Windows

remembering-what-windows-10-did-right—and-how-it-made-modern-windows-more-annoying

Remembering what Windows 10 did right—and how it made modern Windows more annoying


Remembering Windows 10’s rollout can help diagnose what ails Windows 11.

If you’ve been following our coverage for the last few years, you’ll already know that 2025 is the year that Windows 10 died. Technically.

“Died,” because Microsoft’s formal end-of-support date came and went on October 14, as the company had been saying for years. “Technically,” because it’s trivial for home users to get another free year of security updates with a few minutes of effort, and schools and businesses can get an additional two years of updates on top of that, and because load-bearing system apps like Edge and Windows Defender will keep getting updates through at least 2028 regardless.

But 2025 was undoubtedly a tipping point for the so-called “last version of Windows.” StatCounter data says Windows 11 has overtaken Windows 10 as the most-used version of Windows both in the US (February 2025) and worldwide (July 2025). Its market share slid from just over 44 percent to just under 31 percent in the Steam Hardware Survey. And now that Microsoft’s support for the OS has formally ended, games, apps, and drivers are already beginning the gradual process of ending or scaling back official Windows 10 support.

Windows 10 is generally thought of as one of the “good” versions of Windows, and it was extremely popular in its heyday: the most widely used version of Windows since XP. That’s true even though many of the annoying things that people complain about in Windows 11 started during the Windows 10 era. Now that it’s time to write Windows 10’s epitaph, it’s worth examining what Microsoft got right with Windows 10, how it laid the groundwork for many of the things people dislike about Windows 11, and how Microsoft has made all of those problems worse in the years since Windows 11 first launched.

Windows 10 did a lot of things right

The Start menu in the first release of Windows 10. Windows 10 got a lot of credit for not being Windows 8 and for rolling back its most visible and polarizing changes.

Like Windows 7, Windows 10’s primary job was to not be its predecessor. Windows 8 brought plenty of solid under-the-hood improvements over Windows 7, but it came with a polarizing full-screen Start menu and a touchscreen-centric user interface that was an awkward fit for traditional desktops and laptops.

And the biggest thing it did to differentiate itself from Windows 8 was restore a version of the traditional Start menu, altered from its Windows XP or Windows 7-era iterations but familiar enough not to put people off.

Windows 10 also adopted a bunch of other things that people seemed to like about their smartphones—it initially rolled out as a free upgrade to anyone already running Windows 7 or Windows 8, and it ran on virtually all the same hardware as those older versions. It was updated on a continuous, predictable cadence that allowed Microsoft to add features more quickly. Microsoft even expanded its public beta program, giving enthusiasts and developers an opportunity to see what was coming and provide feedback before new features were rolled out to everybody.

Windows 10 also hit during a time of change at Microsoft. Current CEO Satya Nadella was just taking over from Steve Ballmer, and as part of that pivot, the company was also doing things like making its Office apps work on iOS and Android and abandoning its struggling, proprietary browser engine for Edge. Nadella’s Microsoft wanted you to be using Microsoft products (and ideally paying for a subscription to do so), but it seemed more willing to meet people where they were rather than forcing them to change their behavior.

That shift continued to benefit users throughout the first few years of Windows 10’s life. Developers benefited from the introduction and continuous improvement of the Windows Subsystem for Linux, a way to run Linux and many of its apps and tools directly on top of Windows. Microsoft eventually threw out its struggling in-house browser engine for a new version of the Edge browser built on Chromium—we can debate whether Chromium’s supremacy is a good thing for an open, standard-compliant Internet, but switching to a more compatible rendering engine and an established extension ecosystem was absolutely the more user-friendly choice. Both projects also signaled Microsoft’s growing engagement with and contributions to open-source projects, something that would have been hard to imagine during the company’s closed-off ’90s and ’00s.

Windows 10 wasn’t perfect; these examples of what it did right are cherry-picked. But part of the operating system’s reputation comes from the fact that it was originally developed as a response to real complaints and rolled out in a way that tried to make its changes and improvements as widely accessible as possible.

