Tech

nvidia’s-50-series-cards-drop-support-for-physx,-impacting-older-games

Nvidia’s 50-series cards drop support for PhysX, impacting older games

Nvidia’s PhysX offerings to developers didn’t always generate warm feelings. As part of its broader GamesWorks package, PhysX was cited as one of the reasons The Witcher 3 ran at notably sub-optimal levels at launch. Protagonist Geralt’s hair, rendered in PhysX-powered HairWorks, was a burden on some chipsets.

PhysX started appearing in general game engines, like Unity 5, and was eventually open-sourced, first in limited computer and mobile form, then more broadly. As an application wrapped up in Nvidia’s 32-bit CUDA API and platform, the PhysX engine had a built-in shelf life. Now the expiration date is known, and it is conditional on buying into Nvidia’s 50-series video cards—whenever they approach reasonable human prices.

Dune buggy in Borderlands 3, dodging rockets shot by a hovering attack craft just over a sand dune, in Borderlands 3.

See that smoke? It’s from Sweden, originally.

Credit: Gearbox/Take 2

See that smoke? It’s from Sweden, originally. Credit: Gearbox/Take 2

The real dynamic particles were the friends we made…

Nvidia noted in mid-January that 32-bit applications cannot be developed or debugged on the latest versions of its CUDA toolkit. They will still run on cards before the 50 series. Technically, you could also keep an older card installed on your system for compatibility, which is real dedication to early-2010’s-era particle physics.

Technically, a 64-bit game could still support PhysX on Nvidia’s newest GPUs, but the heyday of PhysX, as a stand-alone technology switched on in game settings, tended to coincide with the 32-bit computing era.

If you load up a 32-bit game now with PhysX enabled (or forced in a config file) and a 50-series Nvidia GPU installed, there’s a good chance the physics work will be passed to the CPU instead of the GPU, likely bottlenecking the game and steeply lowering frame rates. Of course, turning off PhysX entirely raised frame rates above even native GPU support levels.

Demanding Borderlands 2 keep using PhysX made it so it “runs terrible,” noted one Redditor, even if the dust clouds and flapping cloth strips looked interesting. Other games with PhysX baked in, as listed by ResetEra completists, include Metro 2033, Assassin’s Creed IV: Black Flag, and the 2013 Star Trek game.

Commenters on Reddit and ResetEra note that many of the games listed had performance issues with PhysX long before Nvidia forced them to either turn off or be loaded onto a CPU. For some games, however, PhysX enabled destructible environments, “dynamic bank notes” and “posters” (in the Arkham games), fluid simulations, and base gameplay physics.

Anyone who works in, or cares about, game preservation has always had their work cut out for them. But it’s a particularly tough challenge to see certain aspects of a game’s operation lost to the forward march of the CUDA platform, something that’s harder to explain than a scratched CD or Windows compatibility.

Nvidia’s 50-series cards drop support for PhysX, impacting older games Read More »

acer-ceo-says-its-pc-prices-to-increase-by-10-percent-in-response-to-trump-tariffs

Acer CEO says its PC prices to increase by 10 percent in response to Trump tariffs

PC-manufacturer Acer has said that it plans to raise the prices of its PCs in the US by 10 percent, a direct response to the new 10 percent import tariff on Chinese goods that the Trump administration announced earlier this month.

“We will have to adjust the end user price to reflect the tariff,” said Acer CEO Jason Chen in an interview with The Telegraph. “We think 10 percent probably will be the default price increase because of the import tax. It’s very straightforward.”

These price increases won’t roll out right away, according to Chen—products shipped from China before the tariffs went into effect earlier this month won’t be subject to the increased import taxes—but we can expect them to show up in PC price tags over the next few weeks.

Chen also said that Acer was considering moving more of its manufacturing outside of China as a result of the tariffs, something that Acer had done for some of its desktop PCs after Trump imposed similar tariffs on Chinese imports during his first term. Manufacturing systems in the US is also “one of the options,” according to Chen.

Acer CEO says its PC prices to increase by 10 percent in response to Trump tariffs Read More »

“nokiapple-lumiphone-1020-se”-merges-windows-phone-body-with-budget-iphone-guts

“NokiApple LumiPhone 1020 SE” merges Windows Phone body with budget iPhone guts

Remember the Lumia 1020? It’s back—in iPhone SE form.

The Lumia 1020 was a lot of smartphone in July 2013. It debuted with a focus “almost entirely on the phone’s massive camera,” Ars wrote at the time. That big 41-megapixel sensor jutted forth from the phone body, and Nokia reps showed off its low-light, rapid-motion camera abilities by shooting pictures of breakdancers in a dark demonstration room. The company also offered an optional camera grip—one that made it feel a lot more like a point-and-shoot camera. In a more robust review, Ars suggested the Lumia 1020 might actually make the point-and-shoot obsolete.

Front of the Lumia 1020, showing a bit of Windows Phone square grid flair. Casey Johnston

The Lumia 1020 contained yet another cutting edge concept of the day: Windows Phone, Microsoft’s color-coded, square-shaped companion to its mobile-forward Windows 8. The mobile OS never got over the users/apps, chicken/egg conundrum, and called it quits in October 2017. The end of that distant-third-place mobile OS would normally signal the end of the Lumia 1020 as a usable phone.

But there was a person named /u/OceanDepth95028 who saw beyond, and where others thought, “LOL,” this person thought, “Why not?” And this person looked at the Lumia 1020 and saw a third-generation iPhone SE inside of it. And then this person made that phone, and it booted. And the person saw that it was good, and they posted the tale to Reddit’s r/hackintosh.

