TV

praise-kier-for-severance-season-2!-let’s-discuss.

Praise Kier for Severance season 2! Let’s discuss.


Marching bands? Mammalian Nurturables? An ORTBO? Yup, Severance stays weird.

Severance has just wrapped up its second season. I sat down with fellow Ars staffers Aaron Zimmerman and Lee Hutchinson to talk through what we had just seen, covering everything from those goats to the show’s pacing. Warning: Huge spoilers for seasons 1 and 2 follow!

Nate: Severance season 1 was a smaller-scale, almost claustrophobic show about a crazy office, its “waffle parties,” and the personal life of Mark Scout, mourning his dead wife and “severing” his consciousness to avoid that pain. It followed a compact group of characters, centered around the four “refiners” who worked on Lumon’s severed floor. But season 2 blew up that cozy/creepy world and started following more characters—including far more “outies”—to far more places. Did the show manage to maintain its unique vibe while making significant changes to pacing, character count, and location?

Lee: I think so, but as you say, things were different this time around. One element that I’m glad carried through was the show’s consistent use of a very specific visual language. (I am an absolute sucker for visual storytelling. My favorite Kubrick film is Barry Lyndon. I’ll forgive a lot of plot holes if they’re beautifully shot.) Season 2, especially in the back half, treats us to an absolute smorgasbord of incredible visuals—bifurcated shots symbolizing severance and duality, stark whites and long hallways, and my personal favorite: Chris Walken in a black turtleneck seated in front of a fireplace, like Satan holding court in Hell. The storytelling might be a bit less focused, but it looks great.

Image of Christopher Walken being Christopher Walken.

So many visual metaphors in one frame.

Credit: AppleTV+

So many visual metaphors in one frame. Credit: AppleTV+

Aaron: I think it succeeded overall, with caveats. The most prominent thing lost in the transition was the tight pacing of the first season; while season 2 started and ended strong, the middle meandered quite a bit, and I’d say the overall pacing felt pretty off. Doing two late-season “side quest” episodes (Gemma/Mark and Cobel backstories) was a bit of a drag. But I agree with Lee—Severance was more about vibes than narrative focus this season.

Nate: The “side quests” were vocally disliked by a subsection of the show’s fandom, and it certainly is an unusual choice to do two episodes in a row that essentially leave all your main characters to the side. But I don’t think these were really outliers. This is a season, for instance, that opened with a show about the innies—and then covered the exact same ground in episode two from the outies’ perspective. It also sent the whole cast off on a bizarre “ORTBO” that took an entire episode and spent a lot of time talking about Kier’s masturbating, and possibly manufactured, twin. (!)

Still, the “side quest” episodes stood out even among all this experimentation with pace and flow. But I think the label “side quest” can be a misnomer. The episode showing us the Gemma/Mark backstory not only brought the show’s main character into focus, it revealed what was happening to Gemma and gave many new hints about what Lumon was up to. In other words—it was about Big Stuff.

Image the four MDR refiners on ORTBO

Even when we’re outside, the show sticks to a palette of black and white and cold. Winter is almost as much of a character in Severance as our four refiners are.

Credit: AppleTV+

Even when we’re outside, the show sticks to a palette of black and white and cold. Winter is almost as much of a character in Severance as our four refiners are. Credit: AppleTV+

The episode featuring Cobel, in contrast, found time for long, lingering drone shots of the sea, long takes of Cobel lying in bed, and long views of rural despair… and all to find a notebook. To me, this seemed much more like an actual “side quest” that could have been an interwoven B plot in a more normal episode.

Lee: The “side quest” I didn’t all mind was episode 7, “Chikhai Bardo,” directed by the show’s cinematographer Jessica Lee Gagné. The tale of Mark and Gemma’s relationship—a tale begun while donating blood using Lumon-branded equipment, with the symbolism of Lumon as a blood-hungry faceless machine being almost disturbingly on-the-nose—was masterfully told. I wasn’t as much of a fan of the three episodes after that, but I think that’s just because episode 7 was just so well done. I like TV that makes me feel things, and that one succeeded.