But Windows 10 laid the groundwork for Windows 11’s problems

Windows 10 asked you to sign in with a Microsoft account, but for most of the operating system’s life, it was easy to skip this using visible buttons in the UI. Windows 10 began locking this down in later versions; that has continued in Windows 11, but it didn’t originate there. Credit: BTNHD

As many things as Windows 10 did relatively well, most of the things people claim to find objectionable about Windows 11 actually started happening during the Windows 10 era.

Right out of the gate, for example, Windows 10 wanted to collect more information about how people were using the operating system—ostensibly in the name of either helping Microsoft improve the OS or helping “personalize” its ads and recommendations. And the transition to the “software-as-a-service” approach helped Windows move faster but also broke things, over and over again—these kinds of bugs have persisted on and off into the Windows 11 era despite Microsoft’s public beta programs.

Windows 10 could also get pushy about other Microsoft products. Multiple technologies, like the original Edge and Cortana, were introduced, pushed on users, and failed. The annoying news and weather widget on the taskbar was a late addition to Windows 10; advertisements and news articles could clutter up its lock screen. Icons for third-party apps from the Microsoft Store, many of them low-rent, ad-supported time-waster games, were added to the Start menu without user consent. Some users of older Windows versions even objected to the way that the free Windows 10 upgrade was offered—the install files would download themselves automatically, and it could be difficult to make the notifications go away.

Even the mandatory Microsoft Account sign-in, one of the most frequently complained-about aspects of Windows 11, was a Windows 10 innovation—it was easier to circumvent than it is now, and it was just for the Home edition of the software, but in retrospect, it was clearly a step down the road that Windows 11 is currently traveling.

Windows 11 did make things worse, though

But many of Windows 11’s annoyances are new ones. And the big problem is that these annoyances have been stacked on top of the annoying things that Windows 10 was already doing, gradually accumulating to make the new PC setup process go from “lightly” to “supremely” irritating.

The Microsoft Account sign-in requirement is ground zero for a lot of this since signing in with an account unlocks a litany of extra ads for Microsoft 365, Game Pass, and other services you may or may not need or want. Connecting to the Internet and signing in became a requirement for new installations of both the Home and the Pro versions of Windows 11 starting with version 22H2, and while workarounds existed then and continue to exist now, you have to know about them beforehand or look them up yourself—the OS doesn’t offer you an option to skip. Microsoft will also apparently be closing some of these loopholes in future updates, making circumvention even more difficult.

And if getting through those screens when setting up a new PC wasn’t annoying enough, Windows 11 will regularly remind you about other Microsoft services again through its Second Chance Out-Of-Box Experience screen, or SCOOBE. This on-by-default “feature” has offered to help me “finish setting up” Windows 11 installations that are years old and quite thoroughly set up. It can be turned off via a buried checkbox in the Notifications settings, but removing it or making it simpler to permanently dismiss from the SCOOBE screen itself would be the more user-friendly change, especially since Microsoft already bombards users with “helpful reminders” about many of these same services via system notifications.

Microsoft’s all-consuming pivot to generative AI also deserves blame. Microsoft’s Copilot push hasn’t stopped with the built-in app that gets a position of honor on the default taskbar—an app whose appearance and functionality have completely changed multiple times in the last couple of years as Microsoft has updated it. Microsoft changed the default Windows PC keyboard layout for the first time in 30 years to accommodate Copilot, and Copilot-branded features have landed in every Windows app from Word to Paint to Edge to Notepad. Sometimes these features can be uninstalled or turned off; sometimes they can’t.

It’s not just that Microsoft is squeezing generative AI into every possible nook and cranny in Windows; it’s that there seems to be no feature too intrusive or risky to make the cutoff. Microsoft nearly rolled out a catastrophically insecure version of Recall, a feature for some newer PCs that takes screenshots of your activity and records it for later reference; Microsoft gave its security an overhaul after a massive outcry from users, media, and security researchers, but Recall still rolled out.