“NokiApple LumiPhone 1020 SE” merges Windows Phone body with budget iPhone guts Read More »

x-is-reportedly-blocking-links-to-secure-signal-contact-pages

X is reportedly blocking links to secure Signal contact pages

X, the social platform formerly known as Twitter, is seemingly blocking links to Signal, the encrypted messaging platform, according to journalist Matt Binder and other firsthand accounts.

Binder wrote in his Disruptionist newsletter Sunday that links to Signal.me, a domain that offers a way to connect directly to Signal users, are blocked on public posts, direct messages, and profile pages. Error messages—including “Message not sent,” “Something went wrong,” and profiles tagged as “considered malware” or “potentially harmful”—give no direct suggestion of a block. But posts on X, reporting at The Verge, and other sources suggest that Signal.me links are broadly banned.

Signal.me links that were already posted on X prior to the recent change now show a “Warning: this link may be unsafe” interstitial page rather than opening the link directly. Links to Signal handles and the Signal homepage are still functioning on X.

Binder, a former Mashable reporter who was once blocked by X (then Twitter) for reporting on owner Elon Musk and accounts related to his private jet travel, credited the first reports to an X post by security research firm Mysk.

X is reportedly blocking links to secure Signal contact pages Read More »

reddit-mods-are-fighting-to-keep-ai-slop-off-subreddits-they-could-use-help.

Reddit mods are fighting to keep AI slop off subreddits. They could use help.


Mods ask Reddit for tools as generative AI gets more popular and inconspicuous.

Redditors in a treehouse with a NO AI ALLOWED sign

Credit: Aurich Lawson (based on a still from Getty Images)

Credit: Aurich Lawson (based on a still from Getty Images)

Like it or not, generative AI is carving out its place in the world. And some Reddit users are definitely in the “don’t like it” category. While some subreddits openly welcome AI-generated images, videos, and text, others have responded to the growing trend by banning most or all posts made with the technology.

To better understand the reasoning and obstacles associated with these bans, Ars Technica spoke with moderators of subreddits that totally or partially ban generative AI. Almost all these volunteers described moderating against generative AI as a time-consuming challenge they expect to get more difficult as time goes on. And most are hoping that Reddit will release a tool to help their efforts.

It’s hard to know how much AI-generated content is actually on Reddit, and getting an estimate would be a large undertaking. Image library Freepik has analyzed the use of AI-generated content on social media but leaves Reddit out of its research because “it would take loads of time to manually comb through thousands of threads within the platform,” spokesperson Bella Valentini told me. For its part, Reddit doesn’t publicly disclose how many Reddit posts involve generative AI use.

To be clear, we’re not suggesting that Reddit has a large problem with generative AI use. By now, many subreddits seem to have agreed on their approach to AI-generated posts, and generative AI has not superseded the real, human voices that have made Reddit popular.

Still, mods largely agree that generative AI will likely get more popular on Reddit over the next few years, making generative AI modding increasingly important to both moderators and general users. Generative AI’s rising popularity has also had implications for Reddit the company, which in 2024 started licensing Reddit posts to train the large language models (LLMs) powering generative AI.

(Note: All the moderators I spoke with for this story requested that I use their Reddit usernames instead of their real names due to privacy concerns.)

No generative AI allowed

When it comes to anti-generative AI rules, numerous subreddits have zero-tolerance policies, while others permit posts that use generative AI if it’s combined with human elements or is executed very well. These rules task mods with identifying posts using generative AI and determining if they fit the criteria to be permitted on the subreddit.

Many subreddits have rules against posts made with generative AI because their mod teams or members consider such posts “low effort” or believe AI is counterintuitive to the subreddit’s mission of providing real human expertise and creations.

“At a basic level, generative AI removes the human element from the Internet; if we allowed it, then it would undermine the very point of r/AskHistorians, which is engagement with experts,” the mods of r/AskHistorians told me in a collective statement.

The subreddit’s goal is to provide historical information, and its mods think generative AI could make information shared on the subreddit less accurate. “[Generative AI] is likely to hallucinate facts, generate non-existent references, or otherwise provide misleading content,” the mods said. “Someone getting answers from an LLM can’t respond to follow-ups because they aren’t an expert. We have built a reputation as a reliable source of historical information, and the use of [generative AI], especially without oversight, puts that at risk.”

Similarly, Halaku, a mod of r/wheeloftime, told me that the subreddit’s mods banned generative AI because “we focus on genuine discussion.” Halaku believes AI content can’t facilitate “organic, genuine discussion” and “can drown out actual artwork being done by actual artists.”

The r/lego subreddit banned AI-generated art because it caused confusion in online fan communities and retail stores selling Lego products, r/lego mod Mescad said. “People would see AI-generated art that looked like Lego on [I]nstagram or [F]acebook and then go into the store to ask to buy it,” they explained. “We decided that our community’s dedication to authentic Lego products doesn’t include AI-generated art.”

Not all of Reddit is against generative AI, of course. Subreddits dedicated to the technology exist, and some general subreddits permit the use of generative AI in some or all forms.

“When it comes to bans, I would rather focus on hate speech, Nazi salutes, and things that actually harm the subreddits,” said 3rdusernameiveused, who moderates r/consoom and r/TeamBuilder25, which don’t ban generative AI. “AI art does not do that… If I was going to ban [something] for ‘moral’ reasons, it probably won’t be AI art.”

“Overwhelmingly low-effort slop”

Some generative AI bans are reflective of concerns that people are not being properly compensated for the content they create, which is then fed into LLM training.

Mod Mathgeek007 told me that r/DeadlockTheGame bans generative AI because its members consider it “a form of uncredited theft,” adding:

You aren’t allowed to sell/advertise the workers of others, and AI in a sense is using patterns derived from the work of others to create mockeries. I’d personally have less of an issue with it if the artists involved were credited and compensated—and there are some niche AI tools that do this.

Other moderators simply think generative AI reduces the quality of a subreddit’s content.

