Tech

microsoft-effectively-raises-high-end-surface-prices-by-discontinuing-base-models

Microsoft effectively raises high-end Surface prices by discontinuing base models

While the Surface Pro and Laptop get price hikes that aren’t technically price hikes, some Surface accessories have had their prices directly increased. The Surface USB-C Travel Hub is now $120 instead of $100; the Surface Arc Mouse is now $90 instead of $80, and a handful of replacement parts are more expensive now than they were, according to recent Internet Wayback Machine snapshots. Generally, Surface Pen accessories and Surface Pro keyboard covers are the same price as they were before.

Microsoft also raised prices on its Xbox consoles earlier this month while warning customers that game prices could go up to $80 for some releases later this year.

If you’re quick, you can still find the 256GB Surface devices in stock at third-party retailers. For example, Best Buy will sell you a Surface Laptop 7 with a 256GB SSD for $799, $100 less than the price of the 13-inch Surface Laptop that Microsoft just announced. We’d expect these retail listings to vanish over the next few days or weeks, and we wouldn’t expect them to come back in stock once they’re gone.

Increased import tariffs imposed by the Trump administration could explain at least some of these price increases. Though PCs and smartphones are currently exempted from the worst of them (at least for now), global supply chains and shipping costs are complex enough that they could still be increasing Microsoft’s costs indirectly. For the Surface Pro and Surface Laptop, the decision to discontinue the old 256GB models also seems driven by a desire to make the new 12-inch Pro and 13-inch Laptop look like better deals than they did earlier this week. Raising the base price does help clarify the lineup; it just does so at the expense of the consumer.

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Google hits back after Apple exec says AI is hurting search

The antitrust trial targeting Google’s search business is heading into the home stretch, and the outcome could forever alter Google—and the web itself. The company is scrambling to protect its search empire, but perhaps market forces could pull the rug out from under Google before the government can. Apple SVP of Services Eddie Cue suggested in his testimony on Wednesday that Google’s search traffic might be falling. Not so fast, says Google.

In an unusual move, Google issued a statement late in the day after Cue’s testimony to dispute the implication that it may already be losing its monopoly. During questioning by DOJ attorney Adam Severt, Cue expressed concern about losing the Google search deal, which is a major source of revenue for Apple. This contract, along with a similar one for Firefox, gives Google default search placement in exchange for a boatload of cash. The DOJ contends that is anticompetitive, and its proposed remedies call for banning Google from such deals.

Surprisingly, Cue noted in his testimony that search volume in Safari fell for the first time ever in April. Since Google is the default search provider, that implies fewer Google searches. Apple devices are popular, and a drop in Google searches there could be a bad sign for the company’s future competitiveness. Google’s statement on this comes off as a bit defensive.

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open-source-project-curl-is-sick-of-users-submitting-“ai-slop”-vulnerabilities

Open source project curl is sick of users submitting “AI slop” vulnerabilities

Ars has reached out to HackerOne for comment and will update this post if we get a response.

“More tools to strike down this behavior”

In an interview with Ars, Stenberg said he was glad his post—which generated 200 comments and nearly 400 reposts as of Wednesday morning—was getting around. “I’m super happy that the issue [is getting] attention so that possibly we can do something about it [and] educate the audience that this is the state of things,” Stenberg said. “LLMs cannot find security problems, at least not like they are being used here.”

This week has seen four such misguided, obviously AI-generated vulnerability reports seemingly seeking either reputation or bug bounty funds, Stenberg said. “One way you can tell is it’s always such a nice report. Friendly phrased, perfect English, polite, with nice bullet-points … an ordinary human never does it like that in their first writing,” he said.

Some AI reports are easier to spot than others. One accidentally pasted their prompt into the report, Stenberg said, “and he ended it with, ‘and make it sound alarming.'”

Stenberg said he had “talked to [HackerOne] before about this” and has reached out to the service this week. “I would like them to do something, something stronger, to act on this. I would like help from them to make the infrastructure around [AI tools] better and give us more tools to strike down this behavior,” he said.

In the comments of his post, Stenberg, trading comments with Tobias Heldt of open source security firm XOR, suggested that bug bounty programs could potentially use “existing networks and infrastructure.” Security reporters paying a bond to have a report reviewed “could be one way to filter signals and reduce noise,” Heldt said. Elsewhere, Stenberg said that while AI reports are “not drowning us, [the] trend is not looking good.”