The so-called “agentic” AI features that Microsoft is currently testing in Windows come with their own documented security and privacy risks, but their inclusion in Windows is essentially a foregone conclusion because Microsoft executives are constantly talking about the need to develop an “agentic OS.” There’s a fine line between introducing new software features and forcing people to use them, and I find that Microsoft’s pushiness around Windows 11’s AI additions falls on the wrong side of that line for me pretty much every single time.

Finally, while Windows 10 ran on anything that could run Windows 7 or 8, Windows 11 came with new system requirements that excluded many existing, functional PCs. The operating system can be installed unofficially on PCs that are several years older than the official cutoff, but only if you’re comfortable with the risks and you know how to get around the system requirements check.

Using people’s PCs as billboards to sell them new PCs feels tacky at best. Credit: Kyle Orland

I find the heightened requirements—implemented to improve security, according to Microsoft—to be more or less defensible. TPM modules enable seamless disk encryption, Secure Boot protects from threats that are otherwise invisible and hard to detect, and CPU makers like Intel and AMD only commit to supporting older processors with firmware-level security patches for so long, which is important in the era of hardware-level security exploits.

But the requirements don’t feel like something Microsoft has imposed to protect users from threats; they feel like something Microsoft is doing in order to upsell you to a new PC. Microsoft creates that impression when it shows Windows 10 users full-screen ads for new Copilot+ PCs, even when their systems are capable of upgrading to the new operating system directly. People are already primed to believe in “planned obsolescence,” the idea that the things they buy are designed to slow down or fail just in time to force them to buy new things; pushing people to throw out functioning PCs with full-screen ads does nothing to dispel this notion.

Windows 11 could still be great

I still believe that Windows 11 has good bones. Install the Enterprise version of the operating system and you’ll get a version with much less extra cruft on top of it, a version made to avoid alienating the businesses that pay good money to install Windows across large fleets of PCs. Microsoft has made huge strides in getting its operating system to run on Arm-based PCs. The Windows Subsystem for Linux is better than it’s ever been. I’m intrigued by the company’s efforts to make Windows a better operating system for gaming handhelds, Microsoft’s belated answer to Valve’s Steam Deck and SteamOS.

But as someone with firsthand experience of every era of Windows from 3.1 onward, I can say I’ve never felt as frustrated with the operating system as I have during Windows 11’s Copilot era. The operating system can be tamed with effort. But the taming has become an integral part of the new PC setup process for me, just as essential as creating the USB installer and downloading drivers and third-party apps. It’s something my PC needs to have done to it before it feels ready to use.

Windows 10 was far from perfect. But as we mark the first stage of its multi-year passing, it’s worth remembering what it did well and why people were willing to install it in droves. I’d like to see Microsoft recommit to a quieter, cleaner version of Windows that is more willing to get out of the way and just let people use their computers the way they want, the same way the company has tried to recommit to security following a string of embarrassing breaches. I don’t have much hope that this will happen, but some genuine effort could go a long way toward convincing Windows 10-using holdouts that the new OS actually isn’t all that bad.

Photo of Andrew Cunningham

Andrew is a Senior Technology Reporter at Ars Technica, with a focus on consumer tech including computer hardware and in-depth reviews of operating systems like Windows and macOS. Andrew lives in Philadelphia and co-hosts a weekly book podcast called Overdue.

Remembering what Windows 10 did right—and how it made modern Windows more annoying Read More »

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SteamOS vs. Windows on dedicated GPUs: It’s complicated, but Windows has an edge

Other results vary from game to game and from GPU to GPU. Borderlands 3, for example, performs quite a bit better on Windows than on SteamOS across all of our tested GPUs, sometimes by as much as 20 or 30 percent (with smaller gaps here and there). As a game from 2019 with no ray-tracing effects, it still runs serviceably on SteamOS across the board, but it was the game we tested that favored Windows the most consistently.

In both Forza Horizon 5 and Cyberpunk 2077, with ray-tracing effects enabled, you also see a consistent advantage for Windows across the 16GB dedicated GPUs, usually somewhere in the 15 to 20 percent range.