“It often just doesn’t look good… the art can often look subpar,” Mathgeek007 said.

Similarly, r/videos bans most AI-generated content because, according to its announcement, the videos are “annoying” and “just bad video” 99 percent of the time. In an online interview, r/videos mod Abrownn told me:

It’s overwhelmingly low-effort slop thrown together simply for views/ad revenue. The creators rarely care enough to put real effort into post-generation [or] editing of the content [and] rarely have coherent narratives [in] the videos, etc. It seems like they just throw the generated content into a video, export it, and call it a day.

An r/fakemon mod told me, “I can’t think of anything more low-effort in terms of art creation than just typing words and having it generated for you.”

Some moderators say generative AI helps people spam unwanted content on a subreddit, including posts that are irrelevant to the subreddit and posts that attack users.

“[Generative AI] content is almost entirely posted for purely self promotional/monetary reasons, and we as mods on Reddit are constantly dealing with abusive users just spamming their content without regard for the rules,” Abrownn said.

A moderator of the r/wallpaper subreddit, which permits generative AI, disagrees. The mod told me that generative AI “provides new routes for novel content” in the subreddit and questioned concerns about generative AI stealing from human artists or offering lower-quality work, saying those problems aren’t unique to generative AI:

Even in our community, we observe human-generated content that is subjectively low quality (poor camera/[P]hotoshopping skills, low-resolution source material, intentional “shitposting”). It can be argued that AI-generated content amplifies this behavior, but our experience (which we haven’t quantified) is that the rate of such behavior (whether human-generated or AI-generated content) has not changed much within our own community.

But we’re not a very active community—[about] 13 posts per day … so it very well could be a “frog in boiling water” situation.

Generative AI “wastes our time”

Many mods are confident in their ability to effectively identify posts that use generative AI. A bigger problem is how much time it takes to identify these posts and remove them.

The r/AskHistorians mods, for example, noted that all bans on the subreddit (including bans unrelated to AI) have “an appeals process,” and “making these assessments and reviewing AI appeals means we’re spending a considerable amount of time on something we didn’t have to worry about a few years ago.”

They added:

Frankly, the biggest challenge with [generative AI] usage is that it wastes our time. The time spent evaluating responses for AI use, responding to AI evangelists who try to flood our subreddit with inaccurate slop and then argue with us in modmail, [direct messages that message a subreddits’ mod team], and discussing edge cases could better be spent on other subreddit projects, like our podcast, newsletter, and AMAs, … providing feedback to users, or moderating input from users who intend to positively contribute to the community.

Several other mods I spoke with agree. Mathgeek007, for example, named “fighting AI bros” as a common obstacle. And for r/wheeloftime moderator Halaku, the biggest challenge in moderating against generative AI is “a generational one.”

“Some of the current generation don’t have a problem with it being AI because content is content, and [they think] we’re being elitist by arguing otherwise, and they want to argue about it,” they said.

A couple of mods noted that it’s less time-consuming to moderate subreddits that ban generative AI than it is to moderate those that allow posts using generative AI, depending on the context.

“On subreddits where we allowed AI, I often take a bit longer time to actually go into each post where I feel like… it’s been AI-generated to actually look at it and make a decision,” explained N3DSdude, a mod of several subreddits with rules against generative AI, including r/DeadlockTheGame.

MyarinTime, a moderator for r/lewdgames, which allows generative AI images, highlighted the challenges of identifying human-prompted generative AI content versus AI-generated content prompted by a bot:

When the AI bomb started, most of those bots started using AI content to work around our filters. Most of those bots started showing some random AI render, so it looks like you’re actually talking about a game when you’re not. There’s no way to know when those posts are legit games unless [you check] them one by one. I honestly believe it would be easier if we kick any post with [AI-]generated image… instead of checking if a button was pressed by a human or not.

Mods expect things to get worse

Most mods told me it’s pretty easy for them to detect posts made with generative AI, pointing to the distinct tone and favored phrases of AI-generated text. A few said that AI-generated video is harder to spot but still detectable. But as generative AI gets more advanced, moderators are expecting their work to get harder.

In a joint statement, r/dune mods Blue_Three and Herbalhippie said, “AI used to have a problem making hands—i.e., too many fingers, etc.—but as time goes on, this is less and less of an issue.”

R/videos’ Abrownn also wonders how easy it will be to detect AI-generated Reddit content “as AI tools advance and content becomes more lifelike.”

Mathgeek007 added:

AI is becoming tougher to spot and is being propagated at a larger rate. When AI style becomes normalized, it becomes tougher to fight. I expect generative AI to get significantly worse—until it becomes indistinguishable from ordinary art.

Moderators currently use various methods to fight generative AI, but they’re not perfect. r/AskHistorians mods, for example, use “AI detectors, which are unreliable, problematic, and sometimes require paid subscriptions, as well as our own ability to detect AI through experience and expertise,” while N3DSdude pointed to tools like Quid and GPTZero.

To manage current and future work around blocking generative AI, most of the mods I spoke with said they’d like Reddit to release a proprietary tool to help them.

“I’ve yet to see a reliable tool that can detect AI-generated video content,” Aabrown said. “Even if we did have such a tool, we’d be putting hundreds of hours of content through the tool daily, which would get rather expensive rather quickly. And we’re unpaid volunteer moderators, so we will be outgunned shortly when it comes to detecting this type of content at scale. We can only hope that Reddit will offer us a tool at some point in the near future that can help deal with this issue.”

A Reddit spokesperson told me that the company is evaluating what such a tool could look like. But Reddit doesn’t have a rule banning generative AI overall, and the spokesperson said the company doesn’t want to release a tool that would hinder expression or creativity.