Aaron: Completely agree. I love the Gemma/Mark episode, but I was very disappointed with the Cobel episode (it doesn’t help that I dislike her as a character generally, and the whole “Cobel invented severance!” thing seemed a bit convenient and unearned to me). I think part of the issue for me was that the core innie crew and the hijinks they got up to in season 1 felt like the beating heart of the show, so even though the story had to move on at some point (and it’s not going back—half the innies can’t even be innies anymore), I started to miss what made me fall in love with the show.

Image of Patricia Arquette as Harmony Cobel.

Harmony Cobel comes home to the ether factory.

Credit: AppleTV+

Harmony Cobel comes home to the ether factory. Credit: AppleTV+

Lee: I get the narrative motivation behind Cobel having invented the severance chip (along with every line of code and every function, as she tells us), but yeah, that was the first time the show threw something at me that I really did not like. I see how this lets the story move Cobel into a helper role with Mark’s reintegration, but, yeah, ugh, that particular development felt tremendously unearned, as you say. I love the character, but that one prodded my suspension of disbelief pretty damn hard.

Speaking of Mark’s reintegration—I was so excited when episode three (“Who is Alive?”) ended with Mark’s outie slamming down on the Lumon conference room table. Surely now after two catch-up episodes, I thought, we’d get this storyline moving! Having the next episode (“Woe’s Hollow”) focusing on the ORTBO and Kier’s (possibly fictional) twin was a little cheap, even though it was a great episode. But where I started to get really annoyed was when we slide into episode five (“Trojan’s Horse”) with Mark’s reintegration apparently stalled. It seems like from then to the end of the season, reintegration proceeded in fits and starts, at the speed of plot rather than in any kind of ordered fashion.

It was one of the few times where I felt like my time was being wasted by the showrunners. And I don’t like that feeling. That feels like Lost.

Image of Mark on the table.

Kind of wish they’d gone a little harder here.

Credit: AppleTV+

Kind of wish they’d gone a little harder here. Credit: AppleTV+

Aaron: Yes! Mark’s reintegration was handled pretty poorly, I think. Like you said, it was exciting to see the show go there so early… but it didn’t really make much difference for the rest of the season. It makes sense that reintegration would take time—and we do see flashes of it happening throughout the season—but it felt like the show was gearing up for some wild Petey-level reintegration stuff that just never came. Presumably that’s for season 3, but the reintegration stuff was just another example of what felt like the show spinning its wheels a bit. And like you said, Lee, when it feels like a show isn’t quite sure what to do with the many mysteries it introduces week after week, I start to think about Lost, and not in a good way.

The slow-rolled reintegration stuff was essential for the finale, though. Both seasons seemed to bank pretty hard on a “slow buildup to an explosive finale” setup, which felt a little frustrating this season (season 1’s finale is one of my favorite TV show episodes of all time).

But I think the finale worked. Just scene after scene of instantly iconic moments. The scene of innie and outtie Mark negotiating through a camcorder in that weird maternity cabin was brilliant. And while my initial reaction to Mark’s decision at the end was anger, I really should have seen it coming—outtie Mark could not have been more patronizing in the camcorder conversation. I guess I, like outtie Mark, saw innie Mark as being somewhat lesser than.

What did you guys think of the finale?

Nate: A solid effort, but one that absolutely did not reach the heights of season 1. It was at its best when characters and events from the season played critical moments—such as the altercation between Drummond, Mark, and Feral Goat Lady, or the actual (finally!) discovery of the elevator to the Testing Floor.

But the finale also felt quite strange or unbalanced in other ways. Ricken doesn’t make an appearance, despite the hint that he was willing to retool his book (pivotal in season 1) for the Lumon innies. Burt doesn’t show up. Irving is gone. So is Reghabi. Miss Huang was summarily dismissed without having much of a story arc. So the finale failed to “gather up all its threads” in the way it did during season one.

