villeneuve’s films, especially since it’s a prequel?

Pierre Gill: It’s set 10,000 years before, so it could have been extremely different. But it’s not a good idea to do that. First, the audience wants to see Dune because they love Denis Villeneuve’s movie. Second, it’s a complex story and it’s better not to get lost into something. It was not a good idea to do that in our mind. So we stayed not far from the movie so the audience can just sit down and follow the story points. and at the moment, Of course, some people always complain, but most are just happy to follow the story. So I think we made the right choice.

Ars Technica: Despite the epic scope of the series, you were able to shoot as much as 75 percent of the footage in-camera. That’s quite a feat.

Pierre Gill: There’s a lot of VFX of course, but because most of the sets were so high, so big, the camera was filming people or the throne room—which is gigantic—it’s almost always in camera. For the big wide shots, there’s a set extension that is painted. So these huge sets, the Sisterhood, the library and everything, when you see all these girls wandering around in that complex of Wallach IX, that compound is pretty much on camera.

A lot of VFX is making these gorgeous shots of the world, spaceships coming down, seeing something outside the window sometimes, and then the exterior of Wallach IX, which is two big towers and a rock facade. Of course there’s the little lizard, the thinking machine, that was VFX. But otherwise it was very, very in-camera, which makes your life easier in editing and shooting—although it doesn’t make my life easier with the lighting, which would be much easier with blue screen.

Ars Technica: Tell us about the massive chandeliers you built to introduce particle light, adding extra character to the interiors.

Pierre Gill: The sets were quite monochromatic. You have Salusa Secundus, the emperor world, which is a very sandy color, very beige,. And then you have Wallach IX, which is very gray. We decided to light one of the worlds in a cold way, the other world in warmer tones. I was trying as much as I could to put very harsh sunlight into the Salusa Secondus world.

Again, the sets were very big. So I asked the production designer Tom Meyer to build me some practical lighting somewhere. There was not much in the set for me to use for night, which is a bit of a problem because he kept the mood of Dune. On a film you have three to four hours to light a scene. I was not able to do that. I needed to have practical light that is actually lighting something. So for example, in the throne room, he wanted to have glass balls. There’s three glass balls, they’re gorgeous.

I told Thomas, “But these glass balls, the problem for me is the light behind my head is going to blow away. I would love this to light the wall.” So I got my practical team, a bunch of guys who are just in charge of LEDs on set. We found an LED source that goes inside; you can dim it down and up. But behind the balls, we added another pack of LED lights that are hidden. So you have the light source and just behind it you have this extra lighting. From the camera you never see it but it was lighting the wall. And then I got them to build a very long teardrop. I again got them to build multiple layers of LEDs that were on a board that was a certain power, certain color. I was able to make them cold or warm and to change them a little bit and use them as a source. It became part of the visual style.

Ars Technica. I appreciated that Dune: Prophecy seems to buck the trend toward very, very dark night scenes that end up being nearly unwatchable for people at home.

Pierre Gill: I don’t really like when it’s pitch black and dark. I don’t understand. I don’t think it gives anything. For me, night is more figuring out silhouettes. Let’s try to feel the character, shape your character on the wall, and when you get in a close-up you get a light in his eyes or something. I like to define a room and on these big sets to do moonlight would make no sense. The throne room is gigantic, but at the end it’s just an empty place. So you’re lighting what? Just the floor. It’s not very interesting. So what I’ve done for the night in the throne room, I asked VFX, what’s the concept of the exterior? It was all work in progress. We had some artwork concept work, but the lighting, nobody really knew.

So I said, okay, so we know there’s lights, so I’m going to put orange lights from below. I’m not lighting actors, I’m not lighting anything. But when you look at windows, you can feel that the light is coming from the bottom and it creates a few shadows. When you see outside now, they put all these lights in the palace, like you would light a nice, beautiful, gorgeous big house. You light everything from under.

Ars Technica: What were some particularly challenging scenes in terms of the cinematography?

Pierre Gill: The prison was a huge challenge. It was built on a set on location in downtown Budapest, and it’s a circular room. It’s where they put Desmond and suspended him in a jail cell. There was a floor and I had one foot to light. So that was complicated. Another challenge was the exterior of the Sisterhood: a big circular room outside. It was also a location and we could not access behind with cranes, so I could not control anything, and it was very dangerous. I could not light from the ceiling from the top of this coliseum. We built a gigantic tarp on top of it. So I was closing and opening and diffusing the sun. That was very Hollywood-esque.

Ars Technica: Was there a particular scene you were especially pleased with how it turned out?