Stenberg has previously blogged on his own site about AI-generated vulnerability reports, with more details on what they look like and what they get wrong. Seth Larson, security developer-in-residence at the Python Software Foundation, added to Stenberg’s findings with his own examples and suggested actions, as noted by The Register.

“If this is happening to a handful of projects that I have visibility for, then I suspect that this is happening on a large scale to open source projects,” Larson wrote in December. “This is a very concerning trend.”

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nvidia-geforce-xx60-series-is-pc-gaming’s-default-gpu,-and-a-new-one-is-out-may-19

Nvidia GeForce xx60 series is PC gaming’s default GPU, and a new one is out May 19

Nvidia will release the GeForce RTX 5060 on May 19 starting at $299, the company announced via press release today. The new card, a successor to popular past GPUs like the GTX 1060 and RTX 3060, will bring Nvidia’s DLSS 4 and Multi Frame-Generation technology to budget-to-mainstream gaming builds—at least, it would if every single GPU launched by any company at any price wasn’t instantly selling out these days.

Nvidia announced a May release for the 5060 last month when it released the RTX 5060 Ti for $379 (8GB) and $429 (16GB). Prices for that card so far haven’t been as inflated as they have been for the RTX 5070 on up, but the cheapest ones you can currently get are still between $50 and $100 over that MSRP. Unless Nvidia and its partners have made dramatically more RTX 5060 cards than they’ve made of any other model so far, expect this card to carry a similar pricing premium for a while.

RTX 5060 Ti RTX 4060 Ti RTX 5060 RTX 4060 RTX 5050 (leaked) RTX 3050
CUDA Cores 4,608 4,352 3,840 3,072 2,560 2,560
Boost Clock 2,572 MHz 2,535 MHz 2,497 MHz 2,460 MHz Unknown 1,777 MHz
Memory Bus Width 128-bit 128-bit 128-bit 128-bit 128-bit 128-bit
Memory bandwidth 448GB/s 288GB/s 448GB/s 272GB/s Unknown 224GB/s
Memory size 8GB or 16GB GDDR7 8GB or 16GB GDDR6 8GB GDDR7 8GB GDDR6 8GB GDDR6 8GB GDDR6
TGP 180 W 160 W 145 W 115 W 130 W 130 W

Compared to the RTX 4060, the RTX 5060 adds a few hundred extra CUDA cores and gets a big memory bandwidth increase thanks to the move from GDDR6 to GDDR7. But its utility at higher resolutions will continue to be limited by its 8GB of RAM, which is already becoming a problem for a handful of high-end games at 1440p and 4K.

Regardless of its performance, the RTX 5060 will likely become a popular mainstream graphics card, just like its predecessors. Of the Steam Hardware Survey’s top 10 GPUs, three are RTX xx60-series desktop GPUs (the 3060, 4060, and 2060); the laptop versions of the 4060 and 3060 are two of the others. If supply of the RTX 5060 is adequate and pricing isn’t out of control, we’d expect it to shoot up these charts pretty quickly over the next few months.

Nvidia GeForce xx60 series is PC gaming’s default GPU, and a new one is out May 19 Read More »

lighter,-cheaper-surface-laptop-saves-a-little-money-but-gives-up-a-lot

Lighter, cheaper Surface Laptop saves a little money but gives up a lot

The laptop has two USB-C ports on the right side, seen here, and a USB-A port and headphone jack on the left. Surface Connect is gone. For those reasons, it seems like most individual buyers would still be better off going for the 13.8-inch Surface Laptop, with the new one only really making sense for companies buying these in bulk if the 13.8-inch Surface goes up in price or if the 13-inch Surface happens to be discounted and the 13.8-inch version isn’t. The 13.8-inch Laptop is also obviously still the one you want if you want more than 16GB of RAM or 512GB of storage, or if you need more CPU and GPU speed.

The new 13-inch Laptop has most of the same basic ports as the 13.8-inch version, just arranged slightly differently. You still get a pair of USB-C ports (both supporting 10 Gbps USB 3.2 speeds, rather than USB 4), one USB-A port, and a headphone jack, but the USB-A port and headphone jack are now on the left side of the laptop. As with the 12-inch Surface Pro tablet, the Surface Connect port has been removed, so this is compatible with all existing USB-C accessories but none of the ones that use Microsoft’s proprietary connector.