And then there was that huge marching band, which ups the number of severed employees we know about by a factor of 50x—and all so they could celebrate the achievements of an innie (Mark S.) who is going to be dismissed and whose wife is apparently going to be killed. This seemed… fairly improbable, even for Lumon. On the other hand, this is a company/cult with an underground sacrificial goat farm, so what do I know about “probability”? Speaking of which, how do we feel about the Goat Revelations ™?

Image of Emile the Goat.

This is Emile, and he must be protected at all costs.

Credit: AppleTV+

This is Emile, and he must be protected at all costs. Credit: AppleTV+

Lee: I’m still not entirely sure what the goat revelations were. They were being raised in order to be crammed into coffins and sacrificed when… things happen? Poor little Emile was going to ride to the afterlife with Gemma, apparently, but, like… why? Is it simply part of a specifically creepy Lumontology ritual? Emile’s little casket had all kinds of symbology engraved on it, and we know goats (or at least “the ram”) symbolizes Malice in Kier’s four tempers, but I’m still really not getting this one.

Aaron: Yeah, you kind of had to hand-wave a lot of the stuff in the finale. The goats just being sacrificial animals made me laugh—“OK, I guess it wasn’t that deep.” But it could be that we don’t really know their actual purpose yet.

Perhaps most improbable to me was that this was apparently the most important day in Lumon history, and they had basically one security guy on the premises. He’s a big dude—or was (outtie Mark waking up mid-accidental-shooting cracked me up)—but come on.

Stuff like the marching band doesn’t make a lick of sense. But it was a great scene, so, eh, just go with it. That seems to be what Severance is asking us to do more and more, and honestly, I’m mostly OK with that.

Image of Seth Milchick, lord of the dance.

This man can do anything.

Credit: AppleTV+

This man can do anything. Credit: AppleTV+

Nate: Speaking of important days in Lumon history… what is Lumon up to, exactly? Jame Eagen spoke in season 1 about his “revolving,” he watched Helena eat eggs without eating anything himself, and he appears on the severed floor to watch the final “Cold Harbor” test. Clearly something weird is afoot. But the actual climactic test on Gemma was just to see if the severance block could hold her personalities apart even when facing deep traumas.

However, (as Miss Casey) she had already been in the presence of her husband (Mark S.), and neither of them had known it. So the show seems to suggest on the one hand that whatever is happening on the testing floor will change the world. But on the other hand, it’s really just confirming what we already know. And surely there’s no need to kidnap people if the goal is just to help them compartmentalize pain; as our current epidemic of drug and alcohol use show, plenty of people would sign up for this voluntarily. So what’s going on? Or, if you have no theories, does the show give you confidence that it knows where it’s going?

Lee: The easy answer—that severance chips will somehow allow the vampire spirit of Kier to jump bodies forever—doesn’t really line up. If Chris Walken’s husband Walter Bishop is to be believed, the severance procedure is only 12 years old. So it’s not that, at least.

Though Nate’s point about Helena eating eggs—and Jame’s comment that he wished she would “take them raw”—does echo something we learned back in season one: that Kier Egan’s favorite breakfast was raw eggs and milk.

Image of a precisely sliced hard boiled egg on a painted plate.

Eggiwegs! I would like… to eat them raw?

Credit: AppleTV+

Eggiwegs! I would like… to eat them raw? Credit: AppleTV+

Aaron: That’s the question for season 3, I think, and whether they’re able to give satisfying answers will determine how people view this show in the long term. I’ll admit that I was much more confident in the show’s writers after the first season; this season has raised some concerns for me. I believe Ben Stiller has said that they know how the show ends, just not how it gets there. That’s a perilous place to be.

Nate: We’ve groused a bit about the show’s direction, but I think it’s fair to say it comes from a place of love; the storytelling and visual style is so special, and we’ve had our collective hearts broken so many times by shows that can’t stick the landing. (I want those hours back, Lost.) I’m certainly rooting for Severance to succeed. And even though this season wasn’t perfect, I enjoyed watching every minute of it. As we wrap things up, anyone have a favorite moment from season 2? I personally enjoyed Milchick getting salty, first with Drummond and then with a wax statue of Kier.