To Valve’s credit, there were also many games we tested where Windows and SteamOS performance was functionally tied. Cyberpunk without ray-tracing, Returnal when not hitting the 7600’s 8GB RAM limit, and Assassin’s Creed Valhalla were sometimes actually tied between Windows and SteamOS, or they differed by low-single-digit percentages that you could chalk up to the margin of error.

Now look at the results from the integrated GPUs, the Radeon 780M and RX 8060S. These are pretty different GPUs from one another—the 8060S has more than three times the compute units of the 780M, and it’s working with a higher-speed pool of soldered-down LPDDR5X-8000 rather than two poky DDR5-5600 SODIMMs.

But Borderlands aside, SteamOS actually did quite a bit better on these GPUs relative to Windows. In both Forza and Cyberpunk with ray-tracing enabled, SteamOS slightly beats Windows on the 780M, and mostly closes the performance gap on the 8060S. For the games where Windows and SteamOS essentially tied on the dedicated GPUs, SteamOS has a small but consistent lead over Windows in average frame rates.

SteamOS vs. Windows on dedicated GPUs: It’s complicated, but Windows has an edge Read More »

why-won’t-steam-machine-support-hdmi-21?-digging-in-on-the-display-standard-drama.

Why won’t Steam Machine support HDMI 2.1? Digging in on the display standard drama.

When Valve announced its upcoming Steam Machine hardware last month, some eagle-eyed gamers may have been surprised to see that the official spec sheet lists support for HDMI 2.0 output, rather than the updated, higher-bandwidth HDMI 2.1 standard introduced in 2017. Now, Valve tells Ars that, while the hardware itself actually supports HDMI 2.1, the company is struggling to offer full support for that standard due to Linux drivers that are “still a work-in-progress on the software side.”

As we noted last year, the HDMI Forum (which manages the official specifications for HDMI standards) has officially blocked any open source implementation of HDMI 2.1. That means the open source AMD drivers used by SteamOS can’t fully implement certain features that are specific to the updated output standard.

“At this time an open source HDMI 2.1 implementation is not possible without running afoul of the HDMI Forum requirements,” AMD engineer Alex Deucher said at the time.

Doing what they can

This situation has caused significant headaches for Valve, which tells Ars it has had to validate the Steam Machine’s HDMI 2.1 hardware via Windows during testing. And when it comes to HDMI performance via SteamOS, a Valve representative tells Ars that “we’ve been working on trying to unblock things there.”

That includes unblocking HDMI 2.0’s resolution and frame-rate limits, which max out at 60 Hz for a 4K output, according to the official standard. Valve tells Ars it has been able to increase that limit to the “4K @ 120Hz” listed on the Steam Machine spec sheet, though, thanks to a technique called chroma sub-sampling.

Why won’t Steam Machine support HDMI 2.1? Digging in on the display standard drama. Read More »

even-microsoft’s-retro-holiday-sweaters-are-having-copilot-forced-upon-them

Even Microsoft’s retro holiday sweaters are having Copilot forced upon them

I can take or leave some of the things that Microsoft is doing with Windows 11 these days, but I do usually enjoy the company’s yearly limited-time holiday sweater releases. Usually crafted around a specific image or product from the company’s ’90s-and-early-2000s heyday—2022’s sweater was Clippy themed, and 2023’s was just the Windows XP Bliss wallpaper in sweater form—the sweaters usually hit the exact combination of dorky/cute/recognizable that makes for a good holiday party conversation starter.

Microsoft is reviving the tradition for 2025 after taking a year off, and the design for this year’s flagship $80 sweater is mostly in line with what the company has done in past years. The 2025 “Artifact Holiday Sweater” revives multiple pixelated icons that Windows 3.1-to-XP users will recognize, including Notepad, Reversi, Paint, MS-DOS, Internet Explorer, and even the MSN butterfly logo. Clippy is, once again, front and center, looking happy to be included.