An awkward refresh

Both of the new Surface devices being announced today. Credit: Microsoft

The new Surface Laptop doesn’t seem to regress on any major functional fronts—unlike the 12-inch Surface Pro, which throws out an 11-year-old keyboard fix that made the Surface Pro’s keyboard cover much more stable and laptop-like—but it’s still an odd refresh. But inflation, supply chain snarls, and the Trump administration’s rapidly changing tariff plans have made pricing and availability harder to predict than they were a few years ago.

Though PCs and smartphones are (currently) exempted from most tariffs, Microsoft did recently raise the prices of its years-old Xbox Series S and X consoles; it’s possible these new Surface devices were originally designed to be budget models but that world events kept them from being as cheap as they otherwise might have been.

Lighter, cheaper Surface Laptop saves a little money but gives up a lot Read More »

microsoft’s-12-inch-surface-pro-is-cheaper-but-unfixes-a-decade-old-design-problem

Microsoft’s 12-inch Surface Pro is cheaper but unfixes a decade-old design problem

Several downgrades, and one that’s hard to ignore

The 12-inch Surface Pro. Credit: Microsoft

The design looks pretty similar to the existing 13-inch Surface Pro overall but with some significant tweaks. The 12-inch Surface still supports the Slim Pen and other Surface styluses, but there’s now a magnet on the back of the tablet that the pen can be stuck to for storage, rather than a divot on the keyboard. The tablet still has a pair of USB-C ports, each of which supports 10 Gbps USB 3.2 speeds rather than full USB 4. But the Surface Connect port is gone, and because it’s physically smaller, the new Surface Pro isn’t compatible with any of the keyboard accessories made for past Surface Pro or Surface Go tablets.

But the biggest downgrade is a fundamental change to the tablet’s design. The 12-inch Surface Pro’s keyboard case (still a separate purchase, frustratingly) lies flat against whatever you have the tablet sitting on, whether that’s a desk, a table, or your lap. If the surface your Surface is resting on is level and stable, that’s mostly fine. If the surface is soft or uneven, like a lap or a couch, this introduces extra instability and floppiness, and your keyboard will wobble around more as you type on it.

Both of the new Surface devices being announced today. Note that the Surface Pro’s keyboard sits flat against the table, rather than folding up against the bottom of the screen. Credit: Microsoft

This is the same approach used as the first two generations of Surface Pro (and the ill-starred Surface RT), and it was also a perennial complaint about those designs from reviewers and users. In 2014, the Surface Pro 3 tweaked the keyboard design so that the top of it would fold flat against the bottom of the device’s screen, giving the keyboard some rigidity and stability that persisted no matter what it was resting on. All subsequent Surface keyboards, including those for the tiny 10.5-inch Surface Go, used the same design, until this one.

The iPad keyboard case I use—a Logitech Combo Touch Keyboard Folio with a built-in trackpad and kickstand—also uses the flop-against-the-table design, which hasn’t been the end of the world. But solving this problem was a major turning point in the evolution of the Surface Pro, and it’s frustrating to see that signature improvement undone here.

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software-update-makes-hdr-content-“unwatchable”-on-roku-tvs

Software update makes HDR content “unwatchable” on Roku TVs

An update to Roku OS has resulted in colors looking washed out in HDR content viewed on Roku apps, like Disney+.

Complaints started surfacing on Roku’s community forum a week ago. On May 1, a company representative posted that Roku was “investigating the Disney Plus HDR content that was washed out after the recent update.” However, based on user feedback, it seems that HDR on additional Roku apps, including Apple TV+ and Netflix, are also affected. Roku’s representative has been asking users to share their experiences so that Roku can dig deeper into the problem.

One user, going by “Squinky” on the forum, reported having a TCL TV with the problem and shared the following photo comparison:

Users have reported that both shows and movies viewed in HDR via a Roku OS app are affected.

Roku hasn’t provided a list of affected devices, but users have named multiple TCL TV models, at least one Hisense, and one Sharp TV as being impacted.

We haven’t seen any reports of Roku streaming sticks being affected. One forum user claimed that plugging a Roku streaming stick into a Roku TV circumvented the problem.

Forum user Squinky said the washed-out colors were only on Disney+. However, other users have reported seeing the problem across other apps, including Max and Fandango.