Lee: Absolutely! I very much want the show to stick the eventual landing. I have to go with you on your take, Nate—Milchick steals the show. Tramell Tillman plays him like a true company man, with the added complexity that comes when your company is also the cult that controls your life. My favorite bits with him are his office decorations, frankly—the rabbit/duck optical illusion statue, showing his mutable nature, and the iceberg poster, hinting at hidden depths. He’s fantastic. I would 100 percent watch a spin-off series about Milchick.

Image showing Seth Milchick's office.

Mr. Milchick’s office, filled with ambiguousness. I’m including Miss Huang in that description, too.

Credit: AppleTV+

Mr. Milchick’s office, filled with ambiguousness. I’m including Miss Huang in that description, too. Credit: AppleTV+

Aaron: This season gave me probably my favorite line in the whole series—Irv’s venomous “Yes! Do it, Seth!” as Helena is telling Milchick to flip the switch to bring back Helly R. But yeah, Milchick absolutely killed it this season. “Devour feculence” and the drum major scene were highlights, but I also loved his sudden sprint from the room after handing innie Dylan his outtie’s note. Severance can be hilarious.

And I agree, complaints aside, this show is fantastic. It’s incredibly unique, and I looked forward to watching it every week so I could discuss it with friends. Here’s hoping we don’t have to wait three more years for the next season.

Photo of Nate Anderson

Praise Kier for Severance season 2! Let’s discuss. Read More »

the-severance-writer-and-cast-on-corporate-cults,-sci-fi,-and-more

The Severance writer and cast on corporate cults, sci-fi, and more

The following story contains light spoilers for season one of Severence but none for season 2.

The first season of Severance walked the line between science-fiction thriller and Office Space-like satire, using a clever conceit (characters can’t remember what happens at work while at home, and vice versa) to open up new storytelling possibilities.

It hinted at additional depths, but it’s really season 2’s expanded worldbuilding that begins to uncover additional themes and ideas.

After watching the first six episodes of season two and speaking with the series’ showrunner and lead writer, Dan Erickson, as well as a couple of members of the cast (Adam Scott and Patricia Arquette), I see a show that’s about more than critiquing corporate life. It’s about all sorts of social mechanisms of control. It’s also a show with a tremendous sense of style and deep influences in science fiction.

Corporation or cult?

When I started watching season 2, I had just finished watching two documentaries about cults—The Vow, about a multi-level marketing and training company that turned out to be a sex cult, and Love Has Won: The Cult of Mother God, about a small, Internet-based religious movement that believed its founder was the latest human form of God.

There were hints of cult influences in the Lumon corporate structure in season 1, but without spoiling anything, season 2 goes much deeper into them. As someone who has worked at a couple of very large media corporations, I enjoyed Severance’s send-up of corporate culture. And as someone who has worked in tech startups—both good and dysfunctional ones—and who grew up in a radical religious environment, I now enjoy its send-up of cult social dynamics and power plays.

Employees watch a corporate propaganda video

Lumon controls what information is presented to its employees to keep them in line. Credit: Apple

When I spoke with showrunner Dan Erickson and actor Patricia Arquette, I wasn’t surprised to learn that it wasn’t just me—the influence of stories about cults on season 2 was intentional.

Erickson explained:

I watched all the cult documentaries that I could find, as did the other writers, as did Ben, as did the actors. What we found as we were developing it is that there’s this weird crossover. There’s this weird gray zone between a cult and a company, or any system of power, especially one where there is sort of a charismatic personality at the top of it like Kier Eagan. You see that in companies that have sort of a reverence for their founder.

Arquette also did some research on cults. “Very early on when I got the pilot, I was pretty fascinated at that time with a lot of cult documentaries—Wild Wild Country, and I don’t know if you could call it a cult, but watching things about Scientology, but also different military schools—all kinds of things like that with that kind of structure, even certain religions,” she recalled.

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amazon’s-mass-effect-tv-series-is-actually-going-to-be-made

Amazon’s Mass Effect TV series is actually going to be made

Confirming previous rumors, Variety reports that Amazon will be moving ahead with producing a TV series based on the popular Mass Effect video game franchise. The writing and production staff involved might not inspire confidence from fans, though.