Not all of the icons are from Microsoft’s past; a sunglasses-wearing emoji, a “50” in the style of the old flying Windows icon (for Microsoft’s 50th anniversary), and a Minecraft Creeper face all nod to the company’s more modern products. But the only one I really take issue with is on the right sleeve, where Microsoft has stuck a pixelated monochrome icon for its Copilot AI assistant.

Even Microsoft’s retro holiday sweaters are having Copilot forced upon them Read More »

new-project-brings-strong-linux-compatibility-to-more-classic-windows-games

New project brings strong Linux compatibility to more classic Windows games

Those additional options should be welcome news for fans looking for new ways to play PC games of a certain era. The PC Gaming Wiki lists over 400 titles written with the D3D7 APIs, and while most of those games were released between 2000 and 2004, a handful of new D3D7 games have continued to be released through 2022.

The D3D7 games list predictably includes a lot of licensed shovelware, but there are also well-remembered games like Escape from Monkey Island, Arx Fatalis, and the original Hitman: Codename 47. WinterSnowfall writes that the project was inspired by a desire to play games like Sacrifice and Disciples II on top of the existing dxvk framework.

Despite some known issues with certain D3D7 titles, WinterSnowfall writes that recent tuning means “things are now anywhere between decent to stellar in most of the supported games.” Still, the project author warns that the project will likely never reach full compatibility since “D3D7 is a land of highly cursed API interoperability.”

Don’t expect this project to expand to include support for even older DirectX APIs, either, WinterSnowfall warns. “D3D7 is enough of a challenge and a mess as it is,” the author writes. “The further we stray from D3D9, the further we stray from the divine.”

New project brings strong Linux compatibility to more classic Windows games Read More »

microsoft-is-revamping-windows-11’s-task-manager-so-its-numbers-make-more-sense

Microsoft is revamping Windows 11’s Task Manager so its numbers make more sense

Copilot+ features, and annoying “features”

Microsoft continues to roll out AI features, particularly to PCs that meet the qualifications for the company’s Copilot+ features. These betas enable “agent-powered search” for Intel and AMD Copilot+ PCs, which continue to get most of these features a few weeks or months later than Qualcomm Snapdragon+ PCs. This agent is Microsoft’s latest attempt to improve the dense, labyrinthine Settings app by enabling natural-language search that knows how to respond to queries like “my mouse pointer is too small” or “how to control my PC by voice” (Microsoft’s examples). Like other Copilot+ features, this relies on your PC’s neural processing unit (NPU) to perform all processing locally on-device. Microsoft has also added a tutorial for the “Click to Do” feature that suggests different actions you can perform based on images, text, and other content on your screen.

Finally, Microsoft is tweaking the so-called “Second Chance Out of Box Experience” window (also called “SCOOBE,” pronounced “scooby”), the setup screen that you’ll periodically see on a Windows 11 PC even if you’ve already been using it for months or years. This screen attempts to enroll your PC in Windows Backup, to switch your default browser to Microsoft Edge and its default search engine to Bing, and to import favorites and history into Edge from whatever browser you might have been trying to use before.

If you, like me, experience the SCOOBE screen primarily as a nuisance rather than something “helpful,” it is possible to make it go away. Per our guide to de-cluttering Windows 11, open Settings, go to System, then to Notifications, scroll down, expand the “additional settings” drop-down, and uncheck all three boxes here to get rid of the SCOOBE screen and other irritating reminders.

Most of these features are being released simultaneously to the Dev and Beta channels of the Windows Insider program (from least- to most-stable, the four channels are Canary, Dev, Beta, and Release Preview). Features in the Beta channel are usually not far from being released into the public versions of Windows, so non-Insiders can probably expect most of these things to appear on their PCs in the next few weeks. Microsoft is also gearing up to release the Windows 11 25H2 update, this year’s big annual update, which will enable a handful of features that the company is already quietly rolling out to PCs running version 24H2.

Microsoft is revamping Windows 11’s Task Manager so its numbers make more sense Read More »

microsoft-is-trying-to-get-antivirus-software-away-from-the-windows-kernel

Microsoft is trying to get antivirus software away from the Windows kernel

Working with third-party companies to define these standards and address those companies’ concerns seems to be Microsoft’s way of trying to avoid that kind of controversy this time around.