Pierre Gill: In the first episode, there’s a scene with the young sisters chanting around a gorgeous golden bowl. The director, Anna Foerster, she wanted to see the waves of the singing and all these frequencies. I was like, “Well, that’s a lighting gag. You don’t see any wave if you cannot light in reflection.” I knew I wouldn’t have time to do something so technical. Since she wanted to “do a pull-up” for the scene: starting loose up on the bowl and then moving up and out. Technically it’s complicated.

So I had a big rig that I created around the camera with soft lighting that could reflect. And I asked our department, when they built that bowl, “Could you build with a light inside, like a waterproof light, an LED? I’ll put it on my board and maybe it’s going to work. I’m not sure if it’s going to really light the water properly.” I was ready with a plan B, but they brought the bowl, they started the frequency thing, and it was gorgeous. So I didn’t have to use my plan B lighting. That was very, very nice.

a white model of a set with someone's arm placing miniature people inside it.

Models helped with the staging and lighting of different scenes. Credit: Pierre Gill/HBO

Ars Technica: The show has been renewed for a second season and one assumes you’ll be involved. What will be different for you going into S2?

Pierre Gill: I’m very proud because I’m part of building that, a part of the creative team. I really hope I can do it. I hope my schedule will allow it. I want to be part of this for sure, because S1 was a lot of engineering, meaning it’s so big, you have to figure out stuff all the time. Now it’s done, it’s built and we know what we like. We know what we don’t like. We know what works. So S2 for me, will be a lot of fun, much more creative, meaning I’m going to be able to do much more interesting lighting. I’m going to go deeper into the thing because I know how this beast is working now.

All episodes of Dune: Prophecy‘s first season are now available for streaming on Max.

Photo of Jennifer Ouellette

Jennifer is a senior reporter at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban.

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We’ve got a lavish new trailer for Star Trek: Section 31

Michelle Yeoh stars in Star Trek: Section 31.

We’ve got a shiny new trailer for Star Trek: Section 31, the long-awaited spinoff film that brings back Michelle Yeoh’s magnificent Phillipa Georgiou from Star Trek: Discovery. The film will give us the backstory for Georgiou’s evil Mirror Universe counterpart, where she was a despotic emperor who murdered millions of her own people.

As previously reported, Yeoh’s stylishly acerbic Georgiou was eventually written out of Discovery, but fans took hope from rumors of a spinoff series featuring the character. That turned into a spinoff film, and we’ll take it. Miku Martineau plays a young Phillipa Georgiou in the film. Meanwhile, Yeoh’s older Georgiou is tasked with protecting the United Federation of Planets as part of a black ops group called Section 31, while dealing with all the blood she’s spilled in her past.

Any hardcore Star Trek fan will tell you that Section 31 was first introduced as an urban legend of sorts in Star Trek: Deep Space Nine. Apparently Ira Steven Behr—who came up with the idea of a secret rogue organization within Starfleet doing shady things to protect the Federation—took inspiration from Commander Sisko’s comment in one episode about how “It’s easy to be a saint in paradise.” The name is taken from Starfleet Charter Article 14, Section 31, which allows Starfleet to take extraordinary measures in the face of extreme threats—including sabotage, assassination, and even biological warfare.

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the-shadow’s-roots-take-hold-in-wheel-of-time-s3-teaser

The shadow’s roots take hold in Wheel of Time S3 teaser

The Wheel of Time returns to Prime Video in March.

Prime Video released a one-minute teaser for its fantasy series The Wheel of Time at CCXP24 in Sao Paulo, Brazil. The series is adapted from the late Robert Jordan‘s bestselling 14-book series of epic fantasy novels, and Ars has been following it closely with regular recaps through the first two seasons. Judging from the new teaser, the battle between light and dark is heating up as the Dragon Reborn comes into his power.

(Spoilers for first two seasons below.)

As previously reported, the series center on Moiraine (played by Oscar-nominee Rosamund Pike), a member of a powerful, all-woman organization called the Aes Sedai. Magic, known as the One Power, is divided into male (saidin) and female (saidar) flavors. The latter is the province of the Aes Sedai. Long ago, a great evil called the Dark One caused the saidin to become tainted, such that most men who show an ability to channel that magic go mad. It’s the job of the Aes Sedai to track down such men and strip them of their abilities—a process known as “gentling” that, unfortunately, is often anything but. There is also an ancient prophecy concerning the Dragon Reborn: the reincarnation of a person who will save or destroy humanity.

In S1, Moiraine befriended a group of five young people—Egwene, Nynaeve, Rand, Mat, and Perrin—whose small village has been attacked by monsters called Trollocs, suspecting that one of the young men might be the prophesied Dragon Reborn. She was right: the Dragon Reborn is Rand al’Thor (Josha Stradowski) whose identity was revealed to all in the S2 finale. That second season was largely based on story elements from Jordan’s The Great Hunt and The Dragon Reborn.  We don’t yet know which specific books will provide source material for S3, but per the official premise:

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