The series’ writer and executive producer is slated to be Daniel Casey, who until now was best known as the primary screenwriter on F9: The Fast Saga, one of the late sequels in the Fast and the Furious franchise. He was also part of a team of writers behind the relatively little-known 2018 science fiction film Kin.

Karim Zreik will also produce, and his background is a little more encouraging; his main claim to fame is in the short-lived Marvel Television unit, which produced relatively well-received series like Daredevil and Jessica Jones for Netflix before Disney+ launched with its Marvel Cinematic Universe shows.

Another listed producer is Ari Arad, who has some background in video game adaptations, including the Borderlands and Uncharted movies, as well as the much-maligned live-action adaptation of Ghost in the Shell.

So yeah, it’s a bit of a mixed bag here. No plot details have been released, but it seems likely that the show will tell a new story rather than focus on the saga of Commander Shepherd from the games, since the games were all about the player inhabiting that character with their own choices. That’s only a guess, though.

Amazon is currently riding high after the smash success of another video game TV series, Fallout, which impressed both longtime and new fans when it debuted to critical acclaim and record viewing numbers earlier this year.

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espn’s-where-to-watch-tries-to-solve-sports’-most-frustrating-problem

ESPN’s Where to Watch tries to solve sports’ most frustrating problem

A Licensing Cluster—

Find your game in a convoluted landscape of streaming services and TV channels.

The ESPN app on an iPhone 11 Pro.

The ESPN app on an iPhone 11 Pro.

ESPN

Too often, new tech product or service launches seem like solutions in search of a problem, but not this one: ESPN is launching software that lets you figure out just where you can watch the specific game you want to see amid an overcomplicated web of streaming services, cable channels, and arcane licensing agreements. Every sports fan is all too familiar with today’s convoluted streaming schedules.

Launching today on ESPN.com and the various ESPN mobile and streaming device apps, the new guide offers various views, including one that lists all the sporting events in a single day and a search function, among other things. You can also flag favorite sports or teams to customize those views.

“At the core of Where to Watch is an event database created and managed by the ESPN Stats and Information Group (SIG), which aggregates ESPN and partner data feeds along with originally sourced information and programming details from more than 250 media sources, including television networks and streaming platforms,” ESPN’s press release says.

ESPN previously offered browsable lists of games like this, but it didn’t identify where you could actually watch all the games.

There’s no guarantee that you’ll have access to the services needed to watch the games in the list, though. Those of us who cut the cable cord long ago know that some games—especially those local to your city—are unavailable without cable.

For example, I live within walking distance from Wrigley Field, but because I don’t have cable, I can’t watch most Cubs games on any screens in my home. As a former Angeleno, I follow the Dodgers instead because there are no market blackouts for me watching them all the way from Chicago. The reverse would be true if I were in LA.

Even if you do have cable, many sports are incredibly convoluted when it comes to figuring out where to watch stuff. ESPN Where to Watch could be useful for the new college football season, for example.

Expansion effort

ESPN isn’t the first company to envision this, though. The company to make the most progress up until now was Apple. Apple’s TV device and app was initially meant as a one-stop shop for virtually all streaming video, like a comprehensive 21st-century TV Guide. But with cable companies being difficult to work with and Netflix not participating, Apple never quite made that dream a reality.

It kept trying for sports, though, tying into third-party offerings like the MLB app alongside its own programming to try to make the TV app a place to launch all your games. Apple got pretty close, depending on which sport you’re trying to follow.

ESPN’s app seems a little more promising, as it covers a more comprehensive range of games and goes beyond the TV app’s “what’s happening right now” focus with better search and listings.

ESPN execs have said they hope to start offering more games streaming directly in the app, and if that app becomes the go-to spot thanks to this new guide, it might give the company more leverage with leagues to make that happen.

That could certainly be more convenient for viewers, though there are, of course, downsides to one company having too much influence and leverage in a sport.