“I’m surprised more people aren’t complaining because it makes a ton of shows simply unwatchable. Was looking forward to Andor, and Tuesday [was] night ruined,” posted forum user noob99999, who said the problem was happening on “multiple apps,” including Amazon Prime Video. “I hope the post about imminent app updates are correct because in the past, Roku has taken forever to correct issues.”

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chips-aren’t-improving-like-they-used-to,-and-it’s-killing-game-console-price-cuts

Chips aren’t improving like they used to, and it’s killing game console price cuts

Consider the PlayStation 2. Not all of the PS2 Slim’s streamlining came from chip improvements—it also shed a full-sized 3.5-inch hard drive bay and a little-used IEEE 1394 port, and initially required an external power brick. But shrinking and consolidating the console’s CPU, GPU, memory, and other components took the console from its original design in 2000, to the Slim in 2004, to an even lighter and lower-power version of the Slim that returned to using an internal power supply without increasing the size of the console at all.

Over that same span, the console’s price dropped frequently and significantly, from $299 at launch to just $129 by 2006 (the price was lowered again to $99 in 2009, deep into the PS3 era).

Or look at Microsoft’s Xbox 360. Its external design didn’t change as much over the years—the mid-generation “slim” refresh was actually only a little smaller than the original. But between late 2005 and early 2010, the CPU, GPU, and the GPU’s high-speed eDRAM memory chip went from being built on a 90 nm process, to 80 nm, to 65 nm, and finally to a single 45 nm chip that combined the CPU and GPU into one.

Over that time, the system’s power supply fell from 203 W to 133 W, and the base price fell from $300 to $200. The mid-generation 65nm refresh also substantially fixed the early consoles’ endemic “red ring of death” issue, which was caused in part by the heat that the older, larger chips generated.

As you can see when comparing these various consoles’ external and internal design revisions, shrinking the chips had a cascade of other beneficial and cost-lowering effects: smaller power supplies, smaller enclosures that use less metal and plastic, smaller heatsinks and cooling assemblies, and smaller and less complicated motherboard designs.

Sony’s original PS2 on the left, and the PS2 Slim revision on the right. Sony jettisoned a few things to make the console smaller, but chip improvements were also instrumental. Credit: Evan Amos

A slowdown of that progression was already evident when we hit the PlayStation 4/Xbox One/Nintendo Switch generation, but technological improvements and pricing reductions still followed familiar patterns. Both the mid-generation PS4 Slim and Xbox One S used a 16 nm processor instead of the original consoles’ 28 nm version, and each also had its price cut by $100 over its lifetime (comparing the Kinect-less Xbox One variant, and excluding the digital-only $249 Xbox One). The Switch’s single die shrink, from 20nm to 16nm, didn’t come with a price cut, but it did improve battery life and help to enable the cheaper Switch Lite variant.

Chips aren’t improving like they used to, and it’s killing game console price cuts Read More »

google-teases-notebooklm-app-in-the-play-store-ahead-of-i/o-release

Google teases NotebookLM app in the Play Store ahead of I/O release

After several years of escalating AI hysteria, we are all familiar with Google’s desire to put Gemini in every one of its products. That can be annoying, but NotebookLM is not—this one actually works. NotebookLM, which helps you parse documents, videos, and more using Google’s advanced AI models, has been available on the web since 2023, but Google recently confirmed it would finally get an Android app. You can get a look at the app now, but it’s not yet available to install.

Until now, NotebookLM was only a website. You can visit it on your phone, but the interface is clunky compared to the desktop version. The arrival of the mobile app will change that. Google said it plans to release the app at Google I/O in late May, but the listing is live in the Play Store early. You can pre-register to be notified when the download is live, but you’ll have to tide yourself over with the screenshots for the time being.

NotebookLM relies on the same underlying technology as Google’s other chatbots and AI projects, but instead of a general purpose robot, NotebookLM is only concerned with the documents you upload. It can assimilate text files, websites, and videos, including multiple files and source types for a single agent. It has a hefty context window of 500,000 tokens and supports document uploads as large as 200MB. Google says this creates a queryable “AI expert” that can answer detailed questions and brainstorm ideas based on the source data.