For now, Reddit seems content to rely on moderators to remove AI-generated content when appropriate. Reddit’s spokesperson added:

Our moderation approach helps ensure that content on Reddit is curated by real humans. Moderators are quick to remove content that doesn’t follow community rules, including harmful or irrelevant AI-generated content—we don’t see this changing in the near future.

Making a generative AI Reddit tool wouldn’t be easy

Reddit is handling the evolving concerns around generative AI as it has handled other content issues, including by leveraging AI and machine learning tools. Reddit’s spokesperson said that this includes testing tools that can identify AI-generated media, such as images of politicians.

But making a proprietary tool that allows moderators to detect AI-generated posts won’t be easy, if it happens at all. The current tools for detecting generative AI are limited in their capabilities, and as generative AI advances, Reddit would need to provide tools that are more advanced than the AI-detecting tools that are currently available.

That would require a good deal of technical resources and would also likely present notable economic challenges for the social media platform, which only became profitable last year. And as noted by r/videos moderator Abrownn, tools for detecting AI-generated video still have a long way to go, making a Reddit-specific system especially challenging to create.

But even with a hypothetical Reddit tool, moderators would still have their work cut out for them. And because Reddit’s popularity is largely due to its content from real humans, that work is important.

Since Reddit’s inception, that has meant relying on moderators, which Reddit has said it intends to keep doing. As r/dune mods Blue_Three and herbalhippie put it, it’s in Reddit’s “best interest that much/most content remains organic in nature.” After all, Reddit’s profitability has a lot to do with how much AI companies are willing to pay to access Reddit data. That value would likely decline if Reddit posts became largely AI-generated themselves.

But providing the technology to ensure that generative AI isn’t abused on Reddit would be a large challege. For now, volunteer laborers will continue to bear the brunt of generative AI moderation.

Advance Publications, which owns Ars Technica parent Condé Nast, is the largest shareholder of Reddit.

Photo of Scharon Harding

Scharon is a Senior Technology Reporter at Ars Technica writing news, reviews, and analysis on consumer gadgets and services. She’s been reporting on technology for over 10 years, with bylines at Tom’s Hardware, Channelnomics, and CRN UK.

Reddit mods are fighting to keep AI slop off subreddits. They could use help. Read More »

what-we-know-about-amd-and-nvidia’s-imminent-midrange-gpu-launches

What we know about AMD and Nvidia’s imminent midrange GPU launches

The GeForce RTX 5090 and 5080 are both very fast graphics cards—if you can look past the possibility that we may have yet another power-connector-related overheating problem on our hands. But the vast majority of people (including you, discerning and tech-savvy Ars Technica reader) won’t be spending $1,000 or $2,000 (or $2,750 or whatever) on a new graphics card this generation.

No, statistically, you (like most people) will probably end up buying one of the more affordable midrange Nvidia or AMD cards, GPUs that are all slated to begin shipping later this month or early in March.

There has been a spate of announcements on that front this week. Nvidia announced yesterday that the GeForce RTX 5070 Ti, which the company previously introduced at CES, would be available starting on February 20 for $749 and up. The new GPU, like the RTX 5080, looks like a relatively modest upgrade from last year’s RTX 4070 Ti Super. But it ought to at least flirt with affordability for people who are looking to get natively rendered 4K without automatically needing to enable DLSS upscaling to get playable frame rates.

RTX 5070 Ti RTX 4070 Ti Super RTX 5070 RTX 4070 Super
CUDA Cores 8,960 8,448 6,144 7,168
Boost Clock 2,452 MHz 2,610 MHz 2,512 MHz 2,475 MHz
Memory Bus Width 256-bit 256-bit 192-bit 192-bit
Memory Bandwidth 896 GB/s 672 GB/s 672 GB/s 504 GB/s
Memory size 16GB GDDR7 16GB GDDR6X 12GB GDDR7 12GB GDDR6X
TGP 300 W 285 W 250 W 220 W

That said, if the launches of the 5090 and 5080 are anything to go by, it may not be easy to find and buy the RTX 5070 Ti for anything close to the listed retail price; early retail listings are not promising on this front. You’ll also be relying exclusively on Nvidia’s partners to deliver unadorned, relatively minimalist MSRP versions of the cards since Nvidia isn’t making a Founders Edition version.

As for the $549 RTX 5070, Nvidia’s website says it’s launching on March 5. But it’s less exciting than the other 50-series cards because it has fewer CUDA cores than the outgoing RTX 4070 Super, leaving it even more reliant on AI-generated frames to improve performance compared to the last generation.

What we know about AMD and Nvidia’s imminent midrange GPU launches Read More »

reddit-will-lock-some-content-behind-a-paywall-this-year,-ceo-says

Reddit will lock some content behind a paywall this year, CEO says

Reddit is planning to introduce a paywall this year, CEO Steve Huffman said during a videotaped Ask Me Anything (AMA) session on Thursday.

Huffman previously showed interest in potentially introducing a new type of subreddit with “exclusive content or private areas” that Reddit users would pay to access.

When asked this week about plans for some Redditors to create “content that only paid members can see,” Huffman said:

It’s a work in progress right now, so that one’s coming… We’re working on it as we speak.

When asked about “new, key features that you plan to roll out for Reddit in 2025,” Huffman responded, in part: “Paid subreddits, yes.”

Reddit’s paywall would ostensibly only apply to certain new subreddit types, not any subreddits currently available. In August, Huffman said that even with paywalled content, free Reddit would “continue to exist and grow and thrive.”

A critical aspect of any potential plan to make Reddit users pay to access subreddit content is determining how related Reddit users will be compensated. Reddit may have a harder time getting volunteer moderators to wrangle discussions on paid-for subreddits—if it uses volunteer mods at all. Balancing paid and free content would also be necessary to avoid polarizing much of Reddit’s current user base.