ESPN’s Where to Watch tries to solve sports’ most frustrating problem Read More »

war-never-changes:-a-fallout-fan’s-spoiler-laden-review-of-the-new-tv-series

War never changes: A Fallout fan’s spoiler-laden review of the new TV series

The nukes went off in 2077 in Fallout's universe. The show tells us more about this event than we've learned from the games before.

Enlarge / The nukes went off in 2077 in Fallout’s universe. The show tells us more about this event than we’ve learned from the games before.

Amazon

It’s been just over a week since the Fallout TV series premiered on Amazon Prime, and one thing’s for sure: It’s a huge hit. You can hardly open a social media app without seeing content about it, the reviews are positive, and the active players for the Fallout games have doubled over the past week.

A few days ago, I shared some spoiler-free impressions of the first three episodes. I loved what I’d seen up to that point—the show seemed faithful to the games, but it was also a great TV show. A specific cocktail of tongue-in-cheek humor, sci-fi campiness, strong themes, great characters, and visceral violence really came together into a fantastic show.

Still, I had some questions at that point: Would the franchise’s penchant for satire and its distinct political and social viewpoint come through? Where was all this headed?

Like a lot of us, I’ve now finished the series. So if you have, too (or if you haven’t but just don’t care about spoilers), it’s time to dive into all eight episodes of season one together.

I’m a long-time Fallout fan, so I’ll focus on how the show ties in with the games, but like the show itself, I aim to make this interesting even for the newbies.

Heavy spoilers for Fallout season one start here, as well as a few spoilers about Fallout New Vegas and Fallout 4.

Something for everybody

So was the show as good after eight episodes as it was after three? Absolutely. If anything, the show only got better as it progressed. The more inducted into the world, lore, and characters new viewers became, the more effective the show could be.

There was a lot to set up, after all. Some of us have been playing the games for years, so we knew all about Vault-Tec, the Brotherhood of Steel, the Enclave, the New California Republic, Pip-Boys, gulpers, and ghouls. But if you’re coming into the world fresh, that’s a lot to take on.

I was worried while watching that despite the show’s efforts to introduce new viewers, it might not be good enough, but I’ve been told by multiple people who haven’t played the games that they didn’t have trouble keeping up.

Once the various elements were established, the show was able to hit its stride and start bringing in the aspects of Fallout that weren’t prominent in the opening stretch.

Further, it expertly walked the line to give established fans something to chew on at the same time. The timeline of Fallout lore and stories spans hundreds of years, but the TV show is actually set after all of the games.

Event Year
Bombs Drop 2077
Fallout 76 (2018)

2102
Fallout (1997)

2161
Fallout 2 (1998) 2241
Fallout 3 (2008)

2277
Fallout New Vegas (2010) 2281
Fallout 4 (2015)

2287
Fallout Season 1 (2024)

2296

That meant the show revealed some things about what happened to certain factions and places that previously appeared in the games. Most notably, Shady Sands is a crater, and the New California Republic—one of the most important factions and one of the strongest governments from the games—no longer exists as we knew it.

That led some fans to speculate that TV series executive producer and game creative director Todd Howard was trying to make the popular New Vegas game (which was not made by his team) non-canon, but in a recent interview, he clarified that both the show and New Vegas are very much canon, noting that the bomb fell on Shady Shands very shortly after the events of that game. The timeline on the show is cutting it close, but a generous interpretation allows it all to line up.

Of course, the show expanded on some elements from the games in ways that could be seen as breaching canon. You could write most of them away as things the games never addressed—like the vials ghouls must consume to avoid going feral or the origin story of gulpers. The games at times implied different things about both of those aspects, but they didn’t necessarily contradict them.

The series also canonized some specific choices that players could make in some prior games. For example, it’s confirmed that the Brotherhood of Steel airship seen in the show is the same one seen in Fallout 4, meaning that the canon outcome for Fallout 4 is obviously not one where that airship was destroyed. (Players of that game had the option of pursuing paths that led to its destruction or not.)

  • Shady Sands as it’s seen in the show.

    Amazon

  • New Vegas is teased as the next destination.