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spotify-seizes-the-day-after-apple-is-forced-to-allow-external-payments

Spotify seizes the day after Apple is forced to allow external payments

After a federal court issued a scathing order Wednesday night that found Apple in “willful violation” of an injunction meant to allow iOS apps to provide alternate payment options, app developers are capitalizing on the moment. Spotify may be the quickest of them all.

Less than 24 hours after District Court Judge Yvonne Gonzalez Rogers found that Apple had sought to thwart a 2021 injunction and engaged in an “obvious cover-up” around its actions, Spotify announced in a blog post that it had submitted an updated app to Apple. The updated app can show specific plan prices, link out to Spotify’s website for plan changes and purchases that avoid Apple’s 30 percent commission on in-app purchases, and display promotional offers, all of which were disallowed under Apple’s prior App Store rules.

Spotify’s post adds that Apple’s newly court-enforced policy “opens the door to other seamless buying opportunities that will directly benefit creators (think easy-to-purchase audiobooks).” Spotify posted on X (formerly Twitter) Friday morning that the updated app was approved by Apple. Apple made substantial modifications to its App Review Guidelines on Friday and emailed registered developers regarding the changes.

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google-is-quietly-testing-ads-in-ai-chatbots

Google is quietly testing ads in AI chatbots

Google has built an enormously successful business around the idea of putting ads in search results. Its most recent quarterly results showed the company made more than $50 billion from search ads, but what happens if AI becomes the dominant form of finding information? Google is preparing for that possibility by testing chatbot ads, but you won’t see them in Google’s Gemini AI—at least not yet.

A report from Bloomberg describes how Google began working on a plan in 2024 to adapt AdSense ads to a chatbot experience. Usually, AdSense ads appear in search results and are scattered around websites. Google ran a small test of chatbot ads late last year, partnering with select AI startups, including AI search apps iAsk and Liner.

The testing must have gone well because Google is now allowing more chatbot makers to sign up for AdSense. “AdSense for Search is available for websites that want to show relevant ads in their conversational AI experiences,” said a Google spokesperson.

If people continue shifting to using AI chatbots to find information, this expansion of AdSense could help prop up profits. There’s no hint of advertising in Google’s own Gemini chatbot or AI Mode search, but the day may be coming when you won’t get the clean, ad-free experience at no cost.

A path to profit

Google is racing to catch up to OpenAI, which has a substantial lead in chatbot market share despite Gemini’s recent growth. This has led Google to freely provide some of its most capable AI tools, including Deep Research, Gemini Pro, and Veo 2 video generation. There are limits to how much you can use most of these features with a free account, but it must be costing Google a boatload of cash.

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if-you’re-in-the-market-for-a-$1,900-color-e-ink-monitor,-one-of-them-exists-now

If you’re in the market for a $1,900 color E Ink monitor, one of them exists now

Color E Ink in its current state requires a whole lot of compromises, as we’ve found when reviewing devices like reMarkable’s Paper Pro or Amazon’s Kindle Colorsoft, including washed-out color, low refresh rates, and a grainy look that you don’t get with regular black-and-white E Ink. But that isn’t stopping device manufacturers from exploring the technology, and today, Onyx International has announced that it has a $1,900 color E Ink monitor that you can connect to your PC or Mac.

The Boox Mira Pro is a 25.3-inch monitor with a 3200×1800 resolution and a 16:9 aspect ratio, and it builds on the company’s previous black-and-white Mira Pro monitors. The Verge reports that the screen uses E Ink Kaleido 3 technology, which can display up to 4,096 colors. Both image quality and refresh rate will vary based on which of the monitor’s four presets you use (the site isn’t specific about the exact refresh rate but does note that “E Ink monitors’ refresh speed is not as high as conventional monitors’, and increased speed will result in more ghosting”).

The monitor’s ports include one full-size HDMI port, a mini HDMI port, a USB-C port, and a DisplayPort. Its default stand is more than a little reminiscent of Apple’s Studio Display, but it also supports VESA mounting.

Onyx International’s lineup of Boox devices usually focuses on Android-powered E Ink tablets, which the company has been building for over a decade. These are notable mostly because they combine the benefits of E Ink—text that’s easy on the eyes and long battery life—and access to multiple bookstores and other content sources via Google Play, rather than tying you to one manufacturer’s ecosystem as Amazon’s Kindles or other dedicated e-readers do.

If you’re in the market for a $1,900 color E Ink monitor, one of them exists now Read More »