Reddit has had paid-for premium versions of community features before, like r/Lounge, a subreddit that only people with Reddit Gold, which you have to buy with real money, can access.

Reddit would also need to consider how it might compensate people for user-generated content that people pay to access, as Reddit’s business is largely built on free, user-generated content. The Reddit Contributor Program, launched in September 2023, could be a foundation; it lets users “earn money for their qualifying contributions to the Reddit community, including awards and karma, collectible avatars, and developer apps,” according to Reddit. Reddit says it pays up to $0.01 per 1 Gold received, depending on how much karma the user has earned over the past year. For someone to pay out, they need at least 1,000 Gold, which is equivalent to $10.

Reddit will lock some content behind a paywall this year, CEO says Read More »

arm-to-start-making-server-cpus-in-house

Arm to start making server CPUs in-house

Cambridge-headquartered Arm has more than doubled in value to $160 billion since it listed on Nasdaq in 2023, carried higher by explosive investor interest in AI. Arm’s partnerships with Nvidia and Amazon have driven its rapid growth in the data centers that power AI assistants from OpenAI, Meta, and Anthropic.

Meta is the latest big tech company to turn to Arm for server chips, displacing those traditionally provided by Intel and AMD.

During last month’s earnings call, Meta’s finance chief Susan Li said it would be “extending our custom silicon efforts to [AI] training workloads” to drive greater efficiency and performance by tuning its chips to its particular computing needs.

Meanwhile, an Arm-produced chip is also likely to eventually play a role in Sir Jony Ive’s secretive plans to build a new kind of AI-powered personal device, which is a collaboration between the iPhone designer’s firm LoveFrom, OpenAI’s Sam Altman, and SoftBank.

Arm’s designs have been used in more than 300 billion chips, including almost all of the world’s smartphones. Its power-efficient designs have made its CPUs, the general-purpose workhorse that sits at the heart of any computer, an increasingly attractive alternative to Intel’s chips in PCs and servers at a time when AI is making data centers much more energy-intensive.

Arm, which started out in a converted turkey barn in Cambridgeshire 35 years ago, became ubiquitous in the mobile market by licensing its designs to Apple for its iPhone chips, as well as Android suppliers such as Qualcomm and MediaTek. Maintaining its unique position in the center of the fiercely competitive mobile market has required a careful balancing act for Arm.

But Son has long pushed for Arm to make more money from its intellectual property. Under Haas, who became chief executive in 2022, Arm’s business model began to evolve, with a focus on driving higher royalties from customers as the company designs more of the building blocks needed to make a chip.

Going a step further by building and selling its own complete chip is a bold move by Haas that risks putting it on a collision course with customers such as Qualcomm, which is already locked in a legal battle with Arm over licensing terms, and Nvidia, the world’s most valuable chipmaker.

Arm, SoftBank, and Meta declined to comment.

Additional reporting by Hannah Murphy.

© 2025 The Financial Times Ltd. All rights reserved. Not to be redistributed, copied, or modified in any way.

Arm to start making server CPUs in-house Read More »

asahi-linux-lead-resigns-from-mac-based-distro-after-tumultuous-kernel-debate

Asahi Linux lead resigns from Mac-based distro after tumultuous kernel debate

Working at the intersection of Apple’s newest hardware and Linux kernel development, for the benefit of a free distribution, was never going to be easy. But it’s been an especially hard couple of weeks for Hector Martin, project lead for Asahi Linux, capping off years of what he describes as burnout, user entitlement, and political battles within the Linux kernel community about Rust code.

In a post on his site, “Resigning as Asahi Linux project lead,” Martin summarizes his history with hardware hacking projects, including his time with the Wii homebrew scene (Team Twiizers/fail0verflow), which had its share of insistent users desperate to play pirated games. Martin shifted his focus, and when Apple unveiled its own silicon with the M1 series, Martin writes, “I realized that making it run Linux was my dream project.” This time, there was no jailbreaking and a relatively open, if tricky, platform.

Support and donations came quickly. The first two years saw rapid advancement of a platform built “from scratch, with zero vendor support or documentation.” Upstreaming code to the Linux kernel, across “practically every Linux subsystem,” was an “incredibly frustrating experience” (emphasis Martin’s).

Then came the users demanding to know when Thunderbolt, monitors over USB-C, M3/M4 support, and even CPU temperature checking would appear. Donations and pledges slowly decreased while demands increased. “It seemed the more things we accomplished, the less support we had,” Martin writes.

Martin cites personal complications, along with stalking and harassment, as slowing down work through 2024, while Vulkan drivers and an emulation stack still shipped. Simultaneously, issues with pushing Rust code into the Linux kernel were brewing. Rust was “the entire reason our GPU driver was able to succeed in the time it did,” Martin writes. Citing the Nova driver for Nvidia GPUs as an example, Martin writes that “More modern programming languages are better suited to writing drivers for more modern hardware with more complexity and novel challenges, unsurprisingly.”

Asahi Linux lead resigns from Mac-based distro after tumultuous kernel debate Read More »

streaming-used-to-make-stuff-networks-wouldn’t-now-it-wants-safer-bets.

Streaming used to make stuff networks wouldn’t. Now it wants safer bets.


Opinion: Streaming gets more cable-like with new focus on live events, mainstream content.

A scene from The OA. Credit: Netflix

There was a time when it felt like you needed a streaming subscription in order to contribute to watercooler conversations. Without Netflix, you couldn’t react to House of Cards’ latest twist. Without Hulu, you couldn’t comment on how realistic The Handmaid’s Tale felt, and you needed Prime Video to prefer The Boys over the latest Marvel movies. In the earlier days of streaming, when streaming providers were still tasked with convincing customers that streaming was viable, streaming companies strived to deliver original content that lured customers.