    Amazon

  • The last moments had a brief tease with what appears to be a Deathclaw skull, too.

    Amazon

With minimal exceptions, previous games in the series avoided canonizing outcomes like that by being set decades or even centuries (as well as hundreds or even thousands of miles) apart—such that it wasn’t necessary to reveal what happened in those cases. Since this show is set in a region that is well-documented in prior Fallout titles, that’s not the case here.

The tease that we’re going to New Vegas next season probably means that several multiple-choice outcomes from that game will have to be canonized, too. Is Mr. House still running the show? What happened to Caesar’s Legion? Why does New Vegas look so bombed out compared to how it appeared in the game? We’ll probably find out.

All told, new fans got to explore the world of Fallout for the first time, even as longtime fans got to see where the story has gone since they last played the games. The story hadn’t been moved forward in nine years, since 2018’s Fallout 76 was actually a prequel that took place long before any of the other games in the series.

It took some skillful work to serve both of those audiences without compromising the experience of the other, so kudos to the show’s writers.

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three-episodes-in,-the-fallout-tv-series-absolutely-nails-it

Three episodes in, the Fallout TV series absolutely nails it

I Don’t Want to Set the World on Fire —

Hyperviolence, strong characters, cool visuals, and some humor make a good show.

  • Like the games, the show depicts a Vault Dweller making her way out into the Wasteland.

    Amazon

  • This Brotherhood of Steel Initiate is another central character.

    Amazon

  • And there’s The Ghoul, one of the show’s standout characters.

    Amazon

  • Lost‘s Michael Emerson plays a compelling supporting character.

    Amazon

  • Some scenes take place inside the games’ famous Vaults.

    Amazon

  • And, of course, there’s power armor.

    Amazon

Amazon has had a rocky history with big, geeky properties making their way onto Prime Video. The Wheel of Time wasn’t for everyone, and I have almost nothing good to say about The Lord of the Rings: The Rings of Power.

Fallout, the first season of which premiered this week, seems to break that bad streak. All the episodes are online now, but I’ve watched three episodes so far. I love it.

I’ve spent hundreds of hours playing the games that inspired it, so I can only speak to that experience; I don’t know how well it will work for people who never played the games. But as a video game adaptation, it’s up there with The Last of Us.

In my view, Fallout is about three things: action, comedy, and satire. In this spoiler-free review of the first three episodes, I’ll go over each of these touchstones and discuss how the show hit them or didn’t.

I hope to find the time to revisit the show with another, much more spoiler-y article sometime next week after I’ve seen the rest of the episodes, and we’ll save discussions about the story for then.

Fallout as an action spectacle

To say Fallout is about high-octane action might be a controversial statement, given the divide between fans of the first two games (turn-based tactical RPGs) and most of the newer games (open-world action RPGs).

Hyperviolence was being depicted and simulated in those original titles even if they weren’t part of the action genre, so I hope you’ll agree that one would expect some action and gore in a TV adaptation regardless of which Fallout games you liked.

Boy, does this show deliver. While there is some dispute over which genre the Fallout games are supposed to be, there’s no such confusion about Fallout the TV series. If it were at Blockbuster in the ’80s or ’90s, its box would be in the “Action” section.

All three episodes have at least one big-screen-worthy action set piece. They’re not expertly choreographed like a John Wick movie, but they’re thrilling regardless—mostly because of how extreme and darkly funny the violence can be.

The first big action sequence in the first episode reminded me that this show is coming to us by way of Jonathan Nolan and Lisa Joy, producers of HBO’s Westworld series. As in that show, Fallout‘s violence can be sudden, brutal, and casual. Heads explode from shotgun blasts like popped bubbles in Cronenbergian splatters. Someone’s face gets ripped right off, and another person gets a fork plunged into their eyeball.

Fallout‘s gore goes beyond Westworld’s shock factor into the territory of humor, and that’s clearly intentional. Homages to the Bethesda games’ slow-motion VATS kills are aplenty, with gratuitous shots of bullets tearing through bodies and painting the walls red.