“We will continue to collaborate deeply with our MVI partners throughout the private preview,” wrote Weston.

Death comes for the Blue Screen

Microsoft is changing the “b” in BSoD, but that’s less interesting than the under-the-hood changes. Credit: Microsoft

Microsoft’s post outlines a handful of other security-related Windows tweaks, including some that take alternate routes to preventing more Crowdstrike-esque outages.

Multiple changes are coming for the “unexpected restart screen,” the less-derogatory official name for what many Windows users know colloquially as the “blue screen of death.” For starters, the screen will now be black instead of blue, a change that Microsoft briefly attempted to make in the early days of Windows 11 but subsequently rolled back.

The unexpected restart screen has been “simplified” in a way that “improves readability and aligns better with Windows 11 design principles, while preserving the technical information on the screen for when it is needed.”

But the more meaningful change is under the hood, in the form of a new feature called “quick machine recovery” (QMR).

If a Windows PC has multiple unexpected restarts or gets into a boot loop—as happened to many systems affected by the Crowdstrike bug—the PC will try to boot into Windows RE, a stripped-down recovery environment that offers a handful of diagnostic options and can be used to enter Safe Mode or open the PC’s UEFI firmware. QMR will allow Microsoft to “broadly deploy targeted remediations to affected devices via Windows RE,” making it possible for some problems to be fixed even if the PCs can’t be booted into standard Windows, “quickly getting users to a productive state without requiring complex manual intervention from IT.”

QMR will be enabled by default on Windows 11 Home, while the Pro and Enterprise versions will be configurable by IT administrators. The QMR functionality and the black version of the blue screen of death will both be added to Windows 11 24H2 later this summer. Microsoft plans to add additional customization options for QMR “later this year.”

Microsoft is trying to get antivirus software away from the Windows kernel Read More »

why-microsoft’s-next-xbox-should-just-run-windows-already

Why Microsoft’s next Xbox should just run Windows already

Microsoft’s “Xbox Series” consoles haven’t exactly been tearing up the sales charts.

Credit: Microsoft

Microsoft’s “Xbox Series” consoles haven’t exactly been tearing up the sales charts. Credit: Microsoft

On the PC side, though, Microsoft is still a force to be reckoned with. Practically every desktop or laptop gaming PC runs Windows by default, despite half-hearted efforts by Apple to turn MacOS into a serious gaming platform. And while Valve’s Linux-based SteamOS has created a significant handheld gaming PC niche—and is hinting at attempts to push into the gaming desktop space—it does so only through a Proton compatibility layer built on top of the strong developer interest in Windows gaming.

Microsoft is already highlighting its software advantage over SteamOS, promoting the Xbox Experience for Handhelds’ “aggregated game library” that can provide “access to games you can’t get elsewhere” through multiple Windows-based game launchers. There’s no reason to think that living room console players wouldn’t also be interested in that kind of no-compromise access to the full suite of Windows gaming options.

Microsoft has been preparing the Xbox brand for this ultimate merger between PC and console gaming for years, too. While the name “Xbox” was once synonymous with Microsoft’s console gaming efforts, that hasn’t been true since the launch of “Xbox on Windows 10” back in 2015 and the subsequent Windows Xbox app.

Meanwhile, offerings like Microsoft’s “Play Anywhere” initiative and the Xbox Game Pass for PC have gotten players used to purchases and subscriptions giving them access to games on both Xbox consoles and Windows PCs (not to mention cloud streaming to devices like smartphones). If your living room Xbox console simply played Windows games directly (along with your Windows-based handheld gaming PC), this sort of “Play Anywhere” promise becomes that much simpler to pull off without any need for porting effort from developers.

These are the kinds of thoughts that ran through my mind when I heard Bond say yesterday that Xbox is “working closely with the Windows team to ensure that Windows is the number one platform for gaming” while “building you a gaming platform that’s always with you so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device.” That could simply be the kind of cross-market pablum we’re used to hearing from Microsoft. Or it could be a hint of a new world where Microsoft finally fully leverages its Windows gaming dominance into a new vision for a living room Xbox console.