But today, the majority of streaming services are struggling with profitability, and the Peak TV era, a time when TV programming budgets kept exploding and led to iconic original series like Game of Thrones, is over. This year, streaming companies are pinching pennies. This means they’re trying harder to extract more money from current subscribers through ads and changes to programming strategies that put less emphasis on original content.

What does that mean for streaming subscribers, who are increasingly paying more? And what does it mean for watercooler chat and media culture when the future of TV increasingly looks like TV’s past, with a heightened focus on live events, mainstream content, and commercials?

Streaming offered new types of shows and movies—from the wonderfully weird to uniquely diverse stories—to anyone with a web connection and a few dollars a month. However, more conservative approaches to original content may cause subscribers to miss out on more unique, niche programs that speak to diverse audiences and broader viewers’ quirkier interests.

Streaming companies are getting more stingy

To be clear, streaming services are expected to spend more on content this year than last year. Ampere Analysis predicted in January that streaming services’ programming budgets will increase by 0.4 percent in 2025 to $248 billion. That’s slower growth than what occurred in 2024 (2 percent), which was fueled by major events, including the 2024 Summer Olympics and US presidential election. Ampere also expects streaming providers to spend more than linear TV channels will on content for the first time ever this year. But streaming firms are expected to change how they distribute their content budgets, too.

Peter Ingram, research manager at Ampere Analysis, expects that streaming services will spend about 35 percent on original scripted programming in 2025, down from 45 percent in 2022, per Ampere’s calculations.

Amazon Prime Video is reportedly “buying fewer film and TV projects than they have in the past,” according to a January report from The Information citing eight unnamed producers who are either working with or have worked with Amazon in the last two years. The streaming service has made some of the most expensive original series ever and is reportedly under pressure from Amazon CEO Andy Jassy to reach profitability by the end of 2025, The Information said, citing two unnamed sources. Prime Video will reportedly focus more on live sports events, which brings revenue from massive viewership and ads (that even subscribers to Prime Video’s ad-free tier will see).

Amazon has denied The Information’s reporting, with a spokesperson claiming that the number of Prime Video projects “grew from 2023 to 2024” and that Prime Video expects “the same level of growth” in 2025. But after expensive moves, like Amazon’s $8.5 billion MGM acquisition and projects with disproportionate initial returns, like Citadel, it’s not hard to see why Prime Video might want to reduce content spending, at least temporarily.

Prime Video joins other streaming services in the push for live sports to reach or improve profitability. Sports rights accounted for 4 percent of streaming services’ content spending in 2021, and Ampere expects that to reach 11 percent in 2025, Ingram told Ars:

These events offer services new sources of content that have pre-built fan followings, (helping to bring in new users to a platform) while also providing existing audiences with a steady stream of weekly content installments to help them remain engaged long-term.

Similarly, Disney, whose content budget includes theatrical releases and content for networks like The Disney Channel in addition to what’s on Disney+, has been decreasing content spending since 2022, when it spent $33 billion. In 2025, Disney plans to spend about $23 billion on content. Discussing the budget cut with investors earlier this month, CFO Hugh Johnston said Disney’s focused “on identifying opportunities where we’re spending money perhaps less efficiently and looking for opportunities to do it more efficiently.”

Further heightening the importance of strategic content spending for streaming businesses is the growing number of services competing for subscription dollars.

“There has been an overall contraction within the industry, including layoffs,” Dan Green, director of the Master of Entertainment Industry Management program at Carnegie Mellon University’s Heinz College & College of Fine Arts, told Ars. “Budgets are looked at more closely and have been reined in.”

Peacock, for example, has seen its biggest differentiator come not from original series (pop quiz: what’s your favorite Peacock original?) but from the Summer Olympics. A smaller streaming service compared to Netflix or Prime Video, Peacock’s spending on content went from tripling from 2021 to 2023 to an expected 12 percent growth rate this year and 3 percent next year, per S&P Global Market Intelligence. The research firm estimated last year that original content will represent less than 25 percent of Peacock’s programming budget over the next five years.

Tyler Aquilina, a media analyst at the Variety Intelligence Platform (VIP+) research firm, told me that smaller services are more likely to reduce original content spending but added:

Legacy media companies like Disney, NBCUniversal, Paramount, and Warner Bros. Discovery are, to a certain degree, in the same boat as Netflix: the costs of sports rights keep rising, so they will need to spend less on other content in order to keep their content budgets flat or trim them.

Streaming services are getting less original

Data from entertainment research firm Luminate’s 2024 Year-End Film & TV Report found a general decline in the number of drama series ordered by streaming services and linear channels between 2019 (304) and 2024 (285). The report also noted a 27 percent drop in the number of drama series episodes ordered from 2019 (3,393) to 2024 (2,492).

Beyond dramas, comedy series orders have been declining the past two years, per Luminate’s data. From 2019 to 2024, “the number of total series has declined by 39 percent, while the number of episodes/hours is down by 47 percent,” Luminate’s report says.

And animated series “have been pummeled over the past few years to an all-time low” with the volume of cartoons down 31 percent in 2024 compared to 2023, per the report.

The expected number of new series releases this year, per Luminate. Credit: Luminate Film & TV

Aquilina at VIP+, a Luminate sister company, said: “As far as appealing to customers, the reality is that the enormous output of the Peak TV era was not a successful business strategy; Luminate data has shown original series viewership on most platforms (other than Netflix) is often concentrated among a small handful of shows.” While Netflix is slightly increasing content spending from 2024 to 2025, it’s expected that “less money will be going toward scripted originals as the company spends more on sports rights and other live events,” the analyst said.

Streaming services struggle to make money with original content

The streaming industry is still young, meaning companies are still determining the best way to turn streaming subscriptions into successful businesses. The obvious formula of providing great content so that streamers get more subscribers and make more money isn’t as direct as it seems. One need only look at Apple TV+’s critically acclaimed $20 billion library that only earned 0.3 percent of US TV screen viewing time in June 2024, per Nielsen, to understand the complexities of making money off of quality content.