It’s so over the top it that doesn’t bother me; it’s cartoon violence, ultimately. Most of the time, I enjoy it, though a couple of instances of dog-related violence didn’t feel too great. But if you’re squeamish, you’re going to want to steer clear. Of course, the games were like this, too. It just hits a little differently when it’s live action.

Fallout as a comedy

There are numerous executive producers attached to this show, including Nolan, Joy, and Bethesda Game Studios’ Todd Howard, among others. But the two people most creatively responsible for what we’re seeing here are the writers Geneva Robertson-Dworet (Tomb Raider, Captain Marvel) and Graham Wagner (Portlandia, Silicon Valley, The Office).

That makes sense—you have one showrunner with action and video game adaptation chops and another known for comedy.

The Fallout games are hilarious—goofy, even, and that tracks right into the show. It’s not always as laugh-out-loud funny as I expected (though it sometimes is), but it’s definitely fun, and there are some strong jokes.

It’s hard to discuss them without spoiling some punchlines, but a lot of the humor comes from the fact that one of the show’s three central characters grew up deeply sheltered, both literally and figuratively. “Okey-dokey,” she says in the face of the most horrific situations imaginable. The contrast really works.

There’s humor in other places in the show, too, especially if you like dark humor. As I said a moment ago, the violence is hilarious if you have the stomach for it. Like the games, the show has many winks and nods.

I’d like to see a little more of this in the future than there is now, but it’s enough for it to feel like, well, Fallout.

Three episodes in, the Fallout TV series absolutely nails it Read More »

debt-laden-warner-bros.-discovery-and-paramount-consider-merger

Debt-laden Warner Bros. Discovery and Paramount consider merger

Game of Thrones

Enlarge / Media firms are looking for allies to help them take the coveted media throne.

The CEOs of Warner Bros. Discovery (WBD) and Paramount Global discussed a potential merger on Tuesday, according to a report from Axios citing “multiple” anonymous sources. No formal talks are underway yet, according to The Wall Street Journal. But the discussions look like the start of consolidation discussions for the media industry during a tumultuous time of forced evolution.

On Wednesday, Axios reported that WBD head David Zaslav and Paramount head Bob Bakish met in Paramount’s New York City headquarters for “several hours.”

Zaslav and Shari Redstone, owner of Paramount’s parent company National Amusements Inc (NAI), have also spoken, Axios claimed.

One of the publication’s sources said a WBD acquisition of NAI, rather than only Paramount Global, is possible.

Talks to unite the likes of Paramount’s film studio, Paramount+ streaming service, and TV networks (including CBS, BET, Nickelodeon, and Showtime) with WBD’s Max streaming service, CNN, Cinemax, and DC Comics properties are reportedly just talks, but Axios said WBD “hired bankers to explore the deal.”

It’s worth noting that WBD will suffer a big tax hit if it engages in merger and acquisition activity before April 8 due to a tax formality related to Discovery’s merger with WarnerMedia (which formed Warner Bros. Discovery) in 2022.

A union of debts

Besides the reported talks being in very early stages, there are reasons to be skeptical about a WBD and Paramount merger. The biggest one? Debt.

The New York Times notes that WBD has $40 billion in debt and $5 billion in free cash flow. Paramount, meanwhile, has $15 billion in debt and a negative cash flow. Zaslav has grown infamous for slashing titles and even enacting layoffs to save costs. But WBD is eyeing greener pastures and declared Max as “getting slightly profitable” in October. Adding more debt to WBD’s plate could be viewed as a step backward.

Additionally, Paramount is even more connected to old, flailing forms of media than WBD, as noted by The Information, which pointed to two-thirds of Paramount’s revenue coming from traditional TV networks.

Antitrust concerns could also impact such a deal.

WBD stocks closed down 5.7 percent, and Paramount’s closed down 2 percent after Axios’ report broke.

Of course, these details about a potential merger may have been reported because WBD and/or Paramount want us to know about it so that they can gauge market reaction and/or entice other media companies to discuss potential deals.

Debt-laden Warner Bros. Discovery and Paramount consider merger Read More »