Why Microsoft’s next Xbox should just run Windows already Read More »

desktop-survivors-98-is-more-than-just-a-retro-windows-nostalgia-trip

Desktop Survivors 98 is more than just a retro Windows nostalgia trip

That blue bar sure does take me back…

That blue bar sure does take me back…

If that kind of nostalgia were all there was to Desktop Survivors 98, it would probably not be worth much more than a 15-minute demo. But the underlying game actually takes the developing Survivors-like genre in some interesting directions.

As usual for the genre, the gameplay here centers around navigating through throngs of encroaching enemies (and their projectiles), all while herding those enemies together so your auto-firing weapons can take them out. Defeated enemies drop gems that are crucial to gaining new weapons and powers that also lean heavily on nostalgic computing gags—I particularly liked one weapon based on the “flower box” screensaver and another based on the “bouncing cards” at the end of a successful Solitaire game.

Theming aside, the main element that sets Desktop Survivors apart from its predecessors in the genre is the mouse-based controls. Your old-school mouse pointer is your character here, meaning you get to precisely dodge and dart around the screen with all the speed and accuracy you’d expect from such a flexible input device.

Once you move through these dungeons with a mouse, you won’t want to go back to a joystick.

Once you move through these dungeons with a mouse, you won’t want to go back to a joystick.

While there is a serviceable Steam Deck mode designed for analog stick-based movements, it’s a hard control paradigm to return to after experiencing the freedom and speed of mouse movements. Decades of mouse use have likely been preparing you for just this moment, training you to weave your pointer through the tight, quickly closing spaces between enemies without really having to think about it.

More of the same?

Desktop Survivors also sets itself apart by taking place on a series of single-screen battlefields rather than smoothly scrolling maps. These rooms don’t feature any significant obstacles or walls to block your movements, either, making each enemy room play kind of similarly to the ones you’ve seen before it. This also makes it a little easier to avoid many enemies simply by scrubbing your mouse pointer in a wide circle, causing the enemy horde to bunch up in comical blobs.

Desktop Survivors 98 is more than just a retro Windows nostalgia trip Read More »

in-35-years,-notepad.exe-has-gone-from-“barely-maintained”-to-“it-writes-for-you”

In 3.5 years, Notepad.exe has gone from “barely maintained” to “it writes for you”

By late 2021, major updates for Windows’ built-in Notepad text editor had been so rare for so long that a gentle redesign and a handful of new settings were rated as a major update. New updates have become much more common since then, but like the rest of Windows, recent additions have been overwhelmingly weighted in the direction of generative AI.

In November, Microsoft began testing an update that allowed users to rewrite or summarize text in Notepad using generative AI. Another preview update today takes it one step further, allowing you to write AI-generated text from scratch with basic instructions (the feature is called Write, to differentiate it from the earlier Rewrite).

Like Rewrite and Summarize, Write requires users to be signed into a Microsoft Account, because using it requires you to use your monthly allotment of Microsoft’s AI credits. Per this support page, users without a paid Microsoft 365 subscription get 15 credits per month. Subscribers with Personal and Family subscriptions get 60 credits per month instead.

Microsoft notes that all AI features in Notepad can be disabled in the app’s settings, and obviously, they won’t be available if you use a local account instead of a Microsoft Account.

Microsoft is also releasing preview updates for Paint and Snipping Tool, two other bedrock Windows apps that hadn’t seen much by way of major updates before the Windows 11 era. Paint’s features are also mostly AI-related, including a “sticker generator” and an AI-powered smart select tool “to help you isolate and edit individual elements in your image.” A new “welcome experience” screen that appears the first time you launch the app will walk you through the (again, mostly AI-related) new features Microsoft has added to Paint in the last couple of years.