When it comes to what is being viewed on streaming services, the top hits are often things that came out years ago or are old network hits, such as Suits, a USA Network original series that ended in 2019 and was the most-streamed show in 2023, per Nielsen, or The Big Bang Theory, a CBS show that ended in 2019 and was the most binged show in 2024, per Nielsen, or Little House on the Prairie, which ended in 1983 and Nielsen said was streamed for 13.25 billion minutes on Peacock last year.

There’s also an argument for streaming services to make money off low-budget (often old) content streamed idly in the background. Perceived demand for background content is considered a driver for growing adoption of free ad-supported streaming TV (FAST) channels like Tubi and the generative AI movies that TCL’s pushing on its FAST channels.

Meanwhile, TVs aren’t watched the way they used to be. Social media and YouTube have gotten younger audiences accustomed to low-budget, short videos, including videos summarizing events from full-length original series and movies. Viral video culture has impacted streaming and TV viewing, with YouTube consistently dominating streaming viewing time in the US and revealing this week that TVs are the primary device used to watch YouTube. Companies looking to capitalize on these trends may find less interest in original, high-budget scripted productions.

The wonderfully weird at risk

Streaming opened the door for many shows and movies to thrive that would likely not have been made or had much visibility through traditional distribution means. From the wonderfully weird like The OA and Big Mouth, to experimental projects like Black Mirror: Bandersnatch, to shows from overseas, like Squid Game, and programs that didn’t survive on network TV, like Futurama, streaming led to more diverse content availability and surprise hits than what many found on broadcast TV.

If streaming services are more particular about original content, the result could be that subscribers miss out on more of the artistic, unique, and outlandish projects that helped make streaming feel so exciting at first. Paramount, for example, said in 2024 that a reduced programming budget would mean less local-language content in foreign markets and more focus on domestic hits with global appeal.

Carnegie Mellon University’s Green agreed that tighter budgets could potentially lead to “less diverse storytelling being available.”

“What will it take for a new, unproven storyteller (writer) to break through without as many opportunities available? Instead, there may be more emphasis on outside licensed content, and perhaps some creators will be drawn to bigger checks from some of the larger streamers,” he added.

Elizabeth Parks, president and CMO at Parks Associates, a research firm focused on IoT, consumer electronics, and entertainment, noted that “many platforms are shifting focus toward content creation rather than new curated, must-watch originals,” which could create a”more fragmented, less compelling viewer experience with diminishing differentiation between platforms.”

As streaming services more aggressively seek live events, like award shows and sporting events, and scripted content with broader appeal, they may increasingly mirror broadcast TV.

“The decision by studios to distribute their own content to competitors… shows how content is being monetized beyond just driving direct subscriptions,” Parks said. “This approach borrows from traditional TV syndication models and signals a shift toward maximizing content value over time, instead of exclusive content.”

Over the next couple of years, we can expect streaming services to be more cautious about content investments. Services will be less interested in providing a bounty of original exclusives and more focused on bottom lines. They will need “to ensure that spend does not outpace revenues, and platforms can maintain attractive profit margins,” Ampere’s Ingram explained. Original hit shows will still be important, but we’ll likely see fewer gambles and more concerted efforts toward safer bets at mainstream appeal.

For streaming customers who are fatigued with the number of services available and dissatisfied with content quality, it’s a critical time for streaming services to prove that they’re an improvement over other traditional TV and not just giving us the same ol’, same ol’.

“The streaming services that most appeal to customers host robust libraries of content that people want to watch, and as long as that’s the case, they’ll continue to do so. That’s why Netflix and Disney are still the top streamers,” Ingram said.

Photo of Scharon Harding

Scharon is a Senior Technology Reporter at Ars Technica writing news, reviews, and analysis on consumer gadgets and services. She’s been reporting on technology for over 10 years, with bylines at Tom’s Hardware, Channelnomics, and CRN UK.

Streaming used to make stuff networks wouldn’t. Now it wants safer bets. Read More »

apple-now-lets-you-move-purchases-between-your-25-years-of-accounts

Apple now lets you move purchases between your 25 years of accounts

Last night, Apple posted a new support document about migrating purchases between accounts, something that Apple users with long online histories have been waiting on for years, if not decades. If you have movies, music, or apps orphaned on various iTools/.Mac/MobileMe/iTunes accounts that preceded what you’re using now, you can start the fairly involved process of moving them over.

“You can choose to migrate apps, music, and other content you’ve purchased from Apple on a secondary Apple Account to a primary Apple Account,” the document reads, suggesting that people might have older accounts tied primarily to just certain movies, music, or other purchases that they can now bring forward to their primary, device-linked account. The process takes place on an iPhone or iPad inside the Settings app, in the “Media & Purchases” section in your named account section.

There are a few hitches to note. You can’t migrate purchases from or into a child’s account that exists inside Family Sharing. You can only migrate purchases to an account once a year. There are some complications if you have music libraries on both accounts and also if you have never used the primary account for purchases or downloads. And migration is not available in the EU, UK, or India.

Apple now lets you move purchases between your 25 years of accounts Read More »

when-software-updates-actually-improve—instead-of-ruin—our-favorite-devices

When software updates actually improve—instead of ruin—our favorite devices


Opinion: These tech products have gotten better over time.

The Hatch Restore 2 smart alarm clock. Credit: Scharon Harding

For many, there’s a feeling of dread associated with software updates to your favorite gadget. Updates to a beloved gadget can frequently result in outrage, from obligatory complaints around bugs to selective aversions to change from Luddites and tech enthusiasts.