In 3.5 years, Notepad.exe has gone from “barely maintained” to “it writes for you” Read More »

“microsoft-has-simply-given-us-no-other-option,”-signal-says-as-it-blocks-windows-recall

“Microsoft has simply given us no other option,” Signal says as it blocks Windows Recall

But the changes go only so far in limiting the risks Recall poses. As I pointed out, when Recall is turned on, it indexes Zoom meetings, emails, photos, medical conditions, and—yes—Signal conversations, not just with the user, but anyone interacting with that user, without their knowledge or consent.

Researcher Kevin Beaumont performed his own deep-dive analysis that also found that some of the new controls were lacking. For instance, Recall continued to screenshot his payment card details. It also decrypted the database with a simple fingerprint scan or PIN. And it’s unclear whether the type of sophisticated malware that routinely infects consumer and enterprise Windows users will be able to decrypt encrypted database contents.

And as Cunningham also noted, Beaumont found that Microsoft still provided no means for developers to prevent content displayed in their apps from being indexed. That left Signal developers at a disadvantage, so they had to get creative.

With no API for blocking Recall in the Windows Desktop version, Signal is instead invoking an API Microsoft provides for protecting copyrighted material. App developers can turn on the DRM setting to prevent Windows from taking screenshots of copyrighted content displayed in the app. Signal is now repurposing the API to add an extra layer of privacy.

“We hope that the AI teams building systems like Recall will think through these implications more carefully in the future,” Signal wrote Wednesday. “Apps like Signal shouldn’t have to implement ‘one weird trick’ in order to maintain the privacy and integrity of their services without proper developer tools. People who care about privacy shouldn’t be forced to sacrifice accessibility upon the altar of AI aspirations either.”

Signal’s move will lessen the chances of Recall permanently indexing private messages, but it also has its limits. The measure only provides protection when all parties to a chat—at least those using the Windows Desktop version—haven’t changed the default settings.

Microsoft officials didn’t immediately respond to an email asking why Windows provides developers with no granular control over Recall and whether the company has plans to add any.

“Microsoft has simply given us no other option,” Signal says as it blocks Windows Recall Read More »

that-groan-you-hear-is-users’-reaction-to-recall-going-back-into-windows

That groan you hear is users’ reaction to Recall going back into Windows

Security and privacy advocates are girding themselves for another uphill battle against Recall, the AI tool rolling out in Windows 11 that will screenshot, index, and store everything a user does every three seconds.

When Recall was first introduced in May 2024, security practitioners roundly castigated it for creating a gold mine for malicious insiders, criminals, or nation-state spies if they managed to gain even brief administrative access to a Windows device. Privacy advocates warned that Recall was ripe for abuse in intimate partner violence settings. They also noted that there was nothing stopping Recall from preserving sensitive disappearing content sent through privacy-protecting messengers such as Signal.

Enshittification at a new scale

Following months of backlash, Microsoft later suspended Recall. On Thursday, the company said it was reintroducing Recall. It currently is available only to insiders with access to the Windows 11 Build 26100.3902 preview version. Over time, the feature will be rolled out more broadly. Microsoft officials wrote:

Recall (preview)saves you time by offering an entirely new way to search for things you’ve seen or done on your PC securely. With the AI capabilities of Copilot+ PCs, it’s now possible to quickly find and get back to any app, website, image, or document just by describing its content. To use Recall, you will need to opt-in to saving snapshots, which are images of your activity, and enroll in Windows Hello to confirm your presence so only you can access your snapshots. You are always in control of what snapshots are saved and can pause saving snapshots at any time. As you use your Copilot+ PC throughout the day working on documents or presentations, taking video calls, and context switching across activities, Recall will take regular snapshots and help you find things faster and easier. When you need to find or get back to something you’ve done previously, open Recall and authenticate with Windows Hello. When you’ve found what you were looking for, you can reopen the application, website, or document, or use Click to Do to act on any image or text in the snapshot you found.

Microsoft is hoping that the concessions requiring opt-in and the ability to pause Recall will help quell the collective revolt that broke out last year. It likely won’t for various reasons.

That groan you hear is users’ reaction to Recall going back into Windows Read More »