In addition to those frustrations, there are times when gadget makers use software updates to manipulate product functionality and seriously upend owners’ abilities to use their property as expected. We’ve all seen software updates render gadgets absolutely horrible: Printers have nearly become a four-letter word as the industry infamously issues updates that brick third-party ink and scanning capabilities. We’ve also seen companies update products that caused features to be behind a paywall or removed entirely. This type of behavior has contributed to some users feeling wary of software updates in fear of them diminishing the value of already-purchased hardware.

On the other hand, there are times when software updates enrich the capabilities of smart gadgets. These updates are the types of things that can help devices retain or improve their value, last longer, and become less likely to turn into e-waste.

For example, I’ve been using the Hatch Restore 2 sunrise alarm clock since July. In that time, updates to its companion app have enabled me to extract significantly more value from the clock and explore its large library of sounds, lights, and customization options.

The Hatch Sleep iOS app used to have tabs on the bottom for Rest, for setting how the clock looks and sounds when you’re sleeping; Library, for accessing the clock’s library of sounds and colors; and Rise, for setting how the clock looks and sounds when you’re waking up. Today, the bottom of the app just has Library and Home tabs, with Home featuring all the settings for Rest and Rise, as well as for Cue (the clock’s settings for reminding you it’s time to unwind for the night) and Unwind (sounds and settings that the clock uses during the time period leading up to sleep).

A screenshot of the Home section of the Hatch Sleep app.

Hatch’s app has generally become cleaner after hiding things like its notification section. Hatch also updated the app to store multiple Unwind settings you can swap around. Overall, these changes have made customizing my settings less tedious, which means I’ve been more inclined to try them. Before the updates, I mostly used the app to set my alarm and change my Rest settings. I often exited the app prematurely after getting overwhelmed by all the different tabs I had to toggle through (toggling through tabs was also more time-consuming).

Additionally, Hatch has updated the app since I started using it so that disabled alarms are placed under an expanding drawer. This has reduced the chances of me misreading the app and thinking I have an alarm set when it’s not currently enabled while providing a clearer view of which alarms actually are enabled.

The Library tab was also recently updated to group lights and sounds under Cue, Unwind, Sleep, and Wake, making it easier to find the type of setting I’m interested in.

The app also started providing more helpful recommendations, such as “favorites for heavy sleepers.”

Better over time

Software updates have made it easier for me to enjoy the Restore 2 hardware. Honestly, I don’t know if I’d still use the clock without these app improvements. What was primarily a noise machine this summer has become a multi-purpose device with much more value.

Now, you might argue that Hatch could’ve implemented these features from the beginning. That may have been more sensible, but as a tech enthusiast, I still find something inherently cool about watching a gadget improve in ways that affect how I use the hardware and align with what I thought my gadget needed. I agree that some tech gadgets are released prematurely and overly rely on updates to earn their initial prices. But it’s also advantageous for devices to improve over time.

The Steam Deck is another good example. Early adopters might have been disappointed to see missing features like overclocking controls, per-game power profiles, or Windows drivers. Valve has since added those features.

Valve only had a few dozen Hardware department employees in the run up to the launch of the Steam Deck. Credit: Sam Machkovech

Valve has also added more control over the Steam Deck since its release, including the power to adjust resolution and refresh rates for connected external displays. It’s also upped performance via an October update that Valve claimed could improve the battery life of LCD models by up to 10 percent in “light load situations.”

These are the kinds of updates that still allowed the Steam Deck to be playable for months, but the features were exciting additions once they arrived. When companies issue updates reliably and in ways that improve the user experience, people are less averse to updating their gadgets, which could also be critical for device functionality and security.

Adding new features via software updates can make devices more valuable to owners. Updates that address accessibility needs go even further by opening up the gadgets to more people.

Apple, for example, demonstrated the power that software updates can have on accessibility by adding a hearing aid feature to the AirPods Pro 2 in October, about two years after the earbuds came out. Similarly, Amazon updated some Fire TV models in December to support simultaneous audio broadcasting from internal speakers and hearing aids. It also expanded the number of hearing aids supported by some Fire TV models as well as its Fire TV Cube streaming device.

For some, these updates had a dramatic impact on how they could use the devices, demonstrating a focus on user, rather than corporate, needs.

Update upswings

We all know that corporations sometimes leverage software updates to manipulate products in ways that prioritize internal or partner needs over those of users. Unfortunately, this seems like something we have to get used to, as an increasing number of devices join the Internet of Things and rely on software updates.

Innovations also mean that some companies are among the first to try to make sustainable business models for their products. Sometimes our favorite gadgets are made by young companies or startups with unstable funding that are forced to adapt amid challenging economics or inadequate business strategy. Sometimes, the companies behind our favorite tech products are beholden to investors and pressure for growth. These can lead to projects being abandoned or to software updates that look to squeeze more money out of customers.

As happy as I am to find my smart alarm clock increasingly easy to use, those same software updates could one day lock the features I’ve grown fond of behind a paywall (Hatch already has a subscription option available). Having my alarm clock lose functionality overnight without physical damage isn’t the type of thing I’d have to worry about with a dumb alarm clock, of course.

But that’s the gamble that tech fans take, which makes those privy to the problematic tactics used by smart device manufacturers stay clear from certain products.

Still, when updates provide noticeable, meaningful changes to how people can use their devices, technology feels futuristic, groundbreaking, and exciting. With many companies using updates for their own gain, it’s nice to see some firms take the opportunity to give customers more.

Photo of Scharon Harding

Scharon is a Senior Technology Reporter at Ars Technica writing news, reviews, and analysis on consumer gadgets and services. She’s been reporting on technology for over 10 years, with bylines at Tom’s Hardware, Channelnomics, and CRN UK.

When software updates actually improve—instead of ruin—our favorite devices